Created
June 2, 2011 21:05
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Additive Clipsafe shader
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// Upgrade NOTE: replaced 'PositionFog()' with multiply of UNITY_MATRIX_MVP by position | |
// Upgrade NOTE: replaced 'V2F_POS_FOG' with 'float4 pos : SV_POSITION' | |
// Upgrade NOTE: replaced 'glstate.matrix.modelview[0]' with 'UNITY_MATRIX_MV' | |
// By Daniel Brauer, with minor changes to make it additive. | |
Shader "Particles/Additive Clipsafe" | |
{ | |
Properties | |
{ | |
_TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5) | |
_MainTex ("Particle Texture", 2D) = "white" {} | |
_FadeDistance ("Fade Start Distance", float) = 0.5 | |
_NearClip ("Near Clip Distance", float) = 0.3 | |
} | |
Category | |
{ | |
Tags {"Queue" = "Transparent"} | |
Blend SrcAlpha One | |
AlphaTest Greater .01 | |
ColorMask RGB | |
Cull Off | |
Lighting Off | |
ZWrite Off | |
Fog {Color (0,0,0,1)} | |
SubShader | |
{ | |
Pass | |
{ | |
CGPROGRAM | |
// Upgrade NOTE: excluded shader from Xbox360; has structs without semantics (struct v2f members uv,color) | |
#pragma exclude_renderers xbox360 | |
#pragma vertex vert | |
#pragma fragment frag | |
#pragma multi_compile_builtin | |
#pragma fragmentoption ARB_fog_exp2 | |
#pragma fragmentoption ARB_precision_hint_fastest | |
#include "UnityCG.cginc" | |
uniform float4 _TintColor; | |
uniform float4 _MainTex_ST; | |
uniform float _NearClip, _FadeDistance; | |
struct appdata_vert | |
{ | |
float4 vertex : POSITION; | |
float4 texcoord : TEXCOORD0; | |
float4 color : COLOR; | |
}; | |
uniform sampler2D _MainTex; | |
struct v2f | |
{ | |
float4 pos : SV_POSITION; | |
float2 uv; | |
float4 color; | |
}; | |
v2f vert (appdata_vert v) | |
{ | |
v2f o; | |
o.pos = mul (UNITY_MATRIX_MVP, v.vertex); | |
o.uv = TRANSFORM_TEX(v.texcoord, _MainTex); | |
float4 viewPos = mul(UNITY_MATRIX_MV, v.vertex); | |
float alpha = (-viewPos.z - _NearClip) / _FadeDistance; | |
clamp(alpha, 0, 1); | |
o.color = float4(v.color.rgb, v.color.a * alpha); | |
o.color *= _TintColor; | |
return o; | |
} | |
float4 frag (v2f i) : COLOR | |
{ | |
half4 texcol = tex2D( _MainTex, i.uv ); | |
return texcol * i.color; | |
} | |
ENDCG | |
} | |
} | |
} | |
Fallback "Particles/Additive" | |
} |
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