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August 29, 2015 14:27
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Save NHQ/c197f32724465bf8278e to your computer and use it in GitHub Desktop.
should be painting a radial gradient from center....
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var canvas = document.querySelector('canvas') | |
var width = canvas.width | |
var height= canvas.height | |
var center = [width / 2, height / 2] | |
var maxd = 100//distance([0,0], center) | |
return function (r, w) { | |
var date = Date.now() | |
for (var y = 0; y < height; ++y) { | |
for (var x = 0; x < width; ++x) { | |
var index = (y * width + x) * 4; | |
var a = Math.abs(angle([x, y], center)) / Math.PI | |
var z = .05 | |
var v = Math.abs(Math.sin(date)) | |
var g = (a < v + z && a > v - z) ? 1 : 0 | |
var g = a * v% z > z/2 ? 1 : 0 | |
var t = 1//test([x, y]) | |
var value = x * y * a * v & 0xff; | |
w.data[index] = r.data[index] * g; // red | |
w.data[++index] = r.data[index] + value * t * g; // green | |
w.data[++index] = r.data[index] * g; // blue | |
w.data[++index] = 255; // alpha | |
} | |
} | |
} | |
function test(c){ | |
if(c[0] < width / 2 && c[1] < height / 2) return 1 | |
else return 0 | |
} | |
function angle ( point1, point2 ) { | |
var dx = point2[0] - point1[0]; | |
var dy = point2[1] - point1[1]; | |
return Math.atan2( dy, dx ); | |
} | |
function distance(a, b){ | |
return Math.sqrt(Math.pow(b[0] - a[0], 2) + Math.pow(b[1] - a[1], 2)) | |
} |
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var canvas = document.querySelector('canvas') | |
var width = canvas.width | |
var height= canvas.height | |
var center = [width / 2, height / 2] | |
var maxd = 100//distance([0,0], center) | |
return function (r, w) { | |
for (var y = 0; y < height; ++y) { | |
for (var x = 0; x < width; ++x) { | |
var index = (y * width + x) * 4; | |
var value = x * y / Math.floor(Date.now() % 256/2) & 0xff; | |
w.data[index] = value; // red | |
w.data[++index] = value; // green | |
w.data[++index] = value; // blue | |
w.data[++index] = 255; // alpha | |
} | |
} | |
} | |
function test(c){ | |
if(c[0] < width / 2 && c[1] < height / 2) return 1 | |
else return 0 | |
} | |
function angle ( point1, point2 ) { | |
var dx = point2[0] - point1[0]; | |
var dy = point2[1] - point1[1]; | |
return Math.atan2( dy, dx ); | |
} | |
function distance(a, b){ | |
return Math.sqrt(Math.pow(b[0] - a[0], 2) + Math.pow(b[1] - a[1], 2)) | |
} |
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var canvas = document.querySelector('canvas') | |
var width = canvas.width | |
var height= canvas.height | |
var center = [width / 2, height / 2] | |
var maxd = distance([0,0], center) | |
return function (r, w) { | |
for (var i = 0; i < w.data.length; i += 4) { | |
var coords = [i / 4 % width, i / 4 % height ] | |
var dist = distance(coords, center) | |
var v = Math.floor(dist / maxd * 255)/255 | |
w.data[i] = r.data[i] / v; | |
w.data[i+1] = r.data[i+1] / v; | |
w.data[i+2] = r.data[i + 2] / v; | |
w.data[i+3] = 255; | |
} | |
} | |
function distance(a, b){ | |
return Math.sqrt(Math.pow(b[0] - a[0], 2) + Math.pow(b[1] - a[1], 2)) | |
} |
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var canvas = document.querySelector('canvas') | |
var width = canvas.width | |
var height= canvas.height | |
var center = [width / 2, height / 2] | |
var maxd = distance([0,0], center) | |
return function (r, w) { | |
for (var i = 0; i < w.data.length; i += 4) { | |
var coords = [i / 4 % width, i / 4 % height ] | |
var dist = distance(coords, center) | |
var v = Math.floor(dist / maxd * 255) | |
w.data[i] = v; | |
w.data[i+1] = v; | |
w.data[i+2] = v; | |
w.data[i+3] = 255; | |
} | |
} | |
function distance(a, b){ | |
return Math.sqrt(Math.pow(b[0] - a[0], 2) + Math.pow(b[1] - a[1], 2)) | |
} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var canvas = document.querySelector('canvas') | |
var width = canvas.width | |
var height= canvas.height | |
var center = [width / 2, height / 2] | |
var maxd = 100//distance([0,0], center) | |
return function (r, w) { | |
for (var y = 0; y < height; ++y) { | |
for (var x = 0; x < width; ++x) { | |
var index = (y * width + x) * 4; | |
var a = Math.abs(angle([x, y], center)) / Math.PI | |
var g = a < .1 ? 1 : 0 | |
var t = test([x, y]) | |
var value = x * y & 0xff; | |
w.data[index] = value * t * g; // red | |
w.data[++index] = value * t * g; // green | |
w.data[++index] = value * t; // blue | |
w.data[++index] = 255; // alpha | |
} | |
} | |
} | |
function test(c){ | |
if(c[0] < width / 2 && c[1] < height / 2) return 1 | |
else return 0 | |
} | |
function angle ( point1, point2 ) { | |
var dx = point2[0] - point1[0]; | |
var dy = point2[1] - point1[1]; | |
return Math.atan2( dy, dx ); | |
} | |
function distance(a, b){ | |
return Math.sqrt(Math.pow(b[0] - a[0], 2) + Math.pow(b[1] - a[1], 2)) | |
} |
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