Created
October 3, 2023 15:10
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I'm Too Big For The Target (PuzzleScript Script)
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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Learn more about bidirectional Unicode characters
title I'm Too Big For The Target | |
author Joseph Mansfield | |
homepage sftrabbit.itch.io | |
run_rules_on_level_start | |
key_repeat_interval 0.12 | |
again_interval 0.05 | |
background_color #724254 | |
noaction | |
======== | |
OBJECTS | |
======== | |
Init | |
transparent | |
IntroAnimation0 | |
#724254 | |
IntroAnimation1 | |
#724254 | |
00000 | |
00000 | |
00.00 | |
00000 | |
00000 | |
IntroAnimation2 | |
#724254 | |
00000 | |
00000 | |
0...0 | |
00000 | |
00000 | |
IntroAnimation3 | |
#724254 | |
00000 | |
00.00 | |
0...0 | |
00.00 | |
00000 | |
IntroAnimation4 | |
#724254 | |
00000 | |
0..00 | |
0.0.0 | |
00..0 | |
00000 | |
IntroAnimation5 | |
#724254 | |
0..00 | |
..000 | |
.0.0. | |
000.. | |
00..0 | |
IntroAnimation6 | |
#724254 | |
..... | |
..000 | |
0...0 | |
000.. | |
..... | |
IntroAnimation7 | |
#724254 | |
..... | |
..00. | |
..... | |
.00.. | |
..... | |
Background | |
#462c4b #724254 | |
00000 | |
00000 | |
00100 | |
00000 | |
00000 | |
Target | |
#fcebb6 #462c4b | |
..... | |
.000. | |
.010. | |
.000. | |
..... | |
OuterWall | |
#724254 | |
Wall | |
#5889a2 #6ac0bd #9ee7d7 | |
11111 | |
11111 | |
00000 | |
00000 | |
00000 | |
StaticRender_Wall_Top | |
#5889a2 #6ac0bd #9ee7d7 | |
..... | |
..... | |
11111 | |
11111 | |
11111 | |
WallGap | |
#5889a2 #6ac0bd #9ee7d7 | |
1...1 | |
1...1 | |
0...0 | |
0...0 | |
0...0 | |
Render_WallGap_Top | |
#5889a2 #6ac0bd #9ee7d7 | |
..... | |
..... | |
1...1 | |
1...1 | |
1...1 | |
DecorativeWall | |
#5889a2 | |
Render_DecorativeWallSill_Top | |
#5889a2 #6ac0bd | |
11111 | |
11111 | |
11111 | |
11111 | |
11111 | |
Render_DecorativeWallSill_Bottom | |
#5889a2 #6ac0bd | |
00000 | |
00000 | |
..... | |
..... | |
..... | |
Player | |
transparent | |
Character | |
#c18c72 #fcebb6 | |
10001 | |
11111 | |
00000 | |
00000 | |
0...0 | |
Render_Character_Top | |
#c18c72 #fcebb6 | |
..... | |
.111. | |
11111 | |
11111 | |
10001 | |
Block | |
#5889a2 #6ac0bd #9ee7d7 | |
21112 | |
22222 | |
00000 | |
00000 | |
00000 | |
Render_Block_Top | |
#a9f05f #6ac0bd #9ee7d7 | |
..... | |
..... | |
22222 | |
21112 | |
21112 | |
RoomBlock | |
#462c4b #5889a2 | |
00000 | |
00000 | |
00000 | |
00000 | |
11111 | |
Render_RoomBlock_Roof_Top | |
#5889a2 #6ac0bd #9ee7d7 | |
..... | |
2...2 | |
11111 | |
11111 | |
11111 | |
Render_RoomBlock_Roof_TopLeft | |
#5889a2 #6ac0bd #9ee7d7 | |
..... | |
2...2 | |
21111 | |
21111 | |
21111 | |
Render_RoomBlock_Roof_TopRight | |
#5889a2 #6ac0bd #9ee7d7 | |
..... | |
22222 | |
11112 | |
11112 | |
11112 | |
Render_RoomBlock_Roof | |
#5889a2 #6ac0bd | |
11111 | |
11111 | |
11111 | |
11111 | |
11111 | |
Render_RoomBlock_RoofLeft | |
#5889a2 #6ac0bd #9ee7d7 | |
21111 | |
21111 | |
21111 | |
21111 | |
21111 | |
Render_RoomBlock_RoofRight | |
#5889a2 #6ac0bd #9ee7d7 | |
11112 | |
11112 | |
11112 | |
11112 | |
11112 | |
Render_RoomBlock_Window | |
#5889a2 #6ac0bd #9ee7d7 #462c4b | |
22222 | |
00000 | |
0...0 | |
01110 | |
..... | |
Render_RoomBlock_Window7 | |
#5889a2 #6ac0bd #9ee7d7 #462c4b | |
22222 | |
00000 | |
0..10 | |
01110 | |
..... | |
Render_RoomBlock_Door | |
#5889a2 #6ac0bd #9ee7d7 #462c4b #a9f05f #4e5e5e | |
22222 | |
00000 | |
0...0 | |
0...0 | |
..... | |
Render_RoomBlock_DoorClosed | |
#5889a2 #6ac0bd #9ee7d7 #462c4b #5fad67 #4e5e5e | |
22222 | |
00000 | |
0...0 | |
04440 | |
.555. | |
Render_RoomBlock_DoorOpen | |
#5889a2 #6ac0bd #9ee7d7 #462c4b #a9f05f #4e5e5e | |
..... | |
..... | |
..... | |
..... | |
.444. | |
Render_RoomBlock_TransferLeft_Top | |
#5889a2 #4e5e5e | |
..... | |
..... | |
00... | |
11... | |
11... | |
Render_RoomBlock_TransferPoweredLeft_Top | |
#5889a2 #4e5e5e #a9f05f | |
..... | |
..... | |
00... | |
22... | |
22... | |
Render_RoomBlock_Roof_TopFill | |
#5889a2 #6ac0bd #9ee7d7 | |
..... | |
.222. | |
..... | |
..... | |
..... | |
Render_RoomBlock_TransferUp_Top | |
#5889a2 #4e5e5e #462c4b | |
..... | |
..... | |
.111. | |
..... | |
..... | |
Render_RoomBlock_TransferPoweredUp_Top | |
#5889a2 #4e5e5e #a9f05f #462c4b | |
..... | |
..... | |
.222. | |
..... | |
..... | |
Render_RoomBlock_TransferRight_Top | |
#5889a2 #4e5e5e | |
..... | |
..... | |
...00 | |
...11 | |
...11 | |
Render_RoomBlock_TransferPoweredRight_Top | |
#5889a2 #4e5e5e #a9f05f | |
..... | |
..... | |
...00 | |
...22 | |
...22 | |
Gate | |
#5fad67 #a9f05f #4e5e5e | |
00000 | |
00100 | |
01110 | |
00100 | |
00000 | |
Render_GateUp | |
#5fad67 #a9f05f #4e5e5e | |
00200 | |
00000 | |
22222 | |
22222 | |
22222 | |
Render_GateUp_Top | |
#5fad67 #a9f05f #4e5e5e | |
..... | |
..... | |
00000 | |
00200 | |
02220 | |
Source | |
#525d5e #77aa6d | |
01110 | |
.000. | |
..... | |
..... | |
..... | |
Render_Source_Top | |
#525d5e #77aa6d #a9f05f | |
..... | |
.222. | |
22221 | |
22221 | |
22211 | |
Render_SourceOff | |
#525d5e #77aa6d | |
00000 | |
.000. | |
..... | |
..... | |
..... | |
Render_SourceOff_Top | |
#525d5e #77aa6d #a9f05f | |
..... | |
.111. | |
11110 | |
11110 | |
11100 | |
TinyCharacter_00 | |
#c18c72 #fcebb6 | |
0.... | |
..... | |
..... | |
..... | |
..... | |
Render_TinyCharacter_00_Top | |
#c18c72 #fcebb6 | |
..... | |
..... | |
..... | |
..... | |
1.... | |
TinyCharacter_01 | |
#c18c72 #fcebb6 | |
..... | |
0.... | |
..... | |
..... | |
..... | |
Render_TinyCharacter_01_Top | |
#c18c72 #fcebb6 | |
1.... | |
..... | |
..... | |
..... | |
..... | |
TinyCharacter_02 | |
#c18c72 #fcebb6 | |
..... | |
..... | |
0.... | |
..... | |
..... | |
Render_TinyCharacter_02_Top | |
#c18c72 #fcebb6 | |
..... | |
1.... | |
..... | |
..... | |
..... | |
TinyCharacter_03 | |
#c18c72 #fcebb6 | |
..... | |
..... | |
..... | |
0.... | |
..... | |
Render_TinyCharacter_03_Top | |
#c18c72 #fcebb6 | |
..... | |
..... | |
1.... | |
..... | |
..... | |
TinyCharacter_04 | |
#c18c72 #fcebb6 | |
..... | |
..... | |
..... | |
..... | |
0.... | |
Render_TinyCharacter_04_Top | |
#c18c72 #fcebb6 | |
..... | |
..... | |
..... | |
1.... | |
..... | |
TinyCharacter_10 | |
#c18c72 #fcebb6 | |
.0... | |
..... | |
..... | |
..... | |
..... | |
Render_TinyCharacter_10_Top | |
#c18c72 #fcebb6 | |
..... | |
..... | |
..... | |
..... | |
.1... | |
Render_TinyCharacter_10_TopGap | |
#c18c72 #fcebb6 | |
..... | |
..... | |
..... | |
..... | |
.1... | |
TinyCharacter_11 | |
#c18c72 #fcebb6 | |
..... | |
.0... | |
..... | |
..... | |
..... | |
Render_TinyCharacter_11_Top | |
#c18c72 #fcebb6 | |
.1... | |
..... | |
..... | |
..... | |
..... | |
TinyCharacter_12 | |
#c18c72 #fcebb6 | |
..... | |
..... | |
.0... | |
..... | |
..... | |
Render_TinyCharacter_12_Top | |
#c18c72 #fcebb6 | |
..... | |
.1... | |
..... | |
..... | |
..... | |
TinyCharacter_13 | |
#c18c72 #fcebb6 | |
..... | |
..... | |
..... | |
.0... | |
..... | |
Render_TinyCharacter_13_Top | |
#c18c72 #fcebb6 | |
..... | |
..... | |
.1... | |
..... | |
..... | |
TinyCharacter_14 | |
#c18c72 #fcebb6 | |
..... | |
..... | |
..... | |
..... | |
.0... | |
Render_TinyCharacter_14_Gap | |
#c18c72 #fcebb6 | |
..... | |
..... | |
..... | |
..... | |
.0... | |
Render_TinyCharacter_14_Top | |
#c18c72 #fcebb6 | |
..... | |
..... | |
..... | |
.1... | |
..... | |
TinyCharacter_20 | |
#c18c72 #fcebb6 | |
..0.. | |
..... | |
..... | |
..... | |
..... | |
Render_TinyCharacter_20_Top | |
#c18c72 #fcebb6 | |
..... | |
..... | |
..... | |
..... | |
..1.. | |
Render_TinyCharacter_20_TopGap | |
#c18c72 #fcebb6 | |
..... | |
..... | |
..... | |
..... | |
..1.. | |
TinyCharacter_21 | |
#c18c72 #fcebb6 | |
..... | |
..0.. | |
..... | |
..... | |
..... | |
Render_TinyCharacter_21_Top | |
#c18c72 #fcebb6 | |
..1.. | |
..... | |
..... | |
..... | |
..... | |
TinyCharacter_22 | |
#c18c72 #fcebb6 | |
..... | |
..... | |
..0.. | |
..... | |
..... | |
Render_TinyCharacter_22_Top | |
#c18c72 #fcebb6 | |
..... | |
..1.. | |
..... | |
..... | |
..... | |
TinyCharacter_23 | |
#c18c72 #fcebb6 | |
..... | |
..... | |
..... | |
..0.. | |
..... | |
Render_TinyCharacter_23_Top | |
#c18c72 #fcebb6 | |
..... | |
..... | |
..1.. | |
..... | |
..... | |
TinyCharacter_24 | |
#c18c72 #fcebb6 | |
..... | |
..... | |
..... | |
..... | |
..0.. | |
Render_TinyCharacter_24_Gap | |
#c18c72 #fcebb6 | |
..... | |
..... | |
..... | |
..... | |
..0.. | |
Render_TinyCharacter_24_Top | |
#c18c72 #fcebb6 | |
..... | |
..... | |
..... | |
..1.. | |
..... | |
TinyCharacter_30 | |
#c18c72 #fcebb6 | |
...0. | |
..... | |
..... | |
..... | |
..... | |
Render_TinyCharacter_30_Top | |
#c18c72 #fcebb6 | |
..... | |
..... | |
..... | |
..... | |
...1. | |
Render_TinyCharacter_30_TopGap | |
#c18c72 #fcebb6 | |
..... | |
..... | |
..... | |
..... | |
...1. | |
TinyCharacter_31 | |
#c18c72 #fcebb6 | |
..... | |
...0. | |
..... | |
..... | |
..... | |
Render_TinyCharacter_31_Top | |
#c18c72 #fcebb6 | |
...1. | |
..... | |
..... | |
..... | |
..... | |
TinyCharacter_32 | |
#c18c72 #fcebb6 | |
..... | |
..... | |
...0. | |
..... | |
..... | |
Render_TinyCharacter_32_Top | |
#c18c72 #fcebb6 | |
..... | |
...1. | |
..... | |
..... | |
..... | |
TinyCharacter_33 | |
#c18c72 #fcebb6 | |
..... | |
..... | |
..... | |
...0. | |
..... | |
Render_TinyCharacter_33_Top | |
#c18c72 #fcebb6 | |
..... | |
..... | |
...1. | |
..... | |
..... | |
TinyCharacter_34 | |
#c18c72 #fcebb6 | |
..... | |
..... | |
..... | |
..... | |
...0. | |
Render_TinyCharacter_34_Gap | |
#c18c72 #fcebb6 | |
..... | |
..... | |
..... | |
..... | |
...0. | |
Render_TinyCharacter_34_Top | |
#c18c72 #fcebb6 | |
..... | |
..... | |
..... | |
...1. | |
..... | |
TinyCharacter_40 | |
#c18c72 #fcebb6 | |
....0 | |
..... | |
..... | |
..... | |
..... | |
Render_TinyCharacter_40_Top | |
#c18c72 #fcebb6 | |
..... | |
..... | |
..... | |
..... | |
....1 | |
TinyCharacter_41 | |
#c18c72 #fcebb6 | |
..... | |
....0 | |
..... | |
..... | |
..... | |
Render_TinyCharacter_41_Top | |
#c18c72 #fcebb6 | |
....1 | |
..... | |
..... | |
..... | |
..... | |
TinyCharacter_42 | |
#c18c72 #fcebb6 | |
..... | |
..... | |
....0 | |
..... | |
..... | |
Render_TinyCharacter_42_Top | |
#c18c72 #fcebb6 | |
..... | |
....1 | |
..... | |
..... | |
..... | |
TinyCharacter_43 | |
#c18c72 #fcebb6 | |
..... | |
..... | |
..... | |
....0 | |
..... | |
Render_TinyCharacter_43_Top | |
#c18c72 #fcebb6 | |
..... | |
..... | |
....1 | |
..... | |
..... | |
TinyCharacter_44 | |
#c18c72 #fcebb6 | |
..... | |
..... | |
..... | |
..... | |
....0 | |
Render_TinyCharacter_44_Top | |
#c18c72 #fcebb6 | |
..... | |
..... | |
..... | |
....1 | |
..... | |
TinyBlock_00 | |
#5889a2 #6ac0bd | |
0.... | |
..... | |
..... | |
..... | |
..... | |
Render_TinyBlock_00_Top | |
#5889a2 #6ac0bd | |
..... | |
..... | |
..... | |
..... | |
1.... | |
TinyBlock_01 | |
#5889a2 #6ac0bd | |
1.... | |
0.... | |
..... | |
..... | |
..... | |
TinyBlock_02 | |
#5889a2 #6ac0bd | |
..... | |
1.... | |
0.... | |
..... | |
..... | |
TinyBlock_03 | |
#5889a2 #6ac0bd | |
..... | |
..... | |
1.... | |
0.... | |
..... | |
TinyBlock_04 | |
#5889a2 #6ac0bd | |
..... | |
..... | |
..... | |
1.... | |
0.... | |
TinyBlock_10 | |
#5889a2 #6ac0bd | |
.0... | |
..... | |
..... | |
..... | |
..... | |
Render_TinyBlock_10_Top | |
#5889a2 #6ac0bd | |
..... | |
..... | |
..... | |
..... | |
.1... | |
Render_TinyBlock_10_TopGap | |
#5889a2 #6ac0bd | |
..... | |
..... | |
..... | |
..... | |
.1... | |
TinyBlock_11 | |
#5889a2 #6ac0bd | |
.1... | |
.0... | |
..... | |
..... | |
..... | |
TinyBlock_12 | |
#5889a2 #6ac0bd | |
..... | |
.1... | |
.0... | |
..... | |
..... | |
TinyBlock_13 | |
#5889a2 #6ac0bd | |
..... | |
..... | |
.1... | |
.0... | |
..... | |
TinyBlock_14 | |
#5889a2 #6ac0bd | |
..... | |
..... | |
..... | |
.1... | |
.0... | |
Render_TinyBlock_14_Gap | |
#5889a2 #6ac0bd | |
..... | |
..... | |
..... | |
.1... | |
.0... | |
TinyBlock_20 | |
#5889a2 #6ac0bd | |
..0.. | |
..... | |
..... | |
..... | |
..... | |
Render_TinyBlock_20_Top | |
#5889a2 #6ac0bd | |
..... | |
..... | |
..... | |
..... | |
..1.. | |
Render_TinyBlock_20_TopGap | |
#5889a2 #6ac0bd | |
..... | |
..... | |
..... | |
..... | |
..1.. | |
TinyBlock_21 | |
#5889a2 #6ac0bd | |
..1.. | |
..0.. | |
..... | |
..... | |
..... | |
TinyBlock_22 | |
#5889a2 #6ac0bd | |
..... | |
..1.. | |
..0.. | |
..... | |
..... | |
TinyBlock_23 | |
#5889a2 #6ac0bd | |
..... | |
..... | |
..1.. | |
..0.. | |
..... | |
TinyBlock_24 | |
#5889a2 #6ac0bd | |
..... | |
..... | |
..... | |
..1.. | |
..0.. | |
Render_TinyBlock_24_Gap | |
#5889a2 #6ac0bd | |
..... | |
..... | |
..... | |
..1.. | |
..0.. | |
TinyBlock_30 | |
#5889a2 #6ac0bd | |
...0. | |
..... | |
..... | |
..... | |
..... | |
Render_TinyBlock_30_Top | |
#5889a2 #6ac0bd | |
..... | |
..... | |
..... | |
..... | |
...1. | |
Render_TinyBlock_30_TopGap | |
#5889a2 #6ac0bd | |
..... | |
..... | |
..... | |
..... | |
...1. | |
TinyBlock_31 | |
#5889a2 #6ac0bd | |
...1. | |
...0. | |
..... | |
..... | |
..... | |
TinyBlock_32 | |
#5889a2 #6ac0bd | |
..... | |
...1. | |
...0. | |
..... | |
..... | |
TinyBlock_33 | |
#5889a2 #6ac0bd | |
..... | |
..... | |
...1. | |
...0. | |
..... | |
TinyBlock_34 | |
#5889a2 #6ac0bd | |
..... | |
..... | |
..... | |
...1. | |
...0. | |
Render_TinyBlock_34_Gap | |
#5889a2 #6ac0bd | |
..... | |
..... | |
..... | |
...1. | |
...0. | |
TinyBlock_40 | |
#5889a2 #6ac0bd | |
....0 | |
..... | |
..... | |
..... | |
..... | |
Render_TinyBlock_40_Top | |
#5889a2 #6ac0bd | |
..... | |
..... | |
..... | |
..... | |
....1 | |
TinyBlock_41 | |
#5889a2 #6ac0bd | |
....1 | |
....0 | |
..... | |
..... | |
..... | |
TinyBlock_42 | |
#5889a2 #6ac0bd | |
..... | |
....1 | |
....0 | |
..... | |
..... | |
TinyBlock_43 | |
#5889a2 #6ac0bd | |
..... | |
..... | |
....1 | |
....0 | |
..... | |
TinyBlock_44 | |
#5889a2 #6ac0bd | |
..... | |
..... | |
..... | |
....1 | |
....0 | |
Cable_Ground_U | |
#4e5e5e | |
..0.. | |
..0.. | |
..0.. | |
..... | |
..... | |
Cable_Ground_R | |
#4e5e5e | |
..... | |
..... | |
..000 | |
..... | |
..... | |
Cable_Ground_D | |
#4e5e5e | |
..... | |
..... | |
..0.. | |
..0.. | |
..0.. | |
Cable_Ground_L | |
#4e5e5e | |
..... | |
..... | |
000.. | |
..... | |
..... | |
Render_WallGapCable | |
#4e5e5e | |
..... | |
..... | |
.000. | |
..... | |
..... | |
Render_WallGapCablePowered | |
#a9f05f | |
..... | |
..... | |
.000. | |
..... | |
..... | |
Render_WallGapCable_Top | |
#462c4b #4e5e5e | |
..... | |
..... | |
..... | |
..... | |
10001 | |
Render_WallGapCablePowered_Top | |
#462c4b #a9f05f | |
..... | |
..... | |
..... | |
..... | |
10001 | |
Render_CablePowered_Ground_U | |
#a9f05f | |
..0.. | |
..0.. | |
..0.. | |
..... | |
..... | |
Render_CablePowered_Ground_R | |
#a9f05f | |
..... | |
..... | |
..000 | |
..... | |
..... | |
Render_CablePowered_Ground_D | |
#a9f05f | |
..... | |
..... | |
..0.. | |
..0.. | |
..0.. | |
Render_CablePowered_Ground_L | |
#a9f05f | |
..... | |
..... | |
000.. | |
..... | |
..... | |
Cable_Wall_U | |
transparent | |
Render_Cable_Wall_U_Top | |
#4e5e5e | |
..... | |
..... | |
..0.. | |
..0.. | |
..0.. | |
Cable_Wall_R | |
transparent | |
Render_Cable_Wall_R_Top | |
#4e5e5e | |
..... | |
..... | |
..... | |
..... | |
..000 | |
Cable_Wall_D | |
#4e5e5e | |
..0.. | |
..0.. | |
..0.. | |
..0.. | |
..0.. | |
Render_Cable_Wall_D_Top | |
#4e5e5e | |
..... | |
..... | |
..... | |
..... | |
..0.. | |
Cable_Wall_L | |
transparent | |
Render_Cable_Wall_L_Top | |
#4e5e5e | |
..... | |
..... | |
..... | |
