A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.
Name | Stars | Last Commit | Description |
---|---|---|---|
three.js | ![GitHub |
A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.
Name | Stars | Last Commit | Description |
---|---|---|---|
three.js | ![GitHub |
#!/bin/bash | |
# | |
# Author: SuperPaintman <[email protected]> | |
# | |
### | |
# Constants | |
### | |
RETVAL=0 |
/* bling.js */ | |
window.$ = document.querySelector.bind(document); | |
window.$$ = document.querySelectorAll.bind(document); | |
Node.prototype.on = window.on = function(name, fn) { this.addEventListener(name, fn); }; | |
NodeList.prototype.__proto__ = Array.prototype; | |
NodeList.prototype.on = function(name, fn) { this.forEach((elem) => elem.on(name, fn)); }; |
Adds the js-signals implementation to AngularJS. There is no good way for AngularJS services to send or receive events. The 'angular way' for events to be sent uses $rootScope, but angular services should never know about any scope. Enter SignalTowerService and it's publish/subscribe model of Signals ala js-signals
A Pen by Keldon Rush on CodePen.
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
#!/bin/sh | |
# Change these settings to match what you are wanting to do | |
FILE=/File/To/Copy | |
SERVER=localhost | |
PATH=/Where/To/Put/File | |
OPTIONS=`vagrant ssh-config | awk -v ORS=' ' '{print "-o " $1 "=" $2}'` | |
scp ${OPTIONS} $FILE vagrant@$SERVER:$PATH |
The reflow appens as many times as there are frames per seconds. It recalculate all positions that change in order to diplay them. Basically, when you scroll you execute a function where you move things between two reflows. But there are functions that triggers reflows such as jQuery offset, scroll... So there are two things to take care about when you dynamically change objects in javascript to avoid too many reflows:
L1 cache reference ......................... 0.5 ns
Branch mispredict ............................ 5 ns
L2 cache reference ........................... 7 ns
Mutex lock/unlock ........................... 25 ns
Main memory reference ...................... 100 ns
Compress 1K bytes with Zippy ............. 3,000 ns = 3 µs
Send 2K bytes over 1 Gbps network ....... 20,000 ns = 20 µs
SSD random read ........................ 150,000 ns = 150 µs
Read 1 MB sequentially from memory ..... 250,000 ns = 250 µs