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@Naios
Created January 29, 2015 15:55
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Crashlog
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Revision: TrinityCore rev. 7dc90b4efd08 2015-01-28 13:59:56 +0000 (6.x branch) (Win64, RelWithDebInfo)
Date 29:1:2015. Time 16:51
//=====================================================
*** Hardware ***
Processor: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz
Number Of Processors: 8
Physical Memory: 8331904 KB (Available: 2086292 KB)
Commit Charge Limit: 10720308 KB
*** Operation System ***
Windows 8 Professional (Version 6.2, Build 9200)
//=====================================================
Exception code: C0000005 ACCESS_VIOLATION
Fault address: 00007FF7FD4BC318 01:00000000004DB318 F:\Server\6.x\worldserver.exe
Registers:
RAX:0000000000000001
RBX:0000000000001884
RCX:000000000000004A
RDX:0000000000000010
RSI:0000005496913CB0
RDI:0000000000000001
R8: FFFFFFFFC4F65624
R9: 0000005496914010
R10:1FFFFFFFFFFFFFFF
R11:00000054ECCD9040
R12:0000000000000060
R13:000000000000007B
R14:0000000000000003
R15:0000005400000001
CS:RIP:0033:00007FF7FD4BC318
SS:RSP:002B:00000000D19AE560 RBP:D19AE660
DS:002B ES:002B FS:0053 GS:002B
Flags:00010202
Call stack:
Address Frame Function SourceFile
00007FF7FD4BC318 00000054D19AE710 Player::AddSpellMod+338 c:\source\trinitycore\src\server\game\entities\player\player.cpp line 20699
00007FF7FD89E81D 00000054D19AE760 AuraEffect::ApplySpellMod+2D c:\source\trinitycore\src\server\game\spells\auras\spellauraeffects.cpp line 910
00007FF7FD89F8DA 00000054D19AE790 AuraEffect::HandleEffect+6A c:\source\trinitycore\src\server\game\spells\auras\spellauraeffects.cpp line 874
00007FF7FD88CB8A 00000054D19AE840 AuraApplication::_HandleEffect+38A c:\source\trinitycore\src\server\game\spells\auras\spellauras.cpp line 176
00007FF7FD65337C 00000054D19AE880 Unit::_ApplyAura+EC c:\source\trinitycore\src\server\game\entities\unit\unit.cpp line 3184
00007FF7FD6534BA 00000054D19AE8C0 Unit::_ApplyAuraEffect+FA c:\source\trinitycore\src\server\game\entities\unit\unit.cpp line 3151
00007FF7FD88C193 00000054D19AE940 Aura::_ApplyEffectForTargets+233 c:\source\trinitycore\src\server\game\spells\auras\spellauras.cpp line 674
00007FF7FD86D6AD 00000054D19AE9D0 Spell::HandleEffects+34D c:\source\trinitycore\src\server\game\spells\spell.cpp line 4914
00007FF7FD86BD4E 00000054D19AEB40 Spell::DoSpellHitOnUnit+A7E c:\source\trinitycore\src\server\game\spells\spell.cpp line 2747
00007FF7FD86ACF8 00000054D19AEC40 Spell::DoAllEffectOnTarget+338 c:\source\trinitycore\src\server\game\spells\spell.cpp line 2398
00007FF7FD87BA9E 00000054D19AEC80 Spell::handle_immediate+FE c:\source\trinitycore\src\server\game\spells\spell.cpp line 3381
00007FF7FD87AAFC 00000054D19AECF0 Spell::cast+40C c:\source\trinitycore\src\server\game\spells\spell.cpp line 3324
00007FF7FD87C49C 00000054D19AEDB0 Spell::prepare+72C c:\source\trinitycore\src\server\game\spells\spell.cpp line 3088
00007FF7FD62366E 00000054D19AEE80 Unit::CastSpell+25E c:\source\trinitycore\src\server\game\entities\unit\unit.cpp line 867
00007FF7FD623CBA 00000054D19AF010 Unit::CastSpell+9A c:\source\trinitycore\src\server\game\entities\unit\unit.cpp line 895
00007FF7FD623D33 00000054D19AF070 Unit::CastSpell+43 c:\source\trinitycore\src\server\game\entities\unit\unit.cpp line 889
00007FF7FD4C02BF 00000054D19AF120 Player::ApplyEquipSpell+2EF c:\source\trinitycore\src\server\game\entities\player\player.cpp line 8181
00007FF7FD6AC96E 00000054D19AF1D0 AddItemsSetItem+56E c:\source\trinitycore\src\server\game\entities\item\item.cpp line 109
00007FF7FD4D1EFB 00000054D19AF2D0 Player::EquipItem+BB c:\source\trinitycore\src\server\game\entities\player\player.cpp line 11839
00007FF7FD790832 00000054D19AF390 WorldSession::HandleAutoEquipItemOpcode+362 c:\source\trinitycore\src\server\game\handlers\itemhandler.cpp line 211
00007FF7FD1F3B66 00000054D19AF450 PacketHandler<WorldPackets::Item::AutoEquipItem,&WorldSession::HandleAutoEquipItemOpcode>::Call+C6 c:\source\trinitycore\src\server\game\server\protocol\opcodes.cpp line 53
00007FF7FD4933E3 00000054D19AF6E0 WorldSession::Update+413 c:\source\trinitycore\src\server\game\server\worldsession.cpp line 365
00007FF7FD09EDA1 00000054D19AF770 World::UpdateSessions+131 c:\source\trinitycore\src\server\game\world\world.cpp line 2755
00007FF7FD09DF11 00000054D19AF810 World::Update+3B1 c:\source\trinitycore\src\server\game\world\world.cpp line 2122
00007FF7FD0489C8 00000054D19AF860 WorldUpdateLoop+118 c:\source\trinitycore\src\server\worldserver\main.cpp line 397
00007FF7FD05FE58 00000054D19AFB60 main+1658 c:\source\trinitycore\src\server\worldserver\main.cpp line 257
00007FF7FDB2947B 00000054D19AFB90 __tmainCRTStartup+10F f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c line 626
00007FF8423A13D2 00000054D19AFBC0 BaseThreadInitThunk+22
00007FF8448D03C4 00000054D19AFC10 RtlUserThreadStart+34
Call stack:
Address Frame Function SourceFile
00007FF8448F1A5A 00000054D19AC6F0 ZwGetContextThread+A
00007FF841A86A7A 00000054D19AC720 GetThreadContext+A
00007FF7FD0674FB 00000054D19ACC50 WheatyExceptionReport::printTracesForAllThreads+CB c:\source\trinitycore\src\server\shared\debugging\wheatyexceptionreport.cpp line 406
00007FF7FD06417F 00000054D19AD2E0 WheatyExceptionReport::GenerateExceptionReport+2EF c:\source\trinitycore\src\server\shared\debugging\wheatyexceptionreport.cpp line 505
00007FF7FD0651ED 00000054D19AD590 WheatyExceptionReport::WheatyUnhandledExceptionFilter+24D c:\source\trinitycore\src\server\shared\debugging\wheatyexceptionreport.cpp line 159
00007FF841B61C72 00000054D19AD680 UnhandledExceptionFilter+1A2
00007FF8449012F4 00000054D19AD6C0 memset+C734
00007FF8448E2316 00000054D19AD730 __C_specific_handler+96
00007FF8448F398D 00000054D19AD760 __chkstk+9D
00007FF8448B93A7 00000054D19ADE30 RtlRaiseException+577
00007FF8448F2B1A 00000054D19AE550 KiUserExceptionDispatcher+3A
00007FF7FD4BC318 00000054D19AE710 Player::AddSpellMod+338 c:\source\trinitycore\src\server\game\entities\player\player.cpp line 20699
00007FF7FD89E81D 00000054D19AE760 AuraEffect::ApplySpellMod+2D c:\source\trinitycore\src\server\game\spells\auras\spellauraeffects.cpp line 910
00007FF7FD89F8DA 00000054D19AE790 AuraEffect::HandleEffect+6A c:\source\trinitycore\src\server\game\spells\auras\spellauraeffects.cpp line 874
00007FF7FD88CB8A 00000054D19AE840 AuraApplication::_HandleEffect+38A c:\source\trinitycore\src\server\game\spells\auras\spellauras.cpp line 176
00007FF7FD65337C 00000054D19AE880 Unit::_ApplyAura+EC c:\source\trinitycore\src\server\game\entities\unit\unit.cpp line 3184
00007FF7FD6534BA 00000054D19AE8C0 Unit::_ApplyAuraEffect+FA c:\source\trinitycore\src\server\game\entities\unit\unit.cpp line 3151
00007FF7FD88C193 00000054D19AE940 Aura::_ApplyEffectForTargets+233 c:\source\trinitycore\src\server\game\spells\auras\spellauras.cpp line 674
00007FF7FD86D6AD 00000054D19AE9D0 Spell::HandleEffects+34D c:\source\trinitycore\src\server\game\spells\spell.cpp line 4914
00007FF7FD86BD4E 00000054D19AEB40 Spell::DoSpellHitOnUnit+A7E c:\source\trinitycore\src\server\game\spells\spell.cpp line 2747
00007FF7FD86ACF8 00000054D19AEC40 Spell::DoAllEffectOnTarget+338 c:\source\trinitycore\src\server\game\spells\spell.cpp line 2398
00007FF7FD87BA9E 00000054D19AEC80 Spell::handle_immediate+FE c:\source\trinitycore\src\server\game\spells\spell.cpp line 3381
00007FF7FD87AAFC 00000054D19AECF0 Spell::cast+40C c:\source\trinitycore\src\server\game\spells\spell.cpp line 3324
00007FF7FD87C49C 00000054D19AEDB0 Spell::prepare+72C c:\source\trinitycore\src\server\game\spells\spell.cpp line 3088
00007FF7FD62366E 00000054D19AEE80 Unit::CastSpell+25E c:\source\trinitycore\src\server\game\entities\unit\unit.cpp line 867
00007FF7FD623CBA 00000054D19AF010 Unit::CastSpell+9A c:\source\trinitycore\src\server\game\entities\unit\unit.cpp line 895
00007FF7FD623D33 00000054D19AF070 Unit::CastSpell+43 c:\source\trinitycore\src\server\game\entities\unit\unit.cpp line 889
00007FF7FD4C02BF 00000054D19AF120 Player::ApplyEquipSpell+2EF c:\source\trinitycore\src\server\game\entities\player\player.cpp line 8181
00007FF7FD6AC96E 00000054D19AF1D0 AddItemsSetItem+56E c:\source\trinitycore\src\server\game\entities\item\item.cpp line 109
00007FF7FD4D1EFB 00000054D19AF2D0 Player::EquipItem+BB c:\source\trinitycore\src\server\game\entities\player\player.cpp line 11839
00007FF7FD790832 00000054D19AF390 WorldSession::HandleAutoEquipItemOpcode+362 c:\source\trinitycore\src\server\game\handlers\itemhandler.cpp line 211
00007FF7FD1F3B66 00000054D19AF450 PacketHandler<WorldPackets::Item::AutoEquipItem,&WorldSession::HandleAutoEquipItemOpcode>::Call+C6 c:\source\trinitycore\src\server\game\server\protocol\opcodes.cpp line 53
00007FF7FD4933E3 00000054D19AF6E0 WorldSession::Update+413 c:\source\trinitycore\src\server\game\server\worldsession.cpp line 365
00007FF7FD09EDA1 00000054D19AF770 World::UpdateSessions+131 c:\source\trinitycore\src\server\game\world\world.cpp line 2755
00007FF7FD09DF11 00000054D19AF810 World::Update+3B1 c:\source\trinitycore\src\server\game\world\world.cpp line 2122
00007FF7FD0489C8 00000054D19AF860 WorldUpdateLoop+118 c:\source\trinitycore\src\server\worldserver\main.cpp line 397
00007FF7FD05FE58 00000054D19AFB60 main+1658 c:\source\trinitycore\src\server\worldserver\main.cpp line 257
00007FF7FDB2947B 00000054D19AFB90 __tmainCRTStartup+10F f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c line 626
00007FF8423A13D2 00000054D19AFBC0 BaseThreadInitThunk+22
00007FF8448D03C4 00000054D19AFC10 RtlUserThreadStart+34
Call stack:
Address Frame Function SourceFile
00007FF8448F0C8A 00000054D34AF970 NtWaitForSingleObject+A
00007FF841A81118 00000054D34AFA10 WaitForSingleObjectEx+98
00007FF7FD03ED80 00000054D34AFA40 boost::asio::detail::win_iocp_io_service::timer_thread_function::operator()+30 f:\boost_1_57_0\boost\asio\detail\impl\win_iocp_io_service.ipp line 54
00007FF7FD05E6DF 00000054D34AFA80 boost::asio::detail::win_thread_function+2F f:\boost_1_57_0\boost\asio\detail\impl\win_thread.ipp line 118
00007FF8262B4F7F 00000054D34AFAB0 _beginthreadex+107
00007FF8262B5126 00000054D34AFAE0 _endthreadex+192
00007FF8423A13D2 00000054D34AFB10 BaseThreadInitThunk+22
00007FF8448D03C4 00000054D34AFB60 RtlUserThreadStart+34
Call stack:
Address Frame Function SourceFile
00007FF8448F0CDA 00000054D38DFBD0 NtRemoveIoCompletion+A
00007FF841A823C3 00000054D38DFC30 GetQueuedCompletionStatus+43
00007FF7FD0544A2 00000054D38DFD10 boost::asio::detail::win_iocp_io_service::do_one+1C2 f:\boost_1_57_0\boost\asio\detail\impl\win_iocp_io_service.ipp line 368
00007FF7FD05C90D 00000054D38DFD70 boost::asio::detail::win_iocp_io_service::run+AD f:\boost_1_57_0\boost\asio\detail\impl\win_iocp_io_service.ipp line 164
00007FF7FD05C829 00000054D38DFDB0 boost::asio::io_service::run+29 f:\boost_1_57_0\boost\asio\impl\io_service.ipp line 60
00007FF7FD04A69D 00000054D38DFDF0 std::_LaunchPad<std::_Bind<0,void,boost::_bi::bind_t<unsigned __int64,boost::_mfi::mf0<unsigned __int64,boost::asio::io_service>,boost::_bi::list1<boost::_bi::value<boost::asio::io_service * __ptr64> > > > >::_Go+2D c:\program files (x86)\microsoft visual studio 12.0\vc\include\thr\xthread line 187
00007FF82652D24C 00000054D38DFE30 ?_Release@_Pad@std@@QEAAXXZ+6C
00007FF8262B4F7F 00000054D38DFE60 _beginthreadex+107
00007FF8262B5126 00000054D38DFE90 _endthreadex+192
00007FF8423A13D2 00000054D38DFEC0 BaseThreadInitThunk+22
00007FF8448D03C4 00000054D38DFF10 RtlUserThreadStart+34
Call stack:
Address Frame Function SourceFile
00007FF8448F0CDA 00000054D39DF560 NtRemoveIoCompletion+A
00007FF841A823C3 00000054D39DF5C0 GetQueuedCompletionStatus+43
00007FF7FD0544A2 00000054D39DF6A0 boost::asio::detail::win_iocp_io_service::do_one+1C2 f:\boost_1_57_0\boost\asio\detail\impl\win_iocp_io_service.ipp line 368
00007FF7FD05C90D 00000054D39DF700 boost::asio::detail::win_iocp_io_service::run+AD f:\boost_1_57_0\boost\asio\detail\impl\win_iocp_io_service.ipp line 164
00007FF7FD05C829 00000054D39DF740 boost::asio::io_service::run+29 f:\boost_1_57_0\boost\asio\impl\io_service.ipp line 60
00007FF7FD04A69D 00000054D39DF780 std::_LaunchPad<std::_Bind<0,void,boost::_bi::bind_t<unsigned __int64,boost::_mfi::mf0<unsigned __int64,boost::asio::io_service>,boost::_bi::list1<boost::_bi::value<boost::asio::io_service * __ptr64> > > > >::_Go+2D c:\program files (x86)\microsoft visual studio 12.0\vc\include\thr\xthread line 187
00007FF82652D24C 00000054D39DF7C0 ?_Release@_Pad@std@@QEAAXXZ+6C
00007FF8262B4F7F 00000054D39DF7F0 _beginthreadex+107
00007FF8262B5126 00000054D39DF820 _endthreadex+192
00007FF8423A13D2 00000054D39DF850 BaseThreadInitThunk+22
00007FF8448D03C4 00000054D39DF8A0 RtlUserThreadStart+34
Call stack:
Address Frame Function SourceFile
00007FF8448F0C8A 00000054D3ADF7F0 NtWaitForSingleObject+A
00007FF841A81118 00000054D3ADF890 WaitForSingleObjectEx+98
00007FF82629744F 00000054D3ADF8D0 ?EnableTracing@Concurrency@@YAJXZ+3AF
00007FF826294F92 00000054D3ADF980 ?wait@_Condition_variable@details@Concurrency@@QEAAXAEAVcritical_section@3@@Z+B6
00007FF82652C891 00000054D3ADF9F0 _Call_onceEx+AD
00007FF7FD95215D 00000054D3ADFA60 DatabaseWorker::WorkerThread+8D c:\source\trinitycore\src\server\shared\database\databaseworker.cpp line 51
00007FF7FD95226D 00000054D3ADFA90 std::_LaunchPad<std::_Bind<1,void,std::_Pmf_wrap<void (__cdecl DatabaseWorker::*)(void) __ptr64,void,DatabaseWorker>,DatabaseWorker * __ptr64> >::_Go+1D c:\program files (x86)\microsoft visual studio 12.0\vc\include\thr\xthread line 188
00007FF82652D24C 00000054D3ADFAD0 ?_Release@_Pad@std@@QEAAXXZ+6C
00007FF8262B4F7F 00000054D3ADFB00 _beginthreadex+107
00007FF8262B5126 00000054D3ADFB30 _endthreadex+192
00007FF8423A13D2 00000054D3ADFB60 BaseThreadInitThunk+22
00007FF8448D03C4 00000054D3ADFBB0 RtlUserThreadStart+34
Call stack:
Address Frame Function SourceFile
00007FF8448F0C8A 00000054D3D3F9A0 NtWaitForSingleObject+A
00007FF841A81118 00000054D3D3FA40 WaitForSingleObjectEx+98
00007FF82629744F 00000054D3D3FA80 ?EnableTracing@Concurrency@@YAJXZ+3AF
00007FF826294F92 00000054D3D3FB30 ?wait@_Condition_variable@details@Concurrency@@QEAAXAEAVcritical_section@3@@Z+B6
00007FF82652C891 00000054D3D3FBA0 _Call_onceEx+AD
00007FF7FD95215D 00000054D3D3FC10 DatabaseWorker::WorkerThread+8D c:\source\trinitycore\src\server\shared\database\databaseworker.cpp line 51
00007FF7FD95226D 00000054D3D3FC40 std::_LaunchPad<std::_Bind<1,void,std::_Pmf_wrap<void (__cdecl DatabaseWorker::*)(void) __ptr64,void,DatabaseWorker>,DatabaseWorker * __ptr64> >::_Go+1D c:\program files (x86)\microsoft visual studio 12.0\vc\include\thr\xthread line 188
00007FF82652D24C 00000054D3D3FC80 ?_Release@_Pad@std@@QEAAXXZ+6C
00007FF8262B4F7F 00000054D3D3FCB0 _beginthreadex+107
00007FF8262B5126 00000054D3D3FCE0 _endthreadex+192
00007FF8423A13D2 00000054D3D3FD10 BaseThreadInitThunk+22
00007FF8448D03C4 00000054D3D3FD60 RtlUserThreadStart+34
Call stack:
Address Frame Function SourceFile
00007FF8448F0C8A 00000054D453FAB0 NtWaitForSingleObject+A
00007FF841A81118 00000054D453FB50 WaitForSingleObjectEx+98
00007FF82629744F 00000054D453FB90 ?EnableTracing@Concurrency@@YAJXZ+3AF
00007FF826294F92 00000054D453FC40 ?wait@_Condition_variable@details@Concurrency@@QEAAXAEAVcritical_section@3@@Z+B6
00007FF82652C891 00000054D453FCB0 _Call_onceEx+AD
00007FF7FD95215D 00000054D453FD20 DatabaseWorker::WorkerThread+8D c:\source\trinitycore\src\server\shared\database\databaseworker.cpp line 51
00007FF7FD95226D 00000054D453FD50 std::_LaunchPad<std::_Bind<1,void,std::_Pmf_wrap<void (__cdecl DatabaseWorker::*)(void) __ptr64,void,DatabaseWorker>,DatabaseWorker * __ptr64> >::_Go+1D c:\program files (x86)\microsoft visual studio 12.0\vc\include\thr\xthread line 188
00007FF82652D24C 00000054D453FD90 ?_Release@_Pad@std@@QEAAXXZ+6C
00007FF8262B4F7F 00000054D453FDC0 _beginthreadex+107
00007FF8262B5126 00000054D453FDF0 _endthreadex+192
00007FF8423A13D2 00000054D453FE20 BaseThreadInitThunk+22
00007FF8448D03C4 00000054D453FE70 RtlUserThreadStart+34
Call stack:
Address Frame Function SourceFile
00007FF8448F0C8A 00000054D463F630 NtWaitForSingleObject+A
00007FF841A81118 00000054D463F6D0 WaitForSingleObjectEx+98
00007FF82629744F 00000054D463F710 ?EnableTracing@Concurrency@@YAJXZ+3AF
00007FF826294F92 00000054D463F7C0 ?wait@_Condition_variable@details@Concurrency@@QEAAXAEAVcritical_section@3@@Z+B6
00007FF82652C891 00000054D463F830 _Call_onceEx+AD
00007FF7FD95215D 00000054D463F8A0 DatabaseWorker::WorkerThread+8D c:\source\trinitycore\src\server\shared\database\databaseworker.cpp line 51
00007FF7FD95226D 00000054D463F8D0 std::_LaunchPad<std::_Bind<1,void,std::_Pmf_wrap<void (__cdecl DatabaseWorker::*)(void) __ptr64,void,DatabaseWorker>,DatabaseWorker * __ptr64> >::_Go+1D c:\program files (x86)\microsoft visual studio 12.0\vc\include\thr\xthread line 188
00007FF82652D24C 00000054D463F910 ?_Release@_Pad@std@@QEAAXXZ+6C
00007FF8262B4F7F 00000054D463F940 _beginthreadex+107
00007FF8262B5126 00000054D463F970 _endthreadex+192
00007FF8423A13D2 00000054D463F9A0 BaseThreadInitThunk+22
00007FF8448D03C4 00000054D463F9F0 RtlUserThreadStart+34
Call stack:
Address Frame Function SourceFile
00007FF8448F0C8A 000000549757FBD0 NtWaitForSingleObject+A
00007FF841A81118 000000549757FC70 WaitForSingleObjectEx+98
00007FF82629744F 000000549757FCB0 ?EnableTracing@Concurrency@@YAJXZ+3AF
00007FF826294F92 000000549757FD60 ?wait@_Condition_variable@details@Concurrency@@QEAAXAEAVcritical_section@3@@Z+B6
00007FF82652C891 000000549757FDD0 _Call_onceEx+AD
00007FF7FD68533D 000000549757FE30 ProducerConsumerQueue<MapUpdateRequest * __ptr64>::WaitAndPop+6D c:\source\trinitycore\src\server\shared\threading\producerconsumerqueue.h line 73
00007FF7FD685422 000000549757FE60 MapUpdater::WorkerThread+32 c:\source\trinitycore\src\server\game\maps\mapupdater.cpp line 111
00007FF7FD68548D 000000549757FE90 std::_LaunchPad<std::_Bind<1,void,std::_Pmf_wrap<void (__cdecl MapUpdater::*)(void) __ptr64,void,MapUpdater>,MapUpdater * __ptr64> >::_Go+1D c:\program files (x86)\microsoft visual studio 12.0\vc\include\thr\xthread line 188
00007FF82652D24C 000000549757FED0 ?_Release@_Pad@std@@QEAAXXZ+6C
00007FF8262B4F7F 000000549757FF00 _beginthreadex+107
00007FF8262B5126 000000549757FF30 _endthreadex+192
00007FF8423A13D2 000000549757FF60 BaseThreadInitThunk+22
00007FF8448D03C4 000000549757FFB0 RtlUserThreadStart+34
Call stack:
Address Frame Function SourceFile
00007FF8448F0CAA 000000549767F500 ZwReadFile+A
00007FF841A883A8 000000549767F580 ReadFile+78
00007FF8262F9AA7 000000549767F620 _read+3EB
00007FF8262F9782 000000549767F670 _read+C6
00007FF8262BDC10 000000549767F6A0 _filbuf+80
00007FF8262BD251 000000549767F700 fgets+119
00007FF7FD016CD7 000000549767F8B0 CliThread+F7 c:\source\trinitycore\src\server\worldserver\commandline\clirunnable.cpp line 165
00007FF7FD04A662 000000549767F8E0 std::_LaunchPad<std::_Bind<1,void,void (__cdecl*const)(void)> >::_Go+12 c:\program files (x86)\microsoft visual studio 12.0\vc\include\thr\xthread line 187
00007FF82652D24C 000000549767F920 ?_Release@_Pad@std@@QEAAXXZ+6C
00007FF8262B4F7F 000000549767F950 _beginthreadex+107
00007FF8262B5126 000000549767F980 _endthreadex+192
00007FF8423A13D2 000000549767F9B0 BaseThreadInitThunk+22
00007FF8448D03C4 000000549767FA00 RtlUserThreadStart+34
Call stack:
Address Frame Function SourceFile
00007FF8448F0C8A 000000549777F710 NtWaitForSingleObject+A
00007FF841A81118 000000549777F7B0 WaitForSingleObjectEx+98
00007FF82629744F 000000549777F7F0 ?EnableTracing@Concurrency@@YAJXZ+3AF
00007FF8262AEAAA 000000549777F850 ?wait@Concurrency@@YAXI@Z+96
00007FF7FD01B0CA 000000549777F8B0 std::this_thread::sleep_for<__int64,std::ratio<1,1000> >+AA c:\program files (x86)\microsoft visual studio 12.0\vc\include\thread line 163
00007FF7FD15527C 000000549777F9C0 NetworkThread<WorldSocket>::Run+18C c:\source\trinitycore\src\server\shared\networking\networkthread.h line 125
00007FF7FD15648D 000000549777F9F0 std::_LaunchPad<std::_Bind<1,void,std::_Pmf_wrap<void (__cdecl NetworkThread<WorldSocket>::*)(void) __ptr64,void,NetworkThread<WorldSocket> >,NetworkThread<WorldSocket> * __ptr64> >::_Go+1D c:\program files (x86)\microsoft visual studio 12.0\vc\include\thr\xthread line 188
00007FF82652D24C 000000549777FA30 ?_Release@_Pad@std@@QEAAXXZ+6C
00007FF8262B4F7F 000000549777FA60 _beginthreadex+107
00007FF8262B5126 000000549777FA90 _endthreadex+192
00007FF8423A13D2 000000549777FAC0 BaseThreadInitThunk+22
00007FF8448D03C4 000000549777FB10 RtlUserThreadStart+34
Call stack:
Address Frame Function SourceFile
00007FF8448F0C8A 000000549787F7F0 NtWaitForSingleObject+A
00007FF8411C298F 000000549787F870 Tcpip6_WSHGetSockaddrType+C9F
00007FF8411C852E 000000549787FA10 Tcpip6_WSHAddressToString+E2E
00007FF8445114B3 000000549787FB00 select+1B3
00007FF82579DE38 000000549787FCD0 zmq_send_const+78F59
00007FF82579DCB8 000000549787FD00 zmq_send_const+78DD9
00007FF8257CA5F8 000000549787FD40 zmq_send_const+A5719
00007FF82414A105 000000549787FD90 _beginthreadex+1F5
00007FF82414A357 000000549787FDD0 _endthreadex+1D7
00007FF8423A13D2 000000549787FE00 BaseThreadInitThunk+22
00007FF8448D03C4 000000549787FE50 RtlUserThreadStart+34
Call stack:
Address Frame Function SourceFile
00007FF8448F0C8A 000000549797F760 NtWaitForSingleObject+A
00007FF8411C298F 000000549797F7E0 Tcpip6_WSHGetSockaddrType+C9F
00007FF8411C852E 000000549797F980 Tcpip6_WSHAddressToString+E2E
00007FF8445114B3 000000549797FA70 select+1B3
00007FF82579DE38 000000549797FC40 zmq_send_const+78F59
00007FF82579DCB8 000000549797FC70 zmq_send_const+78DD9
00007FF8257CA5F8 000000549797FCB0 zmq_send_const+A5719
00007FF82414A105 000000549797FD00 _beginthreadex+1F5
00007FF82414A357 000000549797FD40 _endthreadex+1D7
00007FF8423A13D2 000000549797FD70 BaseThreadInitThunk+22
00007FF8448D03C4 000000549797FDC0 RtlUserThreadStart+34
Call stack:
Address Frame Function SourceFile
00007FF8448F0CDA 0000005497A7FAA0 NtRemoveIoCompletion+A
00007FF8411CC979 0000005497A7FAF0 NSPStartup+2449
00007FF8423A13D2 0000005497A7FB20 BaseThreadInitThunk+22
00007FF8448D03C4 0000005497A7FB70 RtlUserThreadStart+34
Call stack:
Address Frame Function SourceFile
00007FF8448F0C8A 0000005497B7F820 NtWaitForSingleObject+A
00007FF841A81118 0000005497B7F8C0 WaitForSingleObjectEx+98
00007FF82629744F 0000005497B7F900 ?EnableTracing@Concurrency@@YAJXZ+3AF
00007FF8262AEAAA 0000005497B7F960 ?wait@Concurrency@@YAXI@Z+96
00007FF7FD91DD6D 0000005497B7F9D0 ZmqMux::Run+9D c:\source\trinitycore\src\server\ipc\zmqmux.cpp line 59
00007FF7FD91CF0D 0000005497B7FA00 std::_LaunchPad<std::_Bind<1,void,std::_Pmf_wrap<void (__cdecl ZMQTask::*)(void) __ptr64,void,ZMQTask>,ZMQTask * __ptr64> >::_Go+1D c:\program files (x86)\microsoft visual studio 12.0\vc\include\thr\xthread line 188
00007FF82652D24C 0000005497B7FA40 ?_Release@_Pad@std@@QEAAXXZ+6C
00007FF8262B4F7F 0000005497B7FA70 _beginthreadex+107
00007FF8262B5126 0000005497B7FAA0 _endthreadex+192
00007FF8423A13D2 0000005497B7FAD0 BaseThreadInitThunk+22
00007FF8448D03C4 0000005497B7FB20 RtlUserThreadStart+34
Call stack:
Address Frame Function SourceFile
00007FF8448F273A 0000005497C7FB60 NtWaitForWorkViaWorkerFactory+A
00007FF844893AE6 0000005497C7FF40 RtlFreeUnicodeString+1AB6
00007FF8423A13D2 0000005497C7FF70 BaseThreadInitThunk+22
00007FF8448D03C4 0000005497C7FFC0 RtlUserThreadStart+34
Call stack:
Address Frame Function SourceFile
00007FF8448F273A 0000005497D7F660 NtWaitForWorkViaWorkerFactory+A
00007FF844893AE6 0000005497D7FA40 RtlFreeUnicodeString+1AB6
00007FF8423A13D2 0000005497D7FA70 BaseThreadInitThunk+22
00007FF8448D03C4 0000005497D7FAC0 RtlUserThreadStart+34
Call stack:
Address Frame Function SourceFile
00007FF8448F273A 0000005497E7F7F0 NtWaitForWorkViaWorkerFactory+A
00007FF844893AE6 0000005497E7FBD0 RtlFreeUnicodeString+1AB6
00007FF8423A13D2 0000005497E7FC00 BaseThreadInitThunk+22
00007FF8448D03C4 0000005497E7FC50 RtlUserThreadStart+34
Call stack:
Address Frame Function SourceFile
00007FF8448F273A 0000005497F7FA30 NtWaitForWorkViaWorkerFactory+A
00007FF844893AE6 0000005497F7FE10 RtlFreeUnicodeString+1AB6
00007FF8423A13D2 0000005497F7FE40 BaseThreadInitThunk+22
00007FF8448D03C4 0000005497F7FE90 RtlUserThreadStart+34
========================
Local Variables And Parameters
Call stack:
Address Frame Function SourceFile
00007FF7FD4BC318 00000054D19AE710 Player::AddSpellMod+338 c:\source\trinitycore\src\server\game\entities\player\player.cpp line 20699
Local Player* this = 0x54848FCA80
Unit
WorldObject
Object
unsigned int m_objectType = 0xCA20
int m_objectTypeId = 0x54
unsigned int m_updateFlag = 0x95A11540
int* m_int32Values = 0x88005154BC9B4255 <Unable to read memory>
unsigned int* m_uint32Values = 0x88005154BC9B4255 <Unable to read memory>
float* m_floatValues = 0x88005154BC9B4255 <Unable to read memory>
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = NULL
UpdateMask _changesMask = 0x54848FCAA8
UpdateMask _dynamicChangesMask = 0x54848FCAB8
UpdateMask* _dynamicChangesArrayMask = 0x54F23D9A60
unsigned int m_valuesCount = 0xC020
unsigned int _dynamicValuesCount = 0xF239
unsigned int _fieldNotifyFlags = 0x54
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x54848FCAD8
WorldLocation
Position
PositionXYZStreamer
Position* Pos = 0x90005554BC83424D
PositionXYZOStreamer
<user defined> Pos = 0x90005554BC83424D
float m_positionX = -0.016023
float m_positionY = -0.000000
float m_positionZ = -0.000000
float _orientation = 0.000000
unsigned int m_mapId = 0x95A119F0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x54
[1] = 0x64
unsigned int m_flags = 0x54
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0xBC81424F
[1] = 0x80005654
unsigned int m_flags = 0x10
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility
int[38] m_values
[0] = 0x5F006D
[1] = 0x610076
[2] = 0x75006C
[3] = 0x730065
[4] = 0x0
[5] = 0xBC874249
[6] = 0x80005700
[7] = 0x10
[8] = 0x640041
[9] = 0x460064
unsigned int m_flags = 0x88005B00
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect
int[38] m_values
[0] = 0x848FCAA0
[1] = 0x54
[2] = 0x95999260
[3] = 0x54
[4] = 0xF239C020
[5] = 0x54
[6] = 0xBC8D4243
[7] = 0x80005C00
[8] = 0x10
[9] = 0x5F006D
unsigned int m_flags = 0xBCF5423B
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x80006000
[1] = 0x12
unsigned int m_flags = 0x5F006D
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x6C0066
[1] = 0x670061
unsigned int m_flags = 0x73
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo
ObjectGuid guid = 0x54848FCC98
unsigned int flags = 0x848FCFC0
unsigned int flags2 = 0x54
Position pos = 0x54848FCCB0
unsigned int time = 0xA
TransportInfo
ObjectGuid guid = 0x54848FCC98
Position pos = 0x54848FCCA8
int seat = 0x37
unsigned int time = 0x80006254
unsigned int prevTime = 0x12
unsigned int vehicleId = 0x720070
MovementInfo::TransportInfo transport = 0x54848FCCC4
float pitch = 0.000000
JumpInfo
unsigned int fallTime = 0xBCFB4235
float zspeed = -0.000000
float sinAngle = -3752776543467402600000000000000.000000
float cosAngle = 0.000000
float xyspeed = -0.000000
MovementInfo::JumpInfo jump = 0x54848FCCF8
float splineElevation = 0.000000
std::string m_name = 0x54848FCD10 <Unable to read memory>
bool m_isActive = 0x0
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = 0x80006654BCE1422F
Transport* m_transport = 0x410073006F0063
Map* m_currMap = 0x65006C0067006E
unsigned int m_InstanceId = 0x6E0000
unsigned int m_phaseMask = 0x0
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_comp<0,std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_buy<unsigned int,std::allocator<unsigned int> >
std::_Tree_alloc<0,std::_Tree_base_types<unsigned int,std::allocator<unsigned int> > >
std::_Tree_val<std::_Tree_simple_types<unsigned int> >
std::_Tree_node<unsigned int,void *>* _Myhead = 0x80006700BCE74229
unsigned int _Mysize = 0x6500720000000A
unsigned int m_notifyflags = 0x6E
unsigned int m_executed_notifies = 0x64
unsigned int m_extraAttacks = 0x6F0069
bool m_canDualWield = 0x64
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_buy<Unit *,std::allocator<Unit *> >
std::_Tree_alloc<0,std::_Tree_base_types<Unit *,std::allocator<Unit *> > >
std::_Tree_val<std::_Tree_simple_types<Unit *> >
std::_Tree_node<Unit *,void *>* _Myhead = 0x88006800BCE5422B
unsigned int _Mysize = 0x54848FCC60
Player* m_movedPlayer = 0x549599B030
Unit
WorldObject
Object
unsigned int m_objectType = 0x6F
int m_objectTypeId = 0x630072
unsigned int m_updateFlag = 0x5C0065
int* m_int32Values = 0x740069006E0069 <Unable to read memory>
unsigned int* m_uint32Values = 0x740069006E0069 <Unable to read memory>
float* m_floatValues = 0x740069006E0069 <Unable to read memory>
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = 0x72006F00630079
UpdateMask _changesMask = 0x549599B058
UpdateMask _dynamicChangesMask = 0x549599B068
UpdateMask* _dynamicChangesArrayMask = 0x650073005C0065
unsigned int m_valuesCount = 0x72
unsigned int _dynamicValuesCount = 0x76
unsigned int _fieldNotifyFlags = 0x65
bool m_objectUpdated = 0x72
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x549599B088
WorldLocation
Position
PositionXYZStreamer
Position* Pos = 0x548F5B6B10
PositionXYZOStreamer
<user defined> Pos = 0x548F5B6B10
float m_positionX = -0.000000
float m_positionY = 0.000000
float m_positionZ = -0.000000
float _orientation = 0.000000
unsigned int m_mapId = 0x1
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x549599B0DC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x549599B0E8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility = 0x549599B0F4
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect = 0x549599B190
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x549599B22C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x549599B238
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x549599B248
std::string m_name = 0x549599B2C0 <Unable to read memory>
bool m_isActive = 0x3E
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = 0x6C006900660055
Transport* m_transport = 0x6C
Map* m_currMap = 0x80070300820F25D3
unsigned int m_InstanceId = 0x76
unsigned int m_phaseMask = 0x740073
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases = 0x549599B308
unsigned int m_notifyflags = 0x6E
unsigned int m_executed_notifies = 0x69
unsigned int m_extraAttacks = 0x2C002A
bool m_canDualWield = 0x73
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x549599B328
Player* m_movedPlayer = 0x740069006E0055
ObjectGuid[7] m_SummonSlot
[0] = 0x549599B340
[1] = 0x549599B350
[2] = 0x549599B360
[3] = 0x549599B370
[4] = 0x549599B380
[5] = 0x549599B390
[6] = 0x549599B3A0
ObjectGuid[4] m_ObjectSlot
[0] = 0x549599B3B0
[1] = 0x549599B3C0
[2] = 0x549599B3D0
[3] = 0x549599B3E0
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x740069
float[7] m_threatModifier
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
[5] = 0.000000
[6] = -0.000000
float[3] m_modAttackSpeedPct
[0] = -0.000000
[1] = 0.000000
[2] = 0.000000
EventProcessor m_Events = 0x549599B428
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x549599B448
[1] = 0x549599B458
[2] = 0x549599B468
[3] = 0x549599B478
[4] = 0x549599B488
[5] = 0x549599B498
[6] = 0x549599B4A8
unsigned int m_lastSanctuaryTime = 0x3A0064
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x549599B4C0
bool IsAIEnabled = 0x6C
bool NeedChangeAI = 0x0
ObjectGuid LastCharmerGUID = 0x549599B4D2
bool m_ControlledByPlayer = 0x74
Movement::MoveSpline* movespline = 0x6C006C0061003A
UnitAI* i_AI = 0x7400610063006F
UnitAI* i_disabledAI = 0x53003C0072006F
bool m_AutoRepeatFirstCast = 0x70
unsigned int[3] m_attackTimer
[0] = 0x6C006C
[1] = 0x6D0049
[2] = 0x75006D
float[5] m_createStats
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers = 0x549599B528
Unit* m_attacking = 0x80070700827325AF
int m_deathState = 0x80
int m_procDeep = 0x6C0046
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x549599B548
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj = 0x549599B558
unsigned int m_transform = 0x320033
Spell*[4] m_currentSpells
[0] = 0x75002C0074006E
[1] = 0x6700690073006E
[2] = 0x2000640065006E
[3] = 0x2C0074006E0069
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x549599B590
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x549599B5A0
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x549599B5B0
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x3E
unsigned int m_removedAurasCount = 0x827825A0
std::list<AuraEffect *,std::allocator<AuraEffect *> >[479] m_modAuras
[0] = 0x549599B5D0
[1] = 0x549599B5E0
[2] = 0x549599B5F0
[3] = 0x549599B600
[4] = 0x549599B610
[5] = 0x549599B620
[6] = 0x549599B630
[7] = 0x549599B640
[8] = 0x549599B650
[9] = 0x549599B660
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x549599D3C0
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x549599D3D0
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x549599D3E0
unsigned int m_interruptMask = 0x549599D3F0 <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0x549599D3F4 <Unable to read memory>
[1] = 0x549599D3F8 <Unable to read memory>
[2] = 0x549599D3FC <Unable to read memory>
[3] = 0x549599D400 <Unable to read memory>
[0] = 0x549599D3F4
[1] = 0x549599D404
[2] = 0x549599D414
[3] = 0x549599D424
[4] = 0x549599D434
[5] = 0x549599D444
[6] = 0x549599D454
[7] = 0x549599D464
[8] = 0x549599D474
[9] = 0x549599D484
float[2] m_weaponDamage
[0] = 0x549599D5C4 <Unable to read memory>
[1] = 0x549599D5C8 <Unable to read memory>
[0] = 0x549599D5C4 <Unable to read memory>
[1] = 0x549599D5CC <Unable to read memory>
[2] = 0x549599D5D4 <Unable to read memory>
bool m_canModifyStats = 0x549599D5DC <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x549599D5E0
float[9] m_speed_rate
[0] = 0x549599D5F0 <Unable to read memory>
[1] = 0x549599D5F4 <Unable to read memory>
[2] = 0x549599D5F8 <Unable to read memory>
[3] = 0x549599D5FC <Unable to read memory>
[4] = 0x549599D600 <Unable to read memory>
[5] = 0x549599D604 <Unable to read memory>
[6] = 0x549599D608 <Unable to read memory>
[7] = 0x549599D60C <Unable to read memory>
[8] = 0x549599D610 <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x549599D620
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[3] m_reactiveTimer
[0] = 0x549599D638 <Unable to read memory>
[1] = 0x549599D63C <Unable to read memory>
[2] = 0x549599D640 <Unable to read memory>
unsigned int m_regenTimer = 0x549599D644 <Unable to read memory>
ThreatManager m_ThreatManager = 0x549599D648
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0x549599D6A0 <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
unsigned int m_movementCounter = 0x549599D6B0 <Unable to read memory>
unsigned int m_state = 0x549599D6B4 <Unable to read memory>
unsigned int m_CombatTimer = 0x549599D6B8 <Unable to read memory>
TimeTrackerSmall m_movesplineTimer = 0x549599D6BC <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x549599D6C0
HostileRefManager m_HostileRefManager = 0x549599D6D0
FollowerRefManager m_FollowingRefManager = 0x549599D718
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders = 0x549599D758
RedirectThreatInfo _redirectThreadInfo = 0x549599D768
bool m_cleanupDone = 0x549599D77C <Unable to read memory>
bool m_duringRemoveFromWorld = 0x549599D77D <Unable to read memory>
unsigned int _oldFactionId = 0x549599D780 <Unable to read memory>
bool _isWalkingBeforeCharm = 0x549599D784 <Unable to read memory>
int _lastDamagedTime = 0x549599D788 <Unable to read memory>
unsigned int _aiAnimKitId = 0x549599D790 <Unable to read memory>
unsigned int _movementAnimKitId = 0x549599D792 <Unable to read memory>
unsigned int _meleeAnimKitId = 0x549599D794 <Unable to read memory>
GridObject<Player>
GridReference<Player> _gridRef = 0x549599D7A0
std::string autoReplyMsg = 0x549599D7C8 <Unable to read memory>
PlayerTaxi m_taxi = 0x549599D7E8
int m_logintime = 0x549599D888 <Unable to read memory>
int m_Last_tick = 0x549599D890 <Unable to read memory>
unsigned int[2] m_Played_time
[0] = 0x549599D898 <Unable to read memory>
[1] = 0x549599D89C <Unable to read memory>
unsigned int m_stableSlots = 0x549599D8A0 <Unable to read memory>
bool m_mailsLoaded = 0x549599D8A4 <Unable to read memory>
bool m_mailsUpdated = 0x549599D8A5 <Unable to read memory>
unsigned int unReadMails = 0x549599D8A6 <Unable to read memory>
int m_nextMailDelivereTime = 0x549599D8A8 <Unable to read memory>
std::unordered_map<unsigned __int64,Item *,std::hash<unsigned __int64>,std::equal_to<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,Item *> > > mMitems = 0x549599D8B0
PvPInfo pvpInfo = 0x549599D8F0
DuelInfo* duel = <Unable to read memory>
PlayerMenu* PlayerTalkClass = <Unable to read memory>
std::vector<ItemSetEffect *,std::allocator<ItemSetEffect *> > ItemSetEff = 0x549599D910
Unit* m_mover = <Unable to read memory>
WorldObject* m_seer = <Unable to read memory>
unsigned int m_recallMap = 0x549599D938 <Unable to read memory>
float m_recallX = 0x549599D93C <Unable to read memory>
float m_recallY = 0x549599D940 <Unable to read memory>
float m_recallZ = 0x549599D944 <Unable to read memory>
float m_recallO = 0x549599D948 <Unable to read memory>
unsigned int m_homebindMapId = 0x549599D94C <Unable to read memory>
unsigned int m_homebindAreaId = 0x549599D950 <Unable to read memory>
float m_homebindX = 0x549599D954 <Unable to read memory>
float m_homebindY = 0x549599D958 <Unable to read memory>
float m_homebindZ = 0x549599D95C <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_clientGUIDs = 0x549599D960
unsigned int[9] m_forced_speed_changes
[0] = 0x549599D970 <Unable to read memory>
[1] = 0x549599D971 <Unable to read memory>
[2] = 0x549599D972 <Unable to read memory>
[3] = 0x549599D973 <Unable to read memory>
[4] = 0x549599D974 <Unable to read memory>
[5] = 0x549599D975 <Unable to read memory>
[6] = 0x549599D976 <Unable to read memory>
[7] = 0x549599D977 <Unable to read memory>
[8] = 0x549599D978 <Unable to read memory>
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_DFQuests = 0x549599D980
unsigned int m_HomebindTimer = 0x549599D990 <Unable to read memory>
bool m_InstanceValid = 0x549599D994 <Unable to read memory>
std::unordered_map<unsigned int,InstancePlayerBind,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,InstancePlayerBind> > >[21] m_boundInstances
[0] = 0x549599D998
[1] = 0x549599D9D8
[2] = 0x549599DA18
[3] = 0x549599DA58
[4] = 0x549599DA98
[5] = 0x549599DAD8
[6] = 0x549599DB18
[7] = 0x549599DB58
[8] = 0x549599DB98
[9] = 0x549599DBD8
Spell* m_spellModTakingSpell = <Unable to read memory>
bool isDebugAreaTriggers = 0x549599DEE0 <Unable to read memory>
std::list<ObjectGuid,std::allocator<ObjectGuid> > WhisperList = 0x549599DEE8
unsigned int m_regenTimerCount = 0x549599DEF8 <Unable to read memory>
unsigned int m_holyPowerRegenTimerCount = 0x549599DEFC <Unable to read memory>
unsigned int m_focusRegenTimerCount = 0x549599DF00 <Unable to read memory>
float[5] m_powerFraction
[0] = 0x549599DF04 <Unable to read memory>
[1] = 0x549599DF08 <Unable to read memory>
[2] = 0x549599DF0C <Unable to read memory>
[3] = 0x549599DF10 <Unable to read memory>
[4] = 0x549599DF14 <Unable to read memory>
unsigned int m_contestedPvPTimer = 0x549599DF18 <Unable to read memory>
BgBattlegroundQueueID_Rec
int bgQueueTypeId = 0x3A0063
unsigned int invitedToInstance = 0x73005C
Player::BgBattlegroundQueueID_Rec[2] m_bgBattlegroundQueueID
[0] = 0x549599DF1C <Unable to read memory>
[1] = 0x549599DF24 <Unable to read memory>
BGData m_bgData = 0x549599DF30
bool m_IsBGRandomWinner = 0x549599DF90 <Unable to read memory>
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_timedquests = 0x549599DF98
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_weeklyquests = 0x549599DFA8
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_monthlyquests = 0x549599DFB8
std::unordered_map<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int m_seasonalquests = 0x549599DFC8
ObjectGuid m_divider = 0x549599E008
unsigned int m_ingametime = 0xE4F81010
int m_lastHonorUpdateTime = 0xF0E0D0C00FF00111
ObjectGuid m_lootGuid = 0x549599E028
unsigned int m_team = 0x9599E040
unsigned int m_nextSave = 0x54
int m_speakTime = 0xFFFFFFFFFFFFFFFF
unsigned int m_speakCount = 0xFFFFFFFF
int m_dungeonDifficulty = 0xFFFFFFFF
int m_raidDifficulty = 0xFFFFFFFF
int m_legacyRaidDifficulty = 0xFFFFFFFF
int m_raidMapDifficulty = 0xFFFFFFFF
unsigned int m_atLoginFlags = 0xFFFFFFFF
Item*[184] m_items
[0] = 0xFFFFFFFFFFFFFFFF
[1] = 0xFFFFFFFFFFFFFFFF
[2] = 0xFFFFFFFFFFFFFFFF
[3] = 0xFFFFFFFFFFFFFFFF
[4] = 0xFFFFFFFFFFFFFFFF
[5] = 0xFFFFFFFFFFFFFFFF
[6] = 0xFFFFFFFFFFFFFFFF
[7] = 0xFFFFFFFFFFFFFFFF
[8] = 0xFFFFFFFFFFFFFFFF
[9] = 0xFFFFFFFFFFFFFFFF
unsigned int m_currentBuybackSlot = 0x971EA500
std::unordered_map<unsigned int,PlayerCurrency,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerCurrency> > > _currencyStorage = 0x549599E628
VoidStorageItem*[80] _voidStorageItems
[0] = 0x54959BE6A0
[1] = 0xFFFFFFFFFFFE17C5
[2] = 0x54958E3A70
[3] = 0x54958E3AE8
[4] = 0x54958E3AE8
[5] = 0x0
[6] = 0x90001500BD4A2095
[7] = 0x54970A7C00
[8] = 0x5496FDD7E0
[9] = 0xFFFFFFFFFFFE17D4
std::vector<Item *,std::allocator<Item *> > m_itemUpdateQueue = 0x549599E8E8
bool m_itemUpdateQueueBlocked = 0xE8
unsigned int m_ExtraFlags = 0x54
ObjectGuid m_comboTarget = 0x549599E908
int m_comboPoints = 0x6D
std::map<unsigned int,QuestStatusData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestStatusData> > > m_QuestStatus = 0x549599E920
std::map<unsigned int,enum QuestSaveType,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum QuestSaveType> > > m_QuestStatusSave = 0x549599E930
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_RewardedQuests = 0x549599E940
std::map<unsigned int,enum QuestSaveType,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum QuestSaveType> > > m_RewardedQuestsSave = 0x549599E950
boost::dynamic_bitset<unsigned char,std::allocator<unsigned char> >* _completedQuestBits = 0x54971E73C0
std::unordered_map<unsigned int,SkillStatusData,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > > mSkillStatus = 0x549599E968
unsigned int m_GuildIdInvited = 0x5496FE49A0
unsigned int m_ArenaTeamIdInvited = 0xFFFE17D3
std::deque<Mail *,std::allocator<Mail *> > m_mail = 0x549599E9B8
std::unordered_map<unsigned int,PlayerSpell *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > > m_spells = 0x549599E9E0
unsigned int m_lastPotionId = 0x959A7C20
GlobalCooldownMgr m_GlobalCooldownMgr = 0x549599EA28
PlayerTalentInfo* _talentMgr = 0x54970B8FC0
std::map<unsigned char,ActionButton,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,ActionButton> > > m_actionButtons = 0x549599EA70
float[2] m_auraBaseMod
[0] = -0.000000
[1] = 0.000000
[0] = 0x54958E3868
[1] = 0x54958E3868
[2] = 0x0
[3] = 0x90002500BD8A2055
int[26] m_baseRatingValue
[0] = 0xCE80
[1] = 0x9709
[2] = 0x54
[3] = 0x0
[4] = 0x56E0
[5] = 0x96FE
[6] = 0x54
[7] = 0x0
[8] = 0x24F0
[9] = 0xFFFE
unsigned int m_baseSpellPower = 0x0
unsigned int m_baseManaRegen = 0xBD8E2051
unsigned int m_baseHealthRegen = 0x90002600
int m_spellPenetrationItemMod = 0x970A6480
std::list<SpellModifier *,std::allocator<SpellModifier *> >[32] m_spellMods
[0] = 0x549599EAE8
[1] = 0x549599EAF8
[2] = 0x549599EB08
[3] = 0x549599EB18
[4] = 0x549599EB28
[5] = 0x549599EB38
[6] = 0x549599EB48
[7] = 0x549599EB58
[8] = 0x549599EB68
[9] = 0x549599EB78
std::list<EnchantDuration,std::allocator<EnchantDuration> > m_enchantDuration = 0x549599ECE8
std::list<Item *,std::allocator<Item *> > m_itemDuration = 0x549599ECF8
std::list<Item *,std::allocator<Item *> > m_itemSoulboundTradeable = 0x549599ED08
ResurrectionData* _resurrectionData = 0x90002F00BDF2202D
WorldSession* m_session = 0x54971F0BC0
std::list<Channel *,std::allocator<Channel *> > m_channels = 0x549599ED28
unsigned int m_cinematic = 0x70
TradeData* m_trade = 0x54958E2CE8
bool m_DailyQuestChanged = 0xE8
bool m_WeeklyQuestChanged = 0x2C
bool m_MonthlyQuestChanged = 0x8E
bool m_SeasonalQuestChanged = 0x95
int m_lastDailyQuestTime = 0x0
unsigned int m_drunkTimer = 0xBDF62029
unsigned int m_weaponChangeTimer = 0x90003000
unsigned int m_zoneUpdateId = 0x970B62C0
unsigned int m_zoneUpdateTimer = 0x54
unsigned int m_areaUpdateId = 0x96FECE60
unsigned int m_deathTimer = 0x54
int m_deathExpireTime = 0xFFFFFFFFFFFE17CD
unsigned int m_restTime = 0x958E4070
unsigned int m_WeaponProficiency = 0x54
unsigned int m_ArmorProficiency = 0x958E40E8
bool m_canParry = 0x54
bool m_canBlock = 0x0
bool m_canTitanGrip = 0x0
unsigned int m_swingErrorMsg = 0x0
int time_inn_enter = 0x54958E40E8
unsigned int inn_pos_mapid = 0x0
float inn_pos_x = 0.000000
float inn_pos_y = -0.122132
float inn_pos_z = -0.000000
float m_rest_bonus = -0.000000
int rest_type = 0x54
PlayerSocial* m_social = 0x54971F5BC0
GroupReference m_group = 0x549599EDB0
GroupReference m_originalGroup = 0x549599EDE0
Group* m_groupInvite = NULL
unsigned int m_groupUpdateMask = 0xBDC2201D
unsigned int m_auraRaidUpdateMask = 0x54959A3EA0
bool m_bPassOnGroupLoot = 0xA0
unsigned int m_lastpetnumber = 0x54
int m_summon_expire = 0xFFFFFFFFFFFE17D7
unsigned int m_summon_mapid = 0x958E24F0
float m_summon_x = 0.000000
float m_summon_y = -0.000000
float m_summon_z = 0.000000
DeclinedName* m_declinedname = 0x54958E2568
Runes* m_runes = NULL
std::map<unsigned int,EquipmentSetInfo,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,EquipmentSetInfo> > > _equipmentSets = 0x549599EE58
unsigned int m_grantableLevels = 0x40
bool m_needsZoneUpdate = 0xC8
CUFProfile*[5] _CUFProfiles
[0] = 0xFFFFFFFFFFFE17C6
[1] = 0x54958E34F0
[2] = 0x54958E3568
[3] = 0x54958E3568
[4] = 0x0
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_refundableItems = 0x549599EE98
MapReference m_mapRef = 0x549599EEA8
unsigned int m_lastFallTime = 0x0
float m_lastFallZ = 0.000000
int[3] m_MirrorTimer
[0] = 0xBDCE2011
[1] = 0x90003600
[2] = 0x971D6640
unsigned int m_MirrorTimerFlags = 0x54
unsigned int m_MirrorTimerFlagsLast = 0x0
bool m_isInWater = 0x0
unsigned int[6] m_runeGraceCooldown
[0] = 0x959B0CE0
[1] = 0x54
[2] = 0xFFFE24E9
[3] = 0xFFFFFFFF
[4] = 0x958E2F70
[5] = 0x54
unsigned int[6] m_lastRuneGraceTimers
[0] = 0x958E2FE8
[1] = 0x54
[2] = 0x958E2FE8
[3] = 0x54
[4] = 0x0
[5] = 0x0
WorldLocation m_teleport_dest = 0x549599EF18
unsigned int m_teleport_options = 0x54
bool mSemaphoreTeleport_Near = 0xF8
bool mSemaphoreTeleport_Far = 0x3A
unsigned int m_DelayedOperations = 0xFFFFFFFF
bool m_bCanDelayTeleport = 0xF0
bool m_bHasDelayedTeleport = 0x26
unsigned int m_temporaryUnsummonedPetNumber = 0x54
unsigned int m_oldpetspell = 0x958E2768
AchievementMgr<Player>* m_achievementMgr = 0x54958E2768
ReputationMgr* m_reputationMgr = NULL
std::map<unsigned int,SpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellCooldown> > > m_spellCooldowns = 0x549599EF58
unsigned int m_ChampioningFaction = 0x9709D380
std::queue<unsigned int,std::deque<unsigned int,std::allocator<unsigned int> > > m_timeSyncQueue = 0x549599EF70
unsigned int m_timeSyncTimer = 0xBDDA2005
unsigned int m_timeSyncClient = 0x90003900
unsigned int m_timeSyncServer = 0x9599F660
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _instanceResetTimes = 0x549599EFA8
unsigned int _pendingBindId = 0x96FE8820
unsigned int _pendingBindTimer = 0x54
unsigned int _activeCheats = 0xFFFE2B71
unsigned int _maxPersonalArenaRate = 0xFFFFFFFF
ObjectGuid[7] m_SummonSlot
[0] = 0x54848FCD90
[1] = 0x54848FCDA0
[2] = 0x54848FCDB0
[3] = 0x54848FCDC0
[4] = 0x54848FCDD0
[5] = 0x54848FCDE0
[6] = 0x54848FCDF0
ObjectGuid[4] m_ObjectSlot
[0] = 0x54848FCE00
[1] = 0x54848FCE10
[2] = 0x54848FCE20
[3] = 0x54848FCE30
float m_modMeleeHitChance = -0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = -0.000000
int m_baseSpellCritChance = 0x54
float[7] m_threatModifier
[0] = -3679167468162707100000000000000.000000
[1] = 0.000000
[2] = -0.026277
[3] = -0.000000
[4] = -61859090050565899000000000000000.000000
[5] = 0.000000
[6] = -61884622563876160000000000000000.000000
float[3] m_modAttackSpeedPct
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
EventProcessor m_Events
unsigned int m_time = 0x80007000BCD5421B
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x54848FCE80
bool m_aborting = 0x0
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x54848FCE98
[1] = 0x54848FCEA8
[2] = 0x54848FCEB8
[3] = 0x54848FCEC8
[4] = 0x54848FCED8
[5] = 0x54848FCEE8
[6] = 0x54848FCEF8
unsigned int m_lastSanctuaryTime = 0x9599A730
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Tree_comp<0,std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Tree_buy<PetAura const *,std::allocator<PetAura const *> >
std::_Tree_alloc<0,std::_Tree_base_types<PetAura const *,std::allocator<PetAura const *> > >
std::_Tree_val<std::_Tree_simple_types<PetAura const *> >
std::_Tree_node<PetAura const *,void *>* _Myhead = 0x54F239C020
unsigned int _Mysize = 0x80007554BCC3420D
bool IsAIEnabled = 0xA
bool NeedChangeAI = 0x0
ObjectGuid LastCharmerGUID
unsigned int _low = 0x61007700730000
unsigned int _high = 0x680067
bool m_ControlledByPlayer = 0x65
Movement::MoveSpline* movespline = 0x80007654BCC1420F
Movement::Spline<int> spline = 0x80007654BCC1420F
Movement::FacingInfo facing = 0x80007654BCC1424F
unsigned int m_Id = 0x80007654BCC1426F <Unable to read memory>
Movement::MoveSplineFlag splineflags = 0x80007654BCC14273 <Unable to read memory>
int time_passed = 0x80007654BCC14277 <Unable to read memory>
float vertical_acceleration = 0x80007654BCC1427B <Unable to read memory>
float initialOrientation = 0x80007654BCC1427F <Unable to read memory>
int effect_start_time = 0x80007654BCC14283 <Unable to read memory>
int point_Idx = 0x80007654BCC14287 <Unable to read memory>
int point_Idx_offset = 0x80007654BCC1428B <Unable to read memory>
bool onTransport = 0x80007654BCC1428F <Unable to read memory>
UnitAI* i_AI = 0x73004900000012
Unit* me = <Unable to read memory>
UnitAI* i_disabledAI = 0x690079006C0046
Unit* me = <Unable to read memory>
bool m_AutoRepeatFirstCast = 0x6E
unsigned int[3] m_attackTimer
[0] = 0x0
[1] = 0xBCC74209
[2] = 0x88007700
float[5] m_createStats
[0] = -0.000000
[1] = 0.000000
[2] = -3755184723700075000000000000000.000000
[3] = 0.000000
[4] = -3679167468162707100000000000000.000000
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_buy<Unit *,std::allocator<Unit *> >
std::_Tree_alloc<0,std::_Tree_base_types<Unit *,std::allocator<Unit *> > >
std::_Tree_val<std::_Tree_simple_types<Unit *> >
std::_Tree_node<Unit *,void *>* _Myhead = 0x80007800BCC5420B
unsigned int _Mysize = 0x69007300000014
Unit* m_attacking = 0x69007200690061
WorldObject
Object
unsigned int m_objectType = 0x69007200690069 <Unable to read memory>
int m_objectTypeId = 0x6900720069006D <Unable to read memory>
unsigned int m_updateFlag = 0x69007200690071 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = <Unable to read memory>
UpdateMask _changesMask = 0x69007200690089
UpdateMask _dynamicChangesMask = 0x69007200690099
UpdateMask* _dynamicChangesArrayMask = <Unable to read memory>
unsigned int m_valuesCount = 0x690072006900B1 <Unable to read memory>
unsigned int _dynamicValuesCount = 0x690072006900B3 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x690072006900B5 <Unable to read memory>
bool m_objectUpdated = 0x690072006900B7 <Unable to read memory>
bool m_inWorld = 0x690072006900B8 <Unable to read memory>
PackedGuid m_PackGUID = 0x690072006900B9
WorldLocation
Position
PositionXYZStreamer
Position* Pos = <Unable to read memory>
PositionXYZOStreamer
<user defined> Pos = 0x690072006900F9 <Unable to read memory>
float m_positionX = 0x690072006900F9 <Unable to read memory>
float m_positionY = 0x690072006900FD <Unable to read memory>
float m_positionZ = 0x69007200690101 <Unable to read memory>
float _orientation = 0x69007200690105 <Unable to read memory>
unsigned int m_mapId = 0x69007200690109 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x6900720069010D
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x69007200690119
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility = 0x69007200690125
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect = 0x690072006901C1
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x6900720069025D
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x69007200690269
unsigned int LastUsedScriptID = 0x69007200690275 <Unable to read memory>
MovementInfo m_movementInfo = 0x69007200690279
std::string m_name = 0x690072006902F1 <Unable to read memory>
bool m_isActive = 0x69007200690311 <Unable to read memory>
bool m_isWorldObject = 0x69007200690312 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x69007200690331 <Unable to read memory>
unsigned int m_phaseMask = 0x69007200690335 <Unable to read memory>
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases = 0x69007200690339
unsigned int m_notifyflags = 0x69007200690349 <Unable to read memory>
unsigned int m_executed_notifies = 0x6900720069034B <Unable to read memory>
unsigned int m_extraAttacks = 0x69007200690351 <Unable to read memory>
bool m_canDualWield = 0x69007200690355 <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x69007200690359
Player* m_movedPlayer = <Unable to read memory>
ObjectGuid[7] m_SummonSlot
[0] = 0x69007200690371
[1] = 0x69007200690381
[2] = 0x69007200690391
[3] = 0x690072006903A1
[4] = 0x690072006903B1
[5] = 0x690072006903C1
[6] = 0x690072006903D1
ObjectGuid[4] m_ObjectSlot
[0] = 0x690072006903E1
[1] = 0x690072006903F1
[2] = 0x69007200690401
[3] = 0x69007200690411
float m_modMeleeHitChance = 0x69007200690421 <Unable to read memory>
float m_modRangedHitChance = 0x69007200690425 <Unable to read memory>
float m_modSpellHitChance = 0x69007200690429 <Unable to read memory>
int m_baseSpellCritChance = 0x6900720069042D <Unable to read memory>
float[7] m_threatModifier
[0] = 0x69007200690431 <Unable to read memory>
[1] = 0x69007200690435 <Unable to read memory>
[2] = 0x69007200690439 <Unable to read memory>
[3] = 0x6900720069043D <Unable to read memory>
[4] = 0x69007200690441 <Unable to read memory>
[5] = 0x69007200690445 <Unable to read memory>
[6] = 0x69007200690449 <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0x6900720069044D <Unable to read memory>
[1] = 0x69007200690451 <Unable to read memory>
[2] = 0x69007200690455 <Unable to read memory>
EventProcessor m_Events = 0x69007200690459
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x69007200690479
[1] = 0x69007200690489
[2] = 0x69007200690499
[3] = 0x690072006904A9
[4] = 0x690072006904B9
[5] = 0x690072006904C9
[6] = 0x690072006904D9
unsigned int m_lastSanctuaryTime = 0x690072006904E9 <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x690072006904F1
bool IsAIEnabled = 0x69007200690501 <Unable to read memory>
bool NeedChangeAI = 0x69007200690502 <Unable to read memory>
ObjectGuid LastCharmerGUID = 0x69007200690503
bool m_ControlledByPlayer = 0x69007200690513 <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
bool m_AutoRepeatFirstCast = 0x69007200690531 <Unable to read memory>
unsigned int[3] m_attackTimer
[0] = 0x69007200690535 <Unable to read memory>
[1] = 0x69007200690539 <Unable to read memory>
[2] = 0x6900720069053D <Unable to read memory>
float[5] m_createStats
[0] = 0x69007200690541 <Unable to read memory>
[1] = 0x69007200690545 <Unable to read memory>
[2] = 0x69007200690549 <Unable to read memory>
[3] = 0x6900720069054D <Unable to read memory>
[4] = 0x69007200690551 <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers = 0x69007200690559
Unit* m_attacking = <Unable to read memory>
int m_deathState = 0x69007200690571 <Unable to read memory>
int m_procDeep = 0x69007200690575 <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x69007200690579
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj = 0x69007200690589
unsigned int m_transform = 0x69007200690599 <Unable to read memory>
Spell*[4] m_currentSpells
[0] = 0x690072006905A1 <Unable to read memory>
[1] = 0x690072006905A9 <Unable to read memory>
[2] = 0x690072006905B1 <Unable to read memory>
[3] = 0x690072006905B9 <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x690072006905C1
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x690072006905D1
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x690072006905E1
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x690072006905F1 <Unable to read memory>
unsigned int m_removedAurasCount = 0x690072006905F9 <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[479] m_modAuras
[0] = 0x69007200690601
[1] = 0x69007200690611
[2] = 0x69007200690621
[3] = 0x69007200690631
[4] = 0x69007200690641
[5] = 0x69007200690651
[6] = 0x69007200690661
[7] = 0x69007200690671
[8] = 0x69007200690681
[9] = 0x69007200690691
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x690072006923F1
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x69007200692401
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x69007200692411
unsigned int m_interruptMask = 0x69007200692421 <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0x69007200692425 <Unable to read memory>
[1] = 0x69007200692429 <Unable to read memory>
[2] = 0x6900720069242D <Unable to read memory>
[3] = 0x69007200692431 <Unable to read memory>
[0] = 0x69007200692425
[1] = 0x69007200692435
[2] = 0x69007200692445
[3] = 0x69007200692455
[4] = 0x69007200692465
[5] = 0x69007200692475
[6] = 0x69007200692485
[7] = 0x69007200692495
[8] = 0x690072006924A5
[9] = 0x690072006924B5
float[2] m_weaponDamage
[0] = 0x690072006925F5 <Unable to read memory>
[1] = 0x690072006925F9 <Unable to read memory>
[0] = 0x690072006925F5 <Unable to read memory>
[1] = 0x690072006925FD <Unable to read memory>
[2] = 0x69007200692605 <Unable to read memory>
bool m_canModifyStats = 0x6900720069260D <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x69007200692611
float[9] m_speed_rate
[0] = 0x69007200692621 <Unable to read memory>
[1] = 0x69007200692625 <Unable to read memory>
[2] = 0x69007200692629 <Unable to read memory>
[3] = 0x6900720069262D <Unable to read memory>
[4] = 0x69007200692631 <Unable to read memory>
[5] = 0x69007200692635 <Unable to read memory>
[6] = 0x69007200692639 <Unable to read memory>
[7] = 0x6900720069263D <Unable to read memory>
[8] = 0x69007200692641 <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x69007200692651
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[3] m_reactiveTimer
[0] = 0x69007200692669 <Unable to read memory>
[1] = 0x6900720069266D <Unable to read memory>
[2] = 0x69007200692671 <Unable to read memory>
unsigned int m_regenTimer = 0x69007200692675 <Unable to read memory>
ThreatManager m_ThreatManager = 0x69007200692679
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0x690072006926D1 <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
unsigned int m_movementCounter = 0x690072006926E1 <Unable to read memory>
unsigned int m_state = 0x690072006926E5 <Unable to read memory>
unsigned int m_CombatTimer = 0x690072006926E9 <Unable to read memory>
TimeTrackerSmall m_movesplineTimer = 0x690072006926ED <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x690072006926F1
HostileRefManager m_HostileRefManager = 0x69007200692701
FollowerRefManager m_FollowingRefManager = 0x69007200692749
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders = 0x69007200692789
RedirectThreatInfo _redirectThreadInfo = 0x69007200692799
bool m_cleanupDone = 0x690072006927AD <Unable to read memory>
bool m_duringRemoveFromWorld = 0x690072006927AE <Unable to read memory>
unsigned int _oldFactionId = 0x690072006927B1 <Unable to read memory>
bool _isWalkingBeforeCharm = 0x690072006927B5 <Unable to read memory>
int _lastDamagedTime = 0x690072006927B9 <Unable to read memory>
unsigned int _aiAnimKitId = 0x690072006927C1 <Unable to read memory>
unsigned int _movementAnimKitId = 0x690072006927C3 <Unable to read memory>
unsigned int _meleeAnimKitId = 0x690072006927C5 <Unable to read memory>
int m_deathState = 0x72006F
int m_procDeep = 0x3D
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
std::_List_buy<DynamicObject *,std::allocator<DynamicObject *> >
std::_List_alloc<0,std::_List_base_types<DynamicObject *,std::allocator<DynamicObject *> > >
std::_List_val<std::_List_simple_types<DynamicObject *> >
std::_List_node<DynamicObject *,void *>* _Myhead = 0x80007954BCCB4205
unsigned int _Mysize = 0x6E00690000000E
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj
std::_List_buy<GameObject *,std::allocator<GameObject *> >
std::_List_alloc<0,std::_List_base_types<GameObject *,std::allocator<GameObject *> > >
std::_List_val<std::_List_simple_types<GameObject *> >
std::_List_node<GameObject *,void *>* _Myhead = 0x74007200650073
unsigned int _Mysize = 0x6F00660000
unsigned int m_transform = 0xBCC94207
Spell*[4] m_currentSpells
[0] = 0x54848FCCA0
[1] = 0x54F23D7780
[2] = 0x549599A100
[3] = 0x88007B00BCCF4201
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
std::_Tree_buy<std::pair<unsigned int const ,Aura *>,std::allocator<std::pair<unsigned int const ,Aura *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,Aura *>,std::allocator<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Myhead = 0x54848FCFE0
unsigned int _Mysize = 0x54848FCFE0
<user defined> value_compare = 0x54848FCFE0
<user defined> value_compare = 0x54848FCFE0
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
std::_Tree_buy<std::pair<unsigned int const ,AuraApplication *>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,AuraApplication *>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >
std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *>* _Myhead = 0x64
unsigned int _Mysize = 0x88007C00BCCD4203
<user defined> value_compare = 0x54848FCFF0
<user defined> value_compare = 0x64
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
std::_List_buy<Aura *,std::allocator<Aura *> >
std::_List_alloc<0,std::_List_base_types<Aura *,std::allocator<Aura *> > >
std::_List_val<std::_List_simple_types<Aura *> >
std::_List_node<Aura *,void *>* _Myhead = 0x54848FCE00
unsigned int _Mysize = 0x54F23D9420
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Iterator012<std::bidirectional_iterator_tag,std::pair<unsigned int const ,Aura *>,__int64,std::pair<unsigned int const ,Aura *> const *,std::pair<unsigned int const ,Aura *> const &,std::_Itera
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = 0x54F239C020
unsigned int m_removedAurasCount = 0xBD3343FD
std::list<AuraEffect *,std::allocator<AuraEffect *> >[479] m_modAuras
[0] = 0x54848FD020
[1] = 0x54848FD030
[2] = 0x54848FD040
[3] = 0x54848FD050
[4] = 0x54848FD060
[5] = 0x54848FD070
[6] = 0x54848FD080
[7] = 0x54848FD090
[8] = 0x54848FD0A0
[9] = 0x54848FD0B0
std::list<Aura *,std::allocator<Aura *> > m_scAuras
std::_List_buy<Aura *,std::allocator<Aura *> >
std::_List_alloc<0,std::_List_base_types<Aura *,std::allocator<Aura *> > >
std::_List_val<std::_List_simple_types<Aura *> >
std::_List_node<Aura *,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
std::_List_buy<AuraApplication *,std::allocator<AuraApplication *> >
std::_List_alloc<0,std::_List_base_types<AuraApplication *,std::allocator<AuraApplication *> > >
std::_List_val<std::_List_simple_types<AuraApplication *> >
std::_List_node<AuraApplication *,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
std::_Tree_buy<std::pair<enum AuraStateType const ,AuraApplication *>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<enum AuraStateType const ,AuraApplication *>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >
std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x54848FEE30
<user defined> value_compare = 0x0
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[0] = 0x54848FEE44
[1] = 0x54848FEE54
[2] = 0x54848FEE64
[3] = 0x54848FEE74
[4] = 0x54848FEE84
[5] = 0x54848FEE94
[6] = 0x54848FEEA4
[7] = 0x54848FEEB4
[8] = 0x54848FEEC4
[9] = 0x54848FEED4
float[2] m_weaponDamage
[0] = 0x54848FF014 <Unable to read memory>
[1] = 0x54848FF018 <Unable to read memory>
[0] = 0x54848FF014 <Unable to read memory>
[1] = 0x54848FF01C <Unable to read memory>
[2] = 0x54848FF024 <Unable to read memory>
bool m_canModifyStats = 0x54848FF02C <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
std::_Tree_buy<std::pair<unsigned char const ,AuraApplication *>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned char const ,AuraApplication *>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >
std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x54848FF038 <Unable to read memory>
<user defined> value_compare = 0x54848FF030
<user defined> value_compare = 0x54848FF030 <Unable to read memory>
float[9] m_speed_rate
[0] = 0x54848FF040 <Unable to read memory>
[1] = 0x54848FF044 <Unable to read memory>
[2] = 0x54848FF048 <Unable to read memory>
[3] = 0x54848FF04C <Unable to read memory>
[4] = 0x54848FF050 <Unable to read memory>
[5] = 0x54848FF054 <Unable to read memory>
[6] = 0x54848FF058 <Unable to read memory>
[7] = 0x54848FF05C <Unable to read memory>
[8] = 0x54848FF060 <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision
std::_List_buy<Player *,std::allocator<Player *> >
std::_List_alloc<0,std::_List_base_types<Player *,std::allocator<Player *> > >
std::_List_val<std::_List_simple_types<Player *> >
std::_List_node<Player *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x54848FF078 <Unable to read memory>
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[3] m_reactiveTimer
[0] = 0x54848FF088 <Unable to read memory>
[1] = 0x54848FF08C <Unable to read memory>
[2] = 0x54848FF090 <Unable to read memory>
unsigned int m_regenTimer = 0x54848FF094 <Unable to read memory>
ThreatManager m_ThreatManager
HostileReference* iCurrentVictim = <Unable to read memory>
Unit* iOwner = <Unable to read memory>
unsigned int iUpdateTimer = 0x54848FF0A8 <Unable to read memory>
ThreatContainer iThreatContainer = 0x54848FF0B0
ThreatContainer iThreatOfflineContainer = 0x54848FF0C8
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0x54848FF0F0 <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
unsigned int m_movementCounter = 0x54848FF100 <Unable to read memory>
unsigned int m_state = 0x54848FF104 <Unable to read memory>
unsigned int m_CombatTimer = 0x54848FF108 <Unable to read memory>
TimeTrackerSmall m_movesplineTimer
int i_expiryTime = 0x54848FF10C <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
std::_List_buy<DiminishingReturn,std::allocator<DiminishingReturn> >
std::_List_alloc<0,std::_List_base_types<DiminishingReturn,std::allocator<DiminishingReturn> > >
std::_List_val<std::_List_simple_types<DiminishingReturn> >
std::_List_node<DiminishingReturn,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x54848FF118 <Unable to read memory>
HostileRefManager m_HostileRefManager
RefManager<Unit,ThreatManager>
LinkedListHead
LinkedListElement iFirst = 0x54848FF128
LinkedListElement iLast = 0x54848FF140
unsigned int iSize = 0x54848FF158 <Unable to read memory>
<user defined> ?$Iterator@VLinkedListElement@@ = 0x54848FF120 <Unable to read memory>
<user defined> iterator = 0x54848FF120 <Unable to read memory>
<user defined> iterator = 0x54848FF120
Unit* iOwner = <Unable to read memory>
FollowerRefManager m_FollowingRefManager
RefManager<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x54848FF170
LinkedListElement iLast = 0x54848FF188
unsigned int iSize = 0x54848FF1A0 <Unable to read memory>
<user defined> ?$Iterator@VLinkedListElement@@ = 0x54848FF168 <Unable to read memory>
<user defined> iterator = 0x54848FF168 <Unable to read memory>
<user defined> iterator = 0x54848FF168
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_comp<0,std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_buy<ObjectGuid,std::allocator<ObjectGuid> >
std::_Tree_alloc<0,std::_Tree_base_types<ObjectGuid,std::allocator<ObjectGuid> > >
std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >
std::_Tree_node<ObjectGuid,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x54848FF1B0 <Unable to read memory>
RedirectThreatInfo _redirectThreadInfo
ObjectGuid _targetGUID = 0x54848FF1B8
unsigned int _threatPct = 0x54848FF1C8 <Unable to read memory>
bool m_cleanupDone = 0x54848FF1CC <Unable to read memory>
bool m_duringRemoveFromWorld = 0x54848FF1CD <Unable to read memory>
unsigned int _oldFactionId = 0x54848FF1D0 <Unable to read memory>
bool _isWalkingBeforeCharm = 0x54848FF1D4 <Unable to read memory>
int _lastDamagedTime = 0x54848FF1D8 <Unable to read memory>
unsigned int _aiAnimKitId = 0x54848FF1E0 <Unable to read memory>
unsigned int _movementAnimKitId = 0x54848FF1E2 <Unable to read memory>
unsigned int _meleeAnimKitId = 0x54848FF1E4 <Unable to read memory>
GridObject<Player>
GridReference<Player> _gridRef
Reference<GridRefManager<Player>,Player>
LinkedListElement
LinkedListElement* iNext = <Unable to read memory>
LinkedListElement* iPrev = <Unable to read memory>
GridRefManager<Player>* iRefTo = <Unable to read memory>
Player* iRefFrom = <Unable to read memory>
std::string autoReplyMsg = 0x54848FF218 <Unable to read memory>
PlayerTaxi m_taxi
unsigned int[114] m_taximask
[0] = 0x54848FF238 <Unable to read memory>
[1] = 0x54848FF239 <Unable to read memory>
[2] = 0x54848FF23A <Unable to read memory>
[3] = 0x54848FF23B <Unable to read memory>
[4] = 0x54848FF23C <Unable to read memory>
[5] = 0x54848FF23D <Unable to read memory>
[6] = 0x54848FF23E <Unable to read memory>
[7] = 0x54848FF23F <Unable to read memory>
[8] = 0x54848FF240 <Unable to read memory>
[9] = 0x54848FF241 <Unable to read memory>
std::deque<unsigned int,std::allocator<unsigned int> > m_TaxiDestinations
std::_Deque_alloc<0,std::_Deque_base_types<unsigned int,std::allocator<unsigned int> > >
std::_Deque_val<std::_Deque_simple_types<unsigned int> >
std::_Container_base12
std::_Container_proxy* _Myproxy = <Unable to read memory>
unsigned int** _Map = <Unable to read memory>
unsigned int _Mapsize = 0x54848FF2C0 <Unable to read memory>
unsigned int _Myoff = 0x54848FF2C8 <Unable to read memory>
unsigned int _Mysize = 0x54848FF2D0 <Unable to read memory>
int m_logintime = 0x54848FF2D8 <Unable to read memory>
int m_Last_tick = 0x54848FF2E0 <Unable to read memory>
unsigned int[2] m_Played_time
[0] = 0x54848FF2E8 <Unable to read memory>
[1] = 0x54848FF2EC <Unable to read memory>
unsigned int m_stableSlots = 0x54848FF2F0 <Unable to read memory>
bool m_mailsLoaded = 0x54848FF2F4 <Unable to read memory>
bool m_mailsUpdated = 0x54848FF2F5 <Unable to read memory>
unsigned int unReadMails = 0x54848FF2F6 <Unable to read memory>
int m_nextMailDelivereTime = 0x54848FF2F8 <Unable to read memory>
std::unordered_map<unsigned __int64,Item *,std::hash<unsigned __int64>,std::equal_to<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,Item *> > > mMitems
std::_Hash<std::_Umap_traits<unsigned __int64,Item *,std::_Uhash_compare<unsigned __int64,std::hash<unsigned __int64>,std::equal_to<unsigned __int64> >,std::allocator<std::pair<unsigned __int64 const
std::_Umap_traits<unsigned __int64,Item *,std::_Uhash_compare<unsigned __int64,std::hash<unsigned __int64>,std::equal_to<unsigned __int64> >,std::allocator<std::pair<unsigned __int64 const ,Item *> >
std::_Uhash_compare<unsigned __int64,std::hash<unsigned __int64>,std::equal_to<unsigned __int64> >
std::_Hash_oper2<0,std::hash<unsigned __int64>,std::equal_to<unsigned __int64> >
<user defined> value_compare = 0x54848FF300
<user defined> value_compare = 0x54848FF300
std::list<std::pair<unsigned __int64 const ,Item *>,std::allocator<std::pair<unsigned __int64 const ,Item *> > > _List = 0x54848FF300
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned __int64 const ,Item *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_Li _Vec = 0x54848FF310
unsigned int _Mask = 0x54848FF328 <Unable to read memory>
unsigned int _Maxidx = 0x54848FF330 <Unable to read memory>
float _Max_bucket_size = 0x54848FF338 <Unable to read memory>
PvPInfo pvpInfo
bool IsHostile = 0x54848FF340 <Unable to read memory>
bool IsInHostileArea = 0x54848FF341 <Unable to read memory>
bool IsInNoPvPArea = 0x54848FF342 <Unable to read memory>
bool IsInFFAPvPArea = 0x54848FF343 <Unable to read memory>
int EndTimer = 0x54848FF348 <Unable to read memory>
DuelInfo* duel = <Unable to read memory>
PlayerMenu* PlayerTalkClass = <Unable to read memory>
std::vector<ItemSetEffect *,std::allocator<ItemSetEffect *> > ItemSetEff
std::_Vector_alloc<0,std::_Vec_base_types<ItemSetEffect *,std::allocator<ItemSetEffect *> > >
std::_Vector_val<std::_Simple_types<ItemSetEffect *> >
ItemSetEffect** _Myfirst = <Unable to read memory>
<user defined>* _Mylast = <Unable to read memory>
<user defined>* _Myend = <Unable to read memory>
Unit* m_mover = <Unable to read memory>
WorldObject* m_seer = <Unable to read memory>
unsigned int m_recallMap = 0x54848FF388 <Unable to read memory>
float m_recallX = 0x54848FF38C <Unable to read memory>
float m_recallY = 0x54848FF390 <Unable to read memory>
float m_recallZ = 0x54848FF394 <Unable to read memory>
float m_recallO = 0x54848FF398 <Unable to read memory>
unsigned int m_homebindMapId = 0x54848FF39C <Unable to read memory>
unsigned int m_homebindAreaId = 0x54848FF3A0 <Unable to read memory>
float m_homebindX = 0x54848FF3A4 <Unable to read memory>
float m_homebindY = 0x54848FF3A8 <Unable to read memory>
float m_homebindZ = 0x54848FF3AC <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_clientGUIDs
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_comp<0,std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_buy<ObjectGuid,std::allocator<ObjectGuid> >
std::_Tree_alloc<0,std::_Tree_base_types<ObjectGuid,std::allocator<ObjectGuid> > >
std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >
std::_Tree_node<ObjectGuid,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x54848FF3B8 <Unable to read memory>
unsigned int[9] m_forced_speed_changes
[0] = 0x54848FF3C0 <Unable to read memory>
[1] = 0x54848FF3C1 <Unable to read memory>
[2] = 0x54848FF3C2 <Unable to read memory>
[3] = 0x54848FF3C3 <Unable to read memory>
[4] = 0x54848FF3C4 <Unable to read memory>
[5] = 0x54848FF3C5 <Unable to read memory>
[6] = 0x54848FF3C6 <Unable to read memory>
[7] = 0x54848FF3C7 <Unable to read memory>
[8] = 0x54848FF3C8 <Unable to read memory>
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_DFQuests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_comp<0,std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_buy<unsigned int,std::allocator<unsigned int> >
std::_Tree_alloc<0,std::_Tree_base_types<unsigned int,std::allocator<unsigned int> > >
std::_Tree_val<std::_Tree_simple_types<unsigned int> >
std::_Tree_node<unsigned int,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x54848FF3D8 <Unable to read memory>
unsigned int m_HomebindTimer = 0x54848FF3E0 <Unable to read memory>
bool m_InstanceValid = 0x54848FF3E4 <Unable to read memory>
std::unordered_map<unsigned int,InstancePlayerBind,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,InstancePlayerBind> > >[21] m_boundInstances
[0] = 0x54848FF3E8
[1] = 0x54848FF428
[2] = 0x54848FF468
[3] = 0x54848FF4A8
[4] = 0x54848FF4E8
[5] = 0x54848FF528
[6] = 0x54848FF568
[7] = 0x54848FF5A8
[8] = 0x54848FF5E8
[9] = 0x54848FF628
Spell* m_spellModTakingSpell = <Unable to read memory>
bool isDebugAreaTriggers = 0x54848FF930 <Unable to read memory>
std::list<ObjectGuid,std::allocator<ObjectGuid> > WhisperList
std::_List_buy<ObjectGuid,std::allocator<ObjectGuid> >
std::_List_alloc<0,std::_List_base_types<ObjectGuid,std::allocator<ObjectGuid> > >
std::_List_val<std::_List_simple_types<ObjectGuid> >
std::_List_node<ObjectGuid,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x54848FF940 <Unable to read memory>
unsigned int m_regenTimerCount = 0x54848FF948 <Unable to read memory>
unsigned int m_holyPowerRegenTimerCount = 0x54848FF94C <Unable to read memory>
unsigned int m_focusRegenTimerCount = 0x54848FF950 <Unable to read memory>
float[5] m_powerFraction
[0] = 0x54848FF954 <Unable to read memory>
[1] = 0x54848FF958 <Unable to read memory>
[2] = 0x54848FF95C <Unable to read memory>
[3] = 0x54848FF960 <Unable to read memory>
[4] = 0x54848FF964 <Unable to read memory>
unsigned int m_contestedPvPTimer = 0x54848FF968 <Unable to read memory>
BgBattlegroundQueueID_Rec
int bgQueueTypeId = 0xE46DFAD0
unsigned int invitedToInstance = 0x54
Player::BgBattlegroundQueueID_Rec[2] m_bgBattlegroundQueueID
[0] = 0x54848FF96C <Unable to read memory>
[1] = 0x54848FF974 <Unable to read memory>
BGData m_bgData
unsigned int bgInstanceID = 0x54848FF980 <Unable to read memory>
int bgTypeID = 0x54848FF984 <Unable to read memory>
std::map<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > bgQueuesJoinedTime
std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >
std::_Tree_buy<std::pair<unsigned int const ,unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,unsigned int> > >
std::_Tree_node<std::pair<unsigned int const ,unsigned int>,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x54848FF990 <Unable to read memory>
<user defined> value_compare = 0x54848FF988
<user defined> value_compare = 0x54848FF988
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > bgAfkReporter
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_comp<0,std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_buy<ObjectGuid,std::allocator<ObjectGuid> >
std::_Tree_alloc<0,std::_Tree_base_types<ObjectGuid,std::allocator<ObjectGuid> > >
std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >
std::_Tree_node<ObjectGuid,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x54848FF9A0 <Unable to read memory>
unsigned int bgAfkReportedCount = 0x54848FF9A8 <Unable to read memory>
int bgAfkReportedTimer = 0x54848FF9B0 <Unable to read memory>
unsigned int bgTeam = 0x54848FF9B8 <Unable to read memory>
unsigned int mountSpell = 0x54848FF9BC <Unable to read memory>
unsigned int[2] taxiPath
[0] = 0x54848FF9C0 <Unable to read memory>
[1] = 0x54848FF9C4 <Unable to read memory>
WorldLocation joinPos
Position
PositionXYZStreamer
Position* Pos = <Unable to read memory>
PositionXYZOStreamer
<user defined> Pos = 0x54848FF9C8 <Unable to read memory>
float m_positionX = 0x54848FF9C8 <Unable to read memory>
float m_positionY = 0x54848FF9CC <Unable to read memory>
float m_positionZ = 0x54848FF9D0 <Unable to read memory>
float _orientation = 0x54848FF9D4 <Unable to read memory>
unsigned int m_mapId = 0x54848FF9D8 <Unable to read memory>
bool m_IsBGRandomWinner = 0x54848FF9E0 <Unable to read memory>
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_timedquests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_comp<0,std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_buy<unsigned int,std::allocator<unsigned int> >
std::_Tree_alloc<0,std::_Tree_base_types<unsigned int,std::allocator<unsigned int> > >
std::_Tree_val<std::_Tree_simple_types<unsigned int> >
std::_Tree_node<unsigned int,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x54848FF9F0 <Unable to read memory>
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_weeklyquests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_comp<0,std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_buy<unsigned int,std::allocator<unsigned int> >
std::_Tree_alloc<0,std::_Tree_base_types<unsigned int,std::allocator<unsigned int> > >
std::_Tree_val<std::_Tree_simple_types<unsigned int> >
std::_Tree_node<unsigned int,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x54848FFA00 <Unable to read memory>
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_monthlyquests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_comp<0,std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_buy<unsigned int,std::allocator<unsigned int> >
std::_Tree_alloc<0,std::_Tree_base_types<unsigned int,std::allocator<unsigned int> > >
std::_Tree_val<std::_Tree_simple_types<unsigned int> >
std::_Tree_node<unsigned int,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x54848FFA10 <Unable to read memory>
std::unordered_map<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int m_seasonalquests
std::_Hash<std::_Umap_traits<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned
std::_Umap_traits<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std:
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x54848FFA18
<user defined> value_compare = 0x54848FFA18
std::list<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<uns _List = 0x54848FFA18
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > > >,std _Vec = 0x54848FFA28
unsigned int _Mask = 0x54848FFA40 <Unable to read memory>
unsigned int _Maxidx = 0x54848FFA48 <Unable to read memory>
float _Max_bucket_size = 0x54848FFA50 <Unable to read memory>
ObjectGuid m_divider
unsigned int _low = 0x54848FFA58 <Unable to read memory>
unsigned int _high = 0x54848FFA60 <Unable to read memory>
unsigned int m_ingametime = 0x54848FFA68 <Unable to read memory>
int m_lastHonorUpdateTime = 0x54848FFA70 <Unable to read memory>
ObjectGuid m_lootGuid
unsigned int _low = 0x54848FFA78 <Unable to read memory>
unsigned int _high = 0x54848FFA80 <Unable to read memory>
unsigned int m_team = 0x54848FFA88 <Unable to read memory>
unsigned int m_nextSave = 0x54848FFA8C <Unable to read memory>
int m_speakTime = 0x54848FFA90 <Unable to read memory>
unsigned int m_speakCount = 0x54848FFA98 <Unable to read memory>
int m_dungeonDifficulty = 0x54848FFA9C <Unable to read memory>
int m_raidDifficulty = 0x54848FFAA0 <Unable to read memory>
int m_legacyRaidDifficulty = 0x54848FFAA4 <Unable to read memory>
int m_raidMapDifficulty = 0x54848FFAA8 <Unable to read memory>
unsigned int m_atLoginFlags = 0x54848FFAAC <Unable to read memory>
Item*[184] m_items
[0] = 0x54848FFAB0 <Unable to read memory>
[1] = 0x54848FFAB8 <Unable to read memory>
[2] = 0x54848FFAC0 <Unable to read memory>
[3] = 0x54848FFAC8 <Unable to read memory>
[4] = 0x54848FFAD0 <Unable to read memory>
[5] = 0x54848FFAD8 <Unable to read memory>
[6] = 0x54848FFAE0 <Unable to read memory>
[7] = 0x54848FFAE8 <Unable to read memory>
[8] = 0x54848FFAF0 <Unable to read memory>
[9] = 0x54848FFAF8 <Unable to read memory>
unsigned int m_currentBuybackSlot = 0x0
std::unordered_map<unsigned int,PlayerCurrency,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerCurrency> > > _currencyStorage
std::_Hash<std::_Umap_traits<unsigned int,PlayerCurrency,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerCurr
std::_Umap_traits<unsigned int,PlayerCurrency,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerCurrency> >,0>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x5484900078
<user defined> value_compare = 0x5484900078
std::list<std::pair<unsigned int const ,PlayerCurrency>,std::allocator<std::pair<unsigned int const ,PlayerCurrency> > > _List = 0x5484900078
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,PlayerCurrency> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std: _Vec = 0x5484900088
unsigned int _Mask = 0x4B3
unsigned int _Maxidx = 0x54849000B0
float _Max_bucket_size = -1.#QNAN0
VoidStorageItem*[80] _voidStorageItems
[0] = 0xFFFFFFFFFFFFFFFF
[1] = 0xFFFFFFFFFFFFFFFF
[2] = 0xFFFFFFFFFFFFFFFF
[3] = 0xFFFFFFFFFFFFFFFF
[4] = 0xFFFFFFFFFFFFFFFF
[5] = 0xFFFFFFFFFFFFFFFF
[6] = 0xFFFFFFFFFFFFFFFF
[7] = 0xFFFFFFFFFFFFFFFF
[8] = 0xFFFFFFFFFFFFFFFF
[9] = 0xFFFFFFFFFFFFFFFF
std::vector<Item *,std::allocator<Item *> > m_itemUpdateQueue
std::_Vector_alloc<0,std::_Vec_base_types<Item *,std::allocator<Item *> > >
std::_Vector_val<std::_Simple_types<Item *> >
Item** _Myfirst = 0xC0000927E
Item** _Mylast = 0x10000927E
Item** _Myend = NULL
bool m_itemUpdateQueueBlocked = 0x0
unsigned int m_ExtraFlags = 0x0
ObjectGuid m_comboTarget
unsigned int _low = 0x0
unsigned int _high = 0x0
int m_comboPoints = 0x0
std::map<unsigned int,QuestStatusData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestStatusData> > > m_QuestStatus
std::_Tree<std::_Tmap_traits<unsigned int,QuestStatusData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestStatusData> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,QuestStatusData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestStatusData> >,0> >
std::_Tree_buy<std::pair<unsigned int const ,QuestStatusData>,std::allocator<std::pair<unsigned int const ,QuestStatusData> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,QuestStatusData>,std::allocator<std::pair<unsigned int const ,QuestStatusData> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,QuestStatusData> > >
std::_Tree_node<std::pair<unsigned int const ,QuestStatusData>,void *>* _Myhead = 0xFFFFFFFF
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x5484900370
<user defined> value_compare = 0xFFFFFFFF
std::map<unsigned int,enum QuestSaveType,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum QuestSaveType> > > m_QuestStatusSave
std::_Tree<std::_Tmap_traits<unsigned int,enum QuestSaveType,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum QuestSaveType> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,enum QuestSaveType,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum QuestSaveType> >,0> >
std::_Tree_buy<std::pair<unsigned int const ,enum QuestSaveType>,std::allocator<std::pair<unsigned int const ,enum QuestSaveType> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,enum QuestSaveType>,std::allocator<std::pair<unsigned int const ,enum QuestSaveType> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,enum QuestSaveType> > >
std::_Tree_node<std::pair<unsigned int const ,enum QuestSaveType>,void *>* _Myhead = NULL
unsigned int _Mysize = 0x88000500BC02BEC4
<user defined> value_compare = 0x5484900380
<user defined> value_compare = 0x0
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_RewardedQuests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_comp<0,std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_buy<unsigned int,std::allocator<unsigned int> >
std::_Tree_alloc<0,std::_Tree_base_types<unsigned int,std::allocator<unsigned int> > >
std::_Tree_val<std::_Tree_simple_types<unsigned int> >
std::_Tree_node<unsigned int,void *>* _Myhead = 0x5484B67AC0
unsigned int _Mysize = 0x5484901BA0
std::map<unsigned int,enum QuestSaveType,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum QuestSaveType> > > m_RewardedQuestsSave
std::_Tree<std::_Tmap_traits<unsigned int,enum QuestSaveType,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum QuestSaveType> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,enum QuestSaveType,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum QuestSaveType> >,0> >
std::_Tree_buy<std::pair<unsigned int const ,enum QuestSaveType>,std::allocator<std::pair<unsigned int const ,enum QuestSaveType> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,enum QuestSaveType>,std::allocator<std::pair<unsigned int const ,enum QuestSaveType> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,enum QuestSaveType> > >
std::_Tree_node<std::pair<unsigned int const ,enum QuestSaveType>,void *>* _Myhead = 0x9274
unsigned int _Mysize = 0x54E185F1DC
<user defined> value_compare = 0x54849003A0
<user defined> value_compare = 0x9274
boost::dynamic_bitset<unsigned char,std::allocator<unsigned char> >* _completedQuestBits = 0x54FCB9BE90
<user defined> reference = 0x54FCB9BE90
std::vector<unsigned char,std::allocator<unsigned char> > m_bits = 0x54FCB9BE90
unsigned int m_num_bits = 0x63F800000
<user defined> bit_appender = 0x100009274
std::unordered_map<unsigned int,SkillStatusData,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > > mSkillStatus
std::_Hash<std::_Umap_traits<unsigned int,SkillStatusData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,SkillStat
std::_Umap_traits<unsigned int,SkillStatusData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,SkillStatusData> >,0
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x54849003B8
<user defined> value_compare = 0x54849003B8
std::list<std::pair<unsigned int const ,SkillStatusData>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > > _List = 0x54849003B8
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,SkillStatusData> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std _Vec = 0x54849003C8
unsigned int _Mask = 0xFFFFFFFF
unsigned int _Maxidx = 0x0
float _Max_bucket_size = 0.000000
unsigned int m_GuildIdInvited = 0x88000600BC05BEC3
unsigned int m_ArenaTeamIdInvited = 0x84716BD0
std::deque<Mail *,std::allocator<Mail *> > m_mail
std::_Deque_alloc<0,std::_Deque_base_types<Mail *,std::allocator<Mail *> > >
std::_Deque_val<std::_Deque_simple_types<Mail *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x5484751F60
Mail*** _Map = <Unable to read memory>
unsigned int _Mapsize = 0x54E185EE58
unsigned int _Myoff = 0x54FCB994C4
unsigned int _Mysize = 0x0
std::unordered_map<unsigned int,PlayerSpell *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > > m_spells
std::_Hash<std::_Umap_traits<unsigned int,PlayerSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerSpell
std::_Umap_traits<unsigned int,PlayerSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerSpell *> >,0>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x5484900430
<user defined> value_compare = 0x5484900430
std::list<std::pair<unsigned int const ,PlayerSpell *>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > > _List = 0x5484900430
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,PlayerSpell *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std:: _Vec = 0x5484900440
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x0
float _Max_bucket_size = -0.008590
unsigned int m_lastPotionId = 0x84901660
GlobalCooldownMgr m_GlobalCooldownMgr
std::unordered_map<unsigned int,GlobalCooldown,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GlobalCooldown> > > m_GlobalCooldowns
std::_Hash<std::_Umap_traits<unsigned int,GlobalCooldown,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GlobalCool
std::_Umap_traits<unsigned int,GlobalCooldown,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GlobalCooldown> >,0>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x5484900478
<user defined> value_compare = 0x5484900478
std::list<std::pair<unsigned int const ,GlobalCooldown>,std::allocator<std::pair<unsigned int const ,GlobalCooldown> > > _List = 0x5484900478
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GlobalCooldown> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std: _Vec = 0x5484900488
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x0
float _Max_bucket_size = 0.000000
PlayerTalentInfo* _talentMgr = 0x5200000000
TalentGroupInfo
std::unordered_map<unsigned int,PlayerTalent *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerTalent *> > >* Talents = <Unable to read memory>
unsigned int[6] Glyphs
[0] = 0x5200000008 <Unable to read memory>
[1] = 0x520000000C <Unable to read memory>
[2] = 0x5200000010 <Unable to read memory>
[3] = 0x5200000014 <Unable to read memory>
[4] = 0x5200000018 <Unable to read memory>
[5] = 0x520000001C <Unable to read memory>
unsigned int TalentTree = 0x5200000020 <Unable to read memory>
PlayerTalentInfo::TalentGroupInfo[2] GroupInfo
[0] = 0x5200000000
[1] = 0x5200000028
unsigned int UsedTalentCount = 0x5200000050 <Unable to read memory>
unsigned int ResetTalentsCost = 0x5200000054 <Unable to read memory>
int ResetTalentsTime = 0x5200000058 <Unable to read memory>
unsigned int ActiveGroup = 0x5200000060 <Unable to read memory>
unsigned int GroupsCount = 0x5200000061 <Unable to read memory>
std::map<unsigned char,ActionButton,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,ActionButton> > > m_actionButtons
std::_Tree<std::_Tmap_traits<unsigned char,ActionButton,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,ActionButton> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned char,ActionButton,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,ActionButton> >,0> >
std::_Tree_buy<std::pair<unsigned char const ,ActionButton>,std::allocator<std::pair<unsigned char const ,ActionButton> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned char const ,ActionButton>,std::allocator<std::pair<unsigned char const ,ActionButton> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,ActionButton> > >
std::_Tree_node<std::pair<unsigned char const ,ActionButton>,void *>* _Myhead = 0x145
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x54849004C0
<user defined> value_compare = 0x145
float[2] m_auraBaseMod
[0] = 0.000000
[1] = 0.000000
[0] = 0x0
[1] = 0x88000800BC77BEB1
[2] = 0x54848B4D80
[3] = 0x5484EA5E40
int[26] m_baseRatingValue
[0] = 0x9249
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0xEBD0
[5] = 0xE185
[6] = 0x54
[7] = 0x0
[8] = 0x76AC
[9] = 0xFCB9
unsigned int m_baseSpellPower = 0x54
unsigned int m_baseManaRegen = 0x0
unsigned int m_baseHealthRegen = 0x0
int m_spellPenetrationItemMod = 0xFFFFFFFF
std::list<SpellModifier *,std::allocator<SpellModifier *> >[32] m_spellMods
[0] = 0x5484900538
[1] = 0x5484900548
[2] = 0x5484900558
[3] = 0x5484900568
[4] = 0x5484900578
[5] = 0x5484900588
[6] = 0x5484900598
[7] = 0x54849005A8
[8] = 0x54849005B8
[9] = 0x54849005C8
std::list<EnchantDuration,std::allocator<EnchantDuration> > m_enchantDuration
std::_List_buy<EnchantDuration,std::allocator<EnchantDuration> >
std::_List_alloc<0,std::_List_base_types<EnchantDuration,std::allocator<EnchantDuration> > >
std::_List_val<std::_List_simple_types<EnchantDuration> >
std::_List_node<EnchantDuration,void *>* _Myhead = 0x55
unsigned int _Mysize = 0x0
std::list<Item *,std::allocator<Item *> > m_itemDuration
std::_List_buy<Item *,std::allocator<Item *> >
std::_List_alloc<0,std::_List_base_types<Item *,std::allocator<Item *> > >
std::_List_val<std::_List_simple_types<Item *> >
std::_List_node<Item *,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
std::list<Item *,std::allocator<Item *> > m_itemSoulboundTradeable
std::_List_buy<Item *,std::allocator<Item *> >
std::_List_alloc<0,std::_List_base_types<Item *,std::allocator<Item *> > >
std::_List_val<std::_List_simple_types<Item *> >
std::_List_node<Item *,void *>* _Myhead = 0x5200000000
unsigned int _Mysize = 0x145
ResurrectionData* _resurrectionData = NULL
WorldSession* m_session = NULL
std::list<Channel *,std::allocator<Channel *> > m_channels
std::_List_buy<Channel *,std::allocator<Channel *> >
std::_List_alloc<0,std::_List_base_types<Channel *,std::allocator<Channel *> > >
std::_List_val<std::_List_simple_types<Channel *> >
std::_List_node<Channel *,void *>* _Myhead = 0x88000E00BC5DBE8B
unsigned int _Mysize = 0x5484721590
unsigned int m_cinematic = 0xF0
TradeData* m_trade = 0x9279
Player* m_player = <Unable to read memory>
Player* m_trader = <Unable to read memory>
bool m_accepted = 0x9289 <Unable to read memory>
bool m_acceptProccess = 0x928A <Unable to read memory>
unsigned int m_money = 0x9291 <Unable to read memory>
unsigned int m_spell = 0x9299 <Unable to read memory>
ObjectGuid m_spellCastItem = 0x929D
ObjectGuid[7] m_items
[0] = 0x92AD
[1] = 0x92BD
[2] = 0x92CD
[3] = 0x92DD
[4] = 0x92ED
[5] = 0x92FD
[6] = 0x930D
bool m_DailyQuestChanged = 0x90
bool m_WeeklyQuestChanged = 0xF2
bool m_MonthlyQuestChanged = 0x85
bool m_SeasonalQuestChanged = 0xE1
int m_lastDailyQuestTime = 0x54FCB9C6EC
unsigned int m_drunkTimer = 0x0
unsigned int m_weaponChangeTimer = 0x0
unsigned int m_zoneUpdateId = 0x847DBAC0
unsigned int m_zoneUpdateTimer = 0x54
unsigned int m_areaUpdateId = 0x847DBAD8
unsigned int m_deathTimer = 0x54
int m_deathExpireTime = 0x54847DBAD8
unsigned int m_restTime = 0x0
unsigned int m_WeaponProficiency = 0x0
unsigned int m_ArmorProficiency = 0xFFFFFFFF
bool m_canParry = 0x0
bool m_canBlock = 0x0
bool m_canTitanGrip = 0x0
unsigned int m_swingErrorMsg = 0x0
int time_inn_enter = 0x0
unsigned int inn_pos_mapid = 0x0
float inn_pos_x = 0.000000
float inn_pos_y = -0.012008
float inn_pos_z = -0.000000
float m_rest_bonus = -0.000000
int rest_type = 0x54
PlayerSocial* m_social = 0x5484901660
std::map<ObjectGuid,FriendInfo,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,FriendInfo> > > m_playerSocialMap = 0x5484901660
ObjectGuid m_playerGUID = 0x5484901670
GroupReference m_group
Reference<Group,Player>
LinkedListElement
LinkedListElement* iNext = 0x54E185EBF4
LinkedListElement* iPrev = 0x54FCB97858
Group* iRefTo = 0x73
Player* iRefFrom = NULL
unsigned int iSubGroup = 0x0
GroupReference m_originalGroup
Reference<Group,Player>
LinkedListElement
LinkedListElement* iNext = 0x5200000000
LinkedListElement* iPrev = 0x145
Group* iRefTo = NULL
Player* iRefFrom = NULL
unsigned int iSubGroup = 0x79
Group* m_groupInvite = 0x5484900A90
MemberSlot
ObjectGuid guid = 0x5484900A90
std::string name = 0x5484900AA0 <Unable to read memory>
unsigned int group = 0x0
unsigned int flags = 0x0
unsigned int roles = 0x0
std::list<Group::MemberSlot,std::allocator<Group::MemberSlot> > m_memberSlots = 0x5484900A90
GroupRefManager m_memberMgr = 0x5484900AA0
std::set<Player *,std::less<Player *>,std::allocator<Player *> > m_invitees = 0x5484900AE0
ObjectGuid m_leaderGuid = 0x5484900AF0
std::string m_leaderName = "Ð ¡„T..."
