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@MyMyGames
MyMyGames / IncrementBuildVersion.cs
Created January 30, 2018 09:22 — forked from yourpalmark/IncrementBuildVersion.cs
Unity: Post-process script that increments revision number of iPhone and Android builds. Uses CFBundleShortVersionString as well as CFBundleVersion. CFBundleShortVersionString (Version) is set to {Major}.{Minor}.{Build}. CFBundleVersion (Build) is set to {Revision}. Revision is the auto-incremented value on every build.
/**
* Copyright 2012 Calvin Rien
* (http://the.darktable.com)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
@MyMyGames
MyMyGames / GetStreamingAssetsPath.cs
Created January 30, 2018 08:55 — forked from amowu/GetStreamingAssetsPath.cs
Get Unity StreamingAssets file path with Android and iOS.
// Put your file to "YOUR_UNITY_PROJ/Assets/StreamingAssets"
// example: "YOUR_UNITY_PROJ/Assets/StreamingAssets/db.bytes"
string dbPath = "";
if (Application.platform == RuntimePlatform.Android)
{
// Android
string oriPath = System.IO.Path.Combine(Application.streamingAssetsPath, "db.bytes");