Created
December 23, 2018 09:28
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^EngineerBuilding: | |
GrantConditionOnDeploy@REMOVE: | |
DeployedCondition: deployed | |
SkipMakeAnimation: true | |
DeploySound: cashturn.aud | |
PauseOnCondition: deployed | |
RequiresCondition: removeable | |
KillsSelf@REMOVE: | |
Delay: 50 | |
RemoveInstead: true | |
RequiresCondition: deployed | |
ExternalCondition@REMOVE: | |
Condition: removeable | |
E6: | |
Inherits: ^Soldier | |
Inherits@EXTERNAL-ARMOR: ^ProvidesExternalArmorCratePowerup | |
Inherits@EXTERNAL-FIREPOWER: ^ProvidesExternalFirepowerCratePowerup | |
Inherits@EXTERNAL-RANGE: ^ProvidesExternalRangeCratePowerup | |
Inherits@EXTERNAL-ROF: ^ProvidesExternalROFCratePowerup | |
Inherits@EXTERNAL-SIGHT: ^ProvidesExternalSightCratePowerup | |
Valued: | |
Cost: 500 | |
Tooltip: | |
Name: Engineer | |
Buildable: | |
BuildPaletteOrder: 30 | |
Prerequisites: barracks | |
Queue: Infantry.GDI, Infantry.Nod | |
Description: Damages and captures enemy structures.\n Repairs destroyed vehicles\n Unarmed | |
Mobile: | |
Speed: 48 | |
Health: | |
HP: 3000 | |
Passenger: | |
PipType: Yellow | |
GivesBuildableArea: | |
AreaTypes: building | |
ProvidesPrerequisite: | |
Production: | |
Produces: Defence | |
ProductionQueue: | |
Type: Defence | |
Group: Defence | |
QueuedAudio: Building | |
ReadyAudio: ConstructionComplete | |
LimitedAudio: BuildingInProgress | |
OnHoldAudio: OnHold | |
CancelledAudio: Cancelled | |
LowPowerModifier: 300 | |
ProximityExternalCondition@REMOVE: | |
Range: 1c512 | |
ValidStances: Ally | |
Condition: removeable | |
UnitStatValues: | |
Damage: 3000 | |
Range: 6c0 | |
ReloadDelay: 25 | |
GUN: | |
Inherits: ^Defense | |
Inherits@AUTOTARGET: ^AutoTargetGround | |
Inherits@CRATE: ^AcceptsCratePowerups | |
Inherits@ENGINEER: ^EngineerBuilding | |
Inherits@EXTERNAL-ARMOR: ^RequiresExternalArmorCratePowerup | |
Inherits@EXTERNAL-FIREPOWER: ^RequiresExternalFirepowerCratePowerup | |
Inherits@EXTERNAL-RANGE: ^RequiresExternalRangeCratePowerup | |
Inherits@EXTERNAL-ROF: ^RequiresExternalROFCratePowerup | |
Inherits@EXTERNAL-SIGHT: ^RequiresExternalSightCratePowerup | |
Selectable: | |
Bounds: 24,24 | |
Valued: | |
Cost: 0 | |
Tooltip: | |
Name: Turret | |
Buildable: | |
BuildPaletteOrder: 10 | |
Queue: Defence | |
BuildDurationModifier: 0 | |
Description: Basic Anti-Tank defense.\n Strong vs Tanks, Vehicles\n Weak vs Infantry | |
Prerequisites: !gun.husk | |
BuildLimit: 1 | |
Health: | |
HP: 40000 | |
Armor: | |
Type: Heavy | |
RevealsShroud: | |
Range: 6c0 | |
WithBuildingBib: | |
HasMinibib: Yes | |
Turreted: | |
TurnSpeed: 12 | |
InitialFacing: 56 | |
-WithSpriteBody: | |
WithEmbeddedTurretSpriteBody: | |
Armament: | |
Weapon: TurretGun | |
LocalOffset: 512,0,112 | |
MuzzleSequence: muzzle | |
AttackTurreted: | |
RequiresCondition: !build-incomplete && !deployed | |
WithMuzzleOverlay: | |
-WithDeathAnimation: | |
BodyOrientation: | |
UseClassicFacingFudge: True | |
SpawnActorOnDeath@HUSK: | |
Actor: GUN.husk | |
SpawnAfterDefeat: false | |
GUN.husk: | |
Inherits: ^CivBuildingHusk | |
Inherits@ENGINEER: ^EngineerBuilding | |
ConditionManager: | |
OwnerLostAction: | |
Action: Kill | |
-Interactable: | |
Selectable: | |
Bounds: 24,24 | |
Priority: 3 | |
SelectionDecorations: | |
Turreted: | |
-WithSpriteBody: | |
WithEmbeddedTurretSpriteBody: | |
Tooltip: | |
Name: Gun Turret (Destroyed) | |
GenericStancePrefix: true | |
ShowOwnerRow: true | |
ProvidesPrerequisite@buildingname: | |
GTWR: | |
Inherits: ^Defense | |
Inherits@AUTOTARGET: ^AutoTargetGround | |
Inherits@CRATE: ^AcceptsCratePowerups | |
Inherits@ENGINEER: ^EngineerBuilding | |
Inherits@EXTERNAL-ARMOR: ^RequiresExternalArmorCratePowerup | |
Inherits@EXTERNAL-FIREPOWER: ^RequiresExternalFirepowerCratePowerup | |
Inherits@EXTERNAL-RANGE: ^RequiresExternalRangeCratePowerup | |
Inherits@EXTERNAL-ROF: ^RequiresExternalROFCratePowerup | |
Inherits@EXTERNAL-SIGHT: ^RequiresExternalSightCratePowerup | |
Selectable: | |
Bounds: 24,24 | |
Valued: | |
Cost: 0 | |
Tooltip: | |
Name: Guard Tower | |
Buildable: | |
BuildPaletteOrder: 0 | |
Queue: Defence | |
BuildDurationModifier: 0 | |
Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks | |
Prerequisites: !gtwr.husk | |
BuildLimit: 1 | |
Building: | |
Health: | |
HP: 40000 | |
RevealsShroud: | |
Range: 6c0 | |
WithBuildingBib: | |
HasMinibib: Yes | |
Armament: | |
Weapon: HighV | |
LocalOffset: 256,0,256 | |
MuzzleSequence: muzzle | |
AttackTurreted: | |
RequiresCondition: !build-incomplete && !deployed | |
-WithDeathAnimation: | |
BodyOrientation: | |
QuantizedFacings: 8 | |
WithMuzzleOverlay: | |
Turreted: | |
TurnSpeed: 255 | |
SpawnActorOnDeath@HUSK: | |
Actor: GTWR.husk | |
SpawnAfterDefeat: false | |
GTWR.husk: | |
Inherits: ^CivBuildingHusk | |
Inherits@ENGINEER: ^EngineerBuilding | |
ConditionManager: | |
OwnerLostAction: | |
Action: Kill | |
-Interactable: | |
Selectable: | |
Bounds: 24,24 | |
Priority: 3 | |
SelectionDecorations: | |
Tooltip: | |
Name: Guard Tower (Destroyed) | |
GenericStancePrefix: true | |
ShowOwnerRow: true | |
ProvidesPrerequisite@buildingname: |
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