..... | |
000.. | |
Render_CablePowered_Wall_U_Top | |
#a9f05f | |
..... | |
..... | |
..0.. | |
..0.. | |
..0.. | |
Render_CablePowered_Wall_R_Top | |
#a9f05f | |
..... | |
..... | |
..... | |
..... | |
..000 | |
Render_CablePowered_Wall_D | |
#a9f05f | |
..0.. | |
..0.. | |
..0.. | |
..0.. | |
..0.. | |
Render_CablePowered_Wall_D_Top | |
#a9f05f | |
..... | |
..... | |
..... | |
..... | |
..0.. | |
Render_CablePowered_Wall_L_Top | |
#a9f05f | |
..... | |
..... | |
..... | |
..... | |
000.. | |
Marker_OutsideTop | |
transparent | |
Marker_DoorExit1 | |
transparent | |
Marker_DoorExit2 | |
transparent | |
Marker_DoorExit3 | |
transparent | |
Marker_Window1 | |
transparent | |
Marker_Window2 | |
transparent | |
Marker_Window3 | |
transparent | |
Marker_Window4 | |
transparent | |
Marker_Window5 | |
transparent | |
Marker_Window6 | |
transparent | |
Marker_Window7 | |
transparent | |
Power_Above | |
transparent | |
Power_Below | |
transparent | |
PowerPropagate_Above | |
transparent | |
PowerPropagate_Below | |
transparent | |
Transfer_A | |
transparent | |
Transfer_B | |
transparent | |
Transfer_C | |
transparent | |
Transfer_D | |
transparent | |
Transfer_E | |
transparent | |
Transfer_F | |
transparent | |
Marker_Checker_Above | |
transparent | |
Marker_Checker_Below | |
transparent | |
Marker_WasDown | |
transparent | |
Marker_CheckpointA | |
transparent | |
Marker_CheckpointB | |
transparent | |
Marker_CheckpointC | |
transparent | |
Marker_CheckpointD | |
transparent | |
Marker_CheckpointE | |
transparent | |
WindowBig_Character | |
#c18c72 | |
WindowBig_Wallish | |
#5889a2 | |
WindowBig_GateUp | |
#4e5e5e | |
WindowBig_Gate | |
#5fad67 | |
WindowBig_GateMiddle | |
#a9f05f | |
WindowBig_Cable | |
#4e5e5e | |
WindowBig_CablePowered | |
#a9f05f | |
WindowBig_TinyCharacter_Bottom | |
#c18c72 #fcebb6 | |
10001 | |
11111 | |
00000 | |
00000 | |
0...0 | |
WindowBig_TinyCharacter_Top | |
#c18c72 #fcebb6 | |
..... | |
.111. | |
11111 | |
11111 | |
10001 | |
WindowBig_TinyBlock_Bottom | |
#5889a2 #6ac0bd #9ee7d7 | |
21112 | |
22222 | |
00000 | |
00000 | |
00000 | |
WindowBig_TinyBlock_Top | |
#a9f05f #6ac0bd #9ee7d7 #4e5e5e | |
..... | |
..... | |
22222 | |
21112 | |
33333 | |
ConnectorRight_Top | |
#4e5e5e | |
..... | |
..... | |
.0000 | |
.0000 | |
.0000 | |
ConnectorRight | |
#4e5e5e | |
.0000 | |
.0000 | |
.0000 | |
.0000 | |
.0000 | |
ConnectorRight_Bottom | |
#4e5e5e | |
.0000 | |
.0000 | |
..... | |
..... | |
..... | |
ConnectorRightPowered_Top | |
#a9f05f | |
..... | |
..... | |
.0000 | |
.0000 | |
.0000 | |
ConnectorRightPowered | |
#a9f05f | |
.0000 | |
.0000 | |
.0000 | |
.0000 | |
.0000 | |
ConnectorRightPowered_Bottom | |
#a9f05f | |
.0000 | |
.0000 | |
..... | |
..... | |
..... | |
ConnectorDown_Top | |
#4e5e5e | |
..... | |
..... | |
..... | |
00000 | |
00000 | |
ConnectorDown | |
#4e5e5e #5889a2 | |
00000 | |
00000 | |
..1.. | |
..1.. | |
..1.. | |
ConnectorDownPowered_Top | |
#a9f05f | |
..... | |
..... | |
..... | |
00000 | |
00000 | |
ConnectorDownPowered | |
#a9f05f #5889a2 | |
00000 | |
00000 | |
..1.. | |
..1.. | |
..1.. | |
ConnectorLeft_Top | |
#4e5e5e | |
..... | |
..... | |
0000. | |
0000. | |
0000. | |
ConnectorLeft | |
#4e5e5e | |
0000. | |
0000. | |
0000. | |
0000. | |
0000. | |
ConnectorLeft_Bottom | |
#4e5e5e | |
0000. | |
0000. | |
..... | |
..... | |
..... | |
ConnectorLeftPowered_Top | |
#a9f05f | |
..... | |
..... | |
0000. | |
0000. | |
0000. | |
ConnectorLeftPowered | |
#a9f05f | |
0000. | |
0000. | |
0000. | |
0000. | |
0000. | |
ConnectorLeftPowered_Bottom | |
#a9f05f | |
0000. | |
0000. | |
..... | |
..... | |
..... | |
Marker_Pushed | |
transparent | |
======= | |
LEGEND | |
======= | |
. = Background | |
# = Wall | |
P = Character | |
* = Block | |
@ = Player and OuterWall and Init | |
$ = DecorativeWall | |
O = Target | |
R = RoomBlock | |
; = RoomBlock and Cable_Ground_U and Cable_Ground_D | |
Q = RoomBlock and Transfer_A | |
A = OuterWall and Transfer_A | |
E = RoomBlock and Transfer_B | |
D = OuterWall and Transfer_B | |
W = RoomBlock and Transfer_C | |
4 = OuterWall and Transfer_C | |
U = RoomBlock and Transfer_D | |
5 = OuterWall and Transfer_D | |
L = RoomBlock and Transfer_E | |
6 = OuterWall and Transfer_E | |
{ = RoomBlock and Transfer_F | |
7 = OuterWall and Transfer_F | |
G = TinyBlock_43 | |
% = OuterWall | |
J = Gate | |
S = Wall and Source and Cable_Wall_U and Cable_Wall_R and Cable_Wall_D and Cable_Wall_L | |
? = TinyCharacter_21 | |
└ = Cable_Ground_U and Cable_Ground_R | |
│ = Cable_Ground_U and Cable_Ground_D | |
┘ = Cable_Ground_U and Cable_Ground_L | |
┌ = Cable_Ground_R and Cable_Ground_D | |
─ = Cable_Ground_R and Cable_Ground_L | |
┐ = Cable_Ground_L and Cable_Ground_D | |
┼ = Cable_Ground_L and Cable_Ground_D and Cable_Ground_U and Cable_Ground_R | |
┬ = Cable_Ground_L and Cable_Ground_D and Cable_Ground_R | |
┴ = Cable_Ground_L and Cable_Ground_U and Cable_Ground_R | |
( └ │ ┘ ┌ ─ ┐ ) | |
┗ = Wall and Cable_Wall_U and Cable_Wall_R | |
┃ = Wall and Cable_Wall_U and Cable_Wall_D | |
┛ = Wall and Cable_Wall_U and Cable_Wall_L | |
┏ = Wall and Cable_Wall_R and Cable_Wall_D | |
━ = Wall and Cable_Wall_R and Cable_Wall_L | |
┓ = Wall and Cable_Wall_L and Cable_Wall_D | |
┣ = Wall and Cable_Wall_U and Cable_Wall_R and Cable_Wall_D | |
┫ = Wall and Cable_Wall_U and Cable_Wall_L and Cable_Wall_D | |
┻ = Wall and Cable_Wall_U and Cable_Wall_L and Cable_Wall_R | |
┳ = Wall and Cable_Wall_D and Cable_Wall_L and Cable_Wall_R | |
╋ = Wall and Cable_Wall_D and Cable_Wall_L and Cable_Wall_R and Cable_Wall_U | |
( ┗ ┃ ┛ ┏ ━ ┓ ) | |
║ = Block and Cable_Wall_U and Cable_Wall_D | |
═ = Block and Cable_Wall_L and Cable_Wall_R | |
╗ = Block and Cable_Wall_L and Cable_Wall_D | |
╔ = Block and Cable_Wall_R and Cable_Wall_D | |
╝ = Block and Cable_Wall_L and Cable_Wall_U | |
╚ = Block and Cable_Wall_R and Cable_Wall_U | |
& = WallGap and Cable_Wall_R and Cable_Wall_L | |
Z = Marker_Window7 | |
X = Marker_Window6 | |
C = Marker_Window5 | |
V = Marker_Window4 | |
B = Marker_Window3 | |
N = Marker_Window2 | |
M = Marker_Window1 | |
/ = WallGap | |
Dynamic = Character or Block or RoomBlock | |
Static = Wall or DecorativeWall or Render_GateUp | |
StaticToBig = WallGap or Static | |
StaticToTiny = Dynamic or Static | |
TinyCharacter_0 = TinyCharacter_00 or TinyCharacter_01 or TinyCharacter_02 or TinyCharacter_03 or TinyCharacter_04 | |
TinyCharacter_1 = TinyCharacter_10 or TinyCharacter_11 or TinyCharacter_12 or TinyCharacter_13 or TinyCharacter_14 | |
TinyCharacter_2 = TinyCharacter_20 or TinyCharacter_21 or TinyCharacter_22 or TinyCharacter_23 or TinyCharacter_24 | |
TinyCharacter_3 = TinyCharacter_30 or TinyCharacter_31 or TinyCharacter_32 or TinyCharacter_33 or TinyCharacter_34 | |
TinyCharacter_4 = TinyCharacter_40 or TinyCharacter_41 or TinyCharacter_42 or TinyCharacter_43 or TinyCharacter_44 | |
TinyBlock_0 = TinyBlock_00 or TinyBlock_01 or TinyBlock_02 or TinyBlock_03 or TinyBlock_04 | |
TinyBlock_1 = TinyBlock_10 or TinyBlock_11 or TinyBlock_12 or TinyBlock_13 or TinyBlock_14 | |
TinyBlock_2 = TinyBlock_20 or TinyBlock_21 or TinyBlock_22 or TinyBlock_23 or TinyBlock_24 | |
TinyBlock_3 = TinyBlock_30 or TinyBlock_31 or TinyBlock_32 or TinyBlock_33 or TinyBlock_34 | |
TinyBlock_4 = TinyBlock_40 or TinyBlock_41 or TinyBlock_42 or TinyBlock_43 or TinyBlock_44 | |
TinyDynamic_00 = TinyCharacter_00 or TinyBlock_00 | |
TinyDynamic_01 = TinyCharacter_01 or TinyBlock_01 | |
TinyDynamic_02 = TinyCharacter_02 or TinyBlock_02 | |
TinyDynamic_03 = TinyCharacter_03 or TinyBlock_03 | |
TinyDynamic_04 = TinyCharacter_04 or TinyBlock_04 | |
TinyDynamic_10 = TinyCharacter_10 or TinyBlock_10 | |
TinyDynamic_11 = TinyCharacter_11 or TinyBlock_11 | |
TinyDynamic_12 = TinyCharacter_12 or TinyBlock_12 | |
TinyDynamic_13 = TinyCharacter_13 or TinyBlock_13 | |
TinyDynamic_14 = TinyCharacter_14 or TinyBlock_14 | |
TinyDynamic_20 = TinyCharacter_20 or TinyBlock_20 | |
TinyDynamic_21 = TinyCharacter_21 or TinyBlock_21 | |
TinyDynamic_22 = TinyCharacter_22 or TinyBlock_22 | |
TinyDynamic_23 = TinyCharacter_23 or TinyBlock_23 | |
TinyDynamic_24 = TinyCharacter_24 or TinyBlock_24 | |
TinyDynamic_30 = TinyCharacter_30 or TinyBlock_30 | |
TinyDynamic_31 = TinyCharacter_31 or TinyBlock_31 | |
TinyDynamic_32 = TinyCharacter_32 or TinyBlock_32 | |
TinyDynamic_33 = TinyCharacter_33 or TinyBlock_33 | |
TinyDynamic_34 = TinyCharacter_34 or TinyBlock_34 | |
TinyDynamic_40 = TinyCharacter_40 or TinyBlock_40 | |
TinyDynamic_41 = TinyCharacter_41 or TinyBlock_41 | |
TinyDynamic_42 = TinyCharacter_42 or TinyBlock_42 | |
TinyDynamic_43 = TinyCharacter_43 or TinyBlock_43 | |
TinyDynamic_44 = TinyCharacter_44 or TinyBlock_44 | |
TinyCharacter = TinyCharacter_0 or TinyCharacter_1 or TinyCharacter_2 or TinyCharacter_3 or TinyCharacter_4 | |
TinyBlock = TinyBlock_0 or TinyBlock_1 or TinyBlock_2 or TinyBlock_3 or TinyBlock_4 | |
TinyDynamic = TinyCharacter or TinyBlock | |
Transfer = Transfer_A or Transfer_B or Transfer_C or Transfer_D or Transfer_E or Transfer_F | |
Render_RoomBlock = Render_RoomBlock_Roof or Render_RoomBlock_RoofLeft or Render_RoomBlock_RoofRight or Render_RoomBlock_Window or Render_RoomBlock_Window7 or Render_RoomBlock_Door or Render_RoomBlock_DoorClosed | |
Render_CablePowered_Ground = Render_CablePowered_Ground_U or Render_CablePowered_Ground_R or Render_CablePowered_Ground_D or Render_CablePowered_Ground_L | |
Render_CablePowered_Wall = Render_CablePowered_Wall_D | |
Render_CablePowered_Wall_Top = Render_CablePowered_Wall_D_Top or Render_CablePowered_Wall_L_Top or Render_CablePowered_Wall_U_Top or Render_CablePowered_Wall_R_Top | |
Render_CablePowered = Render_CablePowered_Ground or Render_CablePowered_Wall or Render_CablePowered_Wall_Top | |
Render_Center = Render_RoomBlock or Render_GateUp or Render_SourceOff | |
Render_Top = Render_Block_Top or Render_Character_Top or Render_DecorativeWallSill_Top or Render_RoomBlock_Roof_Top or Render_RoomBlock_Roof_TopLeft or Render_RoomBlock_Roof_TopRight or Render_GateUp_Top or Render_WallGap_Top | |
Render_TopDecoration = Render_Source_Top or Render_SourceOff_Top | |
Render_Bottom = Render_DecorativeWallSill_Bottom | |
WindowBigMost = WindowBig_Character or WindowBig_Wallish or WindowBig_GateUp or WindowBig_Gate or WindowBig_GateMiddle or WindowBig_Cable or WindowBig_CablePowered or WindowBig_TinyCharacter_Top or WindowBig_TinyCharacter_Bottom or WindowBig_TinyBlock_Bottom | |
WindowBig = WindowBigMost or WindowBig_TinyBlock_Top | |
Render_TinyCharacter_Top = Render_TinyCharacter_00_Top or Render_TinyCharacter_10_Top or Render_TinyCharacter_20_Top or Render_TinyCharacter_30_Top or Render_TinyCharacter_40_Top or Render_TinyCharacter_01_Top or Render_TinyCharacter_02_Top or Render_TinyCharacter_03_Top or Render_TinyCharacter_04_Top or Render_TinyCharacter_11_Top or Render_TinyCharacter_12_Top or Render_TinyCharacter_13_Top or Render_TinyCharacter_14_Top or Render_TinyCharacter_21_Top or Render_TinyCharacter_22_Top or Render_TinyCharacter_23_Top or Render_TinyCharacter_24_Top or Render_TinyCharacter_31_Top or Render_TinyCharacter_32_Top or Render_TinyCharacter_33_Top or Render_TinyCharacter_34_Top or Render_TinyCharacter_41_Top or Render_TinyCharacter_42_Top or Render_TinyCharacter_43_Top or Render_TinyCharacter_44_Top | |
Render_TinyBlock_Top = Render_TinyBlock_00_Top or Render_TinyBlock_10_Top or Render_TinyBlock_20_Top or Render_TinyBlock_30_Top or Render_TinyBlock_40_Top | |
Render_TinyCharacter_TopGap = Render_TinyCharacter_10_TopGap or Render_TinyCharacter_20_TopGap or Render_TinyCharacter_30_TopGap | |
Render_TinyCharacter_Gap = Render_TinyCharacter_14_Gap or Render_TinyCharacter_24_Gap or Render_TinyCharacter_34_Gap | |
Render_TinyBlock_Gap = Render_TinyBlock_14_Gap or Render_TinyBlock_24_Gap or Render_TinyBlock_34_Gap | |
Render_TinyBlock_TopGap = Render_TinyBlock_10_TopGap or Render_TinyBlock_20_TopGap or Render_TinyBlock_30_TopGap | |
Clear = Render_Center or Render_Top or Render_Bottom or Render_TopDecoration or Render_RoomBlock_TransferLeft_Top or Render_RoomBlock_TransferPoweredLeft_Top or Render_RoomBlock_TransferUp_Top or Render_RoomBlock_Roof_TopFill or Render_RoomBlock_TransferPoweredUp_Top or Render_WallGapCable or Render_WallGapCablePowered or Render_WallGapCable_Top or Render_WallGapCablePowered_Top or ConnectorRightPowered or ConnectorRightPowered_Top or ConnectorRightPowered_Bottom or ConnectorLeftPowered or ConnectorLeftPowered_Top or ConnectorLeftPowered_Bottom or ConnectorDownPowered_Top or ConnectorDownPowered or Render_RoomBlock_TransferRight_Top or Render_RoomBlock_TransferPoweredRight_Top or WindowBig or Render_TinyCharacter_Top or Render_TinyBlock_Top or Render_RoomBlock_DoorOpen or Render_TinyCharacter_TopGap or Render_TinyCharacter_Gap or Render_TinyBlock_Gap or Render_TinyBlock_TopGap or Render_CablePowered_Ground or Render_CablePowered_Wall or Render_CablePowered_Wall_Top | |
ClearNotStatic_Top = Render_Cable_Wall_U_Top or Render_Cable_Wall_R_Top or Render_Cable_Wall_D_Top or Render_Cable_Wall_L_Top | |
Cable_Ground = Cable_Ground_U or Cable_Ground_R or Cable_Ground_D or Cable_Ground_L | |
Cable_Wall = Cable_Wall_U or Cable_Wall_R or Cable_Wall_D or Cable_Wall_L | |
Cable_U = Cable_Ground_U or Cable_Wall_U | |
Cable_R = Cable_Ground_R or Cable_Wall_R | |
Cable_D = Cable_Ground_D or Cable_Wall_D | |
Cable_L = Cable_Ground_L or Cable_Wall_L | |
1 = Marker_DoorExit1 | |
2 = Marker_DoorExit2 | |
3 = Marker_DoorExit3 | |
Marker_DoorExit = Marker_DoorExit1 or Marker_DoorExit2 or Marker_DoorExit3 | |
Marker_Window = Marker_Window1 or Marker_Window2 or Marker_Window3 or Marker_Window4 or Marker_Window5 or Marker_Window6 or Marker_Window7 | |
LeftTransfer = Transfer_A or Transfer_B | |
TopTransfer = Transfer_C or Transfer_D | |
RightTransfer = Transfer_E or Transfer_F | |
Wallish = Block or Wall | |
Power = Power_Above or Power_Below | |
PowerPropagate = PowerPropagate_Above or PowerPropagate_Below | |
Marker_Checker = Marker_Checker_Above or Marker_Checker_Below | |
IntroAnimation = IntroAnimation0 or IntroAnimation1 or IntroAnimation2 or IntroAnimation3 or IntroAnimation4 or IntroAnimation5 or IntroAnimation6 or IntroAnimation7 | |
Marker_Checkpoint = Marker_CheckpointA or Marker_CheckpointB or Marker_CheckpointC or Marker_CheckpointD or Marker_CheckpointE | |
} = Marker_CheckpointA | |
" = Gate and Marker_CheckpointB | |
, = Marker_CheckpointC | |
' = Marker_CheckpointD | |
: = Marker_CheckpointE | |
VisibleTinyCharacterBottom = TinyCharacter_11 or TinyCharacter_21 or TinyCharacter_31 | |
VisibleTinyCharacterTop = TinyCharacter_10 or TinyCharacter_20 or TinyCharacter_30 | |
VisibleTinyCharacter = VisibleTinyCharacterBottom or VisibleTinyCharacterTop | |
VisibleTinyBlockBottom = TinyBlock_11 or TinyBlock_21 or TinyBlock_31 | |
VisibleTinyBlockTop = TinyBlock_10 or TinyBlock_20 or TinyBlock_30 | |
VisibleTinyBlock = VisibleTinyBlockBottom or VisibleTinyBlockTop | |
Render_WallGapCable_Top_Either = Render_WallGapCable_Top or Render_WallGapCablePowered_Top | |
======= | |
SOUNDS | |
======= | |
sfx0 97437902 | |
sfx1 49464507 (80117907) (76716508) | |
sfx2 65621508 | |
sfx3 12958708 | |
sfx4 29926708 | |
sfx5 49438302 | |
sfx6 4372508 | |
sfx7 23900708 | |
sfx8 97911303 | |
EndLevel 7390300 | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
Cable_Ground_U | |
Cable_Ground_R | |
Cable_Ground_D | |
Cable_Ground_L | |
Target Gate | |
Render_CablePowered_Ground_U Render_WallGapCable Render_WallGapCablePowered | |
Render_CablePowered_Ground_R | |
