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using UnityEngine;
public class GunSprint : MonoBehaviour {
[SerializeField] private Bullet _bulletPrefab;
[SerializeField] private Transform _spawnPoint;
[SerializeField] private ParticleSystem _smokeSystem;
[SerializeField] private LayerMask _targetLayer;
[SerializeField] private float _bulletSpeed = 12;
[SerializeField] private float _torque = 120;