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State Manager runs state function with internal phases.
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using System.Collections; | |
using System.Collections.Generic; | |
using System; | |
/// <summary> | |
/// | |
/// State Manager With Phase | |
/// | |
/// State Function has internal phases. | |
/// | |
/// ex) | |
/// StateManagerWithPhase m_sm; | |
/// void Start() { | |
/// m_sm = new StateManagerWithPhase(); | |
/// m_sm.Goto(S_HOGE1); | |
/// } | |
/// void Update() | |
/// { | |
/// m_sm.Update(); | |
/// } | |
/// void S_HOGE1(int phase, bool bFirst) | |
/// { | |
/// if (phase == 0) | |
/// { | |
/// if (bFirst) { initialize } | |
/// else { | |
/// if (End?) | |
/// { | |
/// m_sm.NextPhase(); // phase will be 1 | |
/// } | |
/// } | |
/// return; | |
/// } | |
/// if (phase == 1) | |
/// { | |
/// if (bFirst) { initialize } | |
/// else { | |
/// if (End?) | |
/// { | |
/// m_sm.NextPhase(); // phase will be 2 | |
/// } | |
/// } | |
/// return; | |
/// } | |
/// if (phase == 2) | |
/// { | |
/// if (bFirst) { initialize } | |
/// else { | |
/// if (End?) | |
/// { | |
/// m_sm.Goto(S_HOGE2); | |
/// } | |
/// } | |
/// return; | |
/// } | |
/// } | |
/// | |
/// | |
/// </summary> | |
public class StateManagerWithPhase { | |
Action<int,bool> m_curFunc = null; | |
Action<int,bool> m_nextFunc = null; | |
Action<int,bool> m_tempFunc = null; | |
int? m_nextPhase = null; | |
int m_curPhase = 0; | |
bool m_bNoWait = false; | |
public void Update() | |
{ | |
for(var loop = 0; loop < 10; loop++) | |
{ | |
m_bNoWait = false; | |
update_sub(); | |
if (m_bNoWait) | |
{ | |
continue; | |
} | |
else | |
{ | |
break; | |
} | |
} | |
} | |
void update_sub() { | |
var bFirst = false; | |
if (m_nextFunc!=null) | |
{ | |
m_curFunc = m_nextFunc; | |
m_nextFunc = null; | |
m_curPhase = 0; | |
bFirst = true; | |
} | |
else | |
{ | |
if (m_nextPhase!=null) | |
{ | |
m_curPhase = (int)m_nextPhase; | |
m_nextPhase = null; | |
bFirst = true; | |
} | |
} | |
if (m_curFunc!=null) | |
{ | |
m_curFunc(m_curPhase,bFirst); | |
} | |
} | |
public void NextPhase(bool bNoWait=false) | |
{ | |
m_nextPhase = (int?)(m_curPhase + 1); | |
m_bNoWait = bNoWait; | |
} | |
public void SetNext(Action<int,bool> func) | |
{ | |
m_tempFunc = func; | |
} | |
public void GoNext(bool bNoWait=false) | |
{ | |
m_nextFunc = m_tempFunc; | |
m_tempFunc = null; | |
m_bNoWait = bNoWait; | |
} | |
public void Goto(Action<int,bool> func, bool bNoWait = false) | |
{ | |
m_nextFunc = func; | |
m_bNoWait = bNoWait; | |
} | |
public bool HasNextState() | |
{ | |
return (m_tempFunc!=null); | |
} | |
public bool CheckState(Action<int,bool> func) | |
{ | |
return m_curFunc == func; | |
} | |
} |
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