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Red[ | |
Title: "Raytracer" | |
Needs: 'View | |
Notes: "Simple raytracer based on 'Ray Tracing in One Weekend' by Peter Shirley" | |
] | |
vec3_dot: function [a[vector!] b[vector!]] [ | |
reduce (a/1 * b/1) + (a/2 * b/2) + (a/3 * b/3) | |
] | |
vec3_cross: function [a[vector!] b[vector!]] [ | |
reduce [ (a/2 * b/3) - (a/3 * b/2) | |
negate (a/1 * b/3) - (a/3 * b/1) | |
(a/1 * b/2) - (a/2 * b/1)] | |
] | |
vec3_len: function [a [vector!]][ | |
square-root (a/1 * a/1) + (a/2 * a/2) + (a/3 * a/3) | |
] | |
vec3_squaredlen: function [a[vector!]][ | |
(a/1 * a/1) + (a/2 * a/2) + (a/3 * a/3) | |
] | |
vec3_unitvector: function [a[vector!]][ | |
a / vec3_len a | |
] | |
ray: make object![ | |
origin: vector! | |
direction: vector! | |
point_at_parameter: function [t[float!]][ | |
origin + (direction * t) | |
] | |
] | |
color: function [r [object!]][ | |
t: hit_sphere make vector![float! 32 [0.0 0.0 -1.0]] 0.5 r | |
if t > 0.0 [ | |
n: vec3_unitvector((r/point_at_parameter t) - (make vector![float! 32 [0.0 0.0 -1.0]]) ) | |
return (n + 1) * 0.5 | |
] | |
unit_direction: vec3_unitvector r/direction | |
t: 0.5 * unit_direction/2 + 1.0 | |
(make vector! [float! 32 [ 1.0 1.0 1.0]]) * (1.0 - t) + ((make vector! [float! 32[0.5 0.7 1.0]]) * t) | |
] | |
hit_sphere: function [center[vector!] radius[float!] ray[object!]][ | |
oc: ray/origin - center | |
a: vec3_dot r/direction r/direction | |
b: 2.0 * vec3_dot oc ray/direction | |
c: vec3_dot oc oc - (radius ** 2) | |
discriminant: b ** 2 - (4 * a * c) | |
either discriminant < 0 [return -1.0] [return (negate b - square-root discriminant) / (2.0 * a)] | |
] | |
nx: 400 | |
ny: 200 | |
lower_left_corner: make vector! [float! 32 [-2.0 -1.0 -1.0]] | |
vertical: make vector! [float! 32 [0.0 2.0 0.0]] | |
origin: make vector! [float! 32 [0.0 0.0 0.0]] | |
horizontal: make vector! [float! 32 [4.0 0.0 0.0]] | |
img: [] | |
repeat jj ny [ | |
j: ny - jj + 1 | |
repeat i nx [ | |
u: to float! i / to float! nx | |
v: to float! j / to float! ny | |
r: copy ray | |
r/origin: copy origin r/direction: copy lower_left_corner + ((copy horizontal) * u) + ((copy vertical) * v) | |
col: color copy r | |
ir: to integer! 255.99 * col/1 | |
ig: to integer! 255.99 * col/2 | |
ib: to integer! 255.99 * col/3 | |
append img make tuple! reduce [ir ig ib 0] | |
] | |
] | |
pic: make image! make pair! reduce[nx ny] | |
repeat i length? pic [pic/:i: img/:i] | |
view [size 420x220 | |
img: image pic | |
] | |
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