int m_groupType = 0xFCB97D5C
int m_dungeonDifficulty = 0x54
int m_raidDifficulty = 0x28
int m_legacyRaidDifficulty = 0x0
Battleground* m_bgGroup = NULL
Battlefield* m_bfGroup = NULL
ObjectGuid[8] m_targetIcons
[0] = 0x5484900B40
[1] = 0x5484900B50
[2] = 0x5484900B60
[3] = 0x5484900B70
[4] = 0x5484900B80
[5] = 0x5484900B90
[6] = 0x5484900BA0
[7] = 0x5484900BB0
int m_lootMethod = 0x145
int m_lootThreshold = 0x0
ObjectGuid m_looterGuid = 0x5484900BC8
ObjectGuid m_masterLooterGuid = 0x5484900BD8
std::vector<Roll *,std::allocator<Roll *> > RollId = 0x5484900BE8
std::unordered_map<unsigned int,InstanceGroupBind,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,InstanceGroupBind> > >[21] m_boundInstances
[0] = 0x5484900C00
[1] = 0x5484900C40
[2] = 0x5484900C80
[3] = 0x5484900CC0
[4] = 0x5484900D00
[5] = 0x5484900D40
[6] = 0x5484900D80
[7] = 0x5484900DC0
[8] = 0x5484900E00
[9] = 0x5484900E40
unsigned int* m_subGroupsCounts = 0x71
ObjectGuid m_guid = 0x5484901148
unsigned int m_counter = 0x847DBA58
unsigned int m_maxEnchantingLevel = 0x54
unsigned int m_dbStoreId = 0x847DBA58
unsigned int m_groupUpdateMask = 0x84900940
unsigned int m_auraRaidUpdateMask = 0x9261
bool m_bPassOnGroupLoot = 0x30
unsigned int m_lastpetnumber = 0x54
int m_summon_expire = 0x54FCB99ECC
unsigned int m_summon_mapid = 0x46
float m_summon_x = 0.000000
float m_summon_y = 0.000000
float m_summon_z = 0.000000
DeclinedName* m_declinedname = NULL
Runes* m_runes = NULL
std::map<unsigned int,EquipmentSetInfo,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,EquipmentSetInfo> > > _equipmentSets
std::_Tree<std::_Tmap_traits<unsigned int,EquipmentSetInfo,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,EquipmentSetInfo> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,EquipmentSetInfo,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,EquipmentSetInfo> >,0> >
std::_Tree_buy<std::pair<unsigned int const ,EquipmentSetInfo>,std::allocator<std::pair<unsigned int const ,EquipmentSetInfo> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,EquipmentSetInfo>,std::allocator<std::pair<unsigned int const ,EquipmentSetInfo> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,EquipmentSetInfo> > >
std::_Tree_node<std::pair<unsigned int const ,EquipmentSetInfo>,void *>* _Myhead = 0x5200000000
unsigned int _Mysize = 0x145
<user defined> value_compare = 0x54849008A8
<user defined> value_compare = 0x0
unsigned int m_grantableLevels = 0x0
bool m_needsZoneUpdate = 0x0
CUFProfile*[5] _CUFProfiles
[0] = 0x0
[1] = 0x88001100BCB6BE70
[2] = 0x5484900A20
[3] = 0x54847CB200
[4] = 0x927B
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_refundableItems
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_comp<0,std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_buy<ObjectGuid,std::allocator<ObjectGuid> >
std::_Tree_alloc<0,std::_Tree_base_types<ObjectGuid,std::allocator<ObjectGuid> > >
std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >
std::_Tree_node<ObjectGuid,void *>* _Myhead = 0x54E185F2D8
unsigned int _Mysize = 0x54FCB9CA44
MapReference m_mapRef
Reference<Map,Player>
LinkedListElement
LinkedListElement* iNext = 0x54847DBC20
LinkedListElement* iPrev = 0x54847DBC38
Map* iRefTo = 0x54847DBC38
Player* iRefFrom = NULL
unsigned int m_lastFallTime = 0xFFFFFFFF
float m_lastFallZ = 0.000000
int[3] m_MirrorTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int m_MirrorTimerFlags = 0x0
unsigned int m_MirrorTimerFlagsLast = 0x0
bool m_isInWater = 0x0
unsigned int[6] m_runeGraceCooldown
[0] = 0xBCB9BE6F
[1] = 0x88001200
[2] = 0x84900860
[3] = 0x54
[4] = 0x84AE5A20
[5] = 0x54
unsigned int[6] m_lastRuneGraceTimers
[0] = 0x9260
[1] = 0x0
[2] = 0xE185EF0C
[3] = 0x54
[4] = 0xFCB99D20
[5] = 0x54
WorldLocation m_teleport_dest
Position
PositionXYZStreamer
Position* Pos = 0x28
PositionXYZOStreamer
<user defined> Pos = 0x28
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float _orientation = 0.000000
unsigned int m_mapId = 0x0
unsigned int m_teleport_options = 0x0
bool mSemaphoreTeleport_Near = 0x0
bool mSemaphoreTeleport_Far = 0x0
unsigned int m_DelayedOperations = 0x0
bool m_bCanDelayTeleport = 0x0
bool m_bHasDelayedTeleport = 0x0
unsigned int m_temporaryUnsummonedPetNumber = 0x52
unsigned int m_oldpetspell = 0x145
AchievementMgr<Player>* m_achievementMgr = NULL
ReputationMgr* m_reputationMgr = NULL
std::map<unsigned int,SpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellCooldown> > > m_spellCooldowns
std::_Tree<std::_Tmap_traits<unsigned int,SpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellCooldown> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,SpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellCooldown> >,0> >
std::_Tree_buy<std::pair<unsigned int const ,SpellCooldown>,std::allocator<std::pair<unsigned int const ,SpellCooldown> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,SpellCooldown>,std::allocator<std::pair<unsigned int const ,SpellCooldown> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,SpellCooldown> > >
std::_Tree_node<std::pair<unsigned int const ,SpellCooldown>,void *>* _Myhead = 0x88001300BCA0BE66
unsigned int _Mysize = 0x548461E2A0
<user defined> value_compare = 0x54849009A8
<user defined> value_compare = 0xBCA0BE66
unsigned int m_ChampioningFaction = 0x84DE62B0
std::queue<unsigned int,std::deque<unsigned int,std::allocator<unsigned int> > > m_timeSyncQueue
std::deque<unsigned int,std::allocator<unsigned int> > c
std::_Deque_alloc<0,std::_Deque_base_types<unsigned int,std::allocator<unsigned int> > >
std::_Deque_val<std::_Deque_simple_types<unsigned int> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x9268
unsigned int** _Map = 0x400009268 <Unable to read memory>
unsigned int _Mapsize = 0x54FCB9AA80
unsigned int _Myoff = 0x46
unsigned int _Mysize = 0x0
unsigned int m_timeSyncTimer = 0x0
unsigned int m_timeSyncClient = 0x0
unsigned int m_timeSyncServer = 0x0
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _instanceResetTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x54849009F8
<user defined> value_compare = 0x54849009F8
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x54849009F8
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_List_ _Vec = 0x5484900A08
unsigned int _Mask = 0x5484B7BFD0
unsigned int _Maxidx = 0x54849008D0
float _Max_bucket_size = 0.000000
unsigned int _pendingBindId = 0xE185F2FC
unsigned int _pendingBindTimer = 0x54
unsigned int _activeCheats = 0xFCB9CBF0
unsigned int _maxPersonalArenaRate = 0x54
Parameter SpellModifier* mod = 0xFFFFFFFFFFFFFFFE
int op = 0xFFFFFFFFFFFFFFFE <Unable to read memory>
int type = 0xFFFFFFFFFFFFFFFE <Unable to read memory>
int charges = 0x2 <Unable to read memory>
int value = 0x6 <Unable to read memory>
flag<4> mask
unsigned int[4] part
[0] = 0xA <Unable to read memory>
[1] = 0xE <Unable to read memory>
[2] = 0x12 <Unable to read memory>
[3] = 0x16 <Unable to read memory>
unsigned int spellId = 0x1A <Unable to read memory>
Aura* ownerAura = <Unable to read memory>
Parameter bool apply = 0x40
Local WorldPackets::Spells::SetSpellModifier packet
WorldPackets::ServerPacket
WorldPackets::Packet
WorldPacket _worldPacket
ByteBuffer
unsigned int _rpos = 0x0
unsigned int _wpos = 0x0
unsigned int _bitpos = 0x8
unsigned int _curbitval = 0x0
std::vector<unsigned char,std::allocator<unsigned char> > _storage = 0x54D19AE630
unsigned int m_opcode = 0x1884
int _connection = 0xFFFFFFFF
std::vector<WorldPackets::Spells::SpellModifier,std::allocator<WorldPackets::Spells::SpellModifier> > Modifiers
std::_Vector_alloc<0,std::_Vec_base_types<WorldPackets::Spells::SpellModifier,std::allocator<WorldPackets::Spells::SpellModifier> > >
std::_Vector_val<std::_Simple_types<WorldPackets::Spells::SpellModifier> >
WorldPackets::Spells::SpellModifier* _Myfirst = 0x5496914010
WorldPackets::Spells::SpellModifier* _Mylast = 0x5496914030
WorldPackets::Spells::SpellModifier* _Myend = 0x5496914030
Local flag<4> _mask
unsigned int[4] part
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x8000000
Local WorldPackets::Spells::SpellModifierData modData
float ModifierValue = -83164004352.000000
unsigned int ClassIndex = 0x54
00007FF7FD89E81D 00000054D19AE760 AuraEffect::ApplySpellMod+2D c:\source\trinitycore\src\server\game\spells\auras\spellauraeffects.cpp line 910
Local AuraEffect* this = 0x5495A11540
Aura* m_base = 0x54959E3480
std::list<AuraScript *,std::allocator<AuraScript *> > m_loadedScripts = 0x54959E3488
SpellInfo* m_spellInfo = 0x54F44BEF50
ObjectGuid m_casterGuid = 0x54959E34A0
ObjectGuid m_castItemGuid = 0x54959E34B0
int m_applyTime = 0x54CA5701
WorldObject* m_owner = 0x54ECCD9040
int m_maxDuration = 0xFFFFFFFF
int m_duration = 0xFFFFFFFF
int m_timeCla = 0x0
int m_updateTargetMapInterval = 0x1F4
unsigned int m_casterLevel = 0x64
unsigned int m_procCharges = 0x0
unsigned int m_stackAmount = 0x1
std::map<ObjectGuid,AuraApplication *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,AuraApplication *> > > m_applications = 0x54959E34E8
bool m_isRemoved = 0x0
bool m_isSingleTarget = 0x0
bool m_isUsingCharges = 0x0
ChargeDropEvent* m_dropEvent = NULL
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_removedApplications = 0x54959E3508
std::vector<AuraEffect *,std::allocator<AuraEffect *> > _effects = 0x54959E3518
std::vector<SpellEffectInfo const *,std::allocator<SpellEffectInfo const *> > _spelEffectInfos = 0x54959E3530
SpellInfo* m_spellInfo = 0x54F44BEF50
SpellEffectInfo* _effectInfo = 0x54F44341A0
SpellInfo* _spellInfo = 0x54F44BEF50
unsigned int EffectIndex = 0x0
unsigned int Effect = 0x6
unsigned int ApplyAuraName = 0x6B
unsigned int ApplyAuraPeriod = 0x0
int DieSides = 0x0
float RealPointsPerLevel = 0.000000
int BasePoints = 0x4
float PointsPerResource = 0.000000
float Amplitude = 0.000000
float ChainAmplitude = 1.000000
float BonusCoefficient = 0.000000
int MiscValue = 0x25
int MiscValueB = 0x0
int Mechanic = 0x0
float PositionFacing = 0.000000
SpellImplicitTargetInfo TargetA = 0x1
SpellImplicitTargetInfo TargetB = 0x0
SpellRadiusEntry* RadiusEntry = NULL
SpellRadiusEntry* MaxRadiusEntry = NULL
unsigned int ChainTargets = 0x0
unsigned int ItemType = 0x0
unsigned int TriggerSpell = 0x0
flag<4> SpellClassMask = 0x54F443420C
float BonusCoefficientFromAP = 0.000000
std::list<Condition *,std::allocator<Condition *> >* ImplicitTargetConditions = NULL
ScalingInfo
float Coefficient = -64629522487234125000000000000000.000000
float Variance = 0.000000
float ResourceCoefficient = 0.000000
SpellEffectInfo::ScalingInfo Scaling = 0x54F4434228
StaticData
int ImplicitTargetType = 0xF44BEF50
int UsedTargetObjectType = 0x54
int m_baseAmount = 0x4
int m_amount = 0x4
int m_damage = 0x0
float m_critChance = 0.000000
float m_donePct = 1.000000
SpellModifier* m_spellmod = 0x5496913CB0
int op = 0x96916B25
int type = 0x96916B25
int charges = 0x0
int value = 0x4
flag<4> mask = 0x5496913CBC
unsigned int spellId = 0x286F5
Aura* ownerAura = 0x54959E3480
int m_periodicTimer = 0x0
int m_period = 0x0
unsigned int m_tickNumber = 0x0
unsigned int m_effIndex = 0x0
bool m_canBeRecalculated = 0x1
bool m_isPeriodic = 0x0
Parameter Unit* target = 0x5495A11540
WorldObject
Object
unsigned int m_objectType = 0xEF50
int m_objectTypeId = 0x54
unsigned int m_updateFlag = 0xF44341A0
int* m_int32Values = 0x400000004 <Unable to read memory>
unsigned int* m_uint32Values = 0x400000004 <Unable to read memory>
float* m_floatValues = 0x400000004 <Unable to read memory>
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = NULL
UpdateMask _changesMask
unsigned int _fieldCount = 0x3F800000
unsigned int _blockCount = 0x7972746E
unsigned int* _bits = 0x25
UpdateMask _dynamicChangesMask
unsigned int _fieldCount = 0x0
unsigned int _blockCount = 0x0
unsigned int* _bits = 0x100010000000000 <Unable to read memory>
UpdateMask* _dynamicChangesArrayMask = 0x90030E00B276AFA4
unsigned int m_valuesCount = 0x67
unsigned int _dynamicValuesCount = 0x65
unsigned int _fieldNotifyFlags = 0x6E
bool m_objectUpdated = 0x65
bool m_inWorld = 0x0
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x5495A11598
WorldLocation
Position
PositionXYZStreamer
Position* Pos = 0x94030F04B27DAFA1
PositionXYZOStreamer
<user defined> Pos = 0x94030F04B27DAFA1
float m_positionX = -0.000000
float m_positionY = -0.000000
float m_positionZ = 0.000000
float _orientation = 0.000000
unsigned int m_mapId = 0x720065
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x650076
[1] = 0x5C0072
unsigned int m_flags = 0x2E0036
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x5C0078
[1] = 0x6F0077
unsigned int m_flags = 0x6C0072
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility
int[38] m_values
[0] = 0x730064
[1] = 0x720065
[2] = 0x650076
[3] = 0x2E0072
[4] = 0x780065
[5] = 0x65
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0xB240AF9E
unsigned int m_flags = 0x450054
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect
int[38] m_values
[0] = 0x33004D
[1] = 0x5C0032
[2] = 0x660063
[3] = 0x6D0067
[4] = 0x720067
[5] = 0x320033
[6] = 0x64002E
[7] = 0x6C006C
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x8
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x0
[1] = 0x30303000
unsigned int m_flags = 0x30303030
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo
ObjectGuid guid = 0x5495A11758
unsigned int flags = 0xB254AF8A
unsigned int flags2 = 0x1400
Position pos = 0x5495A11770
unsigned int time = 0x730077
TransportInfo
ObjectGuid guid = 0x5495A11758
Position pos = 0x5495A11768
int seat = 0x69
unsigned int time = 0x6F0064
unsigned int prevTime = 0x730077
unsigned int vehicleId = 0x53005C
MovementInfo::TransportInfo transport = 0x5495A11784
float pitch = 0.000000
JumpInfo
unsigned int fallTime = 0x0
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = -0.000000
MovementInfo::JumpInfo jump = 0x5495A117B8
float splineElevation = 0.000000
std::string m_name = 0x5495A117D0 <Unable to read memory>
bool m_isActive = 0x50
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = 0x6C006C0064002E
Transport* m_transport = NULL
Map* m_currMap = 0x94031600B25EAF7C
GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Typ
RefManager<GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList
LinkedListHead
LinkedListElement iFirst = 0x94031600B25EAF84
LinkedListElement iLast = 0x94031600B25EAF9C
unsigned int iSize = 0x94031600B25EAFB4 <Unable to read memory>
<user defined> ?$Iterator@VLinkedListElement@@ = 0x94031600B25EAF7C <Unable to read memory>
<user defined> iterator = 0x94031600B25EAF7C <Unable to read memory>
<user defined> iterator = 0x94031600B25EAF7C
iterator
GridReference<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Type* _Ptr = <Unable to read memory>
std::map<unsigned __int64,CreatureGroup *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,CreatureGroup *> > > CreatureGroupHolder = 0x94031600B25EAFBC
bool _creatureToMoveLock = 0x94031600B25EAFCC <Unable to read memory>
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove = 0x94031600B25EAFD4
bool _gameObjectsToMoveLock = 0x94031600B25EAFEC <Unable to read memory>
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove = 0x94031600B25EAFF4
bool _dynamicObjectsToMoveLock = 0x94031600B25EB00C <Unable to read memory>
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove = 0x94031600B25EB014
std::mutex _mapLock = 0x94031600B25EB02C <Unable to read memory>
std::mutex _gridLock = 0x94031600B25EB034 <Unable to read memory>
MapEntry* i_mapEntry = <Unable to read memory>
unsigned int i_spawnMode = 0x94031600B25EB044 <Unable to read memory>
unsigned int i_InstanceId = 0x94031600B25EB048 <Unable to read memory>
unsigned int m_unloadTimer = 0x94031600B25EB04C <Unable to read memory>
float m_VisibleDistance = 0x94031600B25EB050 <Unable to read memory>
DynamicMapTree _dynamicTree = 0x94031600B25EB054 <Unable to read memory>
MapRefManager m_mapRefManager = 0x94031600B25EB05C
LinkedListHead::Iterator<MapReference> m_mapRefIter = 0x94031600B25EB09C <Unable to read memory>
int m_VisibilityNotifyPeriod = 0x94031600B25EB0A4 <Unable to read memory>
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers = 0x94031600B25EB0AC
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter = 0x94031600B25EB0BC <Unable to read memory>
std::set<Transport *,std::less<Transport *>,std::allocator<Transport *> > _transports = 0x94031600B25EB0C4
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<Transport *> > > _transportsUpdateIter = 0x94031600B25EB0D4 <Unable to read memory>
int i_gridExpiry = 0x94031600B25EB0DC <Unable to read memory>
Map* m_parentMap = <Unable to read memory>
NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigg*[64] i_grids
[0] = 0x94031600B25EB0EC <Unable to read memory>
[1] = 0x94031600B25EB0F4 <Unable to read memory>
[2] = 0x94031600B25EB0FC <Unable to read memory>
[3] = 0x94031600B25EB104 <Unable to read memory>
[4] = 0x94031600B25EB10C <Unable to read memory>
[5] = 0x94031600B25EB114 <Unable to read memory>
[6] = 0x94031600B25EB11C <Unable to read memory>
[7] = 0x94031600B25EB124 <Unable to read memory>
[8] = 0x94031600B25EB12C <Unable to read memory>
[9] = 0x94031600B25EB134 <Unable to read memory>
[0] = 0x94031600B25EB0EC
[1] = 0x94031600B25EB2EC
[2] = 0x94031600B25EB4EC
[3] = 0x94031600B25EB6EC
[4] = 0x94031600B25EB8EC
[5] = 0x94031600B25EBAEC
[6] = 0x94031600B25EBCEC
[7] = 0x94031600B25EBEEC
[8] = 0x94031600B25EC0EC
[9] = 0x94031600B25EC2EC
GridMap*[64] GridMaps
[0] = 0x94031600B25F30EC <Unable to read memory>
[1] = 0x94031600B25F30F4 <Unable to read memory>
[2] = 0x94031600B25F30FC <Unable to read memory>
[3] = 0x94031600B25F3104 <Unable to read memory>
[4] = 0x94031600B25F310C <Unable to read memory>
[5] = 0x94031600B25F3114 <Unable to read memory>
[6] = 0x94031600B25F311C <Unable to read memory>
[7] = 0x94031600B25F3124 <Unable to read memory>
[8] = 0x94031600B25F312C <Unable to read memory>
[9] = 0x94031600B25F3134 <Unable to read memory>
[0] = 0x94031600B25F30EC
[1] = 0x94031600B25F32EC
[2] = 0x94031600B25F34EC
[3] = 0x94031600B25F36EC
[4] = 0x94031600B25F38EC
[5] = 0x94031600B25F3AEC
[6] = 0x94031600B25F3CEC
[7] = 0x94031600B25F3EEC
[8] = 0x94031600B25F40EC
[9] = 0x94031600B25F42EC
std::bitset<262144> marked_cells = 0x94031600B25FB0EC
bool i_scriptLock = 0x94031600B26030EC <Unable to read memory>
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove = 0x94031600B26030F4
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch = 0x94031600B2603104
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects = 0x94031600B2603114
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule = 0x94031600B2603124
std::unordered_map<unsigned __int64,__int64,std::hash<unsigned __int64>,std::equal_to<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,__int64> > > _creatureRespawnTimes = 0x94031600B2603134
std::unordered_map<unsigned __int64,__int64,std::hash<unsigned __int64>,std::equal_to<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,__int64> > > _goRespawnTimes = 0x94031600B2603174
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo = 0x94031600B26031B4
unsigned int _defaultLight = 0x94031600B26031F4 <Unable to read memory>
unsigned int m_InstanceId = 0x3A0043
unsigned int m_phaseMask = 0x57005C
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_comp<0,std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_buy<unsigned int,std::allocator<unsigned int> >
std::_Tree_alloc<0,std::_Tree_base_types<unsigned int,std::allocator<unsigned int> > >
std::_Tree_val<std::_Tree_simple_types<unsigned int> >
std::_Tree_node<unsigned int,void *>* _Myhead = 0x6F0064006E0069
unsigned int _Mysize = 0x73005C00730077
unsigned int m_notifyflags = 0x79
unsigned int m_executed_notifies = 0x73
unsigned int m_extraAttacks = 0x33006D
bool m_canDualWield = 0x32
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_buy<Unit *,std::allocator<Unit *> >
std::_Tree_alloc<0,std::_Tree_base_types<Unit *,std::allocator<Unit *> > >
std::_Tree_val<std::_Tree_simple_types<Unit *> >
std::_Tree_node<Unit *,void *>* _Myhead = 0x33004900440047
unsigned int _Mysize = 0x6C0064002E0032
Player* m_movedPlayer = 0x6C
Unit
WorldObject
Object
unsigned int m_objectType = 0x74 <Unable to read memory>
int m_objectTypeId = 0x78 <Unable to read memory>
unsigned int m_updateFlag = 0x7C <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = <Unable to read memory>
UpdateMask _changesMask = 0x94
UpdateMask _dynamicChangesMask = 0xA4
UpdateMask* _dynamicChangesArrayMask = <Unable to read memory>
unsigned int m_valuesCount = 0xBC <Unable to read memory>
unsigned int _dynamicValuesCount = 0xBE <Unable to read memory>
unsigned int _fieldNotifyFlags = 0xC0 <Unable to read memory>
bool m_objectUpdated = 0xC2 <Unable to read memory>
bool m_inWorld = 0xC3 <Unable to read memory>
PackedGuid m_PackGUID = 0xC4
WorldLocation
Position
PositionXYZStreamer
Position* Pos = <Unable to read memory>
PositionXYZOStreamer
<user defined> Pos = 0x104 <Unable to read memory>
float m_positionX = 0x104 <Unable to read memory>
float m_positionY = 0x108 <Unable to read memory>
float m_positionZ = 0x10C <Unable to read memory>
float _orientation = 0x110 <Unable to read memory>
unsigned int m_mapId = 0x114 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x118
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x124
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility = 0x130
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect = 0x1CC
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x268
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x274
unsigned int LastUsedScriptID = 0x280 <Unable to read memory>
MovementInfo m_movementInfo = 0x284
std::string m_name = 0x2FC <Unable to read memory>
bool m_isActive = 0x31C <Unable to read memory>
bool m_isWorldObject = 0x31D <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x33C <Unable to read memory>
unsigned int m_phaseMask = 0x340 <Unable to read memory>
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases = 0x344
unsigned int m_notifyflags = 0x354 <Unable to read memory>
unsigned int m_executed_notifies = 0x356 <Unable to read memory>
unsigned int m_extraAttacks = 0x35C <Unable to read memory>
bool m_canDualWield = 0x360 <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x364
Player* m_movedPlayer = <Unable to read memory>
ObjectGuid[7] m_SummonSlot
[0] = 0x37C
[1] = 0x38C
[2] = 0x39C
[3] = 0x3AC
[4] = 0x3BC
[5] = 0x3CC
[6] = 0x3DC
ObjectGuid[4] m_ObjectSlot
[0] = 0x3EC
[1] = 0x3FC
[2] = 0x40C
[3] = 0x41C
float m_modMeleeHitChance = 0x42C <Unable to read memory>
float m_modRangedHitChance = 0x430 <Unable to read memory>
float m_modSpellHitChance = 0x434 <Unable to read memory>
int m_baseSpellCritChance = 0x438 <Unable to read memory>
float[7] m_threatModifier
[0] = 0x43C <Unable to read memory>
[1] = 0x440 <Unable to read memory>
[2] = 0x444 <Unable to read memory>
[3] = 0x448 <Unable to read memory>
[4] = 0x44C <Unable to read memory>
[5] = 0x450 <Unable to read memory>
[6] = 0x454 <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0x458 <Unable to read memory>
[1] = 0x45C <Unable to read memory>
[2] = 0x460 <Unable to read memory>
EventProcessor m_Events = 0x464
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x484
[1] = 0x494
[2] = 0x4A4
[3] = 0x4B4
[4] = 0x4C4
[5] = 0x4D4
[6] = 0x4E4
unsigned int m_lastSanctuaryTime = 0x4F4 <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x4FC
bool IsAIEnabled = 0x50C <Unable to read memory>
bool NeedChangeAI = 0x50D <Unable to read memory>
ObjectGuid LastCharmerGUID = 0x50E
bool m_ControlledByPlayer = 0x51E <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
bool m_AutoRepeatFirstCast = 0x53C <Unable to read memory>
unsigned int[3] m_attackTimer
[0] = 0x540 <Unable to read memory>
[1] = 0x544 <Unable to read memory>
[2] = 0x548 <Unable to read memory>
float[5] m_createStats
[0] = 0x54C <Unable to read memory>
[1] = 0x550 <Unable to read memory>
[2] = 0x554 <Unable to read memory>
[3] = 0x558 <Unable to read memory>
[4] = 0x55C <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers = 0x564
Unit* m_attacking = <Unable to read memory>
int m_deathState = 0x57C <Unable to read memory>
int m_procDeep = 0x580 <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x584
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj = 0x594
unsigned int m_transform = 0x5A4 <Unable to read memory>
Spell*[4] m_currentSpells
[0] = 0x5AC <Unable to read memory>
[1] = 0x5B4 <Unable to read memory>
[2] = 0x5BC <Unable to read memory>
[3] = 0x5C4 <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x5CC
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x5DC
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x5EC
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x5FC <Unable to read memory>
unsigned int m_removedAurasCount = 0x604 <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[479] m_modAuras
[0] = 0x60C
[1] = 0x61C
[2] = 0x62C
[3] = 0x63C
[4] = 0x64C
[5] = 0x65C
[6] = 0x66C
[7] = 0x67C
[8] = 0x68C
[9] = 0x69C
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x23FC
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x240C
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x241C
unsigned int m_interruptMask = 0x242C <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0x2430 <Unable to read memory>
[1] = 0x2434 <Unable to read memory>
[2] = 0x2438 <Unable to read memory>
[3] = 0x243C <Unable to read memory>
[0] = 0x2430
[1] = 0x2440
[2] = 0x2450
[3] = 0x2460
[4] = 0x2470
[5] = 0x2480
[6] = 0x2490
[7] = 0x24A0
[8] = 0x24B0
[9] = 0x24C0
float[2] m_weaponDamage
[0] = 0x2600 <Unable to read memory>
[1] = 0x2604 <Unable to read memory>
[0] = 0x2600 <Unable to read memory>
[1] = 0x2608 <Unable to read memory>
[2] = 0x2610 <Unable to read memory>
bool m_canModifyStats = 0x2618 <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x261C
float[9] m_speed_rate
[0] = 0x262C <Unable to read memory>
[1] = 0x2630 <Unable to read memory>
[2] = 0x2634 <Unable to read memory>
[3] = 0x2638 <Unable to read memory>
[4] = 0x263C <Unable to read memory>
[5] = 0x2640 <Unable to read memory>
[6] = 0x2644 <Unable to read memory>
[7] = 0x2648 <Unable to read memory>
[8] = 0x264C <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x265C
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[3] m_reactiveTimer
[0] = 0x2674 <Unable to read memory>
[1] = 0x2678 <Unable to read memory>
[2] = 0x267C <Unable to read memory>
unsigned int m_regenTimer = 0x2680 <Unable to read memory>
ThreatManager m_ThreatManager = 0x2684
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0x26DC <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
unsigned int m_movementCounter = 0x26EC <Unable to read memory>
unsigned int m_state = 0x26F0 <Unable to read memory>
unsigned int m_CombatTimer = 0x26F4 <Unable to read memory>
TimeTrackerSmall m_movesplineTimer = 0x26F8 <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x26FC
HostileRefManager m_HostileRefManager = 0x270C
FollowerRefManager m_FollowingRefManager = 0x2754
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders = 0x2794
RedirectThreatInfo _redirectThreadInfo = 0x27A4
bool m_cleanupDone = 0x27B8 <Unable to read memory>
bool m_duringRemoveFromWorld = 0x27B9 <Unable to read memory>
unsigned int _oldFactionId = 0x27BC <Unable to read memory>
bool _isWalkingBeforeCharm = 0x27C0 <Unable to read memory>
int _lastDamagedTime = 0x27C4 <Unable to read memory>
unsigned int _aiAnimKitId = 0x27CC <Unable to read memory>
unsigned int _movementAnimKitId = 0x27CE <Unable to read memory>
unsigned int _meleeAnimKitId = 0x27D0 <Unable to read memory>
GridObject<Player>
GridReference<Player> _gridRef = 0x27DC
std::string autoReplyMsg = 0x2804 <Unable to read memory>
PlayerTaxi m_taxi = 0x2824
int m_logintime = 0x28C4 <Unable to read memory>
int m_Last_tick = 0x28CC <Unable to read memory>
unsigned int[2] m_Played_time
[0] = 0x28D4 <Unable to read memory>
[1] = 0x28D8 <Unable to read memory>
unsigned int m_stableSlots = 0x28DC <Unable to read memory>
bool m_mailsLoaded = 0x28E0 <Unable to read memory>
bool m_mailsUpdated = 0x28E1 <Unable to read memory>
unsigned int unReadMails = 0x28E2 <Unable to read memory>
int m_nextMailDelivereTime = 0x28E4 <Unable to read memory>
std::unordered_map<unsigned __int64,Item *,std::hash<unsigned __int64>,std::equal_to<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,Item *> > > mMitems = 0x28EC
PvPInfo pvpInfo = 0x292C
DuelInfo* duel = <Unable to read memory>
PlayerMenu* PlayerTalkClass = <Unable to read memory>
std::vector<ItemSetEffect *,std::allocator<ItemSetEffect *> > ItemSetEff = 0x294C
Unit* m_mover = <Unable to read memory>
WorldObject* m_seer = <Unable to read memory>
unsigned int m_recallMap = 0x2974 <Unable to read memory>
float m_recallX = 0x2978 <Unable to read memory>
float m_recallY = 0x297C <Unable to read memory>
float m_recallZ = 0x2980 <Unable to read memory>
float m_recallO = 0x2984 <Unable to read memory>
unsigned int m_homebindMapId = 0x2988 <Unable to read memory>
unsigned int m_homebindAreaId = 0x298C <Unable to read memory>
float m_homebindX = 0x2990 <Unable to read memory>
float m_homebindY = 0x2994 <Unable to read memory>
float m_homebindZ = 0x2998 <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_clientGUIDs = 0x299C
unsigned int[9] m_forced_speed_changes
[0] = 0x29AC <Unable to read memory>
[1] = 0x29AD <Unable to read memory>
[2] = 0x29AE <Unable to read memory>
[3] = 0x29AF <Unable to read memory>
[4] = 0x29B0 <Unable to read memory>
[5] = 0x29B1 <Unable to read memory>
[6] = 0x29B2 <Unable to read memory>
[7] = 0x29B3 <Unable to read memory>
[8] = 0x29B4 <Unable to read memory>
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_DFQuests = 0x29BC
unsigned int m_HomebindTimer = 0x29CC <Unable to read memory>
bool m_InstanceValid = 0x29D0 <Unable to read memory>
std::unordered_map<unsigned int,InstancePlayerBind,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,InstancePlayerBind> > >[21] m_boundInstances
[0] = 0x29D4
[1] = 0x2A14
[2] = 0x2A54
[3] = 0x2A94
[4] = 0x2AD4
[5] = 0x2B14
[6] = 0x2B54
[7] = 0x2B94
[8] = 0x2BD4
[9] = 0x2C14
Spell* m_spellModTakingSpell = <Unable to read memory>
bool isDebugAreaTriggers = 0x2F1C <Unable to read memory>
std::list<ObjectGuid,std::allocator<ObjectGuid> > WhisperList = 0x2F24
unsigned int m_regenTimerCount = 0x2F34 <Unable to read memory>
unsigned int m_holyPowerRegenTimerCount = 0x2F38 <Unable to read memory>
unsigned int m_focusRegenTimerCount = 0x2F3C <Unable to read memory>
float[5] m_powerFraction
[0] = 0x2F40 <Unable to read memory>
[1] = 0x2F44 <Unable to read memory>
[2] = 0x2F48 <Unable to read memory>
[3] = 0x2F4C <Unable to read memory>
[4] = 0x2F50 <Unable to read memory>
unsigned int m_contestedPvPTimer = 0x2F54 <Unable to read memory>
BgBattlegroundQueueID_Rec
int bgQueueTypeId = 0x6C <Unable to read memory>
unsigned int invitedToInstance = 0x70 <Unable to read memory>
Player::BgBattlegroundQueueID_Rec[2] m_bgBattlegroundQueueID
[0] = 0x2F58 <Unable to read memory>
[1] = 0x2F60 <Unable to read memory>
BGData m_bgData = 0x2F6C
bool m_IsBGRandomWinner = 0x2FCC <Unable to read memory>
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_timedquests = 0x2FD4
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_weeklyquests = 0x2FE4
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_monthlyquests = 0x2FF4
std::unordered_map<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int m_seasonalquests = 0x3004
ObjectGuid m_divider = 0x3044
unsigned int m_ingametime = 0x3054 <Unable to read memory>
int m_lastHonorUpdateTime = 0x305C <Unable to read memory>
ObjectGuid m_lootGuid = 0x3064
unsigned int m_team = 0x3074 <Unable to read memory>
unsigned int m_nextSave = 0x3078 <Unable to read memory>
int m_speakTime = 0x307C <Unable to read memory>
unsigned int m_speakCount = 0x3084 <Unable to read memory>
int m_dungeonDifficulty = 0x3088 <Unable to read memory>
int m_raidDifficulty = 0x308C <Unable to read memory>
int m_legacyRaidDifficulty = 0x3090 <Unable to read memory>
int m_raidMapDifficulty = 0x3094 <Unable to read memory>
unsigned int m_atLoginFlags = 0x3098 <Unable to read memory>
Item*[184] m_items
[0] = 0x309C <Unable to read memory>
[1] = 0x30A4 <Unable to read memory>
[2] = 0x30AC <Unable to read memory>
[3] = 0x30B4 <Unable to read memory>
[4] = 0x30BC <Unable to read memory>
[5] = 0x30C4 <Unable to read memory>
[6] = 0x30CC <Unable to read memory>
[7] = 0x30D4 <Unable to read memory>
[8] = 0x30DC <Unable to read memory>
[9] = 0x30E4 <Unable to read memory>
unsigned int m_currentBuybackSlot = 0x365C <Unable to read memory>
std::unordered_map<unsigned int,PlayerCurrency,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerCurrency> > > _currencyStorage = 0x3664
VoidStorageItem*[80] _voidStorageItems
[0] = 0x36A4 <Unable to read memory>
[1] = 0x36AC <Unable to read memory>
[2] = 0x36B4 <Unable to read memory>
[3] = 0x36BC <Unable to read memory>
[4] = 0x36C4 <Unable to read memory>
[5] = 0x36CC <Unable to read memory>
[6] = 0x36D4 <Unable to read memory>
[7] = 0x36DC <Unable to read memory>
[8] = 0x36E4 <Unable to read memory>
[9] = 0x36EC <Unable to read memory>
std::vector<Item *,std::allocator<Item *> > m_itemUpdateQueue = 0x3924
bool m_itemUpdateQueueBlocked = 0x393C <Unable to read memory>
unsigned int m_ExtraFlags = 0x3940 <Unable to read memory>
ObjectGuid m_comboTarget = 0x3944
int m_comboPoints = 0x3954 <Unable to read memory>
std::map<unsigned int,QuestStatusData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestStatusData> > > m_QuestStatus = 0x395C
std::map<unsigned int,enum QuestSaveType,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum QuestSaveType> > > m_QuestStatusSave = 0x396C
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_RewardedQuests = 0x397C
std::map<unsigned int,enum QuestSaveType,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum QuestSaveType> > > m_RewardedQuestsSave = 0x398C
boost::dynamic_bitset<unsigned char,std::allocator<unsigned char> >* _completedQuestBits = <Unable to read memory>
std::unordered_map<unsigned int,SkillStatusData,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > > mSkillStatus = 0x39A4
unsigned int m_GuildIdInvited = 0x39E4 <Unable to read memory>
unsigned int m_ArenaTeamIdInvited = 0x39EC <Unable to read memory>
std::deque<Mail *,std::allocator<Mail *> > m_mail = 0x39F4
std::unordered_map<unsigned int,PlayerSpell *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > > m_spells = 0x3A1C
unsigned int m_lastPotionId = 0x3A5C <Unable to read memory>
GlobalCooldownMgr m_GlobalCooldownMgr = 0x3A64
PlayerTalentInfo* _talentMgr = <Unable to read memory>
std::map<unsigned char,ActionButton,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,ActionButton> > > m_actionButtons = 0x3AAC
float[2] m_auraBaseMod
[0] = 0x3ABC <Unable to read memory>
[1] = 0x3AC0 <Unable to read memory>
[0] = 0x3ABC <Unable to read memory>
[1] = 0x3AC4 <Unable to read memory>
[2] = 0x3ACC <Unable to read memory>
[3] = 0x3AD4 <Unable to read memory>
int[26] m_baseRatingValue
[0] = 0x3ADC <Unable to read memory>
[1] = 0x3ADE <Unable to read memory>
[2] = 0x3AE0 <Unable to read memory>
[3] = 0x3AE2 <Unable to read memory>
[4] = 0x3AE4 <Unable to read memory>
[5] = 0x3AE6 <Unable to read memory>
[6] = 0x3AE8 <Unable to read memory>
[7] = 0x3AEA <Unable to read memory>
[8] = 0x3AEC <Unable to read memory>
[9] = 0x3AEE <Unable to read memory>
unsigned int m_baseSpellPower = 0x3B10 <Unable to read memory>
unsigned int m_baseManaRegen = 0x3B14 <Unable to read memory>
unsigned int m_baseHealthRegen = 0x3B18 <Unable to read memory>
int m_spellPenetrationItemMod = 0x3B1C <Unable to read memory>
std::list<SpellModifier *,std::allocator<SpellModifier *> >[32] m_spellMods
[0] = 0x3B24
[1] = 0x3B34
[2] = 0x3B44
[3] = 0x3B54
[4] = 0x3B64
[5] = 0x3B74
[6] = 0x3B84
[7] = 0x3B94
[8] = 0x3BA4
[9] = 0x3BB4
std::list<EnchantDuration,std::allocator<EnchantDuration> > m_enchantDuration = 0x3D24
std::list<Item *,std::allocator<Item *> > m_itemDuration = 0x3D34
std::list<Item *,std::allocator<Item *> > m_itemSoulboundTradeable = 0x3D44
ResurrectionData* _resurrectionData = <Unable to read memory>
WorldSession* m_session = <Unable to read memory>
std::list<Channel *,std::allocator<Channel *> > m_channels = 0x3D64
unsigned int m_cinematic = 0x3D74 <Unable to read memory>
TradeData* m_trade = <Unable to read memory>
bool m_DailyQuestChanged = 0x3D84 <Unable to read memory>
bool m_WeeklyQuestChanged = 0x3D85 <Unable to read memory>
bool m_MonthlyQuestChanged = 0x3D86 <Unable to read memory>
bool m_SeasonalQuestChanged = 0x3D87 <Unable to read memory>
int m_lastDailyQuestTime = 0x3D8C <Unable to read memory>
unsigned int m_drunkTimer = 0x3D94 <Unable to read memory>
unsigned int m_weaponChangeTimer = 0x3D98 <Unable to read memory>
unsigned int m_zoneUpdateId = 0x3D9C <Unable to read memory>
unsigned int m_zoneUpdateTimer = 0x3DA0 <Unable to read memory>
unsigned int m_areaUpdateId = 0x3DA4 <Unable to read memory>
unsigned int m_deathTimer = 0x3DA8 <Unable to read memory>
int m_deathExpireTime = 0x3DAC <Unable to read memory>
unsigned int m_restTime = 0x3DB4 <Unable to read memory>
unsigned int m_WeaponProficiency = 0x3DB8 <Unable to read memory>
unsigned int m_ArmorProficiency = 0x3DBC <Unable to read memory>
bool m_canParry = 0x3DC0 <Unable to read memory>
bool m_canBlock = 0x3DC1 <Unable to read memory>
bool m_canTitanGrip = 0x3DC2 <Unable to read memory>
unsigned int m_swingErrorMsg = 0x3DC3 <Unable to read memory>
int time_inn_enter = 0x3DC4 <Unable to read memory>
unsigned int inn_pos_mapid = 0x3DCC <Unable to read memory>
float inn_pos_x = 0x3DD0 <Unable to read memory>
float inn_pos_y = 0x3DD4 <Unable to read memory>
float inn_pos_z = 0x3DD8 <Unable to read memory>
float m_rest_bonus = 0x3DDC <Unable to read memory>
int rest_type = 0x3DE0 <Unable to read memory>
PlayerSocial* m_social = <Unable to read memory>
GroupReference m_group = 0x3DEC
GroupReference m_originalGroup = 0x3E1C
Group* m_groupInvite = <Unable to read memory>
unsigned int m_groupUpdateMask = 0x3E54 <Unable to read memory>
unsigned int m_auraRaidUpdateMask = 0x3E5C <Unable to read memory>
bool m_bPassOnGroupLoot = 0x3E64 <Unable to read memory>
unsigned int m_lastpetnumber = 0x3E68 <Unable to read memory>
int m_summon_expire = 0x3E6C <Unable to read memory>
unsigned int m_summon_mapid = 0x3E74 <Unable to read memory>
float m_summon_x = 0x3E78 <Unable to read memory>
float m_summon_y = 0x3E7C <Unable to read memory>
float m_summon_z = 0x3E80 <Unable to read memory>
DeclinedName* m_declinedname = <Unable to read memory>
Runes* m_runes = <Unable to read memory>
std::map<unsigned int,EquipmentSetInfo,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,EquipmentSetInfo> > > _equipmentSets = 0x3E94
unsigned int m_grantableLevels = 0x3EA4 <Unable to read memory>
bool m_needsZoneUpdate = 0x3EA5 <Unable to read memory>
CUFProfile*[5] _CUFProfiles
[0] = 0x3EAC <Unable to read memory>
[1] = 0x3EB4 <Unable to read memory>
[2] = 0x3EBC <Unable to read memory>
[3] = 0x3EC4 <Unable to read memory>
[4] = 0x3ECC <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_refundableItems = 0x3ED4
MapReference m_mapRef = 0x3EE4
unsigned int m_lastFallTime = 0x3F0C <Unable to read memory>
float m_lastFallZ = 0x3F10 <Unable to read memory>
int[3] m_MirrorTimer
[0] = 0x3F14 <Unable to read memory>
[1] = 0x3F18 <Unable to read memory>
[2] = 0x3F1C <Unable to read memory>
unsigned int m_MirrorTimerFlags = 0x3F20 <Unable to read memory>
unsigned int m_MirrorTimerFlagsLast = 0x3F21 <Unable to read memory>
bool m_isInWater = 0x3F22 <Unable to read memory>
unsigned int[6] m_runeGraceCooldown
[0] = 0x3F24 <Unable to read memory>
[1] = 0x3F28 <Unable to read memory>
[2] = 0x3F2C <Unable to read memory>
[3] = 0x3F30 <Unable to read memory>
[4] = 0x3F34 <Unable to read memory>
[5] = 0x3F38 <Unable to read memory>
unsigned int[6] m_lastRuneGraceTimers
[0] = 0x3F3C <Unable to read memory>
[1] = 0x3F40 <Unable to read memory>
[2] = 0x3F44 <Unable to read memory>
[3] = 0x3F48 <Unable to read memory>
[4] = 0x3F4C <Unable to read memory>
[5] = 0x3F50 <Unable to read memory>
WorldLocation m_teleport_dest = 0x3F54
unsigned int m_teleport_options = 0x3F68 <Unable to read memory>
bool mSemaphoreTeleport_Near = 0x3F6C <Unable to read memory>
bool mSemaphoreTeleport_Far = 0x3F6D <Unable to read memory>
unsigned int m_DelayedOperations = 0x3F70 <Unable to read memory>
bool m_bCanDelayTeleport = 0x3F74 <Unable to read memory>
bool m_bHasDelayedTeleport = 0x3F75 <Unable to read memory>
unsigned int m_temporaryUnsummonedPetNumber = 0x3F78 <Unable to read memory>
unsigned int m_oldpetspell = 0x3F7C <Unable to read memory>
AchievementMgr<Player>* m_achievementMgr = <Unable to read memory>
ReputationMgr* m_reputationMgr = <Unable to read memory>
std::map<unsigned int,SpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellCooldown> > > m_spellCooldowns = 0x3F94
unsigned int m_ChampioningFaction = 0x3FA4 <Unable to read memory>
std::queue<unsigned int,std::deque<unsigned int,std::allocator<unsigned int> > > m_timeSyncQueue = 0x3FAC
unsigned int m_timeSyncTimer = 0x3FD4 <Unable to read memory>
unsigned int m_timeSyncClient = 0x3FD8 <Unable to read memory>
unsigned int m_timeSyncServer = 0x3FDC <Unable to read memory>
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _instanceResetTimes = 0x3FE4
unsigned int _pendingBindId = 0x4024 <Unable to read memory>
unsigned int _pendingBindTimer = 0x4028 <Unable to read memory>
unsigned int _activeCheats = 0x402C <Unable to read memory>
unsigned int _maxPersonalArenaRate = 0x4030 <Unable to read memory>
ObjectGuid[7] m_SummonSlot
[0] = 0x5495A11850
[1] = 0x5495A11860
[2] = 0x5495A11870
[3] = 0x5495A11880
[4] = 0x5495A11890
[5] = 0x5495A118A0
[6] = 0x5495A118B0
ObjectGuid[4] m_ObjectSlot
[0] = 0x5495A118C0
[1] = 0x5495A118D0
[2] = 0x5495A118E0
[3] = 0x5495A118F0
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x6F0064
float[7] m_threatModifier
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
[5] = 0.000000
[6] = 0.000000
float[3] m_modAttackSpeedPct
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
EventProcessor m_Events
unsigned int m_time = 0x6C
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events
std::_Tree<std::_Tmap_traits<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> >,1> >
std::_Tree_buy<std::pair<unsigned __int64 const ,BasicEvent *>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned __int64 const ,BasicEvent *>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned __int64 const ,BasicEvent *> > >
std::_Tree_node<std::pair<unsigned __int64 const ,BasicEvent *>,void *>* _Myhead = NULL
unsigned int _Mysize = 0x8E031A00B2B2AF68
<user defined> value_compare = 0x5495A11940
<user defined> value_compare = 0x0
bool m_aborting = 0x43
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x5495A11958
[1] = 0x5495A11968
[2] = 0x5495A11978
[3] = 0x5495A11988
[4] = 0x5495A11998
[5] = 0x5495A119A8
[6] = 0x5495A119B8
unsigned int m_lastSanctuaryTime = 0x53004D
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Tree_comp<0,std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Tree_buy<PetAura const *,std::allocator<PetAura const *> >
std::_Tree_alloc<0,std::_Tree_base_types<PetAura const *,std::allocator<PetAura const *> > >
std::_Tree_val<std::_Tree_simple_types<PetAura const *> >
std::_Tree_node<PetAura const *,void *>* _Myhead = 0x30003200310052
unsigned int _Mysize = 0x6C0064002E0044
bool IsAIEnabled = 0x6C
bool NeedChangeAI = 0x0
ObjectGuid LastCharmerGUID
unsigned int _low = 0xAF62000000000000
unsigned int _high = 0x3D4088031C00B2BC
bool m_ControlledByPlayer = 0x9E
Movement::MoveSpline* movespline = 0x54F44B92B0
Movement::Spline<int> spline = 0x54F44B92B0
Movement::FacingInfo facing = 0x54F44B92F0
unsigned int m_Id = 0x0
Movement::MoveSplineFlag splineflags = 0x0
int time_passed = 0x0
float vertical_acceleration = 0.000000
float initialOrientation = 0.000000
int effect_start_time = 0x0
int point_Idx = 0x0
int point_Idx_offset = 0x0
bool onTransport = 0x0
UnitAI* i_AI = 0x54F4434600
Unit* me = 0x600000001
UnitAI* i_disabledAI = 0x100000001
Unit* me = <Unable to read memory>
bool m_AutoRepeatFirstCast = 0x0
unsigned int[3] m_attackTimer
[0] = 0x0
[1] = 0x3F800000
[2] = 0x0
float[5] m_createStats
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_buy<Unit *,std::allocator<Unit *> >
std::_Tree_alloc<0,std::_Tree_base_types<Unit *,std::allocator<Unit *> > >
std::_Tree_val<std::_Tree_simple_types<Unit *> >
std::_Tree_node<Unit *,void *>* _Myhead = 0x92031D00B283AF5F
unsigned int _Mysize = 0x57005C003A0043
Unit* m_attacking = 0x6F0064006E0069
WorldObject
Object
unsigned int m_objectType = 0x6F0064006E0071 <Unable to read memory>
int m_objectTypeId = 0x6F0064006E0075 <Unable to read memory>
unsigned int m_updateFlag = 0x6F0064006E0079 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = <Unable to read memory>
UpdateMask _changesMask = 0x6F0064006E0091
UpdateMask _dynamicChangesMask = 0x6F0064006E00A1
UpdateMask* _dynamicChangesArrayMask = <Unable to read memory>
unsigned int m_valuesCount = 0x6F0064006E00B9 <Unable to read memory>
unsigned int _dynamicValuesCount = 0x6F0064006E00BB <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x6F0064006E00BD <Unable to read memory>
bool m_objectUpdated = 0x6F0064006E00BF <Unable to read memory>
bool m_inWorld = 0x6F0064006E00C0 <Unable to read memory>
PackedGuid m_PackGUID = 0x6F0064006E00C1
WorldLocation
Position
PositionXYZStreamer
Position* Pos = <Unable to read memory>
PositionXYZOStreamer
<user defined> Pos = 0x6F0064006E0101 <Unable to read memory>
float m_positionX = 0x6F0064006E0101 <Unable to read memory>
float m_positionY = 0x6F0064006E0105 <Unable to read memory>
float m_positionZ = 0x6F0064006E0109 <Unable to read memory>
float _orientation = 0x6F0064006E010D <Unable to read memory>
unsigned int m_mapId = 0x6F0064006E0111 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x6F0064006E0115
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x6F0064006E0121
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility = 0x6F0064006E012D
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect = 0x6F0064006E01C9
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x6F0064006E0265
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x6F0064006E0271
unsigned int LastUsedScriptID = 0x6F0064006E027D <Unable to read memory>
MovementInfo m_movementInfo = 0x6F0064006E0281
std::string m_name = 0x6F0064006E02F9 <Unable to read memory>
bool m_isActive = 0x6F0064006E0319 <Unable to read memory>
bool m_isWorldObject = 0x6F0064006E031A <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x6F0064006E0339 <Unable to read memory>
unsigned int m_phaseMask = 0x6F0064006E033D <Unable to read memory>
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases = 0x6F0064006E0341
unsigned int m_notifyflags = 0x6F0064006E0351 <Unable to read memory>
unsigned int m_executed_notifies = 0x6F0064006E0353 <Unable to read memory>
unsigned int m_extraAttacks = 0x6F0064006E0359 <Unable to read memory>
bool m_canDualWield = 0x6F0064006E035D <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x6F0064006E0361
Player* m_movedPlayer = <Unable to read memory>
ObjectGuid[7] m_SummonSlot
[0] = 0x6F0064006E0379
[1] = 0x6F0064006E0389
[2] = 0x6F0064006E0399
[3] = 0x6F0064006E03A9
[4] = 0x6F0064006E03B9
[5] = 0x6F0064006E03C9
[6] = 0x6F0064006E03D9
ObjectGuid[4] m_ObjectSlot
[0] = 0x6F0064006E03E9
[1] = 0x6F0064006E03F9
[2] = 0x6F0064006E0409
[3] = 0x6F0064006E0419
float m_modMeleeHitChance = 0x6F0064006E0429 <Unable to read memory>
float m_modRangedHitChance = 0x6F0064006E042D <Unable to read memory>
float m_modSpellHitChance = 0x6F0064006E0431 <Unable to read memory>
int m_baseSpellCritChance = 0x6F0064006E0435 <Unable to read memory>
float[7] m_threatModifier
[0] = 0x6F0064006E0439 <Unable to read memory>
[1] = 0x6F0064006E043D <Unable to read memory>
[2] = 0x6F0064006E0441 <Unable to read memory>
[3] = 0x6F0064006E0445 <Unable to read memory>
[4] = 0x6F0064006E0449 <Unable to read memory>
[5] = 0x6F0064006E044D <Unable to read memory>
[6] = 0x6F0064006E0451 <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0x6F0064006E0455 <Unable to read memory>
[1] = 0x6F0064006E0459 <Unable to read memory>
[2] = 0x6F0064006E045D <Unable to read memory>
EventProcessor m_Events = 0x6F0064006E0461
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x6F0064006E0481
[1] = 0x6F0064006E0491
[2] = 0x6F0064006E04A1
[3] = 0x6F0064006E04B1
[4] = 0x6F0064006E04C1
[5] = 0x6F0064006E04D1
[6] = 0x6F0064006E04E1
unsigned int m_lastSanctuaryTime = 0x6F0064006E04F1 <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x6F0064006E04F9
bool IsAIEnabled = 0x6F0064006E0509 <Unable to read memory>
bool NeedChangeAI = 0x6F0064006E050A <Unable to read memory>
ObjectGuid LastCharmerGUID = 0x6F0064006E050B
bool m_ControlledByPlayer = 0x6F0064006E051B <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
bool m_AutoRepeatFirstCast = 0x6F0064006E0539 <Unable to read memory>
unsigned int[3] m_attackTimer
[0] = 0x6F0064006E053D <Unable to read memory>
[1] = 0x6F0064006E0541 <Unable to read memory>
[2] = 0x6F0064006E0545 <Unable to read memory>
float[5] m_createStats
[0] = 0x6F0064006E0549 <Unable to read memory>
[1] = 0x6F0064006E054D <Unable to read memory>
[2] = 0x6F0064006E0551 <Unable to read memory>
[3] = 0x6F0064006E0555 <Unable to read memory>
[4] = 0x6F0064006E0559 <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers = 0x6F0064006E0561
Unit* m_attacking = <Unable to read memory>
int m_deathState = 0x6F0064006E0579 <Unable to read memory>
int m_procDeep = 0x6F0064006E057D <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x6F0064006E0581
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj = 0x6F0064006E0591
unsigned int m_transform = 0x6F0064006E05A1 <Unable to read memory>
Spell*[4] m_currentSpells
[0] = 0x6F0064006E05A9 <Unable to read memory>
[1] = 0x6F0064006E05B1 <Unable to read memory>
[2] = 0x6F0064006E05B9 <Unable to read memory>
[3] = 0x6F0064006E05C1 <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x6F0064006E05C9
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x6F0064006E05D9
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x6F0064006E05E9
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x6F0064006E05F9 <Unable to read memory>
unsigned int m_removedAurasCount = 0x6F0064006E0601 <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[479] m_modAuras
[0] = 0x6F0064006E0609
[1] = 0x6F0064006E0619
[2] = 0x6F0064006E0629
[3] = 0x6F0064006E0639
[4] = 0x6F0064006E0649
[5] = 0x6F0064006E0659
[6] = 0x6F0064006E0669
[7] = 0x6F0064006E0679
[8] = 0x6F0064006E0689
[9] = 0x6F0064006E0699
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x6F0064006E23F9
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x6F0064006E2409
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x6F0064006E2419
unsigned int m_interruptMask = 0x6F0064006E2429 <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0x6F0064006E242D <Unable to read memory>
[1] = 0x6F0064006E2431 <Unable to read memory>
[2] = 0x6F0064006E2435 <Unable to read memory>
[3] = 0x6F0064006E2439 <Unable to read memory>
[0] = 0x6F0064006E242D
[1] = 0x6F0064006E243D
[2] = 0x6F0064006E244D
[3] = 0x6F0064006E245D
[4] = 0x6F0064006E246D
[5] = 0x6F0064006E247D
[6] = 0x6F0064006E248D
[7] = 0x6F0064006E249D
[8] = 0x6F0064006E24AD
[9] = 0x6F0064006E24BD
float[2] m_weaponDamage
[0] = 0x6F0064006E25FD <Unable to read memory>
[1] = 0x6F0064006E2601 <Unable to read memory>
[0] = 0x6F0064006E25FD <Unable to read memory>
[1] = 0x6F0064006E2605 <Unable to read memory>
[2] = 0x6F0064006E260D <Unable to read memory>
bool m_canModifyStats = 0x6F0064006E2615 <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x6F0064006E2619
float[9] m_speed_rate
[0] = 0x6F0064006E2629 <Unable to read memory>
[1] = 0x6F0064006E262D <Unable to read memory>
[2] = 0x6F0064006E2631 <Unable to read memory>
[3] = 0x6F0064006E2635 <Unable to read memory>
[4] = 0x6F0064006E2639 <Unable to read memory>
[5] = 0x6F0064006E263D <Unable to read memory>
[6] = 0x6F0064006E2641 <Unable to read memory>
[7] = 0x6F0064006E2645 <Unable to read memory>
[8] = 0x6F0064006E2649 <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x6F0064006E2659
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[3] m_reactiveTimer
[0] = 0x6F0064006E2671 <Unable to read memory>
[1] = 0x6F0064006E2675 <Unable to read memory>
[2] = 0x6F0064006E2679 <Unable to read memory>
unsigned int m_regenTimer = 0x6F0064006E267D <Unable to read memory>
ThreatManager m_ThreatManager = 0x6F0064006E2681
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0x6F0064006E26D9 <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
unsigned int m_movementCounter = 0x6F0064006E26E9 <Unable to read memory>
unsigned int m_state = 0x6F0064006E26ED <Unable to read memory>
unsigned int m_CombatTimer = 0x6F0064006E26F1 <Unable to read memory>
TimeTrackerSmall m_movesplineTimer = 0x6F0064006E26F5 <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x6F0064006E26F9
HostileRefManager m_HostileRefManager = 0x6F0064006E2709
FollowerRefManager m_FollowingRefManager = 0x6F0064006E2751
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders = 0x6F0064006E2791
RedirectThreatInfo _redirectThreadInfo = 0x6F0064006E27A1
bool m_cleanupDone = 0x6F0064006E27B5 <Unable to read memory>
bool m_duringRemoveFromWorld = 0x6F0064006E27B6 <Unable to read memory>
unsigned int _oldFactionId = 0x6F0064006E27B9 <Unable to read memory>
bool _isWalkingBeforeCharm = 0x6F0064006E27BD <Unable to read memory>
int _lastDamagedTime = 0x6F0064006E27C1 <Unable to read memory>
unsigned int _aiAnimKitId = 0x6F0064006E27C9 <Unable to read memory>
unsigned int _movementAnimKitId = 0x6F0064006E27CB <Unable to read memory>
unsigned int _meleeAnimKitId = 0x6F0064006E27CD <Unable to read memory>
int m_deathState = 0x730077
int m_procDeep = 0x73005C
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
std::_List_buy<DynamicObject *,std::allocator<DynamicObject *> >
std::_List_alloc<0,std::_List_base_types<DynamicObject *,std::allocator<DynamicObject *> > >
std::_List_val<std::_List_simple_types<DynamicObject *> >
std::_List_node<DynamicObject *,void *>* _Myhead = 0x65007400730079
unsigned int _Mysize = 0x5C00320033006D
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj
std::_List_buy<GameObject *,std::allocator<GameObject *> >
std::_List_alloc<0,std::_List_base_types<GameObject *,std::allocator<GameObject *> > >
std::_List_val<std::_List_simple_types<GameObject *> >
std::_List_node<GameObject *,void *>* _Myhead = 0x5F003200530057
unsigned int _Mysize = 0x64002E00320033
unsigned int m_transform = 0x6C006C
Spell*[4] m_currentSpells
[0] = 0x0
[1] = 0x8E031E00B286AF54
[2] = 0x57005C003A0043
[3] = 0x6F0064006E0069
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
std::_Tree_buy<std::pair<unsigned int const ,Aura *>,std::allocator<std::pair<unsigned int const ,Aura *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,Aura *>,std::allocator<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Myhead = 0x73005C00730077
unsigned int _Mysize = 0x65007400730079
<user defined> value_compare = 0x5495A11AA0
<user defined> value_compare = 0x73005C00730077
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
std::_Tree_buy<std::pair<unsigned int const ,AuraApplication *>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,AuraApplication *>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >
std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *>* _Myhead = 0x5C00320033006D
unsigned int _Mysize = 0x4E00520045004B
<user defined> value_compare = 0x5495A11AB0
<user defined> value_compare = 0x5C00320033006D
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
std::_List_buy<Aura *,std::allocator<Aura *> >
std::_List_alloc<0,std::_List_base_types<Aura *,std::allocator<Aura *> > >
std::_List_val<std::_List_simple_types<Aura *> >
std::_List_node<Aura *,void *>* _Myhead = 0x320033004C0045
unsigned int _Mysize = 0x4C004C0044002E
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Iterator012<std::bidirectional_iterator_tag,std::pair<unsigned int const ,Aura *>,__int64,std::pair<unsigned int const ,Aura *> const *,std::pair<unsigned int const ,Aura *> const &,std::_Itera
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = NULL
unsigned int m_removedAurasCount = 0xB28DAF51
std::list<AuraEffect *,std::allocator<AuraEffect *> >[479] m_modAuras
[0] = 0x5495A11AE0
[1] = 0x5495A11AF0
[2] = 0x5495A11B00
[3] = 0x5495A11B10
[4] = 0x5495A11B20
[5] = 0x5495A11B30
[6] = 0x5495A11B40
[7] = 0x5495A11B50
[8] = 0x5495A11B60
[9] = 0x5495A11B70
std::list<Aura *,std::allocator<Aura *> > m_scAuras
std::_List_buy<Aura *,std::allocator<Aura *> >
std::_List_alloc<0,std::_List_base_types<Aura *,std::allocator<Aura *> > >
std::_List_val<std::_List_simple_types<Aura *> >
std::_List_node<Aura *,void *>* _Myhead = 0x730074
unsigned int _Mysize = 0x80037F00ACADAD71
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
std::_List_buy<AuraApplication *,std::allocator<AuraApplication *> >
std::_List_alloc<0,std::_List_base_types<AuraApplication *,std::allocator<AuraApplication *> > >
std::_List_val<std::_List_simple_types<AuraApplication *> >
std::_List_node<AuraApplication *,void *>* _Myhead = 0x7400730000003E
unsigned int _Mysize = 0x5F003A003A0064
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
std::_Tree_buy<std::pair<enum AuraStateType const ,AuraApplication *>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<enum AuraStateType const ,AuraApplication *>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >
std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *>* _Myhead = 0x72006500740049
unsigned int _Mysize = 0x72006F00740061
<user defined> value_compare = 0x5495A138F0
<user defined> value_compare = 0x72006500740049
unsigned int m_interruptMask = 0x62005F
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[0] = 0x5495A13904
[1] = 0x5495A13914
[2] = 0x5495A13924
[3] = 0x5495A13934
[4] = 0x5495A13944
[5] = 0x5495A13954
[6] = 0x5495A13964
[7] = 0x5495A13974
[8] = 0x5495A13984
[9] = 0x5495A13994
float[2] m_weaponDamage
[0] = 0.000000
[1] = 0.000000
[0] = 0x4
[1] = 0x300000000
[2] = 0x401
bool m_canModifyStats = 0x0
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
std::_Tree_buy<std::pair<unsigned char const ,AuraApplication *>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned char const ,AuraApplication *>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >
std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *>* _Myhead = 0x4010000000300
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x5495A13AF0
<user defined> value_compare = 0x4010000000300
float[9] m_speed_rate
[0] = 0.000000
[1] = 0.000000
[2] = -0.000000
[3] = -0.000000
[4] = 0.000000
[5] = 0.000000
[6] = 0.000000
[7] = 0.000000
[8] = 0.000000
CharmInfo* m_charmInfo = 0x401
Unit* _unit = <Unable to read memory>
UnitActionBarEntry[10] PetActionBar
[0] = 0x409 <Unable to read memory>
[1] = 0x40D <Unable to read memory>
[2] = 0x411 <Unable to read memory>
[3] = 0x415 <Unable to read memory>
[4] = 0x419 <Unable to read memory>
[5] = 0x41D <Unable to read memory>
[6] = 0x421 <Unable to read memory>
[7] = 0x425 <Unable to read memory>
[8] = 0x429 <Unable to read memory>
[9] = 0x42D <Unable to read memory>
UnitActionBarEntry[4] _charmspells
[0] = 0x431 <Unable to read memory>
[1] = 0x435 <Unable to read memory>
[2] = 0x439 <Unable to read memory>
[3] = 0x43D <Unable to read memory>
int _CommandState = 0x441 <Unable to read memory>
unsigned int _petnumber = 0x445 <Unable to read memory>
int _oldReactState = 0x449 <Unable to read memory>
bool _isCommandAttack = 0x44D <Unable to read memory>
bool _isCommandFollow = 0x44E <Unable to read memory>
bool _isAtStay = 0x44F <Unable to read memory>
bool _isFollowing = 0x450 <Unable to read memory>
bool _isReturning = 0x451 <Unable to read memory>
float _stayX = 0x455 <Unable to read memory>
float _stayY = 0x459 <Unable to read memory>
float _stayZ = 0x45D <Unable to read memory>
GlobalCooldownMgr m_GlobalCooldownMgr = 0x461
std::list<Player *,std::allocator<Player *> > m_sharedVision
std::_List_buy<Player *,std::allocator<Player *> >
std::_List_alloc<0,std::_List_base_types<Player *,std::allocator<Player *> > >
std::_List_val<std::_List_simple_types<Player *> >
std::_List_node<Player *,void *>* _Myhead = 0x30000000000
unsigned int _Mysize = 0x40100
MotionMaster* i_motionMaster = 0x3000000000000
std::vector<MovementGenerator *,std::allocator<MovementGenerator *> >* _expList = <Unable to read memory>
MovementGenerator*[3] Impl
[0] = 0x3000000000008 <Unable to read memory>
[1] = 0x3000000000010 <Unable to read memory>
[2] = 0x3000000000018 <Unable to read memory>
int _top = 0x3000000000020 <Unable to read memory>
Unit* _owner = <Unable to read memory>
bool[3] _needInit
[0] = 0x3000000000030 <Unable to read memory>
[1] = 0x3000000000031 <Unable to read memory>
[2] = 0x3000000000032 <Unable to read memory>
unsigned int _cleanFlag = 0x3000000000033 <Unable to read memory>
unsigned int[3] m_reactiveTimer
[0] = 0x4010000
[1] = 0x0
[2] = 0x0
unsigned int m_regenTimer = 0x4000000
ThreatManager m_ThreatManager
HostileReference* iCurrentVictim = 0x80038704AC95AD49
Unit* iOwner = NULL
unsigned int iUpdateTimer = 0x4
ThreatContainer iThreatContainer
std::list<HostileReference *,std::allocator<HostileReference *> > iThreatList = 0x5495A13B70
bool iDirty = 0x0
ThreatContainer iThreatOfflineContainer
std::list<HostileReference *,std::allocator<HostileReference *> > iThreatList = 0x5495A13B88
bool iDirty = 0x45
Vehicle* m_vehicle = 0x80000001B
std::map<signed char,VehicleSeat,std::less<signed char>,std::allocator<std::pair<signed char const ,VehicleSeat> > > Seats = 0x800000023
unsigned int UsableSeatNum = 0x800000033 <Unable to read memory>
Unit* _me = <Unable to read memory>
VehicleEntry* _vehicleInfo = <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > vehiclePlayers = 0x80000004B
unsigned int _creatureEntry = 0x80000005B <Unable to read memory>
int _status = 0x80000005F <Unable to read memory>
Position _lastShootPos = 0x800000063
std::list<VehicleJoinEvent *,std::allocator<VehicleJoinEvent *> > _pendingJoinEvents = 0x800000073
Vehicle* m_vehicleKit = 0x80038800AC98AD46
std::map<signed char,VehicleSeat,std::less<signed char>,std::allocator<std::pair<signed char const ,VehicleSeat> > > Seats = 0x80038800AC98AD4E
unsigned int UsableSeatNum = 0x80038800AC98AD5E <Unable to read memory>
Unit* _me = <Unable to read memory>
VehicleEntry* _vehicleInfo = <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > vehiclePlayers = 0x80038800AC98AD76
unsigned int _creatureEntry = 0x80038800AC98AD86 <Unable to read memory>
int _status = 0x80038800AC98AD8A <Unable to read memory>
Position _lastShootPos = 0x80038800AC98AD8E
std::list<VehicleJoinEvent *,std::allocator<VehicleJoinEvent *> > _pendingJoinEvents = 0x80038800AC98AD9E
unsigned int m_unitTypeMask = 0x8
LiquidTypeEntry* _lastLiquid = NULL
unsigned int m_movementCounter = 0x100
unsigned int m_state = 0x20100
unsigned int m_CombatTimer = 0x0
TimeTrackerSmall m_movesplineTimer
int i_expiryTime = 0x0
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
std::_List_buy<DiminishingReturn,std::allocator<DiminishingReturn> >
std::_List_alloc<0,std::_List_base_types<DiminishingReturn,std::allocator<DiminishingReturn> > >
std::_List_val<std::_List_simple_types<DiminishingReturn> >
std::_List_node<DiminishingReturn,void *>* _Myhead = 0x201000000020000
unsigned int _Mysize = 0x0
HostileRefManager m_HostileRefManager
RefManager<Unit,ThreatManager>
LinkedListHead
LinkedListElement iFirst = 0x5495A13BE8
LinkedListElement iLast = 0x5495A13C00
unsigned int iSize = 0x1010000
<user defined> ?$Iterator@VLinkedListElement@@ = 0x2000000
<user defined> iterator = 0x2000000
<user defined> iterator = 0x5495A13BE0
Unit* iOwner = 0x100000000000000
FollowerRefManager m_FollowingRefManager
RefManager<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x5495A13C30
LinkedListElement iLast = 0x5495A13C48
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x1000000
<user defined> iterator = 0x1000000
<user defined> iterator = 0x5495A13C28
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_comp<0,std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_buy<ObjectGuid,std::allocator<ObjectGuid> >
std::_Tree_alloc<0,std::_Tree_base_types<ObjectGuid,std::allocator<ObjectGuid> > >
std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >
std::_Tree_node<ObjectGuid,void *>* _Myhead = 0x100000003000000
unsigned int _Mysize = 0x1
RedirectThreatInfo _redirectThreadInfo
ObjectGuid _targetGUID
unsigned int _low = 0x100000000
unsigned int _high = 0x401
unsigned int _threatPct = 0x0
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x3
unsigned int _oldFactionId = 0x40100
bool _isWalkingBeforeCharm = 0x0
int _lastDamagedTime = 0x80038B00ACE9AD35
unsigned int _aiAnimKitId = 0x0
unsigned int _movementAnimKitId = 0x401
unsigned int _meleeAnimKitId = 0x0
Parameter bool apply = 0x4A
Local ObjectGuid guid
unsigned int _low = 0x746F6F72
unsigned int _high = 0x5495A11540
00007FF7FD89F8DA 00000054D19AE790 AuraEffect::HandleEffect+6A c:\source\trinitycore\src\server\game\spells\auras\spellauraeffects.cpp line 874
Local AuraEffect* this = 0x5496913800
Aura* m_base = 0x54ECCD9040
std::list<AuraScript *,std::allocator<AuraScript *> > m_loadedScripts = 0x54ECCD9048
SpellInfo* m_spellInfo = 0x54F4E92010
ObjectGuid m_casterGuid = 0x54ECCD9060
ObjectGuid m_castItemGuid = 0x54ECCD9070
int m_applyTime = 0x5496A94680
WorldObject* m_owner = 0x5495999FE8
int m_maxDuration = 0x80A74
int m_duration = 0x1010080
int m_timeCla = 0xFDF13600
int m_updateTargetMapInterval = 0x7FF7
unsigned int m_casterLevel = 0x0
unsigned int m_procCharges = 0x0
unsigned int m_stackAmount = 0x0
std::map<ObjectGuid,AuraApplication *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,AuraApplication *> > > m_applications = 0x54ECCD90A8
bool m_isRemoved = 0x0
bool m_isSingleTarget = 0x0
bool m_isUsingCharges = 0x0
ChargeDropEvent* m_dropEvent = 0x54E458D860
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_removedApplications = 0x54ECCD90C8
std::vector<AuraEffect *,std::allocator<AuraEffect *> > _effects = 0x54ECCD90D8
std::vector<SpellEffectInfo const *,std::allocator<SpellEffectInfo const *> > _spelEffectInfos = 0x54ECCD90F0
SpellInfo* m_spellInfo = 0x54959E3480
unsigned int Id = 0xFDFC6590
SpellCategoryEntry* CategoryEntry = 0x54848FCEC0
unsigned int Dispel = 0x0
unsigned int Mechanic = 0x0
unsigned int Attributes = 0xF44BEF50
unsigned int AttributesEx = 0x54
unsigned int AttributesEx2 = 0x2
unsigned int AttributesEx3 = 0x0
unsigned int AttributesEx4 = 0x0
unsigned int AttributesEx5 = 0x8000400
unsigned int AttributesEx6 = 0x0
unsigned int AttributesEx7 = 0x0
unsigned int AttributesEx8 = 0x0
unsigned int AttributesEx9 = 0x0
unsigned int AttributesEx10 = 0x54CA5701
unsigned int AttributesEx11 = 0x0
unsigned int AttributesEx12 = 0xECCD9040
unsigned int AttributesEx13 = 0x54
unsigned int AttributesCu = 0xFFFFFFFF
unsigned int Stances = 0xFFFFFFFF
unsigned int StancesNot = 0x0
unsigned int Targets = 0x1F4
unsigned int TargetCreatureType = 0x10064
unsigned int RequiresSpellFocus = 0x0
unsigned int FacingCasterFlags = 0x96572D30
unsigned int CasterAuraState = 0x54
unsigned int TargetAuraState = 0x1
unsigned int ExcludeCasterAuraState = 0x0
unsigned int ExcludeTargetAuraState = 0x0
unsigned int CasterAuraSpell = 0x0
unsigned int TargetAuraSpell = 0x0
unsigned int ExcludeCasterAuraSpell = 0x0
unsigned int ExcludeTargetAuraSpell = 0x848FCDC0
SpellCastTimesEntry* CastTimeEntry = NULL
unsigned int RecoveryTime = 0xE74F3ED0
unsigned int CategoryRecoveryTime = 0x54
unsigned int StartRecoveryCategory = 0xE74F3ED8
unsigned int StartRecoveryTime = 0x54
unsigned int InterruptFlags = 0xE74F3ED8
unsigned int AuraInterruptFlags = 0x54
unsigned int ChannelInterruptFlags = 0xE74F3E90
unsigned int ProcFlags = 0x54
unsigned int ProcChance = 0xE74F3E98
unsigned int ProcCharges = 0x54
unsigned int MaxLevel = 0xE74F3E98
unsigned int BaseLevel = 0x54
unsigned int SpellLevel = 0x0
SpellDurationEntry* DurationEntry = NULL
unsigned int PowerType = 0x9E715DA9
unsigned int ManaCost = 0x80028500
unsigned int ManaCostPerlevel = 0xD0
unsigned int ManaPerSecond = 0x740073
unsigned int ManaCostPercentage = 0x3A0064
unsigned int RuneCostID = 0x5F003A
SpellRangeEntry* RangeEntry = 0x65006500720054
float Speed = 0.000000
unsigned int StackAmount = 0x640074
unsigned int[2] Totem
[0] = 0x3A003A
[1] = 0x54005F
int[8] Reagent
[0] = 0x650073
[1] = 0x5F0074
[2] = 0x720074
[3] = 0x690061
[4] = 0x730074
[5] = 0x4F003C
[6] = 0x6A0062
[7] = 0x630065
unsigned int[8] ReagentCount
[0] = 0x470074
[1] = 0x690075
[2] = 0x2C0064
[3] = 0x740073
[4] = 0x3A0064
[5] = 0x6C003A
[6] = 0x730065
[7] = 0x3C0073
int EquippedItemClass = 0x62004F
int EquippedItemSubClassMask = 0x65006A
int EquippedItemInventoryTypeMask = 0x740063
unsigned int[2] TotemCategory
[0] = 0x750047
[1] = 0x640069
unsigned int[2] SpellVisual
[0] = 0x2C003E
[1] = 0x740073
unsigned int SpellIconID = 0x3A0064
unsigned int ActiveIconID = 0x61003A
char* SpellName = 0x7400610063006F <Unable to read memory>
char* Rank = 0x4F003C0072006F <Unable to read memory>
unsigned int MaxTargetLevel = 0x6A0062
unsigned int MaxAffectedTargets = 0x630065
unsigned int SpellFamilyName = 0x470074
flag<4> SpellFamilyFlags = 0x54959E360C
unsigned int DmgClass = 0x3A003E
unsigned int PreventionType = 0x5F003A
int RequiredAreasID = 0x72004C
unsigned int SchoolMask = 0x74006F
unsigned int SpellDifficultyId = 0x740061
unsigned int SpellScalingId = 0x65
unsigned int SpellAuraOptionsId = 0x0
unsigned int SpellAuraRestrictionsId = 0x9E435D9F
unsigned int SpellCastingRequirementsId = 0x80028600
unsigned int SpellCategoriesId = 0xD4
unsigned int SpellClassOptionsId = 0x740073
unsigned int SpellCooldownsId = 0x3A0064
unsigned int SpellEquippedItemsId = 0x72003A
unsigned int SpellInterruptsId = 0x760065
unsigned int SpellLevelsId = 0x720065
unsigned int SpellReagentsId = 0x650073
unsigned int SpellShapeshiftId = 0x69005F
unsigned int SpellTargetRestrictionsId = 0x650074
unsigned int SpellTotemsId = 0x610072
unsigned int SpellMiscId = 0x6F0074
ScalingInfo
int CastTimeMin = 0xFDFC6590
int CastTimeMax = 0x7FF7
unsigned int CastTimeMaxLevel = 0x848FCEC0
int Class = 0x54
float NerfFactor = 0.000000
unsigned int NerfMaxLevel = 0x0
unsigned int MaxScalingLevel = 0xF44BEF50
unsigned int ScalesFromItemLevel = 0x54
SpellInfo::ScalingInfo Scaling = 0x54959E366C
unsigned int ExplicitTargetMask = 0x6E006F
SpellChainNode* ChainEntry = 0x69005F00740073
std::unordered_map<unsigned int,std::vector<SpellEffectInfo const *,std::allocator<SpellEffectInfo const *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int _effects = 0x54959E3698
SpellEffectInfo* _effectInfo = 0x24000000000
SpellInfo* _spellInfo = <Unable to read memory>
unsigned int EffectIndex = 0x24000000008 <Unable to read memory>
unsigned int Effect = 0x2400000000C <Unable to read memory>
unsigned int ApplyAuraName = 0x24000000010 <Unable to read memory>
unsigned int ApplyAuraPeriod = 0x24000000014 <Unable to read memory>
int DieSides = 0x24000000018 <Unable to read memory>
float RealPointsPerLevel = 0x2400000001C <Unable to read memory>
int BasePoints = 0x24000000020 <Unable to read memory>
float PointsPerResource = 0x24000000024 <Unable to read memory>
float Amplitude = 0x24000000028 <Unable to read memory>
float ChainAmplitude = 0x2400000002C <Unable to read memory>
float BonusCoefficient = 0x24000000030 <Unable to read memory>
int MiscValue = 0x24000000034 <Unable to read memory>
int MiscValueB = 0x24000000038 <Unable to read memory>
int Mechanic = 0x2400000003C <Unable to read memory>
float PositionFacing = 0x24000000040 <Unable to read memory>
SpellImplicitTargetInfo TargetA = 0x24000000044 <Unable to read memory>
SpellImplicitTargetInfo TargetB = 0x24000000048 <Unable to read memory>
SpellRadiusEntry* RadiusEntry = <Unable to read memory>
SpellRadiusEntry* MaxRadiusEntry = <Unable to read memory>
unsigned int ChainTargets = 0x24000000060 <Unable to read memory>
unsigned int ItemType = 0x24000000064 <Unable to read memory>
unsigned int TriggerSpell = 0x24000000068 <Unable to read memory>
flag<4> SpellClassMask = 0x2400000006C
float BonusCoefficientFromAP = 0x2400000007C <Unable to read memory>
std::list<Condition *,std::allocator<Condition *> >* ImplicitTargetConditions = <Unable to read memory>
ScalingInfo
float Coefficient = 0x24000000000 <Unable to read memory>
float Variance = 0x24000000004 <Unable to read memory>
float ResourceCoefficient = 0x24000000008 <Unable to read memory>
SpellEffectInfo::ScalingInfo Scaling = 0x24000000088
StaticData
int ImplicitTargetType = 0x24000000000 <Unable to read memory>
int UsedTargetObjectType = 0x24000000004 <Unable to read memory>
int m_baseAmount = 0x1
int m_amount = 0x0
int m_damage = 0x1
float m_critChance = 0.000000
float m_donePct = -0.000048
SpellModifier* m_spellmod = 0x206C6172656E6547
int op = 0x206C6172656E6547 <Unable to read memory>
int type = 0x206C6172656E6547 <Unable to read memory>
int charges = 0x206C6172656E654B <Unable to read memory>
int value = 0x206C6172656E654F <Unable to read memory>
flag<4> mask = 0x206C6172656E6553
unsigned int spellId = 0x206C6172656E6563 <Unable to read memory>
Aura* ownerAura = <Unable to read memory>
int m_periodicTimer = 0x6853202D
int m_period = 0x776F6461
unsigned int m_tickNumber = 0x6E6F6F6D
unsigned int m_effIndex = 0x20
bool m_canBeRecalculated = 0x56
bool m_isPeriodic = 0x61
Parameter AuraApplication* aurApp = 0x5496913800
Unit* _target = 0x54ECCD9040
WorldObject
Object
unsigned int m_objectType = 0x19
int m_objectTypeId = 0x4
unsigned int m_updateFlag = 0x8
int* m_int32Values = 0x2
unsigned int* m_uint32Values = 0x2
float* m_floatValues = 0.000000
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = 0x54900483B8
UpdateMask _changesMask = 0x54ECCD9068
UpdateMask _dynamicChangesMask = 0x54ECCD9078
UpdateMask* _dynamicChangesArrayMask = 0x5495999FE8
unsigned int m_valuesCount = 0xA74
unsigned int _dynamicValuesCount = 0x8
unsigned int _fieldNotifyFlags = 0x80
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID = 0x54ECCD9098
WorldLocation
Position
PositionXYZStreamer
Position* Pos = 0xC4974A95438F239A
PositionXYZOStreamer
<user defined> Pos = 0xC4974A95438F239A
float m_positionX = 286.278137
float m_positionY = -1210.330688
float m_positionZ = 64.734306
float _orientation = 2.170638
unsigned int m_mapId = 0x45C
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x54ECCD90EC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x54ECCD90F8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility = 0x54ECCD9104
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect = 0x54ECCD91A0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x54ECCD923C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x54ECCD9248
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x54ECCD9258
std::string m_name = "Naios"
bool m_isActive = 0x1
bool m_isWorldObject = 0x1
ZoneScript* m_zoneScript = NULL
Transport* m_transport = NULL
Map* m_currMap = 0x54968F6010
unsigned int m_InstanceId = 0x0
unsigned int m_phaseMask = 0x1
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases = 0x54ECCD9318
unsigned int m_notifyflags = 0x0
unsigned int m_executed_notifies = 0x0
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x54ECCD9338
Player* m_movedPlayer = 0x54ECCD9040
ObjectGuid[7] m_SummonSlot
[0] = 0x54ECCD9350
[1] = 0x54ECCD9360
[2] = 0x54ECCD9370
[3] = 0x54ECCD9380
[4] = 0x54ECCD9390
[5] = 0x54ECCD93A0
[6] = 0x54ECCD93B0
ObjectGuid[4] m_ObjectSlot
[0] = 0x54ECCD93C0
[1] = 0x54ECCD93D0
[2] = 0x54ECCD93E0
[3] = 0x54ECCD93F0
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x5
float[7] m_threatModifier
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
float[3] m_modAttackSpeedPct
[0] = 0.986680
[1] = 0.986680
[2] = 0.986680
EventProcessor m_Events = 0x54ECCD9438
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x54ECCD9458
[1] = 0x54ECCD9468
[2] = 0x54ECCD9478
[3] = 0x54ECCD9488
[4] = 0x54ECCD9498
[5] = 0x54ECCD94A8
[6] = 0x54ECCD94B8
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x54ECCD94D0
bool IsAIEnabled = 0x0
bool NeedChangeAI = 0x0
ObjectGuid LastCharmerGUID = 0x54ECCD94E2
bool m_ControlledByPlayer = 0x1
Movement::MoveSpline* movespline = 0x5495999A40
UnitAI* i_AI = NULL
UnitAI* i_disabledAI = NULL
bool m_AutoRepeatFirstCast = 0x0
unsigned int[3] m_attackTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
float[5] m_createStats
[0] = 844.000000
[1] = 1064.000000
[2] = 890.000000
[3] = 1042.000000
[4] = 784.000000
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers = 0x54ECCD9538
Unit* m_attacking = NULL
int m_deathState = 0x0
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x54ECCD9558
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj = 0x54ECCD9568
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x54ECCD95A0
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x54ECCD95B0
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x54ECCD95C0
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x54965639B0
unsigned int m_removedAurasCount = 0x0
std::list<AuraEffect *,std::allocator<AuraEffect *> >[479] m_modAuras
[0] = 0x54ECCD95E0
[1] = 0x54ECCD95F0
[2] = 0x54ECCD9600
[3] = 0x54ECCD9610
[4] = 0x54ECCD9620
[5] = 0x54ECCD9630
[6] = 0x54ECCD9640
[7] = 0x54ECCD9650
[8] = 0x54ECCD9660
[9] = 0x54ECCD9670
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x54ECCDB3D0
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x54ECCDB3E0
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x54ECCDB3F0
unsigned int m_interruptMask = 0x400000
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 1.000000
[2] = 65.000000
[3] = 1.000000
[0] = 0x54ECCDB404
[1] = 0x54ECCDB414
[2] = 0x54ECCDB424
[3] = 0x54ECCDB434
[4] = 0x54ECCDB444
[5] = 0x54ECCDB454
[6] = 0x54ECCDB464
[7] = 0x54ECCDB474
[8] = 0x54ECCDB484
[9] = 0x54ECCDB494
float[2] m_weaponDamage
[0] = 1.000000
[1] = 2.000000
[0] = 0x400000003F800000
[1] = 0x400000003F800000
[2] = 0x400000003F800000
bool m_canModifyStats = 0x1
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x54ECCDB5F0
float[9] m_speed_rate
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
[7] = 1.000000
[8] = 1.000000
CharmInfo* m_charmInfo = NULL
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x54ECCDB630
MotionMaster* i_motionMaster = 0x5496564130
unsigned int[3] m_reactiveTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int m_regenTimer = 0x0
ThreatManager m_ThreatManager = 0x54ECCDB658
Vehicle* m_vehicle = NULL
Vehicle* m_vehicleKit = NULL
unsigned int m_unitTypeMask = 0x0
LiquidTypeEntry* _lastLiquid = NULL
unsigned int m_movementCounter = 0x3
unsigned int m_state = 0x0
unsigned int m_CombatTimer = 0x0
TimeTrackerSmall m_movesplineTimer = 0x0
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x54ECCDB6D0
HostileRefManager m_HostileRefManager = 0x54ECCDB6E0
FollowerRefManager m_FollowingRefManager = 0x54ECCDB728
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders = 0x54ECCDB768
RedirectThreatInfo _redirectThreadInfo = 0x54ECCDB778
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x0
int _lastDamagedTime = 0x0
unsigned int _aiAnimKitId = 0x0
unsigned int _movementAnimKitId = 0x0
unsigned int _meleeAnimKitId = 0x0
Aura* _base = 0x54959E3480
std::list<AuraScript *,std::allocator<AuraScript *> > m_loadedScripts = 0x54959E3488
SpellInfo* m_spellInfo = 0x54F44BEF50
ObjectGuid m_casterGuid = 0x54959E34A0
ObjectGuid m_castItemGuid = 0x54959E34B0
int m_applyTime = 0x54CA5701
WorldObject* m_owner = 0x54ECCD9040
int m_maxDuration = 0xFFFFFFFF
int m_duration = 0xFFFFFFFF
int m_timeCla = 0x0
int m_updateTargetMapInterval = 0x1F4
unsigned int m_casterLevel = 0x64
unsigned int m_procCharges = 0x0
unsigned int m_stackAmount = 0x1
std::map<ObjectGuid,AuraApplication *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,AuraApplication *> > > m_applications = 0x54959E34E8
bool m_isRemoved = 0x0
bool m_isSingleTarget = 0x0
bool m_isUsingCharges = 0x0
ChargeDropEvent* m_dropEvent = NULL
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_removedApplications = 0x54959E3508
std::vector<AuraEffect *,std::allocator<AuraEffect *> > _effects = 0x54959E3518
std::vector<SpellEffectInfo const *,std::allocator<SpellEffectInfo const *> > _spelEffectInfos = 0x54959E3530
int _removeMode = 0x0
unsigned int _slot = 0x40
unsigned int _flags = 0x2
unsigned int _effectsToApply = 0x1
bool _needClientUpdate = 0x0
unsigned int _effectMask = 0x1
Parameter unsigned int mode = 0x10
Parameter bool apply = 0x0
00007FF7FD88CB8A 00000054D19AE840 AuraApplication::_HandleEffect+38A c:\source\trinitycore\src\server\game\spells\auras\spellauras.cpp line 176
Local AuraApplication* this = 0x54ECCD9040
Unit* _target = 0x7FF7FDF76FA0
WorldObject
Object
unsigned int m_objectType = 0xCE30
int m_objectTypeId = 0x7FF7
unsigned int m_updateFlag = 0xFD4ED640
int* m_int32Values = 0x83485340
unsigned int* m_uint32Values = 0x83485340
float* m_floatValues = -0.000000
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = 0x7FF7FD4C17C0
UpdateMask _changesMask = 0x7FF7FDF76FC8
UpdateMask _dynamicChangesMask = 0x7FF7FDF76FD8
UpdateMask* _dynamicChangesArrayMask = 0x7FF7FD620890
unsigned int m_valuesCount = 0x2910
unsigned int _dynamicValuesCount = 0xFD16
unsigned int _fieldNotifyFlags = 0x7FF7
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x7FF7FDF76FF8
WorldLocation
Position
PositionXYZStreamer
Position* Pos = 0x7FF7FD540A50
PositionXYZOStreamer
<user defined> Pos = 0x7FF7FD540A50
float m_positionX = -17615617541734738000000000000000000000.000000
float m_positionY = 0.000000
float m_positionZ = -12519520151950030000000000000000000000.000000
float _orientation = 0.000000
unsigned int m_mapId = 0xFD50BA00
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x7FF7FDF7704C
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x7FF7FDF77058
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility = 0x7FF7FDF77064
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect = 0x7FF7FDF77100
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x7FF7FDF7719C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x7FF7FDF771A8
unsigned int LastUsedScriptID = 0x7FF7
MovementInfo m_movementInfo = 0x7FF7FDF771B8
std::string m_name = "..."
