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// ==UserScript==
// @name Dark Reader (Unofficial)
// @icon https://darkreader.org/images/darkreader-icon-256x256.png
// @namespace DarkReader
// @description Inverts the brightness of pages to reduce eye strain
// @version 4.7.16
// @author https://github.com/darkreader/darkreader#contributors
// @homepageURL https://darkreader.org/ | https://github.com/darkreader/darkreader
// @run-at document-end
// @grant none
@MulverineX
MulverineX / dark_discord.css
Last active September 8, 2023 22:23
Dark Discord
/**
* @name Dark Discord
* @description Allows you to customize Discord's native Color Scheme.
* @author DevilBro
* @version 1.0.0
* @authorId 278543574059057154
* @invite Jx3TjNS
* @donate https://www.paypal.me/MircoWittrien
* @patreon https://www.patreon.com/MircoWittrien
* @website https://mwittrien.github.io/
@MulverineX
MulverineX / article.md
Created March 22, 2023 18:40
Major & Minor Versions in Minecraft: Java Edition (Reposted because shit tier microsoft code)

Major & Minor Versions in Minecraft: Java Edition

Going forward from 1.19.3, Minecraft: Java Edition will start to release multiple minor versions per year, including content and improvements that we think are ready to ship. This method is easier and faster than waiting for a major version to be ready to go out the door. Major versions will still be released yearly, containing fixes, improvements, and technical changes.

What is a major version?

A major version is a version that introduces a larger amount of new gameplay features and is usually “packaged” in a nice format. These are indicated by the change of the second octet. In other words, from 1.18 to 1.19. These usually also have names attached to them, such as Caves & Cliffs or Nether Update.

What is a minor version?

A minor version is what we tend to refer to as a dot-release. In other words, the current 1.19.2 version is a minor version because it’s “dot-two.” These minor versions are smaller than major versions and don’t introduce as much

@MulverineX
MulverineX / example_output.json
Last active September 20, 2020 08:40
CSS Snippets Bot
{
"guild_id": "466792645767987210",
"snippets": [
{
"title": "Animate profile badges on hover",
"content": "**Animate profile badges on hover**\nby someone else",
"preview_images": [
"https://i.imgur.com/gPUobGW.gif"
],
"styles": [
@MulverineX
MulverineX / glass.css
Created September 14, 2020 22:15
Glass user/bot/server popup
.backdrop-1wrmKB {
background: #00000055 !important;
opacity: 1 !important;
}
.inner-1ilYF7 {
background: none !important;
}
.root-SR8cQa {
background: inherit !important;
backdrop-filter: blur(10px) brightness(0.8) !important;
@MulverineX
MulverineX / biome.jsonc
Created July 8, 2020 21:13
Reference Vanilla Files
// Defines a biome, to be used by dimensions
{
"starts": [ // List of structures from configured_structure_feature
"minecraft:mineshaft_mesa",
"minecraft:stronghold",
"minecraft:ruined_portal"
],
"spawners": {
"water_ambient": [], // Water ambient mobs
"ambient": [ // Ambient mobs
@MulverineX
MulverineX / Store.vue
Created February 16, 2019 22:10
Store Page
<template>
<div class="main">
<title>PreMiD - Store</title>
<div class="listing">
<div class="content">
<div class="logo">
<img src="https://svgur.com/i/BEw.svg">
</div>
<h2>
Twitch
@MulverineX
MulverineX / motion_command_spec_proposal.md
Created February 11, 2019 23:10 — forked from AjaxGb/motion_command_spec_proposal.md
Specification for a proposed /motion Minecraft command

The Short Version:

/motion <entity> vector <x> <y> <z>
/motion <entity> magnitude (set|add|scale) <value>
/motion <entity> copyfrom <entity2>
/motion <entity> toward <x> <y> <z> (add|set) none <strength>
/motion <entity> toward <x> <y> <z> (add|set) <scaling> <nearStrength> <farStrength> <nearRadius> <farRadius>
/motion <entity> test vector <xRange> <yRange> <zRange>
/motion <entity> test direction <xRotRange> <yRotRange>

/motion test magnitude

@MulverineX
MulverineX / motion_command_spec_proposal.md
Created February 11, 2019 23:10 — forked from AjaxGb/motion_command_spec_proposal.md
Specification for a proposed /motion Minecraft command

The Short Version:

/motion <entity> vector <x> <y> <z>
/motion <entity> magnitude (set|add|scale) <value>
/motion <entity> copyfrom <entity2>
/motion <entity> toward <x> <y> <z> (add|set) none <strength>
/motion <entity> toward <x> <y> <z> (add|set) <scaling> <nearStrength> <farStrength> <nearRadius> <farRadius>
/motion <entity> test vector <xRange> <yRange> <zRange>
/motion <entity> test direction <xRotRange> <yRotRange>

/motion test magnitude

@MulverineX
MulverineX / index.md
Last active December 12, 2018 16:47
mcmisceo Minecraft Java Pack Format

A universal pack format.

pack.zip
 --- data/
 --- assets/
 --- pack.json

pack.json