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<?php | |
/** | |
* This code is licensed under WTFPL | |
* (Do What The Fuck You Want To Public License) | |
* http://www.wtfpl.net/ | |
* | |
* WARNING: PLEASE READ the 'Caution' section at | |
* http://php.net/manual/en/function.eval.php before | |
* using or modifying this code. | |
*/ | |
use pocketmine\block\Block; | |
use pocketmine\item\Item; | |
class haak { | |
/** | |
* Registers Teracotta Block. Use this as is | |
* only if you are never going to use | |
* getName() function on this block. I was | |
* lazy to type in the block names. | |
*/ | |
public function registerTeracottaBlock(){ | |
eval('class TeracottaBlock extends \pocketmine\block\Solid { | |
public function __construct($meta = 0) | |
{ | |
$this->id = (int) substr(get_class($this), strlen("TeracottaBlock")); | |
$this->meta = 0; | |
} | |
public function place(\pocketmine\item\Item $item, \pocketmine\block\Block $block, \pocketmine\block\Block $target, $face, $fx, $fy, $fz, \pocketmine\Player $player = null) | |
{ | |
$faces = [ | |
0 => 4, | |
1 => 3, | |
2 => 5, | |
3 => 2 | |
]; | |
$this->meta = $faces[(~($player->getDirection() - 1)) & 0x03];//source: https://github.com/pmmp/PocketMine-MP/blob/fb44bad728e2133577189bfebb96446de25fefba/src/pocketmine/block/GlazedTerracotta.php#L57 | |
$this->getLevel()->setBlock($block, $this, true, true); | |
} | |
};'); | |
foreach (array_merge(range(219, 229), range(231, 235)) as $k => $bid) { | |
$cname = 'TeracottaBlock'.$bid; | |
eval("class $cname extends TeracottaBlock{};"); | |
$this->registerBlock($bid, $cname); | |
Item::$list[$bid] = $cname; | |
Item::addCreativeItem(Item::get($bid, 0, 1)); | |
} | |
} | |
/** | |
* Registers block so as to make it possible | |
* to place it. | |
* | |
* @param int $id | |
* @param string $class | |
*/ | |
private static function registerBlock(int $id, string $class) | |
{ | |
Block::$list[$id] = $class; | |
$block = new $class(0); | |
for($data = 0; $data < 16; ++$data){ | |
Block::$fullList[($id << 4) | $data] = new $class($data); | |
} | |
/** @var Block $block */ | |
Block::$solid[$id] = $block->isSolid(); | |
Block::$transparent[$id] = $block->isTransparent(); | |
Block::$hardness[$id] = $block->getHardness(); | |
Block::$light[$id] = $block->getLightLevel(); | |
Block::$lightFilter[$id] = 1;//TODO! | |
} | |
} |
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