Created
April 19, 2023 00:59
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Floyd Warshall's algorithm implementation in C++ (used to calculate all vertex pair distance) (better than dijkstra when E > V^3)
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#include <bits/stdc++.h> | |
using namespace std; | |
typedef long long ll; | |
int main(){ | |
ios::sync_with_stdio(0); | |
cout.tie(0); | |
cin.tie(0); | |
ll n, m, q; | |
cin >> n >> m >> q; | |
vector<vector<ll>> mat(n + 1, vector<ll>(n + 1, 1e16)); | |
for(ll i = 0; i < m; i++){ | |
ll a, b, w; | |
cin >> a >> b >> w; | |
mat[a][b] = mat[b][a] = min(mat[a][b], w); | |
} | |
for(ll k = 1; k <= n; k++){ | |
for(ll i = 1; i <= n; i++){ | |
for(ll j = i + 1; j <= n; j++){ | |
mat[i][j] = mat[j][i] = min(mat[i][j], mat[i][k] + mat[k][j]); | |
} | |
} | |
} | |
while (q--){ | |
ll a, b; | |
cin >> a >> b; | |
if(a == b) mat[a][b] = 0; | |
if(mat[a][b] == 1e16) cout << -1 << '\n'; | |
else cout << mat[a][b] << '\n'; | |
} | |
} |
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