Render_CablePowered_Ground_D | |
Render_CablePowered_Ground_L | |
Player | |
Character, Wall, Block, OuterWall, WallGap | |
Cable_Wall_U | |
Cable_Wall_R | |
Cable_Wall_D | |
Cable_Wall_L | |
Source RoomBlock WindowBigMost | |
Render_RoomBlock_DoorOpen | |
DecorativeWall Marker_DoorExit | |
Marker_OutsideTop | |
Render_Bottom WindowBig_TinyBlock_Top | |
TinyCharacter | |
TinyBlock Render_TinyBlock_Top | |
Render_CablePowered_Wall_D | |
Render_TinyCharacter_Top | |
Render_Center | |
Render_Top StaticRender_Wall_Top | |
Render_Cable_Wall_U_Top | |
Render_Cable_Wall_R_Top | |
Render_Cable_Wall_D_Top | |
Render_Cable_Wall_L_Top Render_WallGapCable_Top | |
Render_Source_Top Render_SourceOff_Top | |
Render_CablePowered_Wall_U_Top | |
Render_CablePowered_Wall_R_Top | |
Render_CablePowered_Wall_D_Top | |
Render_CablePowered_Wall_L_Top Render_WallGapCablePowered_Top | |
Render_RoomBlock_TransferLeft_Top Render_RoomBlock_TransferPoweredLeft_Top Render_RoomBlock_TransferUp_Top Render_RoomBlock_TransferPoweredUp_Top ConnectorRight ConnectorRight_Top ConnectorRight_Bottom ConnectorLeft ConnectorLeft_Top ConnectorLeft_Bottom ConnectorDown_Top ConnectorDown Render_RoomBlock_TransferRight_Top Render_RoomBlock_TransferPoweredRight_Top Render_RoomBlock_Roof_TopFill Render_TinyBlock_Gap | |
Render_TinyCharacter_TopGap Render_TinyCharacter_Gap | |
Render_TinyBlock_TopGap | |
Power_Below | |
Power_Above | |
PowerPropagate_Above | |
PowerPropagate_Below | |
Init Transfer | |
Marker_Checker_Below | |
Marker_Checker_Above | |
Marker_WasDown IntroAnimation | |
Marker_Window ConnectorRightPowered ConnectorRightPowered_Top ConnectorRightPowered_Bottom ConnectorLeftPowered ConnectorLeftPowered_Top ConnectorLeftPowered_Bottom ConnectorDownPowered ConnectorDownPowered_Top | |
Marker_Pushed | |
Marker_Checkpoint | |
====== | |
RULES | |
====== | |
[ STATIONARY IntroAnimation1 | STATIONARY IntroAnimation0 ] -> [ IntroAnimation1 | ACTION IntroAnimation1 ] | |
[ STATIONARY IntroAnimation1 ] -> [ ACTION IntroAnimation2 ] again | |
[ STATIONARY IntroAnimation2 | STATIONARY IntroAnimation1 ] -> [ IntroAnimation2 | ACTION IntroAnimation2 ] | |
[ STATIONARY IntroAnimation2 ] -> [ ACTION IntroAnimation3 ] again | |
[ STATIONARY IntroAnimation3 | STATIONARY IntroAnimation2 ] -> [ IntroAnimation3 | ACTION IntroAnimation3 ] | |
[ STATIONARY IntroAnimation3 ] -> [ ACTION IntroAnimation4 ] again | |
[ STATIONARY IntroAnimation4 | STATIONARY IntroAnimation3 ] -> [ IntroAnimation4 | ACTION IntroAnimation4 ] | |
[ STATIONARY IntroAnimation4 ] -> [ ACTION IntroAnimation5 ] again | |
[ STATIONARY IntroAnimation5 | STATIONARY IntroAnimation4 ] -> [ IntroAnimation5 | ACTION IntroAnimation5 ] | |
[ STATIONARY IntroAnimation5 ] -> [ ACTION IntroAnimation6 ] again | |
[ STATIONARY IntroAnimation6 | STATIONARY IntroAnimation5 ] -> [ IntroAnimation6 | ACTION IntroAnimation6 ] | |
[ STATIONARY IntroAnimation6 ] -> [ ACTION IntroAnimation7 ] again | |
[ STATIONARY IntroAnimation7 ] -> [] | |
[Source IntroAnimation0] -> [Source IntroAnimation1] again | |
[Init] [ ] -> [Init] [ Marker_OutsideTop ] | |
UP [Init] [ Marker_OutsideTop | ] -> [Init] [ | ] | |
DOWN [Init] [ STATIONARY Marker_OutsideTop | | ] -> [Init] [ ACTION Marker_OutsideTop | ACTION Marker_OutsideTop | ACTION Marker_OutsideTop ] | |
DOWN [ Init ] [ STATIONARY RoomBlock | NO RoomBlock ] -> [ Init ] [ ACTION RoomBlock | NO RoomBlock ] | |
RIGHT [ Init ] [ ACTION RoomBlock | ACTION RoomBlock | ACTION RoomBlock | ACTION RoomBlock | ACTION RoomBlock | ACTION RoomBlock | ACTION RoomBlock ] -> [ Init ] [ RoomBlock Marker_Window1 | RoomBlock Marker_Window2 | RoomBlock Marker_Window3 | RoomBlock Marker_Window4 | RoomBlock Marker_Window5 | RoomBlock Marker_Window6 | RoomBlock Marker_Window7 ] | |
LEFT [ Init ] [ LeftTransfer OuterWall | ] -> [ Init ] [ LeftTransfer OuterWall | ACTION ConnectorRight ] | |
UP [ Init ] [ | ACTION ConnectorRight | | ] -> [ Init ] [ ConnectorRight_Bottom | STATIONARY ConnectorRight | ConnectorRight | ConnectorRight_Top ] | |
RIGHT [ Init ] [ RightTransfer OuterWall | ] -> [ Init ] [ RightTransfer OuterWall | ACTION ConnectorLeft ] | |
UP [ Init ] [ | ACTION ConnectorLeft | | ] -> [ Init ] [ ConnectorLeft_Bottom | STATIONARY ConnectorLeft | ConnectorLeft | ConnectorLeft_Top ] | |
UP [ Init ] [ TopTransfer OuterWall | | ] -> [ Init ] [ TopTransfer OuterWall | ACTION ConnectorDown | ACTION ConnectorDown_Top ] | |
RIGHT [ Init ] [ | ACTION ConnectorDown_Top | ] -> [ Init ] [ ConnectorDown_Top | STATIONARY ConnectorDown_Top | ConnectorDown_Top ] | |
RIGHT [ Init ] [ | ACTION ConnectorDown | ] -> [ Init ] [ ConnectorDown | STATIONARY ConnectorDown | ConnectorDown ] | |
UP [Init] [ Wall | ] -> [Init] [ Wall | StaticRender_Wall_Top ] | |
[Init] [NO IntroAnimation0] -> [Init] [IntroAnimation0] again | |
[Init] -> [] | |
[Source] -> [ACTION Source] | |
RANDOM [IntroAnimation] [Source] -> [IntroAnimation] [STATIONARY Source] | |
[ACTION Source NO Power_Above] -> [Source Power_Above] sfx7 checkpoint | |
[RoomBlock TinyDynamic]->[RoomBlock] | |
STARTLOOP | |
UP [ Marker_Checker Cable_U | Cable_Ground_D NO Marker_Checker_Below ] -> [ Marker_Checker Cable_U | Cable_Ground_D Marker_Checker_Below ] | |
RIGHT [ Marker_Checker Cable_R | Cable_Ground_L NO Marker_Checker_Below ] -> [ Marker_Checker Cable_R | Cable_Ground_L Marker_Checker_Below ] | |
DOWN [ Marker_Checker Cable_D | Cable_Ground_U NO Marker_Checker_Below ] -> [ Marker_Checker Cable_D | Cable_Ground_U Marker_Checker_Below ] | |
LEFT [ Marker_Checker Cable_L | Cable_Ground_R NO Marker_Checker_Below ] -> [ Marker_Checker Cable_L | Cable_Ground_R Marker_Checker_Below ] | |
UP [ Marker_Checker Cable_U | Cable_Wall_D NO Marker_Checker_Above ] -> [ Marker_Checker Cable_U | Cable_Wall_D Marker_Checker_Above ] | |
RIGHT [ Marker_Checker Cable_R | Cable_Wall_L NO Marker_Checker_Above ] -> [ Marker_Checker Cable_R | Cable_Wall_L Marker_Checker_Above ] | |
DOWN [ Marker_Checker Cable_D | Cable_Wall_U NO Marker_Checker_Above ] -> [ Marker_Checker Cable_D | Cable_Wall_U Marker_Checker_Above ] | |
LEFT [ Marker_Checker Cable_L | Cable_Wall_R NO Marker_Checker_Above ] -> [ Marker_Checker Cable_L | Cable_Wall_R Marker_Checker_Above ] | |
UP [ Marker_Checker Cable_U | Gate NO Marker_Checker_Below ] -> [ Marker_Checker Cable_U | Gate Marker_Checker_Below ] | |
RIGHT [ Marker_Checker Cable_R | Gate NO Marker_Checker_Below ] -> [ Marker_Checker Cable_R | Gate Marker_Checker_Below ] | |
DOWN [ Marker_Checker Cable_D | Gate NO Marker_Checker_Below ] -> [ Marker_Checker Cable_D | Gate Marker_Checker_Below ] | |
LEFT [ Marker_Checker Cable_L | Gate NO Marker_Checker_Below ] -> [ Marker_Checker Cable_L | Gate Marker_Checker_Below ] | |
(Transfer A) | |
(In) | |
RIGHT [ Marker_Checker_Above Cable_Wall_R | Transfer_A RoomBlock NO Marker_Checker_Above ] -> [ Marker_Checker_Above Cable_Wall_R | Transfer_A RoomBlock Marker_Checker_Above ] | |
RIGHT [ Marker_Checker_Below Cable_Ground_R | Transfer_A RoomBlock NO Marker_Checker_Above ] -> [ Marker_Checker_Below Cable_Ground_R | Transfer_A RoomBlock Marker_Checker_Above ] | |
LEFT [ Marker_Checker_Above RoomBlock Transfer_A ] [ OuterWall Transfer_A | NO Marker_Checker_Above ] -> [ Marker_Checker_Above RoomBlock Transfer_A ] [ OuterWall Transfer_A | Marker_Checker_Above ] | |
(Out) | |
RIGHT [ Marker_Checker_Above Cable_Wall_R | Transfer_A OuterWall ] [ Transfer_A RoomBlock NO Marker_Checker_Above ] -> [ Marker_Checker_Above Cable_Wall_R | Transfer_A OuterWall ] [ Transfer_A RoomBlock Marker_Checker_Above ] | |
LEFT [ Marker_Checker_Above Transfer_A RoomBlock | Cable_Wall_R NO Marker_Checker_Above ] -> [ Marker_Checker_Above Transfer_A RoomBlock | Cable_Wall_R Marker_Checker_Above ] | |
LEFT [ Marker_Checker_Above Transfer_A RoomBlock | Cable_Ground_R NO Marker_Checker_Below ] -> [ Marker_Checker_Above Transfer_A RoomBlock | Cable_Ground_R Marker_Checker_Below ] | |
LEFT [ Marker_Checker_Above Transfer_A RoomBlock | Gate NO Marker_Checker_Below ] -> [ Marker_Checker_Above Transfer_A RoomBlock | Gate Marker_Checker_Below ] | |
(Transfer B) | |
(In) | |
RIGHT [ Marker_Checker_Above Cable_Wall_R | Transfer_B RoomBlock NO Marker_Checker_Above ] -> [ Marker_Checker_Above Cable_Wall_R | Transfer_B RoomBlock Marker_Checker_Above ] | |
RIGHT [ Marker_Checker_Below Cable_Ground_R | Transfer_B RoomBlock NO Marker_Checker_Above ] -> [ Marker_Checker_Below Cable_Ground_R | Transfer_B RoomBlock Marker_Checker_Above ] | |
LEFT [ Marker_Checker_Above RoomBlock Transfer_B ] [ OuterWall Transfer_B | NO Marker_Checker_Above ] -> [ Marker_Checker_Above RoomBlock Transfer_B ] [ OuterWall Transfer_B | Marker_Checker_Above ] | |
(Out) | |
RIGHT [ Marker_Checker_Above Cable_Wall_R | Transfer_B OuterWall ] [ Transfer_B RoomBlock NO Marker_Checker_Above ] -> [ Marker_Checker_Above Cable_Wall_R | Transfer_B OuterWall ] [ Transfer_B RoomBlock Marker_Checker_Above ] | |
LEFT [ Marker_Checker_Above Transfer_B RoomBlock | Cable_Wall_R NO Marker_Checker_Above ] -> [ Marker_Checker_Above Transfer_B RoomBlock | Cable_Wall_R Marker_Checker_Above ] | |
LEFT [ Marker_Checker_Above Transfer_B RoomBlock | Cable_Ground_R NO Marker_Checker_Below ] -> [ Marker_Checker_Above Transfer_B RoomBlock | Cable_Ground_R Marker_Checker_Below ] | |
LEFT [ Marker_Checker_Above Transfer_B RoomBlock | Gate NO Marker_Checker_Below ] -> [ Marker_Checker_Above Transfer_B RoomBlock | Gate Marker_Checker_Below ] | |
(Transfer C) | |
(In) | |
DOWN [ Marker_Checker_Above Cable_Wall_D | Transfer_C RoomBlock NO Marker_Checker_Above ] -> [ Marker_Checker_Above Cable_Wall_D | Transfer_C RoomBlock Marker_Checker_Above ] | |
DOWN [ Marker_Checker_Below Cable_Ground_D | Transfer_C RoomBlock NO Marker_Checker_Above ] -> [ Marker_Checker_Below Cable_Ground_D | Transfer_C RoomBlock Marker_Checker_Above ] | |
UP [ Marker_Checker_Above RoomBlock Transfer_C ] [ OuterWall Transfer_C | NO Marker_Checker_Above ] -> [ Marker_Checker_Above RoomBlock Transfer_C ] [ OuterWall Transfer_C | Marker_Checker_Above ] | |
(Out) | |
DOWN [ Marker_Checker_Above Cable_Wall_D | Transfer_C OuterWall ] [ Transfer_C RoomBlock NO Marker_Checker_Above ] -> [ Marker_Checker_Above Cable_Wall_D | Transfer_C OuterWall ] [ Transfer_C RoomBlock Marker_Checker_Above ] | |
UP [ Marker_Checker_Above Transfer_C RoomBlock | Cable_Wall_D NO Marker_Checker_Above ] -> [ Marker_Checker_Above Transfer_C RoomBlock | Cable_Wall_D Marker_Checker_Above ] | |
UP [ Marker_Checker_Above Transfer_C RoomBlock | Cable_Ground_D NO Marker_Checker_Below ] -> [ Marker_Checker_Above Transfer_C RoomBlock | Cable_Ground_D Marker_Checker_Below ] | |
UP [ Marker_Checker_Above Transfer_C RoomBlock | Gate NO Marker_Checker_Below ] -> [ Marker_Checker_Above Transfer_C RoomBlock | Gate Marker_Checker_Below ] | |
(Transfer D) | |
(In) | |
DOWN [ Marker_Checker_Above Cable_Wall_D | Transfer_D RoomBlock NO Marker_Checker_Above ] -> [ Marker_Checker_Above Cable_Wall_D | Transfer_D RoomBlock Marker_Checker_Above ] | |
DOWN [ Marker_Checker_Below Cable_Ground_D | Transfer_D RoomBlock NO Marker_Checker_Above ] -> [ Marker_Checker_Below Cable_Ground_D | Transfer_D RoomBlock Marker_Checker_Above ] | |
UP [ Marker_Checker_Above RoomBlock Transfer_D ] [ OuterWall Transfer_D | NO Marker_Checker_Above ] -> [ Marker_Checker_Above RoomBlock Transfer_D ] [ OuterWall Transfer_D | Marker_Checker_Above ] | |
(Out) | |
DOWN [ Marker_Checker_Above Cable_Wall_D | Transfer_D OuterWall ] [ Transfer_D RoomBlock NO Marker_Checker_Above ] -> [ Marker_Checker_Above Cable_Wall_D | Transfer_D OuterWall ] [ Transfer_D RoomBlock Marker_Checker_Above ] | |
UP [ Marker_Checker_Above Transfer_D RoomBlock | Cable_Wall_D NO Marker_Checker_Above ] -> [ Marker_Checker_Above Transfer_D RoomBlock | Cable_Wall_D Marker_Checker_Above ] | |
UP [ Marker_Checker_Above Transfer_D RoomBlock | Cable_Ground_D NO Marker_Checker_Below ] -> [ Marker_Checker_Above Transfer_D RoomBlock | Cable_Ground_D Marker_Checker_Below ] | |
UP [ Marker_Checker_Above Transfer_D RoomBlock | Gate NO Marker_Checker_Below ] -> [ Marker_Checker_Above Transfer_D RoomBlock | Gate Marker_Checker_Below ] | |
(Transfer E) | |
(In) | |
LEFT [ Marker_Checker_Above Cable_Wall_L | Transfer_E RoomBlock NO Marker_Checker_Above ] -> [ Marker_Checker_Above Cable_Wall_L | Transfer_E RoomBlock Marker_Checker_Above ] | |
LEFT [ Marker_Checker_Below Cable_Ground_L | Transfer_E RoomBlock NO Marker_Checker_Above ] -> [ Marker_Checker_Below Cable_Ground_L | Transfer_E RoomBlock Marker_Checker_Above ] | |
RIGHT [ Marker_Checker_Above RoomBlock Transfer_E ] [ OuterWall Transfer_E | NO Marker_Checker_Above ] -> [ Marker_Checker_Above RoomBlock Transfer_E ] [ OuterWall Transfer_E | Marker_Checker_Above ] | |
(Out) | |
LEFT [ Marker_Checker_Above Cable_Wall_L | Transfer_E OuterWall ] [ Transfer_E RoomBlock NO Marker_Checker_Above ] -> [ Marker_Checker_Above Cable_Wall_L | Transfer_E OuterWall ] [ Transfer_E RoomBlock Marker_Checker_Above ] | |
RIGHT [ Marker_Checker_Above Transfer_E RoomBlock | Cable_Wall_L NO Marker_Checker_Above ] -> [ Marker_Checker_Above Transfer_E RoomBlock | Cable_Wall_L Marker_Checker_Above ] | |
RIGHT [ Marker_Checker_Above Transfer_E RoomBlock | Cable_Ground_L NO Marker_Checker_Below ] -> [ Marker_Checker_Above Transfer_E RoomBlock | Cable_Ground_L Marker_Checker_Below ] | |
RIGHT [ Marker_Checker_Above Transfer_E RoomBlock | Gate NO Marker_Checker_Below ] -> [ Marker_Checker_Above Transfer_E RoomBlock | Gate Marker_Checker_Below ] | |
(Transfer F) | |
(In) | |
LEFT [ Marker_Checker_Above Cable_Wall_L | Transfer_F RoomBlock NO Marker_Checker_Above ] -> [ Marker_Checker_Above Cable_Wall_L | Transfer_F RoomBlock Marker_Checker_Above ] | |
LEFT [ Marker_Checker_Below Cable_Ground_L | Transfer_F RoomBlock NO Marker_Checker_Above ] -> [ Marker_Checker_Below Cable_Ground_L | Transfer_F RoomBlock Marker_Checker_Above ] | |
RIGHT [ Marker_Checker_Above RoomBlock Transfer_F ] [ OuterWall Transfer_F | NO Marker_Checker_Above ] -> [ Marker_Checker_Above RoomBlock Transfer_F ] [ OuterWall Transfer_F | Marker_Checker_Above ] | |
(Out) | |
LEFT [ Marker_Checker_Above Cable_Wall_L | Transfer_F OuterWall ] [ Transfer_F RoomBlock NO Marker_Checker_Above ] -> [ Marker_Checker_Above Cable_Wall_L | Transfer_F OuterWall ] [ Transfer_F RoomBlock Marker_Checker_Above ] | |
RIGHT [ Marker_Checker_Above Transfer_F RoomBlock | Cable_Wall_L NO Marker_Checker_Above ] -> [ Marker_Checker_Above Transfer_F RoomBlock | Cable_Wall_L Marker_Checker_Above ] | |
RIGHT [ Marker_Checker_Above Transfer_F RoomBlock | Cable_Ground_L NO Marker_Checker_Below ] -> [ Marker_Checker_Above Transfer_F RoomBlock | Cable_Ground_L Marker_Checker_Below ] | |
RIGHT [ Marker_Checker_Above Transfer_F RoomBlock | Gate NO Marker_Checker_Below ] -> [ Marker_Checker_Above Transfer_F RoomBlock | Gate Marker_Checker_Below ] | |
ENDLOOP | |
UP [ Player Marker_Checker_Above ] [ Power_Above NO Marker_Checker_Above | ] -> [ Player Marker_Checker_Above ] [ | ] | |
UP [ Player Marker_Checker_Above ] [ Power_Below NO Marker_Checker_Below ] -> [ Player Marker_Checker_Above ] [ ] | |
[ Marker_Checker ] -> [] | |
[ MOVING Player ] [ Character ] -> [ MOVING Player ] [ MOVING Character ] | |
[ UP Player ] [ STATIONARY TinyCharacter ] -> [ UP Player ] [ DOWN TinyCharacter ] | |
[ RIGHT Player ] [ STATIONARY TinyCharacter ] -> [ RIGHT Player ] [ LEFT TinyCharacter ] | |
[ DOWN Player ] [ STATIONARY TinyCharacter ] -> [ DOWN Player ] [ UP TinyCharacter ] | |
[ LEFT Player ] [ STATIONARY TinyCharacter ] -> [ LEFT Player ] [ RIGHT TinyCharacter ] | |
