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FreePIE joystick mouse script
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| # https://github.com/AndersMalmgren/FreePIE/wiki/Sign | |
| def sign(val): #Returns -1 for negatives, 0 for zero and 1 for positives | |
| return (1 * (val > 0)) + (-1 * (val < 0)) | |
| # https://github.com/AndersMalmgren/FreePIE/wiki/ScaledDeadzone | |
| # (modified) | |
| def ScaledDeadzone(val, mini, maxi, dz): #Paremeters are Value, Minimum, Maximum and Deadzone Size. | |
| scaled = filters.mapRange(val,mini,maxi, -1.0,1.0) | |
| output = 0.0 | |
| if abs(scaled) > dz: | |
| output = filters.mapRange(abs(scaled), dz, 1.0, 0.0, 1.0) * sign(val) | |
| return filters.mapRange(output,-1.0,1.0, mini,maxi) | |
| def dz(a): | |
| return ScaledDeadzone(a, -jsrange,jsrange,0.03) | |
| def dzR(a): | |
| return ScaledDeadzone(a, -jsrange,jsrange,0.07) | |
| if starting: | |
| j = -1 | |
| gpa = 0 | |
| gpb = 0 | |
| mw = 0.0 | |
| jsrange = 1000 | |
| #diagnostics.debug("Press the second button on your gamepad.") | |
| # choose which joystick to use by pressing the second button | |
| if j == -1: | |
| for i in range(0, len(joystick)): | |
| # using getPressed here prevents unintended double click | |
| # (getPressed can only be used once per frame, using it a second time always returns False) | |
| if joystick[i].getPressed(1): | |
| j = i | |
| joystick[i].setRange(-jsrange,jsrange) | |
| if j >= 0: | |
| # slow down with RT analogue | |
| slow = 0.0 + float(joystick[j].sliders[1])/jsrange + 2 | |
| #diagnostics.watch(slow) | |
| # movement | |
| mouse.deltaX = x = dz(joystick[j].x)/(slow*slow) * 0.003 | |
| mouse.deltaY = y = dz(joystick[j].y)/(slow*slow) * 0.003 | |
| diagnostics.watch(x) | |
| diagnostics.watch(y) | |
| """ | |
| if joystick[j].getPressed(0): | |
| gpa += 1 | |
| if joystick[j].getPressed(0): | |
| gpb += 1 | |
| diagnostics.watch(gpa) | |
| diagnostics.watch(gpb) | |
| """ | |
| # buttons | |
| mouse.leftButton = joystick[j].getDown(0) | |
| mouse.rightButton = joystick[j].getDown(2) | |
| mouse.middleButton = joystick[j].getDown(3) | |
| # double click | |
| if joystick[j].getPressed(1): | |
| mouse.setButton(0,True) | |
| mouse.setButton(0,False) | |
| mouse.setButton(0,True) | |
| mouse.setButton(0,False) | |
| #smooth scrolling in web browsers. chaos everywhere else | |
| if dzR(joystick[j].zRotation) != 0.0: | |
| # use gamecube's RT-click to dramatically boost slowness | |
| if joystick[j].getDown(5): | |
| slow*=slow | |
| mw += -math.tan(dzR(joystick[j].zRotation)/jsrange) * mouse.wheelMax/(slow*slow*30) | |
| if abs(mw) >= 1.0: | |
| mouse.wheel = mw | |
| mw -= int(mw) | |
| diagnostics.watch(mw) | |
| diagnostics.watch(mouse.wheel) | |
| #diagnostics.watch(math.tan(dzR(joystick[j].zRotation)/jsrange)) | |
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