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@Nathan22211
Created August 4, 2020 17:31
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#jackal
# the percentage of players that are spawned as this role
ttt_jack_pct [0.0..1.0] (default: 0.14)
# the probability each round of this role being spawned at all
ttt_jack_random 40
# the amount of players needed for this role to spawn
ttt_jack_min_players 6
# The Armor value that the Jackal starts with
ttt_jackal_armor_vale 50
#sidekick
# Sidekickdeagle refill time in seconds
ttt2_siki_deagle_refill_cd 30
# Refiltime reduction per kill
ttt2_siki_deagle_refill_cd_per_kill 3
#clairvoyent
# the percentage of players that are spawned as this role
ttt_clairvoyant_pct 0.10
# the limit of players that spawn as this role each round, this overwrites the percentage
ttt_clairvoyant_max 5
# the amount of players needed for this role to spawn
ttt_clairvoyant_min_players: 4
# the percentage of visible player's roles"
ttt2_cv_visible 90
#jester
# the percentage of players that are spawned as this role
ttt_jester_pct [0.0..1.0] (default: 1.0)
# the limit of players that spawn as this role each round, this overwrites the percentage
ttt_jester_max [0..n] (default: 1)
# the probability each round of this role being spawned at all
ttt_jester_random [0..100] (default: 50)
# set the winstate of this role
ttt2_jes_winstate 6
# 0: select a random winstate
# 1: the jester wins when he is killed
# 2: the jester respawns within three seconds with a random opposite role of his killer
# 3: the jester respawns after his killer died with a random opposite role of his killer
# 4: the jester respawns after his killed died with the same role as his killer
# 5: the jester respawns within three seconds with the same role as his killer and his killer dies
# 6: the jester respawns within three seconds with a random opposite role of his killer and his killer dies
# 7: like 5, unless the killer is a traitor or serialkiller, then jester is killed normally
# should it be publicily anounced if there is a jester in a round
ttt2_jes_announce 0
#SK
# the limit of players that spawn as this role each round, this overwrites the percentage
ttt_sk_max 3
# the probability each round of this role being spawned at all
ttt_sk_random 25
# the amount of players needed for this role to spawn
ttt_sk_min_players: 8
#marker
# the percentage of players that are spawned as this role
ttt_mark_pct 0.20
# the probability each round of this role being spawned at all
ttt_mark_random 30
# the amount of players needed for this role to spawn
ttt_mark_min_players: 10
# should marked players get a symbol in their status display
ttt_mark_show_sidebar 0
# the upper limit of how many players have to be marked, set to high number to disable
ttt_mark_max_to_mark 10
# which percentage of alive non marker players have to be marked in order to win?
ttt_mark_pct_marked 0.70
# sets if the marker should be able to deal any damage
ttt_mark_deal_no_damage 0
# defines the factor to calculate the amount of defis; set to 0 to disable
ttt_mark_defi_factor 0.40
#survivalist
# the percentage of players that are spawned as this role
ttt_survivalist_pct [0.0..1.0] (default: 0.15)
# the amount of players needed for this role to spawn
ttt_survivalist_min_players: 2
#sherrif
# the limit of players that spawn as this role each round, this overwrites the percentage
ttt_sher_max 32
# the probability each round of this role being spawned at all
ttt_sher_random 20
#priest
# the amount of players needed for this role to spawn
ttt_pri_min_players: 6
# the time in seconds for the holy deagle to recharge after a player was hit
ttt_pri_refill_time 40
# the time in seconds for the holy deagle to recharge after a player missed a shot
ttt_pri_refill_time_missed 20
# the amount of damage delt to detectives
ttt_pri_damage_dete 0
# the amount of damage delt to marers
ttt_pri_damage_marker 100
#unknown
# the limit of players that spawn as this role each round, this overwrites the percentage
ttt_unk_max 2
# the probability each round of this role being spawned at all
ttt_unk_random 50
# the amount of players needed for this role to spawn
ttt_unk_min_players: 10
#ammesiac
# the probability each round of this role being spawned at all
ttt_amnesiac_random 50
# the amount of players needed for this role to spawn
ttt_amnesiac_min_players: 10
# Does the Amnesiac inform other players when he changes his role (popup event)
ttt2_amnesiac_showpopup 0
#bodygaurd
# the limit of players that spawn as this role each round, this overwrites the percentage
ttt_bodyguard_max 2
# the probability each round of this role being spawned at all
ttt_bodyguard_random 10
# the amount of players needed for this role to spawn
ttt_bodyguard_min_players: 10
# the multiplier of damage that gets reflected to the bodyguard if damaging the person he needs to protect
ttt_bodygrd_damage_reflect_multiplier 1.0
# the multiplier of damage that the person will get if damaged by his bodyguard
ttt_bodygrd_damage_dealt_multiplier 0.0
#cupid
# whether or not cupid will join the loved ones
ttt_cupid_joins_team_lovers 1
#exicutener
# the probility each round of this role being spawned at all
ttt_executioner_random 30
# the amount of players needed for this role to spawn
ttt_executioner_min_players: 4
# the length of time before the executioner waits for a new target after killing a non-target
ttt2_executioner_punishment_time 30
# the multiplier applied to damage the executioner deals to non targets
ttt2_executioner_non_target_multiplier 0.0
#hitman
# the probability each round of this role being spawned at all
ttt_hitman_random 20
# the amount of players needed for this role to spawn
ttt_hitman_min_players: 4
#mesmorist
# the probility each round of this role being spawned at all
ttt_mesmerist_random 20
# the amount of players needed for this role to spawn
ttt_mesmerist_min_players: 4
# how much ammo the mesmerist's defib has (so how many times they can revive people)
ttt2_mesdefi_ammo 4
# how long it takes the revive using the defib
ttt2_mesdefi_revive_time 15.0
# how long it takes the defib to reset after encountering a revive error
ttt2_mesdefi_error_time 1.0
# whether or not Thrall's can be re-revived by the Mesmerist's defib
ttt2_mesdefi_res_thrall 0
#necromancer
# the probability each round of this role being spawned at all
ttt_necro_random 20
# the amount of players needed for this role to spawn
ttt_necro_min_players: 8
#occultist
# the limit of players that spawn as this role each round, this overwrites the percentage
ttt_occul_max 5
# the probability each round of this role being spawned at all
ttt_occul_random 40
# the amount of players needed for this role to spawn
ttt_occul_min_players: 4
# how many HP must the occultist reach to get revived?
ttt_occultist_health_threshold 75
# how much time does it take until the occultist gets revived?
ttt_occultist_respawn_time 15
# If it set true the occultist´s player won´t see that he is the occultist. The Innocent-Role will be shown.
ttt_occultist_hide_identity 1
# If it set true the occultist´s revival will be announced by a popup in the center of the screen.
ttt_occultist_announce_revival_by_epop 0
#pahroh
# the probability each round of this role being spawned at all
ttt_pha_random 100
# the amount of players needed for this role to spawn
ttt_pha_min_players: 8
# is the graverobber able to pick up his ankh
ttt_ankh_graverobber_pickup 1
# how long it takes to convert the ankh
ttt_ankh_conversion_time 10
#pirate
# the limit of players that spawn as Pirate each round, this overwrites the percentage
ttt_pir_max 4
# the amount of players needed for Pirates to spawn
ttt_pir_min_players: 10
#shinigami
# the limit of players that spawn as this role each round, this overwrites the percentage
ttt_shinigami_max 2
# the probability each round of this role being spawned at all
ttt_shinigami_random 25
# the amount of damage the shinigami takes each second after he respawned
ttt2_shinigami_health_loss 2
#sniffer
# the probability each round of this role being spawned at all
ttt_snif_random 20
#spectere
# the limit of players that spawn as this role each round, this overwrites the percentage
ttt_spectre_max 3
# the probility each round of this role being spawned at all
ttt_spectre_random 100
# the amount of players needed for this role to spawn
ttt_spectre_min_players: 8
# who sees the announcement that the spectre has died (0 - no one, 1 - everyone, 2 - only detectives)
ttt2_spectre_declare_mode 0
# Whether or not the spectre respawns at worldspawn or at their body.
ttt2_spectre_worldspawn 1
#spy
# the probability each round of this role being spawned at all
ttt_spy_random 100
# the amount of players needed for this role to spawn
ttt_spy_min_players: [0..n] (default: 8)
#trapper
# the limit of players that spawn as this role each round, this overwrites the percentage
ttt_tra_max 3
# the probability each round of this role being spawned at all
ttt_tra_random 70
# the amount of players needed for this role to spawn
ttt_tra_min_players: 8
#vampire
# the limit of players that spawn as this role each round, this overwrites the percentage
ttt_vamp_max 2
# the amount of players needed for this role to spawn
ttt_vamp_min_players 4
# the length of the bloodlust phase
ttt2_vamp_bloodtime 240
#glutton
# the probility each round of this role being spawned at all
ttt_glutton_random 5
# the amount of players needed for this role to spawn
ttt_glutton_min_players: 8
# how many seconds long the hungry stage lasts
ttt2_glut_hungry 60
# how many seconds long the starving stage lasts
ttt2_glut_starving 40
# how many seconds long the insatiable stage lasts
ttt2_glut_insatiable 20
# how many seconds it takes to eat a body during the hungry stage
ttt2_glut_eat_time_hungry 10.00
# how many seconds it takes to eat a body during the starving stage
ttt2_glut_eat_time_starving 5.00
#ravonous
# how much damage the Ravenous takes per 5 seconds
ttt2_rav_hurt 1
# how much damage Devour does for the Ravenous
ttt2_rav_devour_dmg 50
# speed multiplier for the Ravenous
ttt2_rav_speed_bonus [0.0..n.n] (def. 2.0)
# sprint regen multiplier for the Ravenous
ttt2_rav_stam_regen [0.0..n.n] (def. 2.0)
# how often the ravenous' radar scans
ttt2_rav_radar_time 10
#vigallante
# the limit of players that spawn as this role each round, this overwrites the percentage
ttt_vigilante_max 32
# the probility each round of this role being spawned at all
ttt_vigilante_random 20
# the amount of players needed for this role to spawn
ttt_vigilante_min_players: 8
# how much armor the Vigilante gets
ttt2_vig_armor 50
# whether or not the Vigilante receives an alert when they kill someone
ttt2_vig_msg 0
# amount multiplier increases per enemy kill
ttt2_vig_enemy_kill_bonus 0.1
#wrath
# the limit of players that spawn as this role each round, this overwrites the percentage
ttt_wrath_max 2
# the probability each round of this role being spawned at all
ttt_wrath_random 100
# the amount of players needed for this role to spawn
ttt_wrath_min_players: 6
#restless
# the limit of players that spawn as this role each round, this overwrites the percentage
ttt_restless_max [0.0..n] (default: 1)
# the probility each round of this role being spawned at all
ttt_restless_random 30
# the amount of players needed for this role to spawn
ttt_restless_min_players: 10
# how many lives the restless has
ttt2_rst_lives 4
# base revive delay
ttt2_rst_base_delay 20
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