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COLOBOT: Code battle - vs computer :: this one by Nakilon is very short and defeats AI
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void titanium() { | |
object o; | |
while (null == (o = radar(TitaniumOre, 0, 360, 0, 30))) wait(0.1); | |
goto(o.position); | |
grab(); | |
goto(radar(Converter, 0, 360, 0, 20).position); | |
drop(); | |
move(-2); | |
} | |
void _build(float w, point p, int c) { | |
object o; | |
while (null == (o = radar(Titanium, 0, 360, 0, 30))) wait(0.1); | |
goto(o.position); | |
grab(); | |
goto(flatspace(p, w / 2, 0, 50, w / 2 + 4.5)); | |
drop(); | |
build(c); | |
} | |
object object::load_titanium(int c) { | |
point t = radar(Converter, 0, 360, 0, 30).position; | |
float d = distance(position, t); | |
object o; | |
while (null == (o = radar(Titanium, direction(t), 10, d - 1, d + 1))) wait(0.1); | |
goto(o.position); | |
grab(); | |
o = radar(c, 0, 360, 0, 20); | |
goto(o.position); | |
drop(); | |
return o; | |
} | |
object load_powercell(int c) { | |
object o = radar(PowerPlant, 0, 360, 0, 30); | |
goto(o.position); | |
while (o.energyCell.category != PowerCell) wait(0.1); | |
if (c == -1) { | |
grab(EnergyCell); drop(Behind); grab(); drop(EnergyCell); grab(Behind); turn(-90); move(1); | |
} else { | |
grab(); | |
while (null == (o = radar(c, 0, 360, 0, 30, 1, FilterFriendly))) wait(0.1); | |
goto(o.position); | |
if (null != o.energyCell) { | |
turn(90); drop(); turn(-90); grab(); turn(-90); drop(); turn(180); grab(); turn(-90); | |
} | |
} | |
drop(); | |
return o; | |
} | |
extern void object::Nakilon_1() { | |
build(Converter); titanium(); | |
_build(4, position, PowerPlant); titanium(); | |
_build(5, position, ResearchCenter); titanium(); | |
_build(8, position, BotFactory); | |
titanium(); | |
load_titanium(PowerPlant); | |
load_powercell(ResearchCenter).research(ResearchWinged); | |
titanium(); | |
object f = load_titanium(BotFactory); | |
object r = radar(ResearchCenter, 0, 360, 0, 30); | |
titanium(); | |
load_titanium(PowerPlant); | |
titanium(); | |
load_powercell(ResearchCenter).research(ResearchShooter); | |
load_titanium(PowerPlant); | |
titanium(); | |
load_powercell(-1); | |
while (r.busy()) wait(0.1); | |
f.factory(WingedShooter, "start"); | |
load_titanium(PowerPlant); | |
while(true) { | |
titanium(); | |
load_powercell(WingedShooter); | |
move(-7); | |
load_titanium(BotFactory); | |
move(-2); | |
f.factory(WingedShooter, "start"); | |
titanium(); | |
load_titanium(PowerPlant); | |
} | |
} | |
public void object::start() { | |
while (null == energyCell) wait(1); | |
wait(2); | |
move(-7); | |
winged_shooter(); | |
} | |
void object::winged_shooter() { | |
object o; | |
point e; | |
float dir, dist, dz; | |
while (true) { | |
o = radar(Any, 0, 360, 0, 1000, 1, FilterOnlyFlying); | |
if (null == o) o = radar(Any, 0, 360, 0, 1000, 1, FilterEnemy); | |
if (null == o) break; | |
e = o.position; | |
try { | |
e.x += o.velocity.x / 2; | |
e.y += o.velocity.y / 2; | |
e.z += o.velocity.z / 2; | |
} | |
dz = e.z - position.z - 1; | |
dist = distance2d(position, e); | |
dir = direction(e); | |
aim(atan(dz / dist) - (((pitch + 180) % 360) - 180), -dir); | |
jet((dz + 3) / 20); | |
if (dist > 40) { | |
motor(1 - dir/2, 1 + dir/2); | |
wait(0.01); | |
} else { | |
if (abs(dir) > 30) { | |
motor(0 - dir/2, 0 + dir/2); | |
wait(0.01); | |
} else { | |
motor(0, 0); | |
fire(0.1); | |
jet(0); | |
wait(0.1); | |
} | |
} | |
} | |
} |
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