bool m_isActive = 0x40
bool m_isWorldObject = 0x36
ZoneScript* m_zoneScript = 0x7FF7FD4B7EA0
Transport* m_transport = 0x7FF7FD7D9540
Map* m_currMap = 0x7FF7FD094F60
unsigned int m_InstanceId = 0xFE0836C8
unsigned int m_phaseMask = 0x7FF7
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases = 0x7FF7FDF77278
unsigned int m_notifyflags = 0x4F60
unsigned int m_executed_notifies = 0xFD09
unsigned int m_extraAttacks = 0xFE083750
bool m_canDualWield = 0xF7
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x7FF7FDF77298
Player* m_movedPlayer = 0x7FF7FD094F60
ObjectGuid[7] m_SummonSlot
[0] = 0x7FF7FDF772B0
[1] = 0x7FF7FDF772C0
[2] = 0x7FF7FDF772D0
[3] = 0x7FF7FDF772E0
[4] = 0x7FF7FDF772F0
[5] = 0x7FF7FDF77300
[6] = 0x7FF7FDF77310
ObjectGuid[4] m_ObjectSlot
[0] = 0x7FF7FDF77320
[1] = 0x7FF7FDF77330
[2] = 0x7FF7FDF77340
[3] = 0x7FF7FDF77350
float m_modMeleeHitChance = -18361422025270613000000000000000000000.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = -11407273374104980000000000000000000000.000000
int m_baseSpellCritChance = 0x7FF7
float[7] m_threatModifier
[0] = -45270378800169736000000000000000000000.000000
[1] = 0.000000
[2] = -16905854900064551000000000000000000000.000000
[3] = 0.000000
[4] = -18362111627197138000000000000000000000.000000
[5] = 0.000000
[6] = -11407273374104980000000000000000000000.000000
float[3] m_modAttackSpeedPct
[0] = 0.000000
[1] = -45271068402096260000000000000000000000.000000
[2] = 0.000000
EventProcessor m_Events = 0x7FF7FDF77398
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x7FF7FDF773B8
[1] = 0x7FF7FDF773C8
[2] = 0x7FF7FDF773D8
[3] = 0x7FF7FDF773E8
[4] = 0x7FF7FDF773F8
[5] = 0x7FF7FDF77408
[6] = 0x7FF7FDF77418
unsigned int m_lastSanctuaryTime = 0xFD094F60
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x7FF7FDF77430
bool IsAIEnabled = 0x30
bool NeedChangeAI = 0x4
ObjectGuid LastCharmerGUID = 0x7FF7FDF77442
bool m_ControlledByPlayer = 0x8
Movement::MoveSpline* movespline = 0x7FF7FD4B7DB0
UnitAI* i_AI = 0x7FF7FD5D0530
UnitAI* i_disabledAI = 0x7FF7FD094F60
bool m_AutoRepeatFirstCast = 0x48
unsigned int[3] m_attackTimer
[0] = 0x7FF7
[1] = 0xFD4B75D0
[2] = 0x7FF7
float[5] m_createStats
[0] = -18361056941897748000000000000000000000.000000
[1] = 0.000000
[2] = -11407273374104980000000000000000000000.000000
[3] = 0.000000
[4] = -45276585217508453000000000000000000000.000000
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers = 0x7FF7FDF77498
Unit* m_attacking = 0x7FF7FD094F60
int m_deathState = 0xFE084058
int m_procDeep = 0x7FF7
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x7FF7FDF774B8
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj = 0x7FF7FDF774C8
unsigned int m_transform = 0xFD4B82D0
Spell*[4] m_currentSpells
[0] = 0x7FF7FD73CFA0
[1] = 0x7FF7FD094F60
[2] = 0x7FF7FE084168
[3] = 0x7FF7FD4B8260
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x7FF7FDF77500
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x7FF7FDF77510
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x7FF7FDF77520
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x7FF7FE084278
unsigned int m_removedAurasCount = 0xFD4B7FA0
std::list<AuraEffect *,std::allocator<AuraEffect *> >[479] m_modAuras
[0] = 0x7FF7FDF77540
[1] = 0x7FF7FDF77550
[2] = 0x7FF7FDF77560
[3] = 0x7FF7FDF77570
[4] = 0x7FF7FDF77580
[5] = 0x7FF7FDF77590
[6] = 0x7FF7FDF775A0
[7] = 0x7FF7FDF775B0
[8] = 0x7FF7FDF775C0
[9] = 0x7FF7FDF775D0
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x7FF7FDF79330
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x7FF7FDF79340
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x7FF7FDF79350
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 209321637103650270000000000000000.000000
[2] = 12.330109
[3] = 14435246268512993000.000000
[0] = 0x7FF7FDF79364
[1] = 0x7FF7FDF79374
[2] = 0x7FF7FDF79384
[3] = 0x7FF7FDF79394
[4] = 0x7FF7FDF793A4
[5] = 0x7FF7FDF793B4
[6] = 0x7FF7FDF793C4
[7] = 0x7FF7FDF793D4
[8] = 0x7FF7FDF793E4
[9] = 0x7FF7FDF793F4
float[2] m_weaponDamage
[0] = 0.000000
[1] = 71463204455507951000000.000000
[0] = 0x6572207325207265
[1] = 0x6E69207473657571
[2] = 0x6F672064696C6176
bool m_canModifyStats = 0x73
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x7FF7FDF79550
float[9] m_speed_rate
[0] = 69177951903790595000000.000000
[1] = 47357849579593956000000.000000
[2] = 78681082148583028000000000000000000.000000
[3] = 0.000000
[4] = 19420920602113548000000000000000.000000
[5] = 0.000000
[6] = 0.000000
[7] = 306006127511569560000000000000000.000000
[8] = 72149129700354241000000.000000
CharmInfo* m_charmInfo = 0x756F7267656C7474
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x7FF7FDF79590
MotionMaster* i_motionMaster = 0x7369206F68772063
unsigned int[3] m_reactiveTimer
[0] = 0x206F6E20
[1] = 0x74746162
[2] = 0x616D656C
unsigned int m_regenTimer = 0x72657473
ThreatManager m_ThreatManager = 0x7FF7FDF795B8
Vehicle* m_vehicle = 0x434F5455415F5347
Vehicle* m_vehicleKit = 0x294554454C504D4F
unsigned int m_unitTypeMask = 0x0
LiquidTypeEntry* _lastLiquid = 0x3A3A726579616C50
unsigned int m_movementCounter = 0x4E746547
unsigned int m_state = 0x51747865
unsigned int m_CombatTimer = 0x74736575
TimeTrackerSmall m_movesplineTimer = 0x0
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x7FF7FDF79630
HostileRefManager m_HostileRefManager = 0x7FF7FDF79640
FollowerRefManager m_FollowingRefManager = 0x7FF7FDF79688
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders = 0x7FF7FDF796C8
RedirectThreatInfo _redirectThreadInfo = 0x7FF7FDF796D8
bool m_cleanupDone = 0x61
bool m_duringRemoveFromWorld = 0x79
unsigned int _oldFactionId = 0x656F6420
bool _isWalkingBeforeCharm = 0x73
int _lastDamagedTime = 0x7220657661682074
unsigned int _aiAnimKitId = 0x7165
unsigned int _movementAnimKitId = 0x6975
unsigned int _meleeAnimKitId = 0x6572
Aura* _base = 0x4EBB10019
std::list<AuraScript *,std::allocator<AuraScript *> > m_loadedScripts = 0x4EBB10021
SpellInfo* m_spellInfo = <Unable to read memory>
ObjectGuid m_casterGuid = 0x4EBB10039
ObjectGuid m_castItemGuid = 0x4EBB10049
int m_applyTime = 0x4EBB10059 <Unable to read memory>
WorldObject* m_owner = <Unable to read memory>
int m_maxDuration = 0x4EBB10069 <Unable to read memory>
int m_duration = 0x4EBB1006D <Unable to read memory>
int m_timeCla = 0x4EBB10071 <Unable to read memory>
int m_updateTargetMapInterval = 0x4EBB10075 <Unable to read memory>
unsigned int m_casterLevel = 0x4EBB10079 <Unable to read memory>
unsigned int m_procCharges = 0x4EBB1007A <Unable to read memory>
unsigned int m_stackAmount = 0x4EBB1007B <Unable to read memory>
std::map<ObjectGuid,AuraApplication *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,AuraApplication *> > > m_applications = 0x4EBB10081
bool m_isRemoved = 0x4EBB10091 <Unable to read memory>
bool m_isSingleTarget = 0x4EBB10091 <Unable to read memory>
bool m_isUsingCharges = 0x4EBB10091 <Unable to read memory>
ChargeDropEvent* m_dropEvent = <Unable to read memory>
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_removedApplications = 0x4EBB100A1
std::vector<AuraEffect *,std::allocator<AuraEffect *> > _effects = 0x4EBB100B1
std::vector<SpellEffectInfo const *,std::allocator<SpellEffectInfo const *> > _spelEffectInfos = 0x4EBB100C9
int _removeMode = 0x8
unsigned int _slot = 0x0
unsigned int _flags = 0x0
unsigned int _effectsToApply = 0xF4E92010
bool _needClientUpdate = 0x54
unsigned int _effectMask = 0x900483B8
Parameter unsigned int effIndex = 0x1
Parameter bool apply = 0x80
00007FF7FD65337C 00000054D19AE880 Unit::_ApplyAura+EC c:\source\trinitycore\src\server\game\entities\unit\unit.cpp line 3184
Local Unit* this = 0x54959E3480
WorldObject
Object
unsigned int m_objectType = 0xCEC0
int m_objectTypeId = 0x54
unsigned int m_updateFlag = 0x0
int* m_int32Values = 0x286F5
unsigned int* m_uint32Values = 0x286F5
float* m_floatValues = 0.000000
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = 0x2
UpdateMask _changesMask
unsigned int _fieldCount = 0x0
unsigned int _blockCount = 0x8000400
unsigned int* _bits = NULL
UpdateMask _dynamicChangesMask
unsigned int _fieldCount = 0x0
unsigned int _blockCount = 0x0
unsigned int* _bits = 0x54CA5701 <Unable to read memory>
UpdateMask* _dynamicChangesArrayMask = 0x54ECCD9040
unsigned int m_valuesCount = 0xFFFF
unsigned int _dynamicValuesCount = 0xFFFF
unsigned int _fieldNotifyFlags = 0xFFFF
bool m_objectUpdated = 0xFF
bool m_inWorld = 0xFF
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x54959E34D8
WorldLocation
Position
PositionXYZStreamer
Position* Pos = 0x54E74F3ED0
PositionXYZOStreamer
<user defined> Pos = 0x54E74F3ED0
float m_positionX = -978688548066146440000000.000000
float m_positionY = 0.000000
float m_positionZ = -978689124526898740000000.000000
float _orientation = 0.000000
unsigned int m_mapId = 0xE74F3ED8
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x54
[1] = 0xE74F3E90
unsigned int m_flags = 0x54
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0xE74F3E98
[1] = 0x54
unsigned int m_flags = 0xE74F3E98
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility
int[38] m_values
[0] = 0x54
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x9E715DA9
[6] = 0x80028500
[7] = 0x740073
[8] = 0x3A0064
[9] = 0x5F003A
unsigned int m_flags = 0x3A003A
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect
int[38] m_values
[0] = 0x610070
[1] = 0x720069
[2] = 0x75003C
[3] = 0x73006E
[4] = 0x670069
[5] = 0x65006E
[6] = 0x200064
[7] = 0x6E0069
[8] = 0x200074
[9] = 0x6F0063
unsigned int m_flags = 0x5F003A
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x650056
[1] = 0x740063
unsigned int m_flags = 0x72006F
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x63005F
[1] = 0x6E006F
unsigned int m_flags = 0x740073
unsigned int LastUsedScriptID = 0x69005F
MovementInfo m_movementInfo
ObjectGuid guid = 0x54959E3698
unsigned int flags = 0x740073
unsigned int flags2 = 0x64
Position pos = 0x54959E36B0
unsigned int time = 0x76005F
TransportInfo
ObjectGuid guid = 0x54959E3698
Position pos = 0x54959E36A8
int seat = 0x63
unsigned int time = 0x72006F
unsigned int prevTime = 0x76005F
unsigned int vehicleId = 0x6C0061
MovementInfo::TransportInfo transport = 0x54959E36C4
float pitch = 0.000000
JumpInfo
unsigned int fallTime = 0x650074
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = 0.000000
MovementInfo::JumpInfo jump = 0x54959E36F8
float splineElevation = 0.000000
std::string m_name = 0x54959E3710 <Unable to read memory>
bool m_isActive = 0x54
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = 0x6400740073003C
Transport* m_transport = 0x54005F003A003A
GameObject
WorldObject
Object
unsigned int m_objectType = 0x54005F003A0042 <Unable to read memory>
int m_objectTypeId = 0x54005F003A0046 <Unable to read memory>
unsigned int m_updateFlag = 0x54005F003A004A <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = <Unable to read memory>
UpdateMask _changesMask = 0x54005F003A0062
UpdateMask _dynamicChangesMask = 0x54005F003A0072
UpdateMask* _dynamicChangesArrayMask = <Unable to read memory>
unsigned int m_valuesCount = 0x54005F003A008A <Unable to read memory>
unsigned int _dynamicValuesCount = 0x54005F003A008C <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x54005F003A008E <Unable to read memory>
bool m_objectUpdated = 0x54005F003A0090 <Unable to read memory>
bool m_inWorld = 0x54005F003A0091 <Unable to read memory>
PackedGuid m_PackGUID = 0x54005F003A0092
WorldLocation
Position
PositionXYZStreamer
Position* Pos = <Unable to read memory>
PositionXYZOStreamer
<user defined> Pos = 0x54005F003A00D2 <Unable to read memory>
float m_positionX = 0x54005F003A00D2 <Unable to read memory>
float m_positionY = 0x54005F003A00D6 <Unable to read memory>
float m_positionZ = 0x54005F003A00DA <Unable to read memory>
float _orientation = 0x54005F003A00DE <Unable to read memory>
unsigned int m_mapId = 0x54005F003A00E2 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x54005F003A00E6
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x54005F003A00F2
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility = 0x54005F003A00FE
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect = 0x54005F003A019A
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x54005F003A0236
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x54005F003A0242
unsigned int LastUsedScriptID = 0x54005F003A024E <Unable to read memory>
MovementInfo m_movementInfo = 0x54005F003A0252
std::string m_name = 0x54005F003A02CA <Unable to read memory>
bool m_isActive = 0x54005F003A02EA <Unable to read memory>
bool m_isWorldObject = 0x54005F003A02EB <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x54005F003A030A <Unable to read memory>
unsigned int m_phaseMask = 0x54005F003A030E <Unable to read memory>
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases = 0x54005F003A0312
unsigned int m_notifyflags = 0x54005F003A0322 <Unable to read memory>
unsigned int m_executed_notifies = 0x54005F003A0324 <Unable to read memory>
GridObject<GameObject>
GridReference<GameObject> _gridRef = 0x54005F003A0332
MapObject
Cell _currentCell = 0x54005F003A035A <Unable to read memory>
int _moveState = 0x54005F003A035E <Unable to read memory>
Position _newPosition = 0x54005F003A0362
Loot loot = 0x54005F003A0372
unsigned int m_groupLootTimer = 0x54005F003A046A <Unable to read memory>
ObjectGuid lootingGroupLowGUID = 0x54005F003A046E
GameObjectModel* m_model = <Unable to read memory>
unsigned int m_spellId = 0x54005F003A048A <Unable to read memory>
int m_respawnTime = 0x54005F003A0492 <Unable to read memory>
unsigned int m_respawnDelayTime = 0x54005F003A049A <Unable to read memory>
int m_lootState = 0x54005F003A049E <Unable to read memory>
ObjectGuid m_lootStateUnitGUID = 0x54005F003A04A2
bool m_spawnedByDefault = 0x54005F003A04B2 <Unable to read memory>
int m_cooldownTime = 0x54005F003A04BA <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_SkillupList = 0x54005F003A04C2
ObjectGuid m_ritualOwnerGUID = 0x54005F003A04D2
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_unique_users = 0x54005F003A04E2
unsigned int m_usetimes = 0x54005F003A04F2 <Unable to read memory>
std::map<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > ChairListSlots = 0x54005F003A04FA
unsigned int m_DBTableGuid = 0x54005F003A050A <Unable to read memory>
GameObjectTemplate* m_goInfo = <Unable to read memory>
GameObjectData* m_goData = <Unable to read memory>
GameObjectValue m_goValue = 0x54005F003A0522
unsigned int m_rotation = 0x54005F003A054A <Unable to read memory>
Position m_stationaryPosition = 0x54005F003A0552
ObjectGuid m_lootRecipient = 0x54005F003A0562
ObjectGuid m_lootRecipientGroup = 0x54005F003A0572
unsigned int m_LootMode = 0x54005F003A0582 <Unable to read memory>
GameObjectAI* m_AI = <Unable to read memory>
TransportTemplate* _transportInfo = <Unable to read memory>
std::_Vector_const_iterator<std::_Vector_val<std::_Simple_types<KeyFrame> > > _currentFrame = 0x54005F003A05A2 <Unable to read memory>
std::_Vector_const_iterator<std::_Vector_val<std::_Simple_types<KeyFrame> > > _nextFrame = 0x54005F003A05AA <Unable to read memory>
TimeTrackerSmall _positionChangeTimer = 0x54005F003A05B2 <Unable to read memory>
bool _isMoving = 0x54005F003A05B6 <Unable to read memory>
bool _pendingStop = 0x54005F003A05B7 <Unable to read memory>
bool _triggeredArrivalEvent = 0x54005F003A05B8 <Unable to read memory>
bool _triggeredDepartureEvent = 0x54005F003A05B9 <Unable to read memory>
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > _passengers = 0x54005F003A05BA
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > _passengerTeleportItr = 0x54005F003A05CA <Unable to read memory>
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > _staticPassengers = 0x54005F003A05D2
bool _delayedAddModel = 0x54005F003A05E2 <Unable to read memory>
Map* m_currMap = 0x5F007400650073
GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Typ
RefManager<GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList
LinkedListHead
LinkedListElement iFirst = 0x5F00740065007B
LinkedListElement iLast = 0x5F007400650093
unsigned int iSize = 0x5F0074006500AB <Unable to read memory>
<user defined> ?$Iterator@VLinkedListElement@@ = 0x5F007400650073 <Unable to read memory>
<user defined> iterator = 0x5F007400650073 <Unable to read memory>
<user defined> iterator = 0x5F007400650073
iterator
GridReference<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Type* _Ptr = <Unable to read memory>
std::map<unsigned __int64,CreatureGroup *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,CreatureGroup *> > > CreatureGroupHolder = 0x5F0074006500B3
bool _creatureToMoveLock = 0x5F0074006500C3 <Unable to read memory>
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove = 0x5F0074006500CB
bool _gameObjectsToMoveLock = 0x5F0074006500E3 <Unable to read memory>
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove = 0x5F0074006500EB
bool _dynamicObjectsToMoveLock = 0x5F007400650103 <Unable to read memory>
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove = 0x5F00740065010B
std::mutex _mapLock = 0x5F007400650123 <Unable to read memory>
std::mutex _gridLock = 0x5F00740065012B <Unable to read memory>
MapEntry* i_mapEntry = <Unable to read memory>
unsigned int i_spawnMode = 0x5F00740065013B <Unable to read memory>
unsigned int i_InstanceId = 0x5F00740065013F <Unable to read memory>
unsigned int m_unloadTimer = 0x5F007400650143 <Unable to read memory>
float m_VisibleDistance = 0x5F007400650147 <Unable to read memory>
DynamicMapTree _dynamicTree = 0x5F00740065014B <Unable to read memory>
MapRefManager m_mapRefManager = 0x5F007400650153
LinkedListHead::Iterator<MapReference> m_mapRefIter = 0x5F007400650193 <Unable to read memory>
int m_VisibilityNotifyPeriod = 0x5F00740065019B <Unable to read memory>
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers = 0x5F0074006501A3
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter = 0x5F0074006501B3 <Unable to read memory>
std::set<Transport *,std::less<Transport *>,std::allocator<Transport *> > _transports = 0x5F0074006501BB
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<Transport *> > > _transportsUpdateIter = 0x5F0074006501CB <Unable to read memory>
int i_gridExpiry = 0x5F0074006501D3 <Unable to read memory>
Map* m_parentMap = <Unable to read memory>
NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigg*[64] i_grids
[0] = 0x5F0074006501E3 <Unable to read memory>
[1] = 0x5F0074006501EB <Unable to read memory>
[2] = 0x5F0074006501F3 <Unable to read memory>
[3] = 0x5F0074006501FB <Unable to read memory>
[4] = 0x5F007400650203 <Unable to read memory>
[5] = 0x5F00740065020B <Unable to read memory>
[6] = 0x5F007400650213 <Unable to read memory>
[7] = 0x5F00740065021B <Unable to read memory>
[8] = 0x5F007400650223 <Unable to read memory>
[9] = 0x5F00740065022B <Unable to read memory>
[0] = 0x5F0074006501E3
[1] = 0x5F0074006503E3
[2] = 0x5F0074006505E3
[3] = 0x5F0074006507E3
[4] = 0x5F0074006509E3
[5] = 0x5F007400650BE3
[6] = 0x5F007400650DE3
[7] = 0x5F007400650FE3
[8] = 0x5F0074006511E3
[9] = 0x5F0074006513E3
GridMap*[64] GridMaps
[0] = 0x5F0074006581E3 <Unable to read memory>
[1] = 0x5F0074006581EB <Unable to read memory>
[2] = 0x5F0074006581F3 <Unable to read memory>
[3] = 0x5F0074006581FB <Unable to read memory>
[4] = 0x5F007400658203 <Unable to read memory>
[5] = 0x5F00740065820B <Unable to read memory>
[6] = 0x5F007400658213 <Unable to read memory>
[7] = 0x5F00740065821B <Unable to read memory>
[8] = 0x5F007400658223 <Unable to read memory>
[9] = 0x5F00740065822B <Unable to read memory>
[0] = 0x5F0074006581E3
[1] = 0x5F0074006583E3
[2] = 0x5F0074006585E3
[3] = 0x5F0074006587E3
[4] = 0x5F0074006589E3
[5] = 0x5F007400658BE3
[6] = 0x5F007400658DE3
[7] = 0x5F007400658FE3
[8] = 0x5F0074006591E3
[9] = 0x5F0074006593E3
std::bitset<262144> marked_cells = 0x5F0074006601E3
bool i_scriptLock = 0x5F0074006681E3 <Unable to read memory>
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove = 0x5F0074006681EB
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch = 0x5F0074006681FB
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects = 0x5F00740066820B
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule = 0x5F00740066821B
std::unordered_map<unsigned __int64,__int64,std::hash<unsigned __int64>,std::equal_to<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,__int64> > > _creatureRespawnTimes = 0x5F00740066822B
std::unordered_map<unsigned __int64,__int64,std::hash<unsigned __int64>,std::equal_to<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,__int64> > > _goRespawnTimes = 0x5F00740066826B
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo = 0x5F0074006682AB
unsigned int _defaultLight = 0x5F0074006682EB <Unable to read memory>
unsigned int m_InstanceId = 0x73002C
unsigned int m_phaseMask = 0x640074
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_comp<0,std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_buy<unsigned int,std::allocator<unsigned int> >
std::_Tree_alloc<0,std::_Tree_base_types<unsigned int,std::allocator<unsigned int> > >
std::_Tree_val<std::_Tree_simple_types<unsigned int> >
std::_Tree_node<unsigned int,void *>* _Myhead = 0x75003C00730074
unsigned int _Mysize = 0x6700690073006E
unsigned int m_notifyflags = 0x73
unsigned int m_executed_notifies = 0x69
unsigned int m_extraAttacks = 0x640065
bool m_canDualWield = 0x20
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_buy<Unit *,std::allocator<Unit *> >
std::_Tree_alloc<0,std::_Tree_base_types<Unit *,std::allocator<Unit *> > >
std::_Tree_val<std::_Tree_simple_types<Unit *> >
std::_Tree_node<Unit *,void *>* _Myhead = 0x6F007400610072
unsigned int _Mysize = 0x740073003C0072
Player* m_movedPlayer = 0x5F003A003A0064
Unit
WorldObject
Object
unsigned int m_objectType = 0x5F003A003A006C <Unable to read memory>
int m_objectTypeId = 0x5F003A003A0070 <Unable to read memory>
unsigned int m_updateFlag = 0x5F003A003A0074 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = <Unable to read memory>
UpdateMask _changesMask = 0x5F003A003A008C
UpdateMask _dynamicChangesMask = 0x5F003A003A009C
UpdateMask* _dynamicChangesArrayMask = <Unable to read memory>
unsigned int m_valuesCount = 0x5F003A003A00B4 <Unable to read memory>
unsigned int _dynamicValuesCount = 0x5F003A003A00B6 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x5F003A003A00B8 <Unable to read memory>
bool m_objectUpdated = 0x5F003A003A00BA <Unable to read memory>
bool m_inWorld = 0x5F003A003A00BB <Unable to read memory>
PackedGuid m_PackGUID = 0x5F003A003A00BC
WorldLocation
Position
PositionXYZStreamer
Position* Pos = <Unable to read memory>
PositionXYZOStreamer
<user defined> Pos = 0x5F003A003A00FC <Unable to read memory>
float m_positionX = 0x5F003A003A00FC <Unable to read memory>
float m_positionY = 0x5F003A003A0100 <Unable to read memory>
float m_positionZ = 0x5F003A003A0104 <Unable to read memory>
float _orientation = 0x5F003A003A0108 <Unable to read memory>
unsigned int m_mapId = 0x5F003A003A010C <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x5F003A003A0110
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x5F003A003A011C
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility = 0x5F003A003A0128
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect = 0x5F003A003A01C4
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x5F003A003A0260
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x5F003A003A026C
unsigned int LastUsedScriptID = 0x5F003A003A0278 <Unable to read memory>
MovementInfo m_movementInfo = 0x5F003A003A027C
std::string m_name = 0x5F003A003A02F4 <Unable to read memory>
bool m_isActive = 0x5F003A003A0314 <Unable to read memory>
bool m_isWorldObject = 0x5F003A003A0315 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x5F003A003A0334 <Unable to read memory>
unsigned int m_phaseMask = 0x5F003A003A0338 <Unable to read memory>
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases = 0x5F003A003A033C
unsigned int m_notifyflags = 0x5F003A003A034C <Unable to read memory>
unsigned int m_executed_notifies = 0x5F003A003A034E <Unable to read memory>
unsigned int m_extraAttacks = 0x5F003A003A0354 <Unable to read memory>
bool m_canDualWield = 0x5F003A003A0358 <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x5F003A003A035C
Player* m_movedPlayer = <Unable to read memory>
ObjectGuid[7] m_SummonSlot
[0] = 0x5F003A003A0374
[1] = 0x5F003A003A0384
[2] = 0x5F003A003A0394
[3] = 0x5F003A003A03A4
[4] = 0x5F003A003A03B4
[5] = 0x5F003A003A03C4
[6] = 0x5F003A003A03D4
ObjectGuid[4] m_ObjectSlot
[0] = 0x5F003A003A03E4
[1] = 0x5F003A003A03F4
[2] = 0x5F003A003A0404
[3] = 0x5F003A003A0414
float m_modMeleeHitChance = 0x5F003A003A0424 <Unable to read memory>
float m_modRangedHitChance = 0x5F003A003A0428 <Unable to read memory>
float m_modSpellHitChance = 0x5F003A003A042C <Unable to read memory>
int m_baseSpellCritChance = 0x5F003A003A0430 <Unable to read memory>
float[7] m_threatModifier
[0] = 0x5F003A003A0434 <Unable to read memory>
[1] = 0x5F003A003A0438 <Unable to read memory>
[2] = 0x5F003A003A043C <Unable to read memory>
[3] = 0x5F003A003A0440 <Unable to read memory>
[4] = 0x5F003A003A0444 <Unable to read memory>
[5] = 0x5F003A003A0448 <Unable to read memory>
[6] = 0x5F003A003A044C <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0x5F003A003A0450 <Unable to read memory>
[1] = 0x5F003A003A0454 <Unable to read memory>
[2] = 0x5F003A003A0458 <Unable to read memory>
EventProcessor m_Events = 0x5F003A003A045C
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x5F003A003A047C
[1] = 0x5F003A003A048C
[2] = 0x5F003A003A049C
[3] = 0x5F003A003A04AC
[4] = 0x5F003A003A04BC
[5] = 0x5F003A003A04CC
[6] = 0x5F003A003A04DC
unsigned int m_lastSanctuaryTime = 0x5F003A003A04EC <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x5F003A003A04F4
bool IsAIEnabled = 0x5F003A003A0504 <Unable to read memory>
bool NeedChangeAI = 0x5F003A003A0505 <Unable to read memory>
ObjectGuid LastCharmerGUID = 0x5F003A003A0506
bool m_ControlledByPlayer = 0x5F003A003A0516 <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
bool m_AutoRepeatFirstCast = 0x5F003A003A0534 <Unable to read memory>
unsigned int[3] m_attackTimer
[0] = 0x5F003A003A0538 <Unable to read memory>
[1] = 0x5F003A003A053C <Unable to read memory>
[2] = 0x5F003A003A0540 <Unable to read memory>
float[5] m_createStats
[0] = 0x5F003A003A0544 <Unable to read memory>
[1] = 0x5F003A003A0548 <Unable to read memory>
[2] = 0x5F003A003A054C <Unable to read memory>
[3] = 0x5F003A003A0550 <Unable to read memory>
[4] = 0x5F003A003A0554 <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers = 0x5F003A003A055C
Unit* m_attacking = <Unable to read memory>
int m_deathState = 0x5F003A003A0574 <Unable to read memory>
int m_procDeep = 0x5F003A003A0578 <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x5F003A003A057C
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj = 0x5F003A003A058C
unsigned int m_transform = 0x5F003A003A059C <Unable to read memory>
Spell*[4] m_currentSpells
[0] = 0x5F003A003A05A4 <Unable to read memory>
[1] = 0x5F003A003A05AC <Unable to read memory>
[2] = 0x5F003A003A05B4 <Unable to read memory>
[3] = 0x5F003A003A05BC <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x5F003A003A05C4
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x5F003A003A05D4
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x5F003A003A05E4
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x5F003A003A05F4 <Unable to read memory>
unsigned int m_removedAurasCount = 0x5F003A003A05FC <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[479] m_modAuras
[0] = 0x5F003A003A0604
[1] = 0x5F003A003A0614
[2] = 0x5F003A003A0624
[3] = 0x5F003A003A0634
[4] = 0x5F003A003A0644
[5] = 0x5F003A003A0654
[6] = 0x5F003A003A0664
[7] = 0x5F003A003A0674
[8] = 0x5F003A003A0684
[9] = 0x5F003A003A0694
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x5F003A003A23F4
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x5F003A003A2404
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x5F003A003A2414
unsigned int m_interruptMask = 0x5F003A003A2424 <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0x5F003A003A2428 <Unable to read memory>
[1] = 0x5F003A003A242C <Unable to read memory>
[2] = 0x5F003A003A2430 <Unable to read memory>
[3] = 0x5F003A003A2434 <Unable to read memory>
[0] = 0x5F003A003A2428
[1] = 0x5F003A003A2438
[2] = 0x5F003A003A2448
[3] = 0x5F003A003A2458
[4] = 0x5F003A003A2468
[5] = 0x5F003A003A2478
[6] = 0x5F003A003A2488
[7] = 0x5F003A003A2498
[8] = 0x5F003A003A24A8
[9] = 0x5F003A003A24B8
float[2] m_weaponDamage
[0] = 0x5F003A003A25F8 <Unable to read memory>
[1] = 0x5F003A003A25FC <Unable to read memory>
[0] = 0x5F003A003A25F8 <Unable to read memory>
[1] = 0x5F003A003A2600 <Unable to read memory>
[2] = 0x5F003A003A2608 <Unable to read memory>
bool m_canModifyStats = 0x5F003A003A2610 <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x5F003A003A2614
float[9] m_speed_rate
[0] = 0x5F003A003A2624 <Unable to read memory>
[1] = 0x5F003A003A2628 <Unable to read memory>
[2] = 0x5F003A003A262C <Unable to read memory>
[3] = 0x5F003A003A2630 <Unable to read memory>
[4] = 0x5F003A003A2634 <Unable to read memory>
[5] = 0x5F003A003A2638 <Unable to read memory>
[6] = 0x5F003A003A263C <Unable to read memory>
[7] = 0x5F003A003A2640 <Unable to read memory>
[8] = 0x5F003A003A2644 <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x5F003A003A2654
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[3] m_reactiveTimer
[0] = 0x5F003A003A266C <Unable to read memory>
[1] = 0x5F003A003A2670 <Unable to read memory>
[2] = 0x5F003A003A2674 <Unable to read memory>
unsigned int m_regenTimer = 0x5F003A003A2678 <Unable to read memory>
ThreatManager m_ThreatManager = 0x5F003A003A267C
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0x5F003A003A26D4 <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
unsigned int m_movementCounter = 0x5F003A003A26E4 <Unable to read memory>
unsigned int m_state = 0x5F003A003A26E8 <Unable to read memory>
unsigned int m_CombatTimer = 0x5F003A003A26EC <Unable to read memory>
TimeTrackerSmall m_movesplineTimer = 0x5F003A003A26F0 <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x5F003A003A26F4
HostileRefManager m_HostileRefManager = 0x5F003A003A2704
FollowerRefManager m_FollowingRefManager = 0x5F003A003A274C
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders = 0x5F003A003A278C
RedirectThreatInfo _redirectThreadInfo = 0x5F003A003A279C
bool m_cleanupDone = 0x5F003A003A27B0 <Unable to read memory>
bool m_duringRemoveFromWorld = 0x5F003A003A27B1 <Unable to read memory>
unsigned int _oldFactionId = 0x5F003A003A27B4 <Unable to read memory>
bool _isWalkingBeforeCharm = 0x5F003A003A27B8 <Unable to read memory>
int _lastDamagedTime = 0x5F003A003A27BC <Unable to read memory>
unsigned int _aiAnimKitId = 0x5F003A003A27C4 <Unable to read memory>
unsigned int _movementAnimKitId = 0x5F003A003A27C6 <Unable to read memory>
unsigned int _meleeAnimKitId = 0x5F003A003A27C8 <Unable to read memory>
GridObject<Player>
GridReference<Player> _gridRef = 0x5F003A003A27D4
std::string autoReplyMsg = 0x5F003A003A27FC <Unable to read memory>
PlayerTaxi m_taxi = 0x5F003A003A281C
int m_logintime = 0x5F003A003A28BC <Unable to read memory>
int m_Last_tick = 0x5F003A003A28C4 <Unable to read memory>
unsigned int[2] m_Played_time
[0] = 0x5F003A003A28CC <Unable to read memory>
[1] = 0x5F003A003A28D0 <Unable to read memory>
unsigned int m_stableSlots = 0x5F003A003A28D4 <Unable to read memory>
bool m_mailsLoaded = 0x5F003A003A28D8 <Unable to read memory>
bool m_mailsUpdated = 0x5F003A003A28D9 <Unable to read memory>
unsigned int unReadMails = 0x5F003A003A28DA <Unable to read memory>
int m_nextMailDelivereTime = 0x5F003A003A28DC <Unable to read memory>
std::unordered_map<unsigned __int64,Item *,std::hash<unsigned __int64>,std::equal_to<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,Item *> > > mMitems = 0x5F003A003A28E4
PvPInfo pvpInfo = 0x5F003A003A2924
DuelInfo* duel = <Unable to read memory>
PlayerMenu* PlayerTalkClass = <Unable to read memory>
std::vector<ItemSetEffect *,std::allocator<ItemSetEffect *> > ItemSetEff = 0x5F003A003A2944
Unit* m_mover = <Unable to read memory>
WorldObject* m_seer = <Unable to read memory>
unsigned int m_recallMap = 0x5F003A003A296C <Unable to read memory>
float m_recallX = 0x5F003A003A2970 <Unable to read memory>
float m_recallY = 0x5F003A003A2974 <Unable to read memory>
float m_recallZ = 0x5F003A003A2978 <Unable to read memory>
float m_recallO = 0x5F003A003A297C <Unable to read memory>
unsigned int m_homebindMapId = 0x5F003A003A2980 <Unable to read memory>
unsigned int m_homebindAreaId = 0x5F003A003A2984 <Unable to read memory>
float m_homebindX = 0x5F003A003A2988 <Unable to read memory>
float m_homebindY = 0x5F003A003A298C <Unable to read memory>
float m_homebindZ = 0x5F003A003A2990 <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_clientGUIDs = 0x5F003A003A2994
unsigned int[9] m_forced_speed_changes
[0] = 0x5F003A003A29A4 <Unable to read memory>
[1] = 0x5F003A003A29A5 <Unable to read memory>
[2] = 0x5F003A003A29A6 <Unable to read memory>
[3] = 0x5F003A003A29A7 <Unable to read memory>
[4] = 0x5F003A003A29A8 <Unable to read memory>
[5] = 0x5F003A003A29A9 <Unable to read memory>
[6] = 0x5F003A003A29AA <Unable to read memory>
[7] = 0x5F003A003A29AB <Unable to read memory>
[8] = 0x5F003A003A29AC <Unable to read memory>
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_DFQuests = 0x5F003A003A29B4
unsigned int m_HomebindTimer = 0x5F003A003A29C4 <Unable to read memory>
bool m_InstanceValid = 0x5F003A003A29C8 <Unable to read memory>
std::unordered_map<unsigned int,InstancePlayerBind,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,InstancePlayerBind> > >[21] m_boundInstances
[0] = 0x5F003A003A29CC
[1] = 0x5F003A003A2A0C
[2] = 0x5F003A003A2A4C
[3] = 0x5F003A003A2A8C
[4] = 0x5F003A003A2ACC
[5] = 0x5F003A003A2B0C
[6] = 0x5F003A003A2B4C
[7] = 0x5F003A003A2B8C
[8] = 0x5F003A003A2BCC
[9] = 0x5F003A003A2C0C
Spell* m_spellModTakingSpell = <Unable to read memory>
bool isDebugAreaTriggers = 0x5F003A003A2F14 <Unable to read memory>
std::list<ObjectGuid,std::allocator<ObjectGuid> > WhisperList = 0x5F003A003A2F1C
unsigned int m_regenTimerCount = 0x5F003A003A2F2C <Unable to read memory>
unsigned int m_holyPowerRegenTimerCount = 0x5F003A003A2F30 <Unable to read memory>
unsigned int m_focusRegenTimerCount = 0x5F003A003A2F34 <Unable to read memory>
float[5] m_powerFraction
[0] = 0x5F003A003A2F38 <Unable to read memory>
[1] = 0x5F003A003A2F3C <Unable to read memory>
[2] = 0x5F003A003A2F40 <Unable to read memory>
[3] = 0x5F003A003A2F44 <Unable to read memory>
[4] = 0x5F003A003A2F48 <Unable to read memory>
unsigned int m_contestedPvPTimer = 0x5F003A003A2F4C <Unable to read memory>
BgBattlegroundQueueID_Rec
int bgQueueTypeId = 0x5F003A003A0064 <Unable to read memory>
unsigned int invitedToInstance = 0x5F003A003A0068 <Unable to read memory>
Player::BgBattlegroundQueueID_Rec[2] m_bgBattlegroundQueueID
[0] = 0x5F003A003A2F50 <Unable to read memory>
[1] = 0x5F003A003A2F58 <Unable to read memory>
BGData m_bgData = 0x5F003A003A2F64
bool m_IsBGRandomWinner = 0x5F003A003A2FC4 <Unable to read memory>
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_timedquests = 0x5F003A003A2FCC
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_weeklyquests = 0x5F003A003A2FDC
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_monthlyquests = 0x5F003A003A2FEC
std::unordered_map<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int m_seasonalquests = 0x5F003A003A2FFC
ObjectGuid m_divider = 0x5F003A003A303C
unsigned int m_ingametime = 0x5F003A003A304C <Unable to read memory>
int m_lastHonorUpdateTime = 0x5F003A003A3054 <Unable to read memory>
ObjectGuid m_lootGuid = 0x5F003A003A305C
unsigned int m_team = 0x5F003A003A306C <Unable to read memory>
unsigned int m_nextSave = 0x5F003A003A3070 <Unable to read memory>
int m_speakTime = 0x5F003A003A3074 <Unable to read memory>
unsigned int m_speakCount = 0x5F003A003A307C <Unable to read memory>
int m_dungeonDifficulty = 0x5F003A003A3080 <Unable to read memory>
int m_raidDifficulty = 0x5F003A003A3084 <Unable to read memory>
int m_legacyRaidDifficulty = 0x5F003A003A3088 <Unable to read memory>
int m_raidMapDifficulty = 0x5F003A003A308C <Unable to read memory>
unsigned int m_atLoginFlags = 0x5F003A003A3090 <Unable to read memory>
Item*[184] m_items
[0] = 0x5F003A003A3094 <Unable to read memory>
[1] = 0x5F003A003A309C <Unable to read memory>
[2] = 0x5F003A003A30A4 <Unable to read memory>
[3] = 0x5F003A003A30AC <Unable to read memory>
[4] = 0x5F003A003A30B4 <Unable to read memory>
[5] = 0x5F003A003A30BC <Unable to read memory>
[6] = 0x5F003A003A30C4 <Unable to read memory>
[7] = 0x5F003A003A30CC <Unable to read memory>
[8] = 0x5F003A003A30D4 <Unable to read memory>
[9] = 0x5F003A003A30DC <Unable to read memory>
unsigned int m_currentBuybackSlot = 0x5F003A003A3654 <Unable to read memory>
std::unordered_map<unsigned int,PlayerCurrency,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerCurrency> > > _currencyStorage = 0x5F003A003A365C
VoidStorageItem*[80] _voidStorageItems
[0] = 0x5F003A003A369C <Unable to read memory>
[1] = 0x5F003A003A36A4 <Unable to read memory>
[2] = 0x5F003A003A36AC <Unable to read memory>
[3] = 0x5F003A003A36B4 <Unable to read memory>
[4] = 0x5F003A003A36BC <Unable to read memory>
[5] = 0x5F003A003A36C4 <Unable to read memory>
[6] = 0x5F003A003A36CC <Unable to read memory>
[7] = 0x5F003A003A36D4 <Unable to read memory>
[8] = 0x5F003A003A36DC <Unable to read memory>
[9] = 0x5F003A003A36E4 <Unable to read memory>
std::vector<Item *,std::allocator<Item *> > m_itemUpdateQueue = 0x5F003A003A391C
bool m_itemUpdateQueueBlocked = 0x5F003A003A3934 <Unable to read memory>
unsigned int m_ExtraFlags = 0x5F003A003A3938 <Unable to read memory>
ObjectGuid m_comboTarget = 0x5F003A003A393C
int m_comboPoints = 0x5F003A003A394C <Unable to read memory>
std::map<unsigned int,QuestStatusData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestStatusData> > > m_QuestStatus = 0x5F003A003A3954
std::map<unsigned int,enum QuestSaveType,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum QuestSaveType> > > m_QuestStatusSave = 0x5F003A003A3964
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_RewardedQuests = 0x5F003A003A3974
std::map<unsigned int,enum QuestSaveType,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum QuestSaveType> > > m_RewardedQuestsSave = 0x5F003A003A3984
boost::dynamic_bitset<unsigned char,std::allocator<unsigned char> >* _completedQuestBits = <Unable to read memory>
std::unordered_map<unsigned int,SkillStatusData,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > > mSkillStatus = 0x5F003A003A399C
unsigned int m_GuildIdInvited = 0x5F003A003A39DC <Unable to read memory>
unsigned int m_ArenaTeamIdInvited = 0x5F003A003A39E4 <Unable to read memory>
std::deque<Mail *,std::allocator<Mail *> > m_mail = 0x5F003A003A39EC
std::unordered_map<unsigned int,PlayerSpell *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > > m_spells = 0x5F003A003A3A14
unsigned int m_lastPotionId = 0x5F003A003A3A54 <Unable to read memory>
GlobalCooldownMgr m_GlobalCooldownMgr = 0x5F003A003A3A5C
PlayerTalentInfo* _talentMgr = <Unable to read memory>
std::map<unsigned char,ActionButton,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,ActionButton> > > m_actionButtons = 0x5F003A003A3AA4
float[2] m_auraBaseMod
[0] = 0x5F003A003A3AB4 <Unable to read memory>
[1] = 0x5F003A003A3AB8 <Unable to read memory>
[0] = 0x5F003A003A3AB4 <Unable to read memory>
[1] = 0x5F003A003A3ABC <Unable to read memory>
[2] = 0x5F003A003A3AC4 <Unable to read memory>
[3] = 0x5F003A003A3ACC <Unable to read memory>
int[26] m_baseRatingValue
[0] = 0x5F003A003A3AD4 <Unable to read memory>
[1] = 0x5F003A003A3AD6 <Unable to read memory>
[2] = 0x5F003A003A3AD8 <Unable to read memory>
[3] = 0x5F003A003A3ADA <Unable to read memory>
[4] = 0x5F003A003A3ADC <Unable to read memory>
[5] = 0x5F003A003A3ADE <Unable to read memory>
[6] = 0x5F003A003A3AE0 <Unable to read memory>
[7] = 0x5F003A003A3AE2 <Unable to read memory>
[8] = 0x5F003A003A3AE4 <Unable to read memory>
[9] = 0x5F003A003A3AE6 <Unable to read memory>
unsigned int m_baseSpellPower = 0x5F003A003A3B08 <Unable to read memory>
unsigned int m_baseManaRegen = 0x5F003A003A3B0C <Unable to read memory>
unsigned int m_baseHealthRegen = 0x5F003A003A3B10 <Unable to read memory>
int m_spellPenetrationItemMod = 0x5F003A003A3B14 <Unable to read memory>
std::list<SpellModifier *,std::allocator<SpellModifier *> >[32] m_spellMods
[0] = 0x5F003A003A3B1C
[1] = 0x5F003A003A3B2C
[2] = 0x5F003A003A3B3C
[3] = 0x5F003A003A3B4C
[4] = 0x5F003A003A3B5C
[5] = 0x5F003A003A3B6C
[6] = 0x5F003A003A3B7C
[7] = 0x5F003A003A3B8C
[8] = 0x5F003A003A3B9C
[9] = 0x5F003A003A3BAC
std::list<EnchantDuration,std::allocator<EnchantDuration> > m_enchantDuration = 0x5F003A003A3D1C
std::list<Item *,std::allocator<Item *> > m_itemDuration = 0x5F003A003A3D2C
std::list<Item *,std::allocator<Item *> > m_itemSoulboundTradeable = 0x5F003A003A3D3C
ResurrectionData* _resurrectionData = <Unable to read memory>
WorldSession* m_session = <Unable to read memory>
std::list<Channel *,std::allocator<Channel *> > m_channels = 0x5F003A003A3D5C
unsigned int m_cinematic = 0x5F003A003A3D6C <Unable to read memory>
TradeData* m_trade = <Unable to read memory>
bool m_DailyQuestChanged = 0x5F003A003A3D7C <Unable to read memory>
bool m_WeeklyQuestChanged = 0x5F003A003A3D7D <Unable to read memory>
bool m_MonthlyQuestChanged = 0x5F003A003A3D7E <Unable to read memory>
bool m_SeasonalQuestChanged = 0x5F003A003A3D7F <Unable to read memory>
int m_lastDailyQuestTime = 0x5F003A003A3D84 <Unable to read memory>
unsigned int m_drunkTimer = 0x5F003A003A3D8C <Unable to read memory>
unsigned int m_weaponChangeTimer = 0x5F003A003A3D90 <Unable to read memory>
unsigned int m_zoneUpdateId = 0x5F003A003A3D94 <Unable to read memory>
unsigned int m_zoneUpdateTimer = 0x5F003A003A3D98 <Unable to read memory>
unsigned int m_areaUpdateId = 0x5F003A003A3D9C <Unable to read memory>
unsigned int m_deathTimer = 0x5F003A003A3DA0 <Unable to read memory>
int m_deathExpireTime = 0x5F003A003A3DA4 <Unable to read memory>
unsigned int m_restTime = 0x5F003A003A3DAC <Unable to read memory>
unsigned int m_WeaponProficiency = 0x5F003A003A3DB0 <Unable to read memory>
unsigned int m_ArmorProficiency = 0x5F003A003A3DB4 <Unable to read memory>
bool m_canParry = 0x5F003A003A3DB8 <Unable to read memory>
bool m_canBlock = 0x5F003A003A3DB9 <Unable to read memory>
bool m_canTitanGrip = 0x5F003A003A3DBA <Unable to read memory>
unsigned int m_swingErrorMsg = 0x5F003A003A3DBB <Unable to read memory>
int time_inn_enter = 0x5F003A003A3DBC <Unable to read memory>
unsigned int inn_pos_mapid = 0x5F003A003A3DC4 <Unable to read memory>
float inn_pos_x = 0x5F003A003A3DC8 <Unable to read memory>
float inn_pos_y = 0x5F003A003A3DCC <Unable to read memory>
float inn_pos_z = 0x5F003A003A3DD0 <Unable to read memory>
float m_rest_bonus = 0x5F003A003A3DD4 <Unable to read memory>
int rest_type = 0x5F003A003A3DD8 <Unable to read memory>
PlayerSocial* m_social = <Unable to read memory>
GroupReference m_group = 0x5F003A003A3DE4
GroupReference m_originalGroup = 0x5F003A003A3E14
Group* m_groupInvite = <Unable to read memory>
unsigned int m_groupUpdateMask = 0x5F003A003A3E4C <Unable to read memory>
unsigned int m_auraRaidUpdateMask = 0x5F003A003A3E54 <Unable to read memory>
bool m_bPassOnGroupLoot = 0x5F003A003A3E5C <Unable to read memory>
unsigned int m_lastpetnumber = 0x5F003A003A3E60 <Unable to read memory>
int m_summon_expire = 0x5F003A003A3E64 <Unable to read memory>
unsigned int m_summon_mapid = 0x5F003A003A3E6C <Unable to read memory>
float m_summon_x = 0x5F003A003A3E70 <Unable to read memory>
float m_summon_y = 0x5F003A003A3E74 <Unable to read memory>
float m_summon_z = 0x5F003A003A3E78 <Unable to read memory>
DeclinedName* m_declinedname = <Unable to read memory>
Runes* m_runes = <Unable to read memory>
std::map<unsigned int,EquipmentSetInfo,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,EquipmentSetInfo> > > _equipmentSets = 0x5F003A003A3E8C
unsigned int m_grantableLevels = 0x5F003A003A3E9C <Unable to read memory>
bool m_needsZoneUpdate = 0x5F003A003A3E9D <Unable to read memory>
CUFProfile*[5] _CUFProfiles
[0] = 0x5F003A003A3EA4 <Unable to read memory>
[1] = 0x5F003A003A3EAC <Unable to read memory>
[2] = 0x5F003A003A3EB4 <Unable to read memory>
[3] = 0x5F003A003A3EBC <Unable to read memory>
[4] = 0x5F003A003A3EC4 <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_refundableItems = 0x5F003A003A3ECC
MapReference m_mapRef = 0x5F003A003A3EDC
unsigned int m_lastFallTime = 0x5F003A003A3F04 <Unable to read memory>
float m_lastFallZ = 0x5F003A003A3F08 <Unable to read memory>
int[3] m_MirrorTimer
[0] = 0x5F003A003A3F0C <Unable to read memory>
[1] = 0x5F003A003A3F10 <Unable to read memory>
[2] = 0x5F003A003A3F14 <Unable to read memory>
unsigned int m_MirrorTimerFlags = 0x5F003A003A3F18 <Unable to read memory>
unsigned int m_MirrorTimerFlagsLast = 0x5F003A003A3F19 <Unable to read memory>
bool m_isInWater = 0x5F003A003A3F1A <Unable to read memory>
unsigned int[6] m_runeGraceCooldown
[0] = 0x5F003A003A3F1C <Unable to read memory>
[1] = 0x5F003A003A3F20 <Unable to read memory>
[2] = 0x5F003A003A3F24 <Unable to read memory>
[3] = 0x5F003A003A3F28 <Unable to read memory>
[4] = 0x5F003A003A3F2C <Unable to read memory>
[5] = 0x5F003A003A3F30 <Unable to read memory>
unsigned int[6] m_lastRuneGraceTimers
[0] = 0x5F003A003A3F34 <Unable to read memory>
[1] = 0x5F003A003A3F38 <Unable to read memory>
[2] = 0x5F003A003A3F3C <Unable to read memory>
[3] = 0x5F003A003A3F40 <Unable to read memory>
[4] = 0x5F003A003A3F44 <Unable to read memory>
[5] = 0x5F003A003A3F48 <Unable to read memory>
WorldLocation m_teleport_dest = 0x5F003A003A3F4C
unsigned int m_teleport_options = 0x5F003A003A3F60 <Unable to read memory>
bool mSemaphoreTeleport_Near = 0x5F003A003A3F64 <Unable to read memory>
bool mSemaphoreTeleport_Far = 0x5F003A003A3F65 <Unable to read memory>
unsigned int m_DelayedOperations = 0x5F003A003A3F68 <Unable to read memory>
bool m_bCanDelayTeleport = 0x5F003A003A3F6C <Unable to read memory>
bool m_bHasDelayedTeleport = 0x5F003A003A3F6D <Unable to read memory>
unsigned int m_temporaryUnsummonedPetNumber = 0x5F003A003A3F70 <Unable to read memory>
unsigned int m_oldpetspell = 0x5F003A003A3F74 <Unable to read memory>
AchievementMgr<Player>* m_achievementMgr = <Unable to read memory>
ReputationMgr* m_reputationMgr = <Unable to read memory>
std::map<unsigned int,SpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellCooldown> > > m_spellCooldowns = 0x5F003A003A3F8C
unsigned int m_ChampioningFaction = 0x5F003A003A3F9C <Unable to read memory>
std::queue<unsigned int,std::deque<unsigned int,std::allocator<unsigned int> > > m_timeSyncQueue = 0x5F003A003A3FA4
unsigned int m_timeSyncTimer = 0x5F003A003A3FCC <Unable to read memory>
unsigned int m_timeSyncClient = 0x5F003A003A3FD0 <Unable to read memory>
unsigned int m_timeSyncServer = 0x5F003A003A3FD4 <Unable to read memory>
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _instanceResetTimes = 0x5F003A003A3FDC
unsigned int _pendingBindId = 0x5F003A003A401C <Unable to read memory>
unsigned int _pendingBindTimer = 0x5F003A003A4020 <Unable to read memory>
unsigned int _activeCheats = 0x5F003A003A4024 <Unable to read memory>
unsigned int _maxPersonalArenaRate = 0x5F003A003A4028 <Unable to read memory>
ObjectGuid[7] m_SummonSlot
[0] = 0x54959E3790
[1] = 0x54959E37A0
[2] = 0x54959E37B0
[3] = 0x54959E37C0
[4] = 0x54959E37D0
[5] = 0x54959E37E0
[6] = 0x54959E37F0
ObjectGuid[4] m_ObjectSlot
[0] = 0x54959E3800
[1] = 0x54959E3810
[2] = 0x54959E3820
[3] = 0x54959E3830
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x740073
float[7] m_threatModifier
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
[5] = 0.000000
[6] = 0.000000
float[3] m_modAttackSpeedPct
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
EventProcessor m_Events
unsigned int m_time = 0x5F006500650072
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events
std::_Tree<std::_Tmap_traits<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> >,1> >
std::_Tree_buy<std::pair<unsigned __int64 const ,BasicEvent *>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned __int64 const ,BasicEvent *>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned __int64 const ,BasicEvent *> > >
std::_Tree_node<std::pair<unsigned __int64 const ,BasicEvent *>,void *>* _Myhead = 0x70006D00690073
unsigned int _Mysize = 0x74005F0065006C
<user defined> value_compare = 0x54959E3880
<user defined> value_compare = 0x690073
bool m_aborting = 0x79
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x54959E3898
[1] = 0x54959E38A8
[2] = 0x54959E38B8
[3] = 0x54959E38C8
[4] = 0x54959E38D8
[5] = 0x54959E38E8
[6] = 0x54959E38F8
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Tree_comp<0,std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Tree_buy<PetAura const *,std::allocator<PetAura const *> >
std::_Tree_alloc<0,std::_Tree_base_types<PetAura const *,std::allocator<PetAura const *> > >
std::_Tree_val<std::_Tree_simple_types<PetAura const *> >
std::_Tree_node<PetAura const *,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
bool IsAIEnabled = 0xFD
bool NeedChangeAI = 0x56
ObjectGuid LastCharmerGUID
unsigned int _low = 0x90400000000054CA
unsigned int _high = 0xFFFF00000054ECCD
bool m_ControlledByPlayer = 0xFF
Movement::MoveSpline* movespline = 0x18F00000000
Movement::Spline<int> spline = 0x18F00000000
Movement::FacingInfo facing = 0x18F00000040
unsigned int m_Id = 0x18F00000060 <Unable to read memory>
Movement::MoveSplineFlag splineflags = 0x18F00000064 <Unable to read memory>
int time_passed = 0x18F00000068 <Unable to read memory>
float vertical_acceleration = 0x18F0000006C <Unable to read memory>
float initialOrientation = 0x18F00000070 <Unable to read memory>
int effect_start_time = 0x18F00000074 <Unable to read memory>
int point_Idx = 0x18F00000078 <Unable to read memory>
int point_Idx_offset = 0x18F0000007C <Unable to read memory>
bool onTransport = 0x18F00000080 <Unable to read memory>
UnitAI* i_AI = 0x54F4010064
Unit* me = 0xDE0AE48000000000
UnitAI* i_disabledAI = 0x5496565470
Unit* me = 0x54965655B0
bool m_AutoRepeatFirstCast = 0x1
unsigned int[3] m_attackTimer
[0] = 0x0
[1] = 0xF42D0B20
[2] = 0x54
float[5] m_createStats
[0] = 0.000000
[1] = 0.000000
[2] = -3752583115336264300000000000000.000000
[3] = 0.000000
[4] = 0.000000
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_buy<Unit *,std::allocator<Unit *> >
std::_Tree_alloc<0,std::_Tree_base_types<Unit *,std::allocator<Unit *> > >
std::_Tree_val<std::_Tree_simple_types<Unit *> >
std::_Tree_node<Unit *,void *>* _Myhead = 0x54EABB8F20
unsigned int _Mysize = 0x54EABB8F28
Unit* m_attacking = 0x54EABB8F28
WorldObject
Object
unsigned int m_objectType = 0x74B0
int m_objectTypeId = 0x54
unsigned int m_updateFlag = 0xBAC6060F
int* m_int32Values = 0xF2168D60
unsigned int* m_uint32Values = 0xF2168D60
float* m_floatValues = -2981994455100785800000000000000.000000
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = 0x88001300BAC70608
UpdateMask _changesMask = 0x54EABB8F50
UpdateMask _dynamicChangesMask = 0x54EABB8F60
UpdateMask* _dynamicChangesArrayMask = 0x54F54B55D0
unsigned int m_valuesCount = 0x60B
unsigned int _dynamicValuesCount = 0xBACA
unsigned int _fieldNotifyFlags = 0x1600
bool m_objectUpdated = 0x0
bool m_inWorld = 0x88
PackedGuid m_PackGUID = 0x54EABB8F80
WorldLocation
Position
PositionXYZStreamer
Position* Pos = 0x54F7B012B0
PositionXYZOStreamer
<user defined> Pos = 0x54F7B012B0
float m_positionX = -7142369333059358600000000000000000.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float _orientation = 0.000000
unsigned int m_mapId = 0x0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x54EABB8FD4
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x54EABB8FE0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility = 0x54EABB8FEC
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect = 0x54EABB9088
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x54EABB9124
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x54EABB9130
unsigned int LastUsedScriptID = 0xFFFFFFFF
MovementInfo m_movementInfo = 0x54EABB9140
std::string m_name = "°‘»êT..."
bool m_isActive = 0xF0
bool m_isWorldObject = 0x91
ZoneScript* m_zoneScript = 0x54E54AE060
Transport* m_transport = 0x88000400BACD07E2
Map* m_currMap = 0x54EABB91D0
unsigned int m_InstanceId = 0xEABB9570
unsigned int m_phaseMask = 0x54
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases = 0x54EABB9200
unsigned int m_notifyflags = 0x9890
unsigned int m_executed_notifies = 0xEABB
unsigned int m_extraAttacks = 0xEABB9530
bool m_canDualWield = 0x54
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x54EABB9220
Player* m_movedPlayer = 0x54EABB9610
ObjectGuid[7] m_SummonSlot
[0] = 0x54EABB9238
[1] = 0x54EABB9248
[2] = 0x54EABB9258
[3] = 0x54EABB9268
[4] = 0x54EABB9278
[5] = 0x54EABB9288
[6] = 0x54EABB9298
ObjectGuid[4] m_ObjectSlot
[0] = 0x54EABB92A8
[1] = 0x54EABB92B8
[2] = 0x54EABB92C8
[3] = 0x54EABB92D8
float m_modMeleeHitChance = -0.001930
float m_modRangedHitChance = -0.000000
float m_modSpellHitChance = -113388594046230460000000000.000000
int m_baseSpellCritChance = 0x54
float[7] m_threatModifier
[0] = -113396267891765120000000000.000000
[1] = 0.000000
[2] = -25639572309906675000000000.000000
[3] = 0.000000
[4] = -0.001946
[5] = -0.000000
[6] = -113380920200695800000000000.000000
float[3] m_modAttackSpeedPct
[0] = 0.000000
[1] = -113382395940221700000000000.000000
[2] = 0.000000
EventProcessor m_Events = 0x54EABB9320
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x54EABB9340
[1] = 0x54EABB9350
[2] = 0x54EABB9360
[3] = 0x54EABB9370
[4] = 0x54EABB9380
[5] = 0x54EABB9390
[6] = 0x54EABB93A0
unsigned int m_lastSanctuaryTime = 0xEABB9870
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x54EABB93B8
bool IsAIEnabled = 0xC0
bool NeedChangeAI = 0x7
ObjectGuid LastCharmerGUID = 0x54EABB93CA
bool m_ControlledByPlayer = 0xBB
Movement::MoveSpline* movespline = 0x54E9AD18F0
UnitAI* i_AI = 0x88001400BAED07C2
UnitAI* i_disabledAI = 0x54EABB9690
bool m_AutoRepeatFirstCast = 0x70
unsigned int[3] m_attackTimer
[0] = 0x54
[1] = 0xE54AD260
[2] = 0x54
float[5] m_createStats
[0] = -0.001824
[1] = -0.000000
[2] = -113381215348600980000000000.000000
[3] = 0.000000
[4] = -113385052271368310000000000.000000
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers = 0x54EABB9420
Unit* m_attacking = 0x54EABB9450
int m_deathState = 0xEABB9250
int m_procDeep = 0x54
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x54EABB9440
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj = 0x54EABB9450
unsigned int m_transform = 0xE565D800
Spell*[4] m_currentSpells
[0] = 0x88001800BA9507BA
[1] = 0x54EABB9410
[2] = 0x54EABB9950
[3] = 0x54E565D4A0
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x54EABB9488
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x54EABB9498
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x54EABB94A8
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x54EABB93D0
unsigned int m_removedAurasCount = 0xE9AD1940
std::list<AuraEffect *,std::allocator<AuraEffect *> >[479] m_modAuras
[0] = 0x54EABB94C8
[1] = 0x54EABB94D8
[2] = 0x54EABB94E8
[3] = 0x54EABB94F8
[4] = 0x54EABB9508
[5] = 0x54EABB9518
[6] = 0x54EABB9528
[7] = 0x54EABB9538
[8] = 0x54EABB9548
[9] = 0x54EABB9558
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x54EABBB2B8
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x54EABBB2C8
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x54EABBB2D8
unsigned int m_interruptMask = 0xB8FD05D2
float[4] m_auraModifiersGroup
[0] = -0.000000
[1] = -113455002324895820000000000.000000
[2] = 0.000000
[3] = -113453526585369920000000000.000000
[0] = 0x54EABBB2EC
[1] = 0x54EABBB2FC
[2] = 0x54EABBB30C
[3] = 0x54EABBB31C
[4] = 0x54EABBB32C
[5] = 0x54EABBB33C
[6] = 0x54EABBB34C
[7] = 0x54EABBB35C
[8] = 0x54EABBB36C
[9] = 0x54EABBB37C
float[2] m_weaponDamage
[0] = 0.000000
[1] = -652799872534347560000000000.000000
[0] = 0xEC06FEF000000054
[1] = 0xB89B05B000000054
[2] = 0xEABBB65088011B00
bool m_canModifyStats = 0x54
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x54EABBB4D8
float[9] m_speed_rate
[0] = -0.000075
[1] = -0.000000
[2] = -113462676170430480000000000.000000
[3] = 0.000000
[4] = -113460314987189040000000000.000000
[5] = 0.000000
[6] = -26168255995059191000000000.000000
[7] = 0.000000
[8] = -0.000076
CharmInfo* m_charmInfo = 0x54EABBB1D0
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x54EABBB518
MotionMaster* i_motionMaster = 0x88011E00B88105AE
unsigned int[3] m_reactiveTimer
[0] = 0xEABBB290
[1] = 0x54
[2] = 0xEABBB810
unsigned int m_regenTimer = 0x54
ThreatManager m_ThreatManager = 0x54EABBB540
Vehicle* m_vehicle = 0x88012100B88705A4
Vehicle* m_vehicleKit = 0x54EABBB5B0
unsigned int m_unitTypeMask = 0xEABBB6F0
LiquidTypeEntry* _lastLiquid = 0x54E9AD31A0
unsigned int m_movementCounter = 0xB88905A6
unsigned int m_state = 0x88012200
unsigned int m_CombatTimer = 0xEABBB350
TimeTrackerSmall m_movesplineTimer = 0x54
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x54EABBB5B8
HostileRefManager m_HostileRefManager = 0x54EABBB5C8
FollowerRefManager m_FollowingRefManager = 0x54EABBB610
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders = 0x54EABBB650
RedirectThreatInfo _redirectThreadInfo = 0x54EABBB660
bool m_cleanupDone = 0x54
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0xEABBB830
bool _isWalkingBeforeCharm = 0x54
int _lastDamagedTime = 0x54E565E8E0
unsigned int _aiAnimKitId = 0x594
unsigned int _movementAnimKitId = 0xB8B7
unsigned int _meleeAnimKitId = 0x2900
int m_deathState = 0xEABB8F30
int m_procDeep = 0x54
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
std::_List_buy<DynamicObject *,std::allocator<DynamicObject *> >
std::_List_alloc<0,std::_List_base_types<DynamicObject *,std::allocator<DynamicObject *> > >
std::_List_val<std::_List_simple_types<DynamicObject *> >
std::_List_node<DynamicObject *,void *>* _Myhead = 0x54EABB8F38
unsigned int _Mysize = 0x54EABB8F38
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj
std::_List_buy<GameObject *,std::allocator<GameObject *> >
std::_List_alloc<0,std::_List_base_types<GameObject *,std::allocator<GameObject *> > >
std::_List_val<std::_List_simple_types<GameObject *> >
std::_List_node<GameObject *,void *>* _Myhead = 0x54F42D2100
unsigned int _Mysize = 0x54F42D09E0
unsigned int m_transform = 0x9EBB5D67
Spell*[4] m_currentSpells
[0] = 0x740073000000CE
[1] = 0x5F003A003A0064
[2] = 0x65006500720054
[3] = 0x6500740069005F
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
std::_Tree_buy<std::pair<unsigned int const ,Aura *>,std::allocator<std::pair<unsigned int const ,Aura *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,Aura *>,std::allocator<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Myhead = 0x6F007400610072
unsigned int _Mysize = 0x740073003C0072
<user defined> value_compare = 0x54959E39E0
<user defined> value_compare = 0x6F007400610072
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
std::_Tree_buy<std::pair<unsigned int const ,AuraApplication *>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,AuraApplication *>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >
std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *>* _Myhead = 0x5F003A003A0064
unsigned int _Mysize = 0x65006500720054
<user defined> value_compare = 0x54959E39F0
<user defined> value_compare = 0x5F003A003A0064
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
std::_List_buy<Aura *,std::allocator<Aura *> >
std::_List_alloc<0,std::_List_base_types<Aura *,std::allocator<Aura *> > >
std::_List_val<std::_List_simple_types<Aura *> >
std::_List_node<Aura *,void *>* _Myhead = 0x6C00610076005F
unsigned int _Mysize = 0x6400740073003C
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Iterator012<std::bidirectional_iterator_tag,std::pair<unsigned int const ,Aura *>,__int64,std::pair<unsigned int const ,Aura *> const *,std::pair<unsigned int const ,Aura *> const &,std::_Itera
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = 0x54005F003A003A
unsigned int m_removedAurasCount = 0x650072
std::list<AuraEffect *,std::allocator<AuraEffect *> >[479] m_modAuras
[0] = 0x54959E3A20
[1] = 0x54959E3A30
[2] = 0x54959E3A40
[3] = 0x54959E3A50
[4] = 0x54959E3A60
[5] = 0x54959E3A70
[6] = 0x54959E3A80
[7] = 0x54959E3A90
[8] = 0x54959E3AA0
[9] = 0x54959E3AB0
std::list<Aura *,std::allocator<Aura *> > m_scAuras
std::_List_buy<Aura *,std::allocator<Aura *> >
std::_List_alloc<0,std::_List_base_types<Aura *,std::allocator<Aura *> > >
std::_List_val<std::_List_simple_types<Aura *> >
std::_List_node<Aura *,void *>* _Myhead = NULL
unsigned int _Mysize = 0x54EABB8E30
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
std::_List_buy<AuraApplication *,std::allocator<AuraApplication *> >
std::_List_alloc<0,std::_List_base_types<AuraApplication *,std::allocator<AuraApplication *> > >
std::_List_val<std::_List_simple_types<AuraApplication *> >
std::_List_node<AuraApplication *,void *>* _Myhead = 0x54EABB8E38
unsigned int _Mysize = 0x54EABB8E38
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
std::_Tree_buy<std::pair<enum AuraStateType const ,AuraApplication *>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<enum AuraStateType const ,AuraApplication *>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >
std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *>* _Myhead = 0x54EABB8EB0
unsigned int _Mysize = 0x54EABB8EB8
<user defined> value_compare = 0x54959E5830
<user defined> value_compare = 0x54EABB8EB0
unsigned int m_interruptMask = 0xEABB8EB8
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = -8826.250000
[2] = -2203.820068
[3] = 140.292999
[0] = 0x54959E5844
[1] = 0x54959E5854
[2] = 0x54959E5864
[3] = 0x54959E5874
[4] = 0x54959E5884
[5] = 0x54959E5894
[6] = 0x54959E58A4
[7] = 0x54959E58B4
[8] = 0x54959E58C4
[9] = 0x54959E58D4
float[2] m_weaponDamage
[0] = 0.000000
[1] = -0.000000
[0] = 0x98BD5B5D00000064
[1] = 0xFDFC65909002AF00
[2] = 0xF23D7A0000007FF7
bool m_canModifyStats = 0x54
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
std::_Tree_buy<std::pair<unsigned char const ,AuraApplication *>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned char const ,AuraApplication *>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >
std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *>* _Myhead = NULL
unsigned int _Mysize = 0x54F5513B90
<user defined> value_compare = 0x54959E5A30
<user defined> value_compare = 0x0
float[9] m_speed_rate
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
[5] = 0.000000
[6] = 0.000000
[7] = 0.000000
[8] = 6952342519808.000000
CharmInfo* m_charmInfo = 0x54ECCD9040
Unit* _unit = 0x7FF7FDF76FA0
UnitActionBarEntry[10] PetActionBar
[0] = 0xEBB10019
[1] = 0x4
[2] = 0x8
[3] = 0x0
[4] = 0xF4E92010
[5] = 0x54
[6] = 0x900483B8
[7] = 0x54
[8] = 0xA74
[9] = 0x54
UnitActionBarEntry[4] _charmspells
[0] = 0xEE450070
[1] = 0x54
[2] = 0x8
[3] = 0x1
int _CommandState = 0x96A94680
unsigned int _petnumber = 0x54
int _oldReactState = 0x95999FE8
bool _isCommandAttack = 0x54
bool _isCommandFollow = 0x0
bool _isAtStay = 0x0
bool _isFollowing = 0x0
bool _isReturning = 0x74
float _stayX = 0.000000
float _stayY = -40078041376815701000000000000000000000.000000
float _stayZ = 0.000000
GlobalCooldownMgr m_GlobalCooldownMgr = 0x54ECCD90A0
std::list<Player *,std::allocator<Player *> > m_sharedVision
std::_List_buy<Player *,std::allocator<Player *> >
std::_List_alloc<0,std::_List_base_types<Player *,std::allocator<Player *> > >
std::_List_val<std::_List_simple_types<Player *> >
std::_List_node<Player *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x18F00000000
MotionMaster* i_motionMaster = 0x10064
std::vector<MovementGenerator *,std::allocator<MovementGenerator *> >* _expList = <Unable to read memory>
MovementGenerator*[3] Impl
[0] = 0x1006C <Unable to read memory>
[1] = 0x10074 <Unable to read memory>
[2] = 0x1007C <Unable to read memory>
int _top = 0x10084 <Unable to read memory>
Unit* _owner = <Unable to read memory>
bool[3] _needInit
[0] = 0x10094 <Unable to read memory>
[1] = 0x10095 <Unable to read memory>
[2] = 0x10096 <Unable to read memory>
unsigned int _cleanFlag = 0x10097 <Unable to read memory>
unsigned int[3] m_reactiveTimer
[0] = 0x965659B0
[1] = 0x54
[2] = 0x1
unsigned int m_regenTimer = 0x0
ThreatManager m_ThreatManager
HostileReference* iCurrentVictim = 0x54ECB84F30
Unit* iOwner = NULL
unsigned int iUpdateTimer = 0xF23D7680
ThreatContainer iThreatContainer
std::list<HostileReference *,std::allocator<HostileReference *> > iThreatList = 0x54959E5AB0
bool iDirty = 0x28
ThreatContainer iThreatOfflineContainer
std::list<HostileReference *,std::allocator<HostileReference *> > iThreatList = 0x54959E5AC8
bool iDirty = 0x78
Vehicle* m_vehicle = 0x54EABB8F78
std::map<signed char,VehicleSeat,std::less<signed char>,std::allocator<std::pair<signed char const ,VehicleSeat> > > Seats = 0x54EABB8F80
unsigned int UsableSeatNum = 0xF8CA4102
Unit* _me = 0x80001800BACC0605
VehicleEntry* _vehicleInfo = 0x54F7411DE0
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > vehiclePlayers = 0x54EABB8FA8
unsigned int _creatureEntry = 0xBACE0607
int _status = 0x80001A00
Position _lastShootPos = 0x54EABB8FC0
std::list<VehicleJoinEvent *,std::allocator<VehicleJoinEvent *> > _pendingJoinEvents = 0x54EABB8FD0
Vehicle* m_vehicleKit = NULL
unsigned int m_unitTypeMask = 0x0
LiquidTypeEntry* _lastLiquid = 0x8002B000988F5B53
unsigned int ID = 0x8002B000988F5B53 <Unable to read memory>
unsigned int Type = 0x8002B000988F5B57 <Unable to read memory>
unsigned int SpellID = 0x8002B000988F5B5B <Unable to read memory>
unsigned int m_movementCounter = 0xD0
unsigned int m_state = 0x54005F
unsigned int m_CombatTimer = 0x650072
TimeTrackerSmall m_movesplineTimer
int i_expiryTime = 0x3C0065
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
std::_List_buy<DiminishingReturn,std::allocator<DiminishingReturn> >
std::_List_alloc<0,std::_List_base_types<DiminishingReturn,std::allocator<DiminishingReturn> > >
std::_List_val<std::_List_simple_types<DiminishingReturn> >
std::_List_node<DiminishingReturn,void *>* _Myhead = 0x3A006400740073
unsigned int _Mysize = 0x730054005F003A
HostileRefManager m_HostileRefManager
RefManager<Unit,ThreatManager>
LinkedListHead
LinkedListElement iFirst = 0x54959E5B28
LinkedListElement iLast = 0x54959E5B40
unsigned int iSize = 0x3A0064
<user defined> ?$Iterator@VLinkedListElement@@ = 0x740065
<user defined> iterator = 0x740065
<user defined> iterator = 0x54959E5B20
Unit* iOwner = 0x3C007300730065
FollowerRefManager m_FollowingRefManager
RefManager<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x54959E5B70
LinkedListElement iLast = 0x54959E5B88
unsigned int iSize = 0x6F0074
<user defined> ?$Iterator@VLinkedListElement@@ = 0x650050
<user defined> iterator = 0x650050
<user defined> iterator = 0x54959E5B68
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_comp<0,std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_buy<ObjectGuid,std::allocator<ObjectGuid> >
std::_Tree_alloc<0,std::_Tree_base_types<ObjectGuid,std::allocator<ObjectGuid> > >
std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >
std::_Tree_node<ObjectGuid,void *>* _Myhead = 0x41007400650050
unsigned int _Mysize = 0x20006100720075
RedirectThreatInfo _redirectThreadInfo
ObjectGuid _targetGUID
unsigned int _low = 0x3A003E0020003E
unsigned int _high = 0x6D004C005F003A
unsigned int _threatPct = 0x73006F
bool m_cleanupDone = 0x74
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x3E
bool _isWalkingBeforeCharm = 0x0
int _lastDamagedTime = 0x8002B10098995B41
unsigned int _aiAnimKitId = 0xCA
unsigned int _movementAnimKitId = 0x0
unsigned int _meleeAnimKitId = 0x73
Parameter AuraApplication* aurApp = 0x54ECCD9040
Unit* _target = 0x7FF7FDF76FA0
WorldObject
Object
unsigned int m_objectType = 0xCE30
int m_objectTypeId = 0x7FF7
unsigned int m_updateFlag = 0xFD4ED640
int* m_int32Values = 0x83485340
unsigned int* m_uint32Values = 0x83485340
float* m_floatValues = -0.000000
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = 0x7FF7FD4C17C0
UpdateMask _changesMask = 0x7FF7FDF76FC8
UpdateMask _dynamicChangesMask = 0x7FF7FDF76FD8
UpdateMask* _dynamicChangesArrayMask = 0x7FF7FD620890
unsigned int m_valuesCount = 0x2910
unsigned int _dynamicValuesCount = 0xFD16
unsigned int _fieldNotifyFlags = 0x7FF7
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x7FF7FDF76FF8
WorldLocation
Position
PositionXYZStreamer
Position* Pos = 0x7FF7FD540A50
PositionXYZOStreamer
<user defined> Pos = 0x7FF7FD540A50
float m_positionX = -17615617541734738000000000000000000000.000000
float m_positionY = 0.000000
float m_positionZ = -12519520151950030000000000000000000000.000000
float _orientation = 0.000000
unsigned int m_mapId = 0xFD50BA00
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x7FF7FDF7704C
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x7FF7FDF77058
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility = 0x7FF7FDF77064
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect = 0x7FF7FDF77100
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x7FF7FDF7719C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x7FF7FDF771A8
unsigned int LastUsedScriptID = 0x7FF7
MovementInfo m_movementInfo = 0x7FF7FDF771B8
std::string m_name = "..."
bool m_isActive = 0x40
bool m_isWorldObject = 0x36
ZoneScript* m_zoneScript = 0x7FF7FD4B7EA0
Transport* m_transport = 0x7FF7FD7D9540
Map* m_currMap = 0x7FF7FD094F60
unsigned int m_InstanceId = 0xFE0836C8
unsigned int m_phaseMask = 0x7FF7
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases = 0x7FF7FDF77278
unsigned int m_notifyflags = 0x4F60
unsigned int m_executed_notifies = 0xFD09
unsigned int m_extraAttacks = 0xFE083750
bool m_canDualWield = 0xF7
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x7FF7FDF77298
Player* m_movedPlayer = 0x7FF7FD094F60
ObjectGuid[7] m_SummonSlot
[0] = 0x7FF7FDF772B0
[1] = 0x7FF7FDF772C0
[2] = 0x7FF7FDF772D0
[3] = 0x7FF7FDF772E0
[4] = 0x7FF7FDF772F0
[5] = 0x7FF7FDF77300
[6] = 0x7FF7FDF77310
ObjectGuid[4] m_ObjectSlot
[0] = 0x7FF7FDF77320
[1] = 0x7FF7FDF77330
[2] = 0x7FF7FDF77340
[3] = 0x7FF7FDF77350
float m_modMeleeHitChance = -18361422025270613000000000000000000000.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = -11407273374104980000000000000000000000.000000
int m_baseSpellCritChance = 0x7FF7
float[7] m_threatModifier
[0] = -45270378800169736000000000000000000000.000000
[1] = 0.000000
[2] = -16905854900064551000000000000000000000.000000
[3] = 0.000000
[4] = -18362111627197138000000000000000000000.000000
[5] = 0.000000
[6] = -11407273374104980000000000000000000000.000000
float[3] m_modAttackSpeedPct
[0] = 0.000000
[1] = -45271068402096260000000000000000000000.000000
[2] = 0.000000
EventProcessor m_Events = 0x7FF7FDF77398
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x7FF7FDF773B8
[1] = 0x7FF7FDF773C8
[2] = 0x7FF7FDF773D8
[3] = 0x7FF7FDF773E8
[4] = 0x7FF7FDF773F8
[5] = 0x7FF7FDF77408
[6] = 0x7FF7FDF77418
unsigned int m_lastSanctuaryTime = 0xFD094F60
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x7FF7FDF77430
bool IsAIEnabled = 0x30
bool NeedChangeAI = 0x4
ObjectGuid LastCharmerGUID = 0x7FF7FDF77442
bool m_ControlledByPlayer = 0x8
Movement::MoveSpline* movespline = 0x7FF7FD4B7DB0
UnitAI* i_AI = 0x7FF7FD5D0530
UnitAI* i_disabledAI = 0x7FF7FD094F60
bool m_AutoRepeatFirstCast = 0x48
unsigned int[3] m_attackTimer
[0] = 0x7FF7
[1] = 0xFD4B75D0
[2] = 0x7FF7
float[5] m_createStats
[0] = -18361056941897748000000000000000000000.000000
[1] = 0.000000
[2] = -11407273374104980000000000000000000000.000000
[3] = 0.000000
[4] = -45276585217508453000000000000000000000.000000
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers = 0x7FF7FDF77498
Unit* m_attacking = 0x7FF7FD094F60
int m_deathState = 0xFE084058
int m_procDeep = 0x7FF7
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x7FF7FDF774B8
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj = 0x7FF7FDF774C8
unsigned int m_transform = 0xFD4B82D0
Spell*[4] m_currentSpells
[0] = 0x7FF7FD73CFA0
[1] = 0x7FF7FD094F60
[2] = 0x7FF7FE084168
[3] = 0x7FF7FD4B8260
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x7FF7FDF77500
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x7FF7FDF77510
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x7FF7FDF77520
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x7FF7FE084278
unsigned int m_removedAurasCount = 0xFD4B7FA0
std::list<AuraEffect *,std::allocator<AuraEffect *> >[479] m_modAuras
[0] = 0x7FF7FDF77540
[1] = 0x7FF7FDF77550
[2] = 0x7FF7FDF77560
[3] = 0x7FF7FDF77570
[4] = 0x7FF7FDF77580
[5] = 0x7FF7FDF77590
[6] = 0x7FF7FDF775A0
[7] = 0x7FF7FDF775B0
[8] = 0x7FF7FDF775C0
[9] = 0x7FF7FDF775D0
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x7FF7FDF79330
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x7FF7FDF79340
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x7FF7FDF79350
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 209321637103650270000000000000000.000000
[2] = 12.330109
[3] = 14435246268512993000.000000
[0] = 0x7FF7FDF79364
[1] = 0x7FF7FDF79374
[2] = 0x7FF7FDF79384
[3] = 0x7FF7FDF79394
[4] = 0x7FF7FDF793A4
[5] = 0x7FF7FDF793B4
[6] = 0x7FF7FDF793C4
[7] = 0x7FF7FDF793D4
[8] = 0x7FF7FDF793E4
[9] = 0x7FF7FDF793F4
float[2] m_weaponDamage
[0] = 0.000000
[1] = 71463204455507951000000.000000
[0] = 0x6572207325207265
[1] = 0x6E69207473657571
[2] = 0x6F672064696C6176
bool m_canModifyStats = 0x73
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x7FF7FDF79550
float[9] m_speed_rate
[0] = 69177951903790595000000.000000
[1] = 47357849579593956000000.000000
[2] = 78681082148583028000000000000000000.000000
[3] = 0.000000
[4] = 19420920602113548000000000000000.000000
[5] = 0.000000
[6] = 0.000000
[7] = 306006127511569560000000000000000.000000
[8] = 72149129700354241000000.000000
CharmInfo* m_charmInfo = 0x756F7267656C7474
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x7FF7FDF79590
MotionMaster* i_motionMaster = 0x7369206F68772063
unsigned int[3] m_reactiveTimer
[0] = 0x206F6E20
[1] = 0x74746162
[2] = 0x616D656C
unsigned int m_regenTimer = 0x72657473
ThreatManager m_ThreatManager = 0x7FF7FDF795B8
Vehicle* m_vehicle = 0x434F5455415F5347
Vehicle* m_vehicleKit = 0x294554454C504D4F
unsigned int m_unitTypeMask = 0x0
LiquidTypeEntry* _lastLiquid = 0x3A3A726579616C50
unsigned int m_movementCounter = 0x4E746547
unsigned int m_state = 0x51747865
unsigned int m_CombatTimer = 0x74736575
TimeTrackerSmall m_movesplineTimer = 0x0
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x7FF7FDF79630
HostileRefManager m_HostileRefManager = 0x7FF7FDF79640
FollowerRefManager m_FollowingRefManager = 0x7FF7FDF79688
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders = 0x7FF7FDF796C8
RedirectThreatInfo _redirectThreadInfo = 0x7FF7FDF796D8
bool m_cleanupDone = 0x61
bool m_duringRemoveFromWorld = 0x79
unsigned int _oldFactionId = 0x656F6420
bool _isWalkingBeforeCharm = 0x73
int _lastDamagedTime = 0x7220657661682074
unsigned int _aiAnimKitId = 0x7165
unsigned int _movementAnimKitId = 0x6975
unsigned int _meleeAnimKitId = 0x6572
Aura* _base = 0x4EBB10019
std::list<AuraScript *,std::allocator<AuraScript *> > m_loadedScripts = 0x4EBB10021
SpellInfo* m_spellInfo = <Unable to read memory>
ObjectGuid m_casterGuid = 0x4EBB10039
ObjectGuid m_castItemGuid = 0x4EBB10049
int m_applyTime = 0x4EBB10059 <Unable to read memory>
WorldObject* m_owner = <Unable to read memory>
int m_maxDuration = 0x4EBB10069 <Unable to read memory>
int m_duration = 0x4EBB1006D <Unable to read memory>
int m_timeCla = 0x4EBB10071 <Unable to read memory>
int m_updateTargetMapInterval = 0x4EBB10075 <Unable to read memory>
unsigned int m_casterLevel = 0x4EBB10079 <Unable to read memory>
unsigned int m_procCharges = 0x4EBB1007A <Unable to read memory>
unsigned int m_stackAmount = 0x4EBB1007B <Unable to read memory>
std::map<ObjectGuid,AuraApplication *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,AuraApplication *> > > m_applications = 0x4EBB10081
bool m_isRemoved = 0x4EBB10091 <Unable to read memory>
bool m_isSingleTarget = 0x4EBB10091 <Unable to read memory>
bool m_isUsingCharges = 0x4EBB10091 <Unable to read memory>
ChargeDropEvent* m_dropEvent = <Unable to read memory>
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_removedApplications = 0x4EBB100A1
std::vector<AuraEffect *,std::allocator<AuraEffect *> > _effects = 0x4EBB100B1
std::vector<SpellEffectInfo const *,std::allocator<SpellEffectInfo const *> > _spelEffectInfos = 0x4EBB100C9
int _removeMode = 0x8
unsigned int _slot = 0x0
unsigned int _flags = 0x0
unsigned int _effectsToApply = 0xF4E92010
bool _needClientUpdate = 0x54
unsigned int _effectMask = 0x900483B8
Parameter unsigned int effMask = 0x0
00007FF7FD6534BA 00000054D19AE8C0 Unit::_ApplyAuraEffect+FA c:\source\trinitycore\src\server\game\entities\unit\unit.cpp line 3151
Local Unit* this = 0x1
WorldObject
Object
unsigned int m_objectType = 0x9 <Unable to read memory>
int m_objectTypeId = 0xD <Unable to read memory>
unsigned int m_updateFlag = 0x11 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = <Unable to read memory>
UpdateMask _changesMask
unsigned int _fieldCount = 0x29 <Unable to read memory>
unsigned int _blockCount = 0x2D <Unable to read memory>
unsigned int* _bits = <Unable to read memory>
UpdateMask _dynamicChangesMask
unsigned int _fieldCount = 0x39 <Unable to read memory>
unsigned int _blockCount = 0x3D <Unable to read memory>
unsigned int* _bits = <Unable to read memory>
UpdateMask* _dynamicChangesArrayMask = <Unable to read memory>
unsigned int m_valuesCount = 0x51 <Unable to read memory>
unsigned int _dynamicValuesCount = 0x53 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x55 <Unable to read memory>
bool m_objectUpdated = 0x57 <Unable to read memory>
bool m_inWorld = 0x58 <Unable to read memory>
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x59
WorldLocation
Position
PositionXYZStreamer
Position* Pos = <Unable to read memory>
PositionXYZOStreamer
<user defined> Pos = 0x99 <Unable to read memory>
float m_positionX = 0x99 <Unable to read memory>
float m_positionY = 0x9D <Unable to read memory>
float m_positionZ = 0xA1 <Unable to read memory>
float _orientation = 0xA5 <Unable to read memory>
unsigned int m_mapId = 0xA9 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0xAD <Unable to read memory>
[1] = 0xB1 <Unable to read memory>
unsigned int m_flags = 0xB5 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0xB9 <Unable to read memory>
[1] = 0xBD <Unable to read memory>
unsigned int m_flags = 0xC1 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility
int[38] m_values
[0] = 0xC5 <Unable to read memory>
[1] = 0xC9 <Unable to read memory>
[2] = 0xCD <Unable to read memory>
[3] = 0xD1 <Unable to read memory>
[4] = 0xD5 <Unable to read memory>
[5] = 0xD9 <Unable to read memory>
[6] = 0xDD <Unable to read memory>
[7] = 0xE1 <Unable to read memory>
[8] = 0xE5 <Unable to read memory>
[9] = 0xE9 <Unable to read memory>
unsigned int m_flags = 0x15D <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect
int[38] m_values
[0] = 0x161 <Unable to read memory>
[1] = 0x165 <Unable to read memory>
[2] = 0x169 <Unable to read memory>
[3] = 0x16D <Unable to read memory>
[4] = 0x171 <Unable to read memory>
[5] = 0x175 <Unable to read memory>
[6] = 0x179 <Unable to read memory>
[7] = 0x17D <Unable to read memory>
[8] = 0x181 <Unable to read memory>
[9] = 0x185 <Unable to read memory>
unsigned int m_flags = 0x1F9 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x1FD <Unable to read memory>
[1] = 0x201 <Unable to read memory>
unsigned int m_flags = 0x205 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x209 <Unable to read memory>
[1] = 0x20D <Unable to read memory>
unsigned int m_flags = 0x211 <Unable to read memory>
unsigned int LastUsedScriptID = 0x215 <Unable to read memory>
MovementInfo m_movementInfo
ObjectGuid guid = 0x219
unsigned int flags = 0x229 <Unable to read memory>
unsigned int flags2 = 0x22D <Unable to read memory>
Position pos = 0x231
unsigned int time = 0x241 <Unable to read memory>
TransportInfo
ObjectGuid guid = 0x219
Position pos = 0x229
int seat = 0x239 <Unable to read memory>
unsigned int time = 0x23D <Unable to read memory>
unsigned int prevTime = 0x241 <Unable to read memory>
unsigned int vehicleId = 0x245 <Unable to read memory>
MovementInfo::TransportInfo transport = 0x245
float pitch = 0x275 <Unable to read memory>
JumpInfo
unsigned int fallTime = 0x219 <Unable to read memory>
float zspeed = 0x21D <Unable to read memory>
float sinAngle = 0x221 <Unable to read memory>
float cosAngle = 0x225 <Unable to read memory>
float xyspeed = 0x229 <Unable to read memory>
MovementInfo::JumpInfo jump = 0x279
float splineElevation = 0x28D <Unable to read memory>
std::string m_name = 0x291 <Unable to read memory>
bool m_isActive = 0x2B1 <Unable to read memory>
bool m_isWorldObject = 0x2B2 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x2D1 <Unable to read memory>
unsigned int m_phaseMask = 0x2D5 <Unable to read memory>
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_comp<0,std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_buy<unsigned int,std::allocator<unsigned int> >
std::_Tree_alloc<0,std::_Tree_base_types<unsigned int,std::allocator<unsigned int> > >
std::_Tree_val<std::_Tree_simple_types<unsigned int> >
std::_Tree_node<unsigned int,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x2E1 <Unable to read memory>
unsigned int m_notifyflags = 0x2E9 <Unable to read memory>
unsigned int m_executed_notifies = 0x2EB <Unable to read memory>
unsigned int m_extraAttacks = 0x2F1 <Unable to read memory>
bool m_canDualWield = 0x2F5 <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_buy<Unit *,std::allocator<Unit *> >
std::_Tree_alloc<0,std::_Tree_base_types<Unit *,std::allocator<Unit *> > >
std::_Tree_val<std::_Tree_simple_types<Unit *> >
std::_Tree_node<Unit *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x301 <Unable to read memory>
Player* m_movedPlayer = <Unable to read memory>
ObjectGuid[7] m_SummonSlot
[0] = 0x311
[1] = 0x321
[2] = 0x331
[3] = 0x341
[4] = 0x351
[5] = 0x361
[6] = 0x371
ObjectGuid[4] m_ObjectSlot
[0] = 0x381
[1] = 0x391
[2] = 0x3A1
[3] = 0x3B1
float m_modMeleeHitChance = 0x3C1 <Unable to read memory>
float m_modRangedHitChance = 0x3C5 <Unable to read memory>
float m_modSpellHitChance = 0x3C9 <Unable to read memory>
int m_baseSpellCritChance = 0x3CD <Unable to read memory>
float[7] m_threatModifier
[0] = 0x3D1 <Unable to read memory>
[1] = 0x3D5 <Unable to read memory>
[2] = 0x3D9 <Unable to read memory>
[3] = 0x3DD <Unable to read memory>
[4] = 0x3E1 <Unable to read memory>
[5] = 0x3E5 <Unable to read memory>
[6] = 0x3E9 <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0x3ED <Unable to read memory>
[1] = 0x3F1 <Unable to read memory>
[2] = 0x3F5 <Unable to read memory>
EventProcessor m_Events
unsigned int m_time = 0x3F9 <Unable to read memory>
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events
std::_Tree<std::_Tmap_traits<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> >,1> >
std::_Tree_buy<std::pair<unsigned __int64 const ,BasicEvent *>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned __int64 const ,BasicEvent *>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned __int64 const ,BasicEvent *> > >
std::_Tree_node<std::pair<unsigned __int64 const ,BasicEvent *>,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x409 <Unable to read memory>
<user defined> value_compare = 0x401
<user defined> value_compare = 0x401
bool m_aborting = 0x411 <Unable to read memory>
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x419
[1] = 0x429
[2] = 0x439
[3] = 0x449
[4] = 0x459
[5] = 0x469
[6] = 0x479
unsigned int m_lastSanctuaryTime = 0x489 <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Tree_comp<0,std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Tree_buy<PetAura const *,std::allocator<PetAura const *> >
std::_Tree_alloc<0,std::_Tree_base_types<PetAura const *,std::allocator<PetAura const *> > >
std::_Tree_val<std::_Tree_simple_types<PetAura const *> >
std::_Tree_node<PetAura const *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x499 <Unable to read memory>
bool IsAIEnabled = 0x4A1 <Unable to read memory>
bool NeedChangeAI = 0x4A2 <Unable to read memory>
ObjectGuid LastCharmerGUID
unsigned int _low = 0x4A3 <Unable to read memory>
unsigned int _high = 0x4AB <Unable to read memory>
bool m_ControlledByPlayer = 0x4B3 <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
bool m_AutoRepeatFirstCast = 0x4D1 <Unable to read memory>
unsigned int[3] m_attackTimer
[0] = 0x4D5 <Unable to read memory>
[1] = 0x4D9 <Unable to read memory>
[2] = 0x4DD <Unable to read memory>
float[5] m_createStats
[0] = 0x4E1 <Unable to read memory>
[1] = 0x4E5 <Unable to read memory>
[2] = 0x4E9 <Unable to read memory>
[3] = 0x4ED <Unable to read memory>
[4] = 0x4F1 <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_buy<Unit *,std::allocator<Unit *> >
std::_Tree_alloc<0,std::_Tree_base_types<Unit *,std::allocator<Unit *> > >
std::_Tree_val<std::_Tree_simple_types<Unit *> >
std::_Tree_node<Unit *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x501 <Unable to read memory>
Unit* m_attacking = <Unable to read memory>
int m_deathState = 0x511 <Unable to read memory>
int m_procDeep = 0x515 <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
std::_List_buy<DynamicObject *,std::allocator<DynamicObject *> >
std::_List_alloc<0,std::_List_base_types<DynamicObject *,std::allocator<DynamicObject *> > >
std::_List_val<std::_List_simple_types<DynamicObject *> >
std::_List_node<DynamicObject *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x521 <Unable to read memory>
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj
std::_List_buy<GameObject *,std::allocator<GameObject *> >
std::_List_alloc<0,std::_List_base_types<GameObject *,std::allocator<GameObject *> > >
std::_List_val<std::_List_simple_types<GameObject *> >
std::_List_node<GameObject *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x531 <Unable to read memory>
unsigned int m_transform = 0x539 <Unable to read memory>
Spell*[4] m_currentSpells
[0] = 0x541 <Unable to read memory>
[1] = 0x549 <Unable to read memory>
[2] = 0x551 <Unable to read memory>
[3] = 0x559 <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
std::_Tree_buy<std::pair<unsigned int const ,Aura *>,std::allocator<std::pair<unsigned int const ,Aura *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,Aura *>,std::allocator<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x569 <Unable to read memory>
<user defined> value_compare = 0x561
<user defined> value_compare = 0x561 <Unable to read memory>
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
std::_Tree_buy<std::pair<unsigned int const ,AuraApplication *>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,AuraApplication *>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >
std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x579 <Unable to read memory>
<user defined> value_compare = 0x571
<user defined> value_compare = 0x571 <Unable to read memory>
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
std::_List_buy<Aura *,std::allocator<Aura *> >
std::_List_alloc<0,std::_List_base_types<Aura *,std::allocator<Aura *> > >
std::_List_val<std::_List_simple_types<Aura *> >
std::_List_node<Aura *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x589 <Unable to read memory>
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Iterator012<std::bidirectional_iterator_tag,std::pair<unsigned int const ,Aura *>,__int64,std::pair<unsigned int const ,Aura *> const *,std::pair<unsigned int const ,Aura *> const &,std::_Itera
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = <Unable to read memory>
unsigned int m_removedAurasCount = 0x599 <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[479] m_modAuras
[0] = 0x5A1
[1] = 0x5B1
[2] = 0x5C1
[3] = 0x5D1
[4] = 0x5E1
[5] = 0x5F1
[6] = 0x601
[7] = 0x611
[8] = 0x621
[9] = 0x631
<Full Crashlog in Dropbox file>
std::list<Aura *,std::allocator<Aura *> > m_scAuras
std::_List_buy<Aura *,std::allocator<Aura *> >
std::_List_alloc<0,std::_List_base_types<Aura *,std::allocator<Aura *> > >
std::_List_val<std::_List_simple_types<Aura *> >
std::_List_node<Aura *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x2399 <Unable to read memory>
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
std::_List_buy<AuraApplication *,std::allocator<AuraApplication *> >
std::_List_alloc<0,std::_List_base_types<AuraApplication *,std::allocator<AuraApplication *> > >
std::_List_val<std::_List_simple_types<AuraApplication *> >
std::_List_node<AuraApplication *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x23A9 <Unable to read memory>
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
std::_Tree_buy<std::pair<enum AuraStateType const ,AuraApplication *>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<enum AuraStateType const ,AuraApplication *>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >
std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x23B9 <Unable to read memory>
<user defined> value_compare = 0x23B1
<user defined> value_compare = 0x23B1 <Unable to read memory>
unsigned int m_interruptMask = 0x23C1 <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0x23C5 <Unable to read memory>
[1] = 0x23C9 <Unable to read memory>
[2] = 0x23CD <Unable to read memory>
[3] = 0x23D1 <Unable to read memory>
[0] = 0x23C5
[1] = 0x23D5
[2] = 0x23E5
[3] = 0x23F5
[4] = 0x2405
[5] = 0x2415
[6] = 0x2425
[7] = 0x2435
[8] = 0x2445
[9] = 0x2455
float[2] m_weaponDamage
[0] = 0x2595 <Unable to read memory>
[1] = 0x2599 <Unable to read memory>
[0] = 0x2595 <Unable to read memory>
[1] = 0x259D <Unable to read memory>
[2] = 0x25A5 <Unable to read memory>
bool m_canModifyStats = 0x25AD <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
std::_Tree_buy<std::pair<unsigned char const ,AuraApplication *>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned char const ,AuraApplication *>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >
std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x25B9 <Unable to read memory>
<user defined> value_compare = 0x25B1
<user defined> value_compare = 0x25B1 <Unable to read memory>
float[9] m_speed_rate
[0] = 0x25C1 <Unable to read memory>
[1] = 0x25C5 <Unable to read memory>
[2] = 0x25C9 <Unable to read memory>
[3] = 0x25CD <Unable to read memory>
[4] = 0x25D1 <Unable to read memory>
[5] = 0x25D5 <Unable to read memory>
[6] = 0x25D9 <Unable to read memory>
[7] = 0x25DD <Unable to read memory>
[8] = 0x25E1 <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision
std::_List_buy<Player *,std::allocator<Player *> >
std::_List_alloc<0,std::_List_base_types<Player *,std::allocator<Player *> > >
std::_List_val<std::_List_simple_types<Player *> >
std::_List_node<Player *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x25F9 <Unable to read memory>
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[3] m_reactiveTimer
[0] = 0x2609 <Unable to read memory>
[1] = 0x260D <Unable to read memory>
[2] = 0x2611 <Unable to read memory>
unsigned int m_regenTimer = 0x2615 <Unable to read memory>
ThreatManager m_ThreatManager
HostileReference* iCurrentVictim = <Unable to read memory>
Unit* iOwner = <Unable to read memory>
unsigned int iUpdateTimer = 0x2629 <Unable to read memory>
ThreatContainer iThreatContainer
std::list<HostileReference *,std::allocator<HostileReference *> > iThreatList = 0x2631
bool iDirty = 0x2641 <Unable to read memory>
ThreatContainer iThreatOfflineContainer
std::list<HostileReference *,std::allocator<HostileReference *> > iThreatList = 0x2649
bool iDirty = 0x2659 <Unable to read memory>
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0x2671 <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
unsigned int m_movementCounter = 0x2681 <Unable to read memory>
unsigned int m_state = 0x2685 <Unable to read memory>
unsigned int m_CombatTimer = 0x2689 <Unable to read memory>
TimeTrackerSmall m_movesplineTimer
int i_expiryTime = 0x268D <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
std::_List_buy<DiminishingReturn,std::allocator<DiminishingReturn> >
std::_List_alloc<0,std::_List_base_types<DiminishingReturn,std::allocator<DiminishingReturn> > >
std::_List_val<std::_List_simple_types<DiminishingReturn> >
std::_List_node<DiminishingReturn,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x2699 <Unable to read memory>
HostileRefManager m_HostileRefManager
RefManager<Unit,ThreatManager>
LinkedListHead
LinkedListElement iFirst = 0x26A9
LinkedListElement iLast = 0x26C1
unsigned int iSize = 0x26D9 <Unable to read memory>
<user defined> ?$Iterator@VLinkedListElement@@ = 0x26A1 <Unable to read memory>
<user defined> iterator = 0x26A1 <Unable to read memory>
<user defined> iterator = 0x26A1
Unit* iOwner = <Unable to read memory>
FollowerRefManager m_FollowingRefManager
RefManager<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x26F1
LinkedListElement iLast = 0x2709
unsigned int iSize = 0x2721 <Unable to read memory>
<user defined> ?$Iterator@VLinkedListElement@@ = 0x26E9 <Unable to read memory>
<user defined> iterator = 0x26E9 <Unable to read memory>
<user defined> iterator = 0x26E9
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_comp<0,std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_buy<ObjectGuid,std::allocator<ObjectGuid> >
std::_Tree_alloc<0,std::_Tree_base_types<ObjectGuid,std::allocator<ObjectGuid> > >
std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >
std::_Tree_node<ObjectGuid,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x2731 <Unable to read memory>
RedirectThreatInfo _redirectThreadInfo
ObjectGuid _targetGUID
unsigned int _low = 0x2739 <Unable to read memory>
unsigned int _high = 0x2741 <Unable to read memory>
unsigned int _threatPct = 0x2749 <Unable to read memory>
bool m_cleanupDone = 0x274D <Unable to read memory>
bool m_duringRemoveFromWorld = 0x274E <Unable to read memory>
unsigned int _oldFactionId = 0x2751 <Unable to read memory>
bool _isWalkingBeforeCharm = 0x2755 <Unable to read memory>
int _lastDamagedTime = 0x2759 <Unable to read memory>
unsigned int _aiAnimKitId = 0x2761 <Unable to read memory>
unsigned int _movementAnimKitId = 0x2763 <Unable to read memory>
unsigned int _meleeAnimKitId = 0x2765 <Unable to read memory>
Parameter Aura* aura = 0x54965723B0
std::list<AuraScript *,std::allocator<AuraScript *> > m_loadedScripts
std::_List_buy<AuraScript *,std::allocator<AuraScript *> >
std::_List_alloc<0,std::_List_base_types<AuraScript *,std::allocator<AuraScript *> > >
std::_List_val<std::_List_simple_types<AuraScript *> >
std::_List_node<AuraScript *,void *>* _Myhead = 0x5496572D30
unsigned int _Mysize = 0x5496572D30
SpellInfo* m_spellInfo = 0x80022400BF240001
unsigned int Id = 0x80022400BF240001 <Unable to read memory>
SpellCategoryEntry* CategoryEntry = <Unable to read memory>
unsigned int Dispel = 0x80022400BF240011 <Unable to read memory>
unsigned int Mechanic = 0x80022400BF240015 <Unable to read memory>
unsigned int Attributes = 0x80022400BF240019 <Unable to read memory>
unsigned int AttributesEx = 0x80022400BF24001D <Unable to read memory>
unsigned int AttributesEx2 = 0x80022400BF240021 <Unable to read memory>
unsigned int AttributesEx3 = 0x80022400BF240025 <Unable to read memory>
unsigned int AttributesEx4 = 0x80022400BF240029 <Unable to read memory>
unsigned int AttributesEx5 = 0x80022400BF24002D <Unable to read memory>
unsigned int AttributesEx6 = 0x80022400BF240031 <Unable to read memory>
unsigned int AttributesEx7 = 0x80022400BF240035 <Unable to read memory>
unsigned int AttributesEx8 = 0x80022400BF240039 <Unable to read memory>
unsigned int AttributesEx9 = 0x80022400BF24003D <Unable to read memory>
unsigned int AttributesEx10 = 0x80022400BF240041 <Unable to read memory>
unsigned int AttributesEx11 = 0x80022400BF240045 <Unable to read memory>
unsigned int AttributesEx12 = 0x80022400BF240049 <Unable to read memory>
unsigned int AttributesEx13 = 0x80022400BF24004D <Unable to read memory>
unsigned int AttributesCu = 0x80022400BF240051 <Unable to read memory>
unsigned int Stances = 0x80022400BF240055 <Unable to read memory>
unsigned int StancesNot = 0x80022400BF240059 <Unable to read memory>
unsigned int Targets = 0x80022400BF24005D <Unable to read memory>
unsigned int TargetCreatureType = 0x80022400BF240061 <Unable to read memory>
unsigned int RequiresSpellFocus = 0x80022400BF240065 <Unable to read memory>
unsigned int FacingCasterFlags = 0x80022400BF240069 <Unable to read memory>
unsigned int CasterAuraState = 0x80022400BF24006D <Unable to read memory>
unsigned int TargetAuraState = 0x80022400BF240071 <Unable to read memory>
unsigned int ExcludeCasterAuraState = 0x80022400BF240075 <Unable to read memory>
unsigned int ExcludeTargetAuraState = 0x80022400BF240079 <Unable to read memory>
unsigned int CasterAuraSpell = 0x80022400BF24007D <Unable to read memory>
unsigned int TargetAuraSpell = 0x80022400BF240081 <Unable to read memory>
unsigned int ExcludeCasterAuraSpell = 0x80022400BF240085 <Unable to read memory>
unsigned int ExcludeTargetAuraSpell = 0x80022400BF240089 <Unable to read memory>
SpellCastTimesEntry* CastTimeEntry = <Unable to read memory>
unsigned int RecoveryTime = 0x80022400BF240099 <Unable to read memory>
unsigned int CategoryRecoveryTime = 0x80022400BF24009D <Unable to read memory>
unsigned int StartRecoveryCategory = 0x80022400BF2400A1 <Unable to read memory>
unsigned int StartRecoveryTime = 0x80022400BF2400A5 <Unable to read memory>
unsigned int InterruptFlags = 0x80022400BF2400A9 <Unable to read memory>
unsigned int AuraInterruptFlags = 0x80022400BF2400AD <Unable to read memory>
unsigned int ChannelInterruptFlags = 0x80022400BF2400B1 <Unable to read memory>
unsigned int ProcFlags = 0x80022400BF2400B5 <Unable to read memory>
unsigned int ProcChance = 0x80022400BF2400B9 <Unable to read memory>
unsigned int ProcCharges = 0x80022400BF2400BD <Unable to read memory>
unsigned int MaxLevel = 0x80022400BF2400C1 <Unable to read memory>
unsigned int BaseLevel = 0x80022400BF2400C5 <Unable to read memory>
unsigned int SpellLevel = 0x80022400BF2400C9 <Unable to read memory>
SpellDurationEntry* DurationEntry = <Unable to read memory>
unsigned int PowerType = 0x80022400BF2400D9 <Unable to read memory>
unsigned int ManaCost = 0x80022400BF2400DD <Unable to read memory>
unsigned int ManaCostPerlevel = 0x80022400BF2400E1 <Unable to read memory>
unsigned int ManaPerSecond = 0x80022400BF2400E5 <Unable to read memory>
unsigned int ManaCostPercentage = 0x80022400BF2400E9 <Unable to read memory>
unsigned int RuneCostID = 0x80022400BF2400ED <Unable to read memory>
SpellRangeEntry* RangeEntry = <Unable to read memory>
float Speed = 0x80022400BF2400F9 <Unable to read memory>
unsigned int StackAmount = 0x80022400BF2400FD <Unable to read memory>
unsigned int[2] Totem
[0] = 0x80022400BF240101 <Unable to read memory>
[1] = 0x80022400BF240105 <Unable to read memory>
int[8] Reagent
[0] = 0x80022400BF240109 <Unable to read memory>
[1] = 0x80022400BF24010D <Unable to read memory>
[2] = 0x80022400BF240111 <Unable to read memory>
[3] = 0x80022400BF240115 <Unable to read memory>
[4] = 0x80022400BF240119 <Unable to read memory>
[5] = 0x80022400BF24011D <Unable to read memory>
[6] = 0x80022400BF240121 <Unable to read memory>
[7] = 0x80022400BF240125 <Unable to read memory>
unsigned int[8] ReagentCount
[0] = 0x80022400BF240129 <Unable to read memory>
[1] = 0x80022400BF24012D <Unable to read memory>
[2] = 0x80022400BF240131 <Unable to read memory>
[3] = 0x80022400BF240135 <Unable to read memory>
[4] = 0x80022400BF240139 <Unable to read memory>
[5] = 0x80022400BF24013D <Unable to read memory>
[6] = 0x80022400BF240141 <Unable to read memory>
[7] = 0x80022400BF240145 <Unable to read memory>
int EquippedItemClass = 0x80022400BF240149 <Unable to read memory>
int EquippedItemSubClassMask = 0x80022400BF24014D <Unable to read memory>
int EquippedItemInventoryTypeMask = 0x80022400BF240151 <Unable to read memory>
unsigned int[2] TotemCategory
[0] = 0x80022400BF240155 <Unable to read memory>
[1] = 0x80022400BF240159 <Unable to read memory>
unsigned int[2] SpellVisual
[0] = 0x80022400BF24015D <Unable to read memory>
[1] = 0x80022400BF240161 <Unable to read memory>
unsigned int SpellIconID = 0x80022400BF240165 <Unable to read memory>
unsigned int ActiveIconID = 0x80022400BF240169 <Unable to read memory>
char* SpellName = <Unable to read memory>
char* Rank = <Unable to read memory>
unsigned int MaxTargetLevel = 0x80022400BF240181 <Unable to read memory>
unsigned int MaxAffectedTargets = 0x80022400BF240185 <Unable to read memory>
unsigned int SpellFamilyName = 0x80022400BF240189 <Unable to read memory>
flag<4> SpellFamilyFlags = 0x80022400BF24018D
unsigned int DmgClass = 0x80022400BF24019D <Unable to read memory>
unsigned int PreventionType = 0x80022400BF2401A1 <Unable to read memory>
int RequiredAreasID = 0x80022400BF2401A5 <Unable to read memory>
unsigned int SchoolMask = 0x80022400BF2401A9 <Unable to read memory>
unsigned int SpellDifficultyId = 0x80022400BF2401AD <Unable to read memory>
unsigned int SpellScalingId = 0x80022400BF2401B1 <Unable to read memory>
unsigned int SpellAuraOptionsId = 0x80022400BF2401B5 <Unable to read memory>
unsigned int SpellAuraRestrictionsId = 0x80022400BF2401B9 <Unable to read memory>
unsigned int SpellCastingRequirementsId = 0x80022400BF2401BD <Unable to read memory>
unsigned int SpellCategoriesId = 0x80022400BF2401C1 <Unable to read memory>
unsigned int SpellClassOptionsId = 0x80022400BF2401C5 <Unable to read memory>
unsigned int SpellCooldownsId = 0x80022400BF2401C9 <Unable to read memory>
unsigned int SpellEquippedItemsId = 0x80022400BF2401CD <Unable to read memory>
unsigned int SpellInterruptsId = 0x80022400BF2401D1 <Unable to read memory>
unsigned int SpellLevelsId = 0x80022400BF2401D5 <Unable to read memory>
unsigned int SpellReagentsId = 0x80022400BF2401D9 <Unable to read memory>
unsigned int SpellShapeshiftId = 0x80022400BF2401DD <Unable to read memory>
unsigned int SpellTargetRestrictionsId = 0x80022400BF2401E1 <Unable to read memory>
unsigned int SpellTotemsId = 0x80022400BF2401E5 <Unable to read memory>
unsigned int SpellMiscId = 0x80022400BF2401E9 <Unable to read memory>
ScalingInfo
int CastTimeMin = 0x80022400BF240001 <Unable to read memory>
int CastTimeMax = 0x80022400BF240005 <Unable to read memory>
unsigned int CastTimeMaxLevel = 0x80022400BF240009 <Unable to read memory>
int Class = 0x80022400BF24000D <Unable to read memory>
float NerfFactor = 0x80022400BF240011 <Unable to read memory>
unsigned int NerfMaxLevel = 0x80022400BF240015 <Unable to read memory>
unsigned int MaxScalingLevel = 0x80022400BF240019 <Unable to read memory>
unsigned int ScalesFromItemLevel = 0x80022400BF24001D <Unable to read memory>
SpellInfo::ScalingInfo Scaling = 0x80022400BF2401ED
unsigned int ExplicitTargetMask = 0x80022400BF24020D <Unable to read memory>
SpellChainNode* ChainEntry = <Unable to read memory>
std::unordered_map<unsigned int,std::vector<SpellEffectInfo const *,std::allocator<SpellEffectInfo const *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int _effects = 0x80022400BF240219
ObjectGuid m_casterGuid
unsigned int _low = 0x2
unsigned int _high = 0x800040000000000
ObjectGuid m_castItemGuid
unsigned int _low = 0x5496913800
unsigned int _high = 0x90058A00AB22CCC2
int m_applyTime = 0x54965723F0
WorldObject* m_owner = 0x54965723F0
Object
unsigned int m_objectType = 0x23F0
int m_objectTypeId = 0x54
unsigned int m_updateFlag = 0x965723F0
int* m_int32Values = 0x80022800BF200101 <Unable to read memory>
unsigned int* m_uint32Values = 0x80022800BF200101 <Unable to read memory>
float* m_floatValues = 0x80022800BF200101 <Unable to read memory>
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = NULL
UpdateMask _changesMask = 0x5496572418
UpdateMask _dynamicChangesMask = 0x5496572428
UpdateMask* _dynamicChangesArrayMask = NULL
unsigned int m_valuesCount = 0x0
unsigned int _dynamicValuesCount = 0x0
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x5496572448
WorldLocation
Position
PositionXYZStreamer
Position* Pos = 0x62006500440001
PositionXYZOStreamer
<user defined> Pos = 0x62006500440001
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float _orientation = 0.000000
unsigned int m_mapId = 0x3A305C
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x549657249C
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x54965724A8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility = 0x54965724B4
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect = 0x5496572550
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x54965725EC
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x54965725F8
unsigned int LastUsedScriptID = 0x54
MovementInfo m_movementInfo = 0x5496572608
std::string m_name = 0x5496572680 <Unable to read memory>
bool m_isActive = 0x73
bool m_isWorldObject = 0xE
ZoneScript* m_zoneScript = 0x90059500AB76CC96
Transport* m_transport = 0x54965726B0
Map* m_currMap = 0x54965726B0
unsigned int m_InstanceId = 0x965726B0
unsigned int m_phaseMask = 0x54
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases = 0x54965726C8
unsigned int m_notifyflags = 0xCC91
unsigned int m_executed_notifies = 0xBF75
int m_maxDuration = 0x965723F0
int m_duration = 0x54
int m_timeCla = 0xBF200101
int m_updateTargetMapInterval = 0x80022800
unsigned int m_casterLevel = 0x0
unsigned int m_procCharges = 0x0
unsigned int m_stackAmount = 0x0
std::map<ObjectGuid,AuraApplication *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,AuraApplication *> > > m_applications
std::_Tree<std::_Tmap_traits<ObjectGuid,AuraApplication *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,AuraApplication *> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<ObjectGuid,AuraApplication *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,AuraApplication *> >,0> >
std::_Tree_buy<std::pair<ObjectGuid const ,AuraApplication *>,std::allocator<std::pair<ObjectGuid const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<ObjectGuid const ,AuraApplication *>,std::allocator<std::pair<ObjectGuid const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,AuraApplication *> > >
std::_Tree_node<std::pair<ObjectGuid const ,AuraApplication *>,void *>* _Myhead = 0x80022900BF21CCBD
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x5496572418
<user defined> value_compare = 0x80022900BF21CCBD
bool m_isRemoved = 0xBE
bool m_isSingleTarget = 0xBE
bool m_isUsingCharges = 0xBE
ChargeDropEvent* m_dropEvent = 0x1
BasicEvent
bool to_Abort = 0x9 <Unable to read memory>
unsigned int m_addTime = 0x11 <Unable to read memory>
unsigned int m_execTime = 0x19 <Unable to read memory>
Aura* _base = <Unable to read memory>
int _mode = 0x29 <Unable to read memory>
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_removedApplications
std::_List_buy<AuraApplication *,std::allocator<AuraApplication *> >
std::_List_alloc<0,std::_List_base_types<AuraApplication *,std::allocator<AuraApplication *> > >
std::_List_val<std::_List_simple_types<AuraApplication *> >
std::_List_node<AuraApplication *,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
std::vector<AuraEffect *,std::allocator<AuraEffect *> > _effects
std::_Vector_alloc<0,std::_Vec_base_types<AuraEffect *,std::allocator<AuraEffect *> > >
std::_Vector_val<std::_Simple_types<AuraEffect *> >
AuraEffect** _Myfirst = NULL
AuraEffect** _Mylast = 0x47455343534552
AuraEffect** _Myend = 0x300905A4D
std::vector<SpellEffectInfo const *,std::allocator<SpellEffectInfo const *> > _spelEffectInfos
std::_Vector_alloc<0,std::_Vec_base_types<SpellEffectInfo const *,std::allocator<SpellEffectInfo const *> > >
std::_Vector_val<std::_Simple_types<SpellEffectInfo const *> >
SpellEffectInfo** _Myfirst = NULL
SpellEffectInfo** _Mylast = <Unable to read memory>
SpellEffectInfo** _Myend = 0x549655DCF0
Parameter unsigned int effIndex = 0x40
00007FF7FD88C193 00000054D19AE940 Aura::_ApplyEffectForTargets+233 c:\source\trinitycore\src\server\game\spells\auras\spellauras.cpp line 674
Local Aura* this = 0x54965723B0
std::list<AuraScript *,std::allocator<AuraScript *> > m_loadedScripts
std::_List_buy<AuraScript *,std::allocator<AuraScript *> >
std::_List_alloc<0,std::_List_base_types<AuraScript *,std::allocator<AuraScript *> > >
std::_List_val<std::_List_simple_types<AuraScript *> >
std::_List_node<AuraScript *,void *>* _Myhead = 0x5496572D30
unsigned int _Mysize = 0x5496572D30
SpellInfo* m_spellInfo = 0x80022400BF240001
unsigned int Id = 0x80022400BF240001 <Unable to read memory>
SpellCategoryEntry* CategoryEntry = <Unable to read memory>
unsigned int Dispel = 0x80022400BF240011 <Unable to read memory>
unsigned int Mechanic = 0x80022400BF240015 <Unable to read memory>
unsigned int Attributes = 0x80022400BF240019 <Unable to read memory>
unsigned int AttributesEx = 0x80022400BF24001D <Unable to read memory>
unsigned int AttributesEx2 = 0x80022400BF240021 <Unable to read memory>
unsigned int AttributesEx3 = 0x80022400BF240025 <Unable to read memory>
unsigned int AttributesEx4 = 0x80022400BF240029 <Unable to read memory>
unsigned int AttributesEx5 = 0x80022400BF24002D <Unable to read memory>
unsigned int AttributesEx6 = 0x80022400BF240031 <Unable to read memory>
unsigned int AttributesEx7 = 0x80022400BF240035 <Unable to read memory>
unsigned int AttributesEx8 = 0x80022400BF240039 <Unable to read memory>
unsigned int AttributesEx9 = 0x80022400BF24003D <Unable to read memory>
unsigned int AttributesEx10 = 0x80022400BF240041 <Unable to read memory>
unsigned int AttributesEx11 = 0x80022400BF240045 <Unable to read memory>
unsigned int AttributesEx12 = 0x80022400BF240049 <Unable to read memory>
unsigned int AttributesEx13 = 0x80022400BF24004D <Unable to read memory>
unsigned int AttributesCu = 0x80022400BF240051 <Unable to read memory>
unsigned int Stances = 0x80022400BF240055 <Unable to read memory>
unsigned int StancesNot = 0x80022400BF240059 <Unable to read memory>
unsigned int Targets = 0x80022400BF24005D <Unable to read memory>
unsigned int TargetCreatureType = 0x80022400BF240061 <Unable to read memory>
unsigned int RequiresSpellFocus = 0x80022400BF240065 <Unable to read memory>
unsigned int FacingCasterFlags = 0x80022400BF240069 <Unable to read memory>
unsigned int CasterAuraState = 0x80022400BF24006D <Unable to read memory>
unsigned int TargetAuraState = 0x80022400BF240071 <Unable to read memory>
unsigned int ExcludeCasterAuraState = 0x80022400BF240075 <Unable to read memory>
unsigned int ExcludeTargetAuraState = 0x80022400BF240079 <Unable to read memory>
unsigned int CasterAuraSpell = 0x80022400BF24007D <Unable to read memory>
unsigned int TargetAuraSpell = 0x80022400BF240081 <Unable to read memory>
unsigned int ExcludeCasterAuraSpell = 0x80022400BF240085 <Unable to read memory>
unsigned int ExcludeTargetAuraSpell = 0x80022400BF240089 <Unable to read memory>
SpellCastTimesEntry* CastTimeEntry = <Unable to read memory>
unsigned int RecoveryTime = 0x80022400BF240099 <Unable to read memory>
unsigned int CategoryRecoveryTime = 0x80022400BF24009D <Unable to read memory>
unsigned int StartRecoveryCategory = 0x80022400BF2400A1 <Unable to read memory>
unsigned int StartRecoveryTime = 0x80022400BF2400A5 <Unable to read memory>
unsigned int InterruptFlags = 0x80022400BF2400A9 <Unable to read memory>
unsigned int AuraInterruptFlags = 0x80022400BF2400AD <Unable to read memory>
unsigned int ChannelInterruptFlags = 0x80022400BF2400B1 <Unable to read memory>
unsigned int ProcFlags = 0x80022400BF2400B5 <Unable to read memory>
unsigned int ProcChance = 0x80022400BF2400B9 <Unable to read memory>
unsigned int ProcCharges = 0x80022400BF2400BD <Unable to read memory>
unsigned int MaxLevel = 0x80022400BF2400C1 <Unable to read memory>
unsigned int BaseLevel = 0x80022400BF2400C5 <Unable to read memory>
unsigned int SpellLevel = 0x80022400BF2400C9 <Unable to read memory>
SpellDurationEntry* DurationEntry = <Unable to read memory>
unsigned int PowerType = 0x80022400BF2400D9 <Unable to read memory>
unsigned int ManaCost = 0x80022400BF2400DD <Unable to read memory>
unsigned int ManaCostPerlevel = 0x80022400BF2400E1 <Unable to read memory>
unsigned int ManaPerSecond = 0x80022400BF2400E5 <Unable to read memory>
unsigned int ManaCostPercentage = 0x80022400BF2400E9 <Unable to read memory>
unsigned int RuneCostID = 0x80022400BF2400ED <Unable to read memory>
SpellRangeEntry* RangeEntry = <Unable to read memory>
float Speed = 0x80022400BF2400F9 <Unable to read memory>
unsigned int StackAmount = 0x80022400BF2400FD <Unable to read memory>
unsigned int[2] Totem
[0] = 0x80022400BF240101 <Unable to read memory>
[1] = 0x80022400BF240105 <Unable to read memory>
int[8] Reagent
[0] = 0x80022400BF240109 <Unable to read memory>
[1] = 0x80022400BF24010D <Unable to read memory>
[2] = 0x80022400BF240111 <Unable to read memory>
[3] = 0x80022400BF240115 <Unable to read memory>
[4] = 0x80022400BF240119 <Unable to read memory>
[5] = 0x80022400BF24011D <Unable to read memory>
[6] = 0x80022400BF240121 <Unable to read memory>
[7] = 0x80022400BF240125 <Unable to read memory>
unsigned int[8] ReagentCount
[0] = 0x80022400BF240129 <Unable to read memory>
[1] = 0x80022400BF24012D <Unable to read memory>
[2] = 0x80022400BF240131 <Unable to read memory>
[3] = 0x80022400BF240135 <Unable to read memory>
[4] = 0x80022400BF240139 <Unable to read memory>
[5] = 0x80022400BF24013D <Unable to read memory>
[6] = 0x80022400BF240141 <Unable to read memory>
[7] = 0x80022400BF240145 <Unable to read memory>
int EquippedItemClass = 0x80022400BF240149 <Unable to read memory>
int EquippedItemSubClassMask = 0x80022400BF24014D <Unable to read memory>
int EquippedItemInventoryTypeMask = 0x80022400BF240151 <Unable to read memory>
unsigned int[2] TotemCategory
[0] = 0x80022400BF240155 <Unable to read memory>
[1] = 0x80022400BF240159 <Unable to read memory>
unsigned int[2] SpellVisual
[0] = 0x80022400BF24015D <Unable to read memory>
[1] = 0x80022400BF240161 <Unable to read memory>
unsigned int SpellIconID = 0x80022400BF240165 <Unable to read memory>
unsigned int ActiveIconID = 0x80022400BF240169 <Unable to read memory>
char* SpellName = <Unable to read memory>
char* Rank = <Unable to read memory>
unsigned int MaxTargetLevel = 0x80022400BF240181 <Unable to read memory>
unsigned int MaxAffectedTargets = 0x80022400BF240185 <Unable to read memory>
unsigned int SpellFamilyName = 0x80022400BF240189 <Unable to read memory>
flag<4> SpellFamilyFlags = 0x80022400BF24018D
unsigned int DmgClass = 0x80022400BF24019D <Unable to read memory>
unsigned int PreventionType = 0x80022400BF2401A1 <Unable to read memory>
int RequiredAreasID = 0x80022400BF2401A5 <Unable to read memory>
unsigned int SchoolMask = 0x80022400BF2401A9 <Unable to read memory>
unsigned int SpellDifficultyId = 0x80022400BF2401AD <Unable to read memory>
unsigned int SpellScalingId = 0x80022400BF2401B1 <Unable to read memory>
unsigned int SpellAuraOptionsId = 0x80022400BF2401B5 <Unable to read memory>
unsigned int SpellAuraRestrictionsId = 0x80022400BF2401B9 <Unable to read memory>
unsigned int SpellCastingRequirementsId = 0x80022400BF2401BD <Unable to read memory>
unsigned int SpellCategoriesId = 0x80022400BF2401C1 <Unable to read memory>
unsigned int SpellClassOptionsId = 0x80022400BF2401C5 <Unable to read memory>
unsigned int SpellCooldownsId = 0x80022400BF2401C9 <Unable to read memory>
unsigned int SpellEquippedItemsId = 0x80022400BF2401CD <Unable to read memory>
unsigned int SpellInterruptsId = 0x80022400BF2401D1 <Unable to read memory>
unsigned int SpellLevelsId = 0x80022400BF2401D5 <Unable to read memory>
unsigned int SpellReagentsId = 0x80022400BF2401D9 <Unable to read memory>
unsigned int SpellShapeshiftId = 0x80022400BF2401DD <Unable to read memory>
unsigned int SpellTargetRestrictionsId = 0x80022400BF2401E1 <Unable to read memory>
unsigned int SpellTotemsId = 0x80022400BF2401E5 <Unable to read memory>
unsigned int SpellMiscId = 0x80022400BF2401E9 <Unable to read memory>
ScalingInfo
int CastTimeMin = 0x80022400BF240001 <Unable to read memory>
int CastTimeMax = 0x80022400BF240005 <Unable to read memory>
unsigned int CastTimeMaxLevel = 0x80022400BF240009 <Unable to read memory>
int Class = 0x80022400BF24000D <Unable to read memory>
float NerfFactor = 0x80022400BF240011 <Unable to read memory>
unsigned int NerfMaxLevel = 0x80022400BF240015 <Unable to read memory>
unsigned int MaxScalingLevel = 0x80022400BF240019 <Unable to read memory>
unsigned int ScalesFromItemLevel = 0x80022400BF24001D <Unable to read memory>
SpellInfo::ScalingInfo Scaling = 0x80022400BF2401ED
unsigned int ExplicitTargetMask = 0x80022400BF24020D <Unable to read memory>
SpellChainNode* ChainEntry = <Unable to read memory>
std::unordered_map<unsigned int,std::vector<SpellEffectInfo const *,std::allocator<SpellEffectInfo const *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int _effects = 0x80022400BF240219
ObjectGuid m_casterGuid
unsigned int _low = 0x2
unsigned int _high = 0x800040000000000
ObjectGuid m_castItemGuid
unsigned int _low = 0x5496913800
unsigned int _high = 0x90058A00AB22CCC2
int m_applyTime = 0x54965723F0
WorldObject* m_owner = 0x54965723F0
Object
unsigned int m_objectType = 0x23F0
int m_objectTypeId = 0x54
unsigned int m_updateFlag = 0x965723F0
int* m_int32Values = 0x80022800BF200101 <Unable to read memory>
unsigned int* m_uint32Values = 0x80022800BF200101 <Unable to read memory>
float* m_floatValues = 0x80022800BF200101 <Unable to read memory>
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = NULL
UpdateMask _changesMask = 0x5496572418
UpdateMask _dynamicChangesMask = 0x5496572428
UpdateMask* _dynamicChangesArrayMask = NULL
unsigned int m_valuesCount = 0x0
unsigned int _dynamicValuesCount = 0x0
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x5496572448
WorldLocation
Position
PositionXYZStreamer
Position* Pos = 0x62006500440001
PositionXYZOStreamer
<user defined> Pos = 0x62006500440001
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float _orientation = 0.000000
unsigned int m_mapId = 0x3A305C
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x549657249C
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x54965724A8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility = 0x54965724B4
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect = 0x5496572550
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x54965725EC
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x54965725F8
unsigned int LastUsedScriptID = 0x54
MovementInfo m_movementInfo = 0x5496572608
std::string m_name = 0x5496572680 <Unable to read memory>
bool m_isActive = 0x73
bool m_isWorldObject = 0xE
ZoneScript* m_zoneScript = 0x90059500AB76CC96
Transport* m_transport = 0x54965726B0
Map* m_currMap = 0x54965726B0
unsigned int m_InstanceId = 0x965726B0
unsigned int m_phaseMask = 0x54
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases = 0x54965726C8
unsigned int m_notifyflags = 0xCC91
unsigned int m_executed_notifies = 0xBF75
int m_maxDuration = 0x965723F0
int m_duration = 0x54
int m_timeCla = 0xBF200101
int m_updateTargetMapInterval = 0x80022800
unsigned int m_casterLevel = 0x0
unsigned int m_procCharges = 0x0
unsigned int m_stackAmount = 0x0
std::map<ObjectGuid,AuraApplication *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,AuraApplication *> > > m_applications
std::_Tree<std::_Tmap_traits<ObjectGuid,AuraApplication *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,AuraApplication *> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<ObjectGuid,AuraApplication *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,AuraApplication *> >,0> >
std::_Tree_buy<std::pair<ObjectGuid const ,AuraApplication *>,std::allocator<std::pair<ObjectGuid const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<ObjectGuid const ,AuraApplication *>,std::allocator<std::pair<ObjectGuid const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,AuraApplication *> > >
std::_Tree_node<std::pair<ObjectGuid const ,AuraApplication *>,void *>* _Myhead = 0x80022900BF21CCBD
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x5496572418
<user defined> value_compare = 0x80022900BF21CCBD
bool m_isRemoved = 0xBE
bool m_isSingleTarget = 0xBE
bool m_isUsingCharges = 0xBE
ChargeDropEvent* m_dropEvent = 0x1
BasicEvent
bool to_Abort = 0x9 <Unable to read memory>
unsigned int m_addTime = 0x11 <Unable to read memory>
unsigned int m_execTime = 0x19 <Unable to read memory>
Aura* _base = <Unable to read memory>
int _mode = 0x29 <Unable to read memory>
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_removedApplications
std::_List_buy<AuraApplication *,std::allocator<AuraApplication *> >
std::_List_alloc<0,std::_List_base_types<AuraApplication *,std::allocator<AuraApplication *> > >
std::_List_val<std::_List_simple_types<AuraApplication *> >
std::_List_node<AuraApplication *,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
std::vector<AuraEffect *,std::allocator<AuraEffect *> > _effects
std::_Vector_alloc<0,std::_Vec_base_types<AuraEffect *,std::allocator<AuraEffect *> > >
std::_Vector_val<std::_Simple_types<AuraEffect *> >
AuraEffect** _Myfirst = NULL
AuraEffect** _Mylast = 0x47455343534552
AuraEffect** _Myend = 0x300905A4D
std::vector<SpellEffectInfo const *,std::allocator<SpellEffectInfo const *> > _spelEffectInfos
std::_Vector_alloc<0,std::_Vec_base_types<SpellEffectInfo const *,std::allocator<SpellEffectInfo const *> > >
std::_Vector_val<std::_Simple_types<SpellEffectInfo const *> >
SpellEffectInfo** _Myfirst = NULL
SpellEffectInfo** _Mylast = <Unable to read memory>
SpellEffectInfo** _Myend = 0x54965610F0
Parameter unsigned int effIndex = 0x80
Local std::list<Unit *,std::allocator<Unit *> > targetList
std::_List_buy<Unit *,std::allocator<Unit *> >
std::_List_alloc<0,std::_List_base_types<Unit *,std::allocator<Unit *> > >
std::_List_val<std::_List_simple_types<Unit *> >
std::_List_node<Unit *,void *>* _Myhead = 0x54848FC920
unsigned int _Mysize = 0x1
00007FF7FD86D6AD 00000054D19AE9D0 Spell::HandleEffects+34D c:\source\trinitycore\src\server\game\spells\spell.cpp line 4914
Local Spell* this = 0x54ECCD9040
SpellInfo* m_spellInfo = 0x7FF7FDF76FA0
unsigned int Id = 0xFD4B7BC0
SpellCategoryEntry* CategoryEntry = 0x83485708245C8948
unsigned int Dispel = 0xFD4ED640
unsigned int Mechanic = 0x7FF7
unsigned int Attributes = 0xFD50BFC0
unsigned int AttributesEx = 0x7FF7
unsigned int AttributesEx2 = 0xFD4C17C0
unsigned int AttributesEx3 = 0x7FF7
unsigned int AttributesEx4 = 0xFD4CEF60
unsigned int AttributesEx5 = 0x7FF7
unsigned int AttributesEx6 = 0xFD171410
unsigned int AttributesEx7 = 0x7FF7
unsigned int AttributesEx8 = 0xFD171400
unsigned int AttributesEx9 = 0x7FF7
unsigned int AttributesEx10 = 0xFD163D70
unsigned int AttributesEx11 = 0x7FF7
unsigned int AttributesEx12 = 0xFD620890
unsigned int AttributesEx13 = 0x7FF7
unsigned int AttributesCu = 0xFD162910
unsigned int Stances = 0x7FF7
unsigned int StancesNot = 0xFD513620
unsigned int Targets = 0x7FF7
unsigned int TargetCreatureType = 0xFD16C210
unsigned int RequiresSpellFocus = 0x7FF7
unsigned int FacingCasterFlags = 0xFD64B3E0
unsigned int CasterAuraState = 0x7FF7
unsigned int TargetAuraState = 0xFD166350
unsigned int ExcludeCasterAuraState = 0x7FF7
unsigned int ExcludeTargetAuraState = 0xFD4CA2C0
unsigned int CasterAuraSpell = 0x7FF7
unsigned int TargetAuraSpell = 0xFD504A50
unsigned int ExcludeCasterAuraSpell = 0x7FF7
unsigned int ExcludeTargetAuraSpell = 0xFD504AE0
SpellCastTimesEntry* CastTimeEntry = 0x110FF308245C8948
unsigned int RecoveryTime = 0xFD540A50
unsigned int CategoryRecoveryTime = 0x7FF7
unsigned int StartRecoveryCategory = 0xFD16B2C0
unsigned int StartRecoveryTime = 0x7FF7
unsigned int InterruptFlags = 0xFD50BA00
unsigned int AuraInterruptFlags = 0x7FF7
unsigned int ChannelInterruptFlags = 0xFD4F1230
unsigned int ProcFlags = 0x7FF7
unsigned int ProcChance = 0xFD516AD0
unsigned int ProcCharges = 0x7FF7
unsigned int MaxLevel = 0xFD62D7B0
unsigned int BaseLevel = 0x7FF7
unsigned int SpellLevel = 0xFD166D40
SpellDurationEntry* DurationEntry = 0x7FF7FD166D50
unsigned int PowerType = 0xFD166D60
unsigned int ManaCost = 0x7FF7
unsigned int ManaCostPerlevel = 0xFD166D30
unsigned int ManaPerSecond = 0x7FF7
unsigned int ManaCostPercentage = 0xFD4E06C0
unsigned int RuneCostID = 0x7FF7
SpellRangeEntry* RangeEntry = 0x7FF7FD635B80
float Speed = -12503030552942261000000000000000000000.000000
unsigned int StackAmount = 0x7FF7
unsigned int[2] Totem
[0] = 0xFD4DFC50
[1] = 0x7FF7
int[8] Reagent
[0] = 0xFD16F570
[1] = 0x7FF7
[2] = 0xFD4C3710
[3] = 0x7FF7
[4] = 0xFD50A8A0
[5] = 0x7FF7
[6] = 0xFD50D110
[7] = 0x7FF7
unsigned int[8] ReagentCount
[0] = 0xFD4D3BA0
[1] = 0x7FF7
[2] = 0xFD4DDA20
[3] = 0x7FF7
[4] = 0xFD4E0430
[5] = 0x7FF7
[6] = 0xFD4E0B90
[7] = 0x7FF7
int EquippedItemClass = 0xFD518BD0
int EquippedItemSubClassMask = 0x7FF7
int EquippedItemInventoryTypeMask = 0xFD516F90
unsigned int[2] TotemCategory
[0] = 0x7FF7
[1] = 0xFD545E70
unsigned int[2] SpellVisual
[0] = 0x7FF7
[1] = 0xFD4EA7E0
unsigned int SpellIconID = 0x7FF7
unsigned int ActiveIconID = 0xFD84C270
char* SpellName = "H‰\$WHƒì H‹Ù@2ÿ@¾×H‹Ëèt8Þÿ@¾×H‹ËfƒÂyóD,À..."
char* Rank = "H‰\$WHƒì ‹úH‹Ù…ÒtBƒÂè5 Þÿºˆ"
unsigned int MaxTargetLevel = 0xFD849CD0
unsigned int MaxAffectedTargets = 0x7FF7
unsigned int SpellFamilyName = 0xFD84A0E0
flag<4> SpellFamilyFlags = 0x7FF7FDF7712C
unsigned int DmgClass = 0x7FF7
unsigned int PreventionType = 0xFD84A660
int RequiredAreasID = 0x7FF7
unsigned int SchoolMask = 0xFD84AF30
unsigned int SpellDifficultyId = 0x7FF7
unsigned int SpellScalingId = 0xFD849750
unsigned int SpellAuraOptionsId = 0x7FF7
unsigned int SpellAuraRestrictionsId = 0xFD64A630
unsigned int SpellCastingRequirementsId = 0x7FF7
unsigned int SpellCategoriesId = 0xFD6363F0
unsigned int SpellClassOptionsId = 0x7FF7
unsigned int SpellCooldownsId = 0xFD636640
unsigned int SpellEquippedItemsId = 0x7FF7
unsigned int SpellInterruptsId = 0xFD4C4E40
unsigned int SpellLevelsId = 0x7FF7
unsigned int SpellReagentsId = 0xFD4D4C10
unsigned int SpellShapeshiftId = 0x7FF7
unsigned int SpellTargetRestrictionsId = 0xFD4E0590
unsigned int SpellTotemsId = 0x7FF7
unsigned int SpellMiscId = 0xFD50DB10
ScalingInfo
int CastTimeMin = 0xFD4B7BC0
int CastTimeMax = 0x7FF7
unsigned int CastTimeMaxLevel = 0xFD4BCE30
int Class = 0x7FF7
float NerfFactor = -17183338545852110000000000000000000000.000000
unsigned int NerfMaxLevel = 0x7FF7
unsigned int MaxScalingLevel = 0xFD50BFC0
unsigned int ScalesFromItemLevel = 0x7FF7
SpellInfo::ScalingInfo Scaling = 0x7FF7FDF7718C
unsigned int ExplicitTargetMask = 0x7FF7
SpellChainNode* ChainEntry = 0x7FF7FD51A250
std::unordered_map<unsigned int,std::vector<SpellEffectInfo const *,std::allocator<SpellEffectInfo const *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int _effects = 0x7FF7FDF771B8
Item* m_CastItem = 0x4EBB10019
Object
unsigned int m_objectType = 0x4EBB10021 <Unable to read memory>
int m_objectTypeId = 0x4EBB10025 <Unable to read memory>
unsigned int m_updateFlag = 0x4EBB10029 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = <Unable to read memory>
UpdateMask _changesMask = 0x4EBB10041
UpdateMask _dynamicChangesMask = 0x4EBB10051
UpdateMask* _dynamicChangesArrayMask = <Unable to read memory>
unsigned int m_valuesCount = 0x4EBB10069 <Unable to read memory>
unsigned int _dynamicValuesCount = 0x4EBB1006B <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x4EBB1006D <Unable to read memory>
bool m_objectUpdated = 0x4EBB1006F <Unable to read memory>
bool m_inWorld = 0x4EBB10070 <Unable to read memory>
PackedGuid m_PackGUID = 0x4EBB10071
Loot loot = 0x4EBB100B1
bool m_lootGenerated = 0x4EBB101A9 <Unable to read memory>
BonusData _bonusData = 0x4EBB101AD
std::string m_text = 0x4EBB10269 <Unable to read memory>
unsigned int m_slot = 0x4EBB10289 <Unable to read memory>
Bag* m_container = <Unable to read memory>
int uState = 0x4EBB10299 <Unable to read memory>
int uQueuePos = 0x4EBB1029D <Unable to read memory>
bool mb_in_trade = 0x4EBB1029F <Unable to read memory>
int m_lastPlayedTimeUpdate = 0x4EBB102A1 <Unable to read memory>
ObjectGuid m_refundRecipient = 0x4EBB102A9
unsigned int m_paidMoney = 0x4EBB102B9 <Unable to read memory>
unsigned int m_paidExtendedCost = 0x4EBB102BD <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > allowedGUIDs = 0x4EBB102C1
unsigned int[9] _modifiers
[0] = 0x4EBB102D1 <Unable to read memory>
[1] = 0x4EBB102D5 <Unable to read memory>
[2] = 0x4EBB102D9 <Unable to read memory>
[3] = 0x4EBB102DD <Unable to read memory>
[4] = 0x4EBB102E1 <Unable to read memory>
[5] = 0x4EBB102E5 <Unable to read memory>
[6] = 0x4EBB102E9 <Unable to read memory>
[7] = 0x4EBB102ED <Unable to read memory>
[8] = 0x4EBB102F1 <Unable to read memory>
ObjectGuid m_castItemGUID
unsigned int _low = 0x8
unsigned int _high = 0x54F4E92010
unsigned int m_castItemEntry = 0x900483B8
unsigned int m_cast_count = 0x54
unsigned int m_glyphIndex = 0xA74
unsigned int m_preCastSpell = 0x54
SpellCastTargets m_targets
unsigned int m_targetMask = 0xEE450070
WorldObject* m_objectTarget = 0x100000008
Item* m_itemTarget = 0x5496A94680
ObjectGuid m_origObjectTargetGUID
unsigned int _low = 0x5495999FE8
unsigned int _high = 0x101008000080A74
ObjectGuid m_objectTargetGUID
unsigned int _low = 0x7FF7FDF13600
unsigned int _high = 0x0
ObjectGuid m_itemTargetGUID
unsigned int _low = 0x5
unsigned int _high = 0x8
unsigned int m_itemTargetEntry = 0x0
SpellDestination m_src
WorldLocation _position = 0x54ECCD90BC
ObjectGuid _transportGUID = 0x54ECCD90D0
Position _transportOffset = 0x54ECCD90E0
SpellDestination m_dst
WorldLocation _position = 0x54ECCD90F0
ObjectGuid _transportGUID = 0x54ECCD9104
Position _transportOffset = 0x54ECCD9114
float m_elevation = 0.000000
float m_speed = 0.000000
std::string m_strTarget = ""
int m_comboPointGain = 0x0
int m_customError = 0x0
std::set<Aura *,std::less<Aura *>,std::allocator<Aura *> > m_appliedMods
std::_Tree<std::_Tset_traits<Aura *,std::less<Aura *>,std::allocator<Aura *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Aura *,std::less<Aura *>,std::allocator<Aura *>,0> >
std::_Tree_buy<Aura *,std::allocator<Aura *> >
std::_Tree_alloc<0,std::_Tree_base_types<Aura *,std::allocator<Aura *> > >
std::_Tree_val<std::_Tree_simple_types<Aura *> >
std::_Tree_node<Aura *,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
Spell** m_selfContainer = NULL
Unit* m_caster = NULL
SpellValue* m_spellValue = NULL
ObjectGuid m_originalCasterGUID
unsigned int _low = 0x0
unsigned int _high = 0x0
Unit* m_originalCaster = NULL
int m_spellSchoolMask = 0x0
int m_attackType = 0x0
int m_powerCost = 0x0
int m_casttime = 0x0
int m_channeledDuration = 0x0
bool m_canReflect = 0x0
bool m_autoRepeat = 0x0
unsigned int m_runesState = 0x0
unsigned int m_delayAtDamageCount = 0x0
unsigned int m_delayStart = 0x0
unsigned int m_delayMoment = 0x0
bool m_immediateHandled = 0x0
bool m_referencedFromCurrentSpell = 0x0
bool m_executedCurrently = 0x0
bool m_needComboPoints = 0x0
unsigned int m_applyMultiplierMask = 0x0
float[3] m_damageMultipliers
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
Unit* unitTarget = NULL
Item* itemTarget = NULL
GameObject* gameObjTarget = NULL
WorldLocation* destTarget = NULL
int damage = 0x0
float variance = 0.000000
int effectHandleMode = 0x0
SpellEffectInfo* effectInfo = NULL
Aura* m_spellAura = NULL
int m_diminishLevel = 0x0
int m_diminishGroup = 0x0
GameObject* focusObject = NULL
int m_damage = 0x0
int m_healing = 0x0
unsigned int m_procAttacker = 0x0
unsigned int m_procVictim = 0x0
unsigned int m_procEx = 0x0
TargetInfo
ObjectGuid targetGUID
unsigned int _low = 0x7FF7FDF76FA0
unsigned int _high = 0x4EBB10019
unsigned int timeDelay = 0x8
int missCondition = 0xF4E92010
int reflectResult = 0xF4E92010
unsigned int effectMask = 0x54
bool processed = 0xB8
bool alive = 0xB8
bool crit = 0xB8
bool scaleAura = 0xB8
int damage = 0x54
std::list<Spell::TargetInfo,std::allocator<Spell::TargetInfo> > m_UniqueTargetInfo
std::_List_buy<Spell::TargetInfo,std::allocator<Spell::TargetInfo> >
std::_List_alloc<0,std::_List_base_types<Spell::TargetInfo,std::allocator<Spell::TargetInfo> > >
std::_List_val<std::_List_simple_types<Spell::TargetInfo> >
value_type
ObjectGuid targetGUID = 0x54ECCD9240
unsigned int timeDelay = 0x0
int missCondition = 0x2
int reflectResult = 0x2
unsigned int effectMask = 0x0
bool processed = 0x0
bool alive = 0x0
bool crit = 0x0
bool scaleAura = 0x0
int damage = 0x8000400
std::_List_node<Spell::TargetInfo,void *>* _Myhead = 0x1
unsigned int _Mysize = 0x100000003
value_type
<user defined> targetGUID = 0x54ECCD9240
unsigned int timeDelay = 0x0
int missCondition = 0x2
int reflectResult = 0x2
unsigned int effectMask = 0x0
bool processed = 0x0
bool alive = 0x0
bool crit = 0x0
bool scaleAura = 0x0
int damage = 0x8000400
unsigned int m_channelTargetEffectMask = 0x0
GOTargetInfo
ObjectGuid targetGUID = 0x54ECCD9040
unsigned int timeDelay = 0x8
unsigned int effectMask = 0xF4E92010
bool processed = 0x54
std::list<Spell::GOTargetInfo,std::allocator<Spell::GOTargetInfo> > m_UniqueGOTargetInfo
std::_List_buy<Spell::GOTargetInfo,std::allocator<Spell::GOTargetInfo> >
std::_List_alloc<0,std::_List_base_types<Spell::GOTargetInfo,std::allocator<Spell::GOTargetInfo> > >
std::_List_val<std::_List_simple_types<Spell::GOTargetInfo> >
value_type
ObjectGuid targetGUID = 0x54ECCD9258
unsigned int timeDelay = 0x80004000000
unsigned int effectMask = 0x438F239A
bool processed = 0x95
std::_List_node<Spell::GOTargetInfo,void *>* _Myhead = 0x2
unsigned int _Mysize = 0x800040000000000
value_type
<user defined> targetGUID = 0x54ECCD9258
unsigned int timeDelay = 0x80004000000
unsigned int effectMask = 0x438F239A
bool processed = 0x95
ItemTargetInfo
Item* item = 0x7FF7FDF76FA0
Object
unsigned int m_objectType = 0xCE30
int m_objectTypeId = 0x7FF7
unsigned int m_updateFlag = 0xFD4ED640
int* m_int32Values = 0x83485340
unsigned int* m_uint32Values = 0x83485340
float* m_floatValues = -0.000000
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = 0x7FF7FD4C17C0
UpdateMask _changesMask = 0x7FF7FDF76FC8
UpdateMask _dynamicChangesMask = 0x7FF7FDF76FD8
UpdateMask* _dynamicChangesArrayMask = 0x7FF7FD620890
unsigned int m_valuesCount = 0x2910
unsigned int _dynamicValuesCount = 0xFD16
unsigned int _fieldNotifyFlags = 0x7FF7
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x7FF7FDF76FF8
Loot loot = 0x7FF7FDF77038
bool m_lootGenerated = 0x0
BonusData _bonusData = 0x7FF7FDF77134
std::string m_text = "..."
unsigned int m_slot = 0x30
Bag* m_container = 0x7FF7FD4B7760
int uState = 0xFD7DA780
int uQueuePos = 0x7FF7
bool mb_in_trade = 0x0
int m_lastPlayedTimeUpdate = 0x7FF7FD094F60
ObjectGuid m_refundRecipient = 0x7FF7FDF77230
unsigned int m_paidMoney = 0xFD7DA7E0
unsigned int m_paidExtendedCost = 0x7FF7
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > allowedGUIDs = 0x7FF7FDF77248
unsigned int[9] _modifiers
[0] = 0xFD4B7EA0
[1] = 0x7FF7
[2] = 0xFD7D9540
[3] = 0x7FF7
[4] = 0xFD094F60
[5] = 0x7FF7
[6] = 0xFE0836C8
[7] = 0x7FF7
[8] = 0xFD4B8420
unsigned int effectMask = 0xEBB10019
std::list<Spell::ItemTargetInfo,std::allocator<Spell::ItemTargetInfo> > m_UniqueItemInfo
std::_List_buy<Spell::ItemTargetInfo,std::allocator<Spell::ItemTargetInfo> >
std::_List_alloc<0,std::_List_base_types<Spell::ItemTargetInfo,std::allocator<Spell::ItemTargetInfo> > >
std::_List_val<std::_List_simple_types<Spell::ItemTargetInfo> >
value_type
Item* item = 0x80004000000
unsigned int effectMask = 0x438F239A
std::_List_node<Spell::ItemTargetInfo,void *>* _Myhead = 0x80004000000
unsigned int _Mysize = 0xC4974A95438F239A
value_type
<user defined> item = 0x80004000000
unsigned int effectMask = 0x438F239A
SpellDestination[32] m_destTargets
[0] = 0x54ECCD9278
[1] = 0x54ECCD92AC
[2] = 0x54ECCD92E0
[3] = 0x54ECCD9314
[4] = 0x54ECCD9348
[5] = 0x54ECCD937C
[6] = 0x54ECCD93B0
[7] = 0x54ECCD93E4
[8] = 0x54ECCD9418
[9] = 0x54ECCD944C
std::list<SpellScript *,std::allocator<SpellScript *> > m_loadedScripts
std::_List_buy<SpellScript *,std::allocator<SpellScript *> >
std::_List_alloc<0,std::_List_base_types<SpellScript *,std::allocator<SpellScript *> > >
std::_List_val<std::_List_simple_types<SpellScript *> >
std::_List_node<SpellScript *,void *>* _Myhead = NULL
unsigned int _Mysize = 0x54E46DF3B0
HitTriggerSpell
SpellInfo* triggeredSpell = 0x7FF7FDF76FA0
SpellInfo* triggeredByAura = 0x4EBB10019
unsigned int Id = 0x4EBB10019 <Unable to read memory>
SpellCategoryEntry* CategoryEntry = <Unable to read memory>
unsigned int Dispel = 0x4EBB10029 <Unable to read memory>
unsigned int Mechanic = 0x4EBB1002D <Unable to read memory>
unsigned int Attributes = 0x4EBB10031 <Unable to read memory>
unsigned int AttributesEx = 0x4EBB10035 <Unable to read memory>
unsigned int AttributesEx2 = 0x4EBB10039 <Unable to read memory>
unsigned int AttributesEx3 = 0x4EBB1003D <Unable to read memory>
unsigned int AttributesEx4 = 0x4EBB10041 <Unable to read memory>
unsigned int AttributesEx5 = 0x4EBB10045 <Unable to read memory>
unsigned int AttributesEx6 = 0x4EBB10049 <Unable to read memory>
unsigned int AttributesEx7 = 0x4EBB1004D <Unable to read memory>
unsigned int AttributesEx8 = 0x4EBB10051 <Unable to read memory>
unsigned int AttributesEx9 = 0x4EBB10055 <Unable to read memory>
unsigned int AttributesEx10 = 0x4EBB10059 <Unable to read memory>
unsigned int AttributesEx11 = 0x4EBB1005D <Unable to read memory>
unsigned int AttributesEx12 = 0x4EBB10061 <Unable to read memory>
unsigned int AttributesEx13 = 0x4EBB10065 <Unable to read memory>
unsigned int AttributesCu = 0x4EBB10069 <Unable to read memory>
unsigned int Stances = 0x4EBB1006D <Unable to read memory>
unsigned int StancesNot = 0x4EBB10071 <Unable to read memory>
unsigned int Targets = 0x4EBB10075 <Unable to read memory>
unsigned int TargetCreatureType = 0x4EBB10079 <Unable to read memory>
unsigned int RequiresSpellFocus = 0x4EBB1007D <Unable to read memory>
unsigned int FacingCasterFlags = 0x4EBB10081 <Unable to read memory>
unsigned int CasterAuraState = 0x4EBB10085 <Unable to read memory>
unsigned int TargetAuraState = 0x4EBB10089 <Unable to read memory>
unsigned int ExcludeCasterAuraState = 0x4EBB1008D <Unable to read memory>
unsigned int ExcludeTargetAuraState = 0x4EBB10091 <Unable to read memory>
unsigned int CasterAuraSpell = 0x4EBB10095 <Unable to read memory>
unsigned int TargetAuraSpell = 0x4EBB10099 <Unable to read memory>
unsigned int ExcludeCasterAuraSpell = 0x4EBB1009D <Unable to read memory>
unsigned int ExcludeTargetAuraSpell = 0x4EBB100A1 <Unable to read memory>
SpellCastTimesEntry* CastTimeEntry = <Unable to read memory>
unsigned int RecoveryTime = 0x4EBB100B1 <Unable to read memory>
unsigned int CategoryRecoveryTime = 0x4EBB100B5 <Unable to read memory>
unsigned int StartRecoveryCategory = 0x4EBB100B9 <Unable to read memory>
unsigned int StartRecoveryTime = 0x4EBB100BD <Unable to read memory>
unsigned int InterruptFlags = 0x4EBB100C1 <Unable to read memory>
unsigned int AuraInterruptFlags = 0x4EBB100C5 <Unable to read memory>
unsigned int ChannelInterruptFlags = 0x4EBB100C9 <Unable to read memory>
unsigned int ProcFlags = 0x4EBB100CD <Unable to read memory>
unsigned int ProcChance = 0x4EBB100D1 <Unable to read memory>
unsigned int ProcCharges = 0x4EBB100D5 <Unable to read memory>
unsigned int MaxLevel = 0x4EBB100D9 <Unable to read memory>
unsigned int BaseLevel = 0x4EBB100DD <Unable to read memory>
unsigned int SpellLevel = 0x4EBB100E1 <Unable to read memory>
SpellDurationEntry* DurationEntry = <Unable to read memory>
unsigned int PowerType = 0x4EBB100F1 <Unable to read memory>
unsigned int ManaCost = 0x4EBB100F5 <Unable to read memory>
unsigned int ManaCostPerlevel = 0x4EBB100F9 <Unable to read memory>
unsigned int ManaPerSecond = 0x4EBB100FD <Unable to read memory>
unsigned int ManaCostPercentage = 0x4EBB10101 <Unable to read memory>
unsigned int RuneCostID = 0x4EBB10105 <Unable to read memory>
SpellRangeEntry* RangeEntry = <Unable to read memory>
float Speed = 0x4EBB10111 <Unable to read memory>
unsigned int StackAmount = 0x4EBB10115 <Unable to read memory>
unsigned int[2] Totem
[0] = 0x4EBB10119 <Unable to read memory>
[1] = 0x4EBB1011D <Unable to read memory>
int[8] Reagent
[0] = 0x4EBB10121 <Unable to read memory>
[1] = 0x4EBB10125 <Unable to read memory>
[2] = 0x4EBB10129 <Unable to read memory>
[3] = 0x4EBB1012D <Unable to read memory>
[4] = 0x4EBB10131 <Unable to read memory>
[5] = 0x4EBB10135 <Unable to read memory>
[6] = 0x4EBB10139 <Unable to read memory>
[7] = 0x4EBB1013D <Unable to read memory>
unsigned int[8] ReagentCount
[0] = 0x4EBB10141 <Unable to read memory>
[1] = 0x4EBB10145 <Unable to read memory>
[2] = 0x4EBB10149 <Unable to read memory>
[3] = 0x4EBB1014D <Unable to read memory>
[4] = 0x4EBB10151 <Unable to read memory>
[5] = 0x4EBB10155 <Unable to read memory>
[6] = 0x4EBB10159 <Unable to read memory>
[7] = 0x4EBB1015D <Unable to read memory>
int EquippedItemClass = 0x4EBB10161 <Unable to read memory>
int EquippedItemSubClassMask = 0x4EBB10165 <Unable to read memory>
int EquippedItemInventoryTypeMask = 0x4EBB10169 <Unable to read memory>
unsigned int[2] TotemCategory
[0] = 0x4EBB1016D <Unable to read memory>
[1] = 0x4EBB10171 <Unable to read memory>
unsigned int[2] SpellVisual
[0] = 0x4EBB10175 <Unable to read memory>
[1] = 0x4EBB10179 <Unable to read memory>
unsigned int SpellIconID = 0x4EBB1017D <Unable to read memory>
unsigned int ActiveIconID = 0x4EBB10181 <Unable to read memory>
char* SpellName = <Unable to read memory>
char* Rank = <Unable to read memory>
unsigned int MaxTargetLevel = 0x4EBB10199 <Unable to read memory>
unsigned int MaxAffectedTargets = 0x4EBB1019D <Unable to read memory>
unsigned int SpellFamilyName = 0x4EBB101A1 <Unable to read memory>
flag<4> SpellFamilyFlags = 0x4EBB101A5
unsigned int DmgClass = 0x4EBB101B5 <Unable to read memory>
unsigned int PreventionType = 0x4EBB101B9 <Unable to read memory>
int RequiredAreasID = 0x4EBB101BD <Unable to read memory>
unsigned int SchoolMask = 0x4EBB101C1 <Unable to read memory>
unsigned int SpellDifficultyId = 0x4EBB101C5 <Unable to read memory>
unsigned int SpellScalingId = 0x4EBB101C9 <Unable to read memory>
unsigned int SpellAuraOptionsId = 0x4EBB101CD <Unable to read memory>
unsigned int SpellAuraRestrictionsId = 0x4EBB101D1 <Unable to read memory>
unsigned int SpellCastingRequirementsId = 0x4EBB101D5 <Unable to read memory>
unsigned int SpellCategoriesId = 0x4EBB101D9 <Unable to read memory>
unsigned int SpellClassOptionsId = 0x4EBB101DD <Unable to read memory>
unsigned int SpellCooldownsId = 0x4EBB101E1 <Unable to read memory>
unsigned int SpellEquippedItemsId = 0x4EBB101E5 <Unable to read memory>
unsigned int SpellInterruptsId = 0x4EBB101E9 <Unable to read memory>
unsigned int SpellLevelsId = 0x4EBB101ED <Unable to read memory>
unsigned int SpellReagentsId = 0x4EBB101F1 <Unable to read memory>
unsigned int SpellShapeshiftId = 0x4EBB101F5 <Unable to read memory>
unsigned int SpellTargetRestrictionsId = 0x4EBB101F9 <Unable to read memory>
unsigned int SpellTotemsId = 0x4EBB101FD <Unable to read memory>
unsigned int SpellMiscId = 0x4EBB10201 <Unable to read memory>
ScalingInfo
int CastTimeMin = 0x4EBB10019 <Unable to read memory>
int CastTimeMax = 0x4EBB1001D <Unable to read memory>
unsigned int CastTimeMaxLevel = 0x4EBB10021 <Unable to read memory>
int Class = 0x4EBB10025 <Unable to read memory>
float NerfFactor = 0x4EBB10029 <Unable to read memory>
unsigned int NerfMaxLevel = 0x4EBB1002D <Unable to read memory>
unsigned int MaxScalingLevel = 0x4EBB10031 <Unable to read memory>
unsigned int ScalesFromItemLevel = 0x4EBB10035 <Unable to read memory>
SpellInfo::ScalingInfo Scaling = 0x4EBB10205
unsigned int ExplicitTargetMask = 0x4EBB10225 <Unable to read memory>
SpellChainNode* ChainEntry = <Unable to read memory>
std::unordered_map<unsigned int,std::vector<SpellEffectInfo const *,std::allocator<SpellEffectInfo const *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int _effects = 0x4EBB10231
int chance = 0x8
std::list<Spell::HitTriggerSpell,std::allocator<Spell::HitTriggerSpell> > m_hitTriggerSpells
std::_List_buy<Spell::HitTriggerSpell,std::allocator<Spell::HitTriggerSpell> >
std::_List_alloc<0,std::_List_base_types<Spell::HitTriggerSpell,std::allocator<Spell::HitTriggerSpell> > >
std::_List_val<std::_List_simple_types<Spell::HitTriggerSpell> >
value_type
SpellInfo* triggeredSpell = NULL
SpellInfo* triggeredByAura = 0x54E46DF3D0
int chance = 0x0
std::_List_node<Spell::HitTriggerSpell,void *>* _Myhead = NULL
unsigned int _Mysize = 0x54E46DF3D0
value_type
<user defined> triggeredSpell = 0x0
<user defined> triggeredByAura = 0x54E46DF3D0
int chance = 0x0
unsigned int m_spellState = 0x0
int m_timer = 0x0
int _triggeredCastFlags = 0xE46DF3F0
SpellInfo* m_triggeredByAuraSpell = NULL
bool m_skipCheck = 0x20
unsigned int m_auraScaleMask = 0x54
PathGenerator m_preGeneratedPath
unsigned int[74] _pathPolyRefs
[0] = 0x0
[1] = 0x54E46DF8C0
[2] = 0x0
[3] = 0x54E46DF6C0
[4] = 0x0
[5] = 0x54E46DF6E0
[6] = 0x0
[7] = 0x54E46DF720
[8] = 0x0
[9] = 0x54E46DF5E0
unsigned int _polyLength = 0x0
std::vector<G3D::Vector3,std::allocator<G3D::Vector3> > _pathPoints
std::_Vector_alloc<0,std::_Vec_base_types<G3D::Vector3,std::allocator<G3D::Vector3> > >
std::_Vector_val<std::_Simple_types<G3D::Vector3> >
G3D::Vector3* _Myfirst = 0x54E46DFCD0
G3D::Vector3* _Mylast = NULL
G3D::Vector3* _Myend = 0x54E46DFB10
int _type = 0x0
bool _useStraightPath = 0x0
bool _forceDestination = 0x0
unsigned int _pointPathLimit = 0xE46DFAF0
bool _straightLine = 0x54
G3D::Vector3 _startPosition
float x = 0.000000
float y = 0.000000
float z = -17560021335877320000000.000000
G3D::Vector3 _endPosition
float x = 0.000000
float y = 0.000000
float z = 0.000000
G3D::Vector3 _actualEndPosition
float x = -17560417652644529000000.000000
float y = 0.000000
float z = 0.000000
Unit* _sourceUnit = 0x54E46DFA90
dtNavMesh* _navMesh = NULL
dtNavMeshQuery* _navMeshQuery = 0x54E46DFA10
dtQueryFilter _filter
float[64] m_areaCost
[0] = 0.000000
[1] = 0.000000
[2] = -17560237508659434000000.000000
[3] = 0.000000
[4] = 0.000000
[5] = 0.000000
[6] = -17559480903922035000000.000000
[7] = 0.000000
[8] = 0.000000
[9] = 0.000000
unsigned int m_includeFlags = 0x0
unsigned int m_excludeFlags = 0x0
ByteBuffer*[32] m_effectExecuteData
[0] = 0x54E4477370
[1] = 0x0
[2] = 0x54E44772D0
[3] = 0x0
[4] = 0x54E4477150
[5] = 0x0
[6] = 0x54E4477390
[7] = 0x0
[8] = 0x54E4477430
[9] = 0x0
std::vector<SpellEffectInfo const *,std::allocator<SpellEffectInfo const *> > _effects
std::_Vector_alloc<0,std::_Vec_base_types<SpellEffectInfo const *,std::allocator<SpellEffectInfo const *> > >
std::_Vector_val<std::_Simple_types<SpellEffectInfo const *> >
SpellEffectInfo** _Myfirst = 0x54E44773B0
SpellEffectInfo** _Mylast = NULL
SpellEffectInfo** _Myend = 0x54E4477310
Parameter Unit* pUnitTarget = 0x54E74F3F40
WorldObject
Object
unsigned int m_objectType = 0x4D08
int m_objectTypeId = 0x88001400
unsigned int m_updateFlag = 0x0
int* m_int32Values = 0x88001500BA164D09 <Unable to read memory>
unsigned int* m_uint32Values = 0x88001500BA164D09 <Unable to read memory>
float* m_floatValues = 0x88001500BA164D09 <Unable to read memory>
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = 0x100000000
UpdateMask _changesMask
unsigned int _fieldCount = 0xBA154D0A
unsigned int _blockCount = 0x80001600
unsigned int* _bits = 0x2 <Unable to read memory>
UpdateMask _dynamicChangesMask
unsigned int _fieldCount = 0xBA144D0B
unsigned int _blockCount = 0x88001700
unsigned int* _bits = 0x50
UpdateMask* _dynamicChangesArrayMask = 0x80001800BA134D04
unsigned int m_valuesCount = 0x2
unsigned int _dynamicValuesCount = 0x0
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x54E74F3F98
WorldLocation
Position
PositionXYZStreamer
Position* Pos = 0x54D1A92380
PositionXYZOStreamer
<user defined> Pos = 0x54D1A92380
float m_positionX = -90805633024.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float _orientation = 0.000000
unsigned int m_mapId = 0x0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility
int[38] m_values
[0] = 0x0
[1] = 0x73BBFF4B
[2] = 0x20477A51
[3] = 0xE7671110
[4] = 0x54
[5] = 0xEDAEB010
[6] = 0x54
[7] = 0xFF00112
[8] = 0xF0E0D0C0
[9] = 0x1214FE5C
unsigned int m_flags = 0xFFFFFFFF
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect
int[38] m_values
[0] = 0xFFFFFFFF
[1] = 0xFFFFFFFF
[2] = 0xFFFFFFFF
[3] = 0xFFFFFFFF
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0xBA1D006C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x80000000
[1] = 0x9
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0xF
[1] = 0x0
unsigned int m_flags = 0xE6A89CE6
unsigned int LastUsedScriptID = 0x85A4
MovementInfo m_movementInfo
ObjectGuid guid = 0x54E74F4158
unsigned int flags = 0xF
unsigned int flags2 = 0x0
Position pos = 0x54E74F4170
unsigned int time = 0x6
TransportInfo
ObjectGuid guid = 0x54E74F4158
Position pos = 0x54E74F4168
int seat = 0xB0
unsigned int time = 0x54
unsigned int prevTime = 0x6
unsigned int vehicleId = 0x0
MovementInfo::TransportInfo transport = 0x54E74F4184
float pitch = 67331052718203718000000.000000
JumpInfo
unsigned int fallTime = 0xE83CD8B0
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = 0.000000
MovementInfo::JumpInfo jump = 0x54E74F41B8
float splineElevation = 0.000000
std::string m_name = "Деревянный стул"
bool m_isActive = 0xF0
bool m_isWorldObject = 0xD5
ZoneScript* m_zoneScript = 0x90000154BA114AE3
Transport* m_transport = 0x54E83CD500
GameObject
WorldObject
Object
unsigned int m_objectType = 0xB8D0
int m_objectTypeId = 0xD0422442
unsigned int m_updateFlag = 0xD1BED091
int* m_int32Values = 0xD082D187D1202C8C <Unable to read memory>
unsigned int* m_uint32Values = 0xD082D187D1202C8C <Unable to read memory>
float* m_floatValues = 0xD082D187D1202C8C <Unable to read memory>
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = 0xD0BDD02083D120BE
UpdateMask _changesMask = 0x54E83CD528
UpdateMask _dynamicChangesMask = 0x54E83CD538
UpdateMask* _dynamicChangesArrayMask = 0xBED082D18DD120B0
unsigned int m_valuesCount = 0xD020
unsigned int _dynamicValuesCount = 0xD0B7
unsigned int _fieldNotifyFlags = 0xD0B0
bool m_objectUpdated = 0xB4
bool m_inWorld = 0xD0
PackedGuid m_PackGUID = 0x54E83CD558
WorldLocation
Position
PositionXYZStreamer
Position* Pos = 0xD1B0D0B7D0BAD08D
PositionXYZOStreamer
<user defined> Pos = 0xD1B0D0B7D0BAD08D
float m_positionX = -25073838080.000000
float m_positionY = -94926987264.000000
float m_positionZ = -71843184640.000000
float _orientation = -0.406498
unsigned int m_mapId = 0xB5D087D1
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x54E83CD5AC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x54E83CD5B8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility = 0x54E83CD5C4
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect = 0x54E83CD660
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x54E83CD6FC
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x54E83CD708
unsigned int LastUsedScriptID = 0xB0D080D1
MovementInfo m_movementInfo = 0x54E83CD718
std::string m_name = 0x54E83CD790 <Unable to read memory>
bool m_isActive = 0xBE
bool m_isWorldObject = 0xD0
ZoneScript* m_zoneScript = 0xD0BFD0202C8CD181
Transport* m_transport = 0xBED020B0D0BAD0BE
Map* m_currMap = 0x20B5D0BDD020BDD0
unsigned int m_InstanceId = 0xBED0BFD0
unsigned int m_phaseMask = 0xB0D0BAD0
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases = 0x54E83CD7D8
unsigned int m_notifyflags = 0xB4D0
unsigned int m_executed_notifies = 0xB5D0
GridObject<GameObject>
GridReference<GameObject> _gridRef = 0x54E83CD7F8
MapObject
Cell _currentCell = 0xD081D181
int _moveState = 0xBFD020B5
Position _newPosition = 0x54E83CD828
Loot loot = 0x54E83CD838
unsigned int m_groupLootTimer = 0xD0BED0B2
ObjectGuid lootingGroupLowGUID = 0x54E83CD934
GameObjectModel* m_model = 0xB0D0B2D0BED0B2D0
unsigned int m_spellId = 0xB0D0BBD0
int m_respawnTime = 0x20B0D0B4D08ED181
unsigned int m_respawnDelayTime = 0x80D1BFD0
int m_lootState = 0xBBD0B8D0
ObjectGuid m_lootStateUnitGUID = 0x54E83CD968
bool m_spawnedByDefault = 0xBD
int m_cooldownTime = 0xBED0BAD0B0D080D1
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_SkillupList = 0x54E83CD988
ObjectGuid m_ritualOwnerGUID = 0x54E83CD998
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_unique_users = 0x54E83CD9A8
unsigned int m_usetimes = 0xBDD0B0D0
std::map<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > ChairListSlots = 0x54E83CD9C0
unsigned int m_DBTableGuid = 0x82D12082D1B5D083
GameObjectTemplate* m_goInfo = 0xD0208FD1B1D0B5D0
GameObjectData* m_goData = 0xD0BDD087D1B8D0BB
GameObjectValue m_goValue = 0x54E83CD9E8
unsigned int m_rotation = 0xBED082D187D1202C
Position m_stationaryPosition = 0x54E83CDA18
ObjectGuid m_lootRecipient = 0x54E83CDA28
ObjectGuid m_lootRecipientGroup = 0x54E83CDA38
unsigned int m_LootMode = 0xD020
GameObjectAI* m_AI = 0xBDD087D1B8D0BBD0
TransportTemplate* _transportInfo = 0xD1BED0B1D0B7D0B0
std::_Vector_const_iterator<std::_Vector_val<std::_Simple_types<KeyFrame> > > _currentFrame = 0x81D120B5D0BAD080
std::_Vector_const_iterator<std::_Vector_val<std::_Simple_types<KeyFrame> > > _nextFrame = 0xD0BED080D1B3D020
TimeTrackerSmall _positionChangeTimer = 0xD0BDD0BD
bool _isMoving = 0xBE
bool _pendingStop = 0xD0
bool _triggeredArrivalEvent = 0xBC
bool _triggeredDepartureEvent = 0x2E
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > _passengers = 0x54E83CDA80
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > _passengerTeleportItr = 0x82D187D1202CBED0
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > _staticPassengers = 0x54E83CDA98
bool _delayedAddModel = 0xD0
Map* m_currMap = 0x54E83CD570
GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Typ
RefManager<GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList
LinkedListHead
LinkedListElement iFirst = 0x54E83CD578
LinkedListElement iLast = 0x54E83CD590
unsigned int iSize = 0xB5D087D1
<user defined> ?$Iterator@VLinkedListElement@@ = 0xB0D0B2D0
<user defined> iterator = 0xB0D0B2D0
<user defined> iterator = 0x54E83CD570
iterator
GridReference<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Type* _Ptr = 0xB0D088D1B0D0B2D0
std::map<unsigned __int64,CreatureGroup *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,CreatureGroup *> > > CreatureGroupHolder = 0x54E83CD5B0
bool _creatureToMoveLock = 0x9D
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove = 0x54E83CD5C8
bool _gameObjectsToMoveLock = 0xD0
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove = 0x54E83CD5E8
bool _dynamicObjectsToMoveLock = 0x20
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove = 0x54E83CD608
std::mutex _mapLock = 0x0
std::mutex _gridLock = 0x90002500BC98739E
MapEntry* i_mapEntry = 0xD020B0D082D1ADD0
unsigned int i_spawnMode = 0xBA
unsigned int i_InstanceId = 0xD0B3D0B8
unsigned int m_unloadTimer = 0x2E2E2EB0
float m_VisibleDistance = 0.000000
DynamicMapTree _dynamicTree = 0xD0BFD020B5D0B5D0
MapRefManager m_mapRefManager = 0x54E83CD650
LinkedListHead::Iterator<MapReference> m_mapRefIter = 0xBDD082D1B0D080D1
int m_VisibilityNotifyPeriod = 0x2E2EBED0
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers = 0x54E83CD6A0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter = 0xBDD0B0D0BDD020BE
std::set<Transport *,std::less<Transport *>,std::allocator<Transport *> > _transports = 0x54E83CD6B8
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<Transport *> > > _transportsUpdateIter = 0xBFD0BED0BFD0B5D0
int i_gridExpiry = 0xB8D0B2D0B0D080D1
Map* m_parentMap = 0xD020B9D08BD1BCD0
NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigg*[64] i_grids
[0] = 0x20B4D0B5D080D1B2
[1] = 0xB9D0B5D0BED0BCD0
[2] = 0xD088D183D1B4D020
[3] = 0x83D1208FD1202CB5
[4] = 0xB5D080D1B5D0B2D0
[5] = 0xBED092D0202EBDD0
[6] = 0xB0D080D1B2D0B7D0
[7] = 0x81D1B9D0B0D089D1
[8] = 0x82D120BAD0208FD1
[9] = 0xBAD0202CBCD0B5D0
[0] = 0x54E83CD6E0
[1] = 0x54E83CD8E0
[2] = 0x54E83CDAE0
[3] = 0x54E83CDCE0
[4] = 0x54E83CDEE0
[5] = 0x54E83CE0E0
[6] = 0x54E83CE2E0
[7] = 0x54E83CE4E0
[8] = 0x54E83CE6E0
[9] = 0x54E83CE8E0
GridMap*[64] GridMaps
[0] = 0xEC20B8ACEB84A0EC
[1] = 0x84B1EC88B4ECBD95
[2] = 0xAC82EC91A7EC
[3] = 0x54E22AA6BC
[4] = 0x54F98AEB90
[5] = 0x90002054BA976B8C
[6] = 0xB8D080D1B5D094D0
[7] = 0xD082D1A1D020BBD0
[8] = 0xADC3726500BAD0B0
[9] = 0x80002E54BA890061
[0] = 0x54E83D56E0
[1] = 0x54E83D58E0
[2] = 0x54E83D5AE0
[3] = 0x54E83D5CE0
[4] = 0x54E83D5EE0
[5] = 0x54E83D60E0
[6] = 0x54E83D62E0
[7] = 0x54E83D64E0
[8] = 0x54E83D66E0
[9] = 0x54E83D68E0
std::bitset<262144> marked_cells = 0x54E83DD6E0
bool i_scriptLock = 0x80
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove = 0x54E83E56E8
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch = 0x54E83E56F8
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects = 0x54E83E5708
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule = 0x54E83E5718
std::unordered_map<unsigned __int64,__int64,std::hash<unsigned __int64>,std::equal_to<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,__int64> > > _creatureRespawnTimes = 0x54E83E5728
std::unordered_map<unsigned __int64,__int64,std::hash<unsigned __int64>,std::equal_to<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,__int64> > > _goRespawnTimes = 0x54E83E5768
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo = 0x54E83E57A8
unsigned int _defaultLight = 0xAA855B82
unsigned int m_InstanceId = 0x0
unsigned int m_phaseMask = 0x0
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_comp<0,std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_buy<unsigned int,std::allocator<unsigned int> >
std::_Tree_alloc<0,std::_Tree_base_types<unsigned int,std::allocator<unsigned int> > >
std::_Tree_val<std::_Tree_simple_types<unsigned int> >
std::_Tree_node<unsigned int,void *>* _Myhead = 0xF
unsigned int _Mysize = 0x54EDF74B70
unsigned int m_notifyflags = 0xD570
unsigned int m_executed_notifies = 0xE83C
unsigned int m_extraAttacks = 0x1C
bool m_canDualWield = 0x0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_buy<Unit *,std::allocator<Unit *> >
std::_Tree_alloc<0,std::_Tree_base_types<Unit *,std::allocator<Unit *> > >
std::_Tree_val<std::_Tree_simple_types<Unit *> >
std::_Tree_node<Unit *,void *>* _Myhead = 0x1F
unsigned int _Mysize = 0x54EDF74F00
Player* m_movedPlayer = 0x54E83CD570
Unit
WorldObject
Object
unsigned int m_objectType = 0xD020
int m_objectTypeId = 0xD0BCD0BE
unsigned int m_updateFlag = 0xD189D1BE
int* m_int32Values = 0xB5D0B4D0B8D080D1 <Unable to read memory>
unsigned int* m_uint32Values = 0xB5D0B4D0B8D080D1 <Unable to read memory>
float* m_floatValues = 0xB5D0B4D0B8D080D1 <Unable to read memory>
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = 0xD1208FD181D182D1
UpdateMask _changesMask = 0x54E83CD598
UpdateMask _dynamicChangesMask = 0x54E83CD5A8
UpdateMask* _dynamicChangesArrayMask = 0xD0202EB8D082D1B0
unsigned int m_valuesCount = 0xD09D
unsigned int _dynamicValuesCount = 0x20B5
unsigned int _fieldNotifyFlags = 0xB6D0
bool m_objectUpdated = 0xD0
bool m_inWorld = 0xB5
PackedGuid m_PackGUID = 0x54E83CD5C8
WorldLocation
Position
PositionXYZStreamer
Position* Pos = 0xB5D0208CD187D1BE
PositionXYZOStreamer
<user defined> Pos = 0xB5D0208CD187D1BE
float m_positionX = -72917434368.000000
float m_positionY = -0.000002
float m_positionZ = -0.000000
float _orientation = -42949931008.000000
unsigned int m_mapId = 0xD0B8D081
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x54E83CD61C
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x54E83CD628
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility = 0x54E83CD634
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect = 0x54E83CD6D0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x54E83CD76C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x54E83CD778
unsigned int LastUsedScriptID = 0xBED020B0
MovementInfo m_movementInfo = 0x54E83CD788
std::string m_name = 0x54E83CD800 <Unable to read memory>
bool m_isActive = 0x81
bool m_isWorldObject = 0xD1
ZoneScript* m_zoneScript = 0xB2D0B5D080D1B5D0
Transport* m_transport = 0xBED0BBD0BFD0BED0
Map* m_currMap = 0xB8D0BDD0B5D089D1
unsigned int m_InstanceId = 0x202C8FD1
unsigned int m_phaseMask = 0xD020B8D0
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases = 0x54E83CD848
unsigned int m_notifyflags = 0xD0BC
unsigned int m_executed_notifies = 0xD0B5
unsigned int m_extraAttacks = 0xBED081D1
bool m_canDualWield = 0xD0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x54E83CD868
Player* m_movedPlayer = 0xD18DD120BCD0B8D0
ObjectGuid[7] m_SummonSlot
[0] = 0x54E83CD880
[1] = 0x54E83CD890
[2] = 0x54E83CD8A0
[3] = 0x54E83CD8B0
[4] = 0x54E83CD8C0
[5] = 0x54E83CD8D0
[6] = 0x54E83CD8E0
ObjectGuid[4] m_ObjectSlot
[0] = 0x54E83CD8F0
[1] = 0x54E83CD900
[2] = 0x54E83CD910
[3] = 0x54E83CD920
float m_modMeleeHitChance = -25610784768.000000
float m_modRangedHitChance = -23731736576.000000
float m_modSpellHitChance = -0.000000
int m_baseSpellCritChance = 0x80D1B5D0
float[7] m_threatModifier
[0] = -0.000398
[1] = -0.000000
[2] = -0.407614
[3] = -0.000000
[4] = -0.000000
[5] = -42996051968.000000
[6] = -19168757760.000000
float[3] m_modAttackSpeedPct
[0] = 0.000000
[1] = -0.000000
[2] = -0.006370
EventProcessor m_Events = 0x54E83CD968
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x54E83CD988
[1] = 0x54E83CD998
[2] = 0x54E83CD9A8
[3] = 0x54E83CD9B8
[4] = 0x54E83CD9C8
[5] = 0x54E83CD9D8
[6] = 0x54E83CD9E8
unsigned int m_lastSanctuaryTime = 0xD1BDD0BE
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x54E83CDA00
bool IsAIEnabled = 0x2C
bool NeedChangeAI = 0x20
ObjectGuid LastCharmerGUID = 0x54E83CDA12
bool m_ControlledByPlayer = 0x24
Movement::MoveSpline* movespline = 0xD03AB3D0BED0BCD0
UnitAI* i_AI = 0xD0BED0BCD0BED0BF
UnitAI* i_disabledAI = 0xD0203BB0D0BBD0B3
bool m_AutoRepeatFirstCast = 0xB5
unsigned int[3] m_attackTimer
[0] = 0xB2D02083
[1] = 0xD0B5D020
[2] = 0x20BED0B3
float[5] m_createStats
[0] = -0.000100
[1] = -0.101822
[2] = -0.000398
[3] = -17289510912.000000
[4] = -24671256576.000000
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers = 0x54E83CDA68
Unit* m_attacking = 0x2EBCD0BED0BDD0BD
int m_deathState = 0x42244224
int m_procDeep = 0xBED09FD0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x54E83CDA88
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj = 0x54E83CDA98
unsigned int m_transform = 0xB1D0B5D0
Spell*[4] m_currentSpells
[0] = 0xBFD0B0D097D020B2
[1] = 0xB5D0B4D0B5D080D1
[2] = 0xD020B5D08CD1BBD0
[3] = 0xBDD02083D1BCD0B5
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x54E83CDAD0
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x54E83CDAE0
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x54E83CDAF0
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0xB2D082D120B0D0BD
unsigned int m_removedAurasCount = 0xB5D0BED0
std::list<AuraEffect *,std::allocator<AuraEffect *> >[479] m_modAuras
[0] = 0x54E83CDB10
[1] = 0x54E83CDB20
[2] = 0x54E83CDB30
[3] = 0x54E83CDB40
[4] = 0x54E83CDB50
[5] = 0x54E83CDB60
[6] = 0x54E83CDB70
[7] = 0x54E83CDB80
[8] = 0x54E83CDB90
[9] = 0x54E83CDBA0
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x54E83CF900
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x54E83CF910
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x54E83CF920
unsigned int m_interruptMask = 0xBED0BDD0
float[4] m_auraModifiersGroup
[0] = -102978813952.000000
[1] = -24805376000.000000
[2] = -97611390976.000000
[3] = -25208031232.000000
[0] = 0x54E83CF934
[1] = 0x54E83CF944
[2] = 0x54E83CF954
[3] = 0x54E83CF964
[4] = 0x54E83CF974
[5] = 0x54E83CF984
[6] = 0x54E83CF994
[7] = 0x54E83CF9A4
[8] = 0x54E83CF9B4
[9] = 0x54E83CF9C4
float[2] m_weaponDamage
[0] = -0.000002
[1] = -0.101913
[0] = 0xBDD0B7D0B5D0BBD0
[1] = 0x92D0202EB5D0BED0
[2] = 0xD0B5D0BED0BCD020
bool m_canModifyStats = 0xBC
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x54E83CFB20
float[9] m_speed_rate
[0] = 0.000000
[1] = 0.000000
[2] = -0.000002
[3] = -0.000000
[4] = -0.000002
[5] = -10786914304.000000
[6] = -25476569088.000000
[7] = -24671266816.000000
[8] = -25610788864.000000
CharmInfo* m_charmInfo = 0xBBD0B8D0A8D020B5
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x54E83CFB60
MotionMaster* i_motionMaster = 0xB5D0B2D081D12082
unsigned int[3] m_reactiveTimer
[0] = 0x82D180D1
[1] = 0xBAD0BED0
[2] = 0x9380E220
unsigned int m_regenTimer = 0xD1BFD020
ThreatManager m_ThreatManager = 0x54E83CFB88
Vehicle* m_vehicle = 0xBED0BDD0B4D0BED0
Vehicle* m_vehicleKit = 0xD0BBD0B5D0B4D020
unsigned int m_unitTypeMask = 0xD0202CBE
LiquidTypeEntry* _lastLiquid = 0x80D1BED082D1BED0
unsigned int m_movementCounter = 0xBCD0BED0
unsigned int m_state = 0xD0BCD020
unsigned int m_CombatTimer = 0x20B5D0BD
TimeTrackerSmall m_movesplineTimer = 0x83D1BDD0
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x54E83CFC00
HostileRefManager m_HostileRefManager = 0x54E83CFC10
FollowerRefManager m_FollowingRefManager = 0x54E83CFC58
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders = 0x54E83CFC98
RedirectThreatInfo _redirectThreadInfo = 0x54E83CFCA8
bool m_cleanupDone = 0xD0
bool m_duringRemoveFromWorld = 0xB8
unsigned int _oldFactionId = 0xD0B0D0B7
bool _isWalkingBeforeCharm = 0xBD
int _lastDamagedTime = 0xD182D1B5D0B0D0BC
unsigned int _aiAnimKitId = 0xD181
unsigned int _movementAnimKitId = 0x208F
unsigned int _meleeAnimKitId = 0xB1D0
GridObject<Player>
GridReference<Player> _gridRef = 0x54E83CFCE0
std::string autoReplyMsg = 0x54E83CFD08 <Unable to read memory>
PlayerTaxi m_taxi = 0x54E83CFD28
int m_logintime = 0xD08FD180D182D1BE
int m_Last_tick = 0xD193D020B2D020B4
unsigned int[2] m_Played_time
[0] = 0xD083D180
[1] = 0x20B5D0B4
unsigned int m_stableSlots = 0xB0D0BDD0
bool m_mailsLoaded = 0x20
bool m_mailsUpdated = 0xD1
unsigned int unReadMails = 0x8E
int m_nextMailDelivereTime = 0x82D1BED020B5D0B3
std::unordered_map<unsigned __int64,Item *,std::hash<unsigned __int64>,std::equal_to<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,Item *> > > mMitems = 0x54E83CFDF0
PvPInfo pvpInfo = 0x54E83CFE30
DuelInfo* duel = 0xD1B8D080D1BFD020
PlayerMenu* PlayerTalkClass = 0xD181D1BED0BBD088
std::vector<ItemSetEffect *,std::allocator<ItemSetEffect *> > ItemSetEff = 0x54E83CFE50
Unit* m_mover = 0xBED097D020B2D020
WorldObject* m_seer = 0x2E32352083D1BDD0
unsigned int m_recallMap = 0x42244224
float m_recallX = 0.000000
float m_recallY = -0.000000
float m_recallZ = -0.000000
float m_recallO = -0.000000
unsigned int m_homebindMapId = 0x8FD1BBD0
unsigned int m_homebindAreaId = 0xB9D0
float m_homebindX = -43100475392.000000
float m_homebindY = -17692364800.000000
float m_homebindZ = 0.000000
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_clientGUIDs = 0x54E83CFEA0
unsigned int[9] m_forced_speed_changes
[0] = 0xB8
[1] = 0x20
[2] = 0xD0
[3] = 0xBC
[4] = 0xD0
[5] = 0xBD
[6] = 0xD0
[7] = 0xB5
[8] = 0x20
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_DFQuests = 0x54E83CFEC0
unsigned int m_HomebindTimer = 0xD087D1B8
bool m_InstanceValid = 0xB8
std::unordered_map<unsigned int,InstancePlayerBind,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,InstancePlayerBind> > >[21] m_boundInstances
[0] = 0x54E83CFED8
[1] = 0x54E83CFF18
[2] = 0x54E83CFF58
[3] = 0x54E83CFF98
[4] = 0x54E83CFFD8
[5] = 0x54E83D0018
[6] = 0x54E83D0058
[7] = 0x54E83D0098
[8] = 0x54E83D00D8
[9] = 0x54E83D0118
Spell* m_spellModTakingSpell = 0xB7D08CD1BBD0BED0
bool isDebugAreaTriggers = 0xD1
std::list<ObjectGuid,std::allocator<ObjectGuid> > WhisperList = 0x54E83D0428
unsigned int m_regenTimerCount = 0xBAD081D1
unsigned int m_holyPowerRegenTimerCount = 0xB5D0B2D0
unsigned int m_focusRegenTimerCount = 0xBDD080D1
float[5] m_powerFraction
[0] = -0.000000
[1] = -0.000100
[2] = -0.407698
[3] = 0.000000
[4] = -0.000000
unsigned int m_contestedPvPTimer = 0xB1D0BED0
BgBattlegroundQueueID_Rec
int bgQueueTypeId = 0xB0D0B2D0
unsigned int invitedToInstance = 0xB0D088D1
Player::BgBattlegroundQueueID_Rec[2] m_bgBattlegroundQueueID
[0] = 0xD08BD1B2D0208BD1
[1] = 0xD08BD1BFD0B0D0BA
BGData m_bgData = 0x54E83D0470
bool m_IsBGRandomWinner = 0xB4
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_timedquests = 0x54E83D04D8
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_weeklyquests = 0x54E83D04E8
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_monthlyquests = 0x54E83D04F8
std::unordered_map<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int m_seasonalquests = 0x54E83D0508
ObjectGuid m_divider = 0x54E83D0548
unsigned int m_ingametime = 0xD1B0D0B4
int m_lastHonorUpdateTime = 0xD0BCD020B0D0BDD0
ObjectGuid m_lootGuid = 0x54E83D0568
unsigned int m_team = 0x8BD1BDD0
unsigned int m_nextSave = 0x202C85D1
int m_speakTime = 0xB1D0208FD120B8D0
unsigned int m_speakCount = 0xBBD0BED0
int m_dungeonDifficulty = 0x88D18CD1
int m_raidDifficulty = 0xD020B5D0
int m_legacyRaidDifficulty = 0x20B5D0BD
int m_raidMapDifficulty = 0xBED0BCD0
unsigned int m_atLoginFlags = 0x83D1B3D0
Item*[184] m_items
[0] = 0xD0BBD0B5D0B4D020
[1] = 0x81D1208CD182D1B0
[2] = 0xD1208ED1BED0B2D0
[3] = 0xD1BED0B1D0B0D080
[4] = 0xD0BAD0202C83D182
[5] = 0x80D1BFD020BAD0B0
[6] = 0xB5D0B4D0B6D0B5D0
[7] = 0xD19ED0422442242E
[8] = 0xD0B0D080D1BFD082
[9] = 0xD1B9D08FD1BBD0B2
unsigned int m_currentBuybackSlot = 0x83D182D1
std::unordered_map<unsigned int,PlayerCurrency,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerCurrency> > > _currencyStorage = 0x54E83D0B68
VoidStorageItem*[80] _voidStorageItems
[0] = 0xD0B3D0BED09AD020
[1] = 0xBED0BFD020B0D0B4
[2] = 0xD020BBD0BED081D1
[3] = 0xD0BAD082D1B0D0BD
[4] = 0xD181D182D1B5D0BD
[5] = 0xD020B0D0BDD0208F
[6] = 0xBDD020B5D0B5D0BD
[7] = 0xD0B2D081D120B0D0
[8] = 0xBED020BCD0B5D0BE
[9] = 0xB5D080D1B5D087D1
std::vector<Item *,std::allocator<Item *> > m_itemUpdateQueue = 0x54E83D0E28
bool m_itemUpdateQueueBlocked = 0x20
unsigned int m_ExtraFlags = 0xD0B5D0B1
ObjectGuid m_comboTarget = 0x54E83D0E48
int m_comboPoints = 0xD0
std::map<unsigned int,QuestStatusData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestStatusData> > > m_QuestStatus = 0x54E83D0E60
std::map<unsigned int,enum QuestSaveType,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum QuestSaveType> > > m_QuestStatusSave = 0x54E83D0E70
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_RewardedQuests = 0x54E83D0E80
std::map<unsigned int,enum QuestSaveType,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum QuestSaveType> > > m_RewardedQuestsSave = 0x54E83D0E90
boost::dynamic_bitset<unsigned char,std::allocator<unsigned char> >* _completedQuestBits = 0x208CD182D1B8D087
std::unordered_map<unsigned int,SkillStatusData,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > > mSkillStatus = 0x54E83D0EA8
unsigned int m_GuildIdInvited = 0xD12083D1BAD08CD1
unsigned int m_ArenaTeamIdInvited = 0xD1B8D080
std::deque<Mail *,std::allocator<Mail *> > m_mail = 0x54E83D0EF8
std::unordered_map<unsigned int,PlayerSpell *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > > m_spells = 0x54E83D0F20
unsigned int m_lastPotionId = 0x80D1B5D0
GlobalCooldownMgr m_GlobalCooldownMgr = 0x54E83D0F68
PlayerTalentInfo* _talentMgr = 0xD1B5D089D183D181
std::map<unsigned char,ActionButton,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,ActionButton> > > m_actionButtons = 0x54E83D0FB0
float[2] m_auraBaseMod
[0] = -0.000000
[1] = -0.000398
[0] = 0xB9D0B8D080D1B0D0
[1] = 0xD020B5D0BED0BDD0
[2] = 0xD1BBD0BAD082D1BE
[3] = 0xD0BDD0B5D087D18E
int[26] m_baseRatingValue
[0] = 0xD0B8
[1] = 0x2CB5
[2] = 0xD020
[3] = 0xD0BA
[4] = 0xD1BE
[5] = 0xD082
[6] = 0xD1BE
[7] = 0xD080
[8] = 0xD0BE
[9] = 0x20B5
unsigned int m_baseSpellPower = 0xB2D0B0D0
unsigned int m_baseManaRegen = 0xB5D081D1
unsigned int m_baseHealthRegen = 0xB4D0B3D0
int m_spellPenetrationItemMod = 0x202CB0D0
std::list<SpellModifier *,std::allocator<SpellModifier *> >[32] m_spellMods
[0] = 0x54E83D1028
[1] = 0x54E83D1038
[2] = 0x54E83D1048
[3] = 0x54E83D1058
[4] = 0x54E83D1068
[5] = 0x54E83D1078
[6] = 0x54E83D1088
[7] = 0x54E83D1098
[8] = 0x54E83D10A8
[9] = 0x54E83D10B8
std::list<EnchantDuration,std::allocator<EnchantDuration> > m_enchantDuration = 0x54E83D1228
std::list<Item *,std::allocator<Item *> > m_itemDuration = 0x54E83D1238
std::list<Item *,std::allocator<Item *> > m_itemSoulboundTradeable = 0x54E83D1248
ResurrectionData* _resurrectionData = 0xBCD0B5D082D1BED0
WorldSession* m_session = 0x20B5D0BDD020B0D0
std::list<Channel *,std::allocator<Channel *> > m_channels = 0x54E83D1268
unsigned int m_cinematic = 0xD1
TradeData* m_trade = 0xD0BED0B4D0BED020
bool m_DailyQuestChanged = 0xBB
bool m_WeeklyQuestChanged = 0xD0
bool m_MonthlyQuestChanged = 0xB5
bool m_SeasonalQuestChanged = 0xD1
int m_lastDailyQuestTime = 0xB8D0B3D0B0D0BCD0
unsigned int m_drunkTimer = 0xD1208ED1
unsigned int m_weaponChangeTimer = 0xD0B5D082
unsigned int m_zoneUpdateId = 0xD0BDD0BC
unsigned int m_zoneUpdateTimer = 0xD0B3D0BE
unsigned int m_areaUpdateId = 0xBAD020BE
unsigned int m_deathTimer = 0xBDD0BED0
int m_deathExpireTime = 0xB2D0B0D0BBD0BAD0
unsigned int m_restTime = 0x242EB0D0
unsigned int m_WeaponProficiency = 0xD0422442
unsigned int m_ArmorProficiency = 0x208BD19C
bool m_canParry = 0xD0
bool m_canBlock = 0xBC
bool m_canTitanGrip = 0xD0
unsigned int m_swingErrorMsg = 0xBE
int time_inn_enter = 0xD120BCD0B5D0B6D0
unsigned int inn_pos_mapid = 0xD0BAD081
float inn_pos_x = -25342373888.000000
float inn_pos_y = -24805476352.000000
float inn_pos_z = -99222003712.000000
float m_rest_bonus = -25610682368.000000
int rest_type = 0xD1B0D0B2
PlayerSocial* m_social = 0xB3D0B5D0208CD182
GroupReference m_group = 0x54E83D12F0
GroupReference m_originalGroup = 0x54E83D1320
Group* m_groupInvite = 0xD089D18ED183D180
unsigned int m_groupUpdateMask = 0x20B9D0B8
unsigned int m_auraRaidUpdateMask = 0xD1B5D0BDD08DD120
bool m_bPassOnGroupLoot = 0x80
unsigned int m_lastpetnumber = 0x2E8ED1B8
int m_summon_expire = 0x81D1B5D02098D020
unsigned int m_summon_mapid = 0xB8D0BBD0
float m_summon_x = -101368201216.000000
float m_summon_y = -0.101625
float m_summon_z = -10785079296.000000
DeclinedName* m_declinedname = 0xD0B5D0B6D0BED0BC
Runes* m_runes = 0xB2D082D1BED020BC
std::map<unsigned int,EquipmentSetInfo,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,EquipmentSetInfo> > > _equipmentSets = 0x54E83D1398
unsigned int m_grantableLevels = 0xBE
bool m_needsZoneUpdate = 0xD0
CUFProfile*[5] _CUFProfiles
[0] = 0xB5D0BBD0BFD0BED0
[1] = 0xBDD0BDD0B5D0BCD0
[2] = 0xB2D0BED0BAD0B8D0
[3] = 0xBED02082D1BED020
[4] = 0xB4D0B0D0BBD0B2D0
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_refundableItems = 0x54E83D13D8
MapReference m_mapRef = 0x54E83D13E8
unsigned int m_lastFallTime = 0xD0208FD1
float m_lastFallZ = 0.000000
int[3] m_MirrorTimer
[0] = 0xBED0BCD0
[1] = 0xB5D0B6D0
[2] = 0xD020BCD0
unsigned int m_MirrorTimerFlags = 0xBE
unsigned int m_MirrorTimerFlagsLast = 0xD1
bool m_isInWater = 0x81
unsigned int[6] m_runeGraceCooldown
[0] = 0xD0B0D082
[1] = 0xD0BED0BD
[2] = 0xD1B8D0B2
[3] = 0x208CD182
[4] = 0x85D1B8D0
[5] = 0x2442242E
unsigned int[6] m_lastRuneGraceTimers
[0] = 0xD09ED042
[1] = 0xD0B8D0B4
[2] = 0xB8D020BD
[3] = 0xD120B7D0
[4] = 0xD0BBD08D
[5] = 0xD0BCD0B5
WorldLocation m_teleport_dest = 0x54E83D1458
unsigned int m_teleport_options = 0xD0BED085
bool mSemaphoreTeleport_Near = 0xB4
bool mSemaphoreTeleport_Far = 0xD0
unsigned int m_DelayedOperations = 0xD18BD1BC
bool m_bCanDelayTeleport = 0x85
bool m_bHasDelayedTeleport = 0x20
unsigned int m_temporaryUnsummonedPetNumber = 0x8FD1BBD0
unsigned int m_oldpetspell = 0xD0BFD020
AchievementMgr<Player>* m_achievementMgr = 0x80E220B0D085D1BE
ReputationMgr* m_reputationMgr = 0xB7D0B5D0B6D02093
std::map<unsigned int,SpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellCooldown> > > m_spellCooldowns = 0x54E83D1498
unsigned int m_ChampioningFaction = 0xD0BAD020
std::queue<unsigned int,std::deque<unsigned int,std::allocator<unsigned int> > > m_timeSyncQueue = 0x54E83D14B0
unsigned int m_timeSyncTimer = 0xD1BAD020
unsigned int m_timeSyncClient = 0xD0BED080
unsigned int m_timeSyncServer = 0x20B8D0B2
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _instanceResetTimes = 0x54E83D14E8
unsigned int _pendingBindId = 0x202EB0D0
unsigned int _pendingBindTimer = 0x8BD1A2D0
unsigned int _activeCheats = 0xD0BDD020
unsigned int _maxPersonalArenaRate = 0xD0B9D0B0
ObjectGuid[7] m_SummonSlot
[0] = 0x54E74F4250
[1] = 0x54E74F4260
[2] = 0x54E74F4270
[3] = 0x54E74F4280
[4] = 0x54E74F4290
[5] = 0x54E74F42A0
[6] = 0x54E74F42B0
ObjectGuid[4] m_ObjectSlot
[0] = 0x54E74F42C0
[1] = 0x54E74F42D0
[2] = 0x54E74F42E0
[3] = 0x54E74F42F0
float m_modMeleeHitChance = -202454261449780200000000000000000.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = -3565824804738332700000000.000000
int m_baseSpellCritChance = 0x54
float[7] m_threatModifier
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = -3565824804738332700000000.000000
[5] = 0.000000
[6] = -0.000726
float[3] m_modAttackSpeedPct
[0] = -0.000000
[1] = -3565755629448056300000000.000000
[2] = 0.000000
EventProcessor m_Events
unsigned int m_time = 0x54E83CC5F0
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events
std::_Tree<std::_Tmap_traits<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> >,1> >
std::_Tree_buy<std::pair<unsigned __int64 const ,BasicEvent *>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned __int64 const ,BasicEvent *>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned __int64 const ,BasicEvent *> > >
std::_Tree_node<std::pair<unsigned __int64 const ,BasicEvent *>,void *>* _Myhead = NULL
unsigned int _Mysize = 0xF
<user defined> value_compare = 0x54E74F4340
<user defined> value_compare = 0x0
bool m_aborting = 0xEB
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x54E74F4358
[1] = 0x54E74F4368
[2] = 0x54E74F4378
[3] = 0x54E74F4388
[4] = 0x54E74F4398
[5] = 0x54E74F43A8
[6] = 0x54E74F43B8
unsigned int m_lastSanctuaryTime = 0xF
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Tree_comp<0,std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Tree_buy<PetAura const *,std::allocator<PetAura const *> >
std::_Tree_alloc<0,std::_Tree_base_types<PetAura const *,std::allocator<PetAura const *> > >
std::_Tree_val<std::_Tree_simple_types<PetAura const *> >
std::_Tree_node<PetAura const *,void *>* _Myhead = 0x85A4E6A89CE6
unsigned int _Mysize = 0x54E7699AE0
bool IsAIEnabled = 0x6
bool NeedChangeAI = 0x0
ObjectGuid LastCharmerGUID
unsigned int _low = 0xF000000000000
unsigned int _high = 0x6953000000000000
bool m_ControlledByPlayer = 0x6C
Movement::MoveSpline* movespline = 0x61726564616D20
Movement::Spline<int> spline = 0x61726564616D20
Movement::FacingInfo facing = 0x61726564616D60
unsigned int m_Id = 0x61726564616D80 <Unable to read memory>
Movement::MoveSplineFlag splineflags = 0x61726564616D84 <Unable to read memory>
int time_passed = 0x61726564616D88 <Unable to read memory>
float vertical_acceleration = 0x61726564616D8C <Unable to read memory>
float initialOrientation = 0x61726564616D90 <Unable to read memory>
int effect_start_time = 0x61726564616D94 <Unable to read memory>
int point_Idx = 0x61726564616D98 <Unable to read memory>
int point_Idx_offset = 0x61726564616D9C <Unable to read memory>
bool onTransport = 0x61726564616DA0 <Unable to read memory>
UnitAI* i_AI = 0xF
Unit* me = <Unable to read memory>
UnitAI* i_disabledAI = 0xF
bool m_AutoRepeatFirstCast = 0x53
unsigned int[3] m_attackTimer
[0] = 0x65642061
[1] = 0x64616D20
[2] = 0x617265
float[5] m_createStats
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = -9564652740205282200000000000.000000
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_buy<Unit *,std::allocator<Unit *> >
std::_Tree_alloc<0,std::_Tree_base_types<Unit *,std::allocator<Unit *> > >
std::_Tree_val<std::_Tree_simple_types<Unit *> >
std::_Tree_node<Unit *,void *>* _Myhead = 0x54E7699E60
unsigned int _Mysize = 0x1D
Unit* m_attacking = 0x1F
WorldObject
Object
unsigned int m_objectType = 0x27 <Unable to read memory>
int m_objectTypeId = 0x2B <Unable to read memory>
unsigned int m_updateFlag = 0x2F <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = <Unable to read memory>
UpdateMask _changesMask = 0x47
UpdateMask _dynamicChangesMask = 0x57
UpdateMask* _dynamicChangesArrayMask = <Unable to read memory>
unsigned int m_valuesCount = 0x6F <Unable to read memory>
unsigned int _dynamicValuesCount = 0x71 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x73 <Unable to read memory>
bool m_objectUpdated = 0x75 <Unable to read memory>
bool m_inWorld = 0x76 <Unable to read memory>
PackedGuid m_PackGUID = 0x77
WorldLocation
Position
PositionXYZStreamer
Position* Pos = <Unable to read memory>
PositionXYZOStreamer
<user defined> Pos = 0xB7 <Unable to read memory>
float m_positionX = 0xB7 <Unable to read memory>
float m_positionY = 0xBB <Unable to read memory>
float m_positionZ = 0xBF <Unable to read memory>
float _orientation = 0xC3 <Unable to read memory>
unsigned int m_mapId = 0xC7 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0xCB
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0xD7
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility = 0xE3
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect = 0x17F
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x21B
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x227
unsigned int LastUsedScriptID = 0x233 <Unable to read memory>
MovementInfo m_movementInfo = 0x237
std::string m_name = 0x2AF <Unable to read memory>
bool m_isActive = 0x2CF <Unable to read memory>
bool m_isWorldObject = 0x2D0 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x2EF <Unable to read memory>
unsigned int m_phaseMask = 0x2F3 <Unable to read memory>
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases = 0x2F7
unsigned int m_notifyflags = 0x307 <Unable to read memory>
unsigned int m_executed_notifies = 0x309 <Unable to read memory>
unsigned int m_extraAttacks = 0x30F <Unable to read memory>
bool m_canDualWield = 0x313 <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x317
Player* m_movedPlayer = <Unable to read memory>
ObjectGuid[7] m_SummonSlot
[0] = 0x32F
[1] = 0x33F
[2] = 0x34F
[3] = 0x35F
[4] = 0x36F
[5] = 0x37F
[6] = 0x38F
ObjectGuid[4] m_ObjectSlot
[0] = 0x39F
[1] = 0x3AF
[2] = 0x3BF
[3] = 0x3CF
float m_modMeleeHitChance = 0x3DF <Unable to read memory>
float m_modRangedHitChance = 0x3E3 <Unable to read memory>
float m_modSpellHitChance = 0x3E7 <Unable to read memory>
int m_baseSpellCritChance = 0x3EB <Unable to read memory>
float[7] m_threatModifier
[0] = 0x3EF <Unable to read memory>
[1] = 0x3F3 <Unable to read memory>
[2] = 0x3F7 <Unable to read memory>
[3] = 0x3FB <Unable to read memory>
[4] = 0x3FF <Unable to read memory>
[5] = 0x403 <Unable to read memory>
[6] = 0x407 <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0x40B <Unable to read memory>
[1] = 0x40F <Unable to read memory>
[2] = 0x413 <Unable to read memory>
EventProcessor m_Events = 0x417
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x437
[1] = 0x447
[2] = 0x457
[3] = 0x467
[4] = 0x477
[5] = 0x487
[6] = 0x497
unsigned int m_lastSanctuaryTime = 0x4A7 <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x4AF
bool IsAIEnabled = 0x4BF <Unable to read memory>
bool NeedChangeAI = 0x4C0 <Unable to read memory>
ObjectGuid LastCharmerGUID = 0x4C1
bool m_ControlledByPlayer = 0x4D1 <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
bool m_AutoRepeatFirstCast = 0x4EF <Unable to read memory>
unsigned int[3] m_attackTimer
[0] = 0x4F3 <Unable to read memory>
[1] = 0x4F7 <Unable to read memory>
[2] = 0x4FB <Unable to read memory>
float[5] m_createStats
[0] = 0x4FF <Unable to read memory>
[1] = 0x503 <Unable to read memory>
[2] = 0x507 <Unable to read memory>
[3] = 0x50B <Unable to read memory>
[4] = 0x50F <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers = 0x517
Unit* m_attacking = <Unable to read memory>
int m_deathState = 0x52F <Unable to read memory>
int m_procDeep = 0x533 <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x537
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj = 0x547
unsigned int m_transform = 0x557 <Unable to read memory>
Spell*[4] m_currentSpells
[0] = 0x55F <Unable to read memory>
[1] = 0x567 <Unable to read memory>
[2] = 0x56F <Unable to read memory>
[3] = 0x577 <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x57F
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x58F
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x59F
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x5AF <Unable to read memory>
unsigned int m_removedAurasCount = 0x5B7 <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[479] m_modAuras
[0] = 0x5BF
[1] = 0x5CF
[2] = 0x5DF
[3] = 0x5EF
[4] = 0x5FF
[5] = 0x60F
[6] = 0x61F
[7] = 0x62F
[8] = 0x63F
[9] = 0x64F
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x23AF
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x23BF
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x23CF
unsigned int m_interruptMask = 0x23DF <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0x23E3 <Unable to read memory>
[1] = 0x23E7 <Unable to read memory>
[2] = 0x23EB <Unable to read memory>
[3] = 0x23EF <Unable to read memory>
[0] = 0x23E3
[1] = 0x23F3
[2] = 0x2403
[3] = 0x2413
[4] = 0x2423
[5] = 0x2433
[6] = 0x2443
[7] = 0x2453
[8] = 0x2463
[9] = 0x2473
float[2] m_weaponDamage
[0] = 0x25B3 <Unable to read memory>
[1] = 0x25B7 <Unable to read memory>
[0] = 0x25B3 <Unable to read memory>
[1] = 0x25BB <Unable to read memory>
[2] = 0x25C3 <Unable to read memory>
bool m_canModifyStats = 0x25CB <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x25CF
float[9] m_speed_rate
[0] = 0x25DF <Unable to read memory>
[1] = 0x25E3 <Unable to read memory>
[2] = 0x25E7 <Unable to read memory>
[3] = 0x25EB <Unable to read memory>
[4] = 0x25EF <Unable to read memory>
[5] = 0x25F3 <Unable to read memory>
[6] = 0x25F7 <Unable to read memory>
[7] = 0x25FB <Unable to read memory>
[8] = 0x25FF <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x260F
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[3] m_reactiveTimer
[0] = 0x2627 <Unable to read memory>
[1] = 0x262B <Unable to read memory>
[2] = 0x262F <Unable to read memory>
unsigned int m_regenTimer = 0x2633 <Unable to read memory>
ThreatManager m_ThreatManager = 0x2637
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0x268F <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
unsigned int m_movementCounter = 0x269F <Unable to read memory>
unsigned int m_state = 0x26A3 <Unable to read memory>
unsigned int m_CombatTimer = 0x26A7 <Unable to read memory>
TimeTrackerSmall m_movesplineTimer = 0x26AB <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x26AF
HostileRefManager m_HostileRefManager = 0x26BF
FollowerRefManager m_FollowingRefManager = 0x2707
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders = 0x2747
RedirectThreatInfo _redirectThreadInfo = 0x2757
bool m_cleanupDone = 0x276B <Unable to read memory>
bool m_duringRemoveFromWorld = 0x276C <Unable to read memory>
unsigned int _oldFactionId = 0x276F <Unable to read memory>
bool _isWalkingBeforeCharm = 0x2773 <Unable to read memory>
int _lastDamagedTime = 0x2777 <Unable to read memory>
unsigned int _aiAnimKitId = 0x277F <Unable to read memory>
unsigned int _movementAnimKitId = 0x2781 <Unable to read memory>
unsigned int _meleeAnimKitId = 0x2783 <Unable to read memory>
int m_deathState = 0xE76997A0
int m_procDeep = 0x54
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
std::_List_buy<DynamicObject *,std::allocator<DynamicObject *> >
std::_List_alloc<0,std::_List_base_types<DynamicObject *,std::allocator<DynamicObject *> > >
std::_List_val<std::_List_simple_types<DynamicObject *> >
std::_List_node<DynamicObject *,void *>* _Myhead = 0x90000354BA4B4AB9
unsigned int _Mysize = 0x54E7699700
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj
std::_List_buy<GameObject *,std::allocator<GameObject *> >
std::_List_alloc<0,std::_List_base_types<GameObject *,std::allocator<GameObject *> > >
std::_List_val<std::_List_simple_types<GameObject *> >
std::_List_node<GameObject *,void *>* _Myhead = 0x54E76997A0
unsigned int _Mysize = 0x0
unsigned int m_transform = 0xF
Spell*[4] m_currentSpells
[0] = 0x54EDF73EE0
[1] = 0x54E76997A0
[2] = 0x1C
[3] = 0x1F
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
std::_Tree_buy<std::pair<unsigned int const ,Aura *>,std::allocator<std::pair<unsigned int const ,Aura *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,Aura *>,std::allocator<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Myhead = 0x54EDF74090
unsigned int _Mysize = 0x54E7699B20
<user defined> value_compare = 0x54E74F44A0
<user defined> value_compare = 0x54EDF74090
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
std::_Tree_buy<std::pair<unsigned int const ,AuraApplication *>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,AuraApplication *>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >
std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *>* _Myhead = 0x1F
unsigned int _Mysize = 0x1F
<user defined> value_compare = 0x54E74F44B0
<user defined> value_compare = 0x1F
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
std::_List_buy<Aura *,std::allocator<Aura *> >
std::_List_alloc<0,std::_List_base_types<Aura *,std::allocator<Aura *> > >
std::_List_val<std::_List_simple_types<Aura *> >
std::_List_node<Aura *,void *>* _Myhead = 0x54EDF73B20
unsigned int _Mysize = 0x54E76992A0
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Iterator012<std::bidirectional_iterator_tag,std::pair<unsigned int const ,Aura *>,__int64,std::pair<unsigned int const ,Aura *> const *,std::pair<unsigned int const ,Aura *> const &,std::_Itera
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = 0x10
unsigned int m_removedAurasCount = 0x1F
std::list<AuraEffect *,std::allocator<AuraEffect *> >[479] m_modAuras
[0] = 0x54E74F44E0
[1] = 0x54E74F44F0
[2] = 0x54E74F4500
[3] = 0x54E74F4510
[4] = 0x54E74F4520
[5] = 0x54E74F4530
[6] = 0x54E74F4540
[7] = 0x54E74F4550
[8] = 0x54E74F4560
[9] = 0x54E74F4570
std::list<Aura *,std::allocator<Aura *> > m_scAuras
std::_List_buy<Aura *,std::allocator<Aura *> >
std::_List_alloc<0,std::_List_base_types<Aura *,std::allocator<Aura *> > >
std::_List_val<std::_List_simple_types<Aura *> >
std::_List_node<Aura *,void *>* _Myhead = 0x656420616C6C6953
unsigned int _Mysize = 0x61726564616D20
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
std::_List_buy<AuraApplication *,std::allocator<AuraApplication *> >
std::_List_alloc<0,std::_List_base_types<AuraApplication *,std::allocator<AuraApplication *> > >
std::_List_val<std::_List_simple_types<AuraApplication *> >
std::_List_node<AuraApplication *,void *>* _Myhead = 0xF
unsigned int _Mysize = 0xF
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
std::_Tree_buy<std::pair<enum AuraStateType const ,AuraApplication *>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<enum AuraStateType const ,AuraApplication *>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >
std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *>* _Myhead = 0x656420616C6C6953
unsigned int _Mysize = 0x61726564616D20
<user defined> value_compare = 0x54E74F62F0
<user defined> value_compare = 0x656420616C6C6953
unsigned int m_interruptMask = 0xF
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = -9564766077000871100000000000.000000
[0] = 0x54E74F6304
[1] = 0x54E74F6314
[2] = 0x54E74F6324
[3] = 0x54E74F6334
[4] = 0x54E74F6344
[5] = 0x54E74F6354
[6] = 0x54E74F6364
[7] = 0x54E74F6374
[8] = 0x54E74F6384
[9] = 0x54E74F6394
float[2] m_weaponDamage
[0] = 4636511588955711000000000.000000
[1] = -3551250723998597600000000.000000
[0] = 0xE83C006C68757473
[1] = 0x900000054
[2] = 0xF00000000
bool m_canModifyStats = 0x0
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
std::_Tree_buy<std::pair<unsigned char const ,AuraApplication *>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned char const ,AuraApplication *>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >
std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *>* _Myhead = 0x85A4E6A89CE6
unsigned int _Mysize = 0x54E83CD9F0
<user defined> value_compare = 0x54E74F64F0
<user defined> value_compare = 0x85A4E6A89CE6
float[9] m_speed_rate
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = -398125917222113900000000.000000
[5] = 0.000000
[6] = -3567300544264229500000000.000000
[7] = 0.000000
[8] = 0.000000
CharmInfo* m_charmInfo = 0xF
Unit* _unit = <Unable to read memory>
UnitActionBarEntry[10] PetActionBar
[0] = 0x17 <Unable to read memory>
[1] = 0x1B <Unable to read memory>
[2] = 0x1F <Unable to read memory>
[3] = 0x23 <Unable to read memory>
[4] = 0x27 <Unable to read memory>
[5] = 0x2B <Unable to read memory>
[6] = 0x2F <Unable to read memory>
[7] = 0x33 <Unable to read memory>
[8] = 0x37 <Unable to read memory>
[9] = 0x3B <Unable to read memory>
UnitActionBarEntry[4] _charmspells
[0] = 0x3F <Unable to read memory>
[1] = 0x43 <Unable to read memory>
[2] = 0x47 <Unable to read memory>
[3] = 0x4B <Unable to read memory>
int _CommandState = 0x4F <Unable to read memory>
unsigned int _petnumber = 0x53 <Unable to read memory>
int _oldReactState = 0x57 <Unable to read memory>
bool _isCommandAttack = 0x5B <Unable to read memory>
bool _isCommandFollow = 0x5C <Unable to read memory>
bool _isAtStay = 0x5D <Unable to read memory>
bool _isFollowing = 0x5E <Unable to read memory>
bool _isReturning = 0x5F <Unable to read memory>
float _stayX = 0x63 <Unable to read memory>
float _stayY = 0x67 <Unable to read memory>
float _stayZ = 0x6B <Unable to read memory>
GlobalCooldownMgr m_GlobalCooldownMgr = 0x6F
std::list<Player *,std::allocator<Player *> > m_sharedVision
std::_List_buy<Player *,std::allocator<Player *> >
std::_List_alloc<0,std::_List_base_types<Player *,std::allocator<Player *> > >
std::_List_val<std::_List_simple_types<Player *> >
std::_List_node<Player *,void *>* _Myhead = 0x656420616C6C6953
unsigned int _Mysize = 0x61726564616D20
MotionMaster* i_motionMaster = 0xF
std::vector<MovementGenerator *,std::allocator<MovementGenerator *> >* _expList = <Unable to read memory>
MovementGenerator*[3] Impl
[0] = 0x17 <Unable to read memory>
[1] = 0x1F <Unable to read memory>
[2] = 0x27 <Unable to read memory>
int _top = 0x2F <Unable to read memory>
Unit* _owner = <Unable to read memory>
bool[3] _needInit
[0] = 0x3F <Unable to read memory>
[1] = 0x40 <Unable to read memory>
[2] = 0x41 <Unable to read memory>
unsigned int _cleanFlag = 0x42 <Unable to read memory>
unsigned int[3] m_reactiveTimer
[0] = 0xF
[1] = 0x0
[2] = 0x6C6C6953
unsigned int m_regenTimer = 0x65642061
ThreatManager m_ThreatManager
HostileReference* iCurrentVictim = 0x61726564616D20
Unit* iOwner = 0xF
unsigned int iUpdateTimer = 0xF
ThreatContainer iThreatContainer
std::list<HostileReference *,std::allocator<HostileReference *> > iThreatList = 0x54E74F6570
bool iDirty = 0x1D
ThreatContainer iThreatOfflineContainer
std::list<HostileReference *,std::allocator<HostileReference *> > iThreatList = 0x54E74F6588
bool iDirty = 0xA5
Vehicle* m_vehicle = 0x54E769A800
std::map<signed char,VehicleSeat,std::less<signed char>,std::allocator<std::pair<signed char const ,VehicleSeat> > > Seats = 0x54E769A808
unsigned int UsableSeatNum = 0x72B6C368
Unit* _me = 0x67726F4D20737361
VehicleEntry* _vehicleInfo = 0x75206E726F6B6E65
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > vehiclePlayers = 0x54E769A830
unsigned int _creatureEntry = 0x42206E65
int _status = 0x6E696465
Position _lastShootPos = 0x54E769A848
std::list<VehicleJoinEvent *,std::allocator<VehicleJoinEvent *> > _pendingJoinEvents = 0x54E769A858
Vehicle* m_vehicleKit = 0x54E769A860
std::map<signed char,VehicleSeat,std::less<signed char>,std::allocator<std::pair<signed char const ,VehicleSeat> > > Seats = 0x54E769A868
unsigned int UsableSeatNum = 0x202C7265
Unit* _me = 0x696D697270206E69
VehicleEntry* _vehicleInfo = 0x6C46206E65766974
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > vehiclePlayers = 0x54E769A890
unsigned int _creatureEntry = 0x65772074
int _status = 0x6E656472
Position _lastShootPos = 0x54E769A8A8
std::list<VehicleJoinEvent *,std::allocator<VehicleJoinEvent *> > _pendingJoinEvents = 0x54E769A8B8
unsigned int m_unitTypeMask = 0x0
LiquidTypeEntry* _lastLiquid = 0xF
unsigned int ID = 0xF <Unable to read memory>
unsigned int Type = 0x13 <Unable to read memory>
unsigned int SpellID = 0x17 <Unable to read memory>
unsigned int m_movementCounter = 0xEB9882EB
unsigned int m_state = 0xEC20B4AC
unsigned int m_CombatTimer = 0x9EEC989D
TimeTrackerSmall m_movesplineTimer
int i_expiryTime = 0x80000090
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
std::_List_buy<DiminishingReturn,std::allocator<DiminishingReturn> >
std::_List_alloc<0,std::_List_base_types<DiminishingReturn,std::allocator<DiminishingReturn> > >
std::_List_val<std::_List_simple_types<DiminishingReturn> >
std::_List_node<DiminishingReturn,void *>* _Myhead = 0xD
unsigned int _Mysize = 0xF
HostileRefManager m_HostileRefManager
RefManager<Unit,ThreatManager>
LinkedListHead
LinkedListElement iFirst = 0x54E74F65E8
LinkedListElement iLast = 0x54E74F6600
unsigned int iSize = 0xF
<user defined> ?$Iterator@VLinkedListElement@@ = 0x69616843
<user defined> iterator = 0x69616843
<user defined> iterator = 0x54E74F65E0
Unit* iOwner = 0x85A4E6A89CE6
FollowerRefManager m_FollowingRefManager
RefManager<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x54E74F6630
LinkedListElement iLast = 0x54E74F6648
unsigned int iSize = 0x6C6C6953
<user defined> ?$Iterator@VLinkedListElement@@ = 0xE769B920
<user defined> iterator = 0xE769B920
<user defined> iterator = 0x54E74F6628
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_comp<0,std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_buy<ObjectGuid,std::allocator<ObjectGuid> >
std::_Tree_alloc<0,std::_Tree_base_types<ObjectGuid,std::allocator<ObjectGuid> > >
std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >
std::_Tree_node<ObjectGuid,void *>* _Myhead = 0x61726564616D20
unsigned int _Mysize = 0xF
RedirectThreatInfo _redirectThreadInfo
ObjectGuid _targetGUID
unsigned int _low = 0xF
unsigned int _high = 0x656420616C6C6953
unsigned int _threatPct = 0x64616D20
bool m_cleanupDone = 0x65
bool m_duringRemoveFromWorld = 0x72
unsigned int _oldFactionId = 0xF
bool _isWalkingBeforeCharm = 0x0
int _lastDamagedTime = 0xF
unsigned int _aiAnimKitId = 0x39A0
unsigned int _movementAnimKitId = 0xEDF7
unsigned int _meleeAnimKitId = 0x54
Parameter Item* pItemTarget = 0x54ECCD9040
Object
unsigned int m_objectType = 0x19
int m_objectTypeId = 0x4
unsigned int m_updateFlag = 0x8
int* m_int32Values = 0x2
unsigned int* m_uint32Values = 0x2
float* m_floatValues = 0.000000
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = 0x54900483B8
std::_Vector_alloc<0,std::_Vec_base_types<unsigned int,std::allocator<unsigned int> > >
std::_Vector_val<std::_Simple_types<unsigned int> >
unsigned int* _Myfirst = NULL
unsigned int* _Mylast = NULL
unsigned int* _Myend = NULL
UpdateMask _changesMask
unsigned int _fieldCount = 0xA74
unsigned int _blockCount = 0x54
unsigned int* _bits = 0x0
UpdateMask _dynamicChangesMask
unsigned int _fieldCount = 0x8
unsigned int _blockCount = 0x1
unsigned int* _bits = 0x0
UpdateMask* _dynamicChangesArrayMask = 0x5495999FE8
unsigned int _fieldCount = 0x0
unsigned int _blockCount = 0x0
unsigned int* _bits = NULL
unsigned int m_valuesCount = 0xA74
unsigned int _dynamicValuesCount = 0x8
unsigned int _fieldNotifyFlags = 0x80
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x54ECCD9098
Loot loot
std::vector<LootItem,std::allocator<LootItem> > items
std::_Vector_alloc<0,std::_Vec_base_types<LootItem,std::allocator<LootItem> > >
std::_Vector_val<std::_Simple_types<LootItem> >
LootItem* _Myfirst = 0xC4974A95438F239A
LootItem* _Mylast = 0x400AEBBD428177F7
LootItem* _Myend = 0x45C
std::vector<LootItem,std::allocator<LootItem> > quest_items
std::_Vector_alloc<0,std::_Vec_base_types<LootItem,std::allocator<LootItem> > >
std::_Vector_val<std::_Simple_types<LootItem> >
LootItem* _Myfirst = NULL
LootItem* _Mylast = NULL
LootItem* _Myend = NULL
unsigned int gold = 0x0
unsigned int unlootedCount = 0x0
ObjectGuid roundRobinPlayer
unsigned int _low = 0x0
unsigned int _high = 0x0
int loot_type = 0x0
unsigned int maxDuplicates = 0x0
ObjectGuid containerID
unsigned int _low = 0x0
unsigned int _high = 0x0
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_comp<0,std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_buy<ObjectGuid,std::allocator<ObjectGuid> >
std::_Tree_alloc<0,std::_Tree_base_types<ObjectGuid,std::allocator<ObjectGuid> > >
std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >
std::_Tree_node<ObjectGuid,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
std::map<unsigned __int64,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,std::vector<QuestItem,std::allocator<QuestIt PlayerQuestItems
std::_Tree<std::_Tmap_traits<unsigned __int64,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,std::vector<QuestItem,st
std::_Tree_comp<0,std::_Tmap_traits<unsigned __int64,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,std::vector<Quest
std::_Tree_buy<std::pair<unsigned __int64 const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,std::allocator<std::pair<unsigned __int64 const ,std::vector<QuestItem,std::allocator<QuestItem>
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned __int64 const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,std::allocator<std::pair<unsigned __int64 const ,std::vector<QuestItem,
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned __int64 const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >
std::_Tree_node<std::pair<unsigned __int64 const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x54ECCD9148
<user defined> value_compare = 0x0
std::map<unsigned __int64,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,std::vector<QuestItem,std::allocator<QuestIt PlayerFFAItems
std::_Tree<std::_Tmap_traits<unsigned __int64,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,std::vector<QuestItem,st
std::_Tree_comp<0,std::_Tmap_traits<unsigned __int64,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,std::vector<Quest
std::_Tree_buy<std::pair<unsigned __int64 const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,std::allocator<std::pair<unsigned __int64 const ,std::vector<QuestItem,std::allocator<QuestItem>
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned __int64 const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,std::allocator<std::pair<unsigned __int64 const ,std::vector<QuestItem,
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned __int64 const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >
std::_Tree_node<std::pair<unsigned __int64 const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x54ECCD9158
<user defined> value_compare = 0x0
std::map<unsigned __int64,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,std::vector<QuestItem,std::allocator<QuestIt PlayerNonQuestNonFFAConditionalItems
std::_Tree<std::_Tmap_traits<unsigned __int64,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,std::vector<QuestItem,st
std::_Tree_comp<0,std::_Tmap_traits<unsigned __int64,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,std::vector<Quest
std::_Tree_buy<std::pair<unsigned __int64 const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,std::allocator<std::pair<unsigned __int64 const ,std::vector<QuestItem,std::allocator<QuestItem>
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned __int64 const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,std::allocator<std::pair<unsigned __int64 const ,std::vector<QuestItem,
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned __int64 const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >
std::_Tree_node<std::pair<unsigned __int64 const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x54ECCD9168
<user defined> value_compare = 0x0
LootValidatorRefManager i_LootValidatorRefManager
RefManager<Loot,LootValidatorRef>
LinkedListHead
LinkedListElement iFirst = 0x54ECCD9180
LinkedListElement iLast = 0x54ECCD9198
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x0
<user defined> iterator = 0x0
<user defined> iterator = 0x54ECCD9178
iterator
LootValidatorRef* _Ptr = NULL
ObjectGuid _GUID
unsigned int _low = 0x0
unsigned int _high = 0x0
unsigned int _difficultyBonusTreeMod = 0x0
bool m_lootGenerated = 0x0
BonusData _bonusData
unsigned int Quality = 0x0
int ItemLevel = 0x0
int RequiredLevel = 0x0
int[10] ItemStatType
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
int[10] ItemStatValue
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
int[10] ItemStatAllocation
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x1
[5] = 0x0
[6] = 0x3
[7] = 0x1
[8] = 0x0
[9] = 0x0
float[10] ItemStatSocketCostMultiplier
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
[5] = 0.000000
[6] = 286.278137
[7] = -1210.330688
[8] = 64.734306
[9] = 2.170638
unsigned int[3] SocketColor
[0] = 0x66C2
[1] = 0x0
[2] = 0x0
unsigned int AppearanceModID = 0x0
std::string m_text = "..."
