How to use:
./wordle.sh
Or try the unlimit mode:
# All my gist code is licensed under the terms of the MIT license. | |
# Video demo: https://www.youtube.com/shorts/ojhaUNYetsU | |
shopt -s autocd | |
# silence_autocd | |
# - Hack to stop autocd from printing the directory after autocd'ing. | |
# - Unfortunately there is no clean way to do this except messing with | |
# BASH_XTRACEFD, a poorly understood file descriptor that we are better not |
#!/usr/bin/env sh | |
########################################################################################## | |
# # | |
# ███████╗ ██████╗██████╗ ███████╗███████╗███╗ ██╗███████╗██╗ ██╗ ██████╗ ████████╗ # | |
# ██╔════╝██╔════╝██╔══██╗██╔════╝██╔════╝████╗ ██║██╔════╝██║ ██║██╔═══██╗╚══██╔══╝ # | |
# ███████╗██║ ██████╔╝█████╗ █████╗ ██╔██╗ ██║███████╗███████║██║ ██║ ██║ # | |
# ╚════██║██║ ██╔══██╗██╔══╝ ██╔══╝ ██║╚██╗██║╚════██║██╔══██║██║ ██║ ██║ # | |
# ███████║╚██████╗██║ ██║███████╗███████╗██║ ╚████║███████║██║ ██║╚██████╔╝ ██║ # | |
# ╚══════╝ ╚═════╝╚═╝ ╚═╝╚══════╝╚══════╝╚═╝ ╚═══╝╚══════╝╚═╝ ╚═╝ ╚═════╝ ╚═╝ # |
extends KinematicBody2D | |
export var move_speed = 200.0 | |
var velocity := Vector2.ZERO | |
export var jump_height : float | |
export var jump_time_to_peak : float | |
export var jump_time_to_descent : float |
extends Area | |
class_name CustomProximityGroup | |
signal broadcast(method_name, params) | |
enum dispatch_modes{ | |
PROXY, | |
SIGNAL | |
} |
var styleNode = document.createElement('style');
styleNode.type = "text/css";
var styleText = document.createTextNode(`
@font-face {
font-family: "Fira Code";
#!/usr/bin/env ruby | |
# | |
# Ruby script to download a number of files | |
# from individual URLs via HTTP/HTTPS/FTP | |
# specified in an external file. | |
# | |
# Author: Tobias Preuss | |
# Revision: 2013-04-18 16:26 +0100 UTC | |
# License: Creative Commons Attribution-ShareAlike 3.0 Unported |
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY | |
;by doppelganger ([email protected]) | |
;This file is provided for your own use as-is. It will require the character rom data | |
;and an iNES file header to get it to work. | |
;There are so many people I have to thank for this, that taking all the credit for | |
;myself would be an unforgivable act of arrogance. Without their help this would | |
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into | |
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no |