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@NearHuscarl
Last active May 9, 2022 14:23
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Gameworlds
- Tiny: all players are tiny but fast
- Chonky: chonky but slow
- Ninja: all players can move extremely fast, jump higher
- Invisible: all players are invisible
- Weak: x10 to all damage types
- DrugIsCool: all players have unlimited strengthboost and speedboost
- Unstable: have a chance of exploding when taking damage
- Nuclear: explodes and destroyes all entities in a radius on dealth
- Teleport: players are teleported when taking damage
- TimeWarp: time slows down and speeds up continously
- SpaceWarp: players teleport randomly like when they have 1000 ping
- Moonwalk: players can only walk backward which means they always face the wrong direction
- ZeroGravity: players jump very high and hover for a while
- ObjectRain: rain objects because fuck logic
- Flood: water slowly raises up, players float
- Acid Flood: water slowly raises up, players die
- Glitch: a slice of the map is randomly removed every 30s
- Alien: UFO shows up and steals dynamic objects and players every 15 seconds
- Sawblade: sawblade runs from one place to another like in the meatgrinder room
- Precision: all guns have laser and pinpoint accuracy
- Bounce: all guns have bouncing powerup
- Fire: all guns have fire powerup
- OnFire: all players on fire at the start
- FloorIsLava: players are set on fire if on the ground, fire deals x0.5 damage
- Disease: players health reduce gradually
- CouchPotato: moving reduces player's health, health regains gradually otherwise
- Runner: players explode if standing for too long, have infinite energy
- Kickass: melee force is very strong
- Disguise: player clothes are swap, remove name and status bar
- Johnny: all players have johnny profile, IUser is switched randomly
- Swap: Players swap body on contact
- NakedAndAfraid: players are naked, x2 damage
- Celebrity: all players have bodyguards
- Criminal: every time the player kills, they're wanted
1 star: 1 police, 2 stars: 2 policeSWAT, 3 stars: 3 MetroCops, 4 stars: 4 soldiers, 5 stars: 1 hitman, 4 snipers
- Migration: spawns a lot of bears on startup, bears are friendly until they get angry because of collateral damage
- Mutation: players are split into 2 on dealth, can be activated 2 times
- StrongObject: all dynamic objects have unlimited health
- WeakObject: all dynamic objects have 10 health max
- Exposed: all static objects are platforms
- Loot: all destroyed objects spawn weapons
- Traps: all destroyed objects and supply crates spawn either cooked grenades, molotov or mine
- Danger: all dynamic objects are explosion barrels, small objects are propane tanks or gas cans
- TurnedBased: players can only jump between the path node
- BuffGun: all projectiles deal x10 damage
- UnlimitedAmmo: gun never runs out of ammos
- FastBullet: all projectiles have max velocity
- SlowBullet: all projectiles have min velocity
- BuffMelee: all melee weapons (including fist) deal x10 damage
- SