Created
August 4, 2020 17:31
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| #jackal | |
| # the percentage of players that are spawned as this role | |
| ttt_jack_pct [0.0..1.0] (default: 0.14) | |
| # the probability each round of this role being spawned at all | |
| ttt_jack_random 40 | |
| # the amount of players needed for this role to spawn | |
| ttt_jack_min_players 6 | |
| # The Armor value that the Jackal starts with | |
| ttt_jackal_armor_vale 50 | |
| #sidekick | |
| # Sidekickdeagle refill time in seconds | |
| ttt2_siki_deagle_refill_cd 30 | |
| # Refiltime reduction per kill | |
| ttt2_siki_deagle_refill_cd_per_kill 3 | |
| #clairvoyent | |
| # the percentage of players that are spawned as this role | |
| ttt_clairvoyant_pct 0.10 | |
| # the limit of players that spawn as this role each round, this overwrites the percentage | |
| ttt_clairvoyant_max 5 | |
| # the amount of players needed for this role to spawn | |
| ttt_clairvoyant_min_players: 4 | |
| # the percentage of visible player's roles" | |
| ttt2_cv_visible 90 | |
| #jester | |
| # the percentage of players that are spawned as this role | |
| ttt_jester_pct [0.0..1.0] (default: 1.0) | |
| # the limit of players that spawn as this role each round, this overwrites the percentage | |
| ttt_jester_max [0..n] (default: 1) | |
| # the probability each round of this role being spawned at all | |
| ttt_jester_random [0..100] (default: 50) | |
| # set the winstate of this role | |
| ttt2_jes_winstate 6 | |
| # 0: select a random winstate | |
| # 1: the jester wins when he is killed | |
| # 2: the jester respawns within three seconds with a random opposite role of his killer | |
| # 3: the jester respawns after his killer died with a random opposite role of his killer | |
| # 4: the jester respawns after his killed died with the same role as his killer | |
| # 5: the jester respawns within three seconds with the same role as his killer and his killer dies | |
| # 6: the jester respawns within three seconds with a random opposite role of his killer and his killer dies | |
| # 7: like 5, unless the killer is a traitor or serialkiller, then jester is killed normally | |
| # should it be publicily anounced if there is a jester in a round | |
| ttt2_jes_announce 0 | |
| #SK | |
| # the limit of players that spawn as this role each round, this overwrites the percentage | |
| ttt_sk_max 3 | |
| # the probability each round of this role being spawned at all | |
| ttt_sk_random 25 | |
| # the amount of players needed for this role to spawn | |
| ttt_sk_min_players: 8 | |
| #marker | |
| # the percentage of players that are spawned as this role | |
| ttt_mark_pct 0.20 | |
| # the probability each round of this role being spawned at all | |
| ttt_mark_random 30 | |
| # the amount of players needed for this role to spawn | |
| ttt_mark_min_players: 10 | |
| # should marked players get a symbol in their status display | |
| ttt_mark_show_sidebar 0 | |
| # the upper limit of how many players have to be marked, set to high number to disable | |
| ttt_mark_max_to_mark 10 | |
| # which percentage of alive non marker players have to be marked in order to win? | |
| ttt_mark_pct_marked 0.70 | |
| # sets if the marker should be able to deal any damage | |
| ttt_mark_deal_no_damage 0 | |
| # defines the factor to calculate the amount of defis; set to 0 to disable | |
| ttt_mark_defi_factor 0.40 | |
| #survivalist | |
| # the percentage of players that are spawned as this role | |
| ttt_survivalist_pct [0.0..1.0] (default: 0.15) | |
| # the amount of players needed for this role to spawn | |
| ttt_survivalist_min_players: 2 | |
| #sherrif | |
| # the limit of players that spawn as this role each round, this overwrites the percentage | |
| ttt_sher_max 32 | |
| # the probability each round of this role being spawned at all | |
| ttt_sher_random 20 | |
| #priest | |
| # the amount of players needed for this role to spawn | |
| ttt_pri_min_players: 6 | |
| # the time in seconds for the holy deagle to recharge after a player was hit | |
| ttt_pri_refill_time 40 | |
| # the time in seconds for the holy deagle to recharge after a player missed a shot | |
| ttt_pri_refill_time_missed 20 | |
| # the amount of damage delt to detectives | |
| ttt_pri_damage_dete 0 | |
| # the amount of damage delt to marers | |
| ttt_pri_damage_marker 100 | |
| #unknown | |
| # the limit of players that spawn as this role each round, this overwrites the percentage | |
| ttt_unk_max 2 | |
| # the probability each round of this role being spawned at all | |
| ttt_unk_random 50 | |
| # the amount of players needed for this role to spawn | |
| ttt_unk_min_players: 10 | |
| #ammesiac | |
| # the probability each round of this role being spawned at all | |
| ttt_amnesiac_random 50 | |
| # the amount of players needed for this role to spawn | |
| ttt_amnesiac_min_players: 10 | |
| # Does the Amnesiac inform other players when he changes his role (popup event) | |
| ttt2_amnesiac_showpopup 0 | |
| #bodygaurd | |
| # the limit of players that spawn as this role each round, this overwrites the percentage | |
| ttt_bodyguard_max 2 | |
| # the probability each round of this role being spawned at all | |
| ttt_bodyguard_random 10 | |
| # the amount of players needed for this role to spawn | |
| ttt_bodyguard_min_players: 10 | |
| # the multiplier of damage that gets reflected to the bodyguard if damaging the person he needs to protect | |
| ttt_bodygrd_damage_reflect_multiplier 1.0 | |
| # the multiplier of damage that the person will get if damaged by his bodyguard | |
| ttt_bodygrd_damage_dealt_multiplier 0.0 | |
| #cupid | |
| # whether or not cupid will join the loved ones | |
| ttt_cupid_joins_team_lovers 1 | |
| #exicutener | |
| # the probility each round of this role being spawned at all | |
| ttt_executioner_random 30 | |
| # the amount of players needed for this role to spawn | |
| ttt_executioner_min_players: 4 | |
| # the length of time before the executioner waits for a new target after killing a non-target | |
| ttt2_executioner_punishment_time 30 | |
| # the multiplier applied to damage the executioner deals to non targets | |
| ttt2_executioner_non_target_multiplier 0.0 | |
| #hitman | |
| # the probability each round of this role being spawned at all | |
| ttt_hitman_random 20 | |
| # the amount of players needed for this role to spawn | |
| ttt_hitman_min_players: 4 | |
| #mesmorist | |
| # the probility each round of this role being spawned at all | |
| ttt_mesmerist_random 20 | |
| # the amount of players needed for this role to spawn | |
| ttt_mesmerist_min_players: 4 | |
| # how much ammo the mesmerist's defib has (so how many times they can revive people) | |
| ttt2_mesdefi_ammo 4 | |
| # how long it takes the revive using the defib | |
| ttt2_mesdefi_revive_time 15.0 | |
| # how long it takes the defib to reset after encountering a revive error | |
| ttt2_mesdefi_error_time 1.0 | |
| # whether or not Thrall's can be re-revived by the Mesmerist's defib | |
| ttt2_mesdefi_res_thrall 0 | |
| #necromancer | |
| # the probability each round of this role being spawned at all | |
| ttt_necro_random 20 | |
| # the amount of players needed for this role to spawn | |
| ttt_necro_min_players: 8 | |
| #occultist | |
| # the limit of players that spawn as this role each round, this overwrites the percentage | |
| ttt_occul_max 5 | |
| # the probability each round of this role being spawned at all | |
| ttt_occul_random 40 | |
| # the amount of players needed for this role to spawn | |
| ttt_occul_min_players: 4 | |
| # how many HP must the occultist reach to get revived? | |
| ttt_occultist_health_threshold 75 | |
| # how much time does it take until the occultist gets revived? | |
| ttt_occultist_respawn_time 15 | |
| # If it set true the occultist´s player won´t see that he is the occultist. The Innocent-Role will be shown. | |
| ttt_occultist_hide_identity 1 | |
| # If it set true the occultist´s revival will be announced by a popup in the center of the screen. | |
| ttt_occultist_announce_revival_by_epop 0 | |
| #pahroh | |
| # the probability each round of this role being spawned at all | |
| ttt_pha_random 100 | |
| # the amount of players needed for this role to spawn | |
| ttt_pha_min_players: 8 | |
| # is the graverobber able to pick up his ankh | |
| ttt_ankh_graverobber_pickup 1 | |
| # how long it takes to convert the ankh | |
| ttt_ankh_conversion_time 10 | |
| #pirate | |
| # the limit of players that spawn as Pirate each round, this overwrites the percentage | |
| ttt_pir_max 4 | |
| # the amount of players needed for Pirates to spawn | |
| ttt_pir_min_players: 10 | |
| #shinigami | |
| # the limit of players that spawn as this role each round, this overwrites the percentage | |
| ttt_shinigami_max 2 | |
| # the probability each round of this role being spawned at all | |
| ttt_shinigami_random 25 | |
| # the amount of damage the shinigami takes each second after he respawned | |
| ttt2_shinigami_health_loss 2 | |
| #sniffer | |
| # the probability each round of this role being spawned at all | |
| ttt_snif_random 20 | |
| #spectere | |
| # the limit of players that spawn as this role each round, this overwrites the percentage | |
| ttt_spectre_max 3 | |
| # the probility each round of this role being spawned at all | |
| ttt_spectre_random 100 | |
| # the amount of players needed for this role to spawn | |
| ttt_spectre_min_players: 8 | |
| # who sees the announcement that the spectre has died (0 - no one, 1 - everyone, 2 - only detectives) | |
| ttt2_spectre_declare_mode 0 | |
| # Whether or not the spectre respawns at worldspawn or at their body. | |
| ttt2_spectre_worldspawn 1 | |
| #spy | |
| # the probability each round of this role being spawned at all | |
| ttt_spy_random 100 | |
| # the amount of players needed for this role to spawn | |
| ttt_spy_min_players: [0..n] (default: 8) | |
| #trapper | |
| # the limit of players that spawn as this role each round, this overwrites the percentage | |
| ttt_tra_max 3 | |
| # the probability each round of this role being spawned at all | |
| ttt_tra_random 70 | |
| # the amount of players needed for this role to spawn | |
| ttt_tra_min_players: 8 | |
| #vampire | |
| # the limit of players that spawn as this role each round, this overwrites the percentage | |
| ttt_vamp_max 2 | |
| # the amount of players needed for this role to spawn | |
| ttt_vamp_min_players 4 | |
| # the length of the bloodlust phase | |
| ttt2_vamp_bloodtime 240 | |
| #glutton | |
| # the probility each round of this role being spawned at all | |
| ttt_glutton_random 5 | |
| # the amount of players needed for this role to spawn | |
| ttt_glutton_min_players: 8 | |
| # how many seconds long the hungry stage lasts | |
| ttt2_glut_hungry 60 | |
| # how many seconds long the starving stage lasts | |
| ttt2_glut_starving 40 | |
| # how many seconds long the insatiable stage lasts | |
| ttt2_glut_insatiable 20 | |
| # how many seconds it takes to eat a body during the hungry stage | |
| ttt2_glut_eat_time_hungry 10.00 | |
| # how many seconds it takes to eat a body during the starving stage | |
| ttt2_glut_eat_time_starving 5.00 | |
| #ravonous | |
| # how much damage the Ravenous takes per 5 seconds | |
| ttt2_rav_hurt 1 | |
| # how much damage Devour does for the Ravenous | |
| ttt2_rav_devour_dmg 50 | |
| # speed multiplier for the Ravenous | |
| ttt2_rav_speed_bonus [0.0..n.n] (def. 2.0) | |
| # sprint regen multiplier for the Ravenous | |
| ttt2_rav_stam_regen [0.0..n.n] (def. 2.0) | |
| # how often the ravenous' radar scans | |
| ttt2_rav_radar_time 10 | |
| #vigallante | |
| # the limit of players that spawn as this role each round, this overwrites the percentage | |
| ttt_vigilante_max 32 | |
| # the probility each round of this role being spawned at all | |
| ttt_vigilante_random 20 | |
| # the amount of players needed for this role to spawn | |
| ttt_vigilante_min_players: 8 | |
| # how much armor the Vigilante gets | |
| ttt2_vig_armor 50 | |
| # whether or not the Vigilante receives an alert when they kill someone | |
| ttt2_vig_msg 0 | |
| # amount multiplier increases per enemy kill | |
| ttt2_vig_enemy_kill_bonus 0.1 | |
| #wrath | |
| # the limit of players that spawn as this role each round, this overwrites the percentage | |
| ttt_wrath_max 2 | |
| # the probability each round of this role being spawned at all | |
| ttt_wrath_random 100 | |
| # the amount of players needed for this role to spawn | |
| ttt_wrath_min_players: 6 | |
| #restless | |
| # the limit of players that spawn as this role each round, this overwrites the percentage | |
| ttt_restless_max [0.0..n] (default: 1) | |
| # the probility each round of this role being spawned at all | |
| ttt_restless_random 30 | |
| # the amount of players needed for this role to spawn | |
| ttt_restless_min_players: 10 | |
| # how many lives the restless has | |
| ttt2_rst_lives 4 | |
| # base revive delay | |
| ttt2_rst_base_delay 20 | |
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