📦 Store: NathoSteveo/Fab - 📺 YouTube: NathoSteveo/YouTube
Press
[ 1 ]
to Build Voxel or Chunk.
Press[ 2 ]
to Destroy Voxel.
Press[ 0 ]
to Debug Voxel.
Press[ Right-Mouse Button ]
to Build or Destroy Chunk (from context menu).
Press[ B ]
to toggle the Voxel Cursor on or off.
Press[ U ]
to refresh all Chunks with new Source Meshes.
[ LOCATION ]
TheWorldTiles3D
menu is located in the Level Editor toolbar.
Or in the Options section of the Level Viewport toolbar.
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[ SPAWN / CLEAR ]
Click Spawn button to generate a new World.
Click Clear button to clear the World (Alt-click to skip confirmation dialog).
[ LOAD ]
Click Load button to load last saved World (Alt-click to skip confirmation dialog).
Save files are located at:\YourProject\Plugins\WorldTiles3D\Data
[ UPDATE ][ U ]
Click Update to refresh all Chunks with new Source Meshes.
Source Meshes are located at:\YourProject\Plugins\WorldTiles3D\Content\SourceMeshes
[ 0 ]
->Air
[ 1 ]
->Bedrock
[ 2 ]
->Dirt
[ 3 ]
->Grass
[ 4 ]
->Sand
[ 5 ]
->Water
[ 6 ]
->SandGrass