Skip to content

Instantly share code, notes, and snippets.

@NathoSteveo
Last active May 15, 2025 11:12
Show Gist options
  • Save NathoSteveo/c495bac510a24880e0baa7c298adfbf6 to your computer and use it in GitHub Desktop.
Save NathoSteveo/c495bac510a24880e0baa7c298adfbf6 to your computer and use it in GitHub Desktop.
WorldTiles3D

WORLDTILES3D_COVER

[ WORLDTILES3D ][ The Voxel-tiling World Builder ] 🌱

📦 Store: NathoSteveo/Fab - 📺 YouTube: NathoSteveo/YouTube


[ MOUSE & KEYBOARD SHORTCUTS ] 🖱️⌨️

Press [ 1 ] to Build Voxel or Chunk.
Press [ 2 ] to Destroy Voxel.
Press [ 0 ] to Debug Voxel.
Press [ Right-Mouse Button ] to Build or Destroy Chunk (from context menu).
Press [ B ] to toggle the Voxel Cursor on or off.
Press [ U ] to refresh all Chunks with new Source Meshes.


[ FEATURES ] 🪴

[ LOCATION ]
The WorldTiles3D menu is located in the Level Editor toolbar.
LOCATION_0 Or in the Options section of the Level Viewport toolbar.
LOCATION_1 LOCATION_2

[ SPAWN / CLEAR ]
Click Spawn button to generate a new World.
Click Clear button to clear the World (Alt-click to skip confirmation dialog).
SPAWN_CLEAR

[ LOAD ]
Click Load button to load last saved World (Alt-click to skip confirmation dialog).
Save files are located at: \YourProject\Plugins\WorldTiles3D\Data
LOAD

[ UPDATE ][ U ]
Click Update to refresh all Chunks with new Source Meshes.
Source Meshes are located at: \YourProject\Plugins\WorldTiles3D\Content\SourceMeshes
UPDATE

[ VOXEL CURSOR ][ B ]
Toggle the Voxel Cursor on or off.
VOXEL_CURSOR


[ VOXEL TYPES ] 📦

[ 0 ] -> Air
[ 1 ] -> Bedrock
[ 2 ] -> Dirt
[ 3 ] -> Grass
[ 4 ] -> Sand
[ 5 ] -> Water
[ 6 ] -> SandGrass


Screenshot 2025-04-29 082125 Screenshot 2025-05-01 213800 Screenshot 2025-05-02 212516 Screenshot 2025-04-25 145056

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment