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November 11, 2016 20:47
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Physics for voxelman
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static struct InputState | |
{ | |
ivec3 inputs = ivec3(0,0,0); | |
int boost = 1; | |
bool jump; | |
} | |
InputState gatherInputs() | |
{ | |
InputState state; | |
if(guiPlugin.mouseLocked) | |
{ | |
if(input.isKeyPressed("key.fast")) state.boost = 1; | |
if(input.isKeyPressed("key.right")) state.inputs.x = 1; | |
else if(input.isKeyPressed("key.left")) state.inputs.x = -1; | |
if(input.isKeyPressed("key.forward")) state.inputs.z = 1; | |
else if(input.isKeyPressed("key.backward")) state.inputs.z = -1; | |
if(input.isKeyPressed("key.up")) { | |
state.inputs.y = 1; | |
state.jump = true; | |
} else if(input.isKeyPressed("key.down")) state.inputs.y = -1; | |
} | |
return state; | |
} | |
// returns position delta | |
vec3 handleWalk(ref vec3 speed, float dt) | |
{ | |
InputState state = gatherInputs(); | |
vec3 inputAccel = vec3(0,0,0); | |
if (onGround) | |
{ | |
uint cameraSpeed = cameraSpeedOpt.get!uint; | |
vec3 horInputs = vec3(state.inputs.x, 0, state.inputs.z); | |
if (horInputs != vec3(0,0,0)) | |
horInputs.normalize(); | |
horInputs *= cameraSpeed; | |
vec3 cameraMovement = toCameraCoordinateSystem(horInputs); | |
if (dt > 0) { | |
inputAccel.x = cameraMovement.x / dt; | |
inputAccel.z = cameraMovement.z / dt; | |
} | |
if (state.jump) | |
{ | |
speed.y = jumpSpeed; | |
onGround = false; | |
} | |
//if (horInputs == vec3(0,0,0)) | |
//{ | |
speed.x = 0; | |
speed.z = 0; | |
//} | |
} | |
vec3 accel = vec3(0, -gravity, 0) + inputAccel; | |
//float speedScalar = speed.length; | |
//float airFrictionMult = speedScalar / maxSpeed; | |
//vec3 airFriction = - accel * airFrictionMult; | |
float speedScalar = speed.y; | |
float airFrictionMult = speedScalar / maxSpeed; | |
vec3 airFriction = vec3(0, - accel.y * airFrictionMult, 0); | |
vec3 groundFriction = vec3(0,0,0); | |
if (onGround) | |
{ | |
//groundFriction | |
} | |
vec3 fullAcceleration = groundFriction + airFriction + accel; | |
speed += fullAcceleration * dt; | |
vec3 targetDelta = speed * dt; | |
return targetDelta; | |
} |
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