[ MOVING Player ] -> [ STATIONARY Player ] | |
[ > Dynamic | Dynamic ] -> [ > Dynamic | > Dynamic Marker_Pushed ] | |
[ MOVING RoomBlock | RoomBlock ] -> [ MOVING RoomBlock | MOVING RoomBlock ] | |
(Power propagation) | |
[ PowerPropagate_Above ] -> [ Power_Above ] sfx1 | |
[ PowerPropagate_Below ] -> [ Power_Below ] sfx1 | |
UP [ Power Cable_U | Cable_Ground_D NO Power_Below NO PowerPropagate_Below ] -> [ Power Cable_U | Cable_Ground_D PowerPropagate_Below ] again | |
RIGHT [ Power Cable_R | Cable_Ground_L NO Power_Below NO PowerPropagate_Below ] -> [ Power Cable_R | Cable_Ground_L PowerPropagate_Below ] again | |
DOWN [ Power Cable_D | Cable_Ground_U NO Power_Below NO PowerPropagate_Below ] -> [ Power Cable_D | Cable_Ground_U PowerPropagate_Below ] again | |
LEFT [ Power Cable_L | Cable_Ground_R NO Power_Below NO PowerPropagate_Below ] -> [ Power Cable_L | Cable_Ground_R PowerPropagate_Below ] again | |
UP [ Power Cable_U | Cable_Wall_D NO Power_Above NO PowerPropagate_Above ] -> [ Power Cable_U | Cable_Wall_D PowerPropagate_Above ] again | |
RIGHT [ Power Cable_R | Cable_Wall_L NO Power_Above NO PowerPropagate_Above ] -> [ Power Cable_R | Cable_Wall_L PowerPropagate_Above ] again | |
DOWN [ Power Cable_D | Cable_Wall_U NO Power_Above NO PowerPropagate_Above ] -> [ Power Cable_D | Cable_Wall_U PowerPropagate_Above ] again | |
LEFT [ Power Cable_L | Cable_Wall_R NO Power_Above NO PowerPropagate_Above ] -> [ Power Cable_L | Cable_Wall_R PowerPropagate_Above ] again | |
UP [ Power Cable_U | Gate NO Power_Below NO PowerPropagate_Below ] -> [ Power Cable_U | Gate PowerPropagate_Below ] again sfx0 | |
RIGHT [ Power Cable_R | Gate NO Power_Below NO PowerPropagate_Below ] -> [ Power Cable_R | Gate PowerPropagate_Below ] again sfx0 | |
DOWN [ Power Cable_D | Gate NO Power_Below NO PowerPropagate_Below ] -> [ Power Cable_D | Gate PowerPropagate_Below ] again sfx0 | |
LEFT [ Power Cable_L | Gate NO Power_Below NO PowerPropagate_Below ] -> [ Power Cable_L | Gate PowerPropagate_Below ] again sfx0 | |
(Transfer A) | |
(In) | |
RIGHT [ Power_Above Cable_Wall_R | Transfer_A RoomBlock NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above Cable_Wall_R | Transfer_A RoomBlock PowerPropagate_Above ] again | |
RIGHT [ Power_Below Cable_Ground_R | Transfer_A RoomBlock NO Power_Above NO PowerPropagate_Above ] -> [ Power_Below Cable_Ground_R | Transfer_A RoomBlock PowerPropagate_Above ] again | |
LEFT [ Power_Above RoomBlock Transfer_A ] [ OuterWall Transfer_A | NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above RoomBlock Transfer_A ] [ OuterWall Transfer_A | PowerPropagate_Above ] again sfx4 | |
(Out) | |
RIGHT [ Power_Above Cable_Wall_R | Transfer_A OuterWall ] [ Transfer_A RoomBlock NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above Cable_Wall_R | Transfer_A OuterWall ] [ Transfer_A RoomBlock PowerPropagate_Above ] again | |
LEFT [ Power_Above Transfer_A RoomBlock | Cable_Wall_R NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above Transfer_A RoomBlock | Cable_Wall_R PowerPropagate_Above ] again sfx4 | |
LEFT [ Power_Above Transfer_A RoomBlock | Cable_Ground_R NO Power_Below NO PowerPropagate_Below ] -> [ Power_Above Transfer_A RoomBlock | Cable_Ground_R PowerPropagate_Below ] again sfx4 | |
LEFT [ Power_Above Transfer_A RoomBlock | Gate NO Power_Below NO PowerPropagate_Below ] -> [ Power_Above Transfer_A RoomBlock | Gate PowerPropagate_Below ] again sfx4 | |
RIGHT [ Power_Above Cable_Wall_R | Transfer_B RoomBlock NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above Cable_Wall_R | Transfer_B RoomBlock PowerPropagate_Above ] again | |
RIGHT [ Power_Below Cable_Ground_R | Transfer_B RoomBlock NO Power_Above NO PowerPropagate_Above ] -> [ Power_Below Cable_Ground_R | Transfer_B RoomBlock PowerPropagate_Above ] again | |
LEFT [ Power_Above RoomBlock Transfer_B ] [ OuterWall Transfer_B | NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above RoomBlock Transfer_B ] [ OuterWall Transfer_B | PowerPropagate_Above ] again sfx4 | |
(Out) | |
RIGHT [ Power_Above Cable_Wall_R | Transfer_B OuterWall ] [ Transfer_B RoomBlock NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above Cable_Wall_R | Transfer_B OuterWall ] [ Transfer_B RoomBlock PowerPropagate_Above ] again | |
LEFT [ Power_Above Transfer_B RoomBlock | Cable_Wall_R NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above Transfer_B RoomBlock | Cable_Wall_R PowerPropagate_Above ] again sfx4 | |
LEFT [ Power_Above Transfer_B RoomBlock | Cable_Ground_R NO Power_Below NO PowerPropagate_Below ] -> [ Power_Above Transfer_B RoomBlock | Cable_Ground_R PowerPropagate_Below ] again sfx4 | |
LEFT [ Power_Above Transfer_B RoomBlock | Gate NO Power_Below NO PowerPropagate_Below ] -> [ Power_Above Transfer_B RoomBlock | Gate PowerPropagate_Below ] again sfx4 | |
DOWN [ Power_Above Cable_Wall_D | Transfer_C RoomBlock NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above Cable_Wall_D | Transfer_C RoomBlock PowerPropagate_Above ] again | |
DOWN [ Power_Below Cable_Ground_D | Transfer_C RoomBlock NO Power_Above NO PowerPropagate_Above ] -> [ Power_Below Cable_Ground_D | Transfer_C RoomBlock PowerPropagate_Above ] again | |
UP [ Power_Above RoomBlock Transfer_C ] [ OuterWall Transfer_C | NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above RoomBlock Transfer_C ] [ OuterWall Transfer_C | PowerPropagate_Above ] again sfx4 | |
(Out) | |
DOWN [ Power_Above Cable_Wall_D | Transfer_C OuterWall ] [ Transfer_C RoomBlock NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above Cable_Wall_D | Transfer_C OuterWall ] [ Transfer_C RoomBlock PowerPropagate_Above ] again | |
UP [ Power_Above Transfer_C RoomBlock | Cable_Wall_D NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above Transfer_C RoomBlock | Cable_Wall_D PowerPropagate_Above ] again sfx4 | |
UP [ Power_Above Transfer_C RoomBlock | Cable_Ground_D NO Power_Below NO PowerPropagate_Below ] -> [ Power_Above Transfer_C RoomBlock | Cable_Ground_D PowerPropagate_Below ] again sfx4 | |
UP [ Power_Above Transfer_C RoomBlock | Gate NO Power_Below NO PowerPropagate_Below ] -> [ Power_Above Transfer_C RoomBlock | Gate PowerPropagate_Below ] again sfx4 | |
DOWN [ Power_Above Cable_Wall_D | Transfer_D RoomBlock NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above Cable_Wall_D | Transfer_D RoomBlock PowerPropagate_Above ] again | |
DOWN [ Power_Below Cable_Ground_D | Transfer_D RoomBlock NO Power_Above NO PowerPropagate_Above ] -> [ Power_Below Cable_Ground_D | Transfer_D RoomBlock PowerPropagate_Above ] again | |
UP [ Power_Above RoomBlock Transfer_D ] [ OuterWall Transfer_D | NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above RoomBlock Transfer_D ] [ OuterWall Transfer_D | PowerPropagate_Above ] again sfx4 | |
(Out) | |
DOWN [ Power_Above Cable_Wall_D | Transfer_D OuterWall ] [ Transfer_D RoomBlock NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above Cable_Wall_D | Transfer_D OuterWall ] [ Transfer_D RoomBlock PowerPropagate_Above ] again | |
UP [ Power_Above Transfer_D RoomBlock | Cable_Wall_D NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above Transfer_D RoomBlock | Cable_Wall_D PowerPropagate_Above ] again sfx4 | |
UP [ Power_Above Transfer_D RoomBlock | Cable_Ground_D NO Power_Below NO PowerPropagate_Below ] -> [ Power_Above Transfer_D RoomBlock | Cable_Ground_D PowerPropagate_Below ] again sfx4 | |
UP [ Power_Above Transfer_D RoomBlock | Gate NO Power_Below NO PowerPropagate_Below ] -> [ Power_Above Transfer_D RoomBlock | Gate PowerPropagate_Below ] again sfx4 | |
LEFT [ Power_Above Cable_Wall_L | Transfer_E RoomBlock NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above Cable_Wall_L | Transfer_E RoomBlock PowerPropagate_Above ] again | |
LEFT [ Power_Below Cable_Ground_L | Transfer_E RoomBlock NO Power_Above NO PowerPropagate_Above ] -> [ Power_Below Cable_Ground_L | Transfer_E RoomBlock PowerPropagate_Above ] again | |
RIGHT [ Power_Above RoomBlock Transfer_E ] [ OuterWall Transfer_E | NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above RoomBlock Transfer_E ] [ OuterWall Transfer_E | PowerPropagate_Above ] again sfx4 | |
(Out) | |
LEFT [ Power_Above Cable_Wall_L | Transfer_E OuterWall ] [ Transfer_E RoomBlock NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above Cable_Wall_L | Transfer_E OuterWall ] [ Transfer_E RoomBlock PowerPropagate_Above ] again | |
RIGHT [ Power_Above Transfer_E RoomBlock | Cable_Wall_L NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above Transfer_E RoomBlock | Cable_Wall_L PowerPropagate_Above ] again sfx4 | |
RIGHT [ Power_Above Transfer_E RoomBlock | Cable_Ground_L NO Power_Below NO PowerPropagate_Below ] -> [ Power_Above Transfer_E RoomBlock | Cable_Ground_L PowerPropagate_Below ] again sfx4 | |
RIGHT [ Power_Above Transfer_E RoomBlock | Gate NO Power_Below NO PowerPropagate_Below ] -> [ Power_Above Transfer_E RoomBlock | Gate PowerPropagate_Below ] again sfx4 | |
LEFT [ Power_Above Cable_Wall_L | Transfer_F RoomBlock NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above Cable_Wall_L | Transfer_F RoomBlock PowerPropagate_Above ] again | |
LEFT [ Power_Below Cable_Ground_L | Transfer_F RoomBlock NO Power_Above NO PowerPropagate_Above ] -> [ Power_Below Cable_Ground_L | Transfer_F RoomBlock PowerPropagate_Above ] again | |
RIGHT [ Power_Above RoomBlock Transfer_F ] [ OuterWall Transfer_F | NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above RoomBlock Transfer_F ] [ OuterWall Transfer_F | PowerPropagate_Above ] again sfx4 | |
(Out) | |
LEFT [ Power_Above Cable_Wall_L | Transfer_F OuterWall ] [ Transfer_F RoomBlock NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above Cable_Wall_L | Transfer_F OuterWall ] [ Transfer_F RoomBlock PowerPropagate_Above ] again | |
RIGHT [ Power_Above Transfer_F RoomBlock | Cable_Wall_L NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above Transfer_F RoomBlock | Cable_Wall_L PowerPropagate_Above ] again sfx4 | |
RIGHT [ Power_Above Transfer_F RoomBlock | Cable_Ground_L NO Power_Below NO PowerPropagate_Below ] -> [ Power_Above Transfer_F RoomBlock | Cable_Ground_L PowerPropagate_Below ] again sfx4 | |
RIGHT [ Power_Above Transfer_F RoomBlock | Gate NO Power_Below NO PowerPropagate_Below ] -> [ Power_Above Transfer_F RoomBlock | Gate PowerPropagate_Below ] again sfx4 | |
(Door transitions - exit) | |
UP [ > Character | Marker_OutsideTop Marker_DoorExit1 ] [ Render_RoomBlock_Door ] -> [ | Marker_OutsideTop Marker_DoorExit1 ] [ Render_RoomBlock_Door < TinyCharacter_34 ] | |
UP [ > Character | Marker_OutsideTop Marker_DoorExit2 ] [ Render_RoomBlock_Door ] -> [ | Marker_OutsideTop Marker_DoorExit2 ] [ Render_RoomBlock_Door < TinyCharacter_24 ] | |
UP [ > Character | Marker_OutsideTop Marker_DoorExit3 ] [ Render_RoomBlock_Door ] -> [ | Marker_OutsideTop Marker_DoorExit3 ] [ Render_RoomBlock_Door < TinyCharacter_14 ] | |
UP [ > Block | Marker_OutsideTop Marker_DoorExit1 ] [ Render_RoomBlock_Door ] -> [ | Marker_OutsideTop Marker_DoorExit1 ] [ Render_RoomBlock_Door < TinyBlock_34 ] | |
UP [ > Block | Marker_OutsideTop Marker_DoorExit2 ] [ Render_RoomBlock_Door ] -> [ | Marker_OutsideTop Marker_DoorExit2 ] [ Render_RoomBlock_Door < TinyBlock_24 ] | |
UP [ > Block | Marker_OutsideTop Marker_DoorExit3 ] [ Render_RoomBlock_Door ] -> [ | Marker_OutsideTop Marker_DoorExit3 ] [ Render_RoomBlock_Door < TinyBlock_14 ] | |
STARTLOOP | |
UP [ > TinyDynamic_00 | TinyBlock_04 ] -> [ > TinyDynamic_00 | > TinyBlock_04 ] | |
UP [ > TinyDynamic_01 TinyBlock_00 ] -> [ > TinyDynamic_01 > TinyBlock_00 ] | |
UP [ > TinyDynamic_02 TinyBlock_01 ] -> [ > TinyDynamic_02 > TinyBlock_01 ] | |
UP [ > TinyDynamic_03 TinyBlock_02 ] -> [ > TinyDynamic_03 > TinyBlock_02 ] | |
UP [ > TinyDynamic_04 TinyBlock_03 ] -> [ > TinyDynamic_04 > TinyBlock_03 ] | |
UP [ > TinyDynamic_10 | TinyBlock_14 ] -> [ > TinyDynamic_10 | > TinyBlock_14 ] | |
UP [ > TinyDynamic_11 TinyBlock_10 ] -> [ > TinyDynamic_11 > TinyBlock_10 ] | |
UP [ > TinyDynamic_12 TinyBlock_11 ] -> [ > TinyDynamic_12 > TinyBlock_11 ] | |
UP [ > TinyDynamic_13 TinyBlock_12 ] -> [ > TinyDynamic_13 > TinyBlock_12 ] | |
UP [ > TinyDynamic_14 TinyBlock_13 ] -> [ > TinyDynamic_14 > TinyBlock_13 ] | |
UP [ > TinyDynamic_20 | TinyBlock_24 ] -> [ > TinyDynamic_20 | > TinyBlock_24 ] | |
UP [ > TinyDynamic_21 TinyBlock_20 ] -> [ > TinyDynamic_21 > TinyBlock_20 ] | |
UP [ > TinyDynamic_22 TinyBlock_21 ] -> [ > TinyDynamic_22 > TinyBlock_21 ] | |
UP [ > TinyDynamic_23 TinyBlock_22 ] -> [ > TinyDynamic_23 > TinyBlock_22 ] | |
UP [ > TinyDynamic_24 TinyBlock_23 ] -> [ > TinyDynamic_24 > TinyBlock_23 ] | |
UP [ > TinyDynamic_30 | TinyBlock_34 ] -> [ > TinyDynamic_30 | > TinyBlock_34 ] | |
UP [ > TinyDynamic_31 TinyBlock_30 ] -> [ > TinyDynamic_31 > TinyBlock_30 ] | |
UP [ > TinyDynamic_32 TinyBlock_31 ] -> [ > TinyDynamic_32 > TinyBlock_31 ] | |
UP [ > TinyDynamic_33 TinyBlock_32 ] -> [ > TinyDynamic_33 > TinyBlock_32 ] | |
UP [ > TinyDynamic_34 TinyBlock_33 ] -> [ > TinyDynamic_34 > TinyBlock_33 ] | |
UP [ > TinyDynamic_40 | TinyBlock_44 ] -> [ > TinyDynamic_40 | > TinyBlock_44 ] | |
UP [ > TinyDynamic_41 TinyBlock_40 ] -> [ > TinyDynamic_41 > TinyBlock_40 ] | |
UP [ > TinyDynamic_42 TinyBlock_41 ] -> [ > TinyDynamic_42 > TinyBlock_41 ] | |
UP [ > TinyDynamic_43 TinyBlock_42 ] -> [ > TinyDynamic_43 > TinyBlock_42 ] | |
UP [ > TinyDynamic_44 TinyBlock_43 ] -> [ > TinyDynamic_44 > TinyBlock_43 ] | |
RIGHT [ > TinyDynamic_00 TinyBlock_10 ] -> [ > TinyDynamic_00 > TinyBlock_10 ] | |
RIGHT [ > TinyDynamic_10 TinyBlock_20 ] -> [ > TinyDynamic_10 > TinyBlock_20 ] | |
RIGHT [ > TinyDynamic_20 TinyBlock_30 ] -> [ > TinyDynamic_20 > TinyBlock_30 ] | |
RIGHT [ > TinyDynamic_30 TinyBlock_40 ] -> [ > TinyDynamic_30 > TinyBlock_40 ] | |
RIGHT [ > TinyDynamic_40 | TinyBlock_00 ] -> [ > TinyDynamic_40 | > TinyBlock_00 ] | |
RIGHT [ > TinyDynamic_01 TinyBlock_11 ] -> [ > TinyDynamic_01 > TinyBlock_11 ] | |
RIGHT [ > TinyDynamic_11 TinyBlock_21 ] -> [ > TinyDynamic_11 > TinyBlock_21 ] | |
RIGHT [ > TinyDynamic_21 TinyBlock_31 ] -> [ > TinyDynamic_21 > TinyBlock_31 ] | |
RIGHT [ > TinyDynamic_31 TinyBlock_41 ] -> [ > TinyDynamic_31 > TinyBlock_41 ] | |
RIGHT [ > TinyDynamic_41 | TinyBlock_01 ] -> [ > TinyDynamic_41 | > TinyBlock_01 ] | |
RIGHT [ > TinyDynamic_02 TinyBlock_12 ] -> [ > TinyDynamic_02 > TinyBlock_12 ] | |
RIGHT [ > TinyDynamic_12 TinyBlock_22 ] -> [ > TinyDynamic_12 > TinyBlock_22] | |
RIGHT [ > TinyDynamic_22 TinyBlock_32 ] -> [ > TinyDynamic_22 > TinyBlock_32 ] | |
RIGHT [ > TinyDynamic_32 TinyBlock_42 ] -> [ > TinyDynamic_32 > TinyBlock_42 ] | |
RIGHT [ > TinyDynamic_42 | TinyBlock_02 ] -> [ > TinyDynamic_42 | > TinyBlock_02 ] | |
RIGHT [ > TinyDynamic_03 TinyBlock_13 ] -> [ > TinyDynamic_03 > TinyBlock_13 ] | |
RIGHT [ > TinyDynamic_13 TinyBlock_23 ] -> [ > TinyDynamic_13 > TinyBlock_23 ] | |
RIGHT [ > TinyDynamic_23 TinyBlock_33 ] -> [ > TinyDynamic_23 > TinyBlock_33 ] | |
RIGHT [ > TinyDynamic_33 TinyBlock_43 ] -> [ > TinyDynamic_33 > TinyBlock_43 ] | |
RIGHT [ > TinyDynamic_43 | TinyBlock_03 ] -> [ > TinyDynamic_43 | > TinyBlock_03 ] | |
RIGHT [ > TinyDynamic_04 TinyBlock_14 ] -> [ > TinyDynamic_04 > TinyBlock_14 ] | |
RIGHT [ > TinyDynamic_14 TinyBlock_24 ] -> [ > TinyDynamic_14 > TinyBlock_24 ] | |
RIGHT [ > TinyDynamic_24 TinyBlock_34 ] -> [ > TinyDynamic_24 > TinyBlock_34 ] | |
RIGHT [ > TinyDynamic_34 TinyBlock_44 ] -> [ > TinyDynamic_34 > TinyBlock_44 ] | |
RIGHT [ > TinyDynamic_44 | TinyBlock_04 ] -> [ > TinyDynamic_44 | > TinyBlock_04 ] | |