unsigned int m_slot = 0x0
Bag* m_container = NULL
int uState = 0x0
int uQueuePos = 0x0
bool mb_in_trade = 0x0
int m_lastPlayedTimeUpdate = 0x0
ObjectGuid m_refundRecipient
unsigned int _low = 0x736F69614E
unsigned int _high = 0x0
unsigned int m_paidMoney = 0x5
unsigned int m_paidExtendedCost = 0x0
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > allowedGUIDs
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_comp<0,std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_buy<ObjectGuid,std::allocator<ObjectGuid> >
std::_Tree_alloc<0,std::_Tree_base_types<ObjectGuid,std::allocator<ObjectGuid> > >
std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >
std::_Tree_node<ObjectGuid,void *>* _Myhead = 0xF
unsigned int _Mysize = 0x101
unsigned int[9] _modifiers
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x968F6010
[5] = 0x54
[6] = 0x0
[7] = 0x1
[8] = 0x96A93900
Parameter GameObject* pGOTarget = 0x54FFFFFFFF
WorldObject
Object
unsigned int m_objectType = 0x5500000007 <Unable to read memory>
int m_objectTypeId = 0x550000000B <Unable to read memory>
unsigned int m_updateFlag = 0x550000000F <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = <Unable to read memory>
UpdateMask _changesMask
unsigned int _fieldCount = 0x5500000027 <Unable to read memory>
unsigned int _blockCount = 0x550000002B <Unable to read memory>
unsigned int* _bits = <Unable to read memory>
UpdateMask _dynamicChangesMask
unsigned int _fieldCount = 0x5500000037 <Unable to read memory>
unsigned int _blockCount = 0x550000003B <Unable to read memory>
unsigned int* _bits = <Unable to read memory>
UpdateMask* _dynamicChangesArrayMask = <Unable to read memory>
unsigned int m_valuesCount = 0x550000004F <Unable to read memory>
unsigned int _dynamicValuesCount = 0x5500000051 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x5500000053 <Unable to read memory>
bool m_objectUpdated = 0x5500000055 <Unable to read memory>
bool m_inWorld = 0x5500000056 <Unable to read memory>
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x5500000057
WorldLocation
Position
PositionXYZStreamer
Position* Pos = <Unable to read memory>
PositionXYZOStreamer
<user defined> Pos = 0x5500000097 <Unable to read memory>
float m_positionX = 0x5500000097 <Unable to read memory>
float m_positionY = 0x550000009B <Unable to read memory>
float m_positionZ = 0x550000009F <Unable to read memory>
float _orientation = 0x55000000A3 <Unable to read memory>
unsigned int m_mapId = 0x55000000A7 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x55000000AB <Unable to read memory>
[1] = 0x55000000AF <Unable to read memory>
unsigned int m_flags = 0x55000000B3 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x55000000B7 <Unable to read memory>
[1] = 0x55000000BB <Unable to read memory>
unsigned int m_flags = 0x55000000BF <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility
int[38] m_values
[0] = 0x55000000C3 <Unable to read memory>
[1] = 0x55000000C7 <Unable to read memory>
[2] = 0x55000000CB <Unable to read memory>
[3] = 0x55000000CF <Unable to read memory>
[4] = 0x55000000D3 <Unable to read memory>
[5] = 0x55000000D7 <Unable to read memory>
[6] = 0x55000000DB <Unable to read memory>
[7] = 0x55000000DF <Unable to read memory>
[8] = 0x55000000E3 <Unable to read memory>
[9] = 0x55000000E7 <Unable to read memory>
unsigned int m_flags = 0x550000015B <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect
int[38] m_values
[0] = 0x550000015F <Unable to read memory>
[1] = 0x5500000163 <Unable to read memory>
[2] = 0x5500000167 <Unable to read memory>
[3] = 0x550000016B <Unable to read memory>
[4] = 0x550000016F <Unable to read memory>
[5] = 0x5500000173 <Unable to read memory>
[6] = 0x5500000177 <Unable to read memory>
[7] = 0x550000017B <Unable to read memory>
[8] = 0x550000017F <Unable to read memory>
[9] = 0x5500000183 <Unable to read memory>
unsigned int m_flags = 0x55000001F7 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x55000001FB <Unable to read memory>
[1] = 0x55000001FF <Unable to read memory>
unsigned int m_flags = 0x5500000203 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x5500000207 <Unable to read memory>
[1] = 0x550000020B <Unable to read memory>
unsigned int m_flags = 0x550000020F <Unable to read memory>
unsigned int LastUsedScriptID = 0x5500000213 <Unable to read memory>
MovementInfo m_movementInfo
ObjectGuid guid = 0x5500000217
unsigned int flags = 0x5500000227 <Unable to read memory>
unsigned int flags2 = 0x550000022B <Unable to read memory>
Position pos = 0x550000022F
unsigned int time = 0x550000023F <Unable to read memory>
TransportInfo
ObjectGuid guid = 0x5500000217
Position pos = 0x5500000227
int seat = 0x5500000237 <Unable to read memory>
unsigned int time = 0x550000023B <Unable to read memory>
unsigned int prevTime = 0x550000023F <Unable to read memory>
unsigned int vehicleId = 0x5500000243 <Unable to read memory>
MovementInfo::TransportInfo transport = 0x5500000243
float pitch = 0x5500000273 <Unable to read memory>
JumpInfo
unsigned int fallTime = 0x5500000217 <Unable to read memory>
float zspeed = 0x550000021B <Unable to read memory>
float sinAngle = 0x550000021F <Unable to read memory>
float cosAngle = 0x5500000223 <Unable to read memory>
float xyspeed = 0x5500000227 <Unable to read memory>
MovementInfo::JumpInfo jump = 0x5500000277
float splineElevation = 0x550000028B <Unable to read memory>
std::string m_name = 0x550000028F <Unable to read memory>
bool m_isActive = 0x55000002AF <Unable to read memory>
bool m_isWorldObject = 0x55000002B0 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x55000002CF <Unable to read memory>
unsigned int m_phaseMask = 0x55000002D3 <Unable to read memory>
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_comp<0,std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_buy<unsigned int,std::allocator<unsigned int> >
std::_Tree_alloc<0,std::_Tree_base_types<unsigned int,std::allocator<unsigned int> > >
std::_Tree_val<std::_Tree_simple_types<unsigned int> >
std::_Tree_node<unsigned int,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x55000002DF <Unable to read memory>
unsigned int m_notifyflags = 0x55000002E7 <Unable to read memory>
unsigned int m_executed_notifies = 0x55000002E9 <Unable to read memory>
GridObject<GameObject>
GridReference<GameObject> _gridRef
Reference<GridRefManager<GameObject>,GameObject>
LinkedListElement
LinkedListElement* iNext = <Unable to read memory>
LinkedListElement* iPrev = <Unable to read memory>
GridRefManager<GameObject>* iRefTo = <Unable to read memory>
GameObject* iRefFrom = <Unable to read memory>
MapObject
Cell _currentCell
<unnamed-type-data>
<unnamed-type-Part>
unsigned int grid_x = 0x550000031F <Unable to read memory>
unsigned int grid_y = 0x550000031F <Unable to read memory>
unsigned int cell_x = 0x550000031F <Unable to read memory>
unsigned int cell_y = 0x550000031F <Unable to read memory>
unsigned int nocreate = 0x550000031F <Unable to read memory>
unsigned int reserved = 0x550000031F <Unable to read memory>
Cell::<unnamed-type-data>::<unnamed-type-Part> Part = 0x550000031F <Unable to read memory>
unsigned int All = 0x550000031F <Unable to read memory>
Cell::<unnamed-type-data> data = 0x550000031F <Unable to read memory>
int _moveState = 0x5500000323 <Unable to read memory>
Position _newPosition
PositionXYZStreamer
Position* Pos = <Unable to read memory>
PositionXYZOStreamer
<user defined> Pos = 0x5500000327 <Unable to read memory>
float m_positionX = 0x5500000327 <Unable to read memory>
float m_positionY = 0x550000032B <Unable to read memory>
float m_positionZ = 0x550000032F <Unable to read memory>
float _orientation = 0x5500000333 <Unable to read memory>
Loot loot
std::vector<LootItem,std::allocator<LootItem> > items
std::_Vector_alloc<0,std::_Vec_base_types<LootItem,std::allocator<LootItem> > >
std::_Vector_val<std::_Simple_types<LootItem> >
LootItem* _Myfirst = <Unable to read memory>
LootItem* _Mylast = <Unable to read memory>
LootItem* _Myend = <Unable to read memory>
std::vector<LootItem,std::allocator<LootItem> > quest_items
std::_Vector_alloc<0,std::_Vec_base_types<LootItem,std::allocator<LootItem> > >
std::_Vector_val<std::_Simple_types<LootItem> >
LootItem* _Myfirst = <Unable to read memory>
LootItem* _Mylast = <Unable to read memory>
LootItem* _Myend = <Unable to read memory>
unsigned int gold = 0x5500000367 <Unable to read memory>
unsigned int unlootedCount = 0x550000036B <Unable to read memory>
ObjectGuid roundRobinPlayer
unsigned int _low = 0x550000036C <Unable to read memory>
unsigned int _high = 0x5500000374 <Unable to read memory>
int loot_type = 0x550000037F <Unable to read memory>
unsigned int maxDuplicates = 0x5500000383 <Unable to read memory>
ObjectGuid containerID
unsigned int _low = 0x5500000384 <Unable to read memory>
unsigned int _high = 0x550000038C <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_comp<0,std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_buy<ObjectGuid,std::allocator<ObjectGuid> >
std::_Tree_alloc<0,std::_Tree_base_types<ObjectGuid,std::allocator<ObjectGuid> > >
std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >
std::_Tree_node<ObjectGuid,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x550000039F <Unable to read memory>
std::map<unsigned __int64,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,std::vector<QuestItem,std::allocator<QuestIt PlayerQuestItems
std::_Tree<std::_Tmap_traits<unsigned __int64,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,std::vector<QuestItem,st
std::_Tree_comp<0,std::_Tmap_traits<unsigned __int64,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,std::vector<Quest
std::_Tree_buy<std::pair<unsigned __int64 const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,std::allocator<std::pair<unsigned __int64 const ,std::vector<QuestItem,std::allocator<QuestItem>
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned __int64 const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,std::allocator<std::pair<unsigned __int64 const ,std::vector<QuestItem,
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned __int64 const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >
std::_Tree_node<std::pair<unsigned __int64 const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x55000003AF <Unable to read memory>
<user defined> value_compare = 0x55000003A7
<user defined> value_compare = 0x55000003A7 <Unable to read memory>
std::map<unsigned __int64,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,std::vector<QuestItem,std::allocator<QuestIt PlayerFFAItems
std::_Tree<std::_Tmap_traits<unsigned __int64,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,std::vector<QuestItem,st
std::_Tree_comp<0,std::_Tmap_traits<unsigned __int64,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,std::vector<Quest
std::_Tree_buy<std::pair<unsigned __int64 const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,std::allocator<std::pair<unsigned __int64 const ,std::vector<QuestItem,std::allocator<QuestItem>
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned __int64 const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,std::allocator<std::pair<unsigned __int64 const ,std::vector<QuestItem,
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned __int64 const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >
std::_Tree_node<std::pair<unsigned __int64 const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x55000003BF <Unable to read memory>
<user defined> value_compare = 0x55000003B7
<user defined> value_compare = 0x55000003B7 <Unable to read memory>
std::map<unsigned __int64,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,std::vector<QuestItem,std::allocator<QuestIt PlayerNonQuestNonFFAConditionalItems
std::_Tree<std::_Tmap_traits<unsigned __int64,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,std::vector<QuestItem,st
std::_Tree_comp<0,std::_Tmap_traits<unsigned __int64,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,std::vector<Quest
std::_Tree_buy<std::pair<unsigned __int64 const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,std::allocator<std::pair<unsigned __int64 const ,std::vector<QuestItem,std::allocator<QuestItem>
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned __int64 const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,std::allocator<std::pair<unsigned __int64 const ,std::vector<QuestItem,
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned __int64 const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >
std::_Tree_node<std::pair<unsigned __int64 const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x55000003CF <Unable to read memory>
<user defined> value_compare = 0x55000003C7
<user defined> value_compare = 0x55000003C7 <Unable to read memory>
LootValidatorRefManager i_LootValidatorRefManager
RefManager<Loot,LootValidatorRef>
LinkedListHead
LinkedListElement iFirst = 0x55000003DF
LinkedListElement iLast = 0x55000003F7
unsigned int iSize = 0x550000040F <Unable to read memory>
<user defined> ?$Iterator@VLinkedListElement@@ = 0x55000003D7 <Unable to read memory>
<user defined> iterator = 0x55000003D7 <Unable to read memory>
<user defined> iterator = 0x55000003D7
iterator
LootValidatorRef* _Ptr = <Unable to read memory>
ObjectGuid _GUID
unsigned int _low = 0x5500000417 <Unable to read memory>
unsigned int _high = 0x550000041F <Unable to read memory>
unsigned int _difficultyBonusTreeMod = 0x5500000427 <Unable to read memory>
unsigned int m_groupLootTimer = 0x550000042F <Unable to read memory>
ObjectGuid lootingGroupLowGUID
unsigned int _low = 0x5500000433 <Unable to read memory>
unsigned int _high = 0x550000043B <Unable to read memory>
GameObjectModel* m_model = <Unable to read memory>
unsigned int m_spellId = 0x550000044F <Unable to read memory>
int m_respawnTime = 0x5500000457 <Unable to read memory>
unsigned int m_respawnDelayTime = 0x550000045F <Unable to read memory>
int m_lootState = 0x5500000463 <Unable to read memory>
ObjectGuid m_lootStateUnitGUID
unsigned int _low = 0x5500000467 <Unable to read memory>
unsigned int _high = 0x550000046F <Unable to read memory>
bool m_spawnedByDefault = 0x5500000477 <Unable to read memory>
int m_cooldownTime = 0x550000047F <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_SkillupList
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_comp<0,std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_buy<ObjectGuid,std::allocator<ObjectGuid> >
std::_Tree_alloc<0,std::_Tree_base_types<ObjectGuid,std::allocator<ObjectGuid> > >
std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >
std::_Tree_node<ObjectGuid,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x550000048F <Unable to read memory>
ObjectGuid m_ritualOwnerGUID
unsigned int _low = 0x5500000497 <Unable to read memory>
unsigned int _high = 0x550000049F <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_unique_users
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_comp<0,std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_buy<ObjectGuid,std::allocator<ObjectGuid> >
std::_Tree_alloc<0,std::_Tree_base_types<ObjectGuid,std::allocator<ObjectGuid> > >
std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >
std::_Tree_node<ObjectGuid,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x55000004AF <Unable to read memory>
unsigned int m_usetimes = 0x55000004B7 <Unable to read memory>
std::map<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > ChairListSlots
std::_Tree<std::_Tmap_traits<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> >,0> >
std::_Tree_buy<std::pair<unsigned int const ,ObjectGuid>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,ObjectGuid>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,ObjectGuid> > >
std::_Tree_node<std::pair<unsigned int const ,ObjectGuid>,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x55000004C7 <Unable to read memory>
<user defined> value_compare = 0x55000004BF
<user defined> value_compare = 0x55000004BF <Unable to read memory>
unsigned int m_DBTableGuid = 0x55000004CF <Unable to read memory>
GameObjectTemplate* m_goInfo = <Unable to read memory>
GameObjectData* m_goData = <Unable to read memory>
GameObjectValue m_goValue
<unnamed-type-Transport>
unsigned int PathProgress = 0x55000004E7 <Unable to read memory>
TransportAnimation* AnimationInfo = <Unable to read memory>
unsigned int CurrentSeg = 0x55000004F7 <Unable to read memory>
std::vector<unsigned int,std::allocator<unsigned int> >* StopFrames = <Unable to read memory>
unsigned int StateUpdateTimer = 0x5500000507 <Unable to read memory>
GameObjectValue::<unnamed-type-Transport> Transport
unsigned int PathProgress = 0x55000004E7 <Unable to read memory>
<user defined> AnimationInfo = 0x55000004EF <Unable to read memory>
unsigned int CurrentSeg = 0x55000004F7 <Unable to read memory>
<user defined> StopFrames = 0x55000004FF <Unable to read memory>
unsigned int StateUpdateTimer = 0x5500000507 <Unable to read memory>
<unnamed-type-FishingHole>
unsigned int MaxOpens = 0x55000004E7 <Unable to read memory>
GameObjectValue::<unnamed-type-FishingHole> FishingHole
unsigned int MaxOpens = 0x55000004E7 <Unable to read memory>
<unnamed-type-CapturePoint>
OPvPCapturePoint* OPvPObj = <Unable to read memory>
GameObjectValue::<unnamed-type-CapturePoint> CapturePoint
<user defined> OPvPObj = 0x55000004E7 <Unable to read memory>
<unnamed-type-Building>
unsigned int Health = 0x55000004E7 <Unable to read memory>
unsigned int MaxHealth = 0x55000004EB <Unable to read memory>
GameObjectValue::<unnamed-type-Building> Building
unsigned int Health = 0x55000004E7 <Unable to read memory>
unsigned int MaxHealth = 0x55000004EB <Unable to read memory>
unsigned int m_rotation = 0x550000050F <Unable to read memory>
Position m_stationaryPosition
PositionXYZStreamer
Position* Pos = <Unable to read memory>
PositionXYZOStreamer
<user defined> Pos = 0x5500000517 <Unable to read memory>
float m_positionX = 0x5500000517 <Unable to read memory>
float m_positionY = 0x550000051B <Unable to read memory>
float m_positionZ = 0x550000051F <Unable to read memory>
float _orientation = 0x5500000523 <Unable to read memory>
ObjectGuid m_lootRecipient
unsigned int _low = 0x5500000527 <Unable to read memory>
unsigned int _high = 0x550000052F <Unable to read memory>
ObjectGuid m_lootRecipientGroup
unsigned int _low = 0x5500000537 <Unable to read memory>
unsigned int _high = 0x550000053F <Unable to read memory>
unsigned int m_LootMode = 0x5500000547 <Unable to read memory>
GameObjectAI* m_AI = <Unable to read memory>
Parameter unsigned int i = 0x0
Parameter SpellEffectHandleMode mode = 0x3
00007FF7FD86BD4E 00000054D19AEB40 Spell::DoSpellHitOnUnit+A7E c:\source\trinitycore\src\server\game\spells\spell.cpp line 2747
Local Spell* this = NULL
Parameter Unit* unit = 0x54D19AEBE9
WorldObject
Object
unsigned int m_objectType = 0x0
int m_objectTypeId = 0x1D000000
unsigned int m_updateFlag = 0x0
int* m_int32Values = 0xFE00000054ECCD90 <Unable to read memory>
unsigned int* m_uint32Values = 0xFE00000054ECCD90 <Unable to read memory>
float* m_floatValues = 0xFE00000054ECCD90 <Unable to read memory>
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = 0x1FFFFFFFFFFFFFF
UpdateMask _changesMask
unsigned int _fieldCount = 0x0
unsigned int _blockCount = 0x0
unsigned int* _bits = 0x4000000000000000 <Unable to read memory>
UpdateMask _dynamicChangesMask
unsigned int _fieldCount = 0x54ECCD90
unsigned int _blockCount = 0x0
unsigned int* _bits = 0x8000000000000000 <Unable to read memory>
UpdateMask* _dynamicChangesArrayMask = 0x800000005496921C
unsigned int m_valuesCount = 0x921C
unsigned int _dynamicValuesCount = 0x5496
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x54D19AEC41
WorldLocation
Position
PositionXYZStreamer
Position* Pos = 0xFC0000005496921C
PositionXYZOStreamer
<user defined> Pos = 0xFC0000005496921C
float m_positionX = 5173571223552.000000
float m_positionY = -2658455991569831700000000000000000000.000000
float m_positionZ = -10284396088229936000000000000000000.000000
float _orientation = 0.000000
unsigned int m_mapId = 0x0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x80000000
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x5496921C
[1] = 0x80000000
unsigned int m_flags = 0x5496921C
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility
int[38] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x5000000
[7] = 0xF7FD0181
[8] = 0x7F
[9] = 0x0
unsigned int m_flags = 0xF7C4974A
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect
int[38] m_values
[0] = 0xBD428177
[1] = 0xFE400AEB
[2] = 0xFFFFFFFF
[3] = 0x73FFFFFF
[4] = 0x6C6C6570
[5] = 0x73
[6] = 0x0
[7] = 0x6000000
[8] = 0x0
[9] = 0xF000000
unsigned int m_flags = 0x54D19AEE
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x0
[1] = 0x54D19AEF
unsigned int m_flags = 0x80000000
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x5496921C
[1] = 0xFE000000
unsigned int m_flags = 0xFFFFFFFF
unsigned int LastUsedScriptID = 0xFFFFFF
MovementInfo m_movementInfo
ObjectGuid guid = 0x54D19AEE01
unsigned int flags = 0x54000000
unsigned int flags2 = 0x0
Position pos = 0x54D19AEE19
unsigned int time = 0x1000000
TransportInfo
ObjectGuid guid = 0x54D19AEE01
Position pos = 0x54D19AEE11
int seat = 0x0
unsigned int time = 0x401921
unsigned int prevTime = 0x1000000
unsigned int vehicleId = 0x0
MovementInfo::TransportInfo transport = 0x54D19AEE2D
float pitch = 0.000000
JumpInfo
unsigned int fallTime = 0x0
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = 2199023255552.000000
MovementInfo::JumpInfo jump = 0x54D19AEE61
float splineElevation = 0.000000
std::string m_name = 0x54D19AEE79 <Unable to read memory>
bool m_isActive = 0xEF
bool m_isWorldObject = 0x4B
ZoneScript* m_zoneScript = 0x6000000000000000
Transport* m_transport = 0xFF00000054D19AF0
GameObject
WorldObject
Object
unsigned int m_objectType = 0xFF00000054D19AF8 <Unable to read memory>
int m_objectTypeId = 0xFF00000054D19AFC <Unable to read memory>
unsigned int m_updateFlag = 0xFF00000054D19B00 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = <Unable to read memory>
UpdateMask _changesMask = 0xFF00000054D19B18
UpdateMask _dynamicChangesMask = 0xFF00000054D19B28
UpdateMask* _dynamicChangesArrayMask = <Unable to read memory>
unsigned int m_valuesCount = 0xFF00000054D19B40 <Unable to read memory>
unsigned int _dynamicValuesCount = 0xFF00000054D19B42 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0xFF00000054D19B44 <Unable to read memory>
bool m_objectUpdated = 0xFF00000054D19B46 <Unable to read memory>
bool m_inWorld = 0xFF00000054D19B47 <Unable to read memory>
PackedGuid m_PackGUID = 0xFF00000054D19B48
WorldLocation
Position
PositionXYZStreamer
Position* Pos = <Unable to read memory>
PositionXYZOStreamer
<user defined> Pos = 0xFF00000054D19B88 <Unable to read memory>
float m_positionX = 0xFF00000054D19B88 <Unable to read memory>
float m_positionY = 0xFF00000054D19B8C <Unable to read memory>
float m_positionZ = 0xFF00000054D19B90 <Unable to read memory>
float _orientation = 0xFF00000054D19B94 <Unable to read memory>
unsigned int m_mapId = 0xFF00000054D19B98 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0xFF00000054D19B9C
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0xFF00000054D19BA8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility = 0xFF00000054D19BB4
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect = 0xFF00000054D19C50
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0xFF00000054D19CEC
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0xFF00000054D19CF8
unsigned int LastUsedScriptID = 0xFF00000054D19D04 <Unable to read memory>
MovementInfo m_movementInfo = 0xFF00000054D19D08
std::string m_name = 0xFF00000054D19D80 <Unable to read memory>
bool m_isActive = 0xFF00000054D19DA0 <Unable to read memory>
bool m_isWorldObject = 0xFF00000054D19DA1 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0xFF00000054D19DC0 <Unable to read memory>
unsigned int m_phaseMask = 0xFF00000054D19DC4 <Unable to read memory>
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases = 0xFF00000054D19DC8
unsigned int m_notifyflags = 0xFF00000054D19DD8 <Unable to read memory>
unsigned int m_executed_notifies = 0xFF00000054D19DDA <Unable to read memory>
GridObject<GameObject>
GridReference<GameObject> _gridRef = 0xFF00000054D19DE8
MapObject
Cell _currentCell = 0xFF00000054D19E10 <Unable to read memory>
int _moveState = 0xFF00000054D19E14 <Unable to read memory>
Position _newPosition = 0xFF00000054D19E18
Loot loot = 0xFF00000054D19E28
unsigned int m_groupLootTimer = 0xFF00000054D19F20 <Unable to read memory>
ObjectGuid lootingGroupLowGUID = 0xFF00000054D19F24
GameObjectModel* m_model = <Unable to read memory>
unsigned int m_spellId = 0xFF00000054D19F40 <Unable to read memory>
int m_respawnTime = 0xFF00000054D19F48 <Unable to read memory>
unsigned int m_respawnDelayTime = 0xFF00000054D19F50 <Unable to read memory>
int m_lootState = 0xFF00000054D19F54 <Unable to read memory>
ObjectGuid m_lootStateUnitGUID = 0xFF00000054D19F58
bool m_spawnedByDefault = 0xFF00000054D19F68 <Unable to read memory>
int m_cooldownTime = 0xFF00000054D19F70 <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_SkillupList = 0xFF00000054D19F78
ObjectGuid m_ritualOwnerGUID = 0xFF00000054D19F88
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_unique_users = 0xFF00000054D19F98
unsigned int m_usetimes = 0xFF00000054D19FA8 <Unable to read memory>
std::map<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > ChairListSlots = 0xFF00000054D19FB0
unsigned int m_DBTableGuid = 0xFF00000054D19FC0 <Unable to read memory>
GameObjectTemplate* m_goInfo = <Unable to read memory>
GameObjectData* m_goData = <Unable to read memory>
GameObjectValue m_goValue = 0xFF00000054D19FD8
unsigned int m_rotation = 0xFF00000054D1A000 <Unable to read memory>
Position m_stationaryPosition = 0xFF00000054D1A008
ObjectGuid m_lootRecipient = 0xFF00000054D1A018
ObjectGuid m_lootRecipientGroup = 0xFF00000054D1A028
unsigned int m_LootMode = 0xFF00000054D1A038 <Unable to read memory>
GameObjectAI* m_AI = <Unable to read memory>
TransportTemplate* _transportInfo = <Unable to read memory>
std::_Vector_const_iterator<std::_Vector_val<std::_Simple_types<KeyFrame> > > _currentFrame = 0xFF00000054D1A058 <Unable to read memory>
std::_Vector_const_iterator<std::_Vector_val<std::_Simple_types<KeyFrame> > > _nextFrame = 0xFF00000054D1A060 <Unable to read memory>
TimeTrackerSmall _positionChangeTimer = 0xFF00000054D1A068 <Unable to read memory>
bool _isMoving = 0xFF00000054D1A06C <Unable to read memory>
bool _pendingStop = 0xFF00000054D1A06D <Unable to read memory>
bool _triggeredArrivalEvent = 0xFF00000054D1A06E <Unable to read memory>
bool _triggeredDepartureEvent = 0xFF00000054D1A06F <Unable to read memory>
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > _passengers = 0xFF00000054D1A070
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > _passengerTeleportItr = 0xFF00000054D1A080 <Unable to read memory>
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > _staticPassengers = 0xFF00000054D1A088
bool _delayedAddModel = 0xFF00000054D1A098 <Unable to read memory>
Map* m_currMap = 0x7FF7FFFFFF
GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Typ
RefManager<GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList
LinkedListHead
LinkedListElement iFirst = 0x7FF8000007
LinkedListElement iLast = 0x7FF800001F
unsigned int iSize = 0x7FF8000037 <Unable to read memory>
<user defined> ?$Iterator@VLinkedListElement@@ = 0x7FF7FFFFFF <Unable to read memory>
<user defined> iterator = 0x7FF7FFFFFF <Unable to read memory>
<user defined> iterator = 0x7FF7FFFFFF
iterator
GridReference<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Type* _Ptr = <Unable to read memory>
std::map<unsigned __int64,CreatureGroup *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,CreatureGroup *> > > CreatureGroupHolder = 0x7FF800003F
bool _creatureToMoveLock = 0x7FF800004F <Unable to read memory>
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove = 0x7FF8000057
bool _gameObjectsToMoveLock = 0x7FF800006F <Unable to read memory>
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove = 0x7FF8000077
bool _dynamicObjectsToMoveLock = 0x7FF800008F <Unable to read memory>
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove = 0x7FF8000097
std::mutex _mapLock = 0x7FF80000AF <Unable to read memory>
std::mutex _gridLock = 0x7FF80000B7 <Unable to read memory>
MapEntry* i_mapEntry = <Unable to read memory>
unsigned int i_spawnMode = 0x7FF80000C7 <Unable to read memory>
unsigned int i_InstanceId = 0x7FF80000CB <Unable to read memory>
unsigned int m_unloadTimer = 0x7FF80000CF <Unable to read memory>
float m_VisibleDistance = 0x7FF80000D3 <Unable to read memory>
DynamicMapTree _dynamicTree = 0x7FF80000D7 <Unable to read memory>
MapRefManager m_mapRefManager = 0x7FF80000DF
LinkedListHead::Iterator<MapReference> m_mapRefIter = 0x7FF800011F <Unable to read memory>
int m_VisibilityNotifyPeriod = 0x7FF8000127 <Unable to read memory>
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers = 0x7FF800012F
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter = 0x7FF800013F <Unable to read memory>
std::set<Transport *,std::less<Transport *>,std::allocator<Transport *> > _transports = 0x7FF8000147
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<Transport *> > > _transportsUpdateIter = 0x7FF8000157 <Unable to read memory>
int i_gridExpiry = 0x7FF800015F <Unable to read memory>
Map* m_parentMap = <Unable to read memory>
NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigg*[64] i_grids
[0] = 0x7FF800016F <Unable to read memory>
[1] = 0x7FF8000177 <Unable to read memory>
[2] = 0x7FF800017F <Unable to read memory>
[3] = 0x7FF8000187 <Unable to read memory>
[4] = 0x7FF800018F <Unable to read memory>
[5] = 0x7FF8000197 <Unable to read memory>
[6] = 0x7FF800019F <Unable to read memory>
[7] = 0x7FF80001A7 <Unable to read memory>
[8] = 0x7FF80001AF <Unable to read memory>
[9] = 0x7FF80001B7 <Unable to read memory>
[0] = 0x7FF800016F
[1] = 0x7FF800036F
[2] = 0x7FF800056F
[3] = 0x7FF800076F
[4] = 0x7FF800096F
[5] = 0x7FF8000B6F
[6] = 0x7FF8000D6F
[7] = 0x7FF8000F6F
[8] = 0x7FF800116F
[9] = 0x7FF800136F
GridMap*[64] GridMaps
[0] = 0x7FF800816F <Unable to read memory>
[1] = 0x7FF8008177 <Unable to read memory>
[2] = 0x7FF800817F <Unable to read memory>
[3] = 0x7FF8008187 <Unable to read memory>
[4] = 0x7FF800818F <Unable to read memory>
[5] = 0x7FF8008197 <Unable to read memory>
[6] = 0x7FF800819F <Unable to read memory>
[7] = 0x7FF80081A7 <Unable to read memory>
[8] = 0x7FF80081AF <Unable to read memory>
[9] = 0x7FF80081B7 <Unable to read memory>
[0] = 0x7FF800816F
[1] = 0x7FF800836F
[2] = 0x7FF800856F
[3] = 0x7FF800876F
[4] = 0x7FF800896F
[5] = 0x7FF8008B6F
[6] = 0x7FF8008D6F
[7] = 0x7FF8008F6F
[8] = 0x7FF800916F
[9] = 0x7FF800936F
std::bitset<262144> marked_cells = 0x7FF801016F
bool i_scriptLock = 0x7FF801816F <Unable to read memory>
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove = 0x7FF8018177
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch = 0x7FF8018187
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects = 0x7FF8018197
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule = 0x7FF80181A7
std::unordered_map<unsigned __int64,__int64,std::hash<unsigned __int64>,std::equal_to<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,__int64> > > _creatureRespawnTimes = 0x7FF80181B7
std::unordered_map<unsigned __int64,__int64,std::hash<unsigned __int64>,std::equal_to<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,__int64> > > _goRespawnTimes = 0x7FF80181F7
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo = 0x7FF8018237
unsigned int _defaultLight = 0x7FF8018277 <Unable to read memory>
unsigned int m_InstanceId = 0x0
unsigned int m_phaseMask = 0x0
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_comp<0,std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_buy<unsigned int,std::allocator<unsigned int> >
std::_Tree_alloc<0,std::_Tree_base_types<unsigned int,std::allocator<unsigned int> > >
std::_Tree_val<std::_Tree_simple_types<unsigned int> >
std::_Tree_node<unsigned int,void *>* _Myhead = 0xD000000000000000
unsigned int _Mysize = 0x54D19AEE
unsigned int m_notifyflags = 0x0
unsigned int m_executed_notifies = 0x0
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_buy<Unit *,std::allocator<Unit *> >
std::_Tree_alloc<0,std::_Tree_base_types<Unit *,std::allocator<Unit *> > >
std::_Tree_val<std::_Tree_simple_types<Unit *> >
std::_Tree_node<Unit *,void *>* _Myhead = 0x1FFFFFFFFFFFFFF
unsigned int _Mysize = 0x200000000000000
Player* m_movedPlayer = 0x4000000054000000
Unit
WorldObject
Object
unsigned int m_objectType = 0x4000000054000008 <Unable to read memory>
int m_objectTypeId = 0x400000005400000C <Unable to read memory>
unsigned int m_updateFlag = 0x4000000054000010 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = <Unable to read memory>
UpdateMask _changesMask = 0x4000000054000028
UpdateMask _dynamicChangesMask = 0x4000000054000038
UpdateMask* _dynamicChangesArrayMask = <Unable to read memory>
unsigned int m_valuesCount = 0x4000000054000050 <Unable to read memory>
unsigned int _dynamicValuesCount = 0x4000000054000052 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x4000000054000054 <Unable to read memory>
bool m_objectUpdated = 0x4000000054000056 <Unable to read memory>
bool m_inWorld = 0x4000000054000057 <Unable to read memory>
PackedGuid m_PackGUID = 0x4000000054000058
WorldLocation
Position
PositionXYZStreamer
Position* Pos = <Unable to read memory>
PositionXYZOStreamer
<user defined> Pos = 0x4000000054000098 <Unable to read memory>
float m_positionX = 0x4000000054000098 <Unable to read memory>
float m_positionY = 0x400000005400009C <Unable to read memory>
float m_positionZ = 0x40000000540000A0 <Unable to read memory>
float _orientation = 0x40000000540000A4 <Unable to read memory>
unsigned int m_mapId = 0x40000000540000A8 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x40000000540000AC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x40000000540000B8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility = 0x40000000540000C4
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect = 0x4000000054000160
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x40000000540001FC
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x4000000054000208
unsigned int LastUsedScriptID = 0x4000000054000214 <Unable to read memory>
MovementInfo m_movementInfo = 0x4000000054000218
std::string m_name = 0x4000000054000290 <Unable to read memory>
bool m_isActive = 0x40000000540002B0 <Unable to read memory>
bool m_isWorldObject = 0x40000000540002B1 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x40000000540002D0 <Unable to read memory>
unsigned int m_phaseMask = 0x40000000540002D4 <Unable to read memory>
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases = 0x40000000540002D8
unsigned int m_notifyflags = 0x40000000540002E8 <Unable to read memory>
unsigned int m_executed_notifies = 0x40000000540002EA <Unable to read memory>
unsigned int m_extraAttacks = 0x40000000540002F0 <Unable to read memory>
bool m_canDualWield = 0x40000000540002F4 <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x40000000540002F8
Player* m_movedPlayer = <Unable to read memory>
ObjectGuid[7] m_SummonSlot
[0] = 0x4000000054000310
[1] = 0x4000000054000320
[2] = 0x4000000054000330
[3] = 0x4000000054000340
[4] = 0x4000000054000350
[5] = 0x4000000054000360
[6] = 0x4000000054000370
ObjectGuid[4] m_ObjectSlot
[0] = 0x4000000054000380
[1] = 0x4000000054000390
[2] = 0x40000000540003A0
[3] = 0x40000000540003B0
float m_modMeleeHitChance = 0x40000000540003C0 <Unable to read memory>
float m_modRangedHitChance = 0x40000000540003C4 <Unable to read memory>
float m_modSpellHitChance = 0x40000000540003C8 <Unable to read memory>
int m_baseSpellCritChance = 0x40000000540003CC <Unable to read memory>
float[7] m_threatModifier
[0] = 0x40000000540003D0 <Unable to read memory>
[1] = 0x40000000540003D4 <Unable to read memory>
[2] = 0x40000000540003D8 <Unable to read memory>
[3] = 0x40000000540003DC <Unable to read memory>
[4] = 0x40000000540003E0 <Unable to read memory>
[5] = 0x40000000540003E4 <Unable to read memory>
[6] = 0x40000000540003E8 <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0x40000000540003EC <Unable to read memory>
[1] = 0x40000000540003F0 <Unable to read memory>
[2] = 0x40000000540003F4 <Unable to read memory>
EventProcessor m_Events = 0x40000000540003F8
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x4000000054000418
[1] = 0x4000000054000428
[2] = 0x4000000054000438
[3] = 0x4000000054000448
[4] = 0x4000000054000458
[5] = 0x4000000054000468
[6] = 0x4000000054000478
unsigned int m_lastSanctuaryTime = 0x4000000054000488 <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x4000000054000490
bool IsAIEnabled = 0x40000000540004A0 <Unable to read memory>
bool NeedChangeAI = 0x40000000540004A1 <Unable to read memory>
ObjectGuid LastCharmerGUID = 0x40000000540004A2
bool m_ControlledByPlayer = 0x40000000540004B2 <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
bool m_AutoRepeatFirstCast = 0x40000000540004D0 <Unable to read memory>
unsigned int[3] m_attackTimer
[0] = 0x40000000540004D4 <Unable to read memory>
[1] = 0x40000000540004D8 <Unable to read memory>
[2] = 0x40000000540004DC <Unable to read memory>
float[5] m_createStats
[0] = 0x40000000540004E0 <Unable to read memory>
[1] = 0x40000000540004E4 <Unable to read memory>
[2] = 0x40000000540004E8 <Unable to read memory>
[3] = 0x40000000540004EC <Unable to read memory>
[4] = 0x40000000540004F0 <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers = 0x40000000540004F8
Unit* m_attacking = <Unable to read memory>
int m_deathState = 0x4000000054000510 <Unable to read memory>
int m_procDeep = 0x4000000054000514 <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x4000000054000518
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj = 0x4000000054000528
unsigned int m_transform = 0x4000000054000538 <Unable to read memory>
Spell*[4] m_currentSpells
[0] = 0x4000000054000540 <Unable to read memory>
[1] = 0x4000000054000548 <Unable to read memory>
[2] = 0x4000000054000550 <Unable to read memory>
[3] = 0x4000000054000558 <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x4000000054000560
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x4000000054000570
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x4000000054000580
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x4000000054000590 <Unable to read memory>
unsigned int m_removedAurasCount = 0x4000000054000598 <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[479] m_modAuras
[0] = 0x40000000540005A0
[1] = 0x40000000540005B0
[2] = 0x40000000540005C0
[3] = 0x40000000540005D0
[4] = 0x40000000540005E0
[5] = 0x40000000540005F0
[6] = 0x4000000054000600
[7] = 0x4000000054000610
[8] = 0x4000000054000620
[9] = 0x4000000054000630
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x4000000054002390
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x40000000540023A0
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x40000000540023B0
unsigned int m_interruptMask = 0x40000000540023C0 <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0x40000000540023C4 <Unable to read memory>
[1] = 0x40000000540023C8 <Unable to read memory>
[2] = 0x40000000540023CC <Unable to read memory>
[3] = 0x40000000540023D0 <Unable to read memory>
[0] = 0x40000000540023C4
[1] = 0x40000000540023D4
[2] = 0x40000000540023E4
[3] = 0x40000000540023F4
[4] = 0x4000000054002404
[5] = 0x4000000054002414
[6] = 0x4000000054002424
[7] = 0x4000000054002434
[8] = 0x4000000054002444
[9] = 0x4000000054002454
float[2] m_weaponDamage
[0] = 0x4000000054002594 <Unable to read memory>
[1] = 0x4000000054002598 <Unable to read memory>
[0] = 0x4000000054002594 <Unable to read memory>
[1] = 0x400000005400259C <Unable to read memory>
[2] = 0x40000000540025A4 <Unable to read memory>
bool m_canModifyStats = 0x40000000540025AC <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x40000000540025B0
float[9] m_speed_rate
[0] = 0x40000000540025C0 <Unable to read memory>
[1] = 0x40000000540025C4 <Unable to read memory>
[2] = 0x40000000540025C8 <Unable to read memory>
[3] = 0x40000000540025CC <Unable to read memory>
[4] = 0x40000000540025D0 <Unable to read memory>
[5] = 0x40000000540025D4 <Unable to read memory>
[6] = 0x40000000540025D8 <Unable to read memory>
[7] = 0x40000000540025DC <Unable to read memory>
[8] = 0x40000000540025E0 <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x40000000540025F0
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[3] m_reactiveTimer
[0] = 0x4000000054002608 <Unable to read memory>
[1] = 0x400000005400260C <Unable to read memory>
[2] = 0x4000000054002610 <Unable to read memory>
unsigned int m_regenTimer = 0x4000000054002614 <Unable to read memory>
ThreatManager m_ThreatManager = 0x4000000054002618
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0x4000000054002670 <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
unsigned int m_movementCounter = 0x4000000054002680 <Unable to read memory>
unsigned int m_state = 0x4000000054002684 <Unable to read memory>
unsigned int m_CombatTimer = 0x4000000054002688 <Unable to read memory>
TimeTrackerSmall m_movesplineTimer = 0x400000005400268C <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x4000000054002690
HostileRefManager m_HostileRefManager = 0x40000000540026A0
FollowerRefManager m_FollowingRefManager = 0x40000000540026E8
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders = 0x4000000054002728
RedirectThreatInfo _redirectThreadInfo = 0x4000000054002738
bool m_cleanupDone = 0x400000005400274C <Unable to read memory>
bool m_duringRemoveFromWorld = 0x400000005400274D <Unable to read memory>
unsigned int _oldFactionId = 0x4000000054002750 <Unable to read memory>
bool _isWalkingBeforeCharm = 0x4000000054002754 <Unable to read memory>
int _lastDamagedTime = 0x4000000054002758 <Unable to read memory>
unsigned int _aiAnimKitId = 0x4000000054002760 <Unable to read memory>
unsigned int _movementAnimKitId = 0x4000000054002762 <Unable to read memory>
unsigned int _meleeAnimKitId = 0x4000000054002764 <Unable to read memory>
GridObject<Player>
GridReference<Player> _gridRef = 0x4000000054002770
std::string autoReplyMsg = 0x4000000054002798 <Unable to read memory>
PlayerTaxi m_taxi = 0x40000000540027B8
int m_logintime = 0x4000000054002858 <Unable to read memory>
int m_Last_tick = 0x4000000054002860 <Unable to read memory>
unsigned int[2] m_Played_time
[0] = 0x4000000054002868 <Unable to read memory>
[1] = 0x400000005400286C <Unable to read memory>
unsigned int m_stableSlots = 0x4000000054002870 <Unable to read memory>
bool m_mailsLoaded = 0x4000000054002874 <Unable to read memory>
bool m_mailsUpdated = 0x4000000054002875 <Unable to read memory>
unsigned int unReadMails = 0x4000000054002876 <Unable to read memory>
int m_nextMailDelivereTime = 0x4000000054002878 <Unable to read memory>
std::unordered_map<unsigned __int64,Item *,std::hash<unsigned __int64>,std::equal_to<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,Item *> > > mMitems = 0x4000000054002880
PvPInfo pvpInfo = 0x40000000540028C0
DuelInfo* duel = <Unable to read memory>
PlayerMenu* PlayerTalkClass = <Unable to read memory>
std::vector<ItemSetEffect *,std::allocator<ItemSetEffect *> > ItemSetEff = 0x40000000540028E0
Unit* m_mover = <Unable to read memory>
WorldObject* m_seer = <Unable to read memory>
unsigned int m_recallMap = 0x4000000054002908 <Unable to read memory>
float m_recallX = 0x400000005400290C <Unable to read memory>
float m_recallY = 0x4000000054002910 <Unable to read memory>
float m_recallZ = 0x4000000054002914 <Unable to read memory>
float m_recallO = 0x4000000054002918 <Unable to read memory>
unsigned int m_homebindMapId = 0x400000005400291C <Unable to read memory>
unsigned int m_homebindAreaId = 0x4000000054002920 <Unable to read memory>
float m_homebindX = 0x4000000054002924 <Unable to read memory>
float m_homebindY = 0x4000000054002928 <Unable to read memory>
float m_homebindZ = 0x400000005400292C <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_clientGUIDs = 0x4000000054002930
unsigned int[9] m_forced_speed_changes
[0] = 0x4000000054002940 <Unable to read memory>
[1] = 0x4000000054002941 <Unable to read memory>
[2] = 0x4000000054002942 <Unable to read memory>
[3] = 0x4000000054002943 <Unable to read memory>
[4] = 0x4000000054002944 <Unable to read memory>
[5] = 0x4000000054002945 <Unable to read memory>
[6] = 0x4000000054002946 <Unable to read memory>
[7] = 0x4000000054002947 <Unable to read memory>
[8] = 0x4000000054002948 <Unable to read memory>
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_DFQuests = 0x4000000054002950
unsigned int m_HomebindTimer = 0x4000000054002960 <Unable to read memory>
bool m_InstanceValid = 0x4000000054002964 <Unable to read memory>
std::unordered_map<unsigned int,InstancePlayerBind,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,InstancePlayerBind> > >[21] m_boundInstances
[0] = 0x4000000054002968
[1] = 0x40000000540029A8
[2] = 0x40000000540029E8
[3] = 0x4000000054002A28
[4] = 0x4000000054002A68
[5] = 0x4000000054002AA8
[6] = 0x4000000054002AE8
[7] = 0x4000000054002B28
[8] = 0x4000000054002B68
[9] = 0x4000000054002BA8
Spell* m_spellModTakingSpell = <Unable to read memory>
bool isDebugAreaTriggers = 0x4000000054002EB0 <Unable to read memory>
std::list<ObjectGuid,std::allocator<ObjectGuid> > WhisperList = 0x4000000054002EB8
unsigned int m_regenTimerCount = 0x4000000054002EC8 <Unable to read memory>
unsigned int m_holyPowerRegenTimerCount = 0x4000000054002ECC <Unable to read memory>
unsigned int m_focusRegenTimerCount = 0x4000000054002ED0 <Unable to read memory>
float[5] m_powerFraction
[0] = 0x4000000054002ED4 <Unable to read memory>
[1] = 0x4000000054002ED8 <Unable to read memory>
[2] = 0x4000000054002EDC <Unable to read memory>
[3] = 0x4000000054002EE0 <Unable to read memory>
[4] = 0x4000000054002EE4 <Unable to read memory>
unsigned int m_contestedPvPTimer = 0x4000000054002EE8 <Unable to read memory>
BgBattlegroundQueueID_Rec
int bgQueueTypeId = 0x4000000054000000 <Unable to read memory>
unsigned int invitedToInstance = 0x4000000054000004 <Unable to read memory>
Player::BgBattlegroundQueueID_Rec[2] m_bgBattlegroundQueueID
[0] = 0x4000000054002EEC <Unable to read memory>
[1] = 0x4000000054002EF4 <Unable to read memory>
BGData m_bgData = 0x4000000054002F00
bool m_IsBGRandomWinner = 0x4000000054002F60 <Unable to read memory>
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_timedquests = 0x4000000054002F68
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_weeklyquests = 0x4000000054002F78
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_monthlyquests = 0x4000000054002F88
std::unordered_map<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int m_seasonalquests = 0x4000000054002F98
ObjectGuid m_divider = 0x4000000054002FD8
unsigned int m_ingametime = 0x4000000054002FE8 <Unable to read memory>
int m_lastHonorUpdateTime = 0x4000000054002FF0 <Unable to read memory>
ObjectGuid m_lootGuid = 0x4000000054002FF8
unsigned int m_team = 0x4000000054003008 <Unable to read memory>
unsigned int m_nextSave = 0x400000005400300C <Unable to read memory>
int m_speakTime = 0x4000000054003010 <Unable to read memory>
unsigned int m_speakCount = 0x4000000054003018 <Unable to read memory>
int m_dungeonDifficulty = 0x400000005400301C <Unable to read memory>
int m_raidDifficulty = 0x4000000054003020 <Unable to read memory>
int m_legacyRaidDifficulty = 0x4000000054003024 <Unable to read memory>
int m_raidMapDifficulty = 0x4000000054003028 <Unable to read memory>
unsigned int m_atLoginFlags = 0x400000005400302C <Unable to read memory>
Item*[184] m_items
[0] = 0x4000000054003030 <Unable to read memory>
[1] = 0x4000000054003038 <Unable to read memory>
[2] = 0x4000000054003040 <Unable to read memory>
[3] = 0x4000000054003048 <Unable to read memory>
[4] = 0x4000000054003050 <Unable to read memory>
[5] = 0x4000000054003058 <Unable to read memory>
[6] = 0x4000000054003060 <Unable to read memory>
[7] = 0x4000000054003068 <Unable to read memory>
[8] = 0x4000000054003070 <Unable to read memory>
[9] = 0x4000000054003078 <Unable to read memory>
unsigned int m_currentBuybackSlot = 0x40000000540035F0 <Unable to read memory>
std::unordered_map<unsigned int,PlayerCurrency,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerCurrency> > > _currencyStorage = 0x40000000540035F8
VoidStorageItem*[80] _voidStorageItems
[0] = 0x4000000054003638 <Unable to read memory>
[1] = 0x4000000054003640 <Unable to read memory>
[2] = 0x4000000054003648 <Unable to read memory>
[3] = 0x4000000054003650 <Unable to read memory>
[4] = 0x4000000054003658 <Unable to read memory>
[5] = 0x4000000054003660 <Unable to read memory>
[6] = 0x4000000054003668 <Unable to read memory>
[7] = 0x4000000054003670 <Unable to read memory>
[8] = 0x4000000054003678 <Unable to read memory>
[9] = 0x4000000054003680 <Unable to read memory>
std::vector<Item *,std::allocator<Item *> > m_itemUpdateQueue = 0x40000000540038B8
bool m_itemUpdateQueueBlocked = 0x40000000540038D0 <Unable to read memory>
unsigned int m_ExtraFlags = 0x40000000540038D4 <Unable to read memory>
ObjectGuid m_comboTarget = 0x40000000540038D8
int m_comboPoints = 0x40000000540038E8 <Unable to read memory>
std::map<unsigned int,QuestStatusData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestStatusData> > > m_QuestStatus = 0x40000000540038F0
std::map<unsigned int,enum QuestSaveType,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum QuestSaveType> > > m_QuestStatusSave = 0x4000000054003900
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_RewardedQuests = 0x4000000054003910
std::map<unsigned int,enum QuestSaveType,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum QuestSaveType> > > m_RewardedQuestsSave = 0x4000000054003920
boost::dynamic_bitset<unsigned char,std::allocator<unsigned char> >* _completedQuestBits = <Unable to read memory>
std::unordered_map<unsigned int,SkillStatusData,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > > mSkillStatus = 0x4000000054003938
unsigned int m_GuildIdInvited = 0x4000000054003978 <Unable to read memory>
unsigned int m_ArenaTeamIdInvited = 0x4000000054003980 <Unable to read memory>
std::deque<Mail *,std::allocator<Mail *> > m_mail = 0x4000000054003988
std::unordered_map<unsigned int,PlayerSpell *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > > m_spells = 0x40000000540039B0
unsigned int m_lastPotionId = 0x40000000540039F0 <Unable to read memory>
GlobalCooldownMgr m_GlobalCooldownMgr = 0x40000000540039F8
PlayerTalentInfo* _talentMgr = <Unable to read memory>
std::map<unsigned char,ActionButton,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,ActionButton> > > m_actionButtons = 0x4000000054003A40
float[2] m_auraBaseMod
[0] = 0x4000000054003A50 <Unable to read memory>
[1] = 0x4000000054003A54 <Unable to read memory>
[0] = 0x4000000054003A50 <Unable to read memory>
[1] = 0x4000000054003A58 <Unable to read memory>
[2] = 0x4000000054003A60 <Unable to read memory>
[3] = 0x4000000054003A68 <Unable to read memory>
int[26] m_baseRatingValue
[0] = 0x4000000054003A70 <Unable to read memory>
[1] = 0x4000000054003A72 <Unable to read memory>
[2] = 0x4000000054003A74 <Unable to read memory>
[3] = 0x4000000054003A76 <Unable to read memory>
[4] = 0x4000000054003A78 <Unable to read memory>
[5] = 0x4000000054003A7A <Unable to read memory>
[6] = 0x4000000054003A7C <Unable to read memory>
[7] = 0x4000000054003A7E <Unable to read memory>
[8] = 0x4000000054003A80 <Unable to read memory>
[9] = 0x4000000054003A82 <Unable to read memory>
unsigned int m_baseSpellPower = 0x4000000054003AA4 <Unable to read memory>
unsigned int m_baseManaRegen = 0x4000000054003AA8 <Unable to read memory>
unsigned int m_baseHealthRegen = 0x4000000054003AAC <Unable to read memory>
int m_spellPenetrationItemMod = 0x4000000054003AB0 <Unable to read memory>
std::list<SpellModifier *,std::allocator<SpellModifier *> >[32] m_spellMods
[0] = 0x4000000054003AB8
[1] = 0x4000000054003AC8
[2] = 0x4000000054003AD8
[3] = 0x4000000054003AE8
[4] = 0x4000000054003AF8
[5] = 0x4000000054003B08
[6] = 0x4000000054003B18
[7] = 0x4000000054003B28
[8] = 0x4000000054003B38
[9] = 0x4000000054003B48
std::list<EnchantDuration,std::allocator<EnchantDuration> > m_enchantDuration = 0x4000000054003CB8
std::list<Item *,std::allocator<Item *> > m_itemDuration = 0x4000000054003CC8
std::list<Item *,std::allocator<Item *> > m_itemSoulboundTradeable = 0x4000000054003CD8
ResurrectionData* _resurrectionData = <Unable to read memory>
WorldSession* m_session = <Unable to read memory>
std::list<Channel *,std::allocator<Channel *> > m_channels = 0x4000000054003CF8
unsigned int m_cinematic = 0x4000000054003D08 <Unable to read memory>
TradeData* m_trade = <Unable to read memory>
bool m_DailyQuestChanged = 0x4000000054003D18 <Unable to read memory>
bool m_WeeklyQuestChanged = 0x4000000054003D19 <Unable to read memory>
bool m_MonthlyQuestChanged = 0x4000000054003D1A <Unable to read memory>
bool m_SeasonalQuestChanged = 0x4000000054003D1B <Unable to read memory>
int m_lastDailyQuestTime = 0x4000000054003D20 <Unable to read memory>
unsigned int m_drunkTimer = 0x4000000054003D28 <Unable to read memory>
unsigned int m_weaponChangeTimer = 0x4000000054003D2C <Unable to read memory>
unsigned int m_zoneUpdateId = 0x4000000054003D30 <Unable to read memory>
unsigned int m_zoneUpdateTimer = 0x4000000054003D34 <Unable to read memory>
unsigned int m_areaUpdateId = 0x4000000054003D38 <Unable to read memory>
unsigned int m_deathTimer = 0x4000000054003D3C <Unable to read memory>
int m_deathExpireTime = 0x4000000054003D40 <Unable to read memory>
unsigned int m_restTime = 0x4000000054003D48 <Unable to read memory>
unsigned int m_WeaponProficiency = 0x4000000054003D4C <Unable to read memory>
unsigned int m_ArmorProficiency = 0x4000000054003D50 <Unable to read memory>
bool m_canParry = 0x4000000054003D54 <Unable to read memory>
bool m_canBlock = 0x4000000054003D55 <Unable to read memory>
bool m_canTitanGrip = 0x4000000054003D56 <Unable to read memory>
unsigned int m_swingErrorMsg = 0x4000000054003D57 <Unable to read memory>
int time_inn_enter = 0x4000000054003D58 <Unable to read memory>
unsigned int inn_pos_mapid = 0x4000000054003D60 <Unable to read memory>
float inn_pos_x = 0x4000000054003D64 <Unable to read memory>
float inn_pos_y = 0x4000000054003D68 <Unable to read memory>
float inn_pos_z = 0x4000000054003D6C <Unable to read memory>
float m_rest_bonus = 0x4000000054003D70 <Unable to read memory>
int rest_type = 0x4000000054003D74 <Unable to read memory>
PlayerSocial* m_social = <Unable to read memory>
GroupReference m_group = 0x4000000054003D80
GroupReference m_originalGroup = 0x4000000054003DB0
Group* m_groupInvite = <Unable to read memory>
unsigned int m_groupUpdateMask = 0x4000000054003DE8 <Unable to read memory>
unsigned int m_auraRaidUpdateMask = 0x4000000054003DF0 <Unable to read memory>
bool m_bPassOnGroupLoot = 0x4000000054003DF8 <Unable to read memory>
unsigned int m_lastpetnumber = 0x4000000054003DFC <Unable to read memory>
int m_summon_expire = 0x4000000054003E00 <Unable to read memory>
unsigned int m_summon_mapid = 0x4000000054003E08 <Unable to read memory>
float m_summon_x = 0x4000000054003E0C <Unable to read memory>
float m_summon_y = 0x4000000054003E10 <Unable to read memory>
float m_summon_z = 0x4000000054003E14 <Unable to read memory>
DeclinedName* m_declinedname = <Unable to read memory>
Runes* m_runes = <Unable to read memory>
std::map<unsigned int,EquipmentSetInfo,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,EquipmentSetInfo> > > _equipmentSets = 0x4000000054003E28
unsigned int m_grantableLevels = 0x4000000054003E38 <Unable to read memory>
bool m_needsZoneUpdate = 0x4000000054003E39 <Unable to read memory>
CUFProfile*[5] _CUFProfiles
[0] = 0x4000000054003E40 <Unable to read memory>
[1] = 0x4000000054003E48 <Unable to read memory>
[2] = 0x4000000054003E50 <Unable to read memory>
[3] = 0x4000000054003E58 <Unable to read memory>
[4] = 0x4000000054003E60 <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_refundableItems = 0x4000000054003E68
MapReference m_mapRef = 0x4000000054003E78
unsigned int m_lastFallTime = 0x4000000054003EA0 <Unable to read memory>
float m_lastFallZ = 0x4000000054003EA4 <Unable to read memory>
int[3] m_MirrorTimer
[0] = 0x4000000054003EA8 <Unable to read memory>
[1] = 0x4000000054003EAC <Unable to read memory>
[2] = 0x4000000054003EB0 <Unable to read memory>
unsigned int m_MirrorTimerFlags = 0x4000000054003EB4 <Unable to read memory>
unsigned int m_MirrorTimerFlagsLast = 0x4000000054003EB5 <Unable to read memory>
bool m_isInWater = 0x4000000054003EB6 <Unable to read memory>
unsigned int[6] m_runeGraceCooldown
[0] = 0x4000000054003EB8 <Unable to read memory>
[1] = 0x4000000054003EBC <Unable to read memory>
[2] = 0x4000000054003EC0 <Unable to read memory>
[3] = 0x4000000054003EC4 <Unable to read memory>
[4] = 0x4000000054003EC8 <Unable to read memory>
[5] = 0x4000000054003ECC <Unable to read memory>
unsigned int[6] m_lastRuneGraceTimers
[0] = 0x4000000054003ED0 <Unable to read memory>
[1] = 0x4000000054003ED4 <Unable to read memory>
[2] = 0x4000000054003ED8 <Unable to read memory>
[3] = 0x4000000054003EDC <Unable to read memory>
[4] = 0x4000000054003EE0 <Unable to read memory>
[5] = 0x4000000054003EE4 <Unable to read memory>
WorldLocation m_teleport_dest = 0x4000000054003EE8
unsigned int m_teleport_options = 0x4000000054003EFC <Unable to read memory>
bool mSemaphoreTeleport_Near = 0x4000000054003F00 <Unable to read memory>
bool mSemaphoreTeleport_Far = 0x4000000054003F01 <Unable to read memory>
unsigned int m_DelayedOperations = 0x4000000054003F04 <Unable to read memory>
bool m_bCanDelayTeleport = 0x4000000054003F08 <Unable to read memory>
bool m_bHasDelayedTeleport = 0x4000000054003F09 <Unable to read memory>
unsigned int m_temporaryUnsummonedPetNumber = 0x4000000054003F0C <Unable to read memory>
unsigned int m_oldpetspell = 0x4000000054003F10 <Unable to read memory>
AchievementMgr<Player>* m_achievementMgr = <Unable to read memory>
ReputationMgr* m_reputationMgr = <Unable to read memory>
std::map<unsigned int,SpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellCooldown> > > m_spellCooldowns = 0x4000000054003F28
unsigned int m_ChampioningFaction = 0x4000000054003F38 <Unable to read memory>
std::queue<unsigned int,std::deque<unsigned int,std::allocator<unsigned int> > > m_timeSyncQueue = 0x4000000054003F40
unsigned int m_timeSyncTimer = 0x4000000054003F68 <Unable to read memory>
unsigned int m_timeSyncClient = 0x4000000054003F6C <Unable to read memory>
unsigned int m_timeSyncServer = 0x4000000054003F70 <Unable to read memory>
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _instanceResetTimes = 0x4000000054003F78
unsigned int _pendingBindId = 0x4000000054003FB8 <Unable to read memory>
unsigned int _pendingBindTimer = 0x4000000054003FBC <Unable to read memory>
unsigned int _activeCheats = 0x4000000054003FC0 <Unable to read memory>
unsigned int _maxPersonalArenaRate = 0x4000000054003FC4 <Unable to read memory>
ObjectGuid[7] m_SummonSlot
[0] = 0x54D19AEEF9
[1] = 0x54D19AEF09
[2] = 0x54D19AEF19
[3] = 0x54D19AEF29
[4] = 0x54D19AEF39
[5] = 0x54D19AEF49
[6] = 0x54D19AEF59
ObjectGuid[4] m_ObjectSlot
[0] = 0x54D19AEF69
[1] = 0x54D19AEF79
[2] = 0x54D19AEF89
[3] = 0x54D19AEF99
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 7201980678144.000000
int m_baseSpellCritChance = 0x16000000
float[7] m_threatModifier
[0] = -10263216791067822000000000000000000.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
[5] = -2097152.000000
[6] = 0.000000
float[3] m_modAttackSpeedPct
[0] = 0.000000
[1] = 7201981202432.000000
[2] = -8589934592.000000
EventProcessor m_Events
unsigned int m_time = 0x4000000054D19AF0
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events
std::_Tree<std::_Tmap_traits<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> >,1> >
std::_Tree_buy<std::pair<unsigned __int64 const ,BasicEvent *>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned __int64 const ,BasicEvent *>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned __int64 const ,BasicEvent *> > >
std::_Tree_node<std::pair<unsigned __int64 const ,BasicEvent *>,void *>* _Myhead = 0x5000000054ECCD90
unsigned int _Mysize = 0x54F44BEF
<user defined> value_compare = 0x54D19AEFE9
<user defined> value_compare = 0x54ECCD90
bool m_aborting = 0x0
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x54D19AF001
[1] = 0x54D19AF011
[2] = 0x54D19AF021
[3] = 0x54D19AF031
[4] = 0x54D19AF041
[5] = 0x54D19AF051
[6] = 0x54D19AF061
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Tree_comp<0,std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Tree_buy<PetAura const *,std::allocator<PetAura const *> >
std::_Tree_alloc<0,std::_Tree_base_types<PetAura const *,std::allocator<PetAura const *> > >
std::_Tree_val<std::_Tree_simple_types<PetAura const *> >
std::_Tree_node<PetAura const *,void *>* _Myhead = 0xF000007FF7FD4C02
unsigned int _Mysize = 0x54DDE17F
bool IsAIEnabled = 0x0
bool NeedChangeAI = 0x0
ObjectGuid LastCharmerGUID
unsigned int _low = 0xE17FF00000000000
unsigned int _high = 0x54DD
bool m_ControlledByPlayer = 0x0
Movement::MoveSpline* movespline = NULL
UnitAI* i_AI = 0xD000000000000000
Unit* me = <Unable to read memory>
UnitAI* i_disabledAI = 0xC700000054D19AF0
Unit* me = <Unable to read memory>
bool m_AutoRepeatFirstCast = 0xE9
unsigned int[3] m_attackTimer
[0] = 0xFE00007F
[1] = 0xFFFFFFFF
[2] = 0xC8FFFFFF
float[5] m_createStats
[0] = -10266506616722223000000000000000000.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_buy<Unit *,std::allocator<Unit *> >
std::_Tree_alloc<0,std::_Tree_base_types<Unit *,std::allocator<Unit *> > >
std::_Tree_val<std::_Tree_simple_types<Unit *> >
std::_Tree_node<Unit *,void *>* _Myhead = 0xF00000000000000
unsigned int _Mysize = 0xDA00000000000000
Unit* m_attacking = 0x7200007307C8DBF4
WorldObject
Object
unsigned int m_objectType = 0x7200007307C8DBFC <Unable to read memory>
int m_objectTypeId = 0x7200007307C8DC00 <Unable to read memory>
unsigned int m_updateFlag = 0x7200007307C8DC04 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = <Unable to read memory>
UpdateMask _changesMask = 0x7200007307C8DC1C
UpdateMask _dynamicChangesMask = 0x7200007307C8DC2C
UpdateMask* _dynamicChangesArrayMask = <Unable to read memory>
unsigned int m_valuesCount = 0x7200007307C8DC44 <Unable to read memory>
unsigned int _dynamicValuesCount = 0x7200007307C8DC46 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x7200007307C8DC48 <Unable to read memory>
bool m_objectUpdated = 0x7200007307C8DC4A <Unable to read memory>
bool m_inWorld = 0x7200007307C8DC4B <Unable to read memory>
PackedGuid m_PackGUID = 0x7200007307C8DC4C
WorldLocation
Position
PositionXYZStreamer
Position* Pos = <Unable to read memory>
PositionXYZOStreamer
<user defined> Pos = 0x7200007307C8DC8C <Unable to read memory>
float m_positionX = 0x7200007307C8DC8C <Unable to read memory>
float m_positionY = 0x7200007307C8DC90 <Unable to read memory>
float m_positionZ = 0x7200007307C8DC94 <Unable to read memory>
float _orientation = 0x7200007307C8DC98 <Unable to read memory>
unsigned int m_mapId = 0x7200007307C8DC9C <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x7200007307C8DCA0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x7200007307C8DCAC
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility = 0x7200007307C8DCB8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect = 0x7200007307C8DD54
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x7200007307C8DDF0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x7200007307C8DDFC
unsigned int LastUsedScriptID = 0x7200007307C8DE08 <Unable to read memory>
MovementInfo m_movementInfo = 0x7200007307C8DE0C
std::string m_name = 0x7200007307C8DE84 <Unable to read memory>
bool m_isActive = 0x7200007307C8DEA4 <Unable to read memory>
bool m_isWorldObject = 0x7200007307C8DEA5 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x7200007307C8DEC4 <Unable to read memory>
unsigned int m_phaseMask = 0x7200007307C8DEC8 <Unable to read memory>
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases = 0x7200007307C8DECC
unsigned int m_notifyflags = 0x7200007307C8DEDC <Unable to read memory>
unsigned int m_executed_notifies = 0x7200007307C8DEDE <Unable to read memory>
unsigned int m_extraAttacks = 0x7200007307C8DEE4 <Unable to read memory>
bool m_canDualWield = 0x7200007307C8DEE8 <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x7200007307C8DEEC
Player* m_movedPlayer = <Unable to read memory>
ObjectGuid[7] m_SummonSlot
[0] = 0x7200007307C8DF04
[1] = 0x7200007307C8DF14
[2] = 0x7200007307C8DF24
[3] = 0x7200007307C8DF34
[4] = 0x7200007307C8DF44
[5] = 0x7200007307C8DF54
[6] = 0x7200007307C8DF64
ObjectGuid[4] m_ObjectSlot
[0] = 0x7200007307C8DF74
[1] = 0x7200007307C8DF84
[2] = 0x7200007307C8DF94
[3] = 0x7200007307C8DFA4
float m_modMeleeHitChance = 0x7200007307C8DFB4 <Unable to read memory>
float m_modRangedHitChance = 0x7200007307C8DFB8 <Unable to read memory>
float m_modSpellHitChance = 0x7200007307C8DFBC <Unable to read memory>
int m_baseSpellCritChance = 0x7200007307C8DFC0 <Unable to read memory>
float[7] m_threatModifier
[0] = 0x7200007307C8DFC4 <Unable to read memory>
[1] = 0x7200007307C8DFC8 <Unable to read memory>
[2] = 0x7200007307C8DFCC <Unable to read memory>
[3] = 0x7200007307C8DFD0 <Unable to read memory>
[4] = 0x7200007307C8DFD4 <Unable to read memory>
[5] = 0x7200007307C8DFD8 <Unable to read memory>
[6] = 0x7200007307C8DFDC <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0x7200007307C8DFE0 <Unable to read memory>
[1] = 0x7200007307C8DFE4 <Unable to read memory>
[2] = 0x7200007307C8DFE8 <Unable to read memory>
EventProcessor m_Events = 0x7200007307C8DFEC
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x7200007307C8E00C
[1] = 0x7200007307C8E01C
[2] = 0x7200007307C8E02C
[3] = 0x7200007307C8E03C
[4] = 0x7200007307C8E04C
[5] = 0x7200007307C8E05C
[6] = 0x7200007307C8E06C
unsigned int m_lastSanctuaryTime = 0x7200007307C8E07C <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x7200007307C8E084
bool IsAIEnabled = 0x7200007307C8E094 <Unable to read memory>
bool NeedChangeAI = 0x7200007307C8E095 <Unable to read memory>
ObjectGuid LastCharmerGUID = 0x7200007307C8E096
bool m_ControlledByPlayer = 0x7200007307C8E0A6 <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
bool m_AutoRepeatFirstCast = 0x7200007307C8E0C4 <Unable to read memory>
unsigned int[3] m_attackTimer
[0] = 0x7200007307C8E0C8 <Unable to read memory>
[1] = 0x7200007307C8E0CC <Unable to read memory>
[2] = 0x7200007307C8E0D0 <Unable to read memory>
float[5] m_createStats
[0] = 0x7200007307C8E0D4 <Unable to read memory>
[1] = 0x7200007307C8E0D8 <Unable to read memory>
[2] = 0x7200007307C8E0DC <Unable to read memory>
[3] = 0x7200007307C8E0E0 <Unable to read memory>
[4] = 0x7200007307C8E0E4 <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers = 0x7200007307C8E0EC
Unit* m_attacking = <Unable to read memory>
int m_deathState = 0x7200007307C8E104 <Unable to read memory>
int m_procDeep = 0x7200007307C8E108 <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x7200007307C8E10C
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj = 0x7200007307C8E11C
unsigned int m_transform = 0x7200007307C8E12C <Unable to read memory>
Spell*[4] m_currentSpells
[0] = 0x7200007307C8E134 <Unable to read memory>
[1] = 0x7200007307C8E13C <Unable to read memory>
[2] = 0x7200007307C8E144 <Unable to read memory>
[3] = 0x7200007307C8E14C <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x7200007307C8E154
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x7200007307C8E164
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x7200007307C8E174
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x7200007307C8E184 <Unable to read memory>
unsigned int m_removedAurasCount = 0x7200007307C8E18C <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[479] m_modAuras
[0] = 0x7200007307C8E194
[1] = 0x7200007307C8E1A4
[2] = 0x7200007307C8E1B4
[3] = 0x7200007307C8E1C4
[4] = 0x7200007307C8E1D4
[5] = 0x7200007307C8E1E4
[6] = 0x7200007307C8E1F4
[7] = 0x7200007307C8E204
[8] = 0x7200007307C8E214
[9] = 0x7200007307C8E224
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x7200007307C8FF84
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x7200007307C8FF94
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x7200007307C8FFA4
unsigned int m_interruptMask = 0x7200007307C8FFB4 <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0x7200007307C8FFB8 <Unable to read memory>
[1] = 0x7200007307C8FFBC <Unable to read memory>
[2] = 0x7200007307C8FFC0 <Unable to read memory>
[3] = 0x7200007307C8FFC4 <Unable to read memory>
[0] = 0x7200007307C8FFB8
[1] = 0x7200007307C8FFC8
[2] = 0x7200007307C8FFD8
[3] = 0x7200007307C8FFE8
[4] = 0x7200007307C8FFF8
[5] = 0x7200007307C90008
[6] = 0x7200007307C90018
[7] = 0x7200007307C90028
[8] = 0x7200007307C90038
[9] = 0x7200007307C90048
float[2] m_weaponDamage
[0] = 0x7200007307C90188 <Unable to read memory>
[1] = 0x7200007307C9018C <Unable to read memory>
[0] = 0x7200007307C90188 <Unable to read memory>
[1] = 0x7200007307C90190 <Unable to read memory>
[2] = 0x7200007307C90198 <Unable to read memory>
bool m_canModifyStats = 0x7200007307C901A0 <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x7200007307C901A4
float[9] m_speed_rate
[0] = 0x7200007307C901B4 <Unable to read memory>
[1] = 0x7200007307C901B8 <Unable to read memory>
[2] = 0x7200007307C901BC <Unable to read memory>
[3] = 0x7200007307C901C0 <Unable to read memory>
[4] = 0x7200007307C901C4 <Unable to read memory>
[5] = 0x7200007307C901C8 <Unable to read memory>
[6] = 0x7200007307C901CC <Unable to read memory>
[7] = 0x7200007307C901D0 <Unable to read memory>
[8] = 0x7200007307C901D4 <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x7200007307C901E4
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[3] m_reactiveTimer
[0] = 0x7200007307C901FC <Unable to read memory>
[1] = 0x7200007307C90200 <Unable to read memory>
[2] = 0x7200007307C90204 <Unable to read memory>
unsigned int m_regenTimer = 0x7200007307C90208 <Unable to read memory>
ThreatManager m_ThreatManager = 0x7200007307C9020C
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0x7200007307C90264 <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
unsigned int m_movementCounter = 0x7200007307C90274 <Unable to read memory>
unsigned int m_state = 0x7200007307C90278 <Unable to read memory>
unsigned int m_CombatTimer = 0x7200007307C9027C <Unable to read memory>
TimeTrackerSmall m_movesplineTimer = 0x7200007307C90280 <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x7200007307C90284
HostileRefManager m_HostileRefManager = 0x7200007307C90294
FollowerRefManager m_FollowingRefManager = 0x7200007307C902DC
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders = 0x7200007307C9031C
RedirectThreatInfo _redirectThreadInfo = 0x7200007307C9032C
bool m_cleanupDone = 0x7200007307C90340 <Unable to read memory>
bool m_duringRemoveFromWorld = 0x7200007307C90341 <Unable to read memory>
unsigned int _oldFactionId = 0x7200007307C90344 <Unable to read memory>
bool _isWalkingBeforeCharm = 0x7200007307C90348 <Unable to read memory>
int _lastDamagedTime = 0x7200007307C9034C <Unable to read memory>
unsigned int _aiAnimKitId = 0x7200007307C90354 <Unable to read memory>
unsigned int _movementAnimKitId = 0x7200007307C90356 <Unable to read memory>
unsigned int _meleeAnimKitId = 0x7200007307C90358 <Unable to read memory>
int m_deathState = 0xF7FD2B93
int m_procDeep = 0x7F
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
std::_List_buy<DynamicObject *,std::allocator<DynamicObject *> >
std::_List_alloc<0,std::_List_base_types<DynamicObject *,std::allocator<DynamicObject *> > >
std::_List_val<std::_List_simple_types<DynamicObject *> >
std::_List_node<DynamicObject *,void *>* _Myhead = 0x2000000000000000
unsigned int _Mysize = 0x10000005495A04F
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj
std::_List_buy<GameObject *,std::allocator<GameObject *> >
std::_List_alloc<0,std::_List_base_types<GameObject *,std::allocator<GameObject *> > >
std::_List_val<std::_List_simple_types<GameObject *> >
std::_List_node<GameObject *,void *>* _Myhead = 0x5000000000000000
unsigned int _Mysize = 0xA000000054F44BEF
unsigned int m_transform = 0x54D19AF1
Spell*[4] m_currentSpells
[0] = 0xC000007FF7FD6AC9
[1] = 0x690000005484E412
[2] = 0x2000000540001C3
[3] = 0xF000000000000000
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
std::_Tree_buy<std::pair<unsigned int const ,Aura *>,std::allocator<std::pair<unsigned int const ,Aura *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,Aura *>,std::allocator<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Myhead = 0x54DDE17F
unsigned int _Mysize = 0x3000000054E7D697
<user defined> value_compare = 0x54D19AF149
<user defined> value_compare = 0x54DDE17F
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
std::_Tree_buy<std::pair<unsigned int const ,AuraApplication *>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,AuraApplication *>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >
std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *>* _Myhead = 0xD700000054E7D697
unsigned int _Mysize = 0x4000000054000004
<user defined> value_compare = 0x54D19AF159
<user defined> value_compare = 0xD700000054E7D697
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
std::_List_buy<Aura *,std::allocator<Aura *> >
std::_List_alloc<0,std::_List_base_types<Aura *,std::allocator<Aura *> > >
std::_List_val<std::_List_simple_types<Aura *> >
std::_List_node<Aura *,void *>* _Myhead = 0xFE00000054ECCD90
unsigned int _Mysize = 0xF0FFFFFFFFFFFFFF
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Iterator012<std::bidirectional_iterator_tag,std::pair<unsigned int const ,Aura *>,__int64,std::pair<unsigned int const ,Aura *> const *,std::pair<unsigned int const ,Aura *> const &,std::_Itera
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = 0xFE00000054DDE17F
unsigned int m_removedAurasCount = 0xFFFFFFFF
std::list<AuraEffect *,std::allocator<AuraEffect *> >[479] m_modAuras
[0] = 0x54D19AF189
[1] = 0x54D19AF199
[2] = 0x54D19AF1A9
[3] = 0x54D19AF1B9
[4] = 0x54D19AF1C9
[5] = 0x54D19AF1D9
[6] = 0x54D19AF1E9
[7] = 0x54D19AF1F9
[8] = 0x54D19AF209
[9] = 0x54D19AF219
std::list<Aura *,std::allocator<Aura *> > m_scAuras
std::_List_buy<Aura *,std::allocator<Aura *> >
std::_List_alloc<0,std::_List_base_types<Aura *,std::allocator<Aura *> > >
std::_List_val<std::_List_simple_types<Aura *> >
std::_List_node<Aura *,void *>* _Myhead = 0x3500610037006500
unsigned int _Mysize = 0x4D00000000003200
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
std::_List_buy<AuraApplication *,std::allocator<AuraApplication *> >
std::_List_alloc<0,std::_List_base_types<AuraApplication *,std::allocator<AuraApplication *> > >
std::_List_val<std::_List_simple_types<AuraApplication *> >
std::_List_node<AuraApplication *,void *>* _Myhead = 0x6F00720063006900
unsigned int _Mysize = 0x740066006F007300
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
std::_Tree_buy<std::pair<enum AuraStateType const ,AuraApplication *>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<enum AuraStateType const ,AuraApplication *>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >
std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *>* _Myhead = 0x6E00690057002E00
unsigned int _Mysize = 0x730077006F006400
<user defined> value_compare = 0x54D19B0F99
<user defined> value_compare = 0x6E00690057002E00
unsigned int m_interruptMask = 0x49002E00
float[4] m_auraModifiersGroup
[0] = 39753107726387851000000000000.000000
[1] = 148060341349432430000.000000
[2] = 9705643713917838300000000.000000
[3] = 9937068005777348200000000000.000000
[0] = 0x54D19B0FAD
[1] = 0x54D19B0FBD
[2] = 0x54D19B0FCD
[3] = 0x54D19B0FDD
[4] = 0x54D19B0FED
[5] = 0x54D19B0FFD
[6] = 0x54D19B100D
[7] = 0x54D19B101D
[8] = 0x54D19B102D
[9] = 0x54D19B103D
float[2] m_weaponDamage
[0] = 0.000489
[1] = 141132625346560.000000
[0] = 0x57005C003A004300
[1] = 0x6F0064006E006900
[2] = 0x57005C0073007700
bool m_canModifyStats = 0x0
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
std::_Tree_buy<std::pair<unsigned char const ,AuraApplication *>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned char const ,AuraApplication *>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >
std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *>* _Myhead = 0x5C00530078005300
unsigned int _Mysize = 0x69006E0061006D00
<user defined> value_compare = 0x54D19B1199
<user defined> value_compare = 0x5C00530078005300
float[9] m_speed_rate
[0] = 37896529856427060000000.000000
[1] = 40707182311821160000000000000000.000000
[2] = 144620963424632830.000000
[3] = 2483209191352174200000000000.000000
[4] = 0.000002
[5] = 9238008735643729900.000000
[6] = 9703577678581582900000000.000000
[7] = 2542960954449537100000000000000.000000
[8] = 10175557637916005000000000000000.000000
CharmInfo* m_charmInfo = 0x690077002E007400
Unit* _unit = <Unable to read memory>
UnitActionBarEntry[10] PetActionBar
[0] = 0x690077002E007408 <Unable to read memory>
[1] = 0x690077002E00740C <Unable to read memory>
[2] = 0x690077002E007410 <Unable to read memory>
[3] = 0x690077002E007414 <Unable to read memory>
[4] = 0x690077002E007418 <Unable to read memory>
[5] = 0x690077002E00741C <Unable to read memory>
[6] = 0x690077002E007420 <Unable to read memory>
[7] = 0x690077002E007424 <Unable to read memory>
[8] = 0x690077002E007428 <Unable to read memory>
[9] = 0x690077002E00742C <Unable to read memory>
UnitActionBarEntry[4] _charmspells
[0] = 0x690077002E007430 <Unable to read memory>
[1] = 0x690077002E007434 <Unable to read memory>
[2] = 0x690077002E007438 <Unable to read memory>
[3] = 0x690077002E00743C <Unable to read memory>
int _CommandState = 0x690077002E007440 <Unable to read memory>
unsigned int _petnumber = 0x690077002E007444 <Unable to read memory>
int _oldReactState = 0x690077002E007448 <Unable to read memory>
bool _isCommandAttack = 0x690077002E00744C <Unable to read memory>
bool _isCommandFollow = 0x690077002E00744D <Unable to read memory>
bool _isAtStay = 0x690077002E00744E <Unable to read memory>
bool _isFollowing = 0x690077002E00744F <Unable to read memory>
bool _isReturning = 0x690077002E007450 <Unable to read memory>
float _stayX = 0x690077002E007454 <Unable to read memory>
float _stayY = 0x690077002E007458 <Unable to read memory>
float _stayZ = 0x690077002E00745C <Unable to read memory>
GlobalCooldownMgr m_GlobalCooldownMgr = 0x690077002E007460
std::list<Player *,std::allocator<Player *> > m_sharedVision
std::_List_buy<Player *,std::allocator<Player *> >
std::_List_alloc<0,std::_List_base_types<Player *,std::allocator<Player *> > >
std::_List_val<std::_List_simple_types<Player *> >
std::_List_node<Player *,void *>* _Myhead = 0x77006F0064006E00
unsigned int _Mysize = 0x2E0069002E007300
MotionMaster* i_motionMaster = 0x6F00740075002E00
std::vector<MovementGenerator *,std::allocator<MovementGenerator *> >* _expList = <Unable to read memory>
MovementGenerator*[3] Impl
[0] = 0x6F00740075002E08 <Unable to read memory>
[1] = 0x6F00740075002E10 <Unable to read memory>
[2] = 0x6F00740075002E18 <Unable to read memory>
int _top = 0x6F00740075002E20 <Unable to read memory>
Unit* _owner = <Unable to read memory>
bool[3] _needInit
[0] = 0x6F00740075002E30 <Unable to read memory>
[1] = 0x6F00740075002E31 <Unable to read memory>
[2] = 0x6F00740075002E32 <Unable to read memory>
unsigned int _cleanFlag = 0x6F00740075002E33 <Unable to read memory>
unsigned int[3] m_reactiveTimer
[0] = 0x61006D00
[1] = 0x69007400
[2] = 0x6E006F00
unsigned int m_regenTimer = 0x70002E00
ThreatManager m_ThreatManager
HostileReference* iCurrentVictim = 0x790078006F007200
Unit* iOwner = 0x6200750074007300
unsigned int iUpdateTimer = 0x36005F00
ThreatContainer iThreatContainer
std::list<HostileReference *,std::allocator<HostileReference *> > iThreatList = 0x54D19B1219
bool iDirty = 0x0
ThreatContainer iThreatOfflineContainer
std::list<HostileReference *,std::allocator<HostileReference *> > iThreatList = 0x54D19B1231
bool iDirty = 0x0
Vehicle* m_vehicle = 0x3500310034003700
std::map<signed char,VehicleSeat,std::less<signed char>,std::allocator<std::pair<signed char const ,VehicleSeat> > > Seats = 0x3500310034003708
unsigned int UsableSeatNum = 0x3500310034003718 <Unable to read memory>
Unit* _me = <Unable to read memory>
VehicleEntry* _vehicleInfo = <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > vehiclePlayers = 0x3500310034003730
unsigned int _creatureEntry = 0x3500310034003740 <Unable to read memory>
int _status = 0x3500310034003744 <Unable to read memory>
Position _lastShootPos = 0x3500310034003748
std::list<VehicleJoinEvent *,std::allocator<VehicleJoinEvent *> > _pendingJoinEvents = 0x3500310034003758
Vehicle* m_vehicleKit = 0x6E006F006E005F00
std::map<signed char,VehicleSeat,std::less<signed char>,std::allocator<std::pair<signed char const ,VehicleSeat> > > Seats = 0x6E006F006E005F08
unsigned int UsableSeatNum = 0x6E006F006E005F18 <Unable to read memory>
Unit* _me = <Unable to read memory>
VehicleEntry* _vehicleInfo = <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > vehiclePlayers = 0x6E006F006E005F30
unsigned int _creatureEntry = 0x6E006F006E005F40 <Unable to read memory>
int _status = 0x6E006F006E005F44 <Unable to read memory>
Position _lastShootPos = 0x6E006F006E005F48
std::list<VehicleJoinEvent *,std::allocator<VehicleJoinEvent *> > _pendingJoinEvents = 0x6E006F006E005F58
unsigned int m_unitTypeMask = 0x5F006500
LiquidTypeEntry* _lastLiquid = 0x3900340033003400
unsigned int ID = 0x3900340033003400 <Unable to read memory>
unsigned int Type = 0x3900340033003404 <Unable to read memory>
unsigned int SpellID = 0x3900340033003408 <Unable to read memory>
unsigned int m_movementCounter = 0x33003200
unsigned int m_state = 0x61003700
unsigned int m_CombatTimer = 0x31003100
TimeTrackerSmall m_movesplineTimer
int i_expiryTime = 0x30003000
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
std::_List_buy<DiminishingReturn,std::allocator<DiminishingReturn> >
std::_List_alloc<0,std::_List_base_types<DiminishingReturn,std::allocator<DiminishingReturn> > >
std::_List_val<std::_List_simple_types<DiminishingReturn> >
std::_List_node<DiminishingReturn,void *>* _Myhead = 0x6D002E0037006600
unsigned int _Mysize = 0x660069006E006100
HostileRefManager m_HostileRefManager
RefManager<Unit,ThreatManager>
LinkedListHead
LinkedListElement iFirst = 0x54D19B1291
LinkedListElement iLast = 0x54D19B12A9
unsigned int iSize = 0x2E006900
<user defined> ?$Iterator@VLinkedListElement@@ = 0x73006500
<user defined> iterator = 0x73006500
<user defined> iterator = 0x54D19B1289
Unit* iOwner = 0x61006D006F007400
FollowerRefManager m_FollowingRefManager
RefManager<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x54D19B12D9
LinkedListElement iLast = 0x54D19B12F1
unsigned int iSize = 0x64003100
<user defined> ?$Iterator@VLinkedListElement@@ = 0x69007400
<user defined> iterator = 0x69007400
<user defined> iterator = 0x54D19B12D1
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_comp<0,std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_buy<ObjectGuid,std::allocator<ObjectGuid> >
std::_Tree_alloc<0,std::_Tree_base_types<ObjectGuid,std::allocator<ObjectGuid> > >
std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >
std::_Tree_node<ObjectGuid,void *>* _Myhead = 0x2E0030002E003100
unsigned int _Mysize = 0x3000300036003900
RedirectThreatInfo _redirectThreadInfo
ObjectGuid _targetGUID
unsigned int _low = 0x3400370031002E00
unsigned int _high = 0x6E005F0035003100
unsigned int _threatPct = 0x6E006F00
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x65
unsigned int _oldFactionId = 0x64006200
bool _isWalkingBeforeCharm = 0x0
int _lastDamagedTime = 0x3300320039003400
unsigned int _aiAnimKitId = 0x3700
unsigned int _movementAnimKitId = 0x6100
unsigned int _meleeAnimKitId = 0x3100
Parameter unsigned int effectMask = 0x0
Parameter bool scaleAura = 0x0
Local int[32] basePoints
[0] = 0xD19AEB28
[1] = 0x54
[2] = 0xFD61A616
[3] = 0x7FF7
[4] = 0xD19AEB28
[5] = 0x54
[6] = 0xF44341A0
[7] = 0x54
[8] = 0x96572340
[9] = 0x54
Local bool refresh = 0x0
Local int duration = 0xFFFFFFFF
00007FF7FD86ACF8 00000054D19AEC40 Spell::DoAllEffectOnTarget+338 c:\source\trinitycore\src\server\game\spells\spell.cpp line 2398
Local Spell* this = 0x5496572330
SpellInfo* m_spellInfo = 0x5496572B70
unsigned int Id = 0x96572330
SpellCategoryEntry* CategoryEntry = 0x5496572B70
unsigned int Dispel = 0x4C4C4550
unsigned int Mechanic = 0x444F4D5F
unsigned int Attributes = 0x45494649
unsigned int AttributesEx = 0x78302052
unsigned int AttributesEx2 = 0x34383831
unsigned int AttributesEx3 = 0x32362820
unsigned int AttributesEx4 = 0x5D293637
unsigned int AttributesEx5 = 0x8002A100
unsigned int AttributesEx6 = 0x0
unsigned int AttributesEx7 = 0x0
unsigned int AttributesEx8 = 0xABA6CC46
unsigned int AttributesEx9 = 0x9005A900
unsigned int AttributesEx10 = 0x96572BB0
unsigned int AttributesEx11 = 0x54
unsigned int AttributesEx12 = 0x96572BB0
unsigned int AttributesEx13 = 0x54
unsigned int AttributesCu = 0x96572BB0
unsigned int Stances = 0x54
unsigned int StancesNot = 0xBFA40101
unsigned int Targets = 0x8002A400
unsigned int TargetCreatureType = 0x307
unsigned int RequiresSpellFocus = 0x0
unsigned int FacingCasterFlags = 0xBFA5CC41
unsigned int CasterAuraState = 0x8002A500
unsigned int TargetAuraState = 0x0
unsigned int ExcludeCasterAuraState = 0x0
unsigned int ExcludeTargetAuraState = 0xABA2CC42
unsigned int CasterAuraSpell = 0x9005AA00
unsigned int TargetAuraSpell = 0x96572BF0
unsigned int ExcludeCasterAuraSpell = 0x54
unsigned int ExcludeTargetAuraSpell = 0x96572BF0
SpellCastTimesEntry* CastTimeEntry = 0x5496572BF0
unsigned int RecoveryTime = 0xBFA00101
unsigned int CategoryRecoveryTime = 0x8002A800
unsigned int StartRecoveryCategory = 0x0
unsigned int StartRecoveryTime = 0x0
unsigned int InterruptFlags = 0xBFA1CC3D
unsigned int AuraInterruptFlags = 0x8002A900
unsigned int ChannelInterruptFlags = 0x1
unsigned int ProcFlags = 0x0
unsigned int ProcChance = 0xABDECC3E
unsigned int ProcCharges = 0x9005AB00
unsigned int MaxLevel = 0x96572C30
unsigned int BaseLevel = 0x54
unsigned int SpellLevel = 0x96572C30
SpellDurationEntry* DurationEntry = 0x5496572C30
unsigned int PowerType = 0xBFDC0101
unsigned int ManaCost = 0x8002AC00
unsigned int ManaCostPerlevel = 0x2
unsigned int ManaPerSecond = 0x0
unsigned int ManaCostPercentage = 0xBFDDCC39
unsigned int RuneCostID = 0x8002AD00
SpellRangeEntry* RangeEntry = 0x6CA8
float Speed = -0.000000
unsigned int StackAmount = 0x9005AC00
unsigned int[2] Totem
[0] = 0x96572C70
[1] = 0x54
int[8] Reagent
[0] = 0x96572C70
[1] = 0x54
[2] = 0x96572C70
[3] = 0x54
[4] = 0xBFD80101
[5] = 0x8002B000
[6] = 0x64
[7] = 0x0
unsigned int[8] ReagentCount
[0] = 0xBFD9CC35
[1] = 0x8002B100
[2] = 0x0
[3] = 0x0
[4] = 0xABD6CC36
[5] = 0x9005AD00
[6] = 0x96572CB0
[7] = 0x54
int EquippedItemClass = 0x96572CB0
int EquippedItemSubClassMask = 0x54
int EquippedItemInventoryTypeMask = 0x96572CB0
unsigned int[2] TotemCategory
[0] = 0x54
[1] = 0xBFD40101
unsigned int[2] SpellVisual
[0] = 0x8002B400
[1] = 0x0
unsigned int SpellIconID = 0x0
unsigned int ActiveIconID = 0xBFD5CC31
char* SpellName = NULL
char* Rank = 0x9005AE00ABD2CC32 <Unable to read memory>
unsigned int MaxTargetLevel = 0x96572CF0
unsigned int MaxAffectedTargets = 0x54
unsigned int SpellFamilyName = 0x96572CF0
flag<4> SpellFamilyFlags = 0x5496572CFC
unsigned int DmgClass = 0x8002B800
unsigned int PreventionType = 0xECCD9040
int RequiredAreasID = 0x54
unsigned int SchoolMask = 0x3
unsigned int SpellDifficultyId = 0x8002B900
unsigned int SpellScalingId = 0x0
unsigned int SpellAuraOptionsId = 0x0
unsigned int SpellAuraRestrictionsId = 0xABCECC2E
unsigned int SpellCastingRequirementsId = 0x8805AF00
unsigned int SpellCategoriesId = 0x965723B0
unsigned int SpellClassOptionsId = 0x54
unsigned int SpellCooldownsId = 0x965723B0
unsigned int SpellEquippedItemsId = 0x54
unsigned int SpellInterruptsId = 0x965723B0
unsigned int SpellLevelsId = 0x54
unsigned int SpellReagentsId = 0xBFCC0101
unsigned int SpellShapeshiftId = 0x8002BC00
unsigned int SpellTargetRestrictionsId = 0xECCD9040
unsigned int SpellTotemsId = 0x54
unsigned int SpellMiscId = 0x1
ScalingInfo
int CastTimeMin = 0x96572330
int CastTimeMax = 0x54
unsigned int CastTimeMaxLevel = 0x96572330
int Class = 0x54
float NerfFactor = 53548352.000000
unsigned int NerfMaxLevel = 0x444F4D5F
unsigned int MaxScalingLevel = 0x45494649
unsigned int ScalesFromItemLevel = 0x78302052
SpellInfo::ScalingInfo Scaling = 0x5496572D5C
unsigned int ExplicitTargetMask = 0x650076
SpellChainNode* ChainEntry = 0x2E0036005C0072
std::unordered_map<unsigned int,std::vector<SpellEffectInfo const *,std::allocator<SpellEffectInfo const *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int _effects = 0x5496572D88
Item* m_CastItem = 0x5496572B70
Object
unsigned int m_objectType = 0x2330
int m_objectTypeId = 0x54
unsigned int m_updateFlag = 0x4C4C4550
int* m_int32Values = 0x7830205245494649 <Unable to read memory>
unsigned int* m_uint32Values = 0x7830205245494649 <Unable to read memory>
float* m_floatValues = 0x7830205245494649 <Unable to read memory>
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = 0x3236282034383831
UpdateMask _changesMask = 0x5496572B98
UpdateMask _dynamicChangesMask = 0x5496572BA8
UpdateMask* _dynamicChangesArrayMask = 0x5496572BB0
unsigned int m_valuesCount = 0x2BB0
unsigned int _dynamicValuesCount = 0x9657
unsigned int _fieldNotifyFlags = 0x54
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x5496572BC8
Loot loot = 0x5496572C08
bool m_lootGenerated = 0x70
BonusData _bonusData = 0x5496572D04
std::string m_text = 0x5496572DC0 <Unable to read memory>
unsigned int m_slot = 0x64
Bag* m_container = 0x8005B200ABC2CC22
int uState = 0x96572470
int uQueuePos = 0x54
bool mb_in_trade = 0x0
int m_lastPlayedTimeUpdate = 0x549656A170
ObjectGuid m_refundRecipient = 0x5496572E00
unsigned int m_paidMoney = 0x8C8
unsigned int m_paidExtendedCost = 0x0
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > allowedGUIDs = 0x5496572E18
unsigned int[9] _modifiers
[0] = 0xABFECC1E
[1] = 0x8005B300
[2] = 0x96567030
[3] = 0x54
[4] = 0x965668B0
[5] = 0x54
[6] = 0x965740B0
[7] = 0x54
[8] = 0x74200001
ObjectGuid m_castItemGUID
unsigned int _low = 0x2
unsigned int _high = 0x800040000000000
unsigned int m_castItemEntry = 0x0
unsigned int m_cast_count = 0x0
unsigned int m_glyphIndex = 0x0
unsigned int m_preCastSpell = 0x1
SpellCastTargets m_targets
unsigned int m_targetMask = 0x96921C83
WorldObject* m_objectTarget = 0x90058800AB2ACCCA
Item* m_itemTarget = 0x54965631B0
ObjectGuid m_origObjectTargetGUID
unsigned int _low = 0x5496572FB0
unsigned int _high = 0x54965631B0
ObjectGuid m_objectTargetGUID
unsigned int _low = 0x3235363428200000
unsigned int _high = 0x54000286F5
ObjectGuid m_itemTargetGUID
unsigned int _low = 0x5496913800
unsigned int _high = 0x0
unsigned int m_itemTargetEntry = 0xAB26CCC6
SpellDestination m_src
WorldLocation _position = 0x54965723AC
ObjectGuid _transportGUID = 0x54965723C0
Position _transportOffset = 0x54965723D0
SpellDestination m_dst
WorldLocation _position = 0x54965723E0
ObjectGuid _transportGUID = 0x54965723F4
Position _transportOffset = 0x5496572404
float m_elevation = 0.000000
float m_speed = -0.632030
std::string m_strTarget = ""
int m_comboPointGain = 0x0
int m_customError = 0x0
std::set<Aura *,std::less<Aura *>,std::allocator<Aura *> > m_appliedMods
std::_Tree<std::_Tset_traits<Aura *,std::less<Aura *>,std::allocator<Aura *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Aura *,std::less<Aura *>,std::allocator<Aura *>,0> >
std::_Tree_buy<Aura *,std::allocator<Aura *> >
std::_Tree_alloc<0,std::_Tree_base_types<Aura *,std::allocator<Aura *> > >
std::_Tree_val<std::_Tree_simple_types<Aura *> >
std::_Tree_node<Aura *,void *>* _Myhead = NULL
unsigned int _Mysize = 0x5498170000
Spell** m_selfContainer = 0x300905A4D
SpellInfo* m_spellInfo = <Unable to read memory>
Item* m_CastItem = <Unable to read memory>
ObjectGuid m_castItemGUID = 0x300905A5D
unsigned int m_castItemEntry = 0x300905A6D <Unable to read memory>
unsigned int m_cast_count = 0x300905A71 <Unable to read memory>
unsigned int m_glyphIndex = 0x300905A75 <Unable to read memory>
unsigned int m_preCastSpell = 0x300905A79 <Unable to read memory>
SpellCastTargets m_targets = 0x300905A7D
int m_comboPointGain = 0x300905B5D <Unable to read memory>
int m_customError = 0x300905B61 <Unable to read memory>
std::set<Aura *,std::less<Aura *>,std::allocator<Aura *> > m_appliedMods = 0x300905B65
Spell** m_selfContainer = <Unable to read memory>
Unit* m_caster = <Unable to read memory>
SpellValue* m_spellValue = <Unable to read memory>
ObjectGuid m_originalCasterGUID = 0x300905B8D
Unit* m_originalCaster = <Unable to read memory>
int m_spellSchoolMask = 0x300905BA5 <Unable to read memory>
int m_attackType = 0x300905BA9 <Unable to read memory>
int m_powerCost = 0x300905BAD <Unable to read memory>
int m_casttime = 0x300905BB1 <Unable to read memory>
int m_channeledDuration = 0x300905BB5 <Unable to read memory>
bool m_canReflect = 0x300905BB9 <Unable to read memory>
bool m_autoRepeat = 0x300905BBA <Unable to read memory>
unsigned int m_runesState = 0x300905BBB <Unable to read memory>
unsigned int m_delayAtDamageCount = 0x300905BBC <Unable to read memory>
unsigned int m_delayStart = 0x300905BBD <Unable to read memory>
unsigned int m_delayMoment = 0x300905BC5 <Unable to read memory>
bool m_immediateHandled = 0x300905BCD <Unable to read memory>
bool m_referencedFromCurrentSpell = 0x300905BCE <Unable to read memory>
bool m_executedCurrently = 0x300905BCF <Unable to read memory>
bool m_needComboPoints = 0x300905BD0 <Unable to read memory>
unsigned int m_applyMultiplierMask = 0x300905BD1 <Unable to read memory>
float[3] m_damageMultipliers
[0] = 0x300905BD5 <Unable to read memory>
[1] = 0x300905BD9 <Unable to read memory>
[2] = 0x300905BDD <Unable to read memory>
Unit* unitTarget = <Unable to read memory>
Item* itemTarget = <Unable to read memory>
GameObject* gameObjTarget = <Unable to read memory>
WorldLocation* destTarget = <Unable to read memory>
int damage = 0x300905C05 <Unable to read memory>
float variance = 0x300905C09 <Unable to read memory>
int effectHandleMode = 0x300905C0D <Unable to read memory>
SpellEffectInfo* effectInfo = <Unable to read memory>
Aura* m_spellAura = <Unable to read memory>
int m_diminishLevel = 0x300905C25 <Unable to read memory>
int m_diminishGroup = 0x300905C29 <Unable to read memory>
GameObject* focusObject = <Unable to read memory>
int m_damage = 0x300905C35 <Unable to read memory>
int m_healing = 0x300905C39 <Unable to read memory>
unsigned int m_procAttacker = 0x300905C3D <Unable to read memory>
unsigned int m_procVictim = 0x300905C41 <Unable to read memory>
unsigned int m_procEx = 0x300905C45 <Unable to read memory>
TargetInfo
ObjectGuid targetGUID = 0x300905A4D
unsigned int timeDelay = 0x300905A5D <Unable to read memory>
int missCondition = 0x300905A65 <Unable to read memory>
int reflectResult = 0x300905A65 <Unable to read memory>
unsigned int effectMask = 0x300905A69 <Unable to read memory>
bool processed = 0x300905A6D <Unable to read memory>
bool alive = 0x300905A6D <Unable to read memory>
bool crit = 0x300905A6D <Unable to read memory>
bool scaleAura = 0x300905A6D <Unable to read memory>
int damage = 0x300905A71 <Unable to read memory>
std::list<Spell::TargetInfo,std::allocator<Spell::TargetInfo> > m_UniqueTargetInfo = 0x300905C4D
unsigned int m_channelTargetEffectMask = 0x300905C5D <Unable to read memory>
GOTargetInfo
ObjectGuid targetGUID = 0x300905A4D
unsigned int timeDelay = 0x300905A5D <Unable to read memory>
unsigned int effectMask = 0x300905A65 <Unable to read memory>
bool processed = 0x300905A69 <Unable to read memory>
std::list<Spell::GOTargetInfo,std::allocator<Spell::GOTargetInfo> > m_UniqueGOTargetInfo = 0x300905C65
ItemTargetInfo
Item* item = <Unable to read memory>
unsigned int effectMask = 0x300905A55 <Unable to read memory>
std::list<Spell::ItemTargetInfo,std::allocator<Spell::ItemTargetInfo> > m_UniqueItemInfo = 0x300905C75
SpellDestination[32] m_destTargets
[0] = 0x300905C85
[1] = 0x300905CB9
[2] = 0x300905CED
[3] = 0x300905D21
[4] = 0x300905D55
[5] = 0x300905D89
[6] = 0x300905DBD
[7] = 0x300905DF1
[8] = 0x300905E25
[9] = 0x300905E59
std::list<SpellScript *,std::allocator<SpellScript *> > m_loadedScripts = 0x300906305
HitTriggerSpell
SpellInfo* triggeredSpell = <Unable to read memory>
SpellInfo* triggeredByAura = <Unable to read memory>
int chance = 0x300905A5D <Unable to read memory>
std::list<Spell::HitTriggerSpell,std::allocator<Spell::HitTriggerSpell> > m_hitTriggerSpells = 0x300906315
unsigned int m_spellState = 0x300906325 <Unable to read memory>
int m_timer = 0x300906329 <Unable to read memory>
int _triggeredCastFlags = 0x30090632D <Unable to read memory>
SpellInfo* m_triggeredByAuraSpell = <Unable to read memory>
bool m_skipCheck = 0x30090633D <Unable to read memory>
unsigned int m_auraScaleMask = 0x300906341 <Unable to read memory>
PathGenerator m_preGeneratedPath = 0x300906345
ByteBuffer*[32] m_effectExecuteData
[0] = 0x30090670D <Unable to read memory>
[1] = 0x300906715 <Unable to read memory>
[2] = 0x30090671D <Unable to read memory>
[3] = 0x300906725 <Unable to read memory>
[4] = 0x30090672D <Unable to read memory>
[5] = 0x300906735 <Unable to read memory>
[6] = 0x30090673D <Unable to read memory>
[7] = 0x300906745 <Unable to read memory>
[8] = 0x30090674D <Unable to read memory>
[9] = 0x300906755 <Unable to read memory>
std::vector<SpellEffectInfo const *,std::allocator<SpellEffectInfo const *> > _effects = 0x30090680D
Unit* m_caster = NULL
SpellValue* m_spellValue = 0x90058C00AB5ACCBA
int[32] EffectBasePoints
[0] = 0x90058C00AB5ACCBA <Unable to read memory>
[1] = 0x90058C00AB5ACCBE <Unable to read memory>
[2] = 0x90058C00AB5ACCC2 <Unable to read memory>
[3] = 0x90058C00AB5ACCC6 <Unable to read memory>
[4] = 0x90058C00AB5ACCCA <Unable to read memory>
[5] = 0x90058C00AB5ACCCE <Unable to read memory>
[6] = 0x90058C00AB5ACCD2 <Unable to read memory>
[7] = 0x90058C00AB5ACCD6 <Unable to read memory>
[8] = 0x90058C00AB5ACCDA <Unable to read memory>
[9] = 0x90058C00AB5ACCDE <Unable to read memory>
unsigned int MaxAffectedTargets = 0x90058C00AB5ACD3A <Unable to read memory>
float RadiusMod = 0x90058C00AB5ACD3E <Unable to read memory>
unsigned int AuraStackAmount = 0x90058C00AB5ACD42 <Unable to read memory>
ObjectGuid m_originalCasterGUID
unsigned int _low = 0x54D1A8BBC0
unsigned int _high = 0x54965652B0
Unit* m_originalCaster = 0x5496573630
WorldObject
Object
unsigned int m_objectType = 0x2470
int m_objectTypeId = 0x54
unsigned int m_updateFlag = 0xD1A8BBC0
int* m_int32Values = 0x74007500630000 <Unable to read memory>
unsigned int* m_uint32Values = 0x74007500630000 <Unable to read memory>
float* m_floatValues = 0x74007500630000 <Unable to read memory>
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = 0x5400003A1B
UpdateMask _changesMask = 0x5496573658
UpdateMask _dynamicChangesMask = 0x5496573668
UpdateMask* _dynamicChangesArrayMask = 0x54965740F0
unsigned int m_valuesCount = 0x3DB0
unsigned int _dynamicValuesCount = 0x9657
unsigned int _fieldNotifyFlags = 0x54
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x5496573688
WorldLocation
Position
PositionXYZStreamer
Position* Pos = 0x616572206F740001
PositionXYZOStreamer
<user defined> Pos = 0x616572206F740001
float m_positionX = 75514347118774680000000000000.000000
float m_positionY = 264532997862441620000.000000
float m_positionZ = 0.000000
float _orientation = 0.000000
unsigned int m_mapId = 0x96572460
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x54965736DC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x54965736E8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility = 0x54965736F4
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect = 0x5496573790
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x549657382C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x5496573838
unsigned int LastUsedScriptID = 0x54
MovementInfo m_movementInfo = 0x5496573848
std::string m_name = "ðJW–T..."
