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@MustaphaTR
Created May 6, 2018 12:42
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OpenRA engine version {DEV_VERSION}
Shattered Paradise mod version {Build 20180422 I}
on map 6b17ef5c1e45588d36af15d66a4fc1a8a30d6de0 (Pendulum SP by J Mega Tank).
Date: 2018-05-05 19:44:23Z
Operating System: Windows (Microsoft Windows NT 6.2.9200.0)
Runtime Version: .NET CLR 4.0.30319.42000
Exception of type `System.FormatException`: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.
at System.Text.StringBuilder.AppendFormatHelper(IFormatProvider provider, String format, ParamsArray args)
at System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args)
at System.String.Format(String format, Object[] args)
at OpenRA.Exts.F(String fmt, Object[] args) in c:\Users\Alfredo\Desktop\OpenRA-SP-Bleed-Branch\OpenRA.Game\Exts.cs:line 33
at OpenRA.Mods.Common.Graphics.DefaultSpriteSequence.GetSprite(Int32 start, Int32 frame, Int32 facing) in c:\Users\Alfredo\Desktop\OpenRA-SP-Bleed-Branch\OpenRA.Mods.Common\Graphics\DefaultSpriteSequence.cs:line 368
at OpenRA.Mods.Common.Graphics.DefaultSpriteSequence.GetSprite(Int32 frame, Int32 facing) in c:\Users\Alfredo\Desktop\OpenRA-SP-Bleed-Branch\OpenRA.Mods.Common\Graphics\DefaultSpriteSequence.cs:line 349
at OpenRA.Graphics.Animation.get_Image() in c:\Users\Alfredo\Desktop\OpenRA-SP-Bleed-Branch\OpenRA.Game\Graphics\Animation.cs:line 54
at OpenRA.Graphics.Animation.Render(WPos pos, WVec offset, Int32 zOffset, PaletteReference palette, Single scale) in c:\Users\Alfredo\Desktop\OpenRA-SP-Bleed-Branch\OpenRA.Game\Graphics\Animation.cs:line 58
at OpenRA.Graphics.AnimationWithOffset.Render(Actor self, WorldRenderer wr, PaletteReference pal, Single scale) in c:\Users\Alfredo\Desktop\OpenRA-SP-Bleed-Branch\OpenRA.Game\Graphics\AnimationWithOffset.cs:line 45
at OpenRA.Mods.Common.Traits.Render.RenderSprites.<Render>d__5.MoveNext() in c:\Users\Alfredo\Desktop\OpenRA-SP-Bleed-Branch\OpenRA.Mods.Common\Traits\Render\RenderSprites.cs:line 202
at OpenRA.Actor.<Renderables>d__7.MoveNext() in c:\Users\Alfredo\Desktop\OpenRA-SP-Bleed-Branch\OpenRA.Game\Actor.cs:line 165
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Linq.Enumerable.<ConcatIterator>d__59`1.MoveNext()
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Linq.Enumerable.<SelectManyIterator>d__17`2.MoveNext()
at System.Linq.Enumerable.<ConcatIterator>d__59`1.MoveNext()
at System.Linq.Enumerable.<ConcatIterator>d__59`1.MoveNext()
at System.Linq.Enumerable.<ConcatIterator>d__59`1.MoveNext()
at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
at System.Linq.OrderedEnumerable`1.<GetEnumerator>d__1.MoveNext()
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at OpenRA.Graphics.WorldRenderer.GenerateRenderables() in c:\Users\Alfredo\Desktop\OpenRA-SP-Bleed-Branch\OpenRA.Game\Graphics\WorldRenderer.cs:line 124
at OpenRA.Graphics.WorldRenderer.Draw() in c:\Users\Alfredo\Desktop\OpenRA-SP-Bleed-Branch\OpenRA.Game\Graphics\WorldRenderer.cs:line 176
at OpenRA.Game.RenderTick() in c:\Users\Alfredo\Desktop\OpenRA-SP-Bleed-Branch\OpenRA.Game\Game.cs:line 650
at OpenRA.Game.Loop() in c:\Users\Alfredo\Desktop\OpenRA-SP-Bleed-Branch\OpenRA.Game\Game.cs:line 781
at OpenRA.Game.Run() in c:\Users\Alfredo\Desktop\OpenRA-SP-Bleed-Branch\OpenRA.Game\Game.cs:line 799
at OpenRA.Game.InitializeAndRun(String[] args) in c:\Users\Alfredo\Desktop\OpenRA-SP-Bleed-Branch\OpenRA.Game\Game.cs:line 253
at OpenRA.Program.Main(String[] args) in c:\Users\Alfredo\Desktop\OpenRA-SP-Bleed-Branch\OpenRA.Game\Support\Program.cs:line 37
@drogoganor
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I believe this might be the same issue I encountered with the Dark Reign mod: drogoganor/OpenDR#2

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