DOWN [ > TinyDynamic_00 TinyBlock_01 ] -> [ > TinyDynamic_00 > TinyBlock_01 ] | |
DOWN [ > TinyDynamic_01 TinyBlock_02 ] -> [ > TinyDynamic_01 > TinyBlock_02 ] | |
DOWN [ > TinyDynamic_02 TinyBlock_03 ] -> [ > TinyDynamic_02 > TinyBlock_03 ] | |
DOWN [ > TinyDynamic_03 TinyBlock_04 ] -> [ > TinyDynamic_03 > TinyBlock_04 ] | |
DOWN [ > TinyDynamic_04 | TinyBlock_00 ] -> [ > TinyDynamic_04 | > TinyBlock_00 ] | |
DOWN [ > TinyDynamic_10 TinyBlock_11 ] -> [ > TinyDynamic_10 > TinyBlock_11 ] | |
DOWN [ > TinyDynamic_11 TinyBlock_12 ] -> [ > TinyDynamic_11 > TinyBlock_12 ] | |
DOWN [ > TinyDynamic_12 TinyBlock_13 ] -> [ > TinyDynamic_12 > TinyBlock_13 ] | |
DOWN [ > TinyDynamic_13 TinyBlock_14 ] -> [ > TinyDynamic_13 > TinyBlock_14 ] | |
DOWN [ > TinyDynamic_14 | TinyBlock_10 ] -> [ > TinyDynamic_14 | > TinyBlock_10 ] | |
DOWN [ > TinyDynamic_20 TinyBlock_21 ] -> [ > TinyDynamic_20 > TinyBlock_21 ] | |
DOWN [ > TinyDynamic_21 TinyBlock_22 ] -> [ > TinyDynamic_21 > TinyBlock_22 ] | |
DOWN [ > TinyDynamic_22 TinyBlock_23 ] -> [ > TinyDynamic_22 > TinyBlock_23 ] | |
DOWN [ > TinyDynamic_23 TinyBlock_24 ] -> [ > TinyDynamic_23 > TinyBlock_24 ] | |
DOWN [ > TinyDynamic_24 | TinyBlock_20 ] -> [ > TinyDynamic_24 | > TinyBlock_20 ] | |
DOWN [ > TinyDynamic_30 TinyBlock_31 ] -> [ > TinyDynamic_30 > TinyBlock_31 ] | |
DOWN [ > TinyDynamic_31 TinyBlock_32 ] -> [ > TinyDynamic_31 > TinyBlock_32 ] | |
DOWN [ > TinyDynamic_32 TinyBlock_33 ] -> [ > TinyDynamic_32 > TinyBlock_33 ] | |
DOWN [ > TinyDynamic_33 TinyBlock_34 ] -> [ > TinyDynamic_33 > TinyBlock_34 ] | |
DOWN [ > TinyDynamic_34 | TinyBlock_30 ] -> [ > TinyDynamic_34 | > TinyBlock_30 ] | |
DOWN [ > TinyDynamic_40 TinyBlock_41 ] -> [ > TinyDynamic_40 > TinyBlock_41 ] | |
DOWN [ > TinyDynamic_41 TinyBlock_42 ] -> [ > TinyDynamic_41 > TinyBlock_42 ] | |
DOWN [ > TinyDynamic_42 TinyBlock_43 ] -> [ > TinyDynamic_42 > TinyBlock_43 ] | |
DOWN [ > TinyDynamic_43 TinyBlock_44 ] -> [ > TinyDynamic_43 > TinyBlock_44 ] | |
DOWN [ > TinyDynamic_44 | TinyBlock_40 ] -> [ > TinyDynamic_44 | > TinyBlock_40 ] | |
LEFT [ > TinyDynamic_00 | TinyBlock_40 ] -> [ > TinyDynamic_00 | > TinyBlock_40 ] | |
LEFT [ > TinyDynamic_40 TinyBlock_30 ] -> [ > TinyDynamic_40 > TinyBlock_30 ] | |
LEFT [ > TinyDynamic_30 TinyBlock_20 ] -> [ > TinyDynamic_30 > TinyBlock_20 ] | |
LEFT [ > TinyDynamic_20 TinyBlock_10 ] -> [ > TinyDynamic_20 > TinyBlock_10 ] | |
LEFT [ > TinyDynamic_10 TinyBlock_00 ] -> [ > TinyDynamic_10 > TinyBlock_00 ] | |
LEFT [ > TinyDynamic_01 | TinyBlock_41 ] -> [ > TinyDynamic_01 | > TinyBlock_41 ] | |
LEFT [ > TinyDynamic_41 TinyBlock_31 ] -> [ > TinyDynamic_41 > TinyBlock_31 ] | |
LEFT [ > TinyDynamic_31 TinyBlock_21 ] -> [ > TinyDynamic_31 > TinyBlock_21 ] | |
LEFT [ > TinyDynamic_21 TinyBlock_11 ] -> [ > TinyDynamic_21 > TinyBlock_11 ] | |
LEFT [ > TinyDynamic_11 TinyBlock_01 ] -> [ > TinyDynamic_11 > TinyBlock_01 ] | |
LEFT [ > TinyDynamic_02 | TinyBlock_42 ] -> [ > TinyDynamic_02 | > TinyBlock_42 ] | |
LEFT [ > TinyDynamic_42 TinyBlock_32 ] -> [ > TinyDynamic_42 > TinyBlock_32 ] | |
LEFT [ > TinyDynamic_32 TinyBlock_22 ] -> [ > TinyDynamic_32 > TinyBlock_22 ] | |
LEFT [ > TinyDynamic_22 TinyBlock_12 ] -> [ > TinyDynamic_22 > TinyBlock_12 ] | |
LEFT [ > TinyDynamic_12 TinyBlock_02 ] -> [ > TinyDynamic_12 > TinyBlock_02 ] | |
LEFT [ > TinyDynamic_03 | TinyBlock_43 ] -> [ > TinyDynamic_03 | > TinyBlock_43 ] | |
LEFT [ > TinyDynamic_43 TinyBlock_33 ] -> [ > TinyDynamic_43 > TinyBlock_33 ] | |
LEFT [ > TinyDynamic_33 TinyBlock_23 ] -> [ > TinyDynamic_33 > TinyBlock_23 ] | |
LEFT [ > TinyDynamic_23 TinyBlock_13 ] -> [ > TinyDynamic_23 > TinyBlock_13 ] | |
LEFT [ > TinyDynamic_13 TinyBlock_03 ] -> [ > TinyDynamic_13 > TinyBlock_03 ] | |
LEFT [ > TinyDynamic_04 | TinyBlock_44 ] -> [ > TinyDynamic_04 | > TinyBlock_44 ] | |
LEFT [ > TinyDynamic_44 TinyBlock_34 ] -> [ > TinyDynamic_44 > TinyBlock_34 ] | |
LEFT [ > TinyDynamic_34 TinyBlock_24 ] -> [ > TinyDynamic_34 > TinyBlock_24 ] | |
LEFT [ > TinyDynamic_24 TinyBlock_14 ] -> [ > TinyDynamic_24 > TinyBlock_14 ] | |
LEFT [ > TinyDynamic_14 TinyBlock_04 ] -> [ > TinyDynamic_14 > TinyBlock_04 ] | |
ENDLOOP | |
(Door transitions - enter) | |
UP [ > TinyCharacter_30 | Render_RoomBlock_Door ] [ Marker_DoorExit1 ] -> [ | Render_RoomBlock_Door ] [ Marker_DoorExit1 < Character ] | |
UP [ > TinyCharacter_20 | Render_RoomBlock_Door ] [ Marker_DoorExit2 ] -> [ | Render_RoomBlock_Door ] [ Marker_DoorExit2 < Character ] | |
UP [ > TinyCharacter_10 | Render_RoomBlock_Door ] [ Marker_DoorExit3 ] -> [ | Render_RoomBlock_Door ] [ Marker_DoorExit3 < Character ] | |
UP [ > TinyBlock_30 | Render_RoomBlock_Door ] [ Marker_DoorExit1 ] -> [ | Render_RoomBlock_Door ] [ Marker_DoorExit1 < Block Cable_Wall_L Cable_Wall_R ] | |
UP [ > TinyBlock_20 | Render_RoomBlock_Door ] [ Marker_DoorExit2 ] -> [ | Render_RoomBlock_Door ] [ Marker_DoorExit2 < Block Cable_Wall_L Cable_Wall_R ] | |
UP [ > TinyBlock_10 | Render_RoomBlock_Door ] [ Marker_DoorExit3 ] -> [ | Render_RoomBlock_Door ] [ Marker_DoorExit3 < Block Cable_Wall_L Cable_Wall_R ] | |
( Repush things) | |
[ > Dynamic | Dynamic ] -> [ > Dynamic | > Dynamic Marker_Pushed ] | |
[ MOVING RoomBlock | RoomBlock ] -> [ MOVING RoomBlock | MOVING RoomBlock ] | |
(Calculate if tiny things are blocked) | |
[ > Dynamic | StaticToBig ] -> [ STATIONARY Dynamic | StaticToBig ] | |
[ > Dynamic | STATIONARY Dynamic ] -> [ STATIONARY Dynamic | Dynamic ] | |
[ STATIONARY RoomBlock | MOVING RoomBlock ] -> [ STATIONARY RoomBlock | STATIONARY RoomBlock ] | |
[ > Dynamic | STATIONARY Dynamic ] -> [ STATIONARY Dynamic | STATIONARY Dynamic ] | |
[ STATIONARY Dynamic | > Dynamic Marker_Pushed ] -> [ STATIONARY Dynamic | STATIONARY Dynamic Marker_Pushed ] | |
[ Marker_Pushed ] -> [] | |
[ STATIONARY Character ] [ MOVING TinyCharacter ] -> [ STATIONARY Character ] [ STATIONARY TinyCharacter ] | |
UP [ > TinyDynamic_00 NO RoomBlock | WallGap ] -> [ TinyDynamic_00 | WallGap ] | |
UP [ > TinyDynamic_40 NO RoomBlock | WallGap ] -> [ TinyDynamic_40 | WallGap ] | |
DOWN [ > TinyDynamic_04 NO RoomBlock | WallGap ] -> [ TinyDynamic_04 | WallGap ] | |
DOWN [ > TinyDynamic_44 NO RoomBlock | WallGap ] -> [ TinyDynamic_44 | WallGap ] | |
LEFT [ > TinyDynamic_10 NO RoomBlock WallGap ] -> [ TinyDynamic_10 WallGap ] | |
LEFT [ > TinyDynamic_11 NO RoomBlock WallGap ] -> [ TinyDynamic_11 WallGap ] | |
LEFT [ > TinyDynamic_12 NO RoomBlock WallGap ] -> [ TinyDynamic_12 WallGap ] | |
LEFT [ > TinyDynamic_13 NO RoomBlock WallGap ] -> [ TinyDynamic_13 WallGap ] | |
LEFT [ > TinyDynamic_14 NO RoomBlock WallGap ] -> [ TinyDynamic_14 WallGap ] | |
RIGHT [ > TinyDynamic_30 NO RoomBlock WallGap ] -> [ TinyDynamic_30 WallGap ] | |
RIGHT [ > TinyDynamic_31 NO RoomBlock WallGap ] -> [ TinyDynamic_31 WallGap ] | |
RIGHT [ > TinyDynamic_32 NO RoomBlock WallGap ] -> [ TinyDynamic_32 WallGap ] | |
RIGHT [ > TinyDynamic_33 NO RoomBlock WallGap ] -> [ TinyDynamic_33 WallGap ] | |
RIGHT [ > TinyDynamic_34 NO RoomBlock WallGap ] -> [ TinyDynamic_34 WallGap ] | |
UP [ > TinyDynamic_00 NO RoomBlock | StaticToTiny ] -> [ TinyDynamic_00 | StaticToTiny ] | |
UP [ > TinyDynamic_10 NO RoomBlock | StaticToTiny ] -> [ TinyDynamic_10 | StaticToTiny ] | |
UP [ > TinyDynamic_20 NO RoomBlock | StaticToTiny ] -> [ TinyDynamic_20 | StaticToTiny ] | |
UP [ > TinyDynamic_30 NO RoomBlock | StaticToTiny ] -> [ TinyDynamic_30 | StaticToTiny ] | |
UP [ > TinyDynamic_40 NO RoomBlock | StaticToTiny ] -> [ TinyDynamic_40 | StaticToTiny ] | |
RIGHT [ > TinyDynamic_40 NO RoomBlock | StaticToTiny ] -> [ TinyDynamic_40 | StaticToTiny ] | |
RIGHT [ > TinyDynamic_41 NO RoomBlock | StaticToTiny ] -> [ TinyDynamic_41 | StaticToTiny ] | |
RIGHT [ > TinyDynamic_42 NO RoomBlock | StaticToTiny ] -> [ TinyDynamic_42 | StaticToTiny ] | |
RIGHT [ > TinyDynamic_43 NO RoomBlock | StaticToTiny ] -> [ TinyDynamic_43 | StaticToTiny ] | |
RIGHT [ > TinyDynamic_44 NO RoomBlock | StaticToTiny ] -> [ TinyDynamic_44 | StaticToTiny ] | |
DOWN [ > TinyDynamic_04 NO RoomBlock | StaticToTiny ] -> [ TinyDynamic_04 | StaticToTiny ] | |
DOWN [ > TinyDynamic_14 NO RoomBlock | StaticToTiny ] -> [ TinyDynamic_14 | StaticToTiny ] | |
DOWN [ > TinyDynamic_24 NO RoomBlock | StaticToTiny ] -> [ TinyDynamic_24 | StaticToTiny ] | |
DOWN [ > TinyDynamic_34 NO RoomBlock | StaticToTiny ] -> [ TinyDynamic_34 | StaticToTiny ] | |
DOWN [ > TinyDynamic_44 NO RoomBlock | StaticToTiny ] -> [ TinyDynamic_44 | StaticToTiny ] | |
LEFT [ > TinyDynamic_00 NO RoomBlock | StaticToTiny ] -> [ TinyDynamic_00 | StaticToTiny ] | |
LEFT [ > TinyDynamic_01 NO RoomBlock | StaticToTiny ] -> [ TinyDynamic_01 | StaticToTiny ] | |
LEFT [ > TinyDynamic_02 NO RoomBlock | StaticToTiny ] -> [ TinyDynamic_02 | StaticToTiny ] | |
LEFT [ > TinyDynamic_03 NO RoomBlock | StaticToTiny ] -> [ TinyDynamic_03 | StaticToTiny ] | |
LEFT [ > TinyDynamic_04 NO RoomBlock | StaticToTiny ] -> [ TinyDynamic_04 | StaticToTiny ] | |
STARTLOOP | |
UP [ > TinyDynamic_00 | STATIONARY TinyBlock_04 ] -> [ STATIONARY TinyDynamic_00 | TinyBlock_04 ] | |
UP [ > TinyDynamic_01 STATIONARY TinyBlock_00 ] -> [ STATIONARY TinyDynamic_01 TinyBlock_00 ] | |
UP [ > TinyDynamic_02 STATIONARY TinyBlock_01 ] -> [ STATIONARY TinyDynamic_02 TinyBlock_01 ] | |
UP [ > TinyDynamic_03 STATIONARY TinyBlock_02 ] -> [ STATIONARY TinyDynamic_03 TinyBlock_02 ] | |
UP [ > TinyDynamic_04 STATIONARY TinyBlock_03 ] -> [ STATIONARY TinyDynamic_04 TinyBlock_03 ] | |
UP [ > TinyDynamic_10 | STATIONARY TinyBlock_14 ] -> [ STATIONARY TinyDynamic_10 | TinyBlock_14 ] | |
UP [ > TinyDynamic_11 STATIONARY TinyBlock_10 ] -> [ STATIONARY TinyDynamic_11 TinyBlock_10 ] | |
UP [ > TinyDynamic_12 STATIONARY TinyBlock_11 ] -> [ STATIONARY TinyDynamic_12 TinyBlock_11 ] | |
UP [ > TinyDynamic_13 STATIONARY TinyBlock_12 ] -> [ STATIONARY TinyDynamic_13 TinyBlock_12 ] | |
UP [ > TinyDynamic_14 STATIONARY TinyBlock_13 ] -> [ STATIONARY TinyDynamic_14 TinyBlock_13 ] | |
UP [ > TinyDynamic_20 | STATIONARY TinyBlock_24 ] -> [ STATIONARY TinyDynamic_20 | TinyBlock_24 ] | |
UP [ > TinyDynamic_21 STATIONARY TinyBlock_20 ] -> [ STATIONARY TinyDynamic_21 TinyBlock_20 ] | |
UP [ > TinyDynamic_22 STATIONARY TinyBlock_21 ] -> [ STATIONARY TinyDynamic_22 TinyBlock_21 ] | |
UP [ > TinyDynamic_23 STATIONARY TinyBlock_22 ] -> [ STATIONARY TinyDynamic_23 TinyBlock_22 ] | |
UP [ > TinyDynamic_24 STATIONARY TinyBlock_23 ] -> [ STATIONARY TinyDynamic_24 TinyBlock_23 ] | |
UP [ > TinyDynamic_30 | STATIONARY TinyBlock_34 ] -> [ STATIONARY TinyDynamic_30 | TinyBlock_34 ] | |
UP [ > TinyDynamic_31 STATIONARY TinyBlock_30 ] -> [ STATIONARY TinyDynamic_31 TinyBlock_30 ] | |
UP [ > TinyDynamic_32 STATIONARY TinyBlock_31 ] -> [ STATIONARY TinyDynamic_32 TinyBlock_31 ] | |
UP [ > TinyDynamic_33 STATIONARY TinyBlock_32 ] -> [ STATIONARY TinyDynamic_33 TinyBlock_32 ] | |
UP [ > TinyDynamic_34 STATIONARY TinyBlock_33 ] -> [ STATIONARY TinyDynamic_34 TinyBlock_33 ] | |
UP [ > TinyDynamic_40 | STATIONARY TinyBlock_44 ] -> [ STATIONARY TinyDynamic_40 | TinyBlock_44 ] | |
UP [ > TinyDynamic_41 STATIONARY TinyBlock_40 ] -> [ STATIONARY TinyDynamic_41 TinyBlock_40 ] | |
UP [ > TinyDynamic_42 STATIONARY TinyBlock_41 ] -> [ STATIONARY TinyDynamic_42 TinyBlock_41 ] | |
UP [ > TinyDynamic_43 STATIONARY TinyBlock_42 ] -> [ STATIONARY TinyDynamic_43 TinyBlock_42 ] | |
UP [ > TinyDynamic_44 STATIONARY TinyBlock_43 ] -> [ STATIONARY TinyDynamic_44 TinyBlock_43 ] | |
RIGHT [ > TinyDynamic_00 STATIONARY TinyBlock_10 ] -> [ STATIONARY TinyDynamic_00 TinyBlock_10 ] | |
RIGHT [ > TinyDynamic_10 STATIONARY TinyBlock_20 ] -> [ STATIONARY TinyDynamic_10 TinyBlock_20 ] | |
RIGHT [ > TinyDynamic_20 STATIONARY TinyBlock_30 ] -> [ STATIONARY TinyDynamic_20 TinyBlock_30 ] | |
RIGHT [ > TinyDynamic_30 STATIONARY TinyBlock_40 ] -> [ STATIONARY TinyDynamic_30 TinyBlock_40 ] | |
RIGHT [ > TinyDynamic_40 | STATIONARY TinyBlock_00 ] -> [ STATIONARY TinyDynamic_40 | TinyBlock_00 ] | |
RIGHT [ > TinyDynamic_01 STATIONARY TinyBlock_11 ] -> [ STATIONARY TinyDynamic_01 TinyBlock_11 ] | |
RIGHT [ > TinyDynamic_11 STATIONARY TinyBlock_21 ] -> [ STATIONARY TinyDynamic_11 TinyBlock_21 ] | |
RIGHT [ > TinyDynamic_21 STATIONARY TinyBlock_31 ] -> [ STATIONARY TinyDynamic_21 TinyBlock_31 ] | |
RIGHT [ > TinyDynamic_31 STATIONARY TinyBlock_41 ] -> [ STATIONARY TinyDynamic_31 TinyBlock_41 ] | |
RIGHT [ > TinyDynamic_41 | STATIONARY TinyBlock_01 ] -> [ STATIONARY TinyDynamic_41 | TinyBlock_01 ] | |
RIGHT [ > TinyDynamic_02 STATIONARY TinyBlock_12 ] -> [ STATIONARY TinyDynamic_02 TinyBlock_12 ] | |
RIGHT [ > TinyDynamic_12 STATIONARY TinyBlock_22 ] -> [ STATIONARY TinyDynamic_12 TinyBlock_22] | |
RIGHT [ > TinyDynamic_22 STATIONARY TinyBlock_32 ] -> [ STATIONARY TinyDynamic_22 TinyBlock_32 ] | |
RIGHT [ > TinyDynamic_32 STATIONARY TinyBlock_42 ] -> [ STATIONARY TinyDynamic_32 TinyBlock_42 ] | |
RIGHT [ > TinyDynamic_42 | STATIONARY TinyBlock_02 ] -> [ STATIONARY TinyDynamic_42 | TinyBlock_02 ] | |
RIGHT [ > TinyDynamic_03 STATIONARY TinyBlock_13 ] -> [ STATIONARY TinyDynamic_03 TinyBlock_13 ] | |
RIGHT [ > TinyDynamic_13 STATIONARY TinyBlock_23 ] -> [ STATIONARY TinyDynamic_13 TinyBlock_23 ] | |
RIGHT [ > TinyDynamic_23 STATIONARY TinyBlock_33 ] -> [ STATIONARY TinyDynamic_23 TinyBlock_33 ] | |
RIGHT [ > TinyDynamic_33 STATIONARY TinyBlock_43 ] -> [ STATIONARY TinyDynamic_33 TinyBlock_43 ] | |
RIGHT [ > TinyDynamic_43 | STATIONARY TinyBlock_03 ] -> [ STATIONARY TinyDynamic_43 | TinyBlock_03 ] | |
RIGHT [ > TinyDynamic_04 STATIONARY TinyBlock_14 ] -> [ STATIONARY TinyDynamic_04 TinyBlock_14 ] | |
RIGHT [ > TinyDynamic_14 STATIONARY TinyBlock_24 ] -> [ STATIONARY TinyDynamic_14 TinyBlock_24 ] | |
RIGHT [ > TinyDynamic_24 STATIONARY TinyBlock_34 ] -> [ STATIONARY TinyDynamic_24 TinyBlock_34 ] | |
RIGHT [ > TinyDynamic_34 STATIONARY TinyBlock_44 ] -> [ STATIONARY TinyDynamic_34 TinyBlock_44 ] | |
RIGHT [ > TinyDynamic_44 | STATIONARY TinyBlock_04 ] -> [ STATIONARY TinyDynamic_44 | TinyBlock_04 ] | |
DOWN [ > TinyDynamic_00 STATIONARY TinyBlock_01 ] -> [ STATIONARY TinyDynamic_00 TinyBlock_01 ] | |
DOWN [ > TinyDynamic_01 STATIONARY TinyBlock_02 ] -> [ STATIONARY TinyDynamic_01 TinyBlock_02 ] | |
DOWN [ > TinyDynamic_02 STATIONARY TinyBlock_03 ] -> [ STATIONARY TinyDynamic_02 TinyBlock_03 ] | |
DOWN [ > TinyDynamic_03 STATIONARY TinyBlock_04 ] -> [ STATIONARY TinyDynamic_03 TinyBlock_04 ] | |
DOWN [ > TinyDynamic_04 | STATIONARY TinyBlock_00 ] -> [ STATIONARY TinyDynamic_04 | TinyBlock_00 ] | |
DOWN [ > TinyDynamic_10 STATIONARY TinyBlock_11 ] -> [ STATIONARY TinyDynamic_10 TinyBlock_11 ] | |
DOWN [ > TinyDynamic_11 STATIONARY TinyBlock_12 ] -> [ STATIONARY TinyDynamic_11 TinyBlock_12 ] | |
DOWN [ > TinyDynamic_12 STATIONARY TinyBlock_13 ] -> [ STATIONARY TinyDynamic_12 TinyBlock_13 ] | |
DOWN [ > TinyDynamic_13 STATIONARY TinyBlock_14 ] -> [ STATIONARY TinyDynamic_13 TinyBlock_14 ] | |
DOWN [ > TinyDynamic_14 | STATIONARY TinyBlock_10 ] -> [ STATIONARY TinyDynamic_14 | TinyBlock_10 ] | |
DOWN [ > TinyDynamic_20 STATIONARY TinyBlock_21 ] -> [ STATIONARY TinyDynamic_20 TinyBlock_21 ] | |
DOWN [ > TinyDynamic_21 STATIONARY TinyBlock_22 ] -> [ STATIONARY TinyDynamic_21 TinyBlock_22 ] | |
DOWN [ > TinyDynamic_22 STATIONARY TinyBlock_23 ] -> [ STATIONARY TinyDynamic_22 TinyBlock_23 ] | |
DOWN [ > TinyDynamic_23 STATIONARY TinyBlock_24 ] -> [ STATIONARY TinyDynamic_23 TinyBlock_24 ] | |
DOWN [ > TinyDynamic_24 | STATIONARY TinyBlock_20 ] -> [ STATIONARY TinyDynamic_24 | TinyBlock_20 ] | |
DOWN [ > TinyDynamic_30 STATIONARY TinyBlock_31 ] -> [ STATIONARY TinyDynamic_30 TinyBlock_31 ] | |