bool m_isActive = 0x72
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = 0x9005DE00AA92CD72
Transport* m_transport = 0x54D1A8BBC0
Map* m_currMap = 0x54965731F0
unsigned int m_InstanceId = 0xD1A8BBC0
unsigned int m_phaseMask = 0x54
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases = 0x5496573908
unsigned int m_notifyflags = 0x5A4D
unsigned int m_executed_notifies = 0x90
unsigned int m_extraAttacks = 0x64
bool m_canDualWield = 0x0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x5496573928
Player* m_movedPlayer = 0x5496573430
ObjectGuid[7] m_SummonSlot
[0] = 0x5496573940
[1] = 0x5496573950
[2] = 0x5496573960
[3] = 0x5496573970
[4] = 0x5496573980
[5] = 0x5496573990
[6] = 0x54965739A0
ObjectGuid[4] m_ObjectSlot
[0] = 0x54965739B0
[1] = 0x54965739C0
[2] = 0x54965739D0
[3] = 0x54965739E0
float m_modMeleeHitChance = -0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = -0.000000
int m_baseSpellCritChance = 0x54
float[7] m_threatModifier
[0] = -0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 73470563573386492000000000000.000000
[4] = 0.000000
[5] = 0.000000
[6] = 0.000000
float[3] m_modAttackSpeedPct
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
EventProcessor m_Events = 0x5496573A28
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x5496573A48
[1] = 0x5496573A58
[2] = 0x5496573A68
[3] = 0x5496573A78
[4] = 0x5496573A88
[5] = 0x5496573A98
[6] = 0x5496573AA8
unsigned int m_lastSanctuaryTime = 0x96565270
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x5496573AC0
bool IsAIEnabled = 0xD3
bool NeedChangeAI = 0x4B
ObjectGuid LastCharmerGUID = 0x5496573AD2
bool m_ControlledByPlayer = 0x0
Movement::MoveSpline* movespline = 0x9005E600AAB2CD52
UnitAI* i_AI = 0x54D1A8BBC0
UnitAI* i_disabledAI = 0x54965740B0
bool m_AutoRepeatFirstCast = 0xC0
unsigned int[3] m_attackTimer
[0] = 0x54
[1] = 0x740001
[2] = 0x640065
float[5] m_createStats
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers = 0x5496573B28
Unit* m_attacking = 0x54965732F0
int m_deathState = 0x96573470
int m_procDeep = 0x54
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x5496573B48
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj = 0x5496573B58
unsigned int m_transform = 0xAAAACD4A
Spell*[4] m_currentSpells
[0] = 0x54D1A8BBC0
[1] = 0x5496561070
[2] = 0x54D1A8BBC0
[3] = 0x6F6D656D20640000
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x5496573B90
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x5496573BA0
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x5496573BB0
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x54D1A8BBC0
unsigned int m_removedAurasCount = 0x650001
std::list<AuraEffect *,std::allocator<AuraEffect *> >[479] m_modAuras
[0] = 0x5496573BD0
[1] = 0x5496573BE0
[2] = 0x5496573BF0
[3] = 0x5496573C00
[4] = 0x5496573C10
[5] = 0x5496573C20
[6] = 0x5496573C30
[7] = 0x5496573C40
[8] = 0x5496573C50
[9] = 0x5496573C60
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x54965759C0
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x54965759D0
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x54965759E0
unsigned int m_interruptMask = 0xD1A8BBC0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = -0.000000
[2] = 0.000000
[3] = -90588053504.000000
[0] = 0x54965759F4
[1] = 0x5496575A04
[2] = 0x5496575A14
[3] = 0x5496575A24
[4] = 0x5496575A34
[5] = 0x5496575A44
[6] = 0x5496575A54
[7] = 0x5496575A64
[8] = 0x5496575A74
[9] = 0x5496575A84
float[2] m_weaponDamage
[0] = 0.000000
[1] = 0.000000
[0] = 0x3A000100000054
[1] = 0xAC900720050
[2] = 0x965738F000000054
bool m_canModifyStats = 0x54
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x5496575BE0
float[9] m_speed_rate
[0] = -90588053504.000000
[1] = 0.000000
[2] = -0.000000
[3] = 0.000000
[4] = -90588053504.000000
[5] = 0.000000
[6] = 0.000000
[7] = 0.000000
[8] = 0.000000
CharmInfo* m_charmInfo = 0x5496573928
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x5496575C20
MotionMaster* i_motionMaster = 0x5496577970
unsigned int[3] m_reactiveTimer
[0] = 0x96575430
[1] = 0x54
[2] = 0xD1A8BBC0
unsigned int m_regenTimer = 0x54
ThreatManager m_ThreatManager = 0x5496575C48
Vehicle* m_vehicle = 0x5400000A67
Vehicle* m_vehicleKit = 0x5496573940
unsigned int m_unitTypeMask = 0x49006C
LiquidTypeEntry* _lastLiquid = 0x90066D00A4D6CB36
unsigned int m_movementCounter = 0x965754F0
unsigned int m_state = 0x54
unsigned int m_CombatTimer = 0x96575970
TimeTrackerSmall m_movesplineTimer = 0x54
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x5496575CC0
HostileRefManager m_HostileRefManager = 0x5496575CD0
FollowerRefManager m_FollowingRefManager = 0x5496575D18
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders = 0x5496575D58
RedirectThreatInfo _redirectThreadInfo = 0x5496575D68
bool m_cleanupDone = 0x54
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0xD1A8BBC0
bool _isWalkingBeforeCharm = 0x54
int _lastDamagedTime = 0x34357830203D0001
unsigned int _aiAnimKitId = 0x71B
unsigned int _movementAnimKitId = 0x0
unsigned int _meleeAnimKitId = 0x54
int m_spellSchoolMask = 0x64610001
int m_attackType = 0x6D656D20
int m_powerCost = 0x3955
int m_casttime = 0x54
int m_channeledDuration = 0xFFFFFFFF
bool m_canReflect = 0xFF
bool m_autoRepeat = 0xFF
unsigned int m_runesState = 0xFF
unsigned int m_delayAtDamageCount = 0xFF
unsigned int m_delayStart = 0x0
unsigned int m_delayMoment = 0x90058D00AB56CCB6
bool m_immediateHandled = 0xB0
bool m_referencedFromCurrentSpell = 0x24
bool m_executedCurrently = 0x57
bool m_needComboPoints = 0x96
unsigned int m_applyMultiplierMask = 0x54
float[3] m_damageMultipliers
[0] = -0.000000
[1] = 0.000000
[2] = -0.000000
Unit* unitTarget = 0x80023400BF540101
WorldObject
Object
unsigned int m_objectType = 0x80023400BF540109 <Unable to read memory>
int m_objectTypeId = 0x80023400BF54010D <Unable to read memory>
unsigned int m_updateFlag = 0x80023400BF540111 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = <Unable to read memory>
UpdateMask _changesMask = 0x80023400BF540129
UpdateMask _dynamicChangesMask = 0x80023400BF540139
UpdateMask* _dynamicChangesArrayMask = <Unable to read memory>
unsigned int m_valuesCount = 0x80023400BF540151 <Unable to read memory>
unsigned int _dynamicValuesCount = 0x80023400BF540153 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x80023400BF540155 <Unable to read memory>
bool m_objectUpdated = 0x80023400BF540157 <Unable to read memory>
bool m_inWorld = 0x80023400BF540158 <Unable to read memory>
PackedGuid m_PackGUID = 0x80023400BF540159
WorldLocation
Position
PositionXYZStreamer
Position* Pos = <Unable to read memory>
PositionXYZOStreamer
<user defined> Pos = 0x80023400BF540199 <Unable to read memory>
float m_positionX = 0x80023400BF540199 <Unable to read memory>
float m_positionY = 0x80023400BF54019D <Unable to read memory>
float m_positionZ = 0x80023400BF5401A1 <Unable to read memory>
float _orientation = 0x80023400BF5401A5 <Unable to read memory>
unsigned int m_mapId = 0x80023400BF5401A9 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x80023400BF5401AD
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x80023400BF5401B9
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility = 0x80023400BF5401C5
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect = 0x80023400BF540261
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x80023400BF5402FD
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x80023400BF540309
unsigned int LastUsedScriptID = 0x80023400BF540315 <Unable to read memory>
MovementInfo m_movementInfo = 0x80023400BF540319
std::string m_name = 0x80023400BF540391 <Unable to read memory>
bool m_isActive = 0x80023400BF5403B1 <Unable to read memory>
bool m_isWorldObject = 0x80023400BF5403B2 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x80023400BF5403D1 <Unable to read memory>
unsigned int m_phaseMask = 0x80023400BF5403D5 <Unable to read memory>
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases = 0x80023400BF5403D9
unsigned int m_notifyflags = 0x80023400BF5403E9 <Unable to read memory>
unsigned int m_executed_notifies = 0x80023400BF5403EB <Unable to read memory>
unsigned int m_extraAttacks = 0x80023400BF5403F1 <Unable to read memory>
bool m_canDualWield = 0x80023400BF5403F5 <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x80023400BF5403F9
Player* m_movedPlayer = <Unable to read memory>
ObjectGuid[7] m_SummonSlot
[0] = 0x80023400BF540411
[1] = 0x80023400BF540421
[2] = 0x80023400BF540431
[3] = 0x80023400BF540441
[4] = 0x80023400BF540451
[5] = 0x80023400BF540461
[6] = 0x80023400BF540471
ObjectGuid[4] m_ObjectSlot
[0] = 0x80023400BF540481
[1] = 0x80023400BF540491
[2] = 0x80023400BF5404A1
[3] = 0x80023400BF5404B1
float m_modMeleeHitChance = 0x80023400BF5404C1 <Unable to read memory>
float m_modRangedHitChance = 0x80023400BF5404C5 <Unable to read memory>
float m_modSpellHitChance = 0x80023400BF5404C9 <Unable to read memory>
int m_baseSpellCritChance = 0x80023400BF5404CD <Unable to read memory>
float[7] m_threatModifier
[0] = 0x80023400BF5404D1 <Unable to read memory>
[1] = 0x80023400BF5404D5 <Unable to read memory>
[2] = 0x80023400BF5404D9 <Unable to read memory>
[3] = 0x80023400BF5404DD <Unable to read memory>
[4] = 0x80023400BF5404E1 <Unable to read memory>
[5] = 0x80023400BF5404E5 <Unable to read memory>
[6] = 0x80023400BF5404E9 <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0x80023400BF5404ED <Unable to read memory>
[1] = 0x80023400BF5404F1 <Unable to read memory>
[2] = 0x80023400BF5404F5 <Unable to read memory>
EventProcessor m_Events = 0x80023400BF5404F9
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x80023400BF540519
[1] = 0x80023400BF540529
[2] = 0x80023400BF540539
[3] = 0x80023400BF540549
[4] = 0x80023400BF540559
[5] = 0x80023400BF540569
[6] = 0x80023400BF540579
unsigned int m_lastSanctuaryTime = 0x80023400BF540589 <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x80023400BF540591
bool IsAIEnabled = 0x80023400BF5405A1 <Unable to read memory>
bool NeedChangeAI = 0x80023400BF5405A2 <Unable to read memory>
ObjectGuid LastCharmerGUID = 0x80023400BF5405A3
bool m_ControlledByPlayer = 0x80023400BF5405B3 <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
bool m_AutoRepeatFirstCast = 0x80023400BF5405D1 <Unable to read memory>
unsigned int[3] m_attackTimer
[0] = 0x80023400BF5405D5 <Unable to read memory>
[1] = 0x80023400BF5405D9 <Unable to read memory>
[2] = 0x80023400BF5405DD <Unable to read memory>
float[5] m_createStats
[0] = 0x80023400BF5405E1 <Unable to read memory>
[1] = 0x80023400BF5405E5 <Unable to read memory>
[2] = 0x80023400BF5405E9 <Unable to read memory>
[3] = 0x80023400BF5405ED <Unable to read memory>
[4] = 0x80023400BF5405F1 <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers = 0x80023400BF5405F9
Unit* m_attacking = <Unable to read memory>
int m_deathState = 0x80023400BF540611 <Unable to read memory>
int m_procDeep = 0x80023400BF540615 <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x80023400BF540619
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj = 0x80023400BF540629
unsigned int m_transform = 0x80023400BF540639 <Unable to read memory>
Spell*[4] m_currentSpells
[0] = 0x80023400BF540641 <Unable to read memory>
[1] = 0x80023400BF540649 <Unable to read memory>
[2] = 0x80023400BF540651 <Unable to read memory>
[3] = 0x80023400BF540659 <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x80023400BF540661
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x80023400BF540671
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x80023400BF540681
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x80023400BF540691 <Unable to read memory>
unsigned int m_removedAurasCount = 0x80023400BF540699 <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[479] m_modAuras
[0] = 0x80023400BF5406A1
[1] = 0x80023400BF5406B1
[2] = 0x80023400BF5406C1
[3] = 0x80023400BF5406D1
[4] = 0x80023400BF5406E1
[5] = 0x80023400BF5406F1
[6] = 0x80023400BF540701
[7] = 0x80023400BF540711
[8] = 0x80023400BF540721
[9] = 0x80023400BF540731
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x80023400BF542491
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x80023400BF5424A1
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x80023400BF5424B1
unsigned int m_interruptMask = 0x80023400BF5424C1 <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0x80023400BF5424C5 <Unable to read memory>
[1] = 0x80023400BF5424C9 <Unable to read memory>
[2] = 0x80023400BF5424CD <Unable to read memory>
[3] = 0x80023400BF5424D1 <Unable to read memory>
[0] = 0x80023400BF5424C5
[1] = 0x80023400BF5424D5
[2] = 0x80023400BF5424E5
[3] = 0x80023400BF5424F5
[4] = 0x80023400BF542505
[5] = 0x80023400BF542515
[6] = 0x80023400BF542525
[7] = 0x80023400BF542535
[8] = 0x80023400BF542545
[9] = 0x80023400BF542555
float[2] m_weaponDamage
[0] = 0x80023400BF542695 <Unable to read memory>
[1] = 0x80023400BF542699 <Unable to read memory>
[0] = 0x80023400BF542695 <Unable to read memory>
[1] = 0x80023400BF54269D <Unable to read memory>
[2] = 0x80023400BF5426A5 <Unable to read memory>
bool m_canModifyStats = 0x80023400BF5426AD <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x80023400BF5426B1
float[9] m_speed_rate
[0] = 0x80023400BF5426C1 <Unable to read memory>
[1] = 0x80023400BF5426C5 <Unable to read memory>
[2] = 0x80023400BF5426C9 <Unable to read memory>
[3] = 0x80023400BF5426CD <Unable to read memory>
[4] = 0x80023400BF5426D1 <Unable to read memory>
[5] = 0x80023400BF5426D5 <Unable to read memory>
[6] = 0x80023400BF5426D9 <Unable to read memory>
[7] = 0x80023400BF5426DD <Unable to read memory>
[8] = 0x80023400BF5426E1 <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x80023400BF5426F1
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[3] m_reactiveTimer
[0] = 0x80023400BF542709 <Unable to read memory>
[1] = 0x80023400BF54270D <Unable to read memory>
[2] = 0x80023400BF542711 <Unable to read memory>
unsigned int m_regenTimer = 0x80023400BF542715 <Unable to read memory>
ThreatManager m_ThreatManager = 0x80023400BF542719
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0x80023400BF542771 <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
unsigned int m_movementCounter = 0x80023400BF542781 <Unable to read memory>
unsigned int m_state = 0x80023400BF542785 <Unable to read memory>
unsigned int m_CombatTimer = 0x80023400BF542789 <Unable to read memory>
TimeTrackerSmall m_movesplineTimer = 0x80023400BF54278D <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x80023400BF542791
HostileRefManager m_HostileRefManager = 0x80023400BF5427A1
FollowerRefManager m_FollowingRefManager = 0x80023400BF5427E9
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders = 0x80023400BF542829
RedirectThreatInfo _redirectThreadInfo = 0x80023400BF542839
bool m_cleanupDone = 0x80023400BF54284D <Unable to read memory>
bool m_duringRemoveFromWorld = 0x80023400BF54284E <Unable to read memory>
unsigned int _oldFactionId = 0x80023400BF542851 <Unable to read memory>
bool _isWalkingBeforeCharm = 0x80023400BF542855 <Unable to read memory>
int _lastDamagedTime = 0x80023400BF542859 <Unable to read memory>
unsigned int _aiAnimKitId = 0x80023400BF542861 <Unable to read memory>
unsigned int _movementAnimKitId = 0x80023400BF542863 <Unable to read memory>
unsigned int _meleeAnimKitId = 0x80023400BF542865 <Unable to read memory>
Item* itemTarget = NULL
GameObject* gameObjTarget = 0x80023500BF55CCB1
WorldObject
Object
unsigned int m_objectType = 0x80023500BF55CCB9 <Unable to read memory>
int m_objectTypeId = 0x80023500BF55CCBD <Unable to read memory>
unsigned int m_updateFlag = 0x80023500BF55CCC1 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = <Unable to read memory>
UpdateMask _changesMask = 0x80023500BF55CCD9
UpdateMask _dynamicChangesMask = 0x80023500BF55CCE9
UpdateMask* _dynamicChangesArrayMask = <Unable to read memory>
unsigned int m_valuesCount = 0x80023500BF55CD01 <Unable to read memory>
unsigned int _dynamicValuesCount = 0x80023500BF55CD03 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x80023500BF55CD05 <Unable to read memory>
bool m_objectUpdated = 0x80023500BF55CD07 <Unable to read memory>
bool m_inWorld = 0x80023500BF55CD08 <Unable to read memory>
PackedGuid m_PackGUID = 0x80023500BF55CD09
WorldLocation
Position
PositionXYZStreamer
Position* Pos = <Unable to read memory>
PositionXYZOStreamer
<user defined> Pos = 0x80023500BF55CD49 <Unable to read memory>
float m_positionX = 0x80023500BF55CD49 <Unable to read memory>
float m_positionY = 0x80023500BF55CD4D <Unable to read memory>
float m_positionZ = 0x80023500BF55CD51 <Unable to read memory>
float _orientation = 0x80023500BF55CD55 <Unable to read memory>
unsigned int m_mapId = 0x80023500BF55CD59 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x80023500BF55CD5D
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x80023500BF55CD69
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility = 0x80023500BF55CD75
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect = 0x80023500BF55CE11
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x80023500BF55CEAD
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x80023500BF55CEB9
unsigned int LastUsedScriptID = 0x80023500BF55CEC5 <Unable to read memory>
MovementInfo m_movementInfo = 0x80023500BF55CEC9
std::string m_name = 0x80023500BF55CF41 <Unable to read memory>
bool m_isActive = 0x80023500BF55CF61 <Unable to read memory>
bool m_isWorldObject = 0x80023500BF55CF62 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x80023500BF55CF81 <Unable to read memory>
unsigned int m_phaseMask = 0x80023500BF55CF85 <Unable to read memory>
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases = 0x80023500BF55CF89
unsigned int m_notifyflags = 0x80023500BF55CF99 <Unable to read memory>
unsigned int m_executed_notifies = 0x80023500BF55CF9B <Unable to read memory>
GridObject<GameObject>
GridReference<GameObject> _gridRef = 0x80023500BF55CFA9
MapObject
Cell _currentCell = 0x80023500BF55CFD1 <Unable to read memory>
int _moveState = 0x80023500BF55CFD5 <Unable to read memory>
Position _newPosition = 0x80023500BF55CFD9
Loot loot = 0x80023500BF55CFE9
unsigned int m_groupLootTimer = 0x80023500BF55D0E1 <Unable to read memory>
ObjectGuid lootingGroupLowGUID = 0x80023500BF55D0E5
GameObjectModel* m_model = <Unable to read memory>
unsigned int m_spellId = 0x80023500BF55D101 <Unable to read memory>
int m_respawnTime = 0x80023500BF55D109 <Unable to read memory>
unsigned int m_respawnDelayTime = 0x80023500BF55D111 <Unable to read memory>
int m_lootState = 0x80023500BF55D115 <Unable to read memory>
ObjectGuid m_lootStateUnitGUID = 0x80023500BF55D119
bool m_spawnedByDefault = 0x80023500BF55D129 <Unable to read memory>
int m_cooldownTime = 0x80023500BF55D131 <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_SkillupList = 0x80023500BF55D139
ObjectGuid m_ritualOwnerGUID = 0x80023500BF55D149
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_unique_users = 0x80023500BF55D159
unsigned int m_usetimes = 0x80023500BF55D169 <Unable to read memory>
std::map<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > ChairListSlots = 0x80023500BF55D171
unsigned int m_DBTableGuid = 0x80023500BF55D181 <Unable to read memory>
GameObjectTemplate* m_goInfo = <Unable to read memory>
GameObjectData* m_goData = <Unable to read memory>
GameObjectValue m_goValue = 0x80023500BF55D199
unsigned int m_rotation = 0x80023500BF55D1C1 <Unable to read memory>
Position m_stationaryPosition = 0x80023500BF55D1C9
ObjectGuid m_lootRecipient = 0x80023500BF55D1D9
ObjectGuid m_lootRecipientGroup = 0x80023500BF55D1E9
unsigned int m_LootMode = 0x80023500BF55D1F9 <Unable to read memory>
GameObjectAI* m_AI = <Unable to read memory>
WorldLocation* destTarget = NULL
int damage = 0xAB52CCB2
float variance = -0.000000
int effectHandleMode = 0x96572FF0
SpellEffectInfo* effectInfo = 0x5496572E30
SpellInfo* _spellInfo = 0x54965724F0
unsigned int EffectIndex = 0x965732F0
unsigned int Effect = 0x54
unsigned int ApplyAuraName = 0x96572E70
unsigned int ApplyAuraPeriod = 0x54
int DieSides = 0x20640001
float RealPointsPerLevel = 73470563573386492000000000000.000000
int BasePoints = 0x1072
float PointsPerResource = 0.000000
float Amplitude = 0.000000
float ChainAmplitude = 0.000000
float BonusCoefficient = 0.000000
int MiscValue = 0x73
int MiscValueB = 0xABFACC1A
int Mechanic = 0x9005B400
float PositionFacing = -0.000000
SpellImplicitTargetInfo TargetA = 0x54
SpellImplicitTargetInfo TargetB = 0x96572E30
SpellRadiusEntry* RadiusEntry = 0x5496572EB0
SpellRadiusEntry* MaxRadiusEntry = 0x6F6D656D20640001
unsigned int ChainTargets = 0x1074
unsigned int ItemType = 0x0
unsigned int TriggerSpell = 0x905C41
flag<4> SpellClassMask = 0x5496572E9C
float BonusCoefficientFromAP = -0.000000
std::list<Condition *,std::allocator<Condition *> >* ImplicitTargetConditions = 0x54D1A8BBC0
ScalingInfo
float Coefficient = -0.000000
float Variance = 0.000000
float ResourceCoefficient = -0.000000
SpellEffectInfo::ScalingInfo Scaling = 0x5496572EB8
StaticData
int ImplicitTargetType = 0x965724F0
int UsedTargetObjectType = 0x54
Aura* m_spellAura = 0x54965727B0
std::list<AuraScript *,std::allocator<AuraScript *> > m_loadedScripts = 0x54965727B8
SpellInfo* m_spellInfo = 0x6F6D656D20640001
ObjectGuid m_casterGuid = 0x54965727D0
ObjectGuid m_castItemGuid = 0x54965727E0
int m_applyTime = 0x1
WorldObject* m_owner = NULL
int m_maxDuration = 0x0
int m_duration = 0x0
int m_timeCla = 0x0
int m_updateTargetMapInterval = 0x0
unsigned int m_casterLevel = 0x0
unsigned int m_procCharges = 0x0
unsigned int m_stackAmount = 0x43
std::map<ObjectGuid,AuraApplication *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,AuraApplication *> > > m_applications = 0x5496572818
bool m_isRemoved = 0x7E
bool m_isSingleTarget = 0x7E
bool m_isUsingCharges = 0x7E
ChargeDropEvent* m_dropEvent = 0x54D1A8BBC0
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_removedApplications = 0x5496572838
std::vector<AuraEffect *,std::allocator<AuraEffect *> > _effects = 0x5496572848
std::vector<SpellEffectInfo const *,std::allocator<SpellEffectInfo const *> > _spelEffectInfos = 0x5496572860
int m_diminishLevel = 0x20640001
int m_diminishGroup = 0x6F6D656D
GameObject* focusObject = 0x5400004A7E
WorldObject
Object
unsigned int m_objectType = 0x5400004A86 <Unable to read memory>
int m_objectTypeId = 0x5400004A8A <Unable to read memory>
unsigned int m_updateFlag = 0x5400004A8E <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = <Unable to read memory>
UpdateMask _changesMask = 0x5400004AA6
UpdateMask _dynamicChangesMask = 0x5400004AB6
UpdateMask* _dynamicChangesArrayMask = <Unable to read memory>
unsigned int m_valuesCount = 0x5400004ACE <Unable to read memory>
unsigned int _dynamicValuesCount = 0x5400004AD0 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x5400004AD2 <Unable to read memory>
bool m_objectUpdated = 0x5400004AD4 <Unable to read memory>
bool m_inWorld = 0x5400004AD5 <Unable to read memory>
PackedGuid m_PackGUID = 0x5400004AD6
WorldLocation
Position
PositionXYZStreamer
Position* Pos = <Unable to read memory>
PositionXYZOStreamer
<user defined> Pos = 0x5400004B16 <Unable to read memory>
float m_positionX = 0x5400004B16 <Unable to read memory>
float m_positionY = 0x5400004B1A <Unable to read memory>
float m_positionZ = 0x5400004B1E <Unable to read memory>
float _orientation = 0x5400004B22 <Unable to read memory>
unsigned int m_mapId = 0x5400004B26 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x5400004B2A
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x5400004B36
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility = 0x5400004B42
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect = 0x5400004BDE
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x5400004C7A
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x5400004C86
unsigned int LastUsedScriptID = 0x5400004C92 <Unable to read memory>
MovementInfo m_movementInfo = 0x5400004C96
std::string m_name = 0x5400004D0E <Unable to read memory>
bool m_isActive = 0x5400004D2E <Unable to read memory>
bool m_isWorldObject = 0x5400004D2F <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x5400004D4E <Unable to read memory>
unsigned int m_phaseMask = 0x5400004D52 <Unable to read memory>
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases = 0x5400004D56
unsigned int m_notifyflags = 0x5400004D66 <Unable to read memory>
unsigned int m_executed_notifies = 0x5400004D68 <Unable to read memory>
GridObject<GameObject>
GridReference<GameObject> _gridRef = 0x5400004D76
MapObject
Cell _currentCell = 0x5400004D9E <Unable to read memory>
int _moveState = 0x5400004DA2 <Unable to read memory>
Position _newPosition = 0x5400004DA6
Loot loot = 0x5400004DB6
unsigned int m_groupLootTimer = 0x5400004EAE <Unable to read memory>
ObjectGuid lootingGroupLowGUID = 0x5400004EB2
GameObjectModel* m_model = <Unable to read memory>
unsigned int m_spellId = 0x5400004ECE <Unable to read memory>
int m_respawnTime = 0x5400004ED6 <Unable to read memory>
unsigned int m_respawnDelayTime = 0x5400004EDE <Unable to read memory>
int m_lootState = 0x5400004EE2 <Unable to read memory>
ObjectGuid m_lootStateUnitGUID = 0x5400004EE6
bool m_spawnedByDefault = 0x5400004EF6 <Unable to read memory>
int m_cooldownTime = 0x5400004EFE <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_SkillupList = 0x5400004F06
ObjectGuid m_ritualOwnerGUID = 0x5400004F16
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_unique_users = 0x5400004F26
unsigned int m_usetimes = 0x5400004F36 <Unable to read memory>
std::map<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > ChairListSlots = 0x5400004F3E
unsigned int m_DBTableGuid = 0x5400004F4E <Unable to read memory>
GameObjectTemplate* m_goInfo = <Unable to read memory>
GameObjectData* m_goData = <Unable to read memory>
GameObjectValue m_goValue = 0x5400004F66
unsigned int m_rotation = 0x5400004F8E <Unable to read memory>
Position m_stationaryPosition = 0x5400004F96
ObjectGuid m_lootRecipient = 0x5400004FA6
ObjectGuid m_lootRecipientGroup = 0x5400004FB6
unsigned int m_LootMode = 0x5400004FC6 <Unable to read memory>
GameObjectAI* m_AI = <Unable to read memory>
int m_damage = 0x905C2D
int m_healing = 0x3
unsigned int m_procAttacker = 0x740000
unsigned int m_procVictim = 0x73
unsigned int m_procEx = 0xAB4ECCAE
TargetInfo
ObjectGuid targetGUID
unsigned int _low = 0x5496572B70
unsigned int _high = 0x5496572B70
unsigned int timeDelay = 0x2
int missCondition = 0x0
int reflectResult = 0x0
unsigned int effectMask = 0x8000400
bool processed = 0x0
bool alive = 0x0
bool crit = 0x0
bool scaleAura = 0x0
int damage = 0x0
std::list<Spell::TargetInfo,std::allocator<Spell::TargetInfo> > m_UniqueTargetInfo
std::_List_buy<Spell::TargetInfo,std::allocator<Spell::TargetInfo> >
std::_List_alloc<0,std::_List_base_types<Spell::TargetInfo,std::allocator<Spell::TargetInfo> > >
std::_List_val<std::_List_simple_types<Spell::TargetInfo> >
value_type
ObjectGuid targetGUID = 0x5496572530
unsigned int timeDelay = 0x54965639B0
int missCondition = 0xBF4C0000
int reflectResult = 0xBF4C0000
unsigned int effectMask = 0x80023C00
bool processed = 0xF5
bool alive = 0xF5
bool crit = 0xF5
bool scaleAura = 0xF5
int damage = 0x54
std::_List_node<Spell::TargetInfo,void *>* _Myhead = 0x54965639B0
unsigned int _Mysize = 0x5496573130
value_type
<user defined> targetGUID = 0x5496572530
unsigned int timeDelay = 0x54965639B0
int missCondition = 0xBF4C0000
int reflectResult = 0xBF4C0000
unsigned int effectMask = 0x80023C00
bool processed = 0xF5
bool alive = 0xF5
bool crit = 0xF5
bool scaleAura = 0xF5
int damage = 0x54
unsigned int m_channelTargetEffectMask = 0x965639B0
GOTargetInfo
ObjectGuid targetGUID = 0x5496572330
unsigned int timeDelay = 0x2
unsigned int effectMask = 0x0
bool processed = 0x0
std::list<Spell::GOTargetInfo,std::allocator<Spell::GOTargetInfo> > m_UniqueGOTargetInfo
std::_List_buy<Spell::GOTargetInfo,std::allocator<Spell::GOTargetInfo> >
std::_List_alloc<0,std::_List_base_types<Spell::GOTargetInfo,std::allocator<Spell::GOTargetInfo> > >
std::_List_val<std::_List_simple_types<Spell::GOTargetInfo> >
value_type
ObjectGuid targetGUID = 0x5496572548
unsigned int timeDelay = 0x54959E3480
unsigned int effectMask = 0x0
bool processed = 0x0
std::_List_node<Spell::GOTargetInfo,void *>* _Myhead = 0x80023C00BF4C0000
unsigned int _Mysize = 0x54000286F5
value_type
<user defined> targetGUID = 0x5496572548
unsigned int timeDelay = 0x54959E3480
unsigned int effectMask = 0x0
bool processed = 0x0
ItemTargetInfo
Item* item = 0x5496572B70
unsigned int effectMask = 0x96572B70
std::list<Spell::ItemTargetInfo,std::allocator<Spell::ItemTargetInfo> > m_UniqueItemInfo
std::_List_buy<Spell::ItemTargetInfo,std::allocator<Spell::ItemTargetInfo> >
std::_List_alloc<0,std::_List_base_types<Spell::ItemTargetInfo,std::allocator<Spell::ItemTargetInfo> > >
std::_List_val<std::_List_simple_types<Spell::ItemTargetInfo> >
value_type
Item* item = 0x54959E3480
unsigned int effectMask = 0x0
std::_List_node<Spell::ItemTargetInfo,void *>* _Myhead = 0x54959E3480
unsigned int _Mysize = 0x0
value_type
<user defined> item = 0x54959E3480
unsigned int effectMask = 0x0
SpellDestination[32] m_destTargets
[0] = 0x5496572568
[1] = 0x549657259C
[2] = 0x54965725D0
[3] = 0x5496572604
[4] = 0x5496572638
[5] = 0x549657266C
[6] = 0x54965726A0
[7] = 0x54965726D4
[8] = 0x5496572708
[9] = 0x549657273C
std::list<SpellScript *,std::allocator<SpellScript *> > m_loadedScripts
std::_List_buy<SpellScript *,std::allocator<SpellScript *> >
std::_List_alloc<0,std::_List_base_types<SpellScript *,std::allocator<SpellScript *> > >
std::_List_val<std::_List_simple_types<SpellScript *> >
std::_List_node<SpellScript *,void *>* _Myhead = 0x9005AA00ABA2CC42
unsigned int _Mysize = 0x5496572BF0
HitTriggerSpell
SpellInfo* triggeredSpell = 0x5496572B70
SpellInfo* triggeredByAura = 0x5496572B70
int chance = 0x2
std::list<Spell::HitTriggerSpell,std::allocator<Spell::HitTriggerSpell> > m_hitTriggerSpells
std::_List_buy<Spell::HitTriggerSpell,std::allocator<Spell::HitTriggerSpell> >
std::_List_alloc<0,std::_List_base_types<Spell::HitTriggerSpell,std::allocator<Spell::HitTriggerSpell> > >
std::_List_val<std::_List_simple_types<Spell::HitTriggerSpell> >
value_type
SpellInfo* triggeredSpell = 0x5496572BF0
SpellInfo* triggeredByAura = 0x5496572BF0
int chance = 0xBFA00101
std::_List_node<Spell::HitTriggerSpell,void *>* _Myhead = 0x5496572BF0
unsigned int _Mysize = 0x5496572BF0
value_type
<user defined> triggeredSpell = 0x5496572BF0
<user defined> triggeredByAura = 0x5496572BF0
int chance = 0xBFA00101
unsigned int m_spellState = 0xBFA00101
int m_timer = 0x8002A800
int _triggeredCastFlags = 0x0
SpellInfo* m_triggeredByAuraSpell = 0x8002A900BFA1CC3D
unsigned int Id = 0x8002A900BFA1CC3D <Unable to read memory>
SpellCategoryEntry* CategoryEntry = <Unable to read memory>
unsigned int Dispel = 0x8002A900BFA1CC4D <Unable to read memory>
unsigned int Mechanic = 0x8002A900BFA1CC51 <Unable to read memory>
unsigned int Attributes = 0x8002A900BFA1CC55 <Unable to read memory>
unsigned int AttributesEx = 0x8002A900BFA1CC59 <Unable to read memory>
unsigned int AttributesEx2 = 0x8002A900BFA1CC5D <Unable to read memory>
unsigned int AttributesEx3 = 0x8002A900BFA1CC61 <Unable to read memory>
unsigned int AttributesEx4 = 0x8002A900BFA1CC65 <Unable to read memory>
unsigned int AttributesEx5 = 0x8002A900BFA1CC69 <Unable to read memory>
unsigned int AttributesEx6 = 0x8002A900BFA1CC6D <Unable to read memory>
unsigned int AttributesEx7 = 0x8002A900BFA1CC71 <Unable to read memory>
unsigned int AttributesEx8 = 0x8002A900BFA1CC75 <Unable to read memory>
unsigned int AttributesEx9 = 0x8002A900BFA1CC79 <Unable to read memory>
unsigned int AttributesEx10 = 0x8002A900BFA1CC7D <Unable to read memory>
unsigned int AttributesEx11 = 0x8002A900BFA1CC81 <Unable to read memory>
unsigned int AttributesEx12 = 0x8002A900BFA1CC85 <Unable to read memory>
unsigned int AttributesEx13 = 0x8002A900BFA1CC89 <Unable to read memory>
unsigned int AttributesCu = 0x8002A900BFA1CC8D <Unable to read memory>
unsigned int Stances = 0x8002A900BFA1CC91 <Unable to read memory>
unsigned int StancesNot = 0x8002A900BFA1CC95 <Unable to read memory>
unsigned int Targets = 0x8002A900BFA1CC99 <Unable to read memory>
unsigned int TargetCreatureType = 0x8002A900BFA1CC9D <Unable to read memory>
unsigned int RequiresSpellFocus = 0x8002A900BFA1CCA1 <Unable to read memory>
unsigned int FacingCasterFlags = 0x8002A900BFA1CCA5 <Unable to read memory>
unsigned int CasterAuraState = 0x8002A900BFA1CCA9 <Unable to read memory>
unsigned int TargetAuraState = 0x8002A900BFA1CCAD <Unable to read memory>
unsigned int ExcludeCasterAuraState = 0x8002A900BFA1CCB1 <Unable to read memory>
unsigned int ExcludeTargetAuraState = 0x8002A900BFA1CCB5 <Unable to read memory>
unsigned int CasterAuraSpell = 0x8002A900BFA1CCB9 <Unable to read memory>
unsigned int TargetAuraSpell = 0x8002A900BFA1CCBD <Unable to read memory>
unsigned int ExcludeCasterAuraSpell = 0x8002A900BFA1CCC1 <Unable to read memory>
unsigned int ExcludeTargetAuraSpell = 0x8002A900BFA1CCC5 <Unable to read memory>
SpellCastTimesEntry* CastTimeEntry = <Unable to read memory>
unsigned int RecoveryTime = 0x8002A900BFA1CCD5 <Unable to read memory>
unsigned int CategoryRecoveryTime = 0x8002A900BFA1CCD9 <Unable to read memory>
unsigned int StartRecoveryCategory = 0x8002A900BFA1CCDD <Unable to read memory>
unsigned int StartRecoveryTime = 0x8002A900BFA1CCE1 <Unable to read memory>
unsigned int InterruptFlags = 0x8002A900BFA1CCE5 <Unable to read memory>
unsigned int AuraInterruptFlags = 0x8002A900BFA1CCE9 <Unable to read memory>
unsigned int ChannelInterruptFlags = 0x8002A900BFA1CCED <Unable to read memory>
unsigned int ProcFlags = 0x8002A900BFA1CCF1 <Unable to read memory>
unsigned int ProcChance = 0x8002A900BFA1CCF5 <Unable to read memory>
unsigned int ProcCharges = 0x8002A900BFA1CCF9 <Unable to read memory>
unsigned int MaxLevel = 0x8002A900BFA1CCFD <Unable to read memory>
unsigned int BaseLevel = 0x8002A900BFA1CD01 <Unable to read memory>
unsigned int SpellLevel = 0x8002A900BFA1CD05 <Unable to read memory>
SpellDurationEntry* DurationEntry = <Unable to read memory>
unsigned int PowerType = 0x8002A900BFA1CD15 <Unable to read memory>
unsigned int ManaCost = 0x8002A900BFA1CD19 <Unable to read memory>
unsigned int ManaCostPerlevel = 0x8002A900BFA1CD1D <Unable to read memory>
unsigned int ManaPerSecond = 0x8002A900BFA1CD21 <Unable to read memory>
unsigned int ManaCostPercentage = 0x8002A900BFA1CD25 <Unable to read memory>
unsigned int RuneCostID = 0x8002A900BFA1CD29 <Unable to read memory>
SpellRangeEntry* RangeEntry = <Unable to read memory>
float Speed = 0x8002A900BFA1CD35 <Unable to read memory>
unsigned int StackAmount = 0x8002A900BFA1CD39 <Unable to read memory>
unsigned int[2] Totem
[0] = 0x8002A900BFA1CD3D <Unable to read memory>
[1] = 0x8002A900BFA1CD41 <Unable to read memory>
int[8] Reagent
[0] = 0x8002A900BFA1CD45 <Unable to read memory>
[1] = 0x8002A900BFA1CD49 <Unable to read memory>
[2] = 0x8002A900BFA1CD4D <Unable to read memory>
[3] = 0x8002A900BFA1CD51 <Unable to read memory>
[4] = 0x8002A900BFA1CD55 <Unable to read memory>
[5] = 0x8002A900BFA1CD59 <Unable to read memory>
[6] = 0x8002A900BFA1CD5D <Unable to read memory>
[7] = 0x8002A900BFA1CD61 <Unable to read memory>
unsigned int[8] ReagentCount
[0] = 0x8002A900BFA1CD65 <Unable to read memory>
[1] = 0x8002A900BFA1CD69 <Unable to read memory>
[2] = 0x8002A900BFA1CD6D <Unable to read memory>
[3] = 0x8002A900BFA1CD71 <Unable to read memory>
[4] = 0x8002A900BFA1CD75 <Unable to read memory>
[5] = 0x8002A900BFA1CD79 <Unable to read memory>
[6] = 0x8002A900BFA1CD7D <Unable to read memory>
[7] = 0x8002A900BFA1CD81 <Unable to read memory>
int EquippedItemClass = 0x8002A900BFA1CD85 <Unable to read memory>
int EquippedItemSubClassMask = 0x8002A900BFA1CD89 <Unable to read memory>
int EquippedItemInventoryTypeMask = 0x8002A900BFA1CD8D <Unable to read memory>
unsigned int[2] TotemCategory
[0] = 0x8002A900BFA1CD91 <Unable to read memory>
[1] = 0x8002A900BFA1CD95 <Unable to read memory>
unsigned int[2] SpellVisual
[0] = 0x8002A900BFA1CD99 <Unable to read memory>
[1] = 0x8002A900BFA1CD9D <Unable to read memory>
unsigned int SpellIconID = 0x8002A900BFA1CDA1 <Unable to read memory>
unsigned int ActiveIconID = 0x8002A900BFA1CDA5 <Unable to read memory>
char* SpellName = <Unable to read memory>
char* Rank = <Unable to read memory>
unsigned int MaxTargetLevel = 0x8002A900BFA1CDBD <Unable to read memory>
unsigned int MaxAffectedTargets = 0x8002A900BFA1CDC1 <Unable to read memory>
unsigned int SpellFamilyName = 0x8002A900BFA1CDC5 <Unable to read memory>
flag<4> SpellFamilyFlags = 0x8002A900BFA1CDC9
unsigned int DmgClass = 0x8002A900BFA1CDD9 <Unable to read memory>
unsigned int PreventionType = 0x8002A900BFA1CDDD <Unable to read memory>
int RequiredAreasID = 0x8002A900BFA1CDE1 <Unable to read memory>
unsigned int SchoolMask = 0x8002A900BFA1CDE5 <Unable to read memory>
unsigned int SpellDifficultyId = 0x8002A900BFA1CDE9 <Unable to read memory>
unsigned int SpellScalingId = 0x8002A900BFA1CDED <Unable to read memory>
unsigned int SpellAuraOptionsId = 0x8002A900BFA1CDF1 <Unable to read memory>
unsigned int SpellAuraRestrictionsId = 0x8002A900BFA1CDF5 <Unable to read memory>
unsigned int SpellCastingRequirementsId = 0x8002A900BFA1CDF9 <Unable to read memory>
unsigned int SpellCategoriesId = 0x8002A900BFA1CDFD <Unable to read memory>
unsigned int SpellClassOptionsId = 0x8002A900BFA1CE01 <Unable to read memory>
unsigned int SpellCooldownsId = 0x8002A900BFA1CE05 <Unable to read memory>
unsigned int SpellEquippedItemsId = 0x8002A900BFA1CE09 <Unable to read memory>
unsigned int SpellInterruptsId = 0x8002A900BFA1CE0D <Unable to read memory>
unsigned int SpellLevelsId = 0x8002A900BFA1CE11 <Unable to read memory>
unsigned int SpellReagentsId = 0x8002A900BFA1CE15 <Unable to read memory>
unsigned int SpellShapeshiftId = 0x8002A900BFA1CE19 <Unable to read memory>
unsigned int SpellTargetRestrictionsId = 0x8002A900BFA1CE1D <Unable to read memory>
unsigned int SpellTotemsId = 0x8002A900BFA1CE21 <Unable to read memory>
unsigned int SpellMiscId = 0x8002A900BFA1CE25 <Unable to read memory>
ScalingInfo
int CastTimeMin = 0x8002A900BFA1CC3D <Unable to read memory>
int CastTimeMax = 0x8002A900BFA1CC41 <Unable to read memory>
unsigned int CastTimeMaxLevel = 0x8002A900BFA1CC45 <Unable to read memory>
int Class = 0x8002A900BFA1CC49 <Unable to read memory>
float NerfFactor = 0x8002A900BFA1CC4D <Unable to read memory>
unsigned int NerfMaxLevel = 0x8002A900BFA1CC51 <Unable to read memory>
unsigned int MaxScalingLevel = 0x8002A900BFA1CC55 <Unable to read memory>
unsigned int ScalesFromItemLevel = 0x8002A900BFA1CC59 <Unable to read memory>
SpellInfo::ScalingInfo Scaling = 0x8002A900BFA1CE29
unsigned int ExplicitTargetMask = 0x8002A900BFA1CE49 <Unable to read memory>
SpellChainNode* ChainEntry = <Unable to read memory>
std::unordered_map<unsigned int,std::vector<SpellEffectInfo const *,std::allocator<SpellEffectInfo const *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int _effects = 0x8002A900BFA1CE55
bool m_skipCheck = 0x1
unsigned int m_auraScaleMask = 0x0
PathGenerator m_preGeneratedPath
unsigned int[74] _pathPolyRefs
[0] = 0x9005AB00ABDECC3E
[1] = 0x5496572C30
[2] = 0x5496572C30
[3] = 0x5496572C30
[4] = 0x8002AC00BFDC0101
[5] = 0x2
[6] = 0x8002AD00BFDDCC39
[7] = 0x6CA8
[8] = 0x9005AC00ABDACC3A
[9] = 0x5496572C70
unsigned int _polyLength = 0x96572E30
std::vector<G3D::Vector3,std::allocator<G3D::Vector3> > _pathPoints
std::_Vector_alloc<0,std::_Vec_base_types<G3D::Vector3,std::allocator<G3D::Vector3> > >
std::_Vector_val<std::_Simple_types<G3D::Vector3> >
G3D::Vector3* _Myfirst = 0x5496572EB0
G3D::Vector3* _Mylast = 0x6F6D656D20640001
G3D::Vector3* _Myend = 0x1074
int _type = 0x905C41
bool _useStraightPath = 0x3
bool _forceDestination = 0x0
unsigned int _pointPathLimit = 0x650000
bool _straightLine = 0x0
G3D::Vector3 _startPosition
float x = -0.000000
float y = -0.000000
float z = -90588053504.000000
G3D::Vector3 _endPosition
float x = 0.000000
float y = -0.000000
float z = 0.000000
G3D::Vector3 _actualEndPosition
float x = -90588053504.000000
float y = 0.000000
float z = 0.000000
Unit* _sourceUnit = 0x1075
dtNavMesh* _navMesh = 0x300905C45
dtNavMeshQuery* _navMeshQuery = 0x6100000072
dtQueryFilter _filter
float[64] m_areaCost
[0] = -0.000000
[1] = -0.000000
[2] = -0.000000
[3] = 0.000000
[4] = -0.000000
[5] = 0.000000
[6] = -0.000000
[7] = 0.000000
[8] = -1.875031
[9] = -0.000000
unsigned int m_includeFlags = 0xCC02
unsigned int m_excludeFlags = 0xABE2
ByteBuffer*[32] m_effectExecuteData
[0] = 0x54D1A8BBC0
[1] = 0x54965724F0
[2] = 0x54D1A8BBC0
[3] = 0x63006F00720001
[4] = 0x1070
[5] = 0x300905C2D
[6] = 0x740073
[7] = 0x9005BB00AA1ECDFE
[8] = 0x5496573030
[9] = 0x5496573030
std::vector<SpellEffectInfo const *,std::allocator<SpellEffectInfo const *> > _effects
std::_Vector_alloc<0,std::_Vec_base_types<SpellEffectInfo const *,std::allocator<SpellEffectInfo const *> > >
std::_Vector_val<std::_Simple_types<SpellEffectInfo const *> >
SpellEffectInfo** _Myfirst = 0x54965730F0
<user defined>* _Mylast = 0x54965730F0
<user defined>* _Myend = 0x54965730F0
Parameter Spell::TargetInfo* target = 0x5496572301
ObjectGuid targetGUID
unsigned int _low = 0x100000054965722
unsigned int _high = 0x80021800BF3001
unsigned int timeDelay = 0xCD00000000000000
int missCondition = 0xBF31CC
int reflectResult = 0xBF31CC
unsigned int effectMask = 0x7800219
bool processed = 0x3
bool alive = 0x3
bool crit = 0x3
bool scaleAura = 0x3
int damage = 0xCE000000
Local SpellNonMeleeDamage damageInfo
Unit* target = 0x54F44341A0
WorldObject
Object
unsigned int m_objectType = 0x0
int m_objectTypeId = 0x6
unsigned int m_updateFlag = 0x6B
int* m_int32Values = NULL
unsigned int* m_uint32Values = NULL
float* m_floatValues = NULL
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = 0x4
UpdateMask _changesMask = 0x54F44341C8
UpdateMask _dynamicChangesMask = 0x54F44341D8
UpdateMask* _dynamicChangesArrayMask = NULL
unsigned int m_valuesCount = 0x0
unsigned int _dynamicValuesCount = 0x0
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x54F44341F8
WorldLocation
Position
PositionXYZStreamer
Position* Pos = 0x88046800971E8ADF
PositionXYZOStreamer
<user defined> Pos = 0x88046800971E8ADF
float m_positionX = -0.000000
float m_positionY = -0.000000
float m_positionZ = -64597181303707794000000000000000.000000
float _orientation = 0.000000
unsigned int m_mapId = 0x1
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x54F443424C
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x54F4434258
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility = 0x54F4434264
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect = 0x54F4434300
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x54F443439C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x54F44343A8
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x54F44343B8
std::string m_name = "(null)"
bool m_isActive = 0x0
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = NULL
Transport* m_transport = NULL
Map* m_currMap = NULL
unsigned int m_InstanceId = 0x0
unsigned int m_phaseMask = 0x0
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases = 0x54F4434478
unsigned int m_notifyflags = 0xAEDA
unsigned int m_executed_notifies = 0x0
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_buy<Unit *,std::allocator<Unit *> >
std::_Tree_alloc<0,std::_Tree_base_types<Unit *,std::allocator<Unit *> > >
std::_Tree_val<std::_Tree_simple_types<Unit *> >
std::_Tree_node<Unit *,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
Player* m_movedPlayer = NULL
ObjectGuid[7] m_SummonSlot
[0] = 0x54F44344B0
[1] = 0x54F44344C0
[2] = 0x54F44344D0
[3] = 0x54F44344E0
[4] = 0x54F44344F0
[5] = 0x54F4434500
[6] = 0x54F4434510
ObjectGuid[4] m_ObjectSlot
[0] = 0x54F4434520
[1] = 0x54F4434530
[2] = 0x54F4434540
[3] = 0x54F4434550
float m_modMeleeHitChance = -64506037968315408000000000000000.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x86
float[7] m_threatModifier
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
[5] = 0.000000
[6] = 0.000000
float[3] m_modAttackSpeedPct
[0] = 1.000000
[1] = 0.000000
[2] = 0.000000
EventProcessor m_Events
unsigned int m_time = 0x0
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x54F44345A0
bool m_aborting = 0x0
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x54F44345B8
[1] = 0x54F44345C8
[2] = 0x54F44345D8
[3] = 0x54F44345E8
[4] = 0x54F44345F8
[5] = 0x54F4434608
[6] = 0x54F4434618
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Tree_comp<0,std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Tree_buy<PetAura const *,std::allocator<PetAura const *> >
std::_Tree_alloc<0,std::_Tree_base_types<PetAura const *,std::allocator<PetAura const *> > >
std::_Tree_val<std::_Tree_simple_types<PetAura const *> >
std::_Tree_node<PetAura const *,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
bool IsAIEnabled = 0x0
bool NeedChangeAI = 0x0
ObjectGuid LastCharmerGUID
unsigned int _low = 0x10000
unsigned int _high = 0x0
bool m_ControlledByPlayer = 0x0
Movement::MoveSpline* movespline = NULL
UnitAI* i_AI = NULL
UnitAI* i_disabledAI = NULL
bool m_AutoRepeatFirstCast = 0x0
unsigned int[3] m_attackTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
float[5] m_createStats
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_buy<Unit *,std::allocator<Unit *> >
std::_Tree_alloc<0,std::_Tree_base_types<Unit *,std::allocator<Unit *> > >
std::_Tree_val<std::_Tree_simple_types<Unit *> >
std::_Tree_node<Unit *,void *>* _Myhead = 0x88046F0097588A95
unsigned int _Mysize = 0x54F44B7FB0
Unit* m_attacking = 0x600000001
int m_deathState = 0xC
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
std::_List_buy<DynamicObject *,std::allocator<DynamicObject *> >
std::_List_alloc<0,std::_List_base_types<DynamicObject *,std::allocator<DynamicObject *> > >
std::_List_val<std::_List_simple_types<DynamicObject *> >
std::_List_node<DynamicObject *,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj
std::_List_buy<GameObject *,std::allocator<GameObject *> >
std::_List_alloc<0,std::_List_base_types<GameObject *,std::allocator<GameObject *> > >
std::_List_val<std::_List_simple_types<GameObject *> >
std::_List_node<GameObject *,void *>* _Myhead = 0x3F80000000000000
unsigned int _Mysize = 0x0
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = 0x100000000
[1] = 0x0
[2] = 0x0
[3] = 0x0
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
std::_Tree_buy<std::pair<unsigned int const ,Aura *>,std::allocator<std::pair<unsigned int const ,Aura *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,Aura *>,std::allocator<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x54F4434700
<user defined> value_compare = 0x0
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
std::_Tree_buy<std::pair<unsigned int const ,AuraApplication *>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,AuraApplication *>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >
std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x54F4434710
<user defined> value_compare = 0x0
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
std::_List_buy<Aura *,std::allocator<Aura *> >
std::_List_alloc<0,std::_List_base_types<Aura *,std::allocator<Aura *> > >
std::_List_val<std::_List_simple_types<Aura *> >
std::_List_node<Aura *,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Iterator012<std::bidirectional_iterator_tag,std::pair<unsigned int const ,Aura *>,__int64,std::pair<unsigned int const ,Aura *> const *,std::pair<unsigned int const ,Aura *> const &,std::_Itera
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = NULL
unsigned int m_removedAurasCount = 0x974E8A8F
std::list<AuraEffect *,std::allocator<AuraEffect *> >[479] m_modAuras
[0] = 0x54F4434740
[1] = 0x54F4434750
[2] = 0x54F4434760
[3] = 0x54F4434770
[4] = 0x54F4434780
[5] = 0x54F4434790
[6] = 0x54F44347A0
[7] = 0x54F44347B0
[8] = 0x54F44347C0
[9] = 0x54F44347D0
std::list<Aura *,std::allocator<Aura *> > m_scAuras
std::_List_buy<Aura *,std::allocator<Aura *> >
std::_List_alloc<0,std::_List_base_types<Aura *,std::allocator<Aura *> > >
std::_List_val<std::_List_simple_types<Aura *> >
std::_List_node<Aura *,void *>* _Myhead = NULL
unsigned int _Mysize = 0x8804A000956E88AF
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
std::_List_buy<AuraApplication *,std::allocator<AuraApplication *> >
std::_List_alloc<0,std::_List_base_types<AuraApplication *,std::allocator<AuraApplication *> > >
std::_List_val<std::_List_simple_types<AuraApplication *> >
std::_List_node<AuraApplication *,void *>* _Myhead = 0x54F44C57D0
unsigned int _Mysize = 0x600000000
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
std::_Tree_buy<std::pair<enum AuraStateType const ,AuraApplication *>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<enum AuraStateType const ,AuraApplication *>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >
std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *>* _Myhead = 0x4
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x54F4436550
<user defined> value_compare = 0x4
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 0.000000
[2] = 1.000000
[3] = 0.000000
[0] = 0x54F4436564
[1] = 0x54F4436574
[2] = 0x54F4436584
[3] = 0x54F4436594
[4] = 0x54F44365A4
[5] = 0x54F44365B4
[6] = 0x54F44365C4
[7] = 0x54F44365D4
[8] = 0x54F44365E4
[9] = 0x54F44365F4
float[2] m_weaponDamage
[0] = 0.000000
[1] = 0.000000
[0] = 0x7D0
[1] = 0x1000000000
[2] = 0x3F80000000000000
bool m_canModifyStats = 0x0
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
std::_Tree_buy<std::pair<unsigned char const ,AuraApplication *>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned char const ,AuraApplication *>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >
std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x54F4436750
<user defined> value_compare = 0x0
float[9] m_speed_rate
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = -5664780663325196300.000000
[5] = 0.000000
[6] = -5664780663325196300.000000
[7] = 0.000000
[8] = 0.000000
CharmInfo* m_charmInfo = NULL
std::list<Player *,std::allocator<Player *> > m_sharedVision
std::_List_buy<Player *,std::allocator<Player *> >
std::_List_alloc<0,std::_List_base_types<Player *,std::allocator<Player *> > >
std::_List_val<std::_List_simple_types<Player *> >
std::_List_node<Player *,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
MotionMaster* i_motionMaster = NULL
unsigned int[3] m_reactiveTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int m_regenTimer = 0x0
ThreatManager m_ThreatManager
HostileReference* iCurrentVictim = 0x8804A40095468887
Unit* iOwner = 0x54F44CA170
unsigned int iUpdateTimer = 0x1
ThreatContainer iThreatContainer = 0x54F44367D0
ThreatContainer iThreatOfflineContainer = 0x54F44367E8
Vehicle* m_vehicle = 0x100000000
Vehicle* m_vehicleKit = NULL
unsigned int m_unitTypeMask = 0x0
LiquidTypeEntry* _lastLiquid = NULL
unsigned int m_movementCounter = 0x0
unsigned int m_state = 0x0
unsigned int m_CombatTimer = 0x0
TimeTrackerSmall m_movesplineTimer
int i_expiryTime = 0x0
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
std::_List_buy<DiminishingReturn,std::allocator<DiminishingReturn> >
std::_List_alloc<0,std::_List_base_types<DiminishingReturn,std::allocator<DiminishingReturn> > >
std::_List_val<std::_List_simple_types<DiminishingReturn> >
std::_List_node<DiminishingReturn,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
HostileRefManager m_HostileRefManager
RefManager<Unit,ThreatManager>
LinkedListHead
LinkedListElement iFirst = 0x54F4436848
LinkedListElement iLast = 0x54F4436860
unsigned int iSize = 0x9C41
<user defined> ?$Iterator@VLinkedListElement@@ = 0x0
<user defined> iterator = 0x0
<user defined> iterator = 0x54F4436840
Unit* iOwner = 0x5CC5F
FollowerRefManager m_FollowingRefManager
RefManager<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x54F4436890
LinkedListElement iLast = 0x54F44368A8
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x0
<user defined> iterator = 0x0
<user defined> iterator = 0x54F4436888
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_comp<0,std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_buy<ObjectGuid,std::allocator<ObjectGuid> >
std::_Tree_alloc<0,std::_Tree_base_types<ObjectGuid,std::allocator<ObjectGuid> > >
std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >
std::_Tree_node<ObjectGuid,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
RedirectThreatInfo _redirectThreadInfo
ObjectGuid _targetGUID = 0x54F44368D8
unsigned int _threatPct = 0x0
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x0
int _lastDamagedTime = 0x8804A60095B28873
unsigned int _aiAnimKitId = 0x8290
unsigned int _movementAnimKitId = 0xF44C
unsigned int _meleeAnimKitId = 0x54
Unit* attacker = 0x5496921C80
WorldObject
Object
unsigned int m_objectType = 0x0
int m_objectTypeId = 0x0
unsigned int m_updateFlag = 0x0
int* m_int32Values = NULL
unsigned int* m_uint32Values = NULL
float* m_floatValues = NULL
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = NULL
UpdateMask _changesMask = 0x5496921CA8
UpdateMask _dynamicChangesMask = 0x5496921CB8
UpdateMask* _dynamicChangesArrayMask = 0x2
unsigned int m_valuesCount = 0x0
unsigned int _dynamicValuesCount = 0x0
unsigned int _fieldNotifyFlags = 0x400
bool m_objectUpdated = 0x0
bool m_inWorld = 0x8
PackedGuid m_PackGUID = 0x5496921CD8
WorldLocation
Position
PositionXYZStreamer
Position* Pos = NULL
PositionXYZOStreamer
<user defined> Pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float _orientation = 0.000000
unsigned int m_mapId = 0x0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x5496921D2C
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x5496921D38
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility = 0x5496921D44
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect = 0x5496921DE0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x5496921E7C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x5496921E88
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x5496921E98
std::string m_name = "(null)..."
bool m_isActive = 0xFF
bool m_isWorldObject = 0xFF
ZoneScript* m_zoneScript = NULL
Transport* m_transport = NULL
Map* m_currMap = NULL
unsigned int m_InstanceId = 0x0
unsigned int m_phaseMask = 0x438F239A
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases = 0x5496921F58
unsigned int m_notifyflags = 0x0
unsigned int m_executed_notifies = 0x0
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_buy<Unit *,std::allocator<Unit *> >
std::_Tree_alloc<0,std::_Tree_base_types<Unit *,std::allocator<Unit *> > >
std::_Tree_val<std::_Tree_simple_types<Unit *> >
std::_Tree_node<Unit *,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
Player* m_movedPlayer = 0xC4974A95438F239A
ObjectGuid[7] m_SummonSlot
[0] = 0x5496921F90
[1] = 0x5496921FA0
[2] = 0x5496921FB0
[3] = 0x5496921FC0
[4] = 0x5496921FD0
[5] = 0x5496921FE0
[6] = 0x5496921FF0
ObjectGuid[4] m_ObjectSlot
[0] = 0x5496922000
[1] = 0x5496922010
[2] = 0x5496922020
[3] = 0x5496922030
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x0
float[7] m_threatModifier
[0] = 0.000000
[1] = 0.000000
[2] = 286.278137
[3] = -1210.330688
[4] = 64.734306
[5] = 2.170638
[6] = -1.#QNAN0
float[3] m_modAttackSpeedPct
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
EventProcessor m_Events
unsigned int m_time = 0x0
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x5496922080
bool m_aborting = 0x95
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x5496922098
[1] = 0x54969220A8
[2] = 0x54969220B8
[3] = 0x54969220C8
[4] = 0x54969220D8
[5] = 0x54969220E8
[6] = 0x54969220F8
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Tree_comp<0,std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Tree_buy<PetAura const *,std::allocator<PetAura const *> >
std::_Tree_alloc<0,std::_Tree_base_types<PetAura const *,std::allocator<PetAura const *> > >
std::_Tree_val<std::_Tree_simple_types<PetAura const *> >
std::_Tree_node<PetAura const *,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
bool IsAIEnabled = 0x0
bool NeedChangeAI = 0x0
ObjectGuid LastCharmerGUID
unsigned int _low = 0x239A000000000000
unsigned int _high = 0x77F7C4974A95438F
bool m_ControlledByPlayer = 0x81
Movement::MoveSpline* movespline = 0xFFFFFFFF
UnitAI* i_AI = NULL
UnitAI* i_disabledAI = NULL
bool m_AutoRepeatFirstCast = 0x0
unsigned int[3] m_attackTimer
[0] = 0x0
[1] = 0x0
[2] = 0x438F239A
float[5] m_createStats
[0] = -1210.330688
[1] = 64.734306
[2] = 2.170638
[3] = -1.#QNAN0
[4] = 0.000000
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_buy<Unit *,std::allocator<Unit *> >
std::_Tree_alloc<0,std::_Tree_base_types<Unit *,std::allocator<Unit *> > >
std::_Tree_val<std::_Tree_simple_types<Unit *> >
std::_Tree_node<Unit *,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
Unit* m_attacking = NULL
int m_deathState = 0x438F239A
int m_procDeep = 0xC4974A95
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
std::_List_buy<DynamicObject *,std::allocator<DynamicObject *> >
std::_List_alloc<0,std::_List_base_types<DynamicObject *,std::allocator<DynamicObject *> > >
std::_List_val<std::_List_simple_types<DynamicObject *> >
std::_List_node<DynamicObject *,void *>* _Myhead = 0x400AEBBD428177F7
unsigned int _Mysize = 0xFFFFFFFF
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj
std::_List_buy<GameObject *,std::allocator<GameObject *> >
std::_List_alloc<0,std::_List_base_types<GameObject *,std::allocator<GameObject *> > >
std::_List_val<std::_List_simple_types<GameObject *> >
std::_List_node<GameObject *,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = 0x438F239A00000000
[1] = 0x428177F7C4974A95
[2] = 0xFFFFFFFF400AEBBD
[3] = 0x0
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
std::_Tree_buy<std::pair<unsigned int const ,Aura *>,std::allocator<std::pair<unsigned int const ,Aura *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,Aura *>,std::allocator<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x54969221E0
<user defined> value_compare = 0x0
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
std::_Tree_buy<std::pair<unsigned int const ,AuraApplication *>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,AuraApplication *>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >
std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *>* _Myhead = NULL
unsigned int _Mysize = 0xC4974A95438F239A
<user defined> value_compare = 0x54969221F0
<user defined> value_compare = 0x0
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
std::_List_buy<Aura *,std::allocator<Aura *> >
std::_List_alloc<0,std::_List_base_types<Aura *,std::allocator<Aura *> > >
std::_List_val<std::_List_simple_types<Aura *> >
std::_List_node<Aura *,void *>* _Myhead = 0x400AEBBD428177F7
unsigned int _Mysize = 0xFFFFFFFF
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Iterator012<std::bidirectional_iterator_tag,std::pair<unsigned int const ,Aura *>,__int64,std::pair<unsigned int const ,Aura *> const *,std::pair<unsigned int const ,Aura *> const &,std::_Itera
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = NULL
unsigned int m_removedAurasCount = 0x0
std::list<AuraEffect *,std::allocator<AuraEffect *> >[479] m_modAuras
[0] = 0x5496922220
[1] = 0x5496922230
[2] = 0x5496922240
[3] = 0x5496922250
[4] = 0x5496922260
[5] = 0x5496922270
[6] = 0x5496922280
[7] = 0x5496922290
[8] = 0x54969222A0
[9] = 0x54969222B0
std::list<Aura *,std::allocator<Aura *> > m_scAuras
std::_List_buy<Aura *,std::allocator<Aura *> >
std::_List_alloc<0,std::_List_base_types<Aura *,std::allocator<Aura *> > >
std::_List_val<std::_List_simple_types<Aura *> >
std::_List_node<Aura *,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
std::_List_buy<AuraApplication *,std::allocator<AuraApplication *> >
std::_List_alloc<0,std::_List_base_types<AuraApplication *,std::allocator<AuraApplication *> > >
std::_List_val<std::_List_simple_types<AuraApplication *> >
std::_List_node<AuraApplication *,void *>* _Myhead = 0xC4974A95438F239A
unsigned int _Mysize = 0x400AEBBD428177F7
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
std::_Tree_buy<std::pair<enum AuraStateType const ,AuraApplication *>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<enum AuraStateType const ,AuraApplication *>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >
std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *>* _Myhead = 0xFFFFFFFF
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x5496924030
<user defined> value_compare = 0xFFFFFFFF
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[0] = 0x5496924044
[1] = 0x5496924054
[2] = 0x5496924064
[3] = 0x5496924074
[4] = 0x5496924084
[5] = 0x5496924094
[6] = 0x54969240A4
[7] = 0x54969240B4
[8] = 0x54969240C4
[9] = 0x54969240D4
float[2] m_weaponDamage
[0] = 0.000000
[1] = 0.000000
[0] = 0x0
[1] = 0x0
[2] = 0x0
bool m_canModifyStats = 0x0
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
std::_Tree_buy<std::pair<unsigned char const ,AuraApplication *>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned char const ,AuraApplication *>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >
std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x5496924230
<user defined> value_compare = 0x0
float[9] m_speed_rate
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
[5] = 0.000000
[6] = 0.000000
[7] = 0.000000
[8] = 0.000000
CharmInfo* m_charmInfo = NULL
std::list<Player *,std::allocator<Player *> > m_sharedVision
std::_List_buy<Player *,std::allocator<Player *> >
std::_List_alloc<0,std::_List_base_types<Player *,std::allocator<Player *> > >
std::_List_val<std::_List_simple_types<Player *> >
std::_List_node<Player *,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
MotionMaster* i_motionMaster = NULL
unsigned int[3] m_reactiveTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int m_regenTimer = 0x0
ThreatManager m_ThreatManager
HostileReference* iCurrentVictim = NULL
Unit* iOwner = NULL
unsigned int iUpdateTimer = 0x0
ThreatContainer iThreatContainer = 0x54969242B0
ThreatContainer iThreatOfflineContainer = 0x54969242C8
Vehicle* m_vehicle = NULL
Vehicle* m_vehicleKit = NULL
unsigned int m_unitTypeMask = 0x0
LiquidTypeEntry* _lastLiquid = NULL
unsigned int m_movementCounter = 0x0
unsigned int m_state = 0x0
unsigned int m_CombatTimer = 0x0
TimeTrackerSmall m_movesplineTimer
int i_expiryTime = 0x0
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
std::_List_buy<DiminishingReturn,std::allocator<DiminishingReturn> >
std::_List_alloc<0,std::_List_base_types<DiminishingReturn,std::allocator<DiminishingReturn> > >
std::_List_val<std::_List_simple_types<DiminishingReturn> >
std::_List_node<DiminishingReturn,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
HostileRefManager m_HostileRefManager
RefManager<Unit,ThreatManager>
LinkedListHead
LinkedListElement iFirst = 0x5496924328
LinkedListElement iLast = 0x5496924340
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x0
<user defined> iterator = 0x0
<user defined> iterator = 0x5496924320
Unit* iOwner = NULL
FollowerRefManager m_FollowingRefManager
RefManager<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x5496924370
LinkedListElement iLast = 0x5496924388
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x0
<user defined> iterator = 0x0
<user defined> iterator = 0x5496924368
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_comp<0,std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_buy<ObjectGuid,std::allocator<ObjectGuid> >
std::_Tree_alloc<0,std::_Tree_base_types<ObjectGuid,std::allocator<ObjectGuid> > >
std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >
std::_Tree_node<ObjectGuid,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
RedirectThreatInfo _redirectThreadInfo
ObjectGuid _targetGUID = 0x54969243B8
unsigned int _threatPct = 0x0
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x0
int _lastDamagedTime = 0x0
unsigned int _aiAnimKitId = 0x0
unsigned int _movementAnimKitId = 0x0
unsigned int _meleeAnimKitId = 0x0
unsigned int SpellID = 0x0
unsigned int damage = 0x0
unsigned int overkill = 0x2
unsigned int schoolMask = 0x7FF7
unsigned int absorb = 0x0
unsigned int resist = 0x0
bool physicalLog = 0x1D
bool unused = 0x0
unsigned int blocked = 0x0
unsigned int HitInfo = 0xECCD9040
unsigned int cleanDamage = 0x54
Local SpellNonMeleeDamage damageInfo
Unit* target = 0x54F44341A0
WorldObject
Object
unsigned int m_objectType = 0x0
int m_objectTypeId = 0x6
unsigned int m_updateFlag = 0x6B
int* m_int32Values = NULL
unsigned int* m_uint32Values = NULL
float* m_floatValues = NULL
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = 0x4
UpdateMask _changesMask = 0x54F44341C8
UpdateMask _dynamicChangesMask = 0x54F44341D8
UpdateMask* _dynamicChangesArrayMask = NULL
unsigned int m_valuesCount = 0x0
unsigned int _dynamicValuesCount = 0x0
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x54F44341F8
WorldLocation
Position
PositionXYZStreamer
Position* Pos = 0x88046800971E8ADF
PositionXYZOStreamer
<user defined> Pos = 0x88046800971E8ADF
float m_positionX = -0.000000
float m_positionY = -0.000000
float m_positionZ = -64597181303707794000000000000000.000000
float _orientation = 0.000000
unsigned int m_mapId = 0x1
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x54F443424C
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x54F4434258
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility = 0x54F4434264
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect = 0x54F4434300
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x54F443439C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x54F44343A8
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x54F44343B8
std::string m_name = "(null)"
bool m_isActive = 0x0
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = NULL
Transport* m_transport = NULL
Map* m_currMap = NULL
unsigned int m_InstanceId = 0x0
unsigned int m_phaseMask = 0x0
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases = 0x54F4434478
unsigned int m_notifyflags = 0xAEDA
unsigned int m_executed_notifies = 0x0
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_buy<Unit *,std::allocator<Unit *> >
std::_Tree_alloc<0,std::_Tree_base_types<Unit *,std::allocator<Unit *> > >
std::_Tree_val<std::_Tree_simple_types<Unit *> >
std::_Tree_node<Unit *,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
Player* m_movedPlayer = NULL
ObjectGuid[7] m_SummonSlot
[0] = 0x54F44344B0
[1] = 0x54F44344C0
[2] = 0x54F44344D0
[3] = 0x54F44344E0
[4] = 0x54F44344F0
[5] = 0x54F4434500
[6] = 0x54F4434510
ObjectGuid[4] m_ObjectSlot
[0] = 0x54F4434520
[1] = 0x54F4434530
[2] = 0x54F4434540
[3] = 0x54F4434550
float m_modMeleeHitChance = -64506037968315408000000000000000.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x86
float[7] m_threatModifier
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
[5] = 0.000000
[6] = 0.000000
float[3] m_modAttackSpeedPct
[0] = 1.000000
[1] = 0.000000
[2] = 0.000000
EventProcessor m_Events
unsigned int m_time = 0x0
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x54F44345A0
bool m_aborting = 0x0
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x54F44345B8
[1] = 0x54F44345C8
[2] = 0x54F44345D8
[3] = 0x54F44345E8
[4] = 0x54F44345F8
[5] = 0x54F4434608
[6] = 0x54F4434618
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Tree_comp<0,std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Tree_buy<PetAura const *,std::allocator<PetAura const *> >
std::_Tree_alloc<0,std::_Tree_base_types<PetAura const *,std::allocator<PetAura const *> > >
std::_Tree_val<std::_Tree_simple_types<PetAura const *> >
std::_Tree_node<PetAura const *,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
bool IsAIEnabled = 0x0
bool NeedChangeAI = 0x0
ObjectGuid LastCharmerGUID
unsigned int _low = 0x10000
unsigned int _high = 0x0
bool m_ControlledByPlayer = 0x0
Movement::MoveSpline* movespline = NULL
UnitAI* i_AI = NULL
UnitAI* i_disabledAI = NULL
bool m_AutoRepeatFirstCast = 0x0
unsigned int[3] m_attackTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
float[5] m_createStats
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_buy<Unit *,std::allocator<Unit *> >
std::_Tree_alloc<0,std::_Tree_base_types<Unit *,std::allocator<Unit *> > >
std::_Tree_val<std::_Tree_simple_types<Unit *> >
std::_Tree_node<Unit *,void *>* _Myhead = 0x88046F0097588A95
unsigned int _Mysize = 0x54F44B7FB0
Unit* m_attacking = 0x600000001
int m_deathState = 0xC
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
std::_List_buy<DynamicObject *,std::allocator<DynamicObject *> >
std::_List_alloc<0,std::_List_base_types<DynamicObject *,std::allocator<DynamicObject *> > >
std::_List_val<std::_List_simple_types<DynamicObject *> >
std::_List_node<DynamicObject *,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj
std::_List_buy<GameObject *,std::allocator<GameObject *> >
std::_List_alloc<0,std::_List_base_types<GameObject *,std::allocator<GameObject *> > >
std::_List_val<std::_List_simple_types<GameObject *> >
std::_List_node<GameObject *,void *>* _Myhead = 0x3F80000000000000
unsigned int _Mysize = 0x0
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = 0x100000000
[1] = 0x0
[2] = 0x0
[3] = 0x0
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
std::_Tree_buy<std::pair<unsigned int const ,Aura *>,std::allocator<std::pair<unsigned int const ,Aura *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,Aura *>,std::allocator<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x54F4434700
<user defined> value_compare = 0x0
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
std::_Tree_buy<std::pair<unsigned int const ,AuraApplication *>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,AuraApplication *>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >
std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x54F4434710
<user defined> value_compare = 0x0
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
std::_List_buy<Aura *,std::allocator<Aura *> >
std::_List_alloc<0,std::_List_base_types<Aura *,std::allocator<Aura *> > >
std::_List_val<std::_List_simple_types<Aura *> >
std::_List_node<Aura *,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Iterator012<std::bidirectional_iterator_tag,std::pair<unsigned int const ,Aura *>,__int64,std::pair<unsigned int const ,Aura *> const *,std::pair<unsigned int const ,Aura *> const &,std::_Itera
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = NULL
unsigned int m_removedAurasCount = 0x974E8A8F
std::list<AuraEffect *,std::allocator<AuraEffect *> >[479] m_modAuras
[0] = 0x54F4434740
[1] = 0x54F4434750
[2] = 0x54F4434760
[3] = 0x54F4434770
[4] = 0x54F4434780
[5] = 0x54F4434790
[6] = 0x54F44347A0
[7] = 0x54F44347B0
[8] = 0x54F44347C0
[9] = 0x54F44347D0
std::list<Aura *,std::allocator<Aura *> > m_scAuras
std::_List_buy<Aura *,std::allocator<Aura *> >
std::_List_alloc<0,std::_List_base_types<Aura *,std::allocator<Aura *> > >
std::_List_val<std::_List_simple_types<Aura *> >
std::_List_node<Aura *,void *>* _Myhead = NULL
unsigned int _Mysize = 0x8804A000956E88AF
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
std::_List_buy<AuraApplication *,std::allocator<AuraApplication *> >
std::_List_alloc<0,std::_List_base_types<AuraApplication *,std::allocator<AuraApplication *> > >
std::_List_val<std::_List_simple_types<AuraApplication *> >
std::_List_node<AuraApplication *,void *>* _Myhead = 0x54F44C57D0
unsigned int _Mysize = 0x600000000
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
std::_Tree_buy<std::pair<enum AuraStateType const ,AuraApplication *>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<enum AuraStateType const ,AuraApplication *>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >
std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *>* _Myhead = 0x4
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x54F4436550
<user defined> value_compare = 0x4
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 0.000000
[2] = 1.000000
[3] = 0.000000
[0] = 0x54F4436564
[1] = 0x54F4436574
[2] = 0x54F4436584
[3] = 0x54F4436594
[4] = 0x54F44365A4
[5] = 0x54F44365B4
[6] = 0x54F44365C4
[7] = 0x54F44365D4
[8] = 0x54F44365E4
[9] = 0x54F44365F4
float[2] m_weaponDamage
[0] = 0.000000
[1] = 0.000000
[0] = 0x7D0
[1] = 0x1000000000
[2] = 0x3F80000000000000
bool m_canModifyStats = 0x0
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
std::_Tree_buy<std::pair<unsigned char const ,AuraApplication *>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned char const ,AuraApplication *>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >
std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x54F4436750
<user defined> value_compare = 0x0
float[9] m_speed_rate
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = -5664780663325196300.000000
[5] = 0.000000
[6] = -5664780663325196300.000000
[7] = 0.000000
[8] = 0.000000
CharmInfo* m_charmInfo = NULL
std::list<Player *,std::allocator<Player *> > m_sharedVision
std::_List_buy<Player *,std::allocator<Player *> >
std::_List_alloc<0,std::_List_base_types<Player *,std::allocator<Player *> > >
std::_List_val<std::_List_simple_types<Player *> >
std::_List_node<Player *,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
MotionMaster* i_motionMaster = NULL
unsigned int[3] m_reactiveTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int m_regenTimer = 0x0
ThreatManager m_ThreatManager
HostileReference* iCurrentVictim = 0x8804A40095468887
Unit* iOwner = 0x54F44CA170
unsigned int iUpdateTimer = 0x1
ThreatContainer iThreatContainer = 0x54F44367D0
ThreatContainer iThreatOfflineContainer = 0x54F44367E8
Vehicle* m_vehicle = 0x100000000
Vehicle* m_vehicleKit = NULL
unsigned int m_unitTypeMask = 0x0
LiquidTypeEntry* _lastLiquid = NULL
unsigned int m_movementCounter = 0x0
unsigned int m_state = 0x0
unsigned int m_CombatTimer = 0x0
TimeTrackerSmall m_movesplineTimer
int i_expiryTime = 0x0
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
std::_List_buy<DiminishingReturn,std::allocator<DiminishingReturn> >
std::_List_alloc<0,std::_List_base_types<DiminishingReturn,std::allocator<DiminishingReturn> > >
std::_List_val<std::_List_simple_types<DiminishingReturn> >
std::_List_node<DiminishingReturn,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
HostileRefManager m_HostileRefManager
RefManager<Unit,ThreatManager>
LinkedListHead
LinkedListElement iFirst = 0x54F4436848
LinkedListElement iLast = 0x54F4436860
unsigned int iSize = 0x9C41
<user defined> ?$Iterator@VLinkedListElement@@ = 0x0
<user defined> iterator = 0x0
<user defined> iterator = 0x54F4436840
Unit* iOwner = 0x5CC5F
FollowerRefManager m_FollowingRefManager
RefManager<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x54F4436890
LinkedListElement iLast = 0x54F44368A8
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x0
<user defined> iterator = 0x0
<user defined> iterator = 0x54F4436888
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_comp<0,std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_buy<ObjectGuid,std::allocator<ObjectGuid> >
std::_Tree_alloc<0,std::_Tree_base_types<ObjectGuid,std::allocator<ObjectGuid> > >
std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >
std::_Tree_node<ObjectGuid,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
RedirectThreatInfo _redirectThreadInfo
ObjectGuid _targetGUID = 0x54F44368D8
unsigned int _threatPct = 0x0
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x0
int _lastDamagedTime = 0x8804A60095B28873
unsigned int _aiAnimKitId = 0x8290
unsigned int _movementAnimKitId = 0xF44C
unsigned int _meleeAnimKitId = 0x54
Unit* attacker = 0x5496921C80
WorldObject
Object
unsigned int m_objectType = 0x0
int m_objectTypeId = 0x0
unsigned int m_updateFlag = 0x0
int* m_int32Values = NULL
unsigned int* m_uint32Values = NULL
float* m_floatValues = NULL
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = NULL
UpdateMask _changesMask = 0x5496921CA8
UpdateMask _dynamicChangesMask = 0x5496921CB8
UpdateMask* _dynamicChangesArrayMask = 0x2
unsigned int m_valuesCount = 0x0
unsigned int _dynamicValuesCount = 0x0
unsigned int _fieldNotifyFlags = 0x400
bool m_objectUpdated = 0x0
bool m_inWorld = 0x8
PackedGuid m_PackGUID = 0x5496921CD8
WorldLocation
Position
PositionXYZStreamer
Position* Pos = NULL
PositionXYZOStreamer
<user defined> Pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float _orientation = 0.000000
unsigned int m_mapId = 0x0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x5496921D2C
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x5496921D38
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility = 0x5496921D44
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect = 0x5496921DE0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x5496921E7C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x5496921E88
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x5496921E98
std::string m_name = "(null)..."
