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Gameworlds
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- Tiny: all players are tiny but fast | |
- Chonky: chonky but slow | |
- Ninja: all players can move extremely fast, jump higher | |
- Invisible: all players are invisible | |
- Weak: x10 to all damage types | |
- DrugIsCool: all players have unlimited strengthboost and speedboost | |
- Unstable: have a chance of exploding when taking damage | |
- Nuclear: explodes and destroyes all entities in a radius on dealth | |
- Teleport: players are teleported when taking damage | |
- TimeWarp: time slows down and speeds up continously | |
- SpaceWarp: players teleport randomly like when they have 1000 ping | |
- Moonwalk: players can only walk backward which means they always face the wrong direction | |
- ZeroGravity: players jump very high and hover for a while | |
- ObjectRain: rain objects because fuck logic | |
- Flood: water slowly raises up, players float | |
- Acid Flood: water slowly raises up, players die | |
- Glitch: a slice of the map is randomly removed every 30s | |
- Alien: UFO shows up and steals dynamic objects and players every 15 seconds | |
- Sawblade: sawblade runs from one place to another like in the meatgrinder room | |
- Precision: all guns have laser and pinpoint accuracy | |
- Bounce: all guns have bouncing powerup | |
- Fire: all guns have fire powerup | |
- OnFire: all players on fire at the start | |
- FloorIsLava: players are set on fire if on the ground, fire deals x0.5 damage | |
- Disease: players health reduce gradually | |
- CouchPotato: moving reduces player's health, health regains gradually otherwise | |
- Runner: players explode if standing for too long, have infinite energy | |
- Kickass: melee force is very strong | |
- Disguise: player clothes are swap, remove name and status bar | |
- Johnny: all players have johnny profile, IUser is switched randomly | |
- Swap: Players swap body on contact | |
- NakedAndAfraid: players are naked, x2 damage | |
- Celebrity: all players have bodyguards | |
- Criminal: every time the player kills, they're wanted | |
1 star: 1 police, 2 stars: 2 policeSWAT, 3 stars: 3 MetroCops, 4 stars: 4 soldiers, 5 stars: 1 hitman, 4 snipers | |
- Migration: spawns a lot of bears on startup, bears are friendly until they get angry because of collateral damage | |
- Mutation: players are split into 2 on dealth, can be activated 2 times | |
- StrongObject: all dynamic objects have unlimited health | |
- WeakObject: all dynamic objects have 10 health max | |
- Exposed: all static objects are platforms | |
- Loot: all destroyed objects spawn weapons | |
- Traps: all destroyed objects and supply crates spawn either cooked grenades, molotov or mine | |
- Danger: all dynamic objects are explosion barrels, small objects are propane tanks or gas cans | |
- TurnedBased: players can only jump between the path node | |
- BuffGun: all projectiles deal x10 damage | |
- UnlimitedAmmo: gun never runs out of ammos | |
- FastBullet: all projectiles have max velocity | |
- SlowBullet: all projectiles have min velocity | |
- BuffMelee: all melee weapons (including fist) deal x10 damage | |
- SpecificWeapon: all supply crates spawn a specific [weapon] | |
- Streetsweepers: all weapons are streetsweepers | |
- Minesweepers: mine spawns randomly every 3 seconds | |
- Earthquake: shake all dynamic objects and players every 7 seconds | |
- Zombie: players have second lives as zombies | |
- Appocalypse: all players are allies, zombie spawns indefinitely, zombie damage increases over time | |
- Necromancer: dead players turn into allies |
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