Created
May 20, 2014 03:09
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My first sock.js fun
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//DEBUG | |
sock.onmessage = function(message) //When the client hears from the server | |
{ | |
var msg = JSON.parse(message.data); //parse the JSON object to var msg | |
try | |
{ | |
if(msg.name != cName) //if this is for another player | |
{ | |
if(msg.func == 'updatePosition') //if that player movied | |
{ | |
// !! this could be mapped to be more efficient | |
for(var n = 0; n < players.length; n++) //for each player logged in | |
{ | |
if(players[n]._name == msg.name) //if the player matches the player the server was talking about | |
{ | |
players[n]._multitoward = msg.toward; //set the toward direction | |
players[n]._playertile = tilearray[msg.playertile]; //set the specific tile to aim at | |
} | |
} | |
} | |
if(msg.func == 'updateChat') //if the server said that the other player talked | |
{ | |
multichat(msg.text, msg.speaker, msg.color); //call the function with the chat text, player name and player's color | |
} | |
if(msg.func == 'login') //if the server said a player logged in | |
{ | |
addPlayer(msg.name); //add them to the player array. Only need the name since everything else will be dynamic. | |
} | |
if(msg.func == 'logout') //and if that player should ragequit | |
{ | |
for(var i = 0; i < players.length; i++) //then client's gonna respond with a /kick | |
{ | |
if(players[i]._name == msg.name) | |
players.splice(i, 1); | |
} | |
} | |
console.log("Message Name: " + msg.name + " Player Name: " + cName); | |
} | |
console.log(message); | |
} | |
catch(e){console.log(e);} | |
}; |
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