DOWN [ > TinyDynamic_31 STATIONARY TinyBlock_32 ] -> [ STATIONARY TinyDynamic_31 TinyBlock_32 ] | |
DOWN [ > TinyDynamic_32 STATIONARY TinyBlock_33 ] -> [ STATIONARY TinyDynamic_32 TinyBlock_33 ] | |
DOWN [ > TinyDynamic_33 STATIONARY TinyBlock_34 ] -> [ STATIONARY TinyDynamic_33 TinyBlock_34 ] | |
DOWN [ > TinyDynamic_34 | STATIONARY TinyBlock_30 ] -> [ STATIONARY TinyDynamic_34 | TinyBlock_30 ] | |
DOWN [ > TinyDynamic_40 STATIONARY TinyBlock_41 ] -> [ STATIONARY TinyDynamic_40 TinyBlock_41 ] | |
DOWN [ > TinyDynamic_41 STATIONARY TinyBlock_42 ] -> [ STATIONARY TinyDynamic_41 TinyBlock_42 ] | |
DOWN [ > TinyDynamic_42 STATIONARY TinyBlock_43 ] -> [ STATIONARY TinyDynamic_42 TinyBlock_43 ] | |
DOWN [ > TinyDynamic_43 STATIONARY TinyBlock_44 ] -> [ STATIONARY TinyDynamic_43 TinyBlock_44 ] | |
DOWN [ > TinyDynamic_44 | STATIONARY TinyBlock_40 ] -> [ STATIONARY TinyDynamic_44 | TinyBlock_40 ] | |
LEFT [ > TinyDynamic_00 | STATIONARY TinyBlock_40 ] -> [ STATIONARY TinyDynamic_00 | TinyBlock_40 ] | |
LEFT [ > TinyDynamic_40 STATIONARY TinyBlock_30 ] -> [ STATIONARY TinyDynamic_40 TinyBlock_30 ] | |
LEFT [ > TinyDynamic_30 STATIONARY TinyBlock_20 ] -> [ STATIONARY TinyDynamic_30 TinyBlock_20 ] | |
LEFT [ > TinyDynamic_20 STATIONARY TinyBlock_10 ] -> [ STATIONARY TinyDynamic_20 TinyBlock_10 ] | |
LEFT [ > TinyDynamic_10 STATIONARY TinyBlock_00 ] -> [ STATIONARY TinyDynamic_10 TinyBlock_00 ] | |
LEFT [ > TinyDynamic_01 | STATIONARY TinyBlock_41 ] -> [ STATIONARY TinyDynamic_01 | TinyBlock_41 ] | |
LEFT [ > TinyDynamic_41 STATIONARY TinyBlock_31 ] -> [ STATIONARY TinyDynamic_41 TinyBlock_31 ] | |
LEFT [ > TinyDynamic_31 STATIONARY TinyBlock_21 ] -> [ STATIONARY TinyDynamic_31 TinyBlock_21 ] | |
LEFT [ > TinyDynamic_21 STATIONARY TinyBlock_11 ] -> [ STATIONARY TinyDynamic_21 TinyBlock_11 ] | |
LEFT [ > TinyDynamic_11 STATIONARY TinyBlock_01 ] -> [ STATIONARY TinyDynamic_11 TinyBlock_01 ] | |
LEFT [ > TinyDynamic_02 | STATIONARY TinyBlock_42 ] -> [ STATIONARY TinyDynamic_02 | TinyBlock_42 ] | |
LEFT [ > TinyDynamic_42 STATIONARY TinyBlock_32 ] -> [ STATIONARY TinyDynamic_42 TinyBlock_32 ] | |
LEFT [ > TinyDynamic_32 STATIONARY TinyBlock_22 ] -> [ STATIONARY TinyDynamic_32 TinyBlock_22 ] | |
LEFT [ > TinyDynamic_22 STATIONARY TinyBlock_12 ] -> [ STATIONARY TinyDynamic_22 TinyBlock_12 ] | |
LEFT [ > TinyDynamic_12 STATIONARY TinyBlock_02 ] -> [ STATIONARY TinyDynamic_12 TinyBlock_02 ] | |
LEFT [ > TinyDynamic_03 | STATIONARY TinyBlock_43 ] -> [ STATIONARY TinyDynamic_03 | TinyBlock_43 ] | |
LEFT [ > TinyDynamic_43 STATIONARY TinyBlock_33 ] -> [ STATIONARY TinyDynamic_43 TinyBlock_33 ] | |
LEFT [ > TinyDynamic_33 STATIONARY TinyBlock_23 ] -> [ STATIONARY TinyDynamic_33 TinyBlock_23 ] | |
LEFT [ > TinyDynamic_23 STATIONARY TinyBlock_13 ] -> [ STATIONARY TinyDynamic_23 TinyBlock_13 ] | |
LEFT [ > TinyDynamic_13 STATIONARY TinyBlock_03 ] -> [ STATIONARY TinyDynamic_13 TinyBlock_03 ] | |
LEFT [ > TinyDynamic_04 | STATIONARY TinyBlock_44 ] -> [ STATIONARY TinyDynamic_04 | TinyBlock_44 ] | |
LEFT [ > TinyDynamic_44 STATIONARY TinyBlock_34 ] -> [ STATIONARY TinyDynamic_44 TinyBlock_34 ] | |
LEFT [ > TinyDynamic_34 STATIONARY TinyBlock_24 ] -> [ STATIONARY TinyDynamic_34 TinyBlock_24 ] | |
LEFT [ > TinyDynamic_24 STATIONARY TinyBlock_14 ] -> [ STATIONARY TinyDynamic_24 TinyBlock_14 ] | |
LEFT [ > TinyDynamic_14 STATIONARY TinyBlock_04 ] -> [ STATIONARY TinyDynamic_14 TinyBlock_04 ] | |
ENDLOOP | |
(Make tiny movement happen) | |
UP [ > TinyCharacter_04 ] -> [ TinyCharacter_03 ] | |
UP [ > TinyCharacter_03 ] -> [ TinyCharacter_02 ] | |
UP [ > TinyCharacter_02 ] -> [ TinyCharacter_01 ] | |
UP [ > TinyCharacter_01 ] -> [ TinyCharacter_00 ] | |
UP [ > TinyCharacter_00 | ] -> [ | TinyCharacter_04 ] | |
UP [ > TinyCharacter_14 ] -> [ TinyCharacter_13 ] | |
UP [ > TinyCharacter_13 ] -> [ TinyCharacter_12 ] | |
UP [ > TinyCharacter_12 ] -> [ TinyCharacter_11 ] | |
UP [ > TinyCharacter_11 ] -> [ TinyCharacter_10 ] | |
UP [ > TinyCharacter_10 | ] -> [ | TinyCharacter_14 ] | |
UP [ > TinyCharacter_24 ] -> [ TinyCharacter_23 ] | |
UP [ > TinyCharacter_23 ] -> [ TinyCharacter_22 ] | |
UP [ > TinyCharacter_22 ] -> [ TinyCharacter_21 ] | |
UP [ > TinyCharacter_21 ] -> [ TinyCharacter_20 ] | |
UP [ > TinyCharacter_20 | ] -> [ | TinyCharacter_24 ] | |
UP [ > TinyCharacter_34 ] -> [ TinyCharacter_33 ] | |
UP [ > TinyCharacter_33 ] -> [ TinyCharacter_32 ] | |
UP [ > TinyCharacter_32 ] -> [ TinyCharacter_31 ] | |
UP [ > TinyCharacter_31 ] -> [ TinyCharacter_30 ] | |
UP [ > TinyCharacter_30 | ] -> [ | TinyCharacter_34 ] | |
UP [ > TinyCharacter_44 ] -> [ TinyCharacter_43 ] | |
UP [ > TinyCharacter_43 ] -> [ TinyCharacter_42 ] | |
UP [ > TinyCharacter_42 ] -> [ TinyCharacter_41 ] | |
UP [ > TinyCharacter_41 ] -> [ TinyCharacter_40 ] | |
UP [ > TinyCharacter_40 | ] -> [ | TinyCharacter_44 ] | |
RIGHT [ > TinyCharacter_00 ] -> [ TinyCharacter_10 ] | |
RIGHT [ > TinyCharacter_10 ] -> [ TinyCharacter_20 ] | |
RIGHT [ > TinyCharacter_20 ] -> [ TinyCharacter_30 ] | |
RIGHT [ > TinyCharacter_30 ] -> [ TinyCharacter_40 ] | |
RIGHT [ > TinyCharacter_40 | ] -> [ | TinyCharacter_00 ] | |
RIGHT [ > TinyCharacter_01 ] -> [ TinyCharacter_11 ] | |
RIGHT [ > TinyCharacter_11 ] -> [ TinyCharacter_21 ] | |
RIGHT [ > TinyCharacter_21 ] -> [ TinyCharacter_31 ] | |
RIGHT [ > TinyCharacter_31 ] -> [ TinyCharacter_41 ] | |
RIGHT [ > TinyCharacter_41 | ] -> [ | TinyCharacter_01 ] | |
RIGHT [ > TinyCharacter_02 ] -> [ TinyCharacter_12 ] | |
RIGHT [ > TinyCharacter_12 ] -> [ TinyCharacter_22 ] | |
RIGHT [ > TinyCharacter_22 ] -> [ TinyCharacter_32 ] | |
RIGHT [ > TinyCharacter_32 ] -> [ TinyCharacter_42 ] | |
RIGHT [ > TinyCharacter_42 | ] -> [ | TinyCharacter_02 ] | |
RIGHT [ > TinyCharacter_03 ] -> [ TinyCharacter_13 ] | |
RIGHT [ > TinyCharacter_13 ] -> [ TinyCharacter_23 ] | |
RIGHT [ > TinyCharacter_23 ] -> [ TinyCharacter_33 ] | |
RIGHT [ > TinyCharacter_33 ] -> [ TinyCharacter_43 ] | |
RIGHT [ > TinyCharacter_43 | ] -> [ | TinyCharacter_03 ] | |
RIGHT [ > TinyCharacter_04 ] -> [ TinyCharacter_14 ] | |
RIGHT [ > TinyCharacter_14 ] -> [ TinyCharacter_24 ] | |
RIGHT [ > TinyCharacter_24 ] -> [ TinyCharacter_34 ] | |
RIGHT [ > TinyCharacter_34 ] -> [ TinyCharacter_44 ] | |
RIGHT [ > TinyCharacter_44 | ] -> [ | TinyCharacter_04 ] | |
DOWN [ > TinyCharacter_00 ] -> [ TinyCharacter_01 ] | |
DOWN [ > TinyCharacter_01 ] -> [ TinyCharacter_02 ] | |
DOWN [ > TinyCharacter_02 ] -> [ TinyCharacter_03 ] | |
DOWN [ > TinyCharacter_03 ] -> [ TinyCharacter_04 ] | |
DOWN [ > TinyCharacter_04 | ] -> [ | TinyCharacter_00 ] | |
DOWN [ > TinyCharacter_10 ] -> [ TinyCharacter_11 ] | |
DOWN [ > TinyCharacter_11 ] -> [ TinyCharacter_12 ] | |
DOWN [ > TinyCharacter_12 ] -> [ TinyCharacter_13 ] | |
DOWN [ > TinyCharacter_13 ] -> [ TinyCharacter_14 ] | |
DOWN [ > TinyCharacter_14 | ] -> [ | TinyCharacter_10 ] | |
DOWN [ > TinyCharacter_20 ] -> [ TinyCharacter_21 ] | |
DOWN [ > TinyCharacter_21 ] -> [ TinyCharacter_22 ] | |
DOWN [ > TinyCharacter_22 ] -> [ TinyCharacter_23 ] | |
DOWN [ > TinyCharacter_23 ] -> [ TinyCharacter_24 ] | |
DOWN [ > TinyCharacter_24 | ] -> [ | TinyCharacter_20 ] | |
DOWN [ > TinyCharacter_30 ] -> [ TinyCharacter_31 ] | |
DOWN [ > TinyCharacter_31 ] -> [ TinyCharacter_32 ] | |
DOWN [ > TinyCharacter_32 ] -> [ TinyCharacter_33 ] | |
DOWN [ > TinyCharacter_33 ] -> [ TinyCharacter_34 ] | |
DOWN [ > TinyCharacter_34 | ] -> [ | TinyCharacter_30 ] | |
DOWN [ > TinyCharacter_40 ] -> [ TinyCharacter_41 ] | |
DOWN [ > TinyCharacter_41 ] -> [ TinyCharacter_42 ] | |
DOWN [ > TinyCharacter_42 ] -> [ TinyCharacter_43 ] | |
DOWN [ > TinyCharacter_43 ] -> [ TinyCharacter_44 ] | |
DOWN [ > TinyCharacter_44 | ] -> [ | TinyCharacter_40 ] | |
LEFT [ > TinyCharacter_40 ] -> [ TinyCharacter_30 ] | |
LEFT [ > TinyCharacter_30 ] -> [ TinyCharacter_20 ] | |
LEFT [ > TinyCharacter_20 ] -> [ TinyCharacter_10 ] | |
LEFT [ > TinyCharacter_10 ] -> [ TinyCharacter_00 ] | |
LEFT [ > TinyCharacter_00 | ] -> [ | TinyCharacter_40 ] | |
LEFT [ > TinyCharacter_41 ] -> [ TinyCharacter_31 ] | |
LEFT [ > TinyCharacter_31 ] -> [ TinyCharacter_21 ] | |
LEFT [ > TinyCharacter_21 ] -> [ TinyCharacter_11 ] | |
LEFT [ > TinyCharacter_11 ] -> [ TinyCharacter_01 ] | |
LEFT [ > TinyCharacter_01 | ] -> [ | TinyCharacter_41 ] | |
LEFT [ > TinyCharacter_42 ] -> [ TinyCharacter_32 ] | |
LEFT [ > TinyCharacter_32 ] -> [ TinyCharacter_22 ] | |
LEFT [ > TinyCharacter_22 ] -> [ TinyCharacter_12 ] | |
LEFT [ > TinyCharacter_12 ] -> [ TinyCharacter_02 ] | |
LEFT [ > TinyCharacter_02 | ] -> [ | TinyCharacter_42 ] | |
LEFT [ > TinyCharacter_43 ] -> [ TinyCharacter_33 ] | |
LEFT [ > TinyCharacter_33 ] -> [ TinyCharacter_23 ] | |
LEFT [ > TinyCharacter_23 ] -> [ TinyCharacter_13 ] | |
LEFT [ > TinyCharacter_13 ] -> [ TinyCharacter_03 ] | |
LEFT [ > TinyCharacter_03 | ] -> [ | TinyCharacter_43 ] | |
LEFT [ > TinyCharacter_44 ] -> [ TinyCharacter_34 ] | |
LEFT [ > TinyCharacter_34 ] -> [ TinyCharacter_24 ] | |
LEFT [ > TinyCharacter_24 ] -> [ TinyCharacter_14 ] | |
LEFT [ > TinyCharacter_14 ] -> [ TinyCharacter_04 ] | |
LEFT [ > TinyCharacter_04 | ] -> [ | TinyCharacter_44 ] | |
STARTLOOP | |
UP [ > TinyBlock_04 NO TinyBlock_03 ] -> [ TinyBlock_03 ] | |
UP [ > TinyBlock_03 NO TinyBlock_02 ] -> [ TinyBlock_02 ] | |
UP [ > TinyBlock_02 NO TinyBlock_01 ] -> [ TinyBlock_01 ] | |
UP [ > TinyBlock_01 NO TinyBlock_00 ] -> [ TinyBlock_00 ] | |
UP [ > TinyBlock_00 | NO TinyBlock_04 ] -> [ | TinyBlock_04 ] | |
UP [ > TinyBlock_14 NO TinyBlock_13 ] -> [ TinyBlock_13 ] | |
UP [ > TinyBlock_13 NO TinyBlock_12 ] -> [ TinyBlock_12 ] | |
UP [ > TinyBlock_12 NO TinyBlock_11 ] -> [ TinyBlock_11 ] | |
UP [ > TinyBlock_11 NO TinyBlock_10 ] -> [ TinyBlock_10 ] | |
UP [ > TinyBlock_10 | NO TinyBlock_14 ] -> [ | TinyBlock_14 ] | |
UP [ > TinyBlock_24 NO TinyBlock_23 ] -> [ TinyBlock_23 ] | |
UP [ > TinyBlock_23 NO TinyBlock_22 ] -> [ TinyBlock_22 ] | |
UP [ > TinyBlock_22 NO TinyBlock_21 ] -> [ TinyBlock_21 ] | |
UP [ > TinyBlock_21 NO TinyBlock_20 ] -> [ TinyBlock_20 ] | |
UP [ > TinyBlock_20 | NO TinyBlock_24 ] -> [ | TinyBlock_24 ] | |
UP [ > TinyBlock_34 NO TinyBlock_33 ] -> [ TinyBlock_33 ] | |
UP [ > TinyBlock_33 NO TinyBlock_32 ] -> [ TinyBlock_32 ] | |
UP [ > TinyBlock_32 NO TinyBlock_31 ] -> [ TinyBlock_31 ] | |
UP [ > TinyBlock_31 NO TinyBlock_30 ] -> [ TinyBlock_30 ] | |
UP [ > TinyBlock_30 | NO TinyBlock_34 ] -> [ | TinyBlock_34 ] | |
UP [ > TinyBlock_44 NO TinyBlock_43 ] -> [ TinyBlock_43 ] | |
UP [ > TinyBlock_43 NO TinyBlock_42 ] -> [ TinyBlock_42 ] | |
UP [ > TinyBlock_42 NO TinyBlock_41 ] -> [ TinyBlock_41 ] | |
UP [ > TinyBlock_41 NO TinyBlock_40 ] -> [ TinyBlock_40 ] | |
UP [ > TinyBlock_40 | NO TinyBlock_44 ] -> [ | TinyBlock_44 ] | |
RIGHT [ > TinyBlock_00 NO TinyBlock_10 ] -> [ TinyBlock_10 ] | |
RIGHT [ > TinyBlock_10 NO TinyBlock_20 ] -> [ TinyBlock_20 ] | |
RIGHT [ > TinyBlock_20 NO TinyBlock_30 ] -> [ TinyBlock_30 ] | |
RIGHT [ > TinyBlock_30 NO TinyBlock_40 ] -> [ TinyBlock_40 ] | |
RIGHT [ > TinyBlock_40 | NO TinyBlock_00 ] -> [ | TinyBlock_00 ] | |
RIGHT [ > TinyBlock_01 NO TinyBlock_11 ] -> [ TinyBlock_11 ] | |
RIGHT [ > TinyBlock_11 NO TinyBlock_21 ] -> [ TinyBlock_21 ] | |
RIGHT [ > TinyBlock_21 NO TinyBlock_31 ] -> [ TinyBlock_31 ] | |
RIGHT [ > TinyBlock_31 NO TinyBlock_41 ] -> [ TinyBlock_41 ] | |
RIGHT [ > TinyBlock_41 | NO TinyBlock_01 ] -> [ | TinyBlock_01 ] | |
RIGHT [ > TinyBlock_02 NO TinyBlock_12 ] -> [ TinyBlock_12 ] | |
RIGHT [ > TinyBlock_12 NO TinyBlock_22 ] -> [ TinyBlock_22 ] | |
RIGHT [ > TinyBlock_22 NO TinyBlock_32 ] -> [ TinyBlock_32 ] | |
RIGHT [ > TinyBlock_32 NO TinyBlock_42 ] -> [ TinyBlock_42 ] | |
RIGHT [ > TinyBlock_42 | NO TinyBlock_02 ] -> [ | TinyBlock_02 ] | |
RIGHT [ > TinyBlock_03 NO TinyBlock_13 ] -> [ TinyBlock_13 ] | |
RIGHT [ > TinyBlock_13 NO TinyBlock_23 ] -> [ TinyBlock_23 ] | |
RIGHT [ > TinyBlock_23 NO TinyBlock_33 ] -> [ TinyBlock_33 ] | |
RIGHT [ > TinyBlock_33 NO TinyBlock_43 ] -> [ TinyBlock_43 ] | |
RIGHT [ > TinyBlock_43 | NO TinyBlock_03 ] -> [ | TinyBlock_03 ] | |
RIGHT [ > TinyBlock_04 NO TinyBlock_14 ] -> [ TinyBlock_14 ] | |
RIGHT [ > TinyBlock_14 NO TinyBlock_24 ] -> [ TinyBlock_24 ] | |
RIGHT [ > TinyBlock_24 NO TinyBlock_34 ] -> [ TinyBlock_34 ] | |
RIGHT [ > TinyBlock_34 NO TinyBlock_44 ] -> [ TinyBlock_44 ] | |
RIGHT [ > TinyBlock_44 | NO TinyBlock_04 ] -> [ | TinyBlock_04 ] | |
DOWN [ > TinyBlock_00 NO TinyBlock_01 ] -> [ TinyBlock_01 ] | |
DOWN [ > TinyBlock_01 NO TinyBlock_02 ] -> [ TinyBlock_02 ] | |
DOWN [ > TinyBlock_02 NO TinyBlock_03 ] -> [ TinyBlock_03 ] | |
DOWN [ > TinyBlock_03 NO TinyBlock_04 ] -> [ TinyBlock_04 ] | |
DOWN [ > TinyBlock_04 | NO TinyBlock_00 ] -> [ | TinyBlock_00 ] | |
DOWN [ > TinyBlock_10 NO TinyBlock_11 ] -> [ TinyBlock_11 ] | |
DOWN [ > TinyBlock_11 NO TinyBlock_12 ] -> [ TinyBlock_12 ] | |
DOWN [ > TinyBlock_12 NO TinyBlock_13 ] -> [ TinyBlock_13 ] | |
DOWN [ > TinyBlock_13 NO TinyBlock_14 ] -> [ TinyBlock_14 ] | |
DOWN [ > TinyBlock_14 | NO TinyBlock_10 ] -> [ | TinyBlock_10 ] | |
DOWN [ > TinyBlock_20 NO TinyBlock_21 ] -> [ TinyBlock_21 ] | |
DOWN [ > TinyBlock_21 NO TinyBlock_22 ] -> [ TinyBlock_22 ] | |
DOWN [ > TinyBlock_22 NO TinyBlock_23 ] -> [ TinyBlock_23 ] | |
DOWN [ > TinyBlock_23 NO TinyBlock_24 ] -> [ TinyBlock_24 ] | |
DOWN [ > TinyBlock_24 | NO TinyBlock_20 ] -> [ | TinyBlock_20 ] | |
DOWN [ > TinyBlock_30 NO TinyBlock_31 ] -> [ TinyBlock_31 ] | |
DOWN [ > TinyBlock_31 NO TinyBlock_32 ] -> [ TinyBlock_32 ] | |
DOWN [ > TinyBlock_32 NO TinyBlock_33 ] -> [ TinyBlock_33 ] | |
DOWN [ > TinyBlock_33 NO TinyBlock_34 ] -> [ TinyBlock_34 ] | |
DOWN [ > TinyBlock_34 | NO TinyBlock_30 ] -> [ | TinyBlock_30 ] | |
DOWN [ > TinyBlock_40 NO TinyBlock_41 ] -> [ TinyBlock_41 ] | |
DOWN [ > TinyBlock_41 NO TinyBlock_42 ] -> [ TinyBlock_42 ] | |
DOWN [ > TinyBlock_42 NO TinyBlock_43 ] -> [ TinyBlock_43 ] | |
DOWN [ > TinyBlock_43 NO TinyBlock_44 ] -> [ TinyBlock_44 ] | |
DOWN [ > TinyBlock_44 | NO TinyBlock_40 ] -> [ | TinyBlock_40 ] | |
LEFT [ > TinyBlock_40 NO TinyBlock_30 ] -> [ TinyBlock_30 ] | |
LEFT [ > TinyBlock_30 NO TinyBlock_20 ] -> [ TinyBlock_20 ] | |
LEFT [ > TinyBlock_20 NO TinyBlock_10 ] -> [ TinyBlock_10 ] | |
LEFT [ > TinyBlock_10 NO TinyBlock_00 ] -> [ TinyBlock_00 ] | |
LEFT [ > TinyBlock_00 | NO TinyBlock_40 ] -> [ | TinyBlock_40 ] | |
LEFT [ > TinyBlock_41 NO TinyBlock_31 ] -> [ TinyBlock_31 ] | |
LEFT [ > TinyBlock_31 NO TinyBlock_21 ] -> [ TinyBlock_21 ] | |
LEFT [ > TinyBlock_21 NO TinyBlock_11 ] -> [ TinyBlock_11 ] | |
LEFT [ > TinyBlock_11 NO TinyBlock_01 ] -> [ TinyBlock_01 ] | |
LEFT [ > TinyBlock_01 | NO TinyBlock_41 ] -> [ | TinyBlock_41 ] | |
LEFT [ > TinyBlock_42 NO TinyBlock_32 ] -> [ TinyBlock_32 ] | |
LEFT [ > TinyBlock_32 NO TinyBlock_22 ] -> [ TinyBlock_22 ] | |
LEFT [ > TinyBlock_22 NO TinyBlock_12 ] -> [ TinyBlock_12 ] | |
LEFT [ > TinyBlock_12 NO TinyBlock_02 ] -> [ TinyBlock_02 ] | |
LEFT [ > TinyBlock_02 | NO TinyBlock_42 ] -> [ | TinyBlock_42 ] | |
LEFT [ > TinyBlock_43 NO TinyBlock_33 ] -> [ TinyBlock_33 ] | |
LEFT [ > TinyBlock_33 NO TinyBlock_23 ] -> [ TinyBlock_23 ] | |
LEFT [ > TinyBlock_23 NO TinyBlock_13 ] -> [ TinyBlock_13 ] | |
LEFT [ > TinyBlock_13 NO TinyBlock_03 ] -> [ TinyBlock_03 ] | |
LEFT [ > TinyBlock_03 | NO TinyBlock_43 ] -> [ | TinyBlock_43 ] | |
LEFT [ > TinyBlock_44 NO TinyBlock_34 ] -> [ TinyBlock_34 ] | |
LEFT [ > TinyBlock_34 NO TinyBlock_24 ] -> [ TinyBlock_24 ] | |
LEFT [ > TinyBlock_24 NO TinyBlock_14 ] -> [ TinyBlock_14 ] | |