bool m_isActive = 0xFF
bool m_isWorldObject = 0xFF
ZoneScript* m_zoneScript = NULL
Transport* m_transport = NULL
Map* m_currMap = NULL
unsigned int m_InstanceId = 0x0
unsigned int m_phaseMask = 0x438F239A
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases = 0x5496921F58
unsigned int m_notifyflags = 0x0
unsigned int m_executed_notifies = 0x0
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_buy<Unit *,std::allocator<Unit *> >
std::_Tree_alloc<0,std::_Tree_base_types<Unit *,std::allocator<Unit *> > >
std::_Tree_val<std::_Tree_simple_types<Unit *> >
std::_Tree_node<Unit *,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
Player* m_movedPlayer = 0xC4974A95438F239A
ObjectGuid[7] m_SummonSlot
[0] = 0x5496921F90
[1] = 0x5496921FA0
[2] = 0x5496921FB0
[3] = 0x5496921FC0
[4] = 0x5496921FD0
[5] = 0x5496921FE0
[6] = 0x5496921FF0
ObjectGuid[4] m_ObjectSlot
[0] = 0x5496922000
[1] = 0x5496922010
[2] = 0x5496922020
[3] = 0x5496922030
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x0
float[7] m_threatModifier
[0] = 0.000000
[1] = 0.000000
[2] = 286.278137
[3] = -1210.330688
[4] = 64.734306
[5] = 2.170638
[6] = -1.#QNAN0
float[3] m_modAttackSpeedPct
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
EventProcessor m_Events
unsigned int m_time = 0x0
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x5496922080
bool m_aborting = 0x95
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x5496922098
[1] = 0x54969220A8
[2] = 0x54969220B8
[3] = 0x54969220C8
[4] = 0x54969220D8
[5] = 0x54969220E8
[6] = 0x54969220F8
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Tree_comp<0,std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Tree_buy<PetAura const *,std::allocator<PetAura const *> >
std::_Tree_alloc<0,std::_Tree_base_types<PetAura const *,std::allocator<PetAura const *> > >
std::_Tree_val<std::_Tree_simple_types<PetAura const *> >
std::_Tree_node<PetAura const *,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
bool IsAIEnabled = 0x0
bool NeedChangeAI = 0x0
ObjectGuid LastCharmerGUID
unsigned int _low = 0x239A000000000000
unsigned int _high = 0x77F7C4974A95438F
bool m_ControlledByPlayer = 0x81
Movement::MoveSpline* movespline = 0xFFFFFFFF
UnitAI* i_AI = NULL
UnitAI* i_disabledAI = NULL
bool m_AutoRepeatFirstCast = 0x0
unsigned int[3] m_attackTimer
[0] = 0x0
[1] = 0x0
[2] = 0x438F239A
float[5] m_createStats
[0] = -1210.330688
[1] = 64.734306
[2] = 2.170638
[3] = -1.#QNAN0
[4] = 0.000000
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_buy<Unit *,std::allocator<Unit *> >
std::_Tree_alloc<0,std::_Tree_base_types<Unit *,std::allocator<Unit *> > >
std::_Tree_val<std::_Tree_simple_types<Unit *> >
std::_Tree_node<Unit *,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
Unit* m_attacking = NULL
int m_deathState = 0x438F239A
int m_procDeep = 0xC4974A95
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
std::_List_buy<DynamicObject *,std::allocator<DynamicObject *> >
std::_List_alloc<0,std::_List_base_types<DynamicObject *,std::allocator<DynamicObject *> > >
std::_List_val<std::_List_simple_types<DynamicObject *> >
std::_List_node<DynamicObject *,void *>* _Myhead = 0x400AEBBD428177F7
unsigned int _Mysize = 0xFFFFFFFF
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj
std::_List_buy<GameObject *,std::allocator<GameObject *> >
std::_List_alloc<0,std::_List_base_types<GameObject *,std::allocator<GameObject *> > >
std::_List_val<std::_List_simple_types<GameObject *> >
std::_List_node<GameObject *,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = 0x438F239A00000000
[1] = 0x428177F7C4974A95
[2] = 0xFFFFFFFF400AEBBD
[3] = 0x0
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
std::_Tree_buy<std::pair<unsigned int const ,Aura *>,std::allocator<std::pair<unsigned int const ,Aura *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,Aura *>,std::allocator<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x54969221E0
<user defined> value_compare = 0x0
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
std::_Tree_buy<std::pair<unsigned int const ,AuraApplication *>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,AuraApplication *>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >
std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *>* _Myhead = NULL
unsigned int _Mysize = 0xC4974A95438F239A
<user defined> value_compare = 0x54969221F0
<user defined> value_compare = 0x0
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
std::_List_buy<Aura *,std::allocator<Aura *> >
std::_List_alloc<0,std::_List_base_types<Aura *,std::allocator<Aura *> > >
std::_List_val<std::_List_simple_types<Aura *> >
std::_List_node<Aura *,void *>* _Myhead = 0x400AEBBD428177F7
unsigned int _Mysize = 0xFFFFFFFF
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Iterator012<std::bidirectional_iterator_tag,std::pair<unsigned int const ,Aura *>,__int64,std::pair<unsigned int const ,Aura *> const *,std::pair<unsigned int const ,Aura *> const &,std::_Itera
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = NULL
unsigned int m_removedAurasCount = 0x0
std::list<AuraEffect *,std::allocator<AuraEffect *> >[479] m_modAuras
[0] = 0x5496922220
[1] = 0x5496922230
[2] = 0x5496922240
[3] = 0x5496922250
[4] = 0x5496922260
[5] = 0x5496922270
[6] = 0x5496922280
[7] = 0x5496922290
[8] = 0x54969222A0
[9] = 0x54969222B0
std::list<Aura *,std::allocator<Aura *> > m_scAuras
std::_List_buy<Aura *,std::allocator<Aura *> >
std::_List_alloc<0,std::_List_base_types<Aura *,std::allocator<Aura *> > >
std::_List_val<std::_List_simple_types<Aura *> >
std::_List_node<Aura *,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
std::_List_buy<AuraApplication *,std::allocator<AuraApplication *> >
std::_List_alloc<0,std::_List_base_types<AuraApplication *,std::allocator<AuraApplication *> > >
std::_List_val<std::_List_simple_types<AuraApplication *> >
std::_List_node<AuraApplication *,void *>* _Myhead = 0xC4974A95438F239A
unsigned int _Mysize = 0x400AEBBD428177F7
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
std::_Tree_buy<std::pair<enum AuraStateType const ,AuraApplication *>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<enum AuraStateType const ,AuraApplication *>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >
std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *>* _Myhead = 0xFFFFFFFF
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x5496924030
<user defined> value_compare = 0xFFFFFFFF
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[0] = 0x5496924044
[1] = 0x5496924054
[2] = 0x5496924064
[3] = 0x5496924074
[4] = 0x5496924084
[5] = 0x5496924094
[6] = 0x54969240A4
[7] = 0x54969240B4
[8] = 0x54969240C4
[9] = 0x54969240D4
float[2] m_weaponDamage
[0] = 0.000000
[1] = 0.000000
[0] = 0x0
[1] = 0x0
[2] = 0x0
bool m_canModifyStats = 0x0
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
std::_Tree_buy<std::pair<unsigned char const ,AuraApplication *>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned char const ,AuraApplication *>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >
std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x5496924230
<user defined> value_compare = 0x0
float[9] m_speed_rate
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
[5] = 0.000000
[6] = 0.000000
[7] = 0.000000
[8] = 0.000000
CharmInfo* m_charmInfo = NULL
std::list<Player *,std::allocator<Player *> > m_sharedVision
std::_List_buy<Player *,std::allocator<Player *> >
std::_List_alloc<0,std::_List_base_types<Player *,std::allocator<Player *> > >
std::_List_val<std::_List_simple_types<Player *> >
std::_List_node<Player *,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
MotionMaster* i_motionMaster = NULL
unsigned int[3] m_reactiveTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int m_regenTimer = 0x0
ThreatManager m_ThreatManager
HostileReference* iCurrentVictim = NULL
Unit* iOwner = NULL
unsigned int iUpdateTimer = 0x0
ThreatContainer iThreatContainer = 0x54969242B0
ThreatContainer iThreatOfflineContainer = 0x54969242C8
Vehicle* m_vehicle = NULL
Vehicle* m_vehicleKit = NULL
unsigned int m_unitTypeMask = 0x0
LiquidTypeEntry* _lastLiquid = NULL
unsigned int m_movementCounter = 0x0
unsigned int m_state = 0x0
unsigned int m_CombatTimer = 0x0
TimeTrackerSmall m_movesplineTimer
int i_expiryTime = 0x0
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
std::_List_buy<DiminishingReturn,std::allocator<DiminishingReturn> >
std::_List_alloc<0,std::_List_base_types<DiminishingReturn,std::allocator<DiminishingReturn> > >
std::_List_val<std::_List_simple_types<DiminishingReturn> >
std::_List_node<DiminishingReturn,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
HostileRefManager m_HostileRefManager
RefManager<Unit,ThreatManager>
LinkedListHead
LinkedListElement iFirst = 0x5496924328
LinkedListElement iLast = 0x5496924340
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x0
<user defined> iterator = 0x0
<user defined> iterator = 0x5496924320
Unit* iOwner = NULL
FollowerRefManager m_FollowingRefManager
RefManager<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x5496924370
LinkedListElement iLast = 0x5496924388
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x0
<user defined> iterator = 0x0
<user defined> iterator = 0x5496924368
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_comp<0,std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_buy<ObjectGuid,std::allocator<ObjectGuid> >
std::_Tree_alloc<0,std::_Tree_base_types<ObjectGuid,std::allocator<ObjectGuid> > >
std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >
std::_Tree_node<ObjectGuid,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
RedirectThreatInfo _redirectThreadInfo
ObjectGuid _targetGUID = 0x54969243B8
unsigned int _threatPct = 0x0
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x0
int _lastDamagedTime = 0x0
unsigned int _aiAnimKitId = 0x0
unsigned int _movementAnimKitId = 0x0
unsigned int _meleeAnimKitId = 0x0
unsigned int SpellID = 0x0
unsigned int damage = 0x0
unsigned int overkill = 0x2
unsigned int schoolMask = 0x7FF7
unsigned int absorb = 0x0
unsigned int resist = 0x0
bool physicalLog = 0x1D
bool unused = 0x0
unsigned int blocked = 0x0
unsigned int HitInfo = 0xECCD9040
unsigned int cleanDamage = 0x54
00007FF7FD87BA9E 00000054D19AEC80 Spell::handle_immediate+FE c:\source\trinitycore\src\server\game\spells\spell.cpp line 3381
Local Spell* this = NULL
Local int duration = 0x0
00007FF7FD87AAFC 00000054D19AECF0 Spell::cast+40C c:\source\trinitycore\src\server\game\spells\spell.cpp line 3324
Local Spell* this = 0x54ECCD9000
SpellInfo* m_spellInfo = NULL
Item* m_CastItem = NULL
ObjectGuid m_castItemGUID
unsigned int _low = 0x0
unsigned int _high = 0x0
unsigned int m_castItemEntry = 0x0
unsigned int m_cast_count = 0x0
unsigned int m_glyphIndex = 0x0
unsigned int m_preCastSpell = 0x0
SpellCastTargets m_targets
unsigned int m_targetMask = 0x0
WorldObject* m_objectTarget = 0x18D47E54C5B3BEB4
Item* m_itemTarget = 0x7FF7FDF76FA0
ObjectGuid m_origObjectTargetGUID
unsigned int _low = 0x4EBB10019
unsigned int _high = 0x8
ObjectGuid m_objectTargetGUID
unsigned int _low = 0x54F4E92010
unsigned int _high = 0x54900483B8
ObjectGuid m_itemTargetGUID
unsigned int _low = 0x5400000A74
unsigned int _high = 0x54EE450070
unsigned int m_itemTargetEntry = 0x8
SpellDestination m_src
WorldLocation _position = 0x54ECCD907C
ObjectGuid _transportGUID = 0x54ECCD9090
Position _transportOffset = 0x54ECCD90A0
SpellDestination m_dst
WorldLocation _position = 0x54ECCD90B0
ObjectGuid _transportGUID = 0x54ECCD90C4
Position _transportOffset = 0x54ECCD90D4
float m_elevation = 2.170638
float m_speed = 0.000000
std::string m_strTarget = ""
int m_comboPointGain = 0x0
int m_customError = 0x0
std::set<Aura *,std::less<Aura *>,std::allocator<Aura *> > m_appliedMods
std::_Tree<std::_Tset_traits<Aura *,std::less<Aura *>,std::allocator<Aura *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Aura *,std::less<Aura *>,std::allocator<Aura *>,0> >
std::_Tree_buy<Aura *,std::allocator<Aura *> >
std::_Tree_alloc<0,std::_Tree_base_types<Aura *,std::allocator<Aura *> > >
std::_Tree_val<std::_Tree_simple_types<Aura *> >
std::_Tree_node<Aura *,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
Spell** m_selfContainer = NULL
Unit* m_caster = NULL
SpellValue* m_spellValue = NULL
ObjectGuid m_originalCasterGUID
unsigned int _low = 0x0
unsigned int _high = 0x0
Unit* m_originalCaster = NULL
int m_spellSchoolMask = 0x0
int m_attackType = 0x0
int m_powerCost = 0x0
int m_casttime = 0x0
int m_channeledDuration = 0x0
bool m_canReflect = 0x0
bool m_autoRepeat = 0x0
unsigned int m_runesState = 0x0
unsigned int m_delayAtDamageCount = 0x0
unsigned int m_delayStart = 0x0
unsigned int m_delayMoment = 0x0
bool m_immediateHandled = 0x0
bool m_referencedFromCurrentSpell = 0x0
bool m_executedCurrently = 0x0
bool m_needComboPoints = 0x0
unsigned int m_applyMultiplierMask = 0x0
float[3] m_damageMultipliers
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
Unit* unitTarget = NULL
Item* itemTarget = NULL
GameObject* gameObjTarget = NULL
WorldLocation* destTarget = NULL
int damage = 0x0
float variance = 0.000000
int effectHandleMode = 0x0
SpellEffectInfo* effectInfo = NULL
Aura* m_spellAura = NULL
int m_diminishLevel = 0x0
int m_diminishGroup = 0x0
GameObject* focusObject = NULL
int m_damage = 0x0
int m_healing = 0x0
unsigned int m_procAttacker = 0x0
unsigned int m_procVictim = 0x0
unsigned int m_procEx = 0x0
TargetInfo
ObjectGuid targetGUID
unsigned int _low = 0x0
unsigned int _high = 0x0
unsigned int timeDelay = 0x0
int missCondition = 0x0
int reflectResult = 0x0
unsigned int effectMask = 0x0
bool processed = 0x0
bool alive = 0x0
bool crit = 0x0
bool scaleAura = 0x0
int damage = 0x0
std::list<Spell::TargetInfo,std::allocator<Spell::TargetInfo> > m_UniqueTargetInfo
std::_List_buy<Spell::TargetInfo,std::allocator<Spell::TargetInfo> >
std::_List_alloc<0,std::_List_base_types<Spell::TargetInfo,std::allocator<Spell::TargetInfo> > >
std::_List_val<std::_List_simple_types<Spell::TargetInfo> >
value_type
ObjectGuid targetGUID = 0x54ECCD9200
unsigned int timeDelay = 0x0
int missCondition = 0x0
int reflectResult = 0x0
unsigned int effectMask = 0x0
bool processed = 0x0
bool alive = 0x0
bool crit = 0x0
bool scaleAura = 0x0
int damage = 0x0
std::_List_node<Spell::TargetInfo,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
value_type
<user defined> targetGUID = 0x54ECCD9200
unsigned int timeDelay = 0x0
int missCondition = 0x0
int reflectResult = 0x0
unsigned int effectMask = 0x0
bool processed = 0x0
bool alive = 0x0
bool crit = 0x0
bool scaleAura = 0x0
int damage = 0x0
unsigned int m_channelTargetEffectMask = 0x0
GOTargetInfo
ObjectGuid targetGUID = 0x54ECCD9000
unsigned int timeDelay = 0x0
unsigned int effectMask = 0x0
bool processed = 0x0
std::list<Spell::GOTargetInfo,std::allocator<Spell::GOTargetInfo> > m_UniqueGOTargetInfo
std::_List_buy<Spell::GOTargetInfo,std::allocator<Spell::GOTargetInfo> >
std::_List_alloc<0,std::_List_base_types<Spell::GOTargetInfo,std::allocator<Spell::GOTargetInfo> > >
std::_List_val<std::_List_simple_types<Spell::GOTargetInfo> >
value_type
ObjectGuid targetGUID = 0x54ECCD9218
unsigned int timeDelay = 0x0
unsigned int effectMask = 0x0
bool processed = 0x0
std::_List_node<Spell::GOTargetInfo,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
value_type
<user defined> targetGUID = 0x54ECCD9218
unsigned int timeDelay = 0x0
unsigned int effectMask = 0x0
bool processed = 0x0
ItemTargetInfo
Item* item = NULL
unsigned int effectMask = 0x0
std::list<Spell::ItemTargetInfo,std::allocator<Spell::ItemTargetInfo> > m_UniqueItemInfo
std::_List_buy<Spell::ItemTargetInfo,std::allocator<Spell::ItemTargetInfo> >
std::_List_alloc<0,std::_List_base_types<Spell::ItemTargetInfo,std::allocator<Spell::ItemTargetInfo> > >
std::_List_val<std::_List_simple_types<Spell::ItemTargetInfo> >
value_type
Item* item = NULL
unsigned int effectMask = 0x0
std::_List_node<Spell::ItemTargetInfo,void *>* _Myhead = NULL
unsigned int _Mysize = 0x0
value_type
<user defined> item = 0x0
unsigned int effectMask = 0x0
SpellDestination[32] m_destTargets
[0] = 0x54ECCD9238
[1] = 0x54ECCD926C
[2] = 0x54ECCD92A0
[3] = 0x54ECCD92D4
[4] = 0x54ECCD9308
[5] = 0x54ECCD933C
[6] = 0x54ECCD9370
[7] = 0x54ECCD93A4
[8] = 0x54ECCD93D8
[9] = 0x54ECCD940C
std::list<SpellScript *,std::allocator<SpellScript *> > m_loadedScripts
std::_List_buy<SpellScript *,std::allocator<SpellScript *> >
std::_List_alloc<0,std::_List_base_types<SpellScript *,std::allocator<SpellScript *> > >
std::_List_val<std::_List_simple_types<SpellScript *> >
std::_List_node<SpellScript *,void *>* _Myhead = NULL
unsigned int _Mysize = 0x54E46DF470
HitTriggerSpell
SpellInfo* triggeredSpell = NULL
SpellInfo* triggeredByAura = NULL
int chance = 0x0
std::list<Spell::HitTriggerSpell,std::allocator<Spell::HitTriggerSpell> > m_hitTriggerSpells
std::_List_buy<Spell::HitTriggerSpell,std::allocator<Spell::HitTriggerSpell> >
std::_List_alloc<0,std::_List_base_types<Spell::HitTriggerSpell,std::allocator<Spell::HitTriggerSpell> > >
std::_List_val<std::_List_simple_types<Spell::HitTriggerSpell> >
value_type
SpellInfo* triggeredSpell = NULL
SpellInfo* triggeredByAura = 0x54E46DF330
int chance = 0x0
std::_List_node<Spell::HitTriggerSpell,void *>* _Myhead = NULL
unsigned int _Mysize = 0x54E46DF330
value_type
<user defined> triggeredSpell = 0x0
<user defined> triggeredByAura = 0x54E46DF330
int chance = 0x0
unsigned int m_spellState = 0x0
int m_timer = 0x0
int _triggeredCastFlags = 0xE46DF190
SpellInfo* m_triggeredByAuraSpell = NULL
bool m_skipCheck = 0x90
unsigned int m_auraScaleMask = 0x54
PathGenerator m_preGeneratedPath
unsigned int[74] _pathPolyRefs
[0] = 0x0
[1] = 0x54E46DF3B0
[2] = 0x0
[3] = 0x54E46DF3D0
[4] = 0x0
[5] = 0x54E46DF3F0
[6] = 0x0
[7] = 0x54E46DF920
[8] = 0x0
[9] = 0x54E46DF8C0
unsigned int _polyLength = 0x0
std::vector<G3D::Vector3,std::allocator<G3D::Vector3> > _pathPoints
std::_Vector_alloc<0,std::_Vec_base_types<G3D::Vector3,std::allocator<G3D::Vector3> > >
std::_Vector_val<std::_Simple_types<G3D::Vector3> >
G3D::Vector3* _Myfirst = 0x54E46DFBD0
G3D::Vector3* _Mylast = 0x1
G3D::Vector3* _Myend = 0x54E46DFC30
int _type = 0x0
bool _useStraightPath = 0x0
bool _forceDestination = 0x0
unsigned int _pointPathLimit = 0xE46DFB70
bool _straightLine = 0x54
G3D::Vector3 _startPosition
float x = 0.000000
float y = 0.000000
float z = -17559625019110111000000.000000
G3D::Vector3 _endPosition
float x = 0.000000
float y = 0.000000
float z = 0.000000
G3D::Vector3 _actualEndPosition
float x = -17560381623847510000000.000000
float y = 0.000000
float z = 0.000000
Unit* _sourceUnit = 0x54E46DFB10
dtNavMesh* _navMesh = NULL
dtNavMeshQuery* _navMeshQuery = 0x54E46DFAF0
dtQueryFilter _filter
float[64] m_areaCost
[0] = 0.000000
[1] = 0.000000
[2] = -17560021335877320000000.000000
[3] = 0.000000
[4] = 0.000000
[5] = 0.000000
[6] = -17560417652644529000000.000000
[7] = 0.000000
[8] = 0.000000
[9] = 0.000000
unsigned int m_includeFlags = 0x0
unsigned int m_excludeFlags = 0x0
ByteBuffer*[32] m_effectExecuteData
[0] = 0x54E46DFB30
[1] = 0x0
[2] = 0x54E4477110
[3] = 0x0
[4] = 0x54E4477130
[5] = 0x0
[6] = 0x54E4477270
[7] = 0x0
[8] = 0x54E4477370
[9] = 0x0
std::vector<SpellEffectInfo const *,std::allocator<SpellEffectInfo const *> > _effects
std::_Vector_alloc<0,std::_Vec_base_types<SpellEffectInfo const *,std::allocator<SpellEffectInfo const *> > >
std::_Vector_val<std::_Simple_types<SpellEffectInfo const *> >
SpellEffectInfo** _Myfirst = 0x54E4477210
SpellEffectInfo** _Mylast = NULL
SpellEffectInfo** _Myend = 0x54E44772B0
Parameter bool skipCheck = 0x80
00007FF7FD87C49C 00000054D19AEDB0 Spell::prepare+72C c:\source\trinitycore\src\server\game\spells\spell.cpp line 3088
Local Spell* this = 0x5496921C80
SpellInfo* m_spellInfo = 0x54F44BEF50
unsigned int Id = 0x286F5
SpellCategoryEntry* CategoryEntry = NULL
unsigned int Dispel = 0x0
unsigned int Mechanic = 0x0
unsigned int Attributes = 0xC0
unsigned int AttributesEx = 0x0
unsigned int AttributesEx2 = 0x0
unsigned int AttributesEx3 = 0x0
unsigned int AttributesEx4 = 0x10000
unsigned int AttributesEx5 = 0x0
unsigned int AttributesEx6 = 0x0
unsigned int AttributesEx7 = 0x0
unsigned int AttributesEx8 = 0x0
unsigned int AttributesEx9 = 0x0
unsigned int AttributesEx10 = 0x0
unsigned int AttributesEx11 = 0x10000
unsigned int AttributesEx12 = 0x20000
unsigned int AttributesEx13 = 0x0
unsigned int AttributesCu = 0x0
unsigned int Stances = 0x0
unsigned int StancesNot = 0x0
unsigned int Targets = 0x0
unsigned int TargetCreatureType = 0x0
unsigned int RequiresSpellFocus = 0x0
unsigned int FacingCasterFlags = 0x0
unsigned int CasterAuraState = 0x0
unsigned int TargetAuraState = 0x0
unsigned int ExcludeCasterAuraState = 0x0
unsigned int ExcludeTargetAuraState = 0x0
unsigned int CasterAuraSpell = 0x0
unsigned int TargetAuraSpell = 0x0
unsigned int ExcludeCasterAuraSpell = 0x0
unsigned int ExcludeTargetAuraSpell = 0x0
SpellCastTimesEntry* CastTimeEntry = 0x1
unsigned int RecoveryTime = 0x0
unsigned int CategoryRecoveryTime = 0x0
unsigned int StartRecoveryCategory = 0x0
unsigned int StartRecoveryTime = 0x0
unsigned int InterruptFlags = 0x0
unsigned int AuraInterruptFlags = 0x0
unsigned int ChannelInterruptFlags = 0x0
unsigned int ProcFlags = 0x0
unsigned int ProcChance = 0x0
unsigned int ProcCharges = 0x0
unsigned int MaxLevel = 0x0
unsigned int BaseLevel = 0x0
unsigned int SpellLevel = 0x0
SpellDurationEntry* DurationEntry = NULL
unsigned int PowerType = 0x0
unsigned int ManaCost = 0x0
unsigned int ManaCostPerlevel = 0x0
unsigned int ManaPerSecond = 0x0
unsigned int ManaCostPercentage = 0x0
unsigned int RuneCostID = 0x0
SpellRangeEntry* RangeEntry = 0x54DE9D2CE0
float Speed = 0.000000
unsigned int StackAmount = 0x0
unsigned int[2] Totem
[0] = 0x0
[1] = 0x0
int[8] Reagent
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
unsigned int[8] ReagentCount
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
int EquippedItemClass = 0xFFFFFFFF
int EquippedItemSubClassMask = 0xFFFFFFFF
int EquippedItemInventoryTypeMask = 0xFFFFFFFF
unsigned int[2] TotemCategory
[0] = 0x0
[1] = 0x0
unsigned int[2] SpellVisual
[0] = 0x0
[1] = 0x0
unsigned int SpellIconID = 0x1
unsigned int ActiveIconID = 0x0
char* SpellName = "Item - Priest T17 Holy 2P Bonus"
char* Rank = NULL
unsigned int MaxTargetLevel = 0x0
unsigned int MaxAffectedTargets = 0x0
unsigned int SpellFamilyName = 0x6
flag<4> SpellFamilyFlags = 0x54F44BF0DC
unsigned int DmgClass = 0x0
unsigned int PreventionType = 0x0
int RequiredAreasID = 0xFFFFFFFF
unsigned int SchoolMask = 0x1
unsigned int SpellDifficultyId = 0x0
unsigned int SpellScalingId = 0x0
unsigned int SpellAuraOptionsId = 0x0
unsigned int SpellAuraRestrictionsId = 0x0
unsigned int SpellCastingRequirementsId = 0x0
unsigned int SpellCategoriesId = 0x0
unsigned int SpellClassOptionsId = 0x511C
unsigned int SpellCooldownsId = 0x0
unsigned int SpellEquippedItemsId = 0x0
unsigned int SpellInterruptsId = 0x0
unsigned int SpellLevelsId = 0x0
unsigned int SpellReagentsId = 0x0
unsigned int SpellShapeshiftId = 0x0
unsigned int SpellTargetRestrictionsId = 0x0
unsigned int SpellTotemsId = 0x0
unsigned int SpellMiscId = 0x22123
ScalingInfo
int CastTimeMin = 0x286F5
int CastTimeMax = 0x0
unsigned int CastTimeMaxLevel = 0x0
int Class = 0x0
float NerfFactor = 0.000000
unsigned int NerfMaxLevel = 0x0
unsigned int MaxScalingLevel = 0xC0
unsigned int ScalesFromItemLevel = 0x0
SpellInfo::ScalingInfo Scaling = 0x54F44BF13C
unsigned int ExplicitTargetMask = 0x0
SpellChainNode* ChainEntry = NULL
std::unordered_map<unsigned int,std::vector<SpellEffectInfo const *,std::allocator<SpellEffectInfo const *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int _effects = 0x54F44BF168
Item* m_CastItem = NULL
ObjectGuid m_castItemGUID
unsigned int _low = 0x0
unsigned int _high = 0x0
unsigned int m_castItemEntry = 0x0
unsigned int m_cast_count = 0x0
unsigned int m_glyphIndex = 0x0
unsigned int m_preCastSpell = 0x0
SpellCastTargets m_targets
unsigned int m_targetMask = 0x2
WorldObject* m_objectTarget = NULL
Item* m_itemTarget = NULL
ObjectGuid m_origObjectTargetGUID
unsigned int _low = 0x2
unsigned int _high = 0x800040000000000
ObjectGuid m_objectTargetGUID
unsigned int _low = 0x0
unsigned int _high = 0x0
ObjectGuid m_itemTargetGUID
unsigned int _low = 0x0
unsigned int _high = 0x0
unsigned int m_itemTargetEntry = 0x0
SpellDestination m_src
WorldLocation _position = 0x5496921CFC
ObjectGuid _transportGUID = 0x5496921D10
Position _transportOffset = 0x5496921D20
SpellDestination m_dst
WorldLocation _position = 0x5496921D30
ObjectGuid _transportGUID = 0x5496921D44
Position _transportOffset = 0x5496921D54
float m_elevation = 0.000000
float m_speed = 0.000000
std::string m_strTarget = ""
int m_comboPointGain = 0x0
int m_customError = 0x0
std::set<Aura *,std::less<Aura *>,std::allocator<Aura *> > m_appliedMods
std::_Tree<std::_Tset_traits<Aura *,std::less<Aura *>,std::allocator<Aura *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Aura *,std::less<Aura *>,std::allocator<Aura *>,0> >
std::_Tree_buy<Aura *,std::allocator<Aura *> >
std::_Tree_alloc<0,std::_Tree_base_types<Aura *,std::allocator<Aura *> > >
std::_Tree_val<std::_Tree_simple_types<Aura *> >
std::_Tree_node<Aura *,void *>* _Myhead = 0x5496913BC0
unsigned int _Mysize = 0x0
Spell** m_selfContainer = NULL
Unit* m_caster = 0x54ECCD9040
WorldObject
Object
unsigned int m_objectType = 0x19
int m_objectTypeId = 0x4
unsigned int m_updateFlag = 0x8
int* m_int32Values = 0x2
unsigned int* m_uint32Values = 0x2
float* m_floatValues = 0.000000
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = 0x54900483B8
UpdateMask _changesMask = 0x54ECCD9068
UpdateMask _dynamicChangesMask = 0x54ECCD9078
UpdateMask* _dynamicChangesArrayMask = 0x5495999FE8
unsigned int m_valuesCount = 0xA74
unsigned int _dynamicValuesCount = 0x8
unsigned int _fieldNotifyFlags = 0x80
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID = 0x54ECCD9098
WorldLocation
Position
PositionXYZStreamer
Position* Pos = 0xC4974A95438F239A
PositionXYZOStreamer
<user defined> Pos = 0xC4974A95438F239A
float m_positionX = 286.278137
float m_positionY = -1210.330688
float m_positionZ = 64.734306
float _orientation = 2.170638
unsigned int m_mapId = 0x45C
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x54ECCD90EC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x54ECCD90F8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility = 0x54ECCD9104
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect = 0x54ECCD91A0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x54ECCD923C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x54ECCD9248
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x54ECCD9258
std::string m_name = "Naios"
bool m_isActive = 0x1
bool m_isWorldObject = 0x1
ZoneScript* m_zoneScript = NULL
Transport* m_transport = NULL
Map* m_currMap = 0x54968F6010
unsigned int m_InstanceId = 0x0
unsigned int m_phaseMask = 0x1
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases = 0x54ECCD9318
unsigned int m_notifyflags = 0x0
unsigned int m_executed_notifies = 0x0
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x54ECCD9338
Player* m_movedPlayer = 0x54ECCD9040
ObjectGuid[7] m_SummonSlot
[0] = 0x54ECCD9350
[1] = 0x54ECCD9360
[2] = 0x54ECCD9370
[3] = 0x54ECCD9380
[4] = 0x54ECCD9390
[5] = 0x54ECCD93A0
[6] = 0x54ECCD93B0
ObjectGuid[4] m_ObjectSlot
[0] = 0x54ECCD93C0
[1] = 0x54ECCD93D0
[2] = 0x54ECCD93E0
[3] = 0x54ECCD93F0
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x5
float[7] m_threatModifier
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
float[3] m_modAttackSpeedPct
[0] = 0.986680
[1] = 0.986680
[2] = 0.986680
EventProcessor m_Events = 0x54ECCD9438
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x54ECCD9458
[1] = 0x54ECCD9468
[2] = 0x54ECCD9478
[3] = 0x54ECCD9488
[4] = 0x54ECCD9498
[5] = 0x54ECCD94A8
[6] = 0x54ECCD94B8
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x54ECCD94D0
bool IsAIEnabled = 0x0
bool NeedChangeAI = 0x0
ObjectGuid LastCharmerGUID = 0x54ECCD94E2
bool m_ControlledByPlayer = 0x1
Movement::MoveSpline* movespline = 0x5495999A40
UnitAI* i_AI = NULL
UnitAI* i_disabledAI = NULL
bool m_AutoRepeatFirstCast = 0x0
unsigned int[3] m_attackTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
float[5] m_createStats
[0] = 844.000000
[1] = 1064.000000
[2] = 890.000000
[3] = 1042.000000
[4] = 784.000000
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers = 0x54ECCD9538
Unit* m_attacking = NULL
int m_deathState = 0x0
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x54ECCD9558
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj = 0x54ECCD9568
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x54ECCD95A0
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x54ECCD95B0
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x54ECCD95C0
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x54965639B0
unsigned int m_removedAurasCount = 0x0
std::list<AuraEffect *,std::allocator<AuraEffect *> >[479] m_modAuras
[0] = 0x54ECCD95E0
[1] = 0x54ECCD95F0
[2] = 0x54ECCD9600
[3] = 0x54ECCD9610
[4] = 0x54ECCD9620
[5] = 0x54ECCD9630
[6] = 0x54ECCD9640
[7] = 0x54ECCD9650
[8] = 0x54ECCD9660
[9] = 0x54ECCD9670
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x54ECCDB3D0
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x54ECCDB3E0
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x54ECCDB3F0
unsigned int m_interruptMask = 0x400000
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 1.000000
[2] = 65.000000
[3] = 1.000000
[0] = 0x54ECCDB404
[1] = 0x54ECCDB414
[2] = 0x54ECCDB424
[3] = 0x54ECCDB434
[4] = 0x54ECCDB444
[5] = 0x54ECCDB454
[6] = 0x54ECCDB464
[7] = 0x54ECCDB474
[8] = 0x54ECCDB484
[9] = 0x54ECCDB494
float[2] m_weaponDamage
[0] = 1.000000
[1] = 2.000000
[0] = 0x400000003F800000
[1] = 0x400000003F800000
[2] = 0x400000003F800000
bool m_canModifyStats = 0x1
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x54ECCDB5F0
float[9] m_speed_rate
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
[7] = 1.000000
[8] = 1.000000
CharmInfo* m_charmInfo = NULL
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x54ECCDB630
MotionMaster* i_motionMaster = 0x5496564130
unsigned int[3] m_reactiveTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int m_regenTimer = 0x0
ThreatManager m_ThreatManager = 0x54ECCDB658
Vehicle* m_vehicle = NULL
Vehicle* m_vehicleKit = NULL
unsigned int m_unitTypeMask = 0x0
LiquidTypeEntry* _lastLiquid = NULL
unsigned int m_movementCounter = 0x3
unsigned int m_state = 0x0
unsigned int m_CombatTimer = 0x0
TimeTrackerSmall m_movesplineTimer = 0x0
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x54ECCDB6D0
HostileRefManager m_HostileRefManager = 0x54ECCDB6E0
FollowerRefManager m_FollowingRefManager = 0x54ECCDB728
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders = 0x54ECCDB768
RedirectThreatInfo _redirectThreadInfo = 0x54ECCDB778
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x0
int _lastDamagedTime = 0x0
unsigned int _aiAnimKitId = 0x0
unsigned int _movementAnimKitId = 0x0
unsigned int _meleeAnimKitId = 0x0
SpellValue* m_spellValue = 0x54F23D9600
int[32] EffectBasePoints
[0] = 0x4
[1] = 0x505B203A
[2] = 0x6579616C
[3] = 0x4E203A72
[4] = 0x736F6961
[5] = 0x55472820
[6] = 0x46204449
[7] = 0x3A6C6C75
[8] = 0x30783020
[9] = 0x30303030
unsigned int MaxAffectedTargets = 0x0
float RadiusMod = 1.000000
unsigned int AuraStackAmount = 0x1
ObjectGuid m_originalCasterGUID
unsigned int _low = 0x2
unsigned int _high = 0x800040000000000
Unit* m_originalCaster = 0x54ECCD9040
int m_spellSchoolMask = 0x1
int m_attackType = 0x0
int m_powerCost = 0x0
int m_casttime = 0x0
int m_channeledDuration = 0x0
bool m_canReflect = 0x0
bool m_autoRepeat = 0x0
unsigned int m_runesState = 0x0
unsigned int m_delayAtDamageCount = 0x0
unsigned int m_delayStart = 0x0
unsigned int m_delayMoment = 0x0
bool m_immediateHandled = 0x0
bool m_referencedFromCurrentSpell = 0x0
bool m_executedCurrently = 0x1
bool m_needComboPoints = 0x0
unsigned int m_applyMultiplierMask = 0x0
float[3] m_damageMultipliers
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
Unit* unitTarget = 0x54ECCD9040
Item* itemTarget = NULL
GameObject* gameObjTarget = NULL
WorldLocation* destTarget = 0x5496921EB8
Position
PositionXYZStreamer
Position* Pos = 0xC4974A95438F239A
PositionXYZOStreamer
<user defined> Pos = 0xC4974A95438F239A
float m_positionX = 286.278137
float m_positionY = -1210.330688
float m_positionZ = 64.734306
float _orientation = 2.170638
unsigned int m_mapId = 0xFFFFFFFF
int damage = 0x4
float variance = 0.000000
int effectHandleMode = 0x3
SpellEffectInfo* effectInfo = 0x54F44341A0
SpellInfo* _spellInfo = 0x54F44BEF50
unsigned int EffectIndex = 0x0
unsigned int Effect = 0x6
unsigned int ApplyAuraName = 0x6B
unsigned int ApplyAuraPeriod = 0x0
int DieSides = 0x0
float RealPointsPerLevel = 0.000000
int BasePoints = 0x4
float PointsPerResource = 0.000000
float Amplitude = 0.000000
float ChainAmplitude = 1.000000
float BonusCoefficient = 0.000000
int MiscValue = 0x25
int MiscValueB = 0x0
int Mechanic = 0x0
float PositionFacing = 0.000000
SpellImplicitTargetInfo TargetA = 0x1
SpellImplicitTargetInfo TargetB = 0x0
SpellRadiusEntry* RadiusEntry = NULL
SpellRadiusEntry* MaxRadiusEntry = NULL
unsigned int ChainTargets = 0x0
unsigned int ItemType = 0x0
unsigned int TriggerSpell = 0x0
flag<4> SpellClassMask = 0x54F443420C
float BonusCoefficientFromAP = 0.000000
std::list<Condition *,std::allocator<Condition *> >* ImplicitTargetConditions = NULL
ScalingInfo
float Coefficient = -64629522487234125000000000000000.000000
float Variance = 0.000000
float ResourceCoefficient = 0.000000
SpellEffectInfo::ScalingInfo Scaling = 0x54F4434228
StaticData
int ImplicitTargetType = 0xF44BEF50
int UsedTargetObjectType = 0x54
Aura* m_spellAura = 0x54959E3480
std::list<AuraScript *,std::allocator<AuraScript *> > m_loadedScripts = 0x54959E3488
SpellInfo* m_spellInfo = 0x54F44BEF50
ObjectGuid m_casterGuid = 0x54959E34A0
ObjectGuid m_castItemGuid = 0x54959E34B0
int m_applyTime = 0x54CA5701
WorldObject* m_owner = 0x54ECCD9040
int m_maxDuration = 0xFFFFFFFF
int m_duration = 0xFFFFFFFF
int m_timeCla = 0x0
int m_updateTargetMapInterval = 0x1F4
unsigned int m_casterLevel = 0x64
unsigned int m_procCharges = 0x0
unsigned int m_stackAmount = 0x1
std::map<ObjectGuid,AuraApplication *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,AuraApplication *> > > m_applications = 0x54959E34E8
bool m_isRemoved = 0x0
bool m_isSingleTarget = 0x0
bool m_isUsingCharges = 0x0
ChargeDropEvent* m_dropEvent = NULL
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_removedApplications = 0x54959E3508
std::vector<AuraEffect *,std::allocator<AuraEffect *> > _effects = 0x54959E3518
std::vector<SpellEffectInfo const *,std::allocator<SpellEffectInfo const *> > _spelEffectInfos = 0x54959E3530
int m_diminishLevel = 0x0
int m_diminishGroup = 0x0
GameObject* focusObject = NULL
int m_damage = 0x0
int m_healing = 0x0
unsigned int m_procAttacker = 0x0
unsigned int m_procVictim = 0x0
unsigned int m_procEx = 0x4000000
TargetInfo
ObjectGuid targetGUID
unsigned int _low = 0x54F44BEF50
unsigned int _high = 0x0
unsigned int timeDelay = 0x0
int missCondition = 0x0
int reflectResult = 0x0
unsigned int effectMask = 0x0
bool processed = 0x0
bool alive = 0x0
bool crit = 0x0
bool scaleAura = 0x0
int damage = 0x0
std::list<Spell::TargetInfo,std::allocator<Spell::TargetInfo> > m_UniqueTargetInfo
std::_List_buy<Spell::TargetInfo,std::allocator<Spell::TargetInfo> >
std::_List_alloc<0,std::_List_base_types<Spell::TargetInfo,std::allocator<Spell::TargetInfo> > >
std::_List_val<std::_List_simple_types<Spell::TargetInfo> >
value_type
ObjectGuid targetGUID = 0x5496921E80
unsigned int timeDelay = 0x0
int missCondition = 0x96572CF0
int reflectResult = 0x96572CF0
unsigned int effectMask = 0x54
bool processed = 0x0
bool alive = 0x0
bool crit = 0x0
bool scaleAura = 0x0
int damage = 0x0
std::_List_node<Spell::TargetInfo,void *>* _Myhead = 0x5496572B70
unsigned int _Mysize = 0x1
value_type
<user defined> targetGUID = 0x5496921E80
unsigned int timeDelay = 0x0
int missCondition = 0x96572CF0
int reflectResult = 0x96572CF0
unsigned int effectMask = 0x54
bool processed = 0x0
bool alive = 0x0
bool crit = 0x0
bool scaleAura = 0x0
int damage = 0x0
unsigned int m_channelTargetEffectMask = 0x0
GOTargetInfo
ObjectGuid targetGUID = 0x5496921C80
unsigned int timeDelay = 0x0
unsigned int effectMask = 0x0
bool processed = 0x0
std::list<Spell::GOTargetInfo,std::allocator<Spell::GOTargetInfo> > m_UniqueGOTargetInfo
std::_List_buy<Spell::GOTargetInfo,std::allocator<Spell::GOTargetInfo> >
std::_List_alloc<0,std::_List_base_types<Spell::GOTargetInfo,std::allocator<Spell::GOTargetInfo> > >
std::_List_val<std::_List_simple_types<Spell::GOTargetInfo> >
value_type
ObjectGuid targetGUID = 0x5496921E98
unsigned int timeDelay = 0x5496913A10
unsigned int effectMask = 0x0
bool processed = 0x0
std::_List_node<Spell::GOTargetInfo,void *>* _Myhead = 0x5496572CF0
unsigned int _Mysize = 0x0
value_type
<user defined> targetGUID = 0x5496921E98
unsigned int timeDelay = 0x5496913A10
unsigned int effectMask = 0x0
bool processed = 0x0
ItemTargetInfo
Item* item = 0x54F44BEF50
Object
unsigned int m_objectType = 0x0
int m_objectTypeId = 0x0
unsigned int m_updateFlag = 0x0
int* m_int32Values = 0xC0 <Unable to read memory>
unsigned int* m_uint32Values = 0xC0 <Unable to read memory>
float* m_floatValues = 0xC0 <Unable to read memory>
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = NULL
UpdateMask _changesMask = 0x54F44BEF78
UpdateMask _dynamicChangesMask = 0x54F44BEF88
UpdateMask* _dynamicChangesArrayMask = 0x20000
unsigned int m_valuesCount = 0x0
unsigned int _dynamicValuesCount = 0x0
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x54F44BEFA8
Loot loot = 0x54F44BEFE8
bool m_lootGenerated = 0x0
BonusData _bonusData = 0x54F44BF0E4
std::string m_text = "..."
unsigned int m_slot = 0x0
Bag* m_container = NULL
int uState = 0x0
int uQueuePos = 0x0
bool mb_in_trade = 0x0
int m_lastPlayedTimeUpdate = 0x0
ObjectGuid m_refundRecipient = 0x54F44BF1E0
unsigned int m_paidMoney = 0x0
unsigned int m_paidExtendedCost = 0x10000
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > allowedGUIDs = 0x54F44BF1F8
unsigned int[9] _modifiers
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
unsigned int effectMask = 0x0
std::list<Spell::ItemTargetInfo,std::allocator<Spell::ItemTargetInfo> > m_UniqueItemInfo
std::_List_buy<Spell::ItemTargetInfo,std::allocator<Spell::ItemTargetInfo> >
std::_List_alloc<0,std::_List_base_types<Spell::ItemTargetInfo,std::allocator<Spell::ItemTargetInfo> > >
std::_List_val<std::_List_simple_types<Spell::ItemTargetInfo> >
value_type
Item* item = 0x5496913A10
unsigned int effectMask = 0x0
std::_List_node<Spell::ItemTargetInfo,void *>* _Myhead = 0x5496913A10
unsigned int _Mysize = 0x0
value_type
<user defined> item = 0x5496913A10
unsigned int effectMask = 0x0
SpellDestination[32] m_destTargets
[0] = 0x5496921EB8
[1] = 0x5496921EEC
[2] = 0x5496921F20
[3] = 0x5496921F54
[4] = 0x5496921F88
[5] = 0x5496921FBC
[6] = 0x5496921FF0
[7] = 0x5496922024
[8] = 0x5496922058
[9] = 0x549692208C
std::list<SpellScript *,std::allocator<SpellScript *> > m_loadedScripts
std::_List_buy<SpellScript *,std::allocator<SpellScript *> >
std::_List_alloc<0,std::_List_base_types<SpellScript *,std::allocator<SpellScript *> > >
std::_List_val<std::_List_simple_types<SpellScript *> >
std::_List_node<SpellScript *,void *>* _Myhead = 0x54848FCEA0
unsigned int _Mysize = 0x0
HitTriggerSpell
SpellInfo* triggeredSpell = 0x54F44BEF50
SpellInfo* triggeredByAura = NULL
int chance = 0x0
std::list<Spell::HitTriggerSpell,std::allocator<Spell::HitTriggerSpell> > m_hitTriggerSpells
std::_List_buy<Spell::HitTriggerSpell,std::allocator<Spell::HitTriggerSpell> >
std::_List_alloc<0,std::_List_base_types<Spell::HitTriggerSpell,std::allocator<Spell::HitTriggerSpell> > >
std::_List_val<std::_List_simple_types<Spell::HitTriggerSpell> >
value_type
SpellInfo* triggeredSpell = 0x5496913B60
SpellInfo* triggeredByAura = NULL
int chance = 0x1
std::_List_node<Spell::HitTriggerSpell,void *>* _Myhead = 0x5496913B60
unsigned int _Mysize = 0x0
value_type
<user defined> triggeredSpell = 0x5496913B60
<user defined> triggeredByAura = 0x0
int chance = 0x1
unsigned int m_spellState = 0x1
int m_timer = 0x0
int _triggeredCastFlags = 0xFFFFFFFF
SpellInfo* m_triggeredByAuraSpell = NULL
bool m_skipCheck = 0x0
unsigned int m_auraScaleMask = 0x0
PathGenerator m_preGeneratedPath
unsigned int[74] _pathPolyRefs
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int _polyLength = 0x0
std::vector<G3D::Vector3,std::allocator<G3D::Vector3> > _pathPoints
std::_Vector_alloc<0,std::_Vec_base_types<G3D::Vector3,std::allocator<G3D::Vector3> > >
std::_Vector_val<std::_Simple_types<G3D::Vector3> >
G3D::Vector3* _Myfirst = NULL
G3D::Vector3* _Mylast = NULL
G3D::Vector3* _Myend = NULL
int _type = 0x0
bool _useStraightPath = 0x0
bool _forceDestination = 0x0
unsigned int _pointPathLimit = 0x4A
bool _straightLine = 0x0
G3D::Vector3 _startPosition
float x = 0.000000
float y = 0.000000
float z = 0.000000
G3D::Vector3 _endPosition
float x = 0.000000
float y = 0.000000
float z = 0.000000
G3D::Vector3 _actualEndPosition
float x = 0.000000
float y = 0.000000
float z = 0.000000
Unit* _sourceUnit = 0x54ECCD9040
dtNavMesh* _navMesh = NULL
dtNavMeshQuery* _navMeshQuery = NULL
dtQueryFilter _filter
float[64] m_areaCost
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
[7] = 1.000000
[8] = 1.000000
[9] = 1.000000
unsigned int m_includeFlags = 0xF
unsigned int m_excludeFlags = 0x0
ByteBuffer*[32] m_effectExecuteData
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
std::vector<SpellEffectInfo const *,std::allocator<SpellEffectInfo const *> > _effects
std::_Vector_alloc<0,std::_Vec_base_types<SpellEffectInfo const *,std::allocator<SpellEffectInfo const *> > >
std::_Vector_val<std::_Simple_types<SpellEffectInfo const *> >
SpellEffectInfo** _Myfirst = 0x54F44341A0
SpellEffectInfo** _Mylast = 0x80001800BA134D04
<user defined>* _Myend = 0x80001800BA134D04
Parameter SpellCastTargets* targets = 0x54D19AEED0
unsigned int m_targetMask = 0x0
WorldObject* m_objectTarget = NULL
Item* m_itemTarget = 0xFFFFFFFFFFFFFFFE
Object
unsigned int m_objectType = 0x6 <Unable to read memory>
int m_objectTypeId = 0xA <Unable to read memory>
unsigned int m_updateFlag = 0xE <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = <Unable to read memory>
UpdateMask _changesMask = 0x26
UpdateMask _dynamicChangesMask = 0x36
UpdateMask* _dynamicChangesArrayMask = <Unable to read memory>
unsigned int m_valuesCount = 0x4E <Unable to read memory>
unsigned int _dynamicValuesCount = 0x50 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x52 <Unable to read memory>
bool m_objectUpdated = 0x54 <Unable to read memory>
bool m_inWorld = 0x55 <Unable to read memory>
PackedGuid m_PackGUID = 0x56
Loot loot = 0x96
bool m_lootGenerated = 0x18E <Unable to read memory>
BonusData _bonusData = 0x192
std::string m_text = 0x24E <Unable to read memory>
unsigned int m_slot = 0x26E <Unable to read memory>
Bag* m_container = <Unable to read memory>
int uState = 0x27E <Unable to read memory>
int uQueuePos = 0x282 <Unable to read memory>
bool mb_in_trade = 0x284 <Unable to read memory>
int m_lastPlayedTimeUpdate = 0x286 <Unable to read memory>
ObjectGuid m_refundRecipient = 0x28E
unsigned int m_paidMoney = 0x29E <Unable to read memory>
unsigned int m_paidExtendedCost = 0x2A2 <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > allowedGUIDs = 0x2A6
unsigned int[9] _modifiers
[0] = 0x2B6 <Unable to read memory>
[1] = 0x2BA <Unable to read memory>
[2] = 0x2BE <Unable to read memory>
[3] = 0x2C2 <Unable to read memory>
[4] = 0x2C6 <Unable to read memory>
[5] = 0x2CA <Unable to read memory>
[6] = 0x2CE <Unable to read memory>
[7] = 0x2D2 <Unable to read memory>
[8] = 0x2D6 <Unable to read memory>
ObjectGuid m_origObjectTargetGUID
unsigned int _low = 0x1
unsigned int _high = 0x5400000002
ObjectGuid m_objectTargetGUID
unsigned int _low = 0x54ECCD9040
unsigned int _high = 0x0
ObjectGuid m_itemTargetGUID
unsigned int _low = 0x0
unsigned int _high = 0x0
unsigned int m_itemTargetEntry = 0x2
SpellDestination m_src
WorldLocation _position
Position
PositionXYZStreamer
Position* Pos = NULL
PositionXYZOStreamer
<user defined> Pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float _orientation = 0.000000
unsigned int m_mapId = 0x0
ObjectGuid _transportGUID
unsigned int _low = 0x0
unsigned int _high = 0x0
Position _transportOffset
PositionXYZStreamer
Position* Pos = NULL
PositionXYZOStreamer
<user defined> Pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float _orientation = -1.#QNAN0
SpellDestination m_dst
WorldLocation _position
Position
PositionXYZStreamer
Position* Pos = NULL
PositionXYZOStreamer
<user defined> Pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float _orientation = 0.000000
unsigned int m_mapId = 0x0
ObjectGuid _transportGUID
unsigned int _low = 0x0
unsigned int _high = 0x0
Position _transportOffset
PositionXYZStreamer
Position* Pos = NULL
PositionXYZOStreamer
<user defined> Pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float _orientation = -1.#QNAN0
float m_elevation = 0.000000
float m_speed = 0.000000
std::string m_strTarget = ""
Parameter AuraEffect* triggeredByAura = 0x54F23D9600
Aura* m_base = 0x505B203A00000004
std::list<AuraScript *,std::allocator<AuraScript *> > m_loadedScripts = 0x505B203A0000000C
SpellInfo* m_spellInfo = <Unable to read memory>
ObjectGuid m_casterGuid = 0x505B203A00000024
ObjectGuid m_castItemGuid = 0x505B203A00000034
int m_applyTime = 0x505B203A00000044 <Unable to read memory>
WorldObject* m_owner = <Unable to read memory>
int m_maxDuration = 0x505B203A00000054 <Unable to read memory>
int m_duration = 0x505B203A00000058 <Unable to read memory>
int m_timeCla = 0x505B203A0000005C <Unable to read memory>
int m_updateTargetMapInterval = 0x505B203A00000060 <Unable to read memory>
unsigned int m_casterLevel = 0x505B203A00000064 <Unable to read memory>
unsigned int m_procCharges = 0x505B203A00000065 <Unable to read memory>
unsigned int m_stackAmount = 0x505B203A00000066 <Unable to read memory>
std::map<ObjectGuid,AuraApplication *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,AuraApplication *> > > m_applications = 0x505B203A0000006C
bool m_isRemoved = 0x505B203A0000007C <Unable to read memory>
bool m_isSingleTarget = 0x505B203A0000007C <Unable to read memory>
bool m_isUsingCharges = 0x505B203A0000007C <Unable to read memory>
ChargeDropEvent* m_dropEvent = <Unable to read memory>
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_removedApplications = 0x505B203A0000008C
std::vector<AuraEffect *,std::allocator<AuraEffect *> > _effects = 0x505B203A0000009C
std::vector<SpellEffectInfo const *,std::allocator<SpellEffectInfo const *> > _spelEffectInfos = 0x505B203A000000B4
SpellInfo* m_spellInfo = 0x4E203A726579616C
unsigned int Id = 0x4E203A726579616C <Unable to read memory>
SpellCategoryEntry* CategoryEntry = <Unable to read memory>
unsigned int Dispel = 0x4E203A726579617C <Unable to read memory>
unsigned int Mechanic = 0x4E203A7265796180 <Unable to read memory>
unsigned int Attributes = 0x4E203A7265796184 <Unable to read memory>
unsigned int AttributesEx = 0x4E203A7265796188 <Unable to read memory>
unsigned int AttributesEx2 = 0x4E203A726579618C <Unable to read memory>
unsigned int AttributesEx3 = 0x4E203A7265796190 <Unable to read memory>
unsigned int AttributesEx4 = 0x4E203A7265796194 <Unable to read memory>
unsigned int AttributesEx5 = 0x4E203A7265796198 <Unable to read memory>
unsigned int AttributesEx6 = 0x4E203A726579619C <Unable to read memory>
unsigned int AttributesEx7 = 0x4E203A72657961A0 <Unable to read memory>
unsigned int AttributesEx8 = 0x4E203A72657961A4 <Unable to read memory>
unsigned int AttributesEx9 = 0x4E203A72657961A8 <Unable to read memory>
unsigned int AttributesEx10 = 0x4E203A72657961AC <Unable to read memory>
unsigned int AttributesEx11 = 0x4E203A72657961B0 <Unable to read memory>
unsigned int AttributesEx12 = 0x4E203A72657961B4 <Unable to read memory>
unsigned int AttributesEx13 = 0x4E203A72657961B8 <Unable to read memory>
unsigned int AttributesCu = 0x4E203A72657961BC <Unable to read memory>
unsigned int Stances = 0x4E203A72657961C0 <Unable to read memory>
unsigned int StancesNot = 0x4E203A72657961C4 <Unable to read memory>
unsigned int Targets = 0x4E203A72657961C8 <Unable to read memory>
unsigned int TargetCreatureType = 0x4E203A72657961CC <Unable to read memory>
unsigned int RequiresSpellFocus = 0x4E203A72657961D0 <Unable to read memory>
unsigned int FacingCasterFlags = 0x4E203A72657961D4 <Unable to read memory>
unsigned int CasterAuraState = 0x4E203A72657961D8 <Unable to read memory>
unsigned int TargetAuraState = 0x4E203A72657961DC <Unable to read memory>
unsigned int ExcludeCasterAuraState = 0x4E203A72657961E0 <Unable to read memory>
unsigned int ExcludeTargetAuraState = 0x4E203A72657961E4 <Unable to read memory>
unsigned int CasterAuraSpell = 0x4E203A72657961E8 <Unable to read memory>
unsigned int TargetAuraSpell = 0x4E203A72657961EC <Unable to read memory>
unsigned int ExcludeCasterAuraSpell = 0x4E203A72657961F0 <Unable to read memory>
unsigned int ExcludeTargetAuraSpell = 0x4E203A72657961F4 <Unable to read memory>
SpellCastTimesEntry* CastTimeEntry = <Unable to read memory>
unsigned int RecoveryTime = 0x4E203A7265796204 <Unable to read memory>
unsigned int CategoryRecoveryTime = 0x4E203A7265796208 <Unable to read memory>
unsigned int StartRecoveryCategory = 0x4E203A726579620C <Unable to read memory>
unsigned int StartRecoveryTime = 0x4E203A7265796210 <Unable to read memory>
unsigned int InterruptFlags = 0x4E203A7265796214 <Unable to read memory>
unsigned int AuraInterruptFlags = 0x4E203A7265796218 <Unable to read memory>
unsigned int ChannelInterruptFlags = 0x4E203A726579621C <Unable to read memory>
unsigned int ProcFlags = 0x4E203A7265796220 <Unable to read memory>
unsigned int ProcChance = 0x4E203A7265796224 <Unable to read memory>
unsigned int ProcCharges = 0x4E203A7265796228 <Unable to read memory>
unsigned int MaxLevel = 0x4E203A726579622C <Unable to read memory>
unsigned int BaseLevel = 0x4E203A7265796230 <Unable to read memory>
unsigned int SpellLevel = 0x4E203A7265796234 <Unable to read memory>
SpellDurationEntry* DurationEntry = <Unable to read memory>
unsigned int PowerType = 0x4E203A7265796244 <Unable to read memory>
unsigned int ManaCost = 0x4E203A7265796248 <Unable to read memory>
unsigned int ManaCostPerlevel = 0x4E203A726579624C <Unable to read memory>
unsigned int ManaPerSecond = 0x4E203A7265796250 <Unable to read memory>
unsigned int ManaCostPercentage = 0x4E203A7265796254 <Unable to read memory>
unsigned int RuneCostID = 0x4E203A7265796258 <Unable to read memory>
SpellRangeEntry* RangeEntry = <Unable to read memory>
float Speed = 0x4E203A7265796264 <Unable to read memory>
unsigned int StackAmount = 0x4E203A7265796268 <Unable to read memory>
unsigned int[2] Totem
[0] = 0x4E203A726579626C <Unable to read memory>
[1] = 0x4E203A7265796270 <Unable to read memory>
int[8] Reagent
[0] = 0x4E203A7265796274 <Unable to read memory>
[1] = 0x4E203A7265796278 <Unable to read memory>
[2] = 0x4E203A726579627C <Unable to read memory>
[3] = 0x4E203A7265796280 <Unable to read memory>
[4] = 0x4E203A7265796284 <Unable to read memory>
[5] = 0x4E203A7265796288 <Unable to read memory>
[6] = 0x4E203A726579628C <Unable to read memory>
[7] = 0x4E203A7265796290 <Unable to read memory>
unsigned int[8] ReagentCount
[0] = 0x4E203A7265796294 <Unable to read memory>
[1] = 0x4E203A7265796298 <Unable to read memory>
[2] = 0x4E203A726579629C <Unable to read memory>
[3] = 0x4E203A72657962A0 <Unable to read memory>
[4] = 0x4E203A72657962A4 <Unable to read memory>
[5] = 0x4E203A72657962A8 <Unable to read memory>
[6] = 0x4E203A72657962AC <Unable to read memory>
[7] = 0x4E203A72657962B0 <Unable to read memory>
int EquippedItemClass = 0x4E203A72657962B4 <Unable to read memory>
int EquippedItemSubClassMask = 0x4E203A72657962B8 <Unable to read memory>
int EquippedItemInventoryTypeMask = 0x4E203A72657962BC <Unable to read memory>
unsigned int[2] TotemCategory
[0] = 0x4E203A72657962C0 <Unable to read memory>
[1] = 0x4E203A72657962C4 <Unable to read memory>
unsigned int[2] SpellVisual
[0] = 0x4E203A72657962C8 <Unable to read memory>
[1] = 0x4E203A72657962CC <Unable to read memory>
unsigned int SpellIconID = 0x4E203A72657962D0 <Unable to read memory>
unsigned int ActiveIconID = 0x4E203A72657962D4 <Unable to read memory>
char* SpellName = <Unable to read memory>
char* Rank = <Unable to read memory>
unsigned int MaxTargetLevel = 0x4E203A72657962EC <Unable to read memory>
unsigned int MaxAffectedTargets = 0x4E203A72657962F0 <Unable to read memory>
unsigned int SpellFamilyName = 0x4E203A72657962F4 <Unable to read memory>
flag<4> SpellFamilyFlags = 0x4E203A72657962F8
unsigned int DmgClass = 0x4E203A7265796308 <Unable to read memory>
unsigned int PreventionType = 0x4E203A726579630C <Unable to read memory>
int RequiredAreasID = 0x4E203A7265796310 <Unable to read memory>
unsigned int SchoolMask = 0x4E203A7265796314 <Unable to read memory>
unsigned int SpellDifficultyId = 0x4E203A7265796318 <Unable to read memory>
unsigned int SpellScalingId = 0x4E203A726579631C <Unable to read memory>
unsigned int SpellAuraOptionsId = 0x4E203A7265796320 <Unable to read memory>
unsigned int SpellAuraRestrictionsId = 0x4E203A7265796324 <Unable to read memory>
unsigned int SpellCastingRequirementsId = 0x4E203A7265796328 <Unable to read memory>
unsigned int SpellCategoriesId = 0x4E203A726579632C <Unable to read memory>
unsigned int SpellClassOptionsId = 0x4E203A7265796330 <Unable to read memory>
unsigned int SpellCooldownsId = 0x4E203A7265796334 <Unable to read memory>
unsigned int SpellEquippedItemsId = 0x4E203A7265796338 <Unable to read memory>
unsigned int SpellInterruptsId = 0x4E203A726579633C <Unable to read memory>
unsigned int SpellLevelsId = 0x4E203A7265796340 <Unable to read memory>
unsigned int SpellReagentsId = 0x4E203A7265796344 <Unable to read memory>
unsigned int SpellShapeshiftId = 0x4E203A7265796348 <Unable to read memory>
unsigned int SpellTargetRestrictionsId = 0x4E203A726579634C <Unable to read memory>
unsigned int SpellTotemsId = 0x4E203A7265796350 <Unable to read memory>
unsigned int SpellMiscId = 0x4E203A7265796354 <Unable to read memory>
ScalingInfo
int CastTimeMin = 0x4E203A726579616C <Unable to read memory>
int CastTimeMax = 0x4E203A7265796170 <Unable to read memory>
unsigned int CastTimeMaxLevel = 0x4E203A7265796174 <Unable to read memory>
int Class = 0x4E203A7265796178 <Unable to read memory>
float NerfFactor = 0x4E203A726579617C <Unable to read memory>
unsigned int NerfMaxLevel = 0x4E203A7265796180 <Unable to read memory>
unsigned int MaxScalingLevel = 0x4E203A7265796184 <Unable to read memory>
unsigned int ScalesFromItemLevel = 0x4E203A7265796188 <Unable to read memory>
SpellInfo::ScalingInfo Scaling = 0x4E203A7265796358
unsigned int ExplicitTargetMask = 0x4E203A7265796378 <Unable to read memory>
SpellChainNode* ChainEntry = <Unable to read memory>
std::unordered_map<unsigned int,std::vector<SpellEffectInfo const *,std::allocator<SpellEffectInfo const *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int _effects = 0x4E203A7265796384
SpellEffectInfo* _effectInfo = 0x55472820736F6961
SpellInfo* _spellInfo = <Unable to read memory>
unsigned int EffectIndex = 0x55472820736F6969 <Unable to read memory>
unsigned int Effect = 0x55472820736F696D <Unable to read memory>
unsigned int ApplyAuraName = 0x55472820736F6971 <Unable to read memory>
unsigned int ApplyAuraPeriod = 0x55472820736F6975 <Unable to read memory>
int DieSides = 0x55472820736F6979 <Unable to read memory>
float RealPointsPerLevel = 0x55472820736F697D <Unable to read memory>
int BasePoints = 0x55472820736F6981 <Unable to read memory>
float PointsPerResource = 0x55472820736F6985 <Unable to read memory>
float Amplitude = 0x55472820736F6989 <Unable to read memory>
float ChainAmplitude = 0x55472820736F698D <Unable to read memory>
float BonusCoefficient = 0x55472820736F6991 <Unable to read memory>
int MiscValue = 0x55472820736F6995 <Unable to read memory>
int MiscValueB = 0x55472820736F6999 <Unable to read memory>
int Mechanic = 0x55472820736F699D <Unable to read memory>
float PositionFacing = 0x55472820736F69A1 <Unable to read memory>
SpellImplicitTargetInfo TargetA = 0x55472820736F69A5 <Unable to read memory>
SpellImplicitTargetInfo TargetB = 0x55472820736F69A9 <Unable to read memory>
SpellRadiusEntry* RadiusEntry = <Unable to read memory>
SpellRadiusEntry* MaxRadiusEntry = <Unable to read memory>
unsigned int ChainTargets = 0x55472820736F69C1 <Unable to read memory>
unsigned int ItemType = 0x55472820736F69C5 <Unable to read memory>
unsigned int TriggerSpell = 0x55472820736F69C9 <Unable to read memory>
flag<4> SpellClassMask = 0x55472820736F69CD
float BonusCoefficientFromAP = 0x55472820736F69DD <Unable to read memory>
std::list<Condition *,std::allocator<Condition *> >* ImplicitTargetConditions = <Unable to read memory>
ScalingInfo
float Coefficient = 0x55472820736F6961 <Unable to read memory>
float Variance = 0x55472820736F6965 <Unable to read memory>
float ResourceCoefficient = 0x55472820736F6969 <Unable to read memory>
SpellEffectInfo::ScalingInfo Scaling = 0x55472820736F69E9
StaticData
int ImplicitTargetType = 0x55472820736F6961 <Unable to read memory>
int UsedTargetObjectType = 0x55472820736F6965 <Unable to read memory>
int m_baseAmount = 0x46204449
int m_amount = 0x3A6C6C75
int m_damage = 0x30783020
float m_critChance = 0.000000
float m_donePct = 0.000000
SpellModifier* m_spellmod = 0x6570795420323030
int op = 0x6570795420323030 <Unable to read memory>
int type = 0x6570795420323030 <Unable to read memory>
int charges = 0x6570795420323034 <Unable to read memory>
int value = 0x6570795420323038 <Unable to read memory>
flag<4> mask = 0x657079542032303C
unsigned int spellId = 0x657079542032304C <Unable to read memory>
Aura* ownerAura = <Unable to read memory>
int m_periodicTimer = 0x6C50203A
int m_period = 0x72657961
unsigned int m_tickNumber = 0x746E4520
unsigned int m_effIndex = 0x72
bool m_canBeRecalculated = 0x79
bool m_isPeriodic = 0x3A
00007FF7FD62366E 00000054D19AEE80 Unit::CastSpell+25E c:\source\trinitycore\src\server\game\entities\unit\unit.cpp line 867
Local Unit* this = 0x54D19AF060
WorldObject
Object
unsigned int m_objectType = 0x0
int m_objectTypeId = 0x0
unsigned int m_updateFlag = 0x0
int* m_int32Values = 0x7D8071EB
unsigned int* m_uint32Values = 0x7D8071EB
float* m_floatValues = 21341584921467566000000000000000000000.000000
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = 0x54DDE17FF0
UpdateMask _changesMask
unsigned int _fieldCount = 0x0
unsigned int _blockCount = 0x0
unsigned int* _bits = 0xE0
UpdateMask _dynamicChangesMask
unsigned int _fieldCount = 0x0
unsigned int _blockCount = 0x0
unsigned int* _bits = NULL
UpdateMask* _dynamicChangesArrayMask = NULL
unsigned int m_valuesCount = 0xF0D0
unsigned int _dynamicValuesCount = 0xD19A
unsigned int _fieldNotifyFlags = 0x54
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x54D19AF0B8
WorldLocation
Position
PositionXYZStreamer
Position* Pos = 0x7FF7FD2B9372
PositionXYZOStreamer
<user defined> Pos = 0x7FF7FD2B9372
float m_positionX = -14253972944507503000000000000000000000.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float _orientation = 0.000000
unsigned int m_mapId = 0x95A04F20
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x54
[1] = 0x1
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0xF44BEF50
[1] = 0x54
unsigned int m_flags = 0xD19AF1A0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility
int[38] m_values
[0] = 0x54
[1] = 0xFD6AC96E
[2] = 0x7FF7
[3] = 0x84E412C0
[4] = 0x54
[5] = 0x1C369
[6] = 0x54
[7] = 0x2
[8] = 0x0
[9] = 0xDDE17FF0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect
int[38] m_values
[0] = 0xECCD9040
[1] = 0x54
[2] = 0xE7D69730
[3] = 0x54
[4] = 0xD19AF279
[5] = 0x54
[6] = 0xFD4D1EFB
[7] = 0x7FF7
[8] = 0x84E412C0
[9] = 0x54
unsigned int m_flags = 0xFFFFFFFE
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0xFFFFFFFF
[1] = 0xFFFFFFFE
unsigned int m_flags = 0xFFFFFFFF
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0xFD937D11
[1] = 0x7FF7
unsigned int m_flags = 0xFFFFFFFE
unsigned int LastUsedScriptID = 0xFFFFFFFF
MovementInfo m_movementInfo
ObjectGuid guid = 0x54D19AF278
unsigned int flags = 0x15
unsigned int flags2 = 0x0
Position pos = 0x54D19AF290
unsigned int time = 0xE7D69730
TransportInfo
ObjectGuid guid = 0x54D19AF278
Position pos = 0x54D19AF288
int seat = 0x6A
unsigned int time = 0x7307
unsigned int prevTime = 0xE7D69730
unsigned int vehicleId = 0x54
MovementInfo::TransportInfo transport = 0x54D19AF2A4
float pitch = 0.000000
JumpInfo
unsigned int fallTime = 0x96913F20
float zspeed = 0.000000
float sinAngle = -450482.312500
float cosAngle = 0.000000
float xyspeed = 0.000000
MovementInfo::JumpInfo jump = 0x54D19AF2D8
float splineElevation = 0.000000
std::string m_name = "(null)..."
