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@MustaphaTR
Created January 7, 2017 18:45
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World:
MissionData:
Briefing: Good afternoon, sir.\nWe have recently had an agreement with House Ordos to support them in battle on Arrakis. Ordos forces are fighting against the Atreides forces in the area who are supported by the Emparor. Do everthing you can to get House Ordos win this battle.\nIf we can keep our relations with House Ordos good, we can get more from this situation.
CrateSpawner:
Enabled: False
Locked: True
-SpawnMPUnits:
MapCreeps:
Locked: True
MapOptions:
TechLevelLocked: True
ShortGameEnabled: False
ShortGameLocked: True
LuaScript:
Scripts: lua_m7v2.lua
^BaseWorld:
PaletteFromFile@ra:
Name: ra
Filename: temperat.pal
ShadowIndex: 4
PlayerColorPalette@2:
BaseName: raplayer
BasePalette: ra
RemapIndex: 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95
PaletteFromPlayerPaletteWithAlpha@racloak:
BaseName: racloak
BasePalette: raplayer
Alpha: 0.55
Player:
PlayerResources:
DefaultCashLocked: True
DefaultCash: 7000
-ConquestVictoryConditions:
HackyAI@Omnius:
UnitsToBuild:
light_inf.starport: 3%
trooper.starport: 2%
sardaukar.starport: 3%
raider.starport: 5%
SquadSizeRandomBonus: 15
HackyAI@Vidius:
UnitsToBuild:
light_inf.starport: 3%
trooper.starport: 2%
sardaukar.starport: 3%
raider.starport: 7.5%
SquadSizeRandomBonus: 15
HackyAI@Gladius:
UnitsToBuild:
light_inf.starport: 3%
trooper.starport: 2%
sardaukar.starport: 3%
raider.starport: 5%
SquadSizeRandomBonus: 15
carryall.reinforce:
Cargo:
MaxWeight: 10
wind_trap:
Power:
Amount: 300
sniper:
Inherits: ^Infantry
Valued:
Cost: 300
Tooltip:
Name: Sniper
Health:
HP: 750
Mobile:
Speed: 40
Armament:
Weapon: SniperRifle
AttackFrontal:
WithInfantryBody:
AttackSequence: shoot
Cloak:
InitialDelay: 85
CloakDelay: 85
CloakSound: STEALTH1.WAV
UncloakSound: STEALTH2.WAV
Palette: racloak
IsPlayerPalette: true
-MustBeDestroyed:
RenderSprites:
PlayerPalette: raplayer
barracks.preupgraded:
Inherits: barracks
ProvidesPrerequisite@barracks:
Prerequisite: barracks
[email protected]:
Prerequisite: upgrade.barracks
WithDecoration@upgraded:
RequiresSelection: true
Image: pips
Sequence: tag-upgraded
ReferencePoint: Top, Right
ZOffset: 256
light_inf.starport:
Inherits: light_inf
Buildable:
Prerequisites: starport, ~starport.mercenary
BuildPaletteOrder: 1
Queue: Starport
Valued:
Cost: 60
RenderSprites:
Image: light_inf
trooper.starport:
Inherits: trooper
Buildable:
Prerequisites: starport, ~starport.mercenary
BuildPaletteOrder: 2
Queue: Starport
Valued:
Cost: 100
RenderSprites:
Image: trooper
raider.starport:
Inherits: raider
Buildable:
Prerequisites: starport, ~starport.mercenary
Queue: Starport
Valued:
Cost: 375
RenderSprites:
Image: raider
sardaukar.starport:
Inherits: sardaukar
Buildable:
Prerequisites: starport, ~starport.emparor
Queue: Starport
Valued:
Cost: 250
RenderSprites:
Image: sardaukar
sardaukar:
Buildable:
Prerequisites: barracks, ~palace.harkonnen, ~techlevel.high
harvester.starport:
Buildable:
Prerequisites: starport, ~!starport.mercenary
trike.starport:
Buildable:
Prerequisites: starport, ~!starport.mercenary
missile_tank.starport:
Buildable:
Prerequisites: starport, ~!starport.mercenary
carryall.starport:
Buildable:
Prerequisites: starport, ~!starport.mercenary
mcv.starport:
-Buildable:
mcv:
Buildable:
Prerequisites: ~disabled
sonic_tank:
Buildable:
Prerequisites: ~heavy.atreides, upgrade.heavy, research_centre, ~techlevel.high
devastator:
-Buildable:
starport.mercenary:
Inherits: starport
ProvidesPrerequisite@buildingname:
ProvidesPrerequisite@starport:
Prerequisite: starport
starport.emparor:
Inherits: starport
ProvidesPrerequisite@buildingname:
ProvidesPrerequisite@starport:
Prerequisite: starport
palace:
Buildable:
Prerequisites: ~disabled
RenderSprites:
Image: palace.corrino
-NukePower:
cargo_vehicle:
Inherits: ^Vehicle
Valued:
Cost: 2000
Tooltip:
Name: Cargo Vehicle
Armor:
Type: heavy
Mobile:
Speed: 85
TurnSpeed: 5
RevealsShroud:
Range: 5c768
Health:
HP: 1000
Explodes:
Weapon: UnitExplodeMed
EmptyWeapon: UnitExplodeMed
Selectable:
Class: combat
AttractsWorms:
Intensity: 520
SpawnActorOnDeath:
OwnerType: InternalName
InternalOwner: Neutral
Actor: crate.money
-MustBeDestroyed:
Transforms:
Facing: 128
IntoActor: crate.money
NoTransformNotification: CannotDeploy
RenderSprites:
Image: combat_tank_o
crate.money:
HiddenUnderFog:
Tooltip:
Name: Money Crate
Crate:
TerrainTypes: Sand, Dune, Rock, SpiceSand, Brick
GiveCashCrateAction:
Amount: 2000
SelectionShares: 50
UseCashTick: true
QuantizeFacingsFromSequence:
RenderSprites:
Image: crate
Palette: effect
WithCrateBody:
Passenger:
Parachutable:
FallRate: 26
KilledOnImpassableTerrain: false
CustomSelectionSize:
CustomBounds: 20,20
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