Created
July 13, 2016 12:01
-
-
Save Naios/361219edd09cfe92dd3e075a2fe7d1bd to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
00007ffb3e9da079() Unknown | |
000000eaf40e2970() Unknown | |
cccccccccccccccc() Unknown | |
cccccccccccccccc() Unknown | |
cccccccccccccccc() Unknown | |
000000ea90dcee10() Unknown | |
00007ffb3e9db90c() Unknown | |
000000eaf40e2970() Unknown | |
cccccccccccccccc() Unknown | |
cccccccccccccccc() Unknown | |
cccccccccccccccc() Unknown | |
000000ea90dceee0() Unknown | |
> game.dll!Aura::~Aura() Line 381 C++ | |
[External Code] | |
game.dll!Unit::_DeleteRemovedAuras() Line 2909 C++ | |
game.dll!Unit::_UpdateSpells(unsigned int time) Line 2952 C++ | |
game.dll!Unit::Update(unsigned int p_time) Line 351 C++ | |
game.dll!Creature::Update(unsigned int diff) Line 568 C++ | |
game.dll!Trinity::ObjectUpdater::Visit<Creature>(GridRefManager<Creature> & m) Line 348 C++ | |
game.dll!VisitorHelper<Trinity::ObjectUpdater,Creature>(Trinity::ObjectUpdater & v, ContainerMapList<Creature> & c) Line 46 C++ | |
game.dll!VisitorHelper<Trinity::ObjectUpdater,Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > >(Trinity::ObjectUpdater & v, ContainerMapList<TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > & c) Line 52 C++ | |
game.dll!VisitorHelper<Trinity::ObjectUpdater,GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > >(Trinity::ObjectUpdater & v, ContainerMapList<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > & c) Line 53 C++ | |
game.dll!VisitorHelper<Trinity::ObjectUpdater,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >(Trinity::ObjectUpdater & v, TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > & c) Line 59 C++ | |
game.dll!TypeContainerVisitor<Trinity::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >::Visit(TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > & c) Line 93 C++ | |
game.dll!Grid<Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >::Visit<Trinity::ObjectUpdater>(TypeContainerVisitor<Trinity::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > & visitor) Line 92 C++ | |
game.dll!NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >::VisitGrid<Trinity::ObjectUpdater,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >(const unsigned int x, const unsigned int y, TypeContainerVisitor<Trinity::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > & visitor) Line 158 C++ | |
game.dll!Map::Visit<Trinity::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >(const Cell & cell, TypeContainerVisitor<Trinity::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > & visitor) Line 824 C++ | |
game.dll!Map::VisitNearbyCellsOf(WorldObject * obj, TypeContainerVisitor<Trinity::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > & gridVisitor, TypeContainerVisitor<Trinity::ObjectUpdater,TypeMapContainer<TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > > > & worldVisitor) Line 674 C++ | |
game.dll!Map::Update(const unsigned int t_diff) Line 718 C++ | |
game.dll!InstanceMap::Update(const unsigned int t_diff) Line 3205 C++ | |
game.dll!MapUpdateRequest::call() Line 43 C++ | |
game.dll!MapUpdater::WorkerThread() Line 115 C++ | |
[External Code] |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment