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| #region Copyright & License Information | |
| /* | |
| * Copyright 2007-2018 The OpenRA Developers (see AUTHORS) | |
| * This file is part of OpenRA, which is free software. It is made | |
| * available to you under the terms of the GNU General Public License | |
| * as published by the Free Software Foundation, either version 3 of | |
| * the License, or (at your option) any later version. For more | |
| * information, see COPYING. | |
| */ | |
| #endregion | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using OpenRA.Traits; | |
| namespace OpenRA.Mods.Common.Traits | |
| { | |
| public class RevealsShroudToIntelligenceOwnerInfo : RevealsShroudInfo | |
| { | |
| [FieldLoader.Require] | |
| [Desc("Types of intelligence this trait requires.")] | |
| public readonly HashSet<string> Types = new HashSet<string>(); | |
| public override object Create(ActorInitializer init) { return new RevealsShroudToIntelligenceOwner(init.Self, this); } | |
| } | |
| public class RevealsShroudToIntelligenceOwner : RevealsShroud, INotifyAddedToWorld, ITick | |
| { | |
| readonly Actor self; | |
| readonly RevealsShroudToIntelligenceOwnerInfo info; | |
| public List<Player> intelOwners = new List<Player>(); | |
| public RevealsShroudToIntelligenceOwner(Actor self, RevealsShroudToIntelligenceOwnerInfo info) | |
| : base(self, info) | |
| { | |
| this.info = info; | |
| this.self = self; | |
| self.World.ActorAdded += ActorAdded; | |
| self.World.ActorRemoved += ActorRemoved; | |
| } | |
| public void ActorAdded(Actor a) | |
| { | |
| if (self.Owner.NonCombatant) | |
| return; | |
| var givesIntel = a.TraitOrDefault<GivesIntelligence>(); | |
| if (givesIntel != null && givesIntel.Types.Overlaps(info.Types)) | |
| { | |
| var cells = ProjectedCells(self); | |
| if (!intelOwners.Contains(a.Owner)) | |
| { | |
| intelOwners.Add(a.Owner); | |
| RemoveCellsFromPlayerShroud(self, a.Owner); | |
| AddCellsToPlayerShroud(self, a.Owner, cells); | |
| } | |
| } | |
| } | |
| public void ActorRemoved(Actor a) | |
| { | |
| if (self.Owner.NonCombatant) | |
| return; | |
| var givesIntel = a.TraitOrDefault<GivesIntelligence>(); | |
| if (givesIntel != null && givesIntel.Types.Overlaps(info.Types)) | |
| { | |
| // Ensure there is no other actor that gives intelligence | |
| if (!a.World.ActorsWithTrait<GivesIntelligence>().Where(t => t.Actor.Owner == a.Owner && t.Trait.Types.Overlaps(info.Types)).Any()) | |
| { | |
| intelOwners.Remove(a.Owner); | |
| RemoveCellsFromPlayerShroud(self, a.Owner); | |
| } | |
| } | |
| } | |
| protected override void AddCellsToPlayerShroud(Actor self, Player p, PPos[] uv) | |
| { | |
| p.Shroud.AddSource(this, type, uv); | |
| } | |
| void ITick.Tick(Actor self) | |
| { | |
| if (!self.IsInWorld) | |
| return; | |
| if (self.Owner.NonCombatant) | |
| return; | |
| if (!intelOwners.Any()) | |
| return; | |
| var centerPosition = self.CenterPosition; | |
| var projectedPos = centerPosition - new WVec(0, centerPosition.Z, centerPosition.Z); | |
| var projectedLocation = self.World.Map.CellContaining(projectedPos); | |
| var traitDisabled = IsTraitDisabled; | |
| if (cachedLocation == projectedLocation && traitDisabled == cachedTraitDisabled) | |
| return; | |
| cachedLocation = projectedLocation; | |
| cachedTraitDisabled = traitDisabled; | |
| var cells = ProjectedCells(self); | |
| foreach (var p in self.World.Players) | |
| { | |
| RemoveCellsFromPlayerShroud(self, p); | |
| if (intelOwners.Contains(p)) | |
| AddCellsToPlayerShroud(self, p, cells); | |
| } | |
| } | |
| void INotifyAddedToWorld.AddedToWorld(Actor self) | |
| { | |
| if (self.Owner.NonCombatant) | |
| return; | |
| var centerPosition = self.CenterPosition; | |
| var projectedPos = centerPosition - new WVec(0, centerPosition.Z, centerPosition.Z); | |
| cachedLocation = self.World.Map.CellContaining(projectedPos); | |
| cachedTraitDisabled = IsTraitDisabled; | |
| var cells = ProjectedCells(self); | |
| foreach (var p in self.World.Players) | |
| { | |
| var hasIntel = self.World.ActorsWithTrait<GivesIntelligence>().Where(t => t.Actor.Owner == p && t.Trait.Types.Overlaps(info.Types)).Any(); | |
| if (hasIntel) | |
| { | |
| AddCellsToPlayerShroud(self, p, cells); | |
| intelOwners.Add(p); | |
| } | |
| } | |
| } | |
| } | |
| } |
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