LEFT [ > TinyBlock_14 NO TinyBlock_04 ] -> [ TinyBlock_04 ] | |
LEFT [ > TinyBlock_04 | NO TinyBlock_44 ] -> [ | TinyBlock_44 ] | |
ENDLOOP | |
[ MOVING TinyCharacter ] -> [ STATIONARY TinyCharacter ] | |
[ > RoomBlock Transfer ] -> [ > RoomBlock > Transfer ] again | |
[ > RoomBlock Marker_Window ] -> [ > RoomBlock > Marker_Window ] | |
[ > Block Cable_Wall ] -> [ > Block > Cable_Wall ] again | |
(Cut power where cables have been broken) | |
[ > Cable_Wall Power_Above ] [ Player ] -> [ > Cable_Wall > Power_Above ] [ Player Marker_Checker_Above ] | |
[ > RoomBlock Transfer Power_Above ] [ Player ] -> [ > RoomBlock Transfer > Power_Above ] [ Player Marker_Checker_Above ] | |
[ Player Marker_Checker_Above ] [ Source ] -> [ Player Marker_Checker_Above ] [ Source Marker_Checker_Above ] again | |
[ Clear ] -> [] | |
UP [ NO Static | ClearNotStatic_Top ] -> [|] | |
[ WindowBig ] -> [] | |
LATE UP [ NO Cable_Wall_U | Render_CablePowered_Wall_U_Top ] -> [|] | |
LATE UP [ NO Cable_Wall_R | Render_CablePowered_Wall_R_Top ] -> [|] | |
LATE UP [ NO Cable_Wall_D Render_CablePowered_Wall_D | Render_CablePowered_Wall_D_Top ] -> [|] | |
LATE UP [ NO Cable_Wall_L | Render_CablePowered_Wall_L_Top ] -> [|] | |
LATE UP [ Block | ] -> [ Block | Render_Block_Top ] | |
LATE UP [ Character | ] -> [ Character | Render_Character_Top ] | |
LATE UP [ WallGap | ] -> [ WallGap | Render_WallGap_Top ] | |
LATE UP [ RoomBlock | NO RoomBlock ] -> [ RoomBlock | Render_RoomBlock_Roof_Top ] | |
LATE UP [ Cable_Wall_U NO Source | ] -> [ Cable_Wall_U | Render_Cable_Wall_U_Top ] | |
LATE UP [ Cable_Wall_R NO Source | ] -> [ Cable_Wall_R | Render_Cable_Wall_R_Top ] | |
LATE UP [ Cable_Wall_D NO Source | ] -> [ Cable_Wall_D | Render_Cable_Wall_D_Top ] | |
LATE UP [ Cable_Wall_L NO Source | ] -> [ Cable_Wall_L | Render_Cable_Wall_L_Top ] | |
LATE UP [ Gate NO Power_Below NO Dynamic | ] -> [ Gate Render_GateUp | Render_GateUp_Top ] | |
LATE UP [ Source | ] -> [ Source | Render_Source_Top ] | |
LATE UP [ DecorativeWall | NO DecorativeWall ] -> [ DecorativeWall | Render_DecorativeWallSill_Top ] | |
LATE [ RoomBlock ] -> [ RoomBlock Render_RoomBlock_Roof ] | |
LATE LEFT [ Render_RoomBlock_Roof | NO Render_RoomBlock ] -> [ Render_RoomBlock_RoofLeft | ] | |
LATE RIGHT [ Render_RoomBlock_Roof | NO Render_RoomBlock ] -> [ Render_RoomBlock_RoofRight | ] | |
LATE LEFT [ Render_RoomBlock_Roof_Top | NO Render_RoomBlock_Roof_Top NO Render_RoomBlock_Roof_TopLeft ] -> [ Render_RoomBlock_Roof_TopLeft | ] | |
LATE RIGHT [ Render_RoomBlock_Roof_Top | NO Render_RoomBlock_Roof_Top NO Render_RoomBlock_Roof_TopRight ] -> [ Render_RoomBlock_Roof_TopRight | ] | |
LATE DOWN [ RoomBlock | NO RoomBlock ] -> [ RoomBlock Render_RoomBlock_Window | ] | |
LATE RIGHT [ Render_RoomBlock_Window | Render_RoomBlock_Window | Render_RoomBlock_Window | Render_RoomBlock_Window | Render_RoomBlock_Window | Render_RoomBlock_Window | Render_RoomBlock_Window ] -> [ Render_RoomBlock_Window | Render_RoomBlock_Window | Render_RoomBlock_Window | Render_RoomBlock_Door Render_RoomBlock_DoorOpen | Render_RoomBlock_Window | Render_RoomBlock_Window | Render_RoomBlock_Window7 ] | |
LATE DOWN [ Marker_DoorExit1 | Gate Render_GateUp ] [ Render_RoomBlock_Door ] -> [ Marker_DoorExit1 | Gate Render_GateUp ] [ Render_RoomBlock_DoorClosed ] | |
LATE [ Cable_Ground_U Power_Below NO Source ] -> [ Cable_Ground_U Power_Below Render_CablePowered_Ground_U ] | |
LATE [ Cable_Ground_R Power_Below NO Source ] -> [ Cable_Ground_R Power_Below Render_CablePowered_Ground_R ] | |
LATE [ Cable_Ground_D Power_Below NO Source ] -> [ Cable_Ground_D Power_Below Render_CablePowered_Ground_D ] | |
LATE [ Cable_Ground_L Power_Below NO Source ] -> [ Cable_Ground_L Power_Below Render_CablePowered_Ground_L ] | |
LATE UP [ Cable_Wall_U Power_Above NO Source | ] -> [ Cable_Wall_U Power_Above | Render_CablePowered_Wall_U_Top ] | |
LATE UP [ Cable_Wall_R Power_Above NO Source | ] -> [ Cable_Wall_R Power_Above | Render_CablePowered_Wall_R_Top ] | |
LATE UP [ Cable_Wall_D Power_Above NO Source | ] -> [ Cable_Wall_D Power_Above Render_CablePowered_Wall_D | Render_CablePowered_Wall_D_Top ] | |
LATE UP [ Cable_Wall_L Power_Above NO Source | ] -> [ Cable_Wall_L Power_Above | Render_CablePowered_Wall_L_Top ] | |
LATE UP [ LeftTransfer RoomBlock NO Power_Above | ] -> [ LeftTransfer RoomBlock | Render_RoomBlock_TransferLeft_Top ] | |
LATE UP [ LeftTransfer RoomBlock Power_Above | ] -> [ LeftTransfer RoomBlock Power_Above | Render_RoomBlock_TransferPoweredLeft_Top ] | |
LATE UP [ TopTransfer RoomBlock NO Power_Above | ] -> [ TopTransfer RoomBlock | Render_RoomBlock_TransferUp_Top ] | |
LATE UP [ NO TopTransfer RoomBlock | NO RoomBlock ] -> [ RoomBlock | Render_RoomBlock_Roof_TopFill ] | |
LATE UP [ TopTransfer RoomBlock Power_Above | ] -> [ TopTransfer RoomBlock Power_Above | Render_RoomBlock_TransferPoweredUp_Top ] | |
LATE UP [ RightTransfer RoomBlock NO Power_Above | ] -> [ RightTransfer RoomBlock | Render_RoomBlock_TransferRight_Top ] | |
LATE UP [ RightTransfer RoomBlock Power_Above | ] -> [ RightTransfer RoomBlock Power_Above | Render_RoomBlock_TransferPoweredRight_Top ] | |
LATE UP [ WallGap Cable_Wall NO Power_Above | ] -> [ WallGap Cable_Wall Render_WallGapCable | Render_WallGapCable_Top NO Render_Cable_Wall_L_Top NO Render_Cable_Wall_R_Top ] | |
LATE UP [ WallGap Cable_Wall Power_Above | ] -> [ WallGap Cable_Wall Power_Above Render_WallGapCablePowered | Render_WallGapCablePowered_Top NO Render_CablePowered_Wall_L_Top NO Render_CablePowered_Wall_R_Top ] | |
LATE [ Gate NO Power_Below NO Dynamic Marker_WasDown ] -> [ Gate ] sfx3 | |
LATE [ Gate Power_Below ] -> [ Power_Below Gate Marker_WasDown ] | |
(Window rendering) | |
LATE DOWN [ RoomBlock Marker_Window1 | Character ] [ NO RoomBlock Marker_Window1 ] -> [ RoomBlock Marker_Window1 | Character ] [ Marker_Window1 WindowBig_Character ] | |
LATE DOWN [ RoomBlock Marker_Window2 | Character ] [ NO RoomBlock Marker_Window2 ] -> [ RoomBlock Marker_Window2 | Character ] [ Marker_Window2 WindowBig_Character ] | |
LATE DOWN [ RoomBlock Marker_Window3 | Character ] [ NO RoomBlock Marker_Window3 ] -> [ RoomBlock Marker_Window3 | Character ] [ Marker_Window3 WindowBig_Character ] | |
LATE DOWN [ RoomBlock Marker_Window4 | Character ] [ NO RoomBlock Marker_Window4 ] -> [ RoomBlock Marker_Window4 | Character ] [ Marker_Window4 WindowBig_Character ] | |
LATE DOWN [ RoomBlock Marker_Window5 | Character ] [ NO RoomBlock Marker_Window5 ] -> [ RoomBlock Marker_Window5 | Character ] [ Marker_Window5 WindowBig_Character ] | |
LATE DOWN [ RoomBlock Marker_Window6 | Character ] [ NO RoomBlock Marker_Window6 ] -> [ RoomBlock Marker_Window6 | Character ] [ Marker_Window6 WindowBig_Character ] | |
LATE DOWN [ RoomBlock Marker_Window7 | Character ] [ NO RoomBlock Marker_Window7 ] -> [ RoomBlock Marker_Window7 | Character ] [ Marker_Window7 WindowBig_Character ] | |
LATE DOWN [ RoomBlock Marker_Window1 | Wallish NO Cable_Wall_U ] [ NO RoomBlock Marker_Window1 ] -> [ RoomBlock Marker_Window1 | Wallish ] [ Marker_Window1 WindowBig_Wallish ] | |
LATE DOWN [ RoomBlock Marker_Window2 | Wallish NO Cable_Wall_U ] [ NO RoomBlock Marker_Window2 ] -> [ RoomBlock Marker_Window2 | Wallish ] [ Marker_Window2 WindowBig_Wallish ] | |
LATE DOWN [ RoomBlock Marker_Window3 | Wallish NO Cable_Wall_U ] [ NO RoomBlock Marker_Window3 ] -> [ RoomBlock Marker_Window3 | Wallish ] [ Marker_Window3 WindowBig_Wallish ] | |
LATE DOWN [ RoomBlock Marker_Window4 | Wallish NO Cable_Wall_U ] [ NO RoomBlock Marker_Window4 ] -> [ RoomBlock Marker_Window4 | Wallish ] [ Marker_Window4 WindowBig_Wallish ] | |
LATE DOWN [ RoomBlock Marker_Window5 | Wallish NO Cable_Wall_U ] [ NO RoomBlock Marker_Window5 ] -> [ RoomBlock Marker_Window5 | Wallish ] [ Marker_Window5 WindowBig_Wallish ] | |
LATE DOWN [ RoomBlock Marker_Window6 | Wallish NO Cable_Wall_U ] [ NO RoomBlock Marker_Window6 ] -> [ RoomBlock Marker_Window6 | Wallish ] [ Marker_Window6 WindowBig_Wallish ] | |
LATE DOWN [ RoomBlock Marker_Window7 | Wallish NO Cable_Wall_U ] [ NO RoomBlock Marker_Window7 ] -> [ RoomBlock Marker_Window7 | Wallish ] [ Marker_Window7 WindowBig_Wallish ] | |
LATE DOWN [ RoomBlock Marker_Window1 | Wallish Cable_Wall_U Power_Above ] [ NO RoomBlock Marker_Window1 ] -> [ RoomBlock Marker_Window1 | Wallish Cable_Wall_U Power_Above ] [ Marker_Window1 WindowBig_CablePowered ] | |
LATE DOWN [ RoomBlock Marker_Window2 | Wallish Cable_Wall_U Power_Above ] [ NO RoomBlock Marker_Window2 ] -> [ RoomBlock Marker_Window2 | Wallish Cable_Wall_U Power_Above ] [ Marker_Window2 WindowBig_CablePowered ] | |
LATE DOWN [ RoomBlock Marker_Window3 | Wallish Cable_Wall_U Power_Above ] [ NO RoomBlock Marker_Window3 ] -> [ RoomBlock Marker_Window3 | Wallish Cable_Wall_U Power_Above ] [ Marker_Window3 WindowBig_CablePowered ] | |
LATE DOWN [ RoomBlock Marker_Window4 | Wallish Cable_Wall_U Power_Above ] [ NO RoomBlock Marker_Window4 ] -> [ RoomBlock Marker_Window4 | Wallish Cable_Wall_U Power_Above ] [ Marker_Window4 WindowBig_CablePowered ] | |
LATE DOWN [ RoomBlock Marker_Window5 | Wallish Cable_Wall_U Power_Above ] [ NO RoomBlock Marker_Window5 ] -> [ RoomBlock Marker_Window5 | Wallish Cable_Wall_U Power_Above ] [ Marker_Window5 WindowBig_CablePowered ] | |
LATE DOWN [ RoomBlock Marker_Window6 | Wallish Cable_Wall_U Power_Above ] [ NO RoomBlock Marker_Window6 ] -> [ RoomBlock Marker_Window6 | Wallish Cable_Wall_U Power_Above ] [ Marker_Window6 WindowBig_CablePowered ] | |
LATE DOWN [ RoomBlock Marker_Window7 | Wallish Cable_Wall_U Power_Above ] [ NO RoomBlock Marker_Window7 ] -> [ RoomBlock Marker_Window7 | Wallish Cable_Wall_U Power_Above ] [ Marker_Window7 WindowBig_CablePowered ] | |
LATE DOWN [ RoomBlock Marker_Window1 | Wallish Cable_Wall_U NO Power_Above ] [ NO RoomBlock Marker_Window1 ] -> [ RoomBlock Marker_Window1 | Wallish Cable_Wall_U ] [ Marker_Window1 WindowBig_Cable ] | |
LATE DOWN [ RoomBlock Marker_Window2 | Wallish Cable_Wall_U NO Power_Above ] [ NO RoomBlock Marker_Window2 ] -> [ RoomBlock Marker_Window2 | Wallish Cable_Wall_U ] [ Marker_Window2 WindowBig_Cable ] | |
LATE DOWN [ RoomBlock Marker_Window3 | Wallish Cable_Wall_U NO Power_Above ] [ NO RoomBlock Marker_Window3 ] -> [ RoomBlock Marker_Window3 | Wallish Cable_Wall_U ] [ Marker_Window3 WindowBig_Cable ] | |
LATE DOWN [ RoomBlock Marker_Window4 | Wallish Cable_Wall_U NO Power_Above ] [ NO RoomBlock Marker_Window4 ] -> [ RoomBlock Marker_Window4 | Wallish Cable_Wall_U ] [ Marker_Window4 WindowBig_Cable ] | |
LATE DOWN [ RoomBlock Marker_Window5 | Wallish Cable_Wall_U NO Power_Above ] [ NO RoomBlock Marker_Window5 ] -> [ RoomBlock Marker_Window5 | Wallish Cable_Wall_U ] [ Marker_Window5 WindowBig_Cable ] | |
LATE DOWN [ RoomBlock Marker_Window6 | Wallish Cable_Wall_U NO Power_Above ] [ NO RoomBlock Marker_Window6 ] -> [ RoomBlock Marker_Window6 | Wallish Cable_Wall_U ] [ Marker_Window6 WindowBig_Cable ] | |
LATE DOWN [ RoomBlock Marker_Window7 | Wallish Cable_Wall_U NO Power_Above ] [ NO RoomBlock Marker_Window7 ] -> [ RoomBlock Marker_Window7 | Wallish Cable_Wall_U ] [ Marker_Window7 WindowBig_Cable ] | |
LATE DOWN [ RoomBlock Marker_Window1 | Gate Render_GateUp ] [ NO RoomBlock Marker_Window1 ] -> [ RoomBlock Marker_Window1 | Gate Render_GateUp ] [ Marker_Window1 WindowBig_GateUp ] | |
LATE DOWN [ RoomBlock Marker_Window2 | Gate Render_GateUp ] [ NO RoomBlock Marker_Window2 ] -> [ RoomBlock Marker_Window2 | Gate Render_GateUp ] [ Marker_Window2 WindowBig_GateUp ] | |
LATE DOWN [ RoomBlock Marker_Window3 | Gate Render_GateUp ] [ NO RoomBlock Marker_Window3 ] -> [ RoomBlock Marker_Window3 | Gate Render_GateUp ] [ Marker_Window3 WindowBig_GateUp ] | |
LATE DOWN [ RoomBlock Marker_Window4 | Gate Render_GateUp ] [ NO RoomBlock Marker_Window4 ] -> [ RoomBlock Marker_Window4 | Gate Render_GateUp ] [ Marker_Window4 WindowBig_GateUp ] | |
LATE DOWN [ RoomBlock Marker_Window5 | Gate Render_GateUp ] [ NO RoomBlock Marker_Window5 ] -> [ RoomBlock Marker_Window5 | Gate Render_GateUp ] [ Marker_Window5 WindowBig_GateUp ] | |
LATE DOWN [ RoomBlock Marker_Window6 | Gate Render_GateUp ] [ NO RoomBlock Marker_Window6 ] -> [ RoomBlock Marker_Window6 | Gate Render_GateUp ] [ Marker_Window6 WindowBig_GateUp ] | |
LATE DOWN [ RoomBlock Marker_Window7 | Gate Render_GateUp ] [ NO RoomBlock Marker_Window7 ] -> [ RoomBlock Marker_Window7 | Gate Render_GateUp ] [ Marker_Window7 WindowBig_GateUp ] | |
LATE DOWN [ RoomBlock Marker_Window1 | Gate NO Render_GateUp NO Dynamic ] [ NO RoomBlock Marker_Window1 ] -> [ RoomBlock Marker_Window1 | Gate ] [ Marker_Window1 WindowBig_Gate ] | |
LATE DOWN [ RoomBlock Marker_Window2 | Gate NO Render_GateUp NO Dynamic ] [ NO RoomBlock Marker_Window2 ] -> [ RoomBlock Marker_Window2 | Gate ] [ Marker_Window2 WindowBig_Gate ] | |
LATE DOWN [ RoomBlock Marker_Window3 | Gate NO Render_GateUp NO Dynamic ] [ NO RoomBlock Marker_Window3 ] -> [ RoomBlock Marker_Window3 | Gate ] [ Marker_Window3 WindowBig_Gate ] | |
LATE DOWN [ RoomBlock Marker_Window4 | Gate NO Render_GateUp NO Dynamic ] [ NO RoomBlock Marker_Window4 ] -> [ RoomBlock Marker_Window4 | Gate ] [ Marker_Window4 WindowBig_Gate ] | |
LATE DOWN [ RoomBlock Marker_Window5 | Gate NO Render_GateUp NO Dynamic ] [ NO RoomBlock Marker_Window5 ] -> [ RoomBlock Marker_Window5 | Gate ] [ Marker_Window5 WindowBig_Gate ] | |
LATE DOWN [ RoomBlock Marker_Window6 | Gate NO Render_GateUp NO Dynamic ] [ NO RoomBlock Marker_Window6 ] -> [ RoomBlock Marker_Window6 | Gate ] [ Marker_Window6 WindowBig_Gate ] | |
LATE DOWN [ RoomBlock Marker_Window7 | Gate NO Render_GateUp NO Dynamic ] [ NO RoomBlock Marker_Window7 ] -> [ RoomBlock Marker_Window7 | Gate ] [ Marker_Window7 WindowBig_Gate ] | |
LATE DOWN [ RoomBlock Marker_Window1 | VisibleTinyCharacter ] [ NO RoomBlock Marker_Window1 ] -> [ RoomBlock Marker_Window1 | VisibleTinyCharacter ] [ Marker_Window1 VisibleTinyCharacter ] | |
LATE DOWN [ RoomBlock Marker_Window2 | VisibleTinyCharacter ] [ NO RoomBlock Marker_Window2 ] -> [ RoomBlock Marker_Window2 | VisibleTinyCharacter ] [ Marker_Window2 VisibleTinyCharacter ] | |
LATE DOWN [ RoomBlock Marker_Window3 | VisibleTinyCharacter ] [ NO RoomBlock Marker_Window3 ] -> [ RoomBlock Marker_Window3 | VisibleTinyCharacter ] [ Marker_Window3 VisibleTinyCharacter ] | |
LATE DOWN [ RoomBlock Marker_Window4 | VisibleTinyCharacter ] [ NO RoomBlock Marker_Window4 ] -> [ RoomBlock Marker_Window4 | VisibleTinyCharacter ] [ Marker_Window4 VisibleTinyCharacter ] | |
LATE DOWN [ RoomBlock Marker_Window5 | VisibleTinyCharacter ] [ NO RoomBlock Marker_Window5 ] -> [ RoomBlock Marker_Window5 | VisibleTinyCharacter ] [ Marker_Window5 VisibleTinyCharacter ] | |
LATE DOWN [ RoomBlock Marker_Window6 | VisibleTinyCharacter ] [ NO RoomBlock Marker_Window6 ] -> [ RoomBlock Marker_Window6 | VisibleTinyCharacter ] [ Marker_Window6 VisibleTinyCharacter ] | |
LATE DOWN [ RoomBlock Marker_Window7 | VisibleTinyCharacter ] [ NO RoomBlock Marker_Window7 ] -> [ RoomBlock Marker_Window7 | VisibleTinyCharacter ] [ Marker_Window7 VisibleTinyCharacter ] | |
LATE DOWN [ RoomBlock Marker_Window1 | VisibleTinyBlock ] [ NO RoomBlock Marker_Window1 ] -> [ RoomBlock Marker_Window1 | VisibleTinyBlock ] [ Marker_Window1 VisibleTinyBlock ] | |
LATE DOWN [ RoomBlock Marker_Window2 | VisibleTinyBlock ] [ NO RoomBlock Marker_Window2 ] -> [ RoomBlock Marker_Window2 | VisibleTinyBlock ] [ Marker_Window2 VisibleTinyBlock ] | |
LATE DOWN [ RoomBlock Marker_Window3 | VisibleTinyBlock ] [ NO RoomBlock Marker_Window3 ] -> [ RoomBlock Marker_Window3 | VisibleTinyBlock ] [ Marker_Window3 VisibleTinyBlock ] | |
