Created
August 21, 2011 20:05
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Geometry clipping shader
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Shader "Mine/Spatial Cutoff Test" | |
{ | |
Properties | |
{ | |
_Color ("Main Color", Color) = (1,1,1,1) | |
_MainTex ("Base (RGB)", 2D) = "white" {} | |
_Cutoff ("Cutoff", Float) = 1 | |
} | |
SubShader | |
{ | |
Pass | |
{ | |
CGPROGRAM | |
#pragma exclude_renderers xbox360 | |
#pragma vertex vert | |
#pragma fragment frag | |
#pragma fragmentoption ARB_fog_exp2 | |
#include "UnityCG.cginc" | |
float4 _Color; | |
sampler2D _MainTex; | |
float _Cutoff; | |
struct v2f | |
{ | |
float4 pos : SV_POSITION; | |
float2 uv : TEXCOORD0; | |
float4 newPos; | |
}; | |
v2f vert(appdata_base v) | |
{ | |
v2f o; | |
o.pos = mul (UNITY_MATRIX_MVP, v.vertex); | |
o.uv = TRANSFORM_UV(0); | |
o.newPos = mul(UNITY_MATRIX_P, v.vertex); | |
return o; | |
} | |
half4 frag(v2f i) : COLOR | |
{ | |
half4 texcol = tex2D(_MainTex, i.uv); | |
if(i.newPos[2] > _Cutoff) | |
discard; | |
return texcol * _Color; | |
} | |
ENDCG | |
} | |
} | |
FallBack "VertexLit" | |
} |
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