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List up all animation clips in all fbx files under the selected folder
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using System.Collections; | |
using System.Collections.Generic; | |
using System.IO; | |
using UnityEngine; | |
using UnityEditor; | |
public class ListAllAnimartionClipsInFolde { | |
[MenuItem("Assets/list all animation clip (fbx) in the folder")] | |
static void List() | |
{ | |
if (Selection.assetGUIDs==null || Selection.assetGUIDs.Length!=1 ) | |
{ | |
Debug.LogError("Select a folder in the project window"); | |
return; | |
} | |
var buf = string.Empty; | |
var path = AssetDatabase.GUIDToAssetPath(Selection.assetGUIDs[0]); | |
var assetroot = Path.Combine( Application.dataPath ,".." ); | |
var folderpath = Path.GetFullPath( Path.Combine(assetroot,path) ); | |
foreach(var fi in (new DirectoryInfo(folderpath)).GetFiles("*.fbx")) | |
{ | |
//Debug.Log(fi.Name); | |
var assetlist = AssetDatabase.LoadAllAssetsAtPath(path +"/" + fi.Name ); | |
if (assetlist!=null) | |
{ | |
foreach(var a in assetlist) | |
{ | |
var clip = a as AnimationClip; | |
if (clip!=null) | |
{ | |
if (clip.name.StartsWith("__")) continue; | |
//Debug.Log("-" + a.name); | |
if (!string.IsNullOrEmpty(buf)) buf += System.Environment.NewLine; | |
buf += a.name; | |
} | |
} | |
} | |
} | |
Debug.Log(buf); | |
Debug.Log("! the result exists in the clipboad !"); | |
GUIUtility.systemCopyBuffer = buf; | |
} | |
} |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif | |
public class test : MonoBehaviour { | |
public string m_animation_folder="Assets/UnityChan/Animations"; | |
#if UNITY_EDITOR | |
[ContextMenu("Setup")] | |
void SetupSimpleAnimationComponent() | |
{ | |
/* | |
※自動化での利用例 | |
本コンポネントから、EditorScriptの ListAllAnimartionClipsInFolde.List を呼び出し、アニメーションクリップ名リストを取得する。 | |
*/ | |
var folderasset = AssetDatabase.LoadAssetAtPath(m_animation_folder, typeof(UnityEngine.Object)); | |
Selection.SetActiveObjectWithContext(folderasset,null); | |
var listupType = System.Type.GetType("ListAllAnimationClipsInFolder, Assembly-CSharp-Editor"); | |
var api = listupType.GetMethod("List"); | |
api.Invoke(null,new object[]{}); | |
Debug.Log(GUIUtility.systemCopyBuffer); | |
} | |
#endif | |
} |
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