bool m_isActive = 0xD0
bool m_isWorldObject = 0xA3
ZoneScript* m_zoneScript = 0x7FF844898A07
Transport* m_transport = 0x71857279FF02
GameObject
WorldObject
Object
unsigned int m_objectType = 0x71857279FF0A <Unable to read memory>
int m_objectTypeId = 0x71857279FF0E <Unable to read memory>
unsigned int m_updateFlag = 0x71857279FF12 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = <Unable to read memory>
UpdateMask _changesMask = 0x71857279FF2A
UpdateMask _dynamicChangesMask = 0x71857279FF3A
UpdateMask* _dynamicChangesArrayMask = <Unable to read memory>
unsigned int m_valuesCount = 0x71857279FF52 <Unable to read memory>
unsigned int _dynamicValuesCount = 0x71857279FF54 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x71857279FF56 <Unable to read memory>
bool m_objectUpdated = 0x71857279FF58 <Unable to read memory>
bool m_inWorld = 0x71857279FF59 <Unable to read memory>
PackedGuid m_PackGUID = 0x71857279FF5A
WorldLocation
Position
PositionXYZStreamer
Position* Pos = <Unable to read memory>
PositionXYZOStreamer
<user defined> Pos = 0x71857279FF9A <Unable to read memory>
float m_positionX = 0x71857279FF9A <Unable to read memory>
float m_positionY = 0x71857279FF9E <Unable to read memory>
float m_positionZ = 0x71857279FFA2 <Unable to read memory>
float _orientation = 0x71857279FFA6 <Unable to read memory>
unsigned int m_mapId = 0x71857279FFAA <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x71857279FFAE
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x71857279FFBA
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility = 0x71857279FFC6
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect = 0x7185727A0062
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x7185727A00FE
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x7185727A010A
unsigned int LastUsedScriptID = 0x7185727A0116 <Unable to read memory>
MovementInfo m_movementInfo = 0x7185727A011A
std::string m_name = 0x7185727A0192 <Unable to read memory>
bool m_isActive = 0x7185727A01B2 <Unable to read memory>
bool m_isWorldObject = 0x7185727A01B3 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x7185727A01D2 <Unable to read memory>
unsigned int m_phaseMask = 0x7185727A01D6 <Unable to read memory>
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases = 0x7185727A01DA
unsigned int m_notifyflags = 0x7185727A01EA <Unable to read memory>
unsigned int m_executed_notifies = 0x7185727A01EC <Unable to read memory>
GridObject<GameObject>
GridReference<GameObject> _gridRef = 0x7185727A01FA
MapObject
Cell _currentCell = 0x7185727A0222 <Unable to read memory>
int _moveState = 0x7185727A0226 <Unable to read memory>
Position _newPosition = 0x7185727A022A
Loot loot = 0x7185727A023A
unsigned int m_groupLootTimer = 0x7185727A0332 <Unable to read memory>
ObjectGuid lootingGroupLowGUID = 0x7185727A0336
GameObjectModel* m_model = <Unable to read memory>
unsigned int m_spellId = 0x7185727A0352 <Unable to read memory>
int m_respawnTime = 0x7185727A035A <Unable to read memory>
unsigned int m_respawnDelayTime = 0x7185727A0362 <Unable to read memory>
int m_lootState = 0x7185727A0366 <Unable to read memory>
ObjectGuid m_lootStateUnitGUID = 0x7185727A036A
bool m_spawnedByDefault = 0x7185727A037A <Unable to read memory>
int m_cooldownTime = 0x7185727A0382 <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_SkillupList = 0x7185727A038A
ObjectGuid m_ritualOwnerGUID = 0x7185727A039A
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_unique_users = 0x7185727A03AA
unsigned int m_usetimes = 0x7185727A03BA <Unable to read memory>
std::map<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > ChairListSlots = 0x7185727A03C2
unsigned int m_DBTableGuid = 0x7185727A03D2 <Unable to read memory>
GameObjectTemplate* m_goInfo = <Unable to read memory>
GameObjectData* m_goData = <Unable to read memory>
GameObjectValue m_goValue = 0x7185727A03EA
unsigned int m_rotation = 0x7185727A0412 <Unable to read memory>
Position m_stationaryPosition = 0x7185727A041A
ObjectGuid m_lootRecipient = 0x7185727A042A
ObjectGuid m_lootRecipientGroup = 0x7185727A043A
unsigned int m_LootMode = 0x7185727A044A <Unable to read memory>
GameObjectAI* m_AI = <Unable to read memory>
TransportTemplate* _transportInfo = <Unable to read memory>
std::_Vector_const_iterator<std::_Vector_val<std::_Simple_types<KeyFrame> > > _currentFrame = 0x7185727A046A <Unable to read memory>
std::_Vector_const_iterator<std::_Vector_val<std::_Simple_types<KeyFrame> > > _nextFrame = 0x7185727A0472 <Unable to read memory>
TimeTrackerSmall _positionChangeTimer = 0x7185727A047A <Unable to read memory>
bool _isMoving = 0x7185727A047E <Unable to read memory>
bool _pendingStop = 0x7185727A047F <Unable to read memory>
bool _triggeredArrivalEvent = 0x7185727A0480 <Unable to read memory>
bool _triggeredDepartureEvent = 0x7185727A0481 <Unable to read memory>
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > _passengers = 0x7185727A0482
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > _passengerTeleportItr = 0x7185727A0492 <Unable to read memory>
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > _staticPassengers = 0x7185727A049A
bool _delayedAddModel = 0x7185727A04AA <Unable to read memory>
Map* m_currMap = 0x7FF8262922D0
GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Typ
RefManager<GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList
LinkedListHead
LinkedListElement iFirst = 0x7FF8262922D8
LinkedListElement iLast = 0x7FF8262922F0
unsigned int iSize = 0x48018B48
<user defined> ?$Iterator@VLinkedListElement@@ = 0x75C08548
<user defined> iterator = 0x75C08548
<user defined> iterator = 0x7FF8262922D0
iterator
GridReference<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Type* _Ptr = 0x182EE80575C08548
std::map<unsigned __int64,CreatureGroup *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,CreatureGroup *> > > CreatureGroupHolder = 0x7FF826292310
bool _creatureToMoveLock = 0xF7
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove = 0x7FF826292328
bool _gameObjectsToMoveLock = 0x85
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove = 0x7FF826292348
bool _dynamicObjectsToMoveLock = 0xD
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove = 0x7FF826292368
std::mutex _mapLock = 0x4828C48348018B48
std::mutex _gridLock = 0x8348FFC8831060FF
MapEntry* i_mapEntry = 0x28EC8348CCC328C4
unsigned int i_spawnMode = 0xE8
unsigned int i_InstanceId = 0xC88B48FF
unsigned int m_unloadTimer = 0x48108B48
float m_VisibleDistance = 172818.046875
DynamicMapTree _dynamicTree = 0x28EC8348CC3062FF
MapRefManager m_mapRefManager = 0x7FF8262923B0
LinkedListHead::Iterator<MapReference> m_mapRefIter = 0xFE760D8B14748000
int m_VisibilityNotifyPeriod = 0x15FF000D
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers = 0x7FF826292400
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter = 0x4828C48348018B48
std::set<Transport *,std::less<Transport *>,std::allocator<Transport *> > _transports = 0x7FF826292418
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<Transport *> > > _transportsUpdateIter = 0xFE3E0D8B0E748000
int i_gridExpiry = 0xA5E6015FF000D
Map* m_parentMap = 0x74C08548C03302EB
NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigg*[64] i_grids
[0] = 0xC9854860488B4834
[1] = 0x1CF8C108418B2B74
[2] = 0x28C48348097401A8
[3] = 0x818B4800019CBFE9
[4] = 0x74C13B48000000A8
[5] = 0x28C48348C88B4803
[6] = 0x48C0320001B4A3E9
[7] = 0xFFFE33E9C328C483
[8] = 0x83485340CCCCCCFF
[9] = 0xDC6EC05F720EC
[0] = 0x7FF826292440
[1] = 0x7FF826292640
[2] = 0x7FF826292840
[3] = 0x7FF826292A40
[4] = 0x7FF826292C40
[5] = 0x7FF826292E40
[6] = 0x7FF826293040
[7] = 0x7FF826293240
[8] = 0x7FF826293440
[9] = 0x7FF826293640
GridMap*[64] GridMaps
[0] = 0xCC00054A69E82024
[1] = 0x74894808245C8948
[2] = 0x5710245489481824
[3] = 0x8D48F18B40EC8348
[4] = 0xC515FF000B6BCB0D
[5] = 0x6C2E158D480009DB
[6] = 0xC515FFC88B48000B
[7] = 0x8548F88B480009DB
[8] = 0x7D9E058D4C5874C0
[9] = 0xD7FFCE8BD233000D
[0] = 0x7FF82629A440
[1] = 0x7FF82629A640
[2] = 0x7FF82629A840
[3] = 0x7FF82629AA40
[4] = 0x7FF82629AC40
[5] = 0x7FF82629AE40
[6] = 0x7FF82629B040
[7] = 0x7FF82629B240
[8] = 0x7FF82629B440
[9] = 0x7FF82629B640
std::bitset<262144> marked_cells = 0x7FF8262A2440
bool i_scriptLock = 0x82
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove = 0x7FF8262AA448
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch = 0x7FF8262AA458
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects = 0x7FF8262AA468
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule = 0x7FF8262AA478
std::unordered_map<unsigned __int64,__int64,std::hash<unsigned __int64>,std::equal_to<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,__int64> > > _creatureRespawnTimes = 0x7FF8262AA488
std::unordered_map<unsigned __int64,__int64,std::hash<unsigned __int64>,std::equal_to<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,__int64> > > _goRespawnTimes = 0x7FF8262AA4C8
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo = 0x7FF8262AA508
unsigned int _defaultLight = 0x49C68B4D
unsigned int m_InstanceId = 0xFFFFFFFE
unsigned int m_phaseMask = 0xFFFFFFFF
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_comp<0,std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_buy<unsigned int,std::allocator<unsigned int> >
std::_Tree_alloc<0,std::_Tree_base_types<unsigned int,std::allocator<unsigned int> > >
std::_Tree_val<std::_Tree_simple_types<unsigned int> >
std::_Tree_node<unsigned int,void *>* _Myhead = 0x6B726F7774656E
unsigned int _Mysize = 0x0
unsigned int m_notifyflags = 0x7
unsigned int m_executed_notifies = 0x0
unsigned int m_extraAttacks = 0xF
bool m_canDualWield = 0x0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_buy<Unit *,std::allocator<Unit *> >
std::_Tree_alloc<0,std::_Tree_base_types<Unit *,std::allocator<Unit *> > >
std::_Tree_val<std::_Tree_simple_types<Unit *> >
std::_Tree_node<Unit *,void *>* _Myhead = 0x7307C8DBF6BA
unsigned int _Mysize = 0x0
Player* m_movedPlayer = 0x54D19AF718
Unit
WorldObject
Object
unsigned int m_objectType = 0x2740
int m_objectTypeId = 0x54
unsigned int m_updateFlag = 0x262AE9F0
int* m_int32Values = NULL
unsigned int* m_uint32Values = NULL
float* m_floatValues = NULL
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = 0x144
UpdateMask _changesMask = 0x54D19AF740
UpdateMask _dynamicChangesMask = 0x54D19AF750
UpdateMask* _dynamicChangesArrayMask = 0x7518
unsigned int m_valuesCount = 0x32
unsigned int _dynamicValuesCount = 0x0
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x54D19AF770
WorldLocation
Position
PositionXYZStreamer
Position* Pos = 0x74E5
PositionXYZOStreamer
<user defined> Pos = 0x74E5
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = -10774288526338816000000000000000000000.000000
float _orientation = 0.000000
unsigned int m_mapId = 0xFFFFFFFE
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x54D19AF7C4
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x54D19AF7D0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility = 0x54D19AF7DC
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect = 0x54D19AF878
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x54D19AF914
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x54D19AF920
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x54D19AF930
std::string m_name = "°ì"
bool m_isActive = 0xD8
bool m_isWorldObject = 0x69
ZoneScript* m_zoneScript = 0x10
Transport* m_transport = 0x1F
Map* m_currMap = 0x200
unsigned int m_InstanceId = 0xFDF06218
unsigned int m_phaseMask = 0x7FF7
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases = 0x54D19AF9F0
unsigned int m_notifyflags = 0x2200
unsigned int m_executed_notifies = 0xFF00
unsigned int m_extraAttacks = 0x262FE005
bool m_canDualWield = 0xF8
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x54D19AFA10
Player* m_movedPlayer = 0x7FF7FE408D00
ObjectGuid[7] m_SummonSlot
[0] = 0x54D19AFA28
[1] = 0x54D19AFA38
[2] = 0x54D19AFA48
[3] = 0x54D19AFA58
[4] = 0x54D19AFA68
[5] = 0x54D19AFA78
[6] = 0x54D19AFA88
ObjectGuid[4] m_ObjectSlot
[0] = 0x54D19AFA98
[1] = 0x54D19AFAA8
[2] = 0x54D19AFAB8
[3] = 0x54D19AFAC8
float m_modMeleeHitChance = -29666466984370788000000000000000000000.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = -39858098927073702000000000000000000000.000000
int m_baseSpellCritChance = 0x7FF7
float[7] m_threatModifier
[0] = 0.000000
[1] = 0.000000
[2] = -39940506357293339000000000000000000000.000000
[3] = 0.000000
[4] = 0.000000
[5] = 0.000000
[6] = 0.000000
float[3] m_modAttackSpeedPct
[0] = 0.000000
[1] = -29666829532442453000000000000000000000.000000
[2] = 0.000000
EventProcessor m_Events = 0x54D19AFB10
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x54D19AFB30
[1] = 0x54D19AFB40
[2] = 0x54D19AFB50
[3] = 0x54D19AFB60
[4] = 0x54D19AFB70
[5] = 0x54D19AFB80
[6] = 0x54D19AFB90
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x54D19AFBA8
bool IsAIEnabled = 0x0
bool NeedChangeAI = 0x0
ObjectGuid LastCharmerGUID = 0x54D19AFBBA
bool m_ControlledByPlayer = 0x8D
Movement::MoveSpline* movespline = 0x7FF8423A13B0
UnitAI* i_AI = NULL
UnitAI* i_disabledAI = NULL
bool m_AutoRepeatFirstCast = 0x0
unsigned int[3] m_attackTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
float[5] m_createStats
[0] = 22.763092
[1] = 0.000000
[2] = -83129008128.000000
[3] = 0.000000
[4] = -83129008128.000000
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers = 0x54D19AFC10
Unit* m_attacking = NULL
int m_deathState = 0x0
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x54D19AFC30
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj = 0x54D19AFC40
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x54D19AFC78
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x54D19AFC88
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x54D19AFC98
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x0
unsigned int m_removedAurasCount = 0x0
std::list<AuraEffect *,std::allocator<AuraEffect *> >[479] m_modAuras
[0] = 0x54D19AFCB8
[1] = 0x54D19AFCC8
[2] = 0x54D19AFCD8
[3] = 0x54D19AFCE8
[4] = 0x54D19AFCF8
[5] = 0x54D19AFD08
[6] = 0x54D19AFD18
[7] = 0x54D19AFD28
[8] = 0x54D19AFD38
[9] = 0x54D19AFD48
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x54D19B1AA8
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x54D19B1AB8
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x54D19B1AC8
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[0] = 0x54D19B1ADC
[1] = 0x54D19B1AEC
[2] = 0x54D19B1AFC
[3] = 0x54D19B1B0C
[4] = 0x54D19B1B1C
[5] = 0x54D19B1B2C
[6] = 0x54D19B1B3C
[7] = 0x54D19B1B4C
[8] = 0x54D19B1B5C
[9] = 0x54D19B1B6C
float[2] m_weaponDamage
[0] = 0.000000
[1] = 0.000000
[0] = 0x56000003B4
[1] = 0x6DC3F6FD00000004
[2] = 0x1E0000040C
bool m_canModifyStats = 0x2C
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x54D19B1CC8
float[9] m_speed_rate
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 1693310957169823200000.000000
[5] = 0.000000
[6] = 0.000000
[7] = 0.000000
[8] = 0.000000
CharmInfo* m_charmInfo = 0x5702A615CFF
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x54D19B1D08
MotionMaster* i_motionMaster = 0x5F051913E59
unsigned int[3] m_reactiveTimer
[0] = 0x16
[1] = 0x608
[2] = 0x4A
unsigned int m_regenTimer = 0x4
ThreatManager m_ThreatManager = 0x54D19B1D30
Vehicle* m_vehicle = 0x7A09CD5B65F
Vehicle* m_vehicleKit = 0x7C00000001C
unsigned int m_unitTypeMask = 0x50
LiquidTypeEntry* _lastLiquid = 0x810B1612216
unsigned int m_movementCounter = 0x10
unsigned int m_state = 0x824
unsigned int m_CombatTimer = 0x44
TimeTrackerSmall m_movesplineTimer = 0x4
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x54D19B1DA8
HostileRefManager m_HostileRefManager = 0x54D19B1DB8
FollowerRefManager m_FollowingRefManager = 0x54D19B1E00
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders = 0x54D19B1E40
RedirectThreatInfo _redirectThreadInfo = 0x54D19B1E50
bool m_cleanupDone = 0x4
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x8CF964DA
bool _isWalkingBeforeCharm = 0x70
int _lastDamagedTime = 0xB8C0000001A
unsigned int _aiAnimKitId = 0x4E
unsigned int _movementAnimKitId = 0x0
unsigned int _meleeAnimKitId = 0x4
GridObject<Player>
GridReference<Player> _gridRef = 0x54D19B1E88
std::string autoReplyMsg = 0x54D19B1EB0 <Unable to read memory>
PlayerTaxi m_taxi = 0x54D19B1ED0
int m_logintime = 0x42006F0062006D
int m_Last_tick = 0x7800450078006F
unsigned int[2] m_Played_time
[0] = 0x320033
[1] = 0x0
unsigned int m_stableSlots = 0x18
bool m_mailsLoaded = 0x0
bool m_mailsUpdated = 0x0
unsigned int unReadMails = 0x0
int m_nextMailDelivereTime = 0x1800000018
std::unordered_map<unsigned __int64,Item *,std::hash<unsigned __int64>,std::equal_to<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,Item *> > > mMitems = 0x54D19B1F98
PvPInfo pvpInfo = 0x54D19B1FD8
DuelInfo* duel = 0x610062006B0063
PlayerMenu* PlayerTalkClass = 0x3200330072
std::vector<ItemSetEffect *,std::allocator<ItemSetEffect *> > ItemSetEff = 0x54D19B1FF8
Unit* m_mover = 0x7400630073006D
WorldObject* m_seer = 0x74005F0073006C
unsigned int m_recallMap = 0x610072
float m_recallX = 0.000000
float m_recallY = 0.000000
float m_recallZ = 0.000000
float m_recallO = 0.000000
unsigned int m_homebindMapId = 0x6F0063
unsigned int m_homebindAreaId = 0x6D
float m_homebindX = 0.000000
float m_homebindY = 0.000000
float m_homebindZ = 0.000000
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_clientGUIDs = 0x54D19B2048
unsigned int[9] m_forced_speed_changes
[0] = 0x6C
[1] = 0x0
[2] = 0x73
[3] = 0x0
[4] = 0x5F
[5] = 0x0
[6] = 0x75
[7] = 0x0
[8] = 0x70
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_DFQuests = 0x54D19B2068
unsigned int m_HomebindTimer = 0x1E
bool m_InstanceValid = 0x18
std::unordered_map<unsigned int,InstancePlayerBind,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,InstancePlayerBind> > >[21] m_boundInstances
[0] = 0x54D19B2080
[1] = 0x54D19B20C0
[2] = 0x54D19B2100
[3] = 0x54D19B2140
[4] = 0x54D19B2180
[5] = 0x54D19B21C0
[6] = 0x54D19B2200
[7] = 0x54D19B2240
[8] = 0x54D19B2280
[9] = 0x54D19B22C0
Spell* m_spellModTakingSpell = 0x78006F0062
bool isDebugAreaTriggers = 0x18
std::list<ObjectGuid,std::allocator<ObjectGuid> > WhisperList = 0x54D19B25D0
unsigned int m_regenTimerCount = 0x69004C
unsigned int m_holyPowerRegenTimerCount = 0x740073
unsigned int m_focusRegenTimerCount = 0x6F0062
float[5] m_powerFraction
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
unsigned int m_contestedPvPTimer = 0x64002E
BgBattlegroundQueueID_Rec
int bgQueueTypeId = 0xFDF13828
unsigned int invitedToInstance = 0x7FF7
Player::BgBattlegroundQueueID_Rec[2] m_bgBattlegroundQueueID
[0] = 0x6C006C
[1] = 0x6F007200630053
BGData m_bgData = 0x54D19B2618
bool m_IsBGRandomWinner = 0x5F
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_timedquests = 0x54D19B2680
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_weeklyquests = 0x54D19B2690
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_monthlyquests = 0x54D19B26A0
std::unordered_map<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int m_seasonalquests = 0x54D19B26B0
ObjectGuid m_divider = 0x54D19B26F0
unsigned int m_ingametime = 0x0
int m_lastHonorUpdateTime = 0x1800000018
ObjectGuid m_lootGuid = 0x54D19B2710
unsigned int m_team = 0x69004C
unsigned int m_nextSave = 0x740073
int m_speakTime = 0x78006F0042
unsigned int m_speakCount = 0x6F0063
int m_dungeonDifficulty = 0x63006D
int m_raidDifficulty = 0x6C0074
int m_legacyRaidDifficulty = 0x320033
int m_raidMapDifficulty = 0x64002E
unsigned int m_atLoginFlags = 0x6C006C
Item*[184] m_items
[0] = 0x79005300000000
[1] = 0x69006E00410073
[2] = 0x6500740061006D
[3] = 0x320033
[4] = 0x18
[5] = 0x1800000018
[6] = 0xB5600000018
[7] = 0x41007300790053
[8] = 0x61006D0069006E
[9] = 0x32003300650074
unsigned int m_currentBuybackSlot = 0x16
std::unordered_map<unsigned int,PlayerCurrency,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerCurrency> > > _currencyStorage = 0x54D19B2D10
VoidStorageItem*[80] _voidStorageItems
[0] = 0x4A3B6A0FFBB05E01
[1] = 0x1DA01717B5D82598
[2] = 0x4A8D6DC385BB4477
[3] = 0x8BAF1AFAA086D684
[4] = 0x432934A05E0598D8
[5] = 0x54155C5C169DBDBD
[6] = 0x4000000012
[7] = 0x7800000034
[8] = 0x0
[9] = 0x0
std::vector<Item *,std::allocator<Item *> > m_itemUpdateQueue = 0x54D19B2FD0
bool m_itemUpdateQueueBlocked = 0x0
unsigned int m_ExtraFlags = 0xC
ObjectGuid m_comboTarget = 0x54D19B2FF0
int m_comboPoints = 0x6F
std::map<unsigned int,QuestStatusData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestStatusData> > > m_QuestStatus = 0x54D19B3008
std::map<unsigned int,enum QuestSaveType,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum QuestSaveType> > > m_QuestStatusSave = 0x54D19B3018
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_RewardedQuests = 0x54D19B3028
std::map<unsigned int,enum QuestSaveType,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum QuestSaveType> > > m_RewardedQuestsSave = 0x54D19B3038
boost::dynamic_bitset<unsigned char,std::allocator<unsigned char> >* _completedQuestBits = NULL
std::unordered_map<unsigned int,SkillStatusData,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > > mSkillStatus = 0x54D19B3050
unsigned int m_GuildIdInvited = 0x0
unsigned int m_ArenaTeamIdInvited = 0x0
std::deque<Mail *,std::allocator<Mail *> > m_mail = 0x54D19B30A0
std::unordered_map<unsigned int,PlayerSpell *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > > m_spells = 0x54D19B30C8
unsigned int m_lastPotionId = 0x0
GlobalCooldownMgr m_GlobalCooldownMgr = 0x54D19B3110
PlayerTalentInfo* _talentMgr = NULL
std::map<unsigned char,ActionButton,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,ActionButton> > > m_actionButtons = 0x54D19B3158
float[2] m_auraBaseMod
[0] = 0.000000
[1] = 0.000000
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
int[26] m_baseRatingValue
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_baseSpellPower = 0x0
unsigned int m_baseManaRegen = 0x0
unsigned int m_baseHealthRegen = 0x0
int m_spellPenetrationItemMod = 0x0
std::list<SpellModifier *,std::allocator<SpellModifier *> >[32] m_spellMods
[0] = 0x54D19B31D0
[1] = 0x54D19B31E0
[2] = 0x54D19B31F0
[3] = 0x54D19B3200
[4] = 0x54D19B3210
[5] = 0x54D19B3220
[6] = 0x54D19B3230
[7] = 0x54D19B3240
[8] = 0x54D19B3250
[9] = 0x54D19B3260
std::list<EnchantDuration,std::allocator<EnchantDuration> > m_enchantDuration = 0x54D19B33D0
std::list<Item *,std::allocator<Item *> > m_itemDuration = 0x54D19B33E0
std::list<Item *,std::allocator<Item *> > m_itemSoulboundTradeable = 0x54D19B33F0
ResurrectionData* _resurrectionData = NULL
WorldSession* m_session = NULL
std::list<Channel *,std::allocator<Channel *> > m_channels = 0x54D19B3410
unsigned int m_cinematic = 0x0
TradeData* m_trade = NULL
bool m_DailyQuestChanged = 0x0
bool m_WeeklyQuestChanged = 0x0
bool m_MonthlyQuestChanged = 0x0
bool m_SeasonalQuestChanged = 0x0
int m_lastDailyQuestTime = 0x0
unsigned int m_drunkTimer = 0x0
unsigned int m_weaponChangeTimer = 0x0
unsigned int m_zoneUpdateId = 0x0
unsigned int m_zoneUpdateTimer = 0x0
unsigned int m_areaUpdateId = 0x0
unsigned int m_deathTimer = 0x0
int m_deathExpireTime = 0x0
unsigned int m_restTime = 0x0
unsigned int m_WeaponProficiency = 0x0
unsigned int m_ArmorProficiency = 0x0
bool m_canParry = 0x0
bool m_canBlock = 0x0
bool m_canTitanGrip = 0x0
unsigned int m_swingErrorMsg = 0x0
int time_inn_enter = 0x0
unsigned int inn_pos_mapid = 0x0
float inn_pos_x = 0.000000
float inn_pos_y = 0.000000
float inn_pos_z = 0.000000
float m_rest_bonus = 0.000000
int rest_type = 0x0
PlayerSocial* m_social = NULL
GroupReference m_group = 0x54D19B3498
GroupReference m_originalGroup = 0x54D19B34C8
Group* m_groupInvite = NULL
unsigned int m_groupUpdateMask = 0x0
unsigned int m_auraRaidUpdateMask = 0x0
bool m_bPassOnGroupLoot = 0x0
unsigned int m_lastpetnumber = 0x0
int m_summon_expire = 0x0
unsigned int m_summon_mapid = 0x0
float m_summon_x = 0.000000
float m_summon_y = 0.000000
float m_summon_z = 0.000000
DeclinedName* m_declinedname = NULL
Runes* m_runes = NULL
std::map<unsigned int,EquipmentSetInfo,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,EquipmentSetInfo> > > _equipmentSets = 0x54D19B3540
unsigned int m_grantableLevels = 0x0
bool m_needsZoneUpdate = 0x0
CUFProfile*[5] _CUFProfiles
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_refundableItems = 0x54D19B3580
MapReference m_mapRef = 0x54D19B3590
unsigned int m_lastFallTime = 0x0
float m_lastFallZ = 0.000000
int[3] m_MirrorTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int m_MirrorTimerFlags = 0x0
unsigned int m_MirrorTimerFlagsLast = 0x0
bool m_isInWater = 0x0
unsigned int[6] m_runeGraceCooldown
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
unsigned int[6] m_lastRuneGraceTimers
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
WorldLocation m_teleport_dest = 0x54D19B3600
unsigned int m_teleport_options = 0x0
bool mSemaphoreTeleport_Near = 0x0
bool mSemaphoreTeleport_Far = 0x0
unsigned int m_DelayedOperations = 0x0
bool m_bCanDelayTeleport = 0x0
bool m_bHasDelayedTeleport = 0x0
unsigned int m_temporaryUnsummonedPetNumber = 0x0
unsigned int m_oldpetspell = 0x0
AchievementMgr<Player>* m_achievementMgr = NULL
ReputationMgr* m_reputationMgr = NULL
std::map<unsigned int,SpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellCooldown> > > m_spellCooldowns = 0x54D19B3640
unsigned int m_ChampioningFaction = 0x0
std::queue<unsigned int,std::deque<unsigned int,std::allocator<unsigned int> > > m_timeSyncQueue = 0x54D19B3658
unsigned int m_timeSyncTimer = 0x0
unsigned int m_timeSyncClient = 0x0
unsigned int m_timeSyncServer = 0x0
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _instanceResetTimes = 0x54D19B3690
unsigned int _pendingBindId = 0x0
unsigned int _pendingBindTimer = 0x0
unsigned int _activeCheats = 0x0
unsigned int _maxPersonalArenaRate = 0x0
ObjectGuid[7] m_SummonSlot
[0] = 0x54D19AF370
[1] = 0x54D19AF380
[2] = 0x54D19AF390
[3] = 0x54D19AF3A0
[4] = 0x54D19AF3B0
[5] = 0x54D19AF3C0
[6] = 0x54D19AF3D0
ObjectGuid[4] m_ObjectSlot
[0] = 0x54D19AF3E0
[1] = 0x54D19AF3F0
[2] = 0x54D19AF400
[3] = 0x54D19AF410
float m_modMeleeHitChance = -978682927573811480000000.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = -978682927573811480000000.000000
int m_baseSpellCritChance = 0x54
float[7] m_threatModifier
[0] = -40079985952836451000000000000000000000.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = -1.#QNAN0
[5] = -1.#QNAN0
[6] = -0.000000
float[3] m_modAttackSpeedPct
[0] = 0.000000
[1] = -101642445289855170000000000.000000
[2] = 0.000000
EventProcessor m_Events
unsigned int m_time = 0x7FF7FD4933E3
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events
std::_Tree<std::_Tmap_traits<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> >,1> >
std::_Tree_buy<std::pair<unsigned __int64 const ,BasicEvent *>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned __int64 const ,BasicEvent *>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned __int64 const ,BasicEvent *> > >
std::_Tree_node<std::pair<unsigned __int64 const ,BasicEvent *>,void *>* _Myhead = 0x5496A2D620
unsigned int _Mysize = 0x5495A11720
<user defined> value_compare = 0x54D19AF460
<user defined> value_compare = 0x96A2D620
bool m_aborting = 0x20
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x54D19AF478
[1] = 0x54D19AF488
[2] = 0x54D19AF498
[3] = 0x54D19AF4A8
[4] = 0x54D19AF4B8
[5] = 0x54D19AF4C8
[6] = 0x54D19AF4D8
unsigned int m_lastSanctuaryTime = 0xFFFFFFFE
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Tree_comp<0,std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Tree_buy<PetAura const *,std::allocator<PetAura const *> >
std::_Tree_alloc<0,std::_Tree_base_types<PetAura const *,std::allocator<PetAura const *> > >
std::_Tree_val<std::_Tree_simple_types<PetAura const *> >
std::_Tree_node<PetAura const *,void *>* _Myhead = 0x54EA8DEE60
unsigned int _Mysize = 0x0
bool IsAIEnabled = 0x0
bool NeedChangeAI = 0x0
ObjectGuid LastCharmerGUID
unsigned int _low = 0x29F7000000000000
unsigned int _high = 0x7FF84488
bool m_ControlledByPlayer = 0x0
Movement::MoveSpline* movespline = NULL
UnitAI* i_AI = 0x548FF75F00
Unit* me = 0x150600000008261
UnitAI* i_disabledAI = 0x7FF844991208
Unit* me = NULL
bool m_AutoRepeatFirstCast = 0x4B
unsigned int[3] m_attackTimer
[0] = 0x346DC5D6
[1] = 0x448823F0
[2] = 0x7FF8
float[5] m_createStats
[0] = 1089.123047
[1] = 0.000000
[2] = 1089.488159
[3] = 0.000000
[4] = 0.000000
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_buy<Unit *,std::allocator<Unit *> >
std::_Tree_alloc<0,std::_Tree_base_types<Unit *,std::allocator<Unit *> > >
std::_Tree_val<std::_Tree_simple_types<Unit *> >
std::_Tree_node<Unit *,void *>* _Myhead = 0x7FF844991208
unsigned int _Mysize = 0x548FF75FB0
Unit* m_attacking = 0x7FF844883A53
WorldObject
Object
unsigned int m_objectType = 0xF052
int m_objectTypeId = 0x247C8B20
unsigned int m_updateFlag = 0x4848EB44
int* m_int32Values = 0x9000011ABEE80010 <Unable to read memory>
unsigned int* m_uint32Values = 0x9000011ABEE80010 <Unable to read memory>
float* m_floatValues = 0x9000011ABEE80010 <Unable to read memory>
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = 0x4800000080838D48
UpdateMask _changesMask = 0x7FF844883A7B
UpdateMask _dynamicChangesMask = 0x7FF844883A8B
UpdateMask* _dynamicChangesArrayMask = 0xA623058948018948
unsigned int m_valuesCount = 0x10
unsigned int _dynamicValuesCount = 0x8D48
unsigned int _fieldNotifyFlags = 0x9C0D
bool m_objectUpdated = 0xEC
bool m_inWorld = 0x10
PackedGuid m_PackGUID = 0x7FF844883AAB
WorldLocation
Position
PositionXYZStreamer
Position* Pos = 0x61834800268348C3
PositionXYZOStreamer
<user defined> Pos = 0x61834800268348C3
float m_positionX = 0.000000
float m_positionY = 302713952553335260000.000000
float m_positionZ = -0.000000
float _orientation = 131169.515625
unsigned int m_mapId = 0x206183
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x7FF844883AFF
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x7FF844883B0B
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility = 0x7FF844883B17
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect = 0x7FF844883BB3
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x7FF844883C4F
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x7FF844883C5B
unsigned int LastUsedScriptID = 0x46840FDB
MovementInfo m_movementInfo = 0x7FF844883C6B
std::string m_name = 0x7FF844883CE3 <Unable to read memory>
bool m_isActive = 0xC4
bool m_isWorldObject = 0x11
ZoneScript* m_zoneScript = 0x8548D0458948D88B
Transport* m_transport = 0xE9CA7589662A74C0
Map* m_currMap = 0x74DB8548FFFFFEF8
unsigned int m_InstanceId = 0x4D8D4809
unsigned int m_phaseMask = 0xE303E8C8
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases = 0x7FF844883D2B
unsigned int m_notifyflags = 0x5E5F
unsigned int m_executed_notifies = 0x5D5B
unsigned int m_extraAttacks = 0xD8EBC000
bool m_canDualWield = 0xBF
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x7FF844883D4B
Player* m_movedPlayer = 0xEC8348CCCCCCCCCC
ObjectGuid[7] m_SummonSlot
[0] = 0x7FF844883D63
[1] = 0x7FF844883D73
[2] = 0x7FF844883D83
[3] = 0x7FF844883D93
[4] = 0x7FF844883DA3
[5] = 0x7FF844883DB3
[6] = 0x7FF844883DC3
ObjectGuid[4] m_ObjectSlot
[0] = 0x7FF844883DD3
[1] = 0x7FF844883DE3
[2] = 0x7FF844883DF3
[3] = 0x7FF844883E03
float m_modMeleeHitChance = -0.000000
float m_modRangedHitChance = -0.000000
float m_modSpellHitChance = 547834251775990760000000.000000
int m_baseSpellCritChance = 0xFFFFFFFF
float[7] m_threatModifier
[0] = 185988198244867480000000.000000
[1] = -0.000000
[2] = -0.000000
[3] = -0.000000
[4] = 1946232192.000000
[5] = 524287.968750
[6] = -988.211731
float[3] m_modAttackSpeedPct
[0] = -0.000000
[1] = 180369.437500
[2] = 11584528177526997000.000000
EventProcessor m_Events = 0x7FF844883E4B
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x7FF844883E6B
[1] = 0x7FF844883E7B
[2] = 0x7FF844883E8B
[3] = 0x7FF844883E9B
[4] = 0x7FF844883EAB
[5] = 0x7FF844883EBB
[6] = 0x7FF844883ECB
unsigned int m_lastSanctuaryTime = 0x80EC8148
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x7FF844883EE3
bool IsAIEnabled = 0x42
bool NeedChangeAI = 0x60
ObjectGuid LastCharmerGUID = 0x7FF844883EF5
bool m_ControlledByPlayer = 0xDC
Movement::MoveSpline* movespline = 0x834800C465834075
UnitAI* i_AI = 0x202474894C00D065
UnitAI* i_disabledAI = 0xFC085000014E0E8
bool m_AutoRepeatFirstCast = 0x88
unsigned int[3] m_attackTimer
[0] = 0xDC658300
[1] = 0xF0658300
[2] = 0x4D8D4C00
float[5] m_createStats
[0] = 4521.601563
[1] = 19417958187008.000000
[2] = 296294656.000000
[3] = -869848452169728.000000
[4] = 0.000000
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers = 0x7FF844883F4B
Unit* m_attacking = 0x8BF417D7228FE
int m_deathState = 0x8B48C015
int m_procDeep = 0x3F81C87D
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x7FF844883F6B
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj = 0x7FF844883F7B
unsigned int m_transform = 0x75C73B41
Spell*[4] m_currentSpells
[0] = 0x558D48C4458D4CD0
[1] = 0x1063E8D84D8D48C8
[2] = 0x13D2B79C0850000
[3] = 0xC78B410375C01500
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x7FF844883FB3
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x7FF844883FC3
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x7FF844883FD3
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x308B883480008
unsigned int m_removedAurasCount = 0x850F0000
std::list<AuraEffect *,std::allocator<AuraEffect *> >[479] m_modAuras
[0] = 0x7FF844883FF3
[1] = 0x7FF844884003
[2] = 0x7FF844884013
[3] = 0x7FF844884023
[4] = 0x7FF844884033
[5] = 0x7FF844884043
[6] = 0x7FF844884053
[7] = 0x7FF844884063
[8] = 0x7FF844884073
[9] = 0x7FF844884083
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x7FF844885DE3
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x7FF844885DF3
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x7FF844885E03
unsigned int m_interruptMask = 0x8D480F78
float[4] m_auraModifiersGroup
[0] = -3024992785691774600000000.000000
[1] = 0.000000
[2] = 0.000094
[3] = -464716390343459050000000000.000000
[0] = 0x7FF844885E17
[1] = 0x7FF844885E27
[2] = 0x7FF844885E37
[3] = 0x7FF844885E47
[4] = 0x7FF844885E57
[5] = 0x7FF844885E67
[6] = 0x7FF844885E77
[7] = 0x7FF844885E87
[8] = 0x7FF844885E97
[9] = 0x7FF844885EA7
float[2] m_weaponDamage
[0] = 105486888.000000
[1] = -0.000000
[0] = 0x8948C1034CC93345
[1] = 0x8B48CF8B49282444
[2] = 0x2EE82024748944D3
bool m_canModifyStats = 0xA
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x7FF844886003
float[9] m_speed_rate
[0] = 0.000000
[1] = 4716947832832.000000
[2] = -0.000000
[3] = 87233690432054463000000000000000000000.000000
[4] = -0.000000
[5] = 0.000000
[6] = -0.000000
[7] = 134217728.000000
[8] = 0.000000
CharmInfo* m_charmInfo = 0x41000000ED850F09
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x7FF844886043
MotionMaster* i_motionMaster = 0x74FF1C7E8341328B
unsigned int[3] m_reactiveTimer
[0] = 0xFF41F00B
[1] = 0x840F1C4E
[2] = 0x80821
unsigned int m_regenTimer = 0xFF68548
ThreatManager m_ThreatManager = 0x7FF84488606B
Vehicle* m_vehicle = 0xF38753944000000
Vehicle* m_vehicleKit = 0x4B8B480000019385
unsigned int m_unitTypeMask = 0x538D4830
LiquidTypeEntry* _lastLiquid = 0xFFFFF639E8000014
unsigned int m_movementCounter = 0x98838B48
unsigned int m_state = 0x49000000
unsigned int m_CombatTimer = 0xC7084F8D
TimeTrackerSmall m_movesplineTimer = 0x43840
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x7FF8448860E3
HostileRefManager m_HostileRefManager = 0x7FF8448860F3
FollowerRefManager m_FollowingRefManager = 0x7FF84488613B
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders = 0x7FF84488617B
RedirectThreatInfo _redirectThreadInfo = 0x7FF84488618B
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x48
unsigned int _oldFactionId = 0x304E8949
bool _isWalkingBeforeCharm = 0x49
int _lastDamagedTime = 0xFFFF7D2DE8186E89
unsigned int _aiAnimKitId = 0x8B48
unsigned int _movementAnimKitId = 0x2454
unsigned int _meleeAnimKitId = 0xE930
int m_deathState = 0x0
int m_procDeep = 0x54
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
std::_List_buy<DynamicObject *,std::allocator<DynamicObject *> >
std::_List_alloc<0,std::_List_base_types<DynamicObject *,std::allocator<DynamicObject *> > >
std::_List_val<std::_List_simple_types<DynamicObject *> >
std::_List_node<DynamicObject *,void *>* _Myhead = 0x7FF844991208
unsigned int _Mysize = 0x548FF75FB0
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj
std::_List_buy<GameObject *,std::allocator<GameObject *> >
std::_List_alloc<0,std::_List_base_types<GameObject *,std::allocator<GameObject *> > >
std::_List_val<std::_List_simple_types<GameObject *> >
std::_List_node<GameObject *,void *>* _Myhead = 0x548FF76028
unsigned int _Mysize = 0x54D19AF5B8
unsigned int m_transform = 0x448826A9
Spell*[4] m_currentSpells
[0] = 0x0
[1] = 0x7FF84489B17C
[2] = 0x548FF75FB0
[3] = 0x0
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
std::_Tree_buy<std::pair<unsigned int const ,Aura *>,std::allocator<std::pair<unsigned int const ,Aura *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,Aura *>,std::allocator<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Myhead = NULL
unsigned int _Mysize = 0x7FF800000000
<user defined> value_compare = 0x54D19AF5C0
<user defined> value_compare = 0x0
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
std::_Tree_buy<std::pair<unsigned int const ,AuraApplication *>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,AuraApplication *>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >
std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *>* _Myhead = NULL
unsigned int _Mysize = 0x7FF7FD095182
<user defined> value_compare = 0x54D19AF5D0
<user defined> value_compare = 0x0
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
std::_List_buy<Aura *,std::allocator<Aura *> >
std::_List_alloc<0,std::_List_base_types<Aura *,std::allocator<Aura *> > >
std::_List_val<std::_List_simple_types<Aura *> >
std::_List_node<Aura *,void *>* _Myhead = 0x548FF760D0
unsigned int _Mysize = 0x7FF8448827DC
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Iterator012<std::bidirectional_iterator_tag,std::pair<unsigned int const ,Aura *>,__int64,std::pair<unsigned int const ,Aura *> const *,std::pair<unsigned int const ,Aura *> const &,std::_Itera
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = 0x548FF75FB0
unsigned int m_removedAurasCount = 0x8FF75FB0
std::list<AuraEffect *,std::allocator<AuraEffect *> >[479] m_modAuras
[0] = 0x54D19AF600
[1] = 0x54D19AF610
[2] = 0x54D19AF620
[3] = 0x54D19AF630
[4] = 0x54D19AF640
[5] = 0x54D19AF650
[6] = 0x54D19AF660
[7] = 0x54D19AF670
[8] = 0x54D19AF680
[9] = 0x54D19AF690
std::list<Aura *,std::allocator<Aura *> > m_scAuras
std::_List_buy<Aura *,std::allocator<Aura *> >
std::_List_alloc<0,std::_List_base_types<Aura *,std::allocator<Aura *> > >
std::_List_val<std::_List_simple_types<Aura *> >
std::_List_node<Aura *,void *>* _Myhead = 0x100000000
unsigned int _Mysize = 0x0
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
std::_List_buy<AuraApplication *,std::allocator<AuraApplication *> >
std::_List_alloc<0,std::_List_base_types<AuraApplication *,std::allocator<AuraApplication *> > >
std::_List_val<std::_List_simple_types<AuraApplication *> >
std::_List_node<AuraApplication *,void *>* _Myhead = 0xCC00000000
unsigned int _Mysize = 0x1502
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
std::_Tree_buy<std::pair<enum AuraStateType const ,AuraApplication *>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<enum AuraStateType const ,AuraApplication *>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >
std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *>* _Myhead = 0x15D00000000A
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x54D19B1410
<user defined> value_compare = 0x15D00000000A
unsigned int m_interruptMask = 0x69004D
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[0] = 0x54D19B1424
[1] = 0x54D19B1434
[2] = 0x54D19B1444
[3] = 0x54D19B1454
[4] = 0x54D19B1464
[5] = 0x54D19B1474
[6] = 0x54D19B1484
[7] = 0x54D19B1494
[8] = 0x54D19B14A4
[9] = 0x54D19B14B4
float[2] m_weaponDamage
[0] = 0.000000
[1] = 0.000000
[0] = 0x5F007300650063
[1] = 0x35003900350036
[2] = 0x31003400360062
bool m_canModifyStats = 0x34
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
std::_Tree_buy<std::pair<unsigned char const ,AuraApplication *>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned char const ,AuraApplication *>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >
std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *>* _Myhead = 0x31006600630063
unsigned int _Mysize = 0x35005F00660064
<user defined> value_compare = 0x54D19B1610
<user defined> value_compare = 0x31006600630063
float[9] m_speed_rate
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
[5] = 0.000000
[6] = 0.000000
[7] = 0.000000
[8] = 0.000000
CharmInfo* m_charmInfo = 0x6300310061005F
Unit* _unit = <Unable to read memory>
UnitActionBarEntry[10] PetActionBar
[0] = 0x63003100610067 <Unable to read memory>
[1] = 0x6300310061006B <Unable to read memory>
[2] = 0x6300310061006F <Unable to read memory>
[3] = 0x63003100610073 <Unable to read memory>
[4] = 0x63003100610077 <Unable to read memory>
[5] = 0x6300310061007B <Unable to read memory>
[6] = 0x6300310061007F <Unable to read memory>
[7] = 0x63003100610083 <Unable to read memory>
[8] = 0x63003100610087 <Unable to read memory>
[9] = 0x6300310061008B <Unable to read memory>
UnitActionBarEntry[4] _charmspells
[0] = 0x6300310061008F <Unable to read memory>
[1] = 0x63003100610093 <Unable to read memory>
[2] = 0x63003100610097 <Unable to read memory>
[3] = 0x6300310061009B <Unable to read memory>
int _CommandState = 0x6300310061009F <Unable to read memory>
unsigned int _petnumber = 0x630031006100A3 <Unable to read memory>
int _oldReactState = 0x630031006100A7 <Unable to read memory>
bool _isCommandAttack = 0x630031006100AB <Unable to read memory>
bool _isCommandFollow = 0x630031006100AC <Unable to read memory>
bool _isAtStay = 0x630031006100AD <Unable to read memory>
bool _isFollowing = 0x630031006100AE <Unable to read memory>
bool _isReturning = 0x630031006100AF <Unable to read memory>
float _stayX = 0x630031006100B3 <Unable to read memory>
float _stayY = 0x630031006100B7 <Unable to read memory>
float _stayZ = 0x630031006100BB <Unable to read memory>
GlobalCooldownMgr m_GlobalCooldownMgr = 0x630031006100BF
std::list<Player *,std::allocator<Player *> > m_sharedVision
std::_List_buy<Player *,std::allocator<Player *> >
std::_List_alloc<0,std::_List_base_types<Player *,std::allocator<Player *> > >
std::_List_val<std::_List_simple_types<Player *> >
std::_List_node<Player *,void *>* _Myhead = 0x37003400300033
unsigned int _Mysize = 0x35003300640062
MotionMaster* i_motionMaster = 0x31006400330038
std::vector<MovementGenerator *,std::allocator<MovementGenerator *> >* _expList = <Unable to read memory>
MovementGenerator*[3] Impl
[0] = 0x31006400330040 <Unable to read memory>
[1] = 0x31006400330048 <Unable to read memory>
[2] = 0x31006400330050 <Unable to read memory>
int _top = 0x31006400330058 <Unable to read memory>
Unit* _owner = <Unable to read memory>
bool[3] _needInit
[0] = 0x31006400330068 <Unable to read memory>
[1] = 0x31006400330069 <Unable to read memory>
[2] = 0x3100640033006A <Unable to read memory>
unsigned int _cleanFlag = 0x3100640033006B <Unable to read memory>
unsigned int[3] m_reactiveTimer
[0] = 0x2E0032
[1] = 0x61006D
[2] = 0x69006E
unsigned int m_regenTimer = 0x650066
ThreatManager m_ThreatManager
HostileReference* iCurrentVictim = 0x61000000740073
Unit* iOwner = 0x3400360064006D
unsigned int iUpdateTimer = 0x6D005F
ThreatContainer iThreatContainer
std::list<HostileReference *,std::allocator<HostileReference *> > iThreatList = 0x54D19B1690
bool iDirty = 0x69
ThreatContainer iThreatOfflineContainer
std::list<HostileReference *,std::allocator<HostileReference *> > iThreatList = 0x54D19B16A8
bool iDirty = 0x6F
Vehicle* m_vehicle = 0x2E0073006C006F
std::map<signed char,VehicleSeat,std::less<signed char>,std::allocator<std::pair<signed char const ,VehicleSeat> > > Seats = 0x2E0073006C0077
unsigned int UsableSeatNum = 0x2E0073006C0087 <Unable to read memory>
Unit* _me = <Unable to read memory>
VehicleEntry* _vehicleInfo = <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > vehiclePlayers = 0x2E0073006C009F
unsigned int _creatureEntry = 0x2E0073006C00AF <Unable to read memory>
int _status = 0x2E0073006C00B3 <Unable to read memory>
Position _lastShootPos = 0x2E0073006C00B7
std::list<VehicleJoinEvent *,std::allocator<VehicleJoinEvent *> > _pendingJoinEvents = 0x2E0073006C00C7
Vehicle* m_vehicleKit = 0x6F007300650072
std::map<signed char,VehicleSeat,std::less<signed char>,std::allocator<std::pair<signed char const ,VehicleSeat> > > Seats = 0x6F00730065007A
unsigned int UsableSeatNum = 0x6F00730065008A <Unable to read memory>
Unit* _me = <Unable to read memory>
VehicleEntry* _vehicleInfo = <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > vehiclePlayers = 0x6F0073006500A2
unsigned int _creatureEntry = 0x6F0073006500B2 <Unable to read memory>
int _status = 0x6F0073006500B6 <Unable to read memory>
Position _lastShootPos = 0x6F0073006500BA
std::list<VehicleJoinEvent *,std::allocator<VehicleJoinEvent *> > _pendingJoinEvents = 0x6F0073006500CA
unsigned int m_unitTypeMask = 0x720075
LiquidTypeEntry* _lastLiquid = 0x350036005F0073
unsigned int ID = 0x350036005F0073 <Unable to read memory>
unsigned int Type = 0x350036005F0077 <Unable to read memory>
unsigned int SpellID = 0x350036005F007B <Unable to read memory>
unsigned int m_movementCounter = 0x350039
unsigned int m_state = 0x360062
unsigned int m_CombatTimer = 0x310034
TimeTrackerSmall m_movesplineTimer
int i_expiryTime = 0x340034
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
std::_List_buy<DiminishingReturn,std::allocator<DiminishingReturn> >
std::_List_alloc<0,std::_List_base_types<DiminishingReturn,std::allocator<DiminishingReturn> > >
std::_List_val<std::_List_simple_types<DiminishingReturn> >
std::_List_node<DiminishingReturn,void *>* _Myhead = 0x31006600630063
unsigned int _Mysize = 0x35005F00660064
HostileRefManager m_HostileRefManager
RefManager<Unit,ThreatManager>
LinkedListHead
LinkedListElement iFirst = 0x54D19B1708
LinkedListElement iLast = 0x54D19B1720
unsigned int iSize = 0x640062
<user defined> ?$Iterator@VLinkedListElement@@ = 0x38002E
<user defined> iterator = 0x38002E
<user defined> iterator = 0x54D19B1700
Unit* iOwner = 0x31006400330038
FollowerRefManager m_FollowingRefManager
RefManager<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x54D19B1750
LinkedListElement iLast = 0x54D19B1768
unsigned int iSize = 0xBC
<user defined> ?$Iterator@VLinkedListElement@@ = 0x32
<user defined> iterator = 0x32
<user defined> iterator = 0x54D19B1748
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_comp<0,std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_buy<ObjectGuid,std::allocator<ObjectGuid> >
std::_Tree_alloc<0,std::_Tree_base_types<ObjectGuid,std::allocator<ObjectGuid> > >
std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >
std::_Tree_node<ObjectGuid,void *>* _Myhead = 0x104000000EC
unsigned int _Mysize = 0x2C64487353
RedirectThreatInfo _redirectThreadInfo
ObjectGuid _targetGUID
unsigned int _low = 0x100000001
unsigned int _high = 0xC00000001
unsigned int _threatPct = 0x2C
bool m_cleanupDone = 0x1
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x464
bool _isWalkingBeforeCharm = 0x0
int _lastDamagedTime = 0x8410DD1600000000
unsigned int _aiAnimKitId = 0x14C
unsigned int _movementAnimKitId = 0x0
unsigned int _meleeAnimKitId = 0x12
Parameter SpellCastTargets& targets = 0x54F44BEF50
unsigned int m_targetMask = 0x286F5
WorldObject* m_objectTarget = NULL
Item* m_itemTarget = NULL
ObjectGuid m_origObjectTargetGUID
unsigned int _low = 0xC0
unsigned int _high = 0x0
ObjectGuid m_objectTargetGUID
unsigned int _low = 0x10000
unsigned int _high = 0x0
ObjectGuid m_itemTargetGUID
unsigned int _low = 0x0
unsigned int _high = 0x1000000000000
unsigned int m_itemTargetEntry = 0x20000
SpellDestination m_src
WorldLocation _position
Position
PositionXYZStreamer
Position* Pos = NULL
PositionXYZOStreamer
<user defined> Pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float _orientation = 0.000000
unsigned int m_mapId = 0x0
ObjectGuid _transportGUID
unsigned int _low = 0x0
unsigned int _high = 0x0
Position _transportOffset
PositionXYZStreamer
Position* Pos = NULL
PositionXYZOStreamer
<user defined> Pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float _orientation = 0.000000
SpellDestination m_dst
WorldLocation _position
Position
PositionXYZStreamer
Position* Pos = NULL
PositionXYZOStreamer
<user defined> Pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float _orientation = 0.000000
unsigned int m_mapId = 0xD443EC40
ObjectGuid _transportGUID
unsigned int _low = 0x54
unsigned int _high = 0x0
Position _transportOffset
PositionXYZStreamer
Position* Pos = NULL
PositionXYZOStreamer
<user defined> Pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float _orientation = 0.000000
float m_elevation = 0.000000
float m_speed = 0.000000
std::string m_strTarget = ""
Parameter SpellInfo* spellInfo = 0x2
unsigned int Id = 0x2 <Unable to read memory>
SpellCategoryEntry* CategoryEntry = <Unable to read memory>
unsigned int Dispel = 0x12 <Unable to read memory>
unsigned int Mechanic = 0x16 <Unable to read memory>
unsigned int Attributes = 0x1A <Unable to read memory>
unsigned int AttributesEx = 0x1E <Unable to read memory>
unsigned int AttributesEx2 = 0x22 <Unable to read memory>
unsigned int AttributesEx3 = 0x26 <Unable to read memory>
unsigned int AttributesEx4 = 0x2A <Unable to read memory>
unsigned int AttributesEx5 = 0x2E <Unable to read memory>
unsigned int AttributesEx6 = 0x32 <Unable to read memory>
unsigned int AttributesEx7 = 0x36 <Unable to read memory>
unsigned int AttributesEx8 = 0x3A <Unable to read memory>
unsigned int AttributesEx9 = 0x3E <Unable to read memory>
unsigned int AttributesEx10 = 0x42 <Unable to read memory>
unsigned int AttributesEx11 = 0x46 <Unable to read memory>
unsigned int AttributesEx12 = 0x4A <Unable to read memory>
unsigned int AttributesEx13 = 0x4E <Unable to read memory>
unsigned int AttributesCu = 0x52 <Unable to read memory>
unsigned int Stances = 0x56 <Unable to read memory>
unsigned int StancesNot = 0x5A <Unable to read memory>
unsigned int Targets = 0x5E <Unable to read memory>
unsigned int TargetCreatureType = 0x62 <Unable to read memory>
unsigned int RequiresSpellFocus = 0x66 <Unable to read memory>
unsigned int FacingCasterFlags = 0x6A <Unable to read memory>
unsigned int CasterAuraState = 0x6E <Unable to read memory>
unsigned int TargetAuraState = 0x72 <Unable to read memory>
unsigned int ExcludeCasterAuraState = 0x76 <Unable to read memory>
unsigned int ExcludeTargetAuraState = 0x7A <Unable to read memory>
unsigned int CasterAuraSpell = 0x7E <Unable to read memory>
unsigned int TargetAuraSpell = 0x82 <Unable to read memory>
unsigned int ExcludeCasterAuraSpell = 0x86 <Unable to read memory>
unsigned int ExcludeTargetAuraSpell = 0x8A <Unable to read memory>
SpellCastTimesEntry* CastTimeEntry = <Unable to read memory>
unsigned int RecoveryTime = 0x9A <Unable to read memory>
unsigned int CategoryRecoveryTime = 0x9E <Unable to read memory>
unsigned int StartRecoveryCategory = 0xA2 <Unable to read memory>
unsigned int StartRecoveryTime = 0xA6 <Unable to read memory>
unsigned int InterruptFlags = 0xAA <Unable to read memory>
unsigned int AuraInterruptFlags = 0xAE <Unable to read memory>
unsigned int ChannelInterruptFlags = 0xB2 <Unable to read memory>
unsigned int ProcFlags = 0xB6 <Unable to read memory>
unsigned int ProcChance = 0xBA <Unable to read memory>
unsigned int ProcCharges = 0xBE <Unable to read memory>
unsigned int MaxLevel = 0xC2 <Unable to read memory>
unsigned int BaseLevel = 0xC6 <Unable to read memory>
unsigned int SpellLevel = 0xCA <Unable to read memory>
SpellDurationEntry* DurationEntry = <Unable to read memory>
unsigned int PowerType = 0xDA <Unable to read memory>
unsigned int ManaCost = 0xDE <Unable to read memory>
unsigned int ManaCostPerlevel = 0xE2 <Unable to read memory>
unsigned int ManaPerSecond = 0xE6 <Unable to read memory>
unsigned int ManaCostPercentage = 0xEA <Unable to read memory>
unsigned int RuneCostID = 0xEE <Unable to read memory>
SpellRangeEntry* RangeEntry = <Unable to read memory>
float Speed = 0xFA <Unable to read memory>
unsigned int StackAmount = 0xFE <Unable to read memory>
unsigned int[2] Totem
[0] = 0x102 <Unable to read memory>
[1] = 0x106 <Unable to read memory>
int[8] Reagent
[0] = 0x10A <Unable to read memory>
[1] = 0x10E <Unable to read memory>
[2] = 0x112 <Unable to read memory>
[3] = 0x116 <Unable to read memory>
[4] = 0x11A <Unable to read memory>
[5] = 0x11E <Unable to read memory>
[6] = 0x122 <Unable to read memory>
[7] = 0x126 <Unable to read memory>
unsigned int[8] ReagentCount
[0] = 0x12A <Unable to read memory>
[1] = 0x12E <Unable to read memory>
[2] = 0x132 <Unable to read memory>
[3] = 0x136 <Unable to read memory>
[4] = 0x13A <Unable to read memory>
[5] = 0x13E <Unable to read memory>
[6] = 0x142 <Unable to read memory>
[7] = 0x146 <Unable to read memory>
int EquippedItemClass = 0x14A <Unable to read memory>
int EquippedItemSubClassMask = 0x14E <Unable to read memory>
int EquippedItemInventoryTypeMask = 0x152 <Unable to read memory>
unsigned int[2] TotemCategory
[0] = 0x156 <Unable to read memory>
[1] = 0x15A <Unable to read memory>
unsigned int[2] SpellVisual
[0] = 0x15E <Unable to read memory>
[1] = 0x162 <Unable to read memory>
unsigned int SpellIconID = 0x166 <Unable to read memory>
unsigned int ActiveIconID = 0x16A <Unable to read memory>
char* SpellName = <Unable to read memory>
char* Rank = <Unable to read memory>
unsigned int MaxTargetLevel = 0x182 <Unable to read memory>
unsigned int MaxAffectedTargets = 0x186 <Unable to read memory>
unsigned int SpellFamilyName = 0x18A <Unable to read memory>
flag<4> SpellFamilyFlags
unsigned int[4] part
[0] = 0x18E <Unable to read memory>
[1] = 0x192 <Unable to read memory>
[2] = 0x196 <Unable to read memory>
[3] = 0x19A <Unable to read memory>
unsigned int DmgClass = 0x19E <Unable to read memory>
unsigned int PreventionType = 0x1A2 <Unable to read memory>
int RequiredAreasID = 0x1A6 <Unable to read memory>
unsigned int SchoolMask = 0x1AA <Unable to read memory>
unsigned int SpellDifficultyId = 0x1AE <Unable to read memory>
unsigned int SpellScalingId = 0x1B2 <Unable to read memory>
unsigned int SpellAuraOptionsId = 0x1B6 <Unable to read memory>
unsigned int SpellAuraRestrictionsId = 0x1BA <Unable to read memory>
unsigned int SpellCastingRequirementsId = 0x1BE <Unable to read memory>
unsigned int SpellCategoriesId = 0x1C2 <Unable to read memory>
unsigned int SpellClassOptionsId = 0x1C6 <Unable to read memory>
unsigned int SpellCooldownsId = 0x1CA <Unable to read memory>
unsigned int SpellEquippedItemsId = 0x1CE <Unable to read memory>
unsigned int SpellInterruptsId = 0x1D2 <Unable to read memory>
unsigned int SpellLevelsId = 0x1D6 <Unable to read memory>
unsigned int SpellReagentsId = 0x1DA <Unable to read memory>
unsigned int SpellShapeshiftId = 0x1DE <Unable to read memory>
unsigned int SpellTargetRestrictionsId = 0x1E2 <Unable to read memory>
unsigned int SpellTotemsId = 0x1E6 <Unable to read memory>
unsigned int SpellMiscId = 0x1EA <Unable to read memory>
ScalingInfo
int CastTimeMin = 0x2 <Unable to read memory>
int CastTimeMax = 0x6 <Unable to read memory>
unsigned int CastTimeMaxLevel = 0xA <Unable to read memory>
int Class = 0xE <Unable to read memory>
float NerfFactor = 0x12 <Unable to read memory>
unsigned int NerfMaxLevel = 0x16 <Unable to read memory>
unsigned int MaxScalingLevel = 0x1A <Unable to read memory>
unsigned int ScalesFromItemLevel = 0x1E <Unable to read memory>
SpellInfo::ScalingInfo Scaling
int CastTimeMin = 0x1EE <Unable to read memory>
int CastTimeMax = 0x1F2 <Unable to read memory>
unsigned int CastTimeMaxLevel = 0x1F6 <Unable to read memory>
int Class = 0x1FA <Unable to read memory>
float NerfFactor = 0x1FE <Unable to read memory>
unsigned int NerfMaxLevel = 0x202 <Unable to read memory>
unsigned int MaxScalingLevel = 0x206 <Unable to read memory>
unsigned int ScalesFromItemLevel = 0x20A <Unable to read memory>
unsigned int ExplicitTargetMask = 0x20E <Unable to read memory>
SpellChainNode* ChainEntry = <Unable to read memory>
std::unordered_map<unsigned int,std::vector<SpellEffectInfo const *,std::allocator<SpellEffectInfo const *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int _effects
std::_Hash<std::_Umap_traits<unsigned int,std::vector<SpellEffectInfo const *,std::allocator<SpellEffectInfo const *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned
std::_Umap_traits<unsigned int,std::vector<SpellEffectInfo const *,std::allocator<SpellEffectInfo const *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x21A
<user defined> value_compare = 0x21A
std::list<std::pair<unsigned int const ,std::vector<SpellEffectInfo const *,std::allocator<SpellEffectInfo const *> > >,std::allocator<std::pair<unsigned int const ,std::vector<SpellEffectInfo const _List = 0x21A
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::vector<SpellEffectInfo const *,std::allocator<SpellEffectInfo const *> > > > > >,st _Vec = 0x22A
unsigned int _Mask = 0x242 <Unable to read memory>
unsigned int _Maxidx = 0x24A <Unable to read memory>
float _Max_bucket_size = 0x252 <Unable to read memory>
Parameter CustomSpellValues* value = 0x54D19AF060
std::vector<std::pair<enum SpellValueMod,int>,std::allocator<std::pair<enum SpellValueMod,int> > > storage_
std::_Vector_alloc<0,std::_Vec_base_types<std::pair<enum SpellValueMod,int>,std::allocator<std::pair<enum SpellValueMod,int> > > >
std::_Vector_val<std::_Simple_types<std::pair<enum SpellValueMod,int> > >
std::pair<enum SpellValueMod,int>* _Myfirst = NULL
std::pair<enum SpellValueMod,int>* _Mylast = NULL
std::pair<enum SpellValueMod,int>* _Myend = NULL
Parameter TriggerCastFlags triggerFlags = 0xFFFFFFFF
Parameter Item* castItem = NULL
Parameter AuraEffect* triggeredByAura = NULL
Parameter ObjectGuid originalCaster
unsigned int _low = 0x54D19AEED0
unsigned int _high = 0x0
00007FF7FD623CBA 00000054D19AF010 Unit::CastSpell+9A c:\source\trinitycore\src\server\game\entities\unit\unit.cpp line 895
Local Unit* this = 0x7365697469746E65
WorldObject
Object
unsigned int m_objectType = 0x7365697469746E6D <Unable to read memory>
int m_objectTypeId = 0x7365697469746E71 <Unable to read memory>
unsigned int m_updateFlag = 0x7365697469746E75 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = <Unable to read memory>
UpdateMask _changesMask
unsigned int _fieldCount = 0x7365697469746E8D <Unable to read memory>
unsigned int _blockCount = 0x7365697469746E91 <Unable to read memory>
unsigned int* _bits = <Unable to read memory>
UpdateMask _dynamicChangesMask
unsigned int _fieldCount = 0x7365697469746E9D <Unable to read memory>
unsigned int _blockCount = 0x7365697469746EA1 <Unable to read memory>
unsigned int* _bits = <Unable to read memory>
UpdateMask* _dynamicChangesArrayMask = <Unable to read memory>
unsigned int m_valuesCount = 0x7365697469746EB5 <Unable to read memory>
unsigned int _dynamicValuesCount = 0x7365697469746EB7 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x7365697469746EB9 <Unable to read memory>
bool m_objectUpdated = 0x7365697469746EBB <Unable to read memory>
bool m_inWorld = 0x7365697469746EBC <Unable to read memory>
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x7365697469746EBD
WorldLocation
Position
PositionXYZStreamer
Position* Pos = <Unable to read memory>
PositionXYZOStreamer
<user defined> Pos = 0x7365697469746EFD <Unable to read memory>
float m_positionX = 0x7365697469746EFD <Unable to read memory>
float m_positionY = 0x7365697469746F01 <Unable to read memory>
float m_positionZ = 0x7365697469746F05 <Unable to read memory>
float _orientation = 0x7365697469746F09 <Unable to read memory>
unsigned int m_mapId = 0x7365697469746F0D <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x7365697469746F11 <Unable to read memory>
[1] = 0x7365697469746F15 <Unable to read memory>
unsigned int m_flags = 0x7365697469746F19 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x7365697469746F1D <Unable to read memory>
[1] = 0x7365697469746F21 <Unable to read memory>
unsigned int m_flags = 0x7365697469746F25 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility
int[38] m_values
[0] = 0x7365697469746F29 <Unable to read memory>
[1] = 0x7365697469746F2D <Unable to read memory>
[2] = 0x7365697469746F31 <Unable to read memory>
[3] = 0x7365697469746F35 <Unable to read memory>
[4] = 0x7365697469746F39 <Unable to read memory>
[5] = 0x7365697469746F3D <Unable to read memory>
[6] = 0x7365697469746F41 <Unable to read memory>
[7] = 0x7365697469746F45 <Unable to read memory>
[8] = 0x7365697469746F49 <Unable to read memory>
[9] = 0x7365697469746F4D <Unable to read memory>
unsigned int m_flags = 0x7365697469746FC1 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect
int[38] m_values
[0] = 0x7365697469746FC5 <Unable to read memory>
[1] = 0x7365697469746FC9 <Unable to read memory>
[2] = 0x7365697469746FCD <Unable to read memory>
[3] = 0x7365697469746FD1 <Unable to read memory>
[4] = 0x7365697469746FD5 <Unable to read memory>
[5] = 0x7365697469746FD9 <Unable to read memory>
[6] = 0x7365697469746FDD <Unable to read memory>
[7] = 0x7365697469746FE1 <Unable to read memory>
[8] = 0x7365697469746FE5 <Unable to read memory>
[9] = 0x7365697469746FE9 <Unable to read memory>
unsigned int m_flags = 0x736569746974705D <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x7365697469747061 <Unable to read memory>
[1] = 0x7365697469747065 <Unable to read memory>
unsigned int m_flags = 0x7365697469747069 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x736569746974706D <Unable to read memory>
[1] = 0x7365697469747071 <Unable to read memory>
unsigned int m_flags = 0x7365697469747075 <Unable to read memory>
unsigned int LastUsedScriptID = 0x7365697469747079 <Unable to read memory>
MovementInfo m_movementInfo
ObjectGuid guid = 0x736569746974707D
unsigned int flags = 0x736569746974708D <Unable to read memory>
unsigned int flags2 = 0x7365697469747091 <Unable to read memory>
Position pos = 0x7365697469747095
unsigned int time = 0x73656974697470A5 <Unable to read memory>
TransportInfo
ObjectGuid guid = 0x736569746974707D
Position pos = 0x736569746974708D
int seat = 0x736569746974709D <Unable to read memory>
unsigned int time = 0x73656974697470A1 <Unable to read memory>
unsigned int prevTime = 0x73656974697470A5 <Unable to read memory>
unsigned int vehicleId = 0x73656974697470A9 <Unable to read memory>
MovementInfo::TransportInfo transport = 0x73656974697470A9
float pitch = 0x73656974697470D9 <Unable to read memory>
JumpInfo
unsigned int fallTime = 0x736569746974707D <Unable to read memory>
float zspeed = 0x7365697469747081 <Unable to read memory>
float sinAngle = 0x7365697469747085 <Unable to read memory>
float cosAngle = 0x7365697469747089 <Unable to read memory>
float xyspeed = 0x736569746974708D <Unable to read memory>
MovementInfo::JumpInfo jump = 0x73656974697470DD
float splineElevation = 0x73656974697470F1 <Unable to read memory>
std::string m_name = 0x73656974697470F5 <Unable to read memory>
bool m_isActive = 0x7365697469747115 <Unable to read memory>
bool m_isWorldObject = 0x7365697469747116 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x7365697469747135 <Unable to read memory>
unsigned int m_phaseMask = 0x7365697469747139 <Unable to read memory>
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_comp<0,std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_buy<unsigned int,std::allocator<unsigned int> >
std::_Tree_alloc<0,std::_Tree_base_types<unsigned int,std::allocator<unsigned int> > >
std::_Tree_val<std::_Tree_simple_types<unsigned int> >
std::_Tree_node<unsigned int,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x7365697469747145 <Unable to read memory>
unsigned int m_notifyflags = 0x736569746974714D <Unable to read memory>
unsigned int m_executed_notifies = 0x736569746974714F <Unable to read memory>
unsigned int m_extraAttacks = 0x7365697469747155 <Unable to read memory>
bool m_canDualWield = 0x7365697469747159 <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_buy<Unit *,std::allocator<Unit *> >
std::_Tree_alloc<0,std::_Tree_base_types<Unit *,std::allocator<Unit *> > >
std::_Tree_val<std::_Tree_simple_types<Unit *> >
std::_Tree_node<Unit *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x7365697469747165 <Unable to read memory>
Player* m_movedPlayer = <Unable to read memory>
ObjectGuid[7] m_SummonSlot
[0] = 0x7365697469747175
[1] = 0x7365697469747185
[2] = 0x7365697469747195
[3] = 0x73656974697471A5
[4] = 0x73656974697471B5
[5] = 0x73656974697471C5
[6] = 0x73656974697471D5
ObjectGuid[4] m_ObjectSlot
[0] = 0x73656974697471E5
[1] = 0x73656974697471F5
[2] = 0x7365697469747205
[3] = 0x7365697469747215
float m_modMeleeHitChance = 0x7365697469747225 <Unable to read memory>
float m_modRangedHitChance = 0x7365697469747229 <Unable to read memory>
float m_modSpellHitChance = 0x736569746974722D <Unable to read memory>
int m_baseSpellCritChance = 0x7365697469747231 <Unable to read memory>
float[7] m_threatModifier
[0] = 0x7365697469747235 <Unable to read memory>
[1] = 0x7365697469747239 <Unable to read memory>
[2] = 0x736569746974723D <Unable to read memory>
[3] = 0x7365697469747241 <Unable to read memory>
[4] = 0x7365697469747245 <Unable to read memory>
[5] = 0x7365697469747249 <Unable to read memory>
[6] = 0x736569746974724D <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0x7365697469747251 <Unable to read memory>
[1] = 0x7365697469747255 <Unable to read memory>
[2] = 0x7365697469747259 <Unable to read memory>
EventProcessor m_Events
unsigned int m_time = 0x736569746974725D <Unable to read memory>
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events
std::_Tree<std::_Tmap_traits<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> >,1> >
std::_Tree_buy<std::pair<unsigned __int64 const ,BasicEvent *>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned __int64 const ,BasicEvent *>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned __int64 const ,BasicEvent *> > >
std::_Tree_node<std::pair<unsigned __int64 const ,BasicEvent *>,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x736569746974726D <Unable to read memory>
<user defined> value_compare = 0x7365697469747265
<user defined> value_compare = 0x7365697469747265
bool m_aborting = 0x7365697469747275 <Unable to read memory>
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x736569746974727D
[1] = 0x736569746974728D
[2] = 0x736569746974729D
[3] = 0x73656974697472AD
[4] = 0x73656974697472BD
[5] = 0x73656974697472CD
[6] = 0x73656974697472DD
unsigned int m_lastSanctuaryTime = 0x73656974697472ED <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Tree_comp<0,std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Tree_buy<PetAura const *,std::allocator<PetAura const *> >
std::_Tree_alloc<0,std::_Tree_base_types<PetAura const *,std::allocator<PetAura const *> > >
std::_Tree_val<std::_Tree_simple_types<PetAura const *> >
std::_Tree_node<PetAura const *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x73656974697472FD <Unable to read memory>
bool IsAIEnabled = 0x7365697469747305 <Unable to read memory>
bool NeedChangeAI = 0x7365697469747306 <Unable to read memory>
ObjectGuid LastCharmerGUID
unsigned int _low = 0x7365697469747307 <Unable to read memory>
unsigned int _high = 0x736569746974730F <Unable to read memory>
bool m_ControlledByPlayer = 0x7365697469747317 <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
bool m_AutoRepeatFirstCast = 0x7365697469747335 <Unable to read memory>
unsigned int[3] m_attackTimer
[0] = 0x7365697469747339 <Unable to read memory>
[1] = 0x736569746974733D <Unable to read memory>
[2] = 0x7365697469747341 <Unable to read memory>
float[5] m_createStats
[0] = 0x7365697469747345 <Unable to read memory>
[1] = 0x7365697469747349 <Unable to read memory>
[2] = 0x736569746974734D <Unable to read memory>
[3] = 0x7365697469747351 <Unable to read memory>
[4] = 0x7365697469747355 <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_buy<Unit *,std::allocator<Unit *> >
std::_Tree_alloc<0,std::_Tree_base_types<Unit *,std::allocator<Unit *> > >
std::_Tree_val<std::_Tree_simple_types<Unit *> >
std::_Tree_node<Unit *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x7365697469747365 <Unable to read memory>
Unit* m_attacking = <Unable to read memory>
int m_deathState = 0x7365697469747375 <Unable to read memory>
int m_procDeep = 0x7365697469747379 <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
std::_List_buy<DynamicObject *,std::allocator<DynamicObject *> >
std::_List_alloc<0,std::_List_base_types<DynamicObject *,std::allocator<DynamicObject *> > >
std::_List_val<std::_List_simple_types<DynamicObject *> >
std::_List_node<DynamicObject *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x7365697469747385 <Unable to read memory>
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj
std::_List_buy<GameObject *,std::allocator<GameObject *> >
std::_List_alloc<0,std::_List_base_types<GameObject *,std::allocator<GameObject *> > >
std::_List_val<std::_List_simple_types<GameObject *> >
std::_List_node<GameObject *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x7365697469747395 <Unable to read memory>
unsigned int m_transform = 0x736569746974739D <Unable to read memory>
Spell*[4] m_currentSpells
[0] = 0x73656974697473A5 <Unable to read memory>
[1] = 0x73656974697473AD <Unable to read memory>
[2] = 0x73656974697473B5 <Unable to read memory>
[3] = 0x73656974697473BD <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
std::_Tree_buy<std::pair<unsigned int const ,Aura *>,std::allocator<std::pair<unsigned int const ,Aura *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,Aura *>,std::allocator<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x73656974697473CD <Unable to read memory>
<user defined> value_compare = 0x73656974697473C5
<user defined> value_compare = 0x73656974697473C5 <Unable to read memory>
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
std::_Tree_buy<std::pair<unsigned int const ,AuraApplication *>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,AuraApplication *>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >
std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x73656974697473DD <Unable to read memory>
<user defined> value_compare = 0x73656974697473D5
<user defined> value_compare = 0x73656974697473D5 <Unable to read memory>
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
std::_List_buy<Aura *,std::allocator<Aura *> >
std::_List_alloc<0,std::_List_base_types<Aura *,std::allocator<Aura *> > >
std::_List_val<std::_List_simple_types<Aura *> >
std::_List_node<Aura *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x73656974697473ED <Unable to read memory>
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Iterator012<std::bidirectional_iterator_tag,std::pair<unsigned int const ,Aura *>,__int64,std::pair<unsigned int const ,Aura *> const *,std::pair<unsigned int const ,Aura *> const &,std::_Itera
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = <Unable to read memory>
unsigned int m_removedAurasCount = 0x73656974697473FD <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[479] m_modAuras
[0] = 0x7365697469747405
[1] = 0x7365697469747415
[2] = 0x7365697469747425
[3] = 0x7365697469747435
[4] = 0x7365697469747445
[5] = 0x7365697469747455
[6] = 0x7365697469747465
[7] = 0x7365697469747475
[8] = 0x7365697469747485
[9] = 0x7365697469747495
std::list<Aura *,std::allocator<Aura *> > m_scAuras
std::_List_buy<Aura *,std::allocator<Aura *> >
std::_List_alloc<0,std::_List_base_types<Aura *,std::allocator<Aura *> > >
std::_List_val<std::_List_simple_types<Aura *> >
std::_List_node<Aura *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x73656974697491FD <Unable to read memory>
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
std::_List_buy<AuraApplication *,std::allocator<AuraApplication *> >
std::_List_alloc<0,std::_List_base_types<AuraApplication *,std::allocator<AuraApplication *> > >
std::_List_val<std::_List_simple_types<AuraApplication *> >
std::_List_node<AuraApplication *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x736569746974920D <Unable to read memory>
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
std::_Tree_buy<std::pair<enum AuraStateType const ,AuraApplication *>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<enum AuraStateType const ,AuraApplication *>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >
std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x736569746974921D <Unable to read memory>
<user defined> value_compare = 0x7365697469749215
<user defined> value_compare = 0x7365697469749215 <Unable to read memory>
unsigned int m_interruptMask = 0x7365697469749225 <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0x7365697469749229 <Unable to read memory>
[1] = 0x736569746974922D <Unable to read memory>
[2] = 0x7365697469749231 <Unable to read memory>
[3] = 0x7365697469749235 <Unable to read memory>
[0] = 0x7365697469749229
[1] = 0x7365697469749239
[2] = 0x7365697469749249
[3] = 0x7365697469749259
[4] = 0x7365697469749269
[5] = 0x7365697469749279
[6] = 0x7365697469749289
[7] = 0x7365697469749299
[8] = 0x73656974697492A9
[9] = 0x73656974697492B9
float[2] m_weaponDamage
[0] = 0x73656974697493F9 <Unable to read memory>
[1] = 0x73656974697493FD <Unable to read memory>
[0] = 0x73656974697493F9 <Unable to read memory>
[1] = 0x7365697469749401 <Unable to read memory>
[2] = 0x7365697469749409 <Unable to read memory>
bool m_canModifyStats = 0x7365697469749411 <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
std::_Tree_buy<std::pair<unsigned char const ,AuraApplication *>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned char const ,AuraApplication *>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >
std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x736569746974941D <Unable to read memory>
<user defined> value_compare = 0x7365697469749415
<user defined> value_compare = 0x7365697469749415 <Unable to read memory>
float[9] m_speed_rate
[0] = 0x7365697469749425 <Unable to read memory>
[1] = 0x7365697469749429 <Unable to read memory>
[2] = 0x736569746974942D <Unable to read memory>
[3] = 0x7365697469749431 <Unable to read memory>
[4] = 0x7365697469749435 <Unable to read memory>
[5] = 0x7365697469749439 <Unable to read memory>
[6] = 0x736569746974943D <Unable to read memory>
[7] = 0x7365697469749441 <Unable to read memory>
[8] = 0x7365697469749445 <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision
std::_List_buy<Player *,std::allocator<Player *> >
std::_List_alloc<0,std::_List_base_types<Player *,std::allocator<Player *> > >
std::_List_val<std::_List_simple_types<Player *> >
std::_List_node<Player *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x736569746974945D <Unable to read memory>
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[3] m_reactiveTimer
[0] = 0x736569746974946D <Unable to read memory>
[1] = 0x7365697469749471 <Unable to read memory>
[2] = 0x7365697469749475 <Unable to read memory>
unsigned int m_regenTimer = 0x7365697469749479 <Unable to read memory>
ThreatManager m_ThreatManager
HostileReference* iCurrentVictim = <Unable to read memory>
Unit* iOwner = <Unable to read memory>
unsigned int iUpdateTimer = 0x736569746974948D <Unable to read memory>
ThreatContainer iThreatContainer
std::list<HostileReference *,std::allocator<HostileReference *> > iThreatList = 0x7365697469749495
bool iDirty = 0x73656974697494A5 <Unable to read memory>
ThreatContainer iThreatOfflineContainer
std::list<HostileReference *,std::allocator<HostileReference *> > iThreatList = 0x73656974697494AD
bool iDirty = 0x73656974697494BD <Unable to read memory>
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0x73656974697494D5 <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
unsigned int m_movementCounter = 0x73656974697494E5 <Unable to read memory>
unsigned int m_state = 0x73656974697494E9 <Unable to read memory>
unsigned int m_CombatTimer = 0x73656974697494ED <Unable to read memory>
TimeTrackerSmall m_movesplineTimer
int i_expiryTime = 0x73656974697494F1 <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
std::_List_buy<DiminishingReturn,std::allocator<DiminishingReturn> >
std::_List_alloc<0,std::_List_base_types<DiminishingReturn,std::allocator<DiminishingReturn> > >
std::_List_val<std::_List_simple_types<DiminishingReturn> >
std::_List_node<DiminishingReturn,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x73656974697494FD <Unable to read memory>
HostileRefManager m_HostileRefManager
RefManager<Unit,ThreatManager>
LinkedListHead
LinkedListElement iFirst = 0x736569746974950D
LinkedListElement iLast = 0x7365697469749525
unsigned int iSize = 0x736569746974953D <Unable to read memory>
<user defined> ?$Iterator@VLinkedListElement@@ = 0x7365697469749505 <Unable to read memory>
<user defined> iterator = 0x7365697469749505 <Unable to read memory>
<user defined> iterator = 0x7365697469749505
Unit* iOwner = <Unable to read memory>
FollowerRefManager m_FollowingRefManager
RefManager<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x7365697469749555
LinkedListElement iLast = 0x736569746974956D
unsigned int iSize = 0x7365697469749585 <Unable to read memory>
<user defined> ?$Iterator@VLinkedListElement@@ = 0x736569746974954D <Unable to read memory>
<user defined> iterator = 0x736569746974954D <Unable to read memory>
<user defined> iterator = 0x736569746974954D
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_comp<0,std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_buy<ObjectGuid,std::allocator<ObjectGuid> >
std::_Tree_alloc<0,std::_Tree_base_types<ObjectGuid,std::allocator<ObjectGuid> > >
std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >
std::_Tree_node<ObjectGuid,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x7365697469749595 <Unable to read memory>
RedirectThreatInfo _redirectThreadInfo
ObjectGuid _targetGUID
unsigned int _low = 0x736569746974959D <Unable to read memory>
unsigned int _high = 0x73656974697495A5 <Unable to read memory>
unsigned int _threatPct = 0x73656974697495AD <Unable to read memory>
bool m_cleanupDone = 0x73656974697495B1 <Unable to read memory>
bool m_duringRemoveFromWorld = 0x73656974697495B2 <Unable to read memory>
unsigned int _oldFactionId = 0x73656974697495B5 <Unable to read memory>
bool _isWalkingBeforeCharm = 0x73656974697495B9 <Unable to read memory>
int _lastDamagedTime = 0x73656974697495BD <Unable to read memory>
unsigned int _aiAnimKitId = 0x73656974697495C5 <Unable to read memory>
unsigned int _movementAnimKitId = 0x73656974697495C7 <Unable to read memory>
unsigned int _meleeAnimKitId = 0x73656974697495C9 <Unable to read memory>
Parameter Unit* victim = 0x7FF7FD01E900
WorldObject
Object
unsigned int m_objectType = 0xC2E8
int m_objectTypeId = 0xB94190FF
unsigned int m_updateFlag = 0x1
int* m_int32Values = 0x4800EE97E9158D48 <Unable to read memory>
unsigned int* m_uint32Values = 0x4800EE97E9158D48 <Unable to read memory>
float* m_floatValues = 0x4800EE97E9158D48 <Unable to read memory>
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = 0x48FFFC5E60E8CF8B
UpdateMask _changesMask
unsigned int _fieldCount = 0x74FFF883
unsigned int _blockCount = 0xC88B4C68
unsigned int* _bits = 0x5024548D48C03345 <Unable to read memory>
UpdateMask _dynamicChangesMask
unsigned int _fieldCount = 0xE8CF8B48
unsigned int _blockCount = 0xFFFC728D
unsigned int* _bits = 0x3024448D48D88B48 <Unable to read memory>
UpdateMask* _dynamicChangesArrayMask = 0x7C83483674C33B48
unsigned int m_valuesCount = 0x4824
unsigned int _dynamicValuesCount = 0x7210
unsigned int _fieldNotifyFlags = 0x480A
bool m_objectUpdated = 0x8B
bool m_inWorld = 0x4C
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x7FF7FD01E958
WorldLocation
Position
PositionXYZStreamer
Position* Pos = 0x57E6E8CE8B483024
PositionXYZOStreamer
<user defined> Pos = 0x57E6E8CE8B483024
float m_positionX = -0.000000
float m_positionY = 507775125815296.000000
float m_positionZ = -0.000000
float _orientation = 5453346681941027400000000000000000000.000000
unsigned int m_mapId = 0x72104824
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x4C8B480A
[1] = 0x37E83024
unsigned int m_flags = 0x4800B0A2
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x8B48C38B
[1] = 0x4870244C
unsigned int m_flags = 0x19E8CC33
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility
int[38] m_values
[0] = 0x4C00B0A5
[1] = 0x80249C8D
[2] = 0x49000000
[3] = 0x49205B8B
[4] = 0x4928738B
[5] = 0xC35FE38B
[6] = 0xCCCCCCCC
[7] = 0xCCCCCCCC
[8] = 0xCCCCCCCC
[9] = 0xCCCCCCCC
unsigned int m_flags = 0x8BFFFFFF
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect
int[38] m_values
[0] = 0x28B9DA
[1] = 0x7DE80000
[2] = 0x4800B0A1
[3] = 0x50244489
[4] = 0x74C08548
[5] = 0x48D38B0D
[6] = 0x71E8C88B
[7] = 0x9000920B
[8] = 0xC03302EB
[9] = 0x30C48348
unsigned int m_flags = 0x48E7458D
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x8917558D
[1] = 0x8D482F45
unsigned int m_flags = 0xC748C745
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x1CE745
[1] = 0x89480000
unsigned int m_flags = 0xE8202444
unsigned int LastUsedScriptID = 0xFFFC61F1
MovementInfo m_movementInfo
ObjectGuid guid = 0x7FF7FD01EB18
unsigned int flags = 0x48F74589
unsigned int flags2 = 0x4589
Position pos = 0x7FF7FD01EB30
unsigned int time = 0xF2174510
TransportInfo
ObjectGuid guid = 0x7FF7FD01EB18
Position pos = 0x7FF7FD01EB28
int seat = 0x0
unsigned int time = 0xF000000
unsigned int prevTime = 0xF2174510
unsigned int vehicleId = 0x274D100F
MovementInfo::TransportInfo transport = 0x7FF7FD01EB44
float pitch = -0.000000
JumpInfo
unsigned int fallTime = 0x1574C085
float zspeed = 1189091712.000000
float sinAngle = 439384.062500
float cosAngle = 490028.281250
float xyspeed = 506412.281250
MovementInfo::JumpInfo jump = 0x7FF7FD01EB78
float splineElevation = 0.000000
std::string m_name = 0x7FF7FD01EB90 <Unable to read memory>
bool m_isActive = 0xC7
bool m_isWorldObject = 0x48
ZoneScript* m_zoneScript = 0x9C8B4800B0A323E8
Transport* m_transport = 0xC48148000000E024
GameObject
WorldObject
Object
unsigned int m_objectType = 0xC48148000000E02C <Unable to read memory>
int m_objectTypeId = 0xC48148000000E030 <Unable to read memory>
unsigned int m_updateFlag = 0xC48148000000E034 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = <Unable to read memory>
UpdateMask _changesMask = 0xC48148000000E04C
UpdateMask _dynamicChangesMask = 0xC48148000000E05C
UpdateMask* _dynamicChangesArrayMask = <Unable to read memory>
unsigned int m_valuesCount = 0xC48148000000E074 <Unable to read memory>
unsigned int _dynamicValuesCount = 0xC48148000000E076 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0xC48148000000E078 <Unable to read memory>
bool m_objectUpdated = 0xC48148000000E07A <Unable to read memory>
bool m_inWorld = 0xC48148000000E07B <Unable to read memory>
PackedGuid m_PackGUID = 0xC48148000000E07C
WorldLocation
Position
PositionXYZStreamer
Position* Pos = <Unable to read memory>
PositionXYZOStreamer
<user defined> Pos = 0xC48148000000E0BC <Unable to read memory>
float m_positionX = 0xC48148000000E0BC <Unable to read memory>
float m_positionY = 0xC48148000000E0C0 <Unable to read memory>
float m_positionZ = 0xC48148000000E0C4 <Unable to read memory>
float _orientation = 0xC48148000000E0C8 <Unable to read memory>
unsigned int m_mapId = 0xC48148000000E0CC <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0xC48148000000E0D0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0xC48148000000E0DC
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility = 0xC48148000000E0E8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect = 0xC48148000000E184
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0xC48148000000E220
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0xC48148000000E22C
unsigned int LastUsedScriptID = 0xC48148000000E238 <Unable to read memory>
MovementInfo m_movementInfo = 0xC48148000000E23C
std::string m_name = 0xC48148000000E2B4 <Unable to read memory>
bool m_isActive = 0xC48148000000E2D4 <Unable to read memory>
bool m_isWorldObject = 0xC48148000000E2D5 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0xC48148000000E2F4 <Unable to read memory>
unsigned int m_phaseMask = 0xC48148000000E2F8 <Unable to read memory>
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases = 0xC48148000000E2FC
unsigned int m_notifyflags = 0xC48148000000E30C <Unable to read memory>
unsigned int m_executed_notifies = 0xC48148000000E30E <Unable to read memory>
GridObject<GameObject>
GridReference<GameObject> _gridRef = 0xC48148000000E31C
MapObject
Cell _currentCell = 0xC48148000000E344 <Unable to read memory>
int _moveState = 0xC48148000000E348 <Unable to read memory>
Position _newPosition = 0xC48148000000E34C
Loot loot = 0xC48148000000E35C
unsigned int m_groupLootTimer = 0xC48148000000E454 <Unable to read memory>
ObjectGuid lootingGroupLowGUID = 0xC48148000000E458
GameObjectModel* m_model = <Unable to read memory>
unsigned int m_spellId = 0xC48148000000E474 <Unable to read memory>
int m_respawnTime = 0xC48148000000E47C <Unable to read memory>
unsigned int m_respawnDelayTime = 0xC48148000000E484 <Unable to read memory>
int m_lootState = 0xC48148000000E488 <Unable to read memory>
ObjectGuid m_lootStateUnitGUID = 0xC48148000000E48C
bool m_spawnedByDefault = 0xC48148000000E49C <Unable to read memory>
int m_cooldownTime = 0xC48148000000E4A4 <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_SkillupList = 0xC48148000000E4AC
ObjectGuid m_ritualOwnerGUID = 0xC48148000000E4BC
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_unique_users = 0xC48148000000E4CC
unsigned int m_usetimes = 0xC48148000000E4DC <Unable to read memory>
std::map<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > ChairListSlots = 0xC48148000000E4E4
unsigned int m_DBTableGuid = 0xC48148000000E4F4 <Unable to read memory>
GameObjectTemplate* m_goInfo = <Unable to read memory>
GameObjectData* m_goData = <Unable to read memory>
GameObjectValue m_goValue = 0xC48148000000E50C
unsigned int m_rotation = 0xC48148000000E534 <Unable to read memory>
Position m_stationaryPosition = 0xC48148000000E53C
ObjectGuid m_lootRecipient = 0xC48148000000E54C
ObjectGuid m_lootRecipientGroup = 0xC48148000000E55C
unsigned int m_LootMode = 0xC48148000000E56C <Unable to read memory>
GameObjectAI* m_AI = <Unable to read memory>
TransportTemplate* _transportInfo = <Unable to read memory>
std::_Vector_const_iterator<std::_Vector_val<std::_Simple_types<KeyFrame> > > _currentFrame = 0xC48148000000E58C <Unable to read memory>
std::_Vector_const_iterator<std::_Vector_val<std::_Simple_types<KeyFrame> > > _nextFrame = 0xC48148000000E594 <Unable to read memory>
TimeTrackerSmall _positionChangeTimer = 0xC48148000000E59C <Unable to read memory>
bool _isMoving = 0xC48148000000E5A0 <Unable to read memory>
bool _pendingStop = 0xC48148000000E5A1 <Unable to read memory>
bool _triggeredArrivalEvent = 0xC48148000000E5A2 <Unable to read memory>
bool _triggeredDepartureEvent = 0xC48148000000E5A3 <Unable to read memory>
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > _passengers = 0xC48148000000E5A4
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > _passengerTeleportItr = 0xC48148000000E5B4 <Unable to read memory>
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > _staticPassengers = 0xC48148000000E5BC
bool _delayedAddModel = 0xC48148000000E5CC <Unable to read memory>
Map* m_currMap = 0xC35D5E5F000000B0
GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Typ
RefManager<GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList
LinkedListHead
LinkedListElement iFirst = 0xC35D5E5F000000B8
LinkedListElement iLast = 0xC35D5E5F000000D0
unsigned int iSize = 0xC35D5E5F000000E8 <Unable to read memory>
<user defined> ?$Iterator@VLinkedListElement@@ = 0xC35D5E5F000000B0 <Unable to read memory>
<user defined> iterator = 0xC35D5E5F000000B0 <Unable to read memory>
<user defined> iterator = 0xC35D5E5F000000B0
iterator
GridReference<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Type* _Ptr = <Unable to read memory>
std::map<unsigned __int64,CreatureGroup *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,CreatureGroup *> > > CreatureGroupHolder = 0xC35D5E5F000000F0
bool _creatureToMoveLock = 0xC35D5E5F00000100 <Unable to read memory>
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove = 0xC35D5E5F00000108
bool _gameObjectsToMoveLock = 0xC35D5E5F00000120 <Unable to read memory>
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove = 0xC35D5E5F00000128
bool _dynamicObjectsToMoveLock = 0xC35D5E5F00000140 <Unable to read memory>
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove = 0xC35D5E5F00000148
std::mutex _mapLock = 0xC35D5E5F00000160 <Unable to read memory>
std::mutex _gridLock = 0xC35D5E5F00000168 <Unable to read memory>
MapEntry* i_mapEntry = <Unable to read memory>
unsigned int i_spawnMode = 0xC35D5E5F00000178 <Unable to read memory>
unsigned int i_InstanceId = 0xC35D5E5F0000017C <Unable to read memory>
unsigned int m_unloadTimer = 0xC35D5E5F00000180 <Unable to read memory>
float m_VisibleDistance = 0xC35D5E5F00000184 <Unable to read memory>
DynamicMapTree _dynamicTree = 0xC35D5E5F00000188 <Unable to read memory>
MapRefManager m_mapRefManager = 0xC35D5E5F00000190
LinkedListHead::Iterator<MapReference> m_mapRefIter = 0xC35D5E5F000001D0 <Unable to read memory>
int m_VisibilityNotifyPeriod = 0xC35D5E5F000001D8 <Unable to read memory>
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers = 0xC35D5E5F000001E0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter = 0xC35D5E5F000001F0 <Unable to read memory>
std::set<Transport *,std::less<Transport *>,std::allocator<Transport *> > _transports = 0xC35D5E5F000001F8
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<Transport *> > > _transportsUpdateIter = 0xC35D5E5F00000208 <Unable to read memory>
int i_gridExpiry = 0xC35D5E5F00000210 <Unable to read memory>
Map* m_parentMap = <Unable to read memory>
NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigg*[64] i_grids
[0] = 0xC35D5E5F00000220 <Unable to read memory>
[1] = 0xC35D5E5F00000228 <Unable to read memory>
[2] = 0xC35D5E5F00000230 <Unable to read memory>
[3] = 0xC35D5E5F00000238 <Unable to read memory>
[4] = 0xC35D5E5F00000240 <Unable to read memory>
[5] = 0xC35D5E5F00000248 <Unable to read memory>
[6] = 0xC35D5E5F00000250 <Unable to read memory>
[7] = 0xC35D5E5F00000258 <Unable to read memory>
[8] = 0xC35D5E5F00000260 <Unable to read memory>
[9] = 0xC35D5E5F00000268 <Unable to read memory>
[0] = 0xC35D5E5F00000220
[1] = 0xC35D5E5F00000420
[2] = 0xC35D5E5F00000620
[3] = 0xC35D5E5F00000820
[4] = 0xC35D5E5F00000A20
[5] = 0xC35D5E5F00000C20
[6] = 0xC35D5E5F00000E20
[7] = 0xC35D5E5F00001020
[8] = 0xC35D5E5F00001220
[9] = 0xC35D5E5F00001420
GridMap*[64] GridMaps
[0] = 0xC35D5E5F00008220 <Unable to read memory>
[1] = 0xC35D5E5F00008228 <Unable to read memory>
[2] = 0xC35D5E5F00008230 <Unable to read memory>
[3] = 0xC35D5E5F00008238 <Unable to read memory>
[4] = 0xC35D5E5F00008240 <Unable to read memory>
[5] = 0xC35D5E5F00008248 <Unable to read memory>
[6] = 0xC35D5E5F00008250 <Unable to read memory>
[7] = 0xC35D5E5F00008258 <Unable to read memory>
[8] = 0xC35D5E5F00008260 <Unable to read memory>
[9] = 0xC35D5E5F00008268 <Unable to read memory>
[0] = 0xC35D5E5F00008220
[1] = 0xC35D5E5F00008420
[2] = 0xC35D5E5F00008620
[3] = 0xC35D5E5F00008820
[4] = 0xC35D5E5F00008A20
[5] = 0xC35D5E5F00008C20
[6] = 0xC35D5E5F00008E20
[7] = 0xC35D5E5F00009020
[8] = 0xC35D5E5F00009220
[9] = 0xC35D5E5F00009420
std::bitset<262144> marked_cells = 0xC35D5E5F00010220
bool i_scriptLock = 0xC35D5E5F00018220 <Unable to read memory>
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove = 0xC35D5E5F00018228
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch = 0xC35D5E5F00018238
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects = 0xC35D5E5F00018248
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule = 0xC35D5E5F00018258
std::unordered_map<unsigned __int64,__int64,std::hash<unsigned __int64>,std::equal_to<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,__int64> > > _creatureRespawnTimes = 0xC35D5E5F00018268
std::unordered_map<unsigned __int64,__int64,std::hash<unsigned __int64>,std::equal_to<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,__int64> > > _goRespawnTimes = 0xC35D5E5F000182A8
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo = 0xC35D5E5F000182E8
unsigned int _defaultLight = 0xC35D5E5F00018328 <Unable to read memory>
unsigned int m_InstanceId = 0x26C745C7
unsigned int m_phaseMask = 0xE8000027
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_comp<0,std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_buy<unsigned int,std::allocator<unsigned int> >
std::_Tree_alloc<0,std::_Tree_base_types<unsigned int,std::allocator<unsigned int> > >
std::_Tree_val<std::_Tree_simple_types<unsigned int> >
std::_Tree_node<unsigned int,void *>* _Myhead = 0xC74D8D4800ADF114
unsigned int _Mysize = 0xC745280FCF458948
unsigned int m_notifyflags = 0xF66
unsigned int m_executed_notifies = 0x457F
unsigned int m_extraAttacks = 0x48CCFFFC
bool m_canDualWield = 0x8D
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_buy<Unit *,std::allocator<Unit *> >
std::_Tree_alloc<0,std::_Tree_base_types<Unit *,std::allocator<Unit *> > >
std::_Tree_val<std::_Tree_simple_types<Unit *> >
std::_Tree_node<Unit *,void *>* _Myhead = 0x3FE8C74D8D4800EE
unsigned int _Mysize = 0xCCCCCCCCCCFFFC55
Player* m_movedPlayer = 0xCCCCCCCCCCCCCCCC
Unit
WorldObject
Object
unsigned int m_objectType = 0xCCCCCCCCCCCCCCD4 <Unable to read memory>
int m_objectTypeId = 0xCCCCCCCCCCCCCCD8 <Unable to read memory>
unsigned int m_updateFlag = 0xCCCCCCCCCCCCCCDC <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = <Unable to read memory>
UpdateMask _changesMask = 0xCCCCCCCCCCCCCCF4
UpdateMask _dynamicChangesMask = 0xCCCCCCCCCCCCCD04
UpdateMask* _dynamicChangesArrayMask = <Unable to read memory>
unsigned int m_valuesCount = 0xCCCCCCCCCCCCCD1C <Unable to read memory>
unsigned int _dynamicValuesCount = 0xCCCCCCCCCCCCCD1E <Unable to read memory>
unsigned int _fieldNotifyFlags = 0xCCCCCCCCCCCCCD20 <Unable to read memory>
bool m_objectUpdated = 0xCCCCCCCCCCCCCD22 <Unable to read memory>
bool m_inWorld = 0xCCCCCCCCCCCCCD23 <Unable to read memory>
PackedGuid m_PackGUID = 0xCCCCCCCCCCCCCD24
WorldLocation
Position
PositionXYZStreamer
Position* Pos = <Unable to read memory>
PositionXYZOStreamer
<user defined> Pos = 0xCCCCCCCCCCCCCD64 <Unable to read memory>
float m_positionX = 0xCCCCCCCCCCCCCD64 <Unable to read memory>
float m_positionY = 0xCCCCCCCCCCCCCD68 <Unable to read memory>
float m_positionZ = 0xCCCCCCCCCCCCCD6C <Unable to read memory>
float _orientation = 0xCCCCCCCCCCCCCD70 <Unable to read memory>
unsigned int m_mapId = 0xCCCCCCCCCCCCCD74 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0xCCCCCCCCCCCCCD78
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0xCCCCCCCCCCCCCD84
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility = 0xCCCCCCCCCCCCCD90
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect = 0xCCCCCCCCCCCCCE2C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0xCCCCCCCCCCCCCEC8
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0xCCCCCCCCCCCCCED4
unsigned int LastUsedScriptID = 0xCCCCCCCCCCCCCEE0 <Unable to read memory>
MovementInfo m_movementInfo = 0xCCCCCCCCCCCCCEE4
std::string m_name = 0xCCCCCCCCCCCCCF5C <Unable to read memory>
bool m_isActive = 0xCCCCCCCCCCCCCF7C <Unable to read memory>
bool m_isWorldObject = 0xCCCCCCCCCCCCCF7D <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0xCCCCCCCCCCCCCF9C <Unable to read memory>
unsigned int m_phaseMask = 0xCCCCCCCCCCCCCFA0 <Unable to read memory>
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _phases = 0xCCCCCCCCCCCCCFA4
unsigned int m_notifyflags = 0xCCCCCCCCCCCCCFB4 <Unable to read memory>
unsigned int m_executed_notifies = 0xCCCCCCCCCCCCCFB6 <Unable to read memory>
unsigned int m_extraAttacks = 0xCCCCCCCCCCCCCFBC <Unable to read memory>
bool m_canDualWield = 0xCCCCCCCCCCCCCFC0 <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0xCCCCCCCCCCCCCFC4
Player* m_movedPlayer = <Unable to read memory>
ObjectGuid[7] m_SummonSlot
[0] = 0xCCCCCCCCCCCCCFDC
[1] = 0xCCCCCCCCCCCCCFEC
[2] = 0xCCCCCCCCCCCCCFFC
[3] = 0xCCCCCCCCCCCCD00C
[4] = 0xCCCCCCCCCCCCD01C
[5] = 0xCCCCCCCCCCCCD02C
[6] = 0xCCCCCCCCCCCCD03C
ObjectGuid[4] m_ObjectSlot
[0] = 0xCCCCCCCCCCCCD04C
[1] = 0xCCCCCCCCCCCCD05C
[2] = 0xCCCCCCCCCCCCD06C
[3] = 0xCCCCCCCCCCCCD07C
float m_modMeleeHitChance = 0xCCCCCCCCCCCCD08C <Unable to read memory>
float m_modRangedHitChance = 0xCCCCCCCCCCCCD090 <Unable to read memory>
float m_modSpellHitChance = 0xCCCCCCCCCCCCD094 <Unable to read memory>
int m_baseSpellCritChance = 0xCCCCCCCCCCCCD098 <Unable to read memory>
float[7] m_threatModifier
[0] = 0xCCCCCCCCCCCCD09C <Unable to read memory>
[1] = 0xCCCCCCCCCCCCD0A0 <Unable to read memory>
[2] = 0xCCCCCCCCCCCCD0A4 <Unable to read memory>
[3] = 0xCCCCCCCCCCCCD0A8 <Unable to read memory>
[4] = 0xCCCCCCCCCCCCD0AC <Unable to read memory>
[5] = 0xCCCCCCCCCCCCD0B0 <Unable to read memory>
[6] = 0xCCCCCCCCCCCCD0B4 <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0xCCCCCCCCCCCCD0B8 <Unable to read memory>
[1] = 0xCCCCCCCCCCCCD0BC <Unable to read memory>
[2] = 0xCCCCCCCCCCCCD0C0 <Unable to read memory>
EventProcessor m_Events = 0xCCCCCCCCCCCCD0C4
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0xCCCCCCCCCCCCD0E4
[1] = 0xCCCCCCCCCCCCD0F4
[2] = 0xCCCCCCCCCCCCD104
[3] = 0xCCCCCCCCCCCCD114
[4] = 0xCCCCCCCCCCCCD124
[5] = 0xCCCCCCCCCCCCD134
[6] = 0xCCCCCCCCCCCCD144
unsigned int m_lastSanctuaryTime = 0xCCCCCCCCCCCCD154 <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0xCCCCCCCCCCCCD15C
bool IsAIEnabled = 0xCCCCCCCCCCCCD16C <Unable to read memory>
bool NeedChangeAI = 0xCCCCCCCCCCCCD16D <Unable to read memory>
ObjectGuid LastCharmerGUID = 0xCCCCCCCCCCCCD16E
bool m_ControlledByPlayer = 0xCCCCCCCCCCCCD17E <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
bool m_AutoRepeatFirstCast = 0xCCCCCCCCCCCCD19C <Unable to read memory>
unsigned int[3] m_attackTimer
[0] = 0xCCCCCCCCCCCCD1A0 <Unable to read memory>
[1] = 0xCCCCCCCCCCCCD1A4 <Unable to read memory>
[2] = 0xCCCCCCCCCCCCD1A8 <Unable to read memory>
float[5] m_createStats
[0] = 0xCCCCCCCCCCCCD1AC <Unable to read memory>
[1] = 0xCCCCCCCCCCCCD1B0 <Unable to read memory>
[2] = 0xCCCCCCCCCCCCD1B4 <Unable to read memory>
[3] = 0xCCCCCCCCCCCCD1B8 <Unable to read memory>
[4] = 0xCCCCCCCCCCCCD1BC <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers = 0xCCCCCCCCCCCCD1C4
Unit* m_attacking = <Unable to read memory>
int m_deathState = 0xCCCCCCCCCCCCD1DC <Unable to read memory>
int m_procDeep = 0xCCCCCCCCCCCCD1E0 <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0xCCCCCCCCCCCCD1E4
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj = 0xCCCCCCCCCCCCD1F4
unsigned int m_transform = 0xCCCCCCCCCCCCD204 <Unable to read memory>
Spell*[4] m_currentSpells
[0] = 0xCCCCCCCCCCCCD20C <Unable to read memory>
[1] = 0xCCCCCCCCCCCCD214 <Unable to read memory>
[2] = 0xCCCCCCCCCCCCD21C <Unable to read memory>
[3] = 0xCCCCCCCCCCCCD224 <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0xCCCCCCCCCCCCD22C
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0xCCCCCCCCCCCCD23C
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0xCCCCCCCCCCCCD24C
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0xCCCCCCCCCCCCD25C <Unable to read memory>
unsigned int m_removedAurasCount = 0xCCCCCCCCCCCCD264 <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[479] m_modAuras
[0] = 0xCCCCCCCCCCCCD26C
[1] = 0xCCCCCCCCCCCCD27C
[2] = 0xCCCCCCCCCCCCD28C
[3] = 0xCCCCCCCCCCCCD29C
[4] = 0xCCCCCCCCCCCCD2AC
[5] = 0xCCCCCCCCCCCCD2BC
[6] = 0xCCCCCCCCCCCCD2CC
[7] = 0xCCCCCCCCCCCCD2DC
[8] = 0xCCCCCCCCCCCCD2EC
[9] = 0xCCCCCCCCCCCCD2FC
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0xCCCCCCCCCCCCF05C
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0xCCCCCCCCCCCCF06C
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0xCCCCCCCCCCCCF07C
unsigned int m_interruptMask = 0xCCCCCCCCCCCCF08C <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0xCCCCCCCCCCCCF090 <Unable to read memory>
[1] = 0xCCCCCCCCCCCCF094 <Unable to read memory>
[2] = 0xCCCCCCCCCCCCF098 <Unable to read memory>
[3] = 0xCCCCCCCCCCCCF09C <Unable to read memory>
[0] = 0xCCCCCCCCCCCCF090
[1] = 0xCCCCCCCCCCCCF0A0
[2] = 0xCCCCCCCCCCCCF0B0
[3] = 0xCCCCCCCCCCCCF0C0
[4] = 0xCCCCCCCCCCCCF0D0
[5] = 0xCCCCCCCCCCCCF0E0
[6] = 0xCCCCCCCCCCCCF0F0
[7] = 0xCCCCCCCCCCCCF100
[8] = 0xCCCCCCCCCCCCF110
[9] = 0xCCCCCCCCCCCCF120
float[2] m_weaponDamage
[0] = 0xCCCCCCCCCCCCF260 <Unable to read memory>
[1] = 0xCCCCCCCCCCCCF264 <Unable to read memory>
[0] = 0xCCCCCCCCCCCCF260 <Unable to read memory>
[1] = 0xCCCCCCCCCCCCF268 <Unable to read memory>
[2] = 0xCCCCCCCCCCCCF270 <Unable to read memory>
bool m_canModifyStats = 0xCCCCCCCCCCCCF278 <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0xCCCCCCCCCCCCF27C
float[9] m_speed_rate
[0] = 0xCCCCCCCCCCCCF28C <Unable to read memory>
[1] = 0xCCCCCCCCCCCCF290 <Unable to read memory>
[2] = 0xCCCCCCCCCCCCF294 <Unable to read memory>
[3] = 0xCCCCCCCCCCCCF298 <Unable to read memory>
[4] = 0xCCCCCCCCCCCCF29C <Unable to read memory>
[5] = 0xCCCCCCCCCCCCF2A0 <Unable to read memory>
[6] = 0xCCCCCCCCCCCCF2A4 <Unable to read memory>
[7] = 0xCCCCCCCCCCCCF2A8 <Unable to read memory>
[8] = 0xCCCCCCCCCCCCF2AC <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0xCCCCCCCCCCCCF2BC
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[3] m_reactiveTimer
[0] = 0xCCCCCCCCCCCCF2D4 <Unable to read memory>
[1] = 0xCCCCCCCCCCCCF2D8 <Unable to read memory>
[2] = 0xCCCCCCCCCCCCF2DC <Unable to read memory>
unsigned int m_regenTimer = 0xCCCCCCCCCCCCF2E0 <Unable to read memory>
ThreatManager m_ThreatManager = 0xCCCCCCCCCCCCF2E4
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0xCCCCCCCCCCCCF33C <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
unsigned int m_movementCounter = 0xCCCCCCCCCCCCF34C <Unable to read memory>
unsigned int m_state = 0xCCCCCCCCCCCCF350 <Unable to read memory>
unsigned int m_CombatTimer = 0xCCCCCCCCCCCCF354 <Unable to read memory>
TimeTrackerSmall m_movesplineTimer = 0xCCCCCCCCCCCCF358 <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0xCCCCCCCCCCCCF35C
HostileRefManager m_HostileRefManager = 0xCCCCCCCCCCCCF36C
FollowerRefManager m_FollowingRefManager = 0xCCCCCCCCCCCCF3B4
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders = 0xCCCCCCCCCCCCF3F4
RedirectThreatInfo _redirectThreadInfo = 0xCCCCCCCCCCCCF404
bool m_cleanupDone = 0xCCCCCCCCCCCCF418 <Unable to read memory>
bool m_duringRemoveFromWorld = 0xCCCCCCCCCCCCF419 <Unable to read memory>
unsigned int _oldFactionId = 0xCCCCCCCCCCCCF41C <Unable to read memory>
bool _isWalkingBeforeCharm = 0xCCCCCCCCCCCCF420 <Unable to read memory>
int _lastDamagedTime = 0xCCCCCCCCCCCCF424 <Unable to read memory>
unsigned int _aiAnimKitId = 0xCCCCCCCCCCCCF42C <Unable to read memory>
unsigned int _movementAnimKitId = 0xCCCCCCCCCCCCF42E <Unable to read memory>
unsigned int _meleeAnimKitId = 0xCCCCCCCCCCCCF430 <Unable to read memory>
GridObject<Player>
GridReference<Player> _gridRef = 0xCCCCCCCCCCCCF43C
std::string autoReplyMsg = 0xCCCCCCCCCCCCF464 <Unable to read memory>
PlayerTaxi m_taxi = 0xCCCCCCCCCCCCF484
int m_logintime = 0xCCCCCCCCCCCCF524 <Unable to read memory>
int m_Last_tick = 0xCCCCCCCCCCCCF52C <Unable to read memory>
unsigned int[2] m_Played_time
[0] = 0xCCCCCCCCCCCCF534 <Unable to read memory>
[1] = 0xCCCCCCCCCCCCF538 <Unable to read memory>
unsigned int m_stableSlots = 0xCCCCCCCCCCCCF53C <Unable to read memory>
bool m_mailsLoaded = 0xCCCCCCCCCCCCF540 <Unable to read memory>
bool m_mailsUpdated = 0xCCCCCCCCCCCCF541 <Unable to read memory>
unsigned int unReadMails = 0xCCCCCCCCCCCCF542 <Unable to read memory>
int m_nextMailDelivereTime = 0xCCCCCCCCCCCCF544 <Unable to read memory>
std::unordered_map<unsigned __int64,Item *,std::hash<unsigned __int64>,std::equal_to<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,Item *> > > mMitems = 0xCCCCCCCCCCCCF54C
PvPInfo pvpInfo = 0xCCCCCCCCCCCCF58C
DuelInfo* duel = <Unable to read memory>
PlayerMenu* PlayerTalkClass = <Unable to read memory>
std::vector<ItemSetEffect *,std::allocator<ItemSetEffect *> > ItemSetEff = 0xCCCCCCCCCCCCF5AC
Unit* m_mover = <Unable to read memory>
WorldObject* m_seer = <Unable to read memory>
unsigned int m_recallMap = 0xCCCCCCCCCCCCF5D4 <Unable to read memory>
float m_recallX = 0xCCCCCCCCCCCCF5D8 <Unable to read memory>
float m_recallY = 0xCCCCCCCCCCCCF5DC <Unable to read memory>
float m_recallZ = 0xCCCCCCCCCCCCF5E0 <Unable to read memory>
float m_recallO = 0xCCCCCCCCCCCCF5E4 <Unable to read memory>
unsigned int m_homebindMapId = 0xCCCCCCCCCCCCF5E8 <Unable to read memory>
unsigned int m_homebindAreaId = 0xCCCCCCCCCCCCF5EC <Unable to read memory>
float m_homebindX = 0xCCCCCCCCCCCCF5F0 <Unable to read memory>
float m_homebindY = 0xCCCCCCCCCCCCF5F4 <Unable to read memory>
float m_homebindZ = 0xCCCCCCCCCCCCF5F8 <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_clientGUIDs = 0xCCCCCCCCCCCCF5FC
unsigned int[9] m_forced_speed_changes
[0] = 0xCCCCCCCCCCCCF60C <Unable to read memory>
[1] = 0xCCCCCCCCCCCCF60D <Unable to read memory>
[2] = 0xCCCCCCCCCCCCF60E <Unable to read memory>
[3] = 0xCCCCCCCCCCCCF60F <Unable to read memory>
[4] = 0xCCCCCCCCCCCCF610 <Unable to read memory>
[5] = 0xCCCCCCCCCCCCF611 <Unable to read memory>
[6] = 0xCCCCCCCCCCCCF612 <Unable to read memory>
[7] = 0xCCCCCCCCCCCCF613 <Unable to read memory>
[8] = 0xCCCCCCCCCCCCF614 <Unable to read memory>
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_DFQuests = 0xCCCCCCCCCCCCF61C
unsigned int m_HomebindTimer = 0xCCCCCCCCCCCCF62C <Unable to read memory>
bool m_InstanceValid = 0xCCCCCCCCCCCCF630 <Unable to read memory>
std::unordered_map<unsigned int,InstancePlayerBind,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,InstancePlayerBind> > >[21] m_boundInstances
[0] = 0xCCCCCCCCCCCCF634
[1] = 0xCCCCCCCCCCCCF674
[2] = 0xCCCCCCCCCCCCF6B4
[3] = 0xCCCCCCCCCCCCF6F4
[4] = 0xCCCCCCCCCCCCF734
[5] = 0xCCCCCCCCCCCCF774
[6] = 0xCCCCCCCCCCCCF7B4
[7] = 0xCCCCCCCCCCCCF7F4
[8] = 0xCCCCCCCCCCCCF834
[9] = 0xCCCCCCCCCCCCF874
Spell* m_spellModTakingSpell = <Unable to read memory>
bool isDebugAreaTriggers = 0xCCCCCCCCCCCCFB7C <Unable to read memory>
std::list<ObjectGuid,std::allocator<ObjectGuid> > WhisperList = 0xCCCCCCCCCCCCFB84
unsigned int m_regenTimerCount = 0xCCCCCCCCCCCCFB94 <Unable to read memory>
unsigned int m_holyPowerRegenTimerCount = 0xCCCCCCCCCCCCFB98 <Unable to read memory>
unsigned int m_focusRegenTimerCount = 0xCCCCCCCCCCCCFB9C <Unable to read memory>
float[5] m_powerFraction
[0] = 0xCCCCCCCCCCCCFBA0 <Unable to read memory>
[1] = 0xCCCCCCCCCCCCFBA4 <Unable to read memory>
[2] = 0xCCCCCCCCCCCCFBA8 <Unable to read memory>
[3] = 0xCCCCCCCCCCCCFBAC <Unable to read memory>
[4] = 0xCCCCCCCCCCCCFBB0 <Unable to read memory>
unsigned int m_contestedPvPTimer = 0xCCCCCCCCCCCCFBB4 <Unable to read memory>
BgBattlegroundQueueID_Rec
int bgQueueTypeId = 0xCCCCCCCCCCCCCCCC <Unable to read memory>
unsigned int invitedToInstance = 0xCCCCCCCCCCCCCCD0 <Unable to read memory>
Player::BgBattlegroundQueueID_Rec[2] m_bgBattlegroundQueueID
[0] = 0xCCCCCCCCCCCCFBB8 <Unable to read memory>
[1] = 0xCCCCCCCCCCCCFBC0 <Unable to read memory>
BGData m_bgData = 0xCCCCCCCCCCCCFBCC
bool m_IsBGRandomWinner = 0xCCCCCCCCCCCCFC2C <Unable to read memory>
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_timedquests = 0xCCCCCCCCCCCCFC34
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_weeklyquests = 0xCCCCCCCCCCCCFC44
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_monthlyquests = 0xCCCCCCCCCCCCFC54
std::unordered_map<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int m_seasonalquests = 0xCCCCCCCCCCCCFC64
ObjectGuid m_divider = 0xCCCCCCCCCCCCFCA4
unsigned int m_ingametime = 0xCCCCCCCCCCCCFCB4 <Unable to read memory>
int m_lastHonorUpdateTime = 0xCCCCCCCCCCCCFCBC <Unable to read memory>
ObjectGuid m_lootGuid = 0xCCCCCCCCCCCCFCC4
unsigned int m_team = 0xCCCCCCCCCCCCFCD4 <Unable to read memory>
unsigned int m_nextSave = 0xCCCCCCCCCCCCFCD8 <Unable to read memory>
int m_speakTime = 0xCCCCCCCCCCCCFCDC <Unable to read memory>
unsigned int m_speakCount = 0xCCCCCCCCCCCCFCE4 <Unable to read memory>
int m_dungeonDifficulty = 0xCCCCCCCCCCCCFCE8 <Unable to read memory>
int m_raidDifficulty = 0xCCCCCCCCCCCCFCEC <Unable to read memory>
int m_legacyRaidDifficulty = 0xCCCCCCCCCCCCFCF0 <Unable to read memory>
int m_raidMapDifficulty = 0xCCCCCCCCCCCCFCF4 <Unable to read memory>
unsigned int m_atLoginFlags = 0xCCCCCCCCCCCCFCF8 <Unable to read memory>
Item*[184] m_items
[0] = 0xCCCCCCCCCCCCFCFC <Unable to read memory>
[1] = 0xCCCCCCCCCCCCFD04 <Unable to read memory>
[2] = 0xCCCCCCCCCCCCFD0C <Unable to read memory>
[3] = 0xCCCCCCCCCCCCFD14 <Unable to read memory>
[4] = 0xCCCCCCCCCCCCFD1C <Unable to read memory>
[5] = 0xCCCCCCCCCCCCFD24 <Unable to read memory>
[6] = 0xCCCCCCCCCCCCFD2C <Unable to read memory>
[7] = 0xCCCCCCCCCCCCFD34 <Unable to read memory>
[8] = 0xCCCCCCCCCCCCFD3C <Unable to read memory>
[9] = 0xCCCCCCCCCCCCFD44 <Unable to read memory>
unsigned int m_currentBuybackSlot = 0xCCCCCCCCCCCD02BC <Unable to read memory>
std::unordered_map<unsigned int,PlayerCurrency,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerCurrency> > > _currencyStorage = 0xCCCCCCCCCCCD02C4
VoidStorageItem*[80] _voidStorageItems
[0] = 0xCCCCCCCCCCCD0304 <Unable to read memory>
[1] = 0xCCCCCCCCCCCD030C <Unable to read memory>
[2] = 0xCCCCCCCCCCCD0314 <Unable to read memory>
[3] = 0xCCCCCCCCCCCD031C <Unable to read memory>
[4] = 0xCCCCCCCCCCCD0324 <Unable to read memory>
[5] = 0xCCCCCCCCCCCD032C <Unable to read memory>
[6] = 0xCCCCCCCCCCCD0334 <Unable to read memory>
[7] = 0xCCCCCCCCCCCD033C <Unable to read memory>
[8] = 0xCCCCCCCCCCCD0344 <Unable to read memory>
[9] = 0xCCCCCCCCCCCD034C <Unable to read memory>
std::vector<Item *,std::allocator<Item *> > m_itemUpdateQueue = 0xCCCCCCCCCCCD0584
bool m_itemUpdateQueueBlocked = 0xCCCCCCCCCCCD059C <Unable to read memory>
unsigned int m_ExtraFlags = 0xCCCCCCCCCCCD05A0 <Unable to read memory>
ObjectGuid m_comboTarget = 0xCCCCCCCCCCCD05A4
int m_comboPoints = 0xCCCCCCCCCCCD05B4 <Unable to read memory>
std::map<unsigned int,QuestStatusData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestStatusData> > > m_QuestStatus = 0xCCCCCCCCCCCD05BC
std::map<unsigned int,enum QuestSaveType,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum QuestSaveType> > > m_QuestStatusSave = 0xCCCCCCCCCCCD05CC
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_RewardedQuests = 0xCCCCCCCCCCCD05DC
std::map<unsigned int,enum QuestSaveType,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum QuestSaveType> > > m_RewardedQuestsSave = 0xCCCCCCCCCCCD05EC
boost::dynamic_bitset<unsigned char,std::allocator<unsigned char> >* _completedQuestBits = <Unable to read memory>
std::unordered_map<unsigned int,SkillStatusData,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > > mSkillStatus = 0xCCCCCCCCCCCD0604
unsigned int m_GuildIdInvited = 0xCCCCCCCCCCCD0644 <Unable to read memory>
unsigned int m_ArenaTeamIdInvited = 0xCCCCCCCCCCCD064C <Unable to read memory>
std::deque<Mail *,std::allocator<Mail *> > m_mail = 0xCCCCCCCCCCCD0654
std::unordered_map<unsigned int,PlayerSpell *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > > m_spells = 0xCCCCCCCCCCCD067C
unsigned int m_lastPotionId = 0xCCCCCCCCCCCD06BC <Unable to read memory>
GlobalCooldownMgr m_GlobalCooldownMgr = 0xCCCCCCCCCCCD06C4
PlayerTalentInfo* _talentMgr = <Unable to read memory>
std::map<unsigned char,ActionButton,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,ActionButton> > > m_actionButtons = 0xCCCCCCCCCCCD070C
float[2] m_auraBaseMod
[0] = 0xCCCCCCCCCCCD071C <Unable to read memory>
[1] = 0xCCCCCCCCCCCD0720 <Unable to read memory>
[0] = 0xCCCCCCCCCCCD071C <Unable to read memory>
[1] = 0xCCCCCCCCCCCD0724 <Unable to read memory>
[2] = 0xCCCCCCCCCCCD072C <Unable to read memory>
[3] = 0xCCCCCCCCCCCD0734 <Unable to read memory>
int[26] m_baseRatingValue
[0] = 0xCCCCCCCCCCCD073C <Unable to read memory>
[1] = 0xCCCCCCCCCCCD073E <Unable to read memory>
[2] = 0xCCCCCCCCCCCD0740 <Unable to read memory>
[3] = 0xCCCCCCCCCCCD0742 <Unable to read memory>
[4] = 0xCCCCCCCCCCCD0744 <Unable to read memory>
[5] = 0xCCCCCCCCCCCD0746 <Unable to read memory>
[6] = 0xCCCCCCCCCCCD0748 <Unable to read memory>
[7] = 0xCCCCCCCCCCCD074A <Unable to read memory>
[8] = 0xCCCCCCCCCCCD074C <Unable to read memory>
[9] = 0xCCCCCCCCCCCD074E <Unable to read memory
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