LATE DOWN [ RoomBlock Marker_Window4 | VisibleTinyBlock ] [ NO RoomBlock Marker_Window4 ] -> [ RoomBlock Marker_Window4 | VisibleTinyBlock ] [ Marker_Window4 VisibleTinyBlock ] | |
LATE DOWN [ RoomBlock Marker_Window5 | VisibleTinyBlock ] [ NO RoomBlock Marker_Window5 ] -> [ RoomBlock Marker_Window5 | VisibleTinyBlock ] [ Marker_Window5 VisibleTinyBlock ] | |
LATE DOWN [ RoomBlock Marker_Window6 | VisibleTinyBlock ] [ NO RoomBlock Marker_Window6 ] -> [ RoomBlock Marker_Window6 | VisibleTinyBlock ] [ Marker_Window6 VisibleTinyBlock ] | |
LATE DOWN [ RoomBlock Marker_Window7 | VisibleTinyBlock ] [ NO RoomBlock Marker_Window7 ] -> [ RoomBlock Marker_Window7 | VisibleTinyBlock ] [ Marker_Window7 VisibleTinyBlock ] | |
LATE RIGHT [ NO RoomBlock Marker_Window WindowBig | NO WindowBig | ] -> [ Marker_Window WindowBig | WindowBig Marker_Checker_Above | WindowBig ] | |
LATE DOWN [ WindowBig | NO WindowBig NO DecorativeWall NO Gate ] -> [ WindowBig | WindowBig ] | |
LATE DOWN [ WindowBig_Character | WindowBig_Character ] -> [ WindowBig_Character | ] | |
LATE [ WindowBig_Gate Marker_Checker_Above ] -> [ WindowBig_GateMiddle ] | |
LATE [ WindowBig Marker_Checker_Above ] -> [ WindowBig ] | |
LATE RIGHT [ WindowBig_Cable | WindowBig_Cable | WindowBig_Cable ] -> [ WindowBig_Wallish | WindowBig_Cable | WindowBig_Wallish ] | |
LATE RIGHT [ WindowBig_CablePowered | WindowBig_CablePowered | WindowBig_CablePowered ] -> [ WindowBig_Wallish | WindowBig_CablePowered | WindowBig_Wallish ] | |
LATE RIGHT [ NO RoomBlock Marker_Window TinyCharacter_11 | | ] -> [ Marker_Window | | WindowBig_TinyCharacter_Bottom ] | |
LATE RIGHT [ NO RoomBlock Marker_Window TinyCharacter_21 | | ] -> [ Marker_Window | WindowBig_TinyCharacter_Bottom | ] | |
LATE RIGHT [ NO RoomBlock Marker_Window TinyCharacter_31 | | ] -> [ Marker_Window WindowBig_TinyCharacter_Bottom | | ] | |
LATE RIGHT [ NO RoomBlock Marker_Window TinyCharacter_10 | | ] -> [ Marker_Window | | WindowBig_TinyCharacter_Top ] | |
LATE RIGHT [ NO RoomBlock Marker_Window TinyCharacter_20 | | ] -> [ Marker_Window | WindowBig_TinyCharacter_Top | ] | |
LATE RIGHT [ NO RoomBlock Marker_Window TinyCharacter_30 | | ] -> [ Marker_Window WindowBig_TinyCharacter_Top | | ] | |
LATE DOWN [ WindowBig_TinyCharacter_Top | NO Render_DecorativeWallSill_Top ] -> [ WindowBig_TinyCharacter_Top | WindowBig_TinyCharacter_Bottom ] | |
LATE RIGHT [ NO RoomBlock Marker_Window TinyBlock_11 | | ] -> [ Marker_Window | | WindowBig_TinyBlock_Bottom ] | |
LATE RIGHT [ NO RoomBlock Marker_Window TinyBlock_21 | | ] -> [ Marker_Window | WindowBig_TinyBlock_Bottom | ] | |
LATE RIGHT [ NO RoomBlock Marker_Window TinyBlock_31 | | ] -> [ Marker_Window WindowBig_TinyBlock_Bottom | | ] | |
LATE RIGHT [ NO RoomBlock Marker_Window TinyBlock_10 | | ] -> [ Marker_Window | | WindowBig_TinyBlock_Top ] | |
LATE RIGHT [ NO RoomBlock Marker_Window TinyBlock_20 | | ] -> [ Marker_Window | WindowBig_TinyBlock_Top | ] | |
LATE RIGHT [ NO RoomBlock Marker_Window TinyBlock_30 | | ] -> [ Marker_Window WindowBig_TinyBlock_Top | | ] | |
LATE DOWN [ WindowBig_TinyBlock_Top | NO Render_DecorativeWallSill_Top ] -> [ WindowBig_TinyBlock_Top | WindowBig_TinyBlock_Bottom ] | |
(Reverse windows) | |
LATE UP [ Character | | | Render_DecorativeWallSill_Top | ] -> [ Character | | | Render_DecorativeWallSill_Top | Render_Character_Top ] | |
LATE UP [ Character | | Render_DecorativeWallSill_Top | ] -> [ Character | | Render_DecorativeWallSill_Top | Render_RoomBlock_TransferUp_Top ] | |
LATE UP [ Character | | | Marker_DoorExit | ] -> [ Character | | | Marker_DoorExit | Render_Character_Top ] | |
LATE UP [ Character | | Marker_DoorExit | ] -> [ Character | | Marker_DoorExit | Render_RoomBlock_TransferLeft_Top ] | |
LATE UP [ Character | Marker_DoorExit | ] -> [ Character | Marker_DoorExit | Render_RoomBlock_TransferRight_Top ] | |
LATE RIGHT [ NO RoomBlock Marker_Window Render_Character_Top | | ] -> [ Marker_Window TinyCharacter_32 | | ] | |
LATE RIGHT [ NO RoomBlock Marker_Window | Render_Character_Top | ] -> [ Marker_Window TinyCharacter_22 | | ] | |
LATE RIGHT [ NO RoomBlock Marker_Window | | Render_Character_Top ] -> [ Marker_Window TinyCharacter_12 | | ] | |
LATE RIGHT [ NO RoomBlock Marker_Window Render_RoomBlock_TransferUp_Top | | ] -> [ Marker_Window TinyCharacter_33 | | ] | |
LATE RIGHT [ NO RoomBlock Marker_Window | Render_RoomBlock_TransferUp_Top | ] -> [ Marker_Window TinyCharacter_23 | | ] | |
LATE RIGHT [ NO RoomBlock Marker_Window | | Render_RoomBlock_TransferUp_Top ] -> [ Marker_Window TinyCharacter_13 | | ] | |
LATE RIGHT [ NO RoomBlock Marker_Window Render_RoomBlock_TransferLeft_Top | | ] -> [ Marker_Window TinyCharacter_33 | | ] | |
LATE RIGHT [ NO RoomBlock Marker_Window | Render_RoomBlock_TransferLeft_Top | ] -> [ Marker_Window TinyCharacter_23 | | ] | |
LATE RIGHT [ NO RoomBlock Marker_Window | | Render_RoomBlock_TransferLeft_Top ] -> [ Marker_Window TinyCharacter_13 | | ] | |
LATE RIGHT [ NO RoomBlock Marker_Window Render_RoomBlock_TransferRight_Top | | ] -> [ Marker_Window TinyCharacter_34 | | ] | |
LATE RIGHT [ NO RoomBlock Marker_Window | Render_RoomBlock_TransferRight_Top | ] -> [ Marker_Window TinyCharacter_24 | | ] | |
LATE RIGHT [ NO RoomBlock Marker_Window | | Render_RoomBlock_TransferRight_Top ] -> [ Marker_Window TinyCharacter_14 | | ] | |
LATE UP [ Block | | | Render_DecorativeWallSill_Top | ] -> [ Block | | | Render_DecorativeWallSill_Top | Render_Block_Top ] | |
LATE UP [ Block | | | Marker_DoorExit | ] -> [ Block | | | Marker_DoorExit | Render_Block_Top ] | |
LATE UP [ Block | | Marker_DoorExit | ] -> [ Block | | Marker_DoorExit | Render_RoomBlock_Roof_TopLeft ] | |
LATE UP [ Block | Marker_DoorExit | ] -> [ Block | Marker_DoorExit | Render_RoomBlock_Roof_TopRight ] | |
LATE RIGHT [ NO RoomBlock Marker_Window Render_Block_Top | | ] -> [ Marker_Window TinyBlock_32 | | ] | |
LATE RIGHT [ NO RoomBlock Marker_Window | Render_Block_Top | ] -> [ Marker_Window TinyBlock_22 | | ] | |
LATE RIGHT [ NO RoomBlock Marker_Window | | Render_Block_Top ] -> [ Marker_Window TinyBlock_12 | | ] | |
LATE RIGHT [ NO RoomBlock Marker_Window Render_RoomBlock_Roof_TopLeft | | ] -> [ Marker_Window TinyBlock_33 | | ] | |
LATE RIGHT [ NO RoomBlock Marker_Window | Render_RoomBlock_Roof_TopLeft | ] -> [ Marker_Window TinyBlock_23 | | ] | |
LATE RIGHT [ NO RoomBlock Marker_Window | | Render_RoomBlock_Roof_TopLeft ] -> [ Marker_Window TinyBlock_13 | | ] | |
LATE RIGHT [ NO RoomBlock Marker_Window Render_RoomBlock_Roof_TopRight | | ] -> [ Marker_Window TinyBlock_34 | | ] | |
LATE RIGHT [ NO RoomBlock Marker_Window | Render_RoomBlock_Roof_TopRight | ] -> [ Marker_Window TinyBlock_24 | | ] | |
LATE RIGHT [ NO RoomBlock Marker_Window | | Render_RoomBlock_Roof_TopRight ] -> [ Marker_Window TinyBlock_14 | | ] | |
LATE [ NO RoomBlock Marker_Window1 TinyDynamic ] [ RoomBlock Marker_Window1 ] -> [ Marker_Window1 ] [ RoomBlock Marker_Window1 TinyDynamic ] | |
LATE [ NO RoomBlock Marker_Window2 TinyDynamic ] [ RoomBlock Marker_Window2 ] -> [ Marker_Window2 ] [ RoomBlock Marker_Window2 TinyDynamic ] | |
LATE [ NO RoomBlock Marker_Window3 TinyDynamic ] [ RoomBlock Marker_Window3 ] -> [ Marker_Window3 ] [ RoomBlock Marker_Window3 TinyDynamic ] | |
LATE [ NO RoomBlock Marker_Window4 TinyDynamic ] [ RoomBlock Marker_Window4 ] -> [ Marker_Window4 ] [ RoomBlock Marker_Window4 TinyDynamic ] | |
LATE [ NO RoomBlock Marker_Window5 TinyDynamic ] [ RoomBlock Marker_Window5 ] -> [ Marker_Window5 ] [ RoomBlock Marker_Window5 TinyDynamic ] | |
LATE [ NO RoomBlock Marker_Window6 TinyDynamic ] [ RoomBlock Marker_Window6 ] -> [ Marker_Window6 ] [ RoomBlock Marker_Window6 TinyDynamic ] | |
LATE [ NO RoomBlock Marker_Window7 TinyDynamic ] [ RoomBlock Marker_Window7 ] -> [ Marker_Window7 ] [ RoomBlock Marker_Window7 TinyDynamic ] | |
LATE UP [ ConnectorRight_Bottom | ConnectorRight Power_Above | | ] -> [ ConnectorRight_Bottom ConnectorRightPowered_Bottom | ConnectorRight Power_Above ConnectorRightPowered | ConnectorRightPowered | ConnectorRightPowered_Top ] | |
LATE UP [ ConnectorLeft_Bottom | ConnectorLeft Power_Above | | ] -> [ ConnectorLeft_Bottom ConnectorLeftPowered_Bottom | ConnectorLeft Power_Above ConnectorLeftPowered | ConnectorLeftPowered | ConnectorLeftPowered_Top ] | |
LATE UP [ ConnectorDown Power_Above | ConnectorDown_Top ] -> [ ConnectorDown Power_Above ConnectorDownPowered | ConnectorDown_Top ConnectorDownPowered_Top ] | |
LATE RIGHT [ ConnectorDown | ConnectorDownPowered | ConnectorDown ] -> [ ConnectorDown ConnectorDownPowered | ConnectorDownPowered | ConnectorDown ConnectorDownPowered ] | |
LATE RIGHT [ ConnectorDown_Top | ConnectorDownPowered_Top | ConnectorDown_Top ] -> [ ConnectorDown_Top ConnectorDownPowered_Top | ConnectorDownPowered_Top | ConnectorDown_Top ConnectorDownPowered_Top ] | |
LATE UP [ Source NO Power_Above | ] -> [ Source Render_SourceOff | Render_SourceOff_Top ] | |
LATE [ Character Marker_CheckpointA ] -> [ Character ] sfx8 checkpoint message That was the sound of you reaching a checkpoint! Restarting will take you back to this checkpoint. | |
LATE [ RoomBlock Marker_CheckpointB ] -> [ RoomBlock ] sfx8 checkpoint | |
LATE [ RoomBlock Marker_CheckpointC ] -> [ RoomBlock ] sfx8 checkpoint | |
LATE [ RoomBlock Marker_CheckpointD ] -> [ RoomBlock ] sfx8 checkpoint | |
LATE [ TinyCharacter Marker_CheckpointE ] -> [ TinyCharacter ] sfx8 checkpoint | |
LATE UP [ TinyCharacter_00 | ] -> [ TinyCharacter_00 | Render_TinyCharacter_00_Top ] | |
LATE UP [ TinyCharacter_10 | ] -> [ TinyCharacter_10 | Render_TinyCharacter_10_Top ] | |
LATE UP [ TinyCharacter_20 | ] -> [ TinyCharacter_20 | Render_TinyCharacter_20_Top ] | |
LATE UP [ TinyCharacter_30 | ] -> [ TinyCharacter_30 | Render_TinyCharacter_30_Top ] | |
LATE UP [ TinyCharacter_40 | ] -> [ TinyCharacter_40 | Render_TinyCharacter_40_Top ] | |
LATE UP [ TinyCharacter_01 ] -> [ TinyCharacter_01 Render_TinyCharacter_01_Top ] | |
LATE UP [ TinyCharacter_11 ] -> [ TinyCharacter_11 Render_TinyCharacter_11_Top ] | |
LATE UP [ TinyCharacter_21 ] -> [ TinyCharacter_21 Render_TinyCharacter_21_Top ] | |
LATE UP [ TinyCharacter_31 ] -> [ TinyCharacter_31 Render_TinyCharacter_31_Top ] | |
LATE UP [ TinyCharacter_41 ] -> [ TinyCharacter_41 Render_TinyCharacter_41_Top ] | |
LATE UP [ TinyCharacter_02 ] -> [ TinyCharacter_02 Render_TinyCharacter_02_Top ] | |
LATE UP [ TinyCharacter_12 ] -> [ TinyCharacter_12 Render_TinyCharacter_12_Top ] | |
LATE UP [ TinyCharacter_22 ] -> [ TinyCharacter_22 Render_TinyCharacter_22_Top ] | |
LATE UP [ TinyCharacter_32 ] -> [ TinyCharacter_32 Render_TinyCharacter_32_Top ] | |
LATE UP [ TinyCharacter_42 ] -> [ TinyCharacter_42 Render_TinyCharacter_42_Top ] | |
LATE UP [ TinyCharacter_03 ] -> [ TinyCharacter_03 Render_TinyCharacter_03_Top ] | |
LATE UP [ TinyCharacter_13 ] -> [ TinyCharacter_13 Render_TinyCharacter_13_Top ] | |
LATE UP [ TinyCharacter_23 ] -> [ TinyCharacter_23 Render_TinyCharacter_23_Top ] | |
LATE UP [ TinyCharacter_33 ] -> [ TinyCharacter_33 Render_TinyCharacter_33_Top ] | |
LATE UP [ TinyCharacter_43 ] -> [ TinyCharacter_43 Render_TinyCharacter_43_Top ] | |
LATE UP [ TinyCharacter_04 ] -> [ TinyCharacter_04 Render_TinyCharacter_04_Top ] | |
LATE UP [ TinyCharacter_14 ] -> [ TinyCharacter_14 Render_TinyCharacter_14_Top ] | |
LATE UP [ TinyCharacter_24 ] -> [ TinyCharacter_24 Render_TinyCharacter_24_Top ] | |
LATE UP [ TinyCharacter_34 ] -> [ TinyCharacter_34 Render_TinyCharacter_34_Top ] | |
LATE UP [ TinyCharacter_44 ] -> [ TinyCharacter_44 Render_TinyCharacter_44_Top ] | |
LATE UP [ TinyBlock_00 | ] -> [ TinyBlock_00 | Render_TinyBlock_00_Top ] | |
LATE UP [ TinyBlock_10 | ] -> [ TinyBlock_10 | Render_TinyBlock_10_Top ] | |
LATE UP [ TinyBlock_20 | ] -> [ TinyBlock_20 | Render_TinyBlock_20_Top ] | |
LATE UP [ TinyBlock_30 | ] -> [ TinyBlock_30 | Render_TinyBlock_30_Top ] | |
LATE UP [ TinyBlock_40 | ] -> [ TinyBlock_40 | Render_TinyBlock_40_Top ] | |
LATE [ Render_WallGapCable_Top_Either Render_TinyCharacter_10_Top ] -> [ Render_WallGapCable_Top_Either Render_TinyCharacter_10_TopGap ] | |
LATE [ Render_WallGapCable_Top_Either Render_TinyCharacter_20_Top ] -> [ Render_WallGapCable_Top_Either Render_TinyCharacter_20_TopGap ] | |
LATE [ Render_WallGapCable_Top_Either Render_TinyCharacter_30_Top ] -> [ Render_WallGapCable_Top_Either Render_TinyCharacter_30_TopGap ] | |
LATE [ Render_WallGapCable_Top_Either TinyCharacter_14 ] -> [ Render_WallGapCable_Top_Either TinyCharacter_14 Render_TinyCharacter_14_Gap ] | |
LATE [ Render_WallGapCable_Top_Either TinyCharacter_24 ] -> [ Render_WallGapCable_Top_Either TinyCharacter_24 Render_TinyCharacter_24_Gap ] | |
LATE [ Render_WallGapCable_Top_Either TinyCharacter_34 ] -> [ Render_WallGapCable_Top_Either TinyCharacter_34 Render_TinyCharacter_34_Gap ] | |
LATE [ Render_WallGapCable_Top_Either Render_TinyBlock_10_Top ] -> [ Render_WallGapCable_Top_Either Render_TinyBlock_10_TopGap ] | |
LATE [ Render_WallGapCable_Top_Either Render_TinyBlock_20_Top ] -> [ Render_WallGapCable_Top_Either Render_TinyBlock_20_TopGap ] | |
LATE [ Render_WallGapCable_Top_Either Render_TinyBlock_30_Top ] -> [ Render_WallGapCable_Top_Either Render_TinyBlock_30_TopGap ] | |
LATE [ Render_WallGapCable_Top_Either TinyBlock_14 ] -> [ Render_WallGapCable_Top_Either TinyBlock_14 Render_TinyBlock_14_Gap ] | |
LATE [ Render_WallGapCable_Top_Either TinyBlock_24 ] -> [ Render_WallGapCable_Top_Either TinyBlock_24 Render_TinyBlock_24_Gap ] | |
LATE [ Render_WallGapCable_Top_Either TinyBlock_34 ] -> [ Render_WallGapCable_Top_Either TinyBlock_34 Render_TinyBlock_34_Gap ] | |
============== | |
WINCONDITIONS | |
============== | |
All Target on TinyCharacter_22 | |
======= | |
LEVELS | |
======= | |
( └ │ ┘ ┌ ─ ┐ ) | |
( ┗ ┃ ┛ ┏ ━ ┓ ) | |
@$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$% | |
%$Z..$$X..$$C..$$V..$$B..$$N..$$M..$% | |
%$...$$...$$...$$123$$...$$...$$...$% | |
%$$$$$$$$$$$$$$$$JJJ$$$$$$$$$$$$$$$$% | |
%##.......#.....┌┴┴┘.....┏────┓....#% | |
7━┓...#...J....#│........┃.G..J....#% | |
%#┗━┳━━─━━┻━┓┏━━┛┏━━┳━.━─┛...┏━━&━┓#% | |
%##J│.......│.......┃###.#/##┃....┃#% | |
%##╚┘......┌┘.......┃###J#/#.║.PO.┃#% | |
%#.........│........┛###╚┓/#.┃....┃#% | |
%#.#........J.......##..║│.#J┻━━J#┣━A | |
%#..................##/#╔┫##.#....┃#% | |
%##...'....┌........##/#J┃##.#.║...#% | |
%##........│........┳━&━═┛##.#....┃#% | |
%┏━────────┛#.#.:..#┃#/#...J.###J━┫#% | |
%┃#........#..#....┌┘..#...┃....}.┃#% | |
%┃#........#..###..│.###...┗━┓.╗...#% | |
%┃..............###┗.#WRRRURR┃....┃#% | |
%┃..............┏━━━┫#ERRRRRR┃##J━┫#% | |
%┃##J...J..┃..J.┃┏━┓┃#RRRRRRL┃....┃#% | |
%┃##.......┃..╗#┃┃S┛┃#RRRRRRR┃....┃#% | |
%┃##.......┃...#┃┗━━┛#RRRRRRR│....┃#% | |
%┃##.......┻━━┳.┻━┳━━━QRRRRRR┃##J.┫#% | |
%┗┓#..........J═..│..#RRRRRR{┃....┃#% | |
%#┃............J..┃..........│.═..┃#% | |
6━┻...............┗.┓#.......┗....┃#% | |
%#┏┘..............##┃........#└───┛#% | |
%┏┛...............━━┫........#....##% | |
%┃.........................."━━━━.┓#% | |
%┃..............................#.┃#% | |
%┃#J┓###........................#.┗━D | |
%┃#.│..###......................#J##% | |
%┃#.┃.╔.┏.......................#│##% | |
%┃#.┃.═.J│...................####│.#% | |
%┣─.┘.═.#│...,J...J..............│.#% | |
%┃......#│..#┏━┛##┃########..┏━━━┫##% | |
%┗━━━━━━━┻━━━┫####┗━━━━━━━━━━┛###┃##% | |
%%%%%%%%%%%%%5%%%%%%%%%%%%%%%%%%%4%%% | |
message I wasn't too big! | |
message The target was too small! | |
message Thank you for playing. |
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