Created
          October 31, 2011 19:41 
        
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    This is the solution to the Target problem from Assignment 2 of the Stanford CS106A Introduction to Programming Methodology Class
  
        
  
    
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  | /* | |
| * File: Target.java | |
| * Name: | |
| * Section Leader: | |
| * ----------------- | |
| * This file is the starter file for the Target problem. | |
| */ | |
| import acm.graphics.*; | |
| import acm.program.*; | |
| import java.awt.*; | |
| public class Target extends GraphicsProgram { | |
| public void run() { | |
| putOuterCircle(); | |
| putMiddleCircle(); | |
| putInnerCircle(); | |
| } | |
| private void putOuterCircle() { | |
| int radius = 72; | |
| int x = getWidth()/2 - radius/2; | |
| int y = getHeight()/2 - radius/2; | |
| GOval OuterCircle = new GOval (x, y, radius, radius); | |
| OuterCircle.setColor(Color.RED); | |
| OuterCircle.setFilled(true); | |
| OuterCircle.setFillColor(Color.RED); | |
| add(OuterCircle); | |
| } | |
| private void putMiddleCircle() { | |
| double radius = 72*64/100; | |
| double x = getWidth()/2 - radius/2; | |
| double y = getHeight()/2 - radius/2; | |
| GOval MiddleCircle = new GOval (x, y, radius, radius); | |
| MiddleCircle.setColor(Color.WHITE); | |
| MiddleCircle.setFilled(true); | |
| MiddleCircle.setFillColor(Color.WHITE); | |
| add(MiddleCircle); | |
| } | |
| private void putInnerCircle() { | |
| double radius = 72*3/10; | |
| double x = getWidth()/2 - radius/2; | |
| double y = getHeight()/2 - radius/2; | |
| GOval InnerCircle = new GOval (x, y, radius, radius); | |
| InnerCircle.setColor(Color.RED); | |
| InnerCircle.setFilled(true); | |
| InnerCircle.setFillColor(Color.RED); | |
| add(InnerCircle); | |
| } | |
| } | 
I am taking cs101 at staford. Need Need help with coding "image expressions excercises" -week 3
  
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Here's my code. By setting a max_circles constant, this program can be possibly extended to draw more circles with just a minor change on adding a calculation to determine each circle's radius which could be radius-=(radius/MAX_CIRCLES).
import acm.graphics.;
import acm.program.;
import java.awt.*;
public class Target2 extends GraphicsProgram {
private static final int MAX_CIRCLES=3;
private static final int PIXELS_PER_INCH=72;
public void run() {
/* Set Initial Radius */
double radius=1;
drawTarget(radius);