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OrdosReinf1 = { "trooper", "trooper", "trooper", "light_inf", "light_inf", "light_inf", "raider" } | |
OrdosReinf2 = { "quad", "combat_tank_o", "combat_tank_o", "stealth_raider" } | |
OrdosReinf3 = { "siege_tank", "siege_tank", "deviator" } | |
MercenaryReinf = { "sniper", "sniper", "sniper", "sniper", "sniper" } | |
OrdosReinf1Locations = { ordos_reinf1_entry.Location, ordos_reinf1_waypoint.Location } | |
OrdosReinf2Locations = { ordos_reinf2_entry.Location, ordos_reinf2_waypoint.Location } | |
OrdosReinf3Locations = { CargoVehicleEntry.Location, ordos_reinf3_waypoint.Location } |
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MapFormat: 11 | |
RequiresMod: d2k | |
Title: M7v2 | |
Author: Anonymous | |
Tileset: ARRAKIS |
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World: | |
MissionData: | |
Briefing: Good afternoon, sir.\nWe have recently had an agreement with House Ordos to support them in battle on Arrakis. Ordos forces are fighting against the Atreides forces in the area who are supported by the Emparor. Do everthing you can to get House Ordos win this battle.\nIf we can keep our relations with House Ordos good, we can get more from this situation. | |
CrateSpawner: | |
Enabled: False | |
Locked: True | |
-SpawnMPUnits: | |
MapCreeps: | |
Locked: True | |
MapOptions: |
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OrdosReinf1 = { "trooper", "trooper", "trooper", "light_inf", "light_inf", "light_inf", "raider" } | |
OrdosReinf2 = { "quad", "combat_tank_o", "combat_tank_o", "stealth_raider" } | |
OrdosReinf3 = { "siege_tank", "siege_tank", "deviator" } | |
MercenaryReinf = { "sniper", "sniper", "sniper", "sniper", "sniper" } | |
OrdosReinf1Locations = { ordos_reinf1_entry.Location, ordos_reinf1_waypoint.Location } | |
OrdosReinf2Locations = { ordos_reinf2_entry.Location, ordos_reinf2_waypoint.Location } | |
OrdosReinf3Locations = { CargoVehicleEntry.Location, ordos_reinf3_waypoint.Location } |
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Dune 2000 Mod at Version release-20161019 | |
on map cba3e0f5fe99150d7680202fdbfa2dde9ebbe05f (M7v2 by Anonymous). | |
Date: 2017-01-08 13:42:57Z | |
Operating System: Windows (Microsoft Windows NT 6.1.7601 Service Pack 1) | |
Runtime Version: .NET CLR 4.0.30319.42000 | |
Exception of type `System.ArgumentException`: Aynı anahtara sahip öğe zaten eklenmiş. | |
konum: System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) | |
konum: System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) | |
konum: System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer) | |
konum: OpenRA.Mods.Common.Traits.Harvester.ClosestProc(Actor self, Actor ignore) |
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bomb_buggy: | |
Inherits: ^Tank | |
Valued: | |
Cost: 750 | |
Tooltip: | |
Name: Bomb Buggy | |
Description: Fast remote vehicle armed with high explosives.\nHas very weak armor. | |
Buildable: | |
Queue: Armor | |
BuildPaletteOrder: 12 |
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bomb_buggy: | |
Inherits: ^Tank | |
Valued: | |
Cost: 750 | |
Tooltip: | |
Name: Bomb Buggy | |
Description: Fast remote vehicle armed with high explosives.\nHas very weak armor. \n\n Requires a Heavy Factory in order to move. | |
Buildable: | |
Queue: Armor | |
BuildPaletteOrder: 12 |
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Base = | |
{ | |
Harkonnen = { HRefinery, SHeavyFactory, SLightFactory, HGunTurret1, HGunTurret2, HGunTurret3, HGunTurret4, HGunTurret5, SBarracks, HPower1, HPower2, HPower3, HPower4 }, | |
Smugglers = { SOutpost, SHeavyFactory, SLightFactory, SGunTurret1, SGunTurret2, SGunTurret3, SGunTurret4, SBarracks, SPower1, SPower2, SPower3 } | |
} | |
HarkonnenLightInfantryRushers = | |
{ | |
easy = { "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" }, | |
normal = { "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" }, |
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Fatal Lua Error: [string "BindingSupport.lua"]:30: Uncaught CLR exception at Lua->CLR boundary: System.Reflection.TargetInvocationException: Özel durum bir çağırma hedefi tarafından oluşturuldu. ---> System.Reflection.TargetInvocationException: Özel durum bir çağırma hedefi tarafından oluşturuldu. ---> System.Collections.Generic.KeyNotFoundException: Verilen anahtar sözlükte yoktu. | |
konum: System.Collections.Generic.Dictionary`2.get_Item(TKey key) | |
konum: OpenRA.ReadOnlyDictionary`2.get_Item(TKey key) c:\Users\Kullanıcı\Downloads\OpenRA-bleed\OpenRA-bleed\OpenRA.Game\Primitives\ReadOnlyDictionary.cs içinde: satır 78 | |
konum: OpenRA.Mods.Common.Scripting.ClassicProductionQueueProperties.GetBuildableInfo(String actorType) | |
konum: OpenRA.Mods.Common.Scripting.ClassicProductionQueueProperties.Build(String[] actorTypes, LuaFunction actionFunc) | |
--- İç özel durum yığını izlemesinin sonu --- | |
konum: System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean construct |
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IdlingUnits = | |
{ | |
Harkonnen = { }, | |
Smugglers = { } | |
} | |
AttackGroupSize = | |
{ | |
easy = 6, | |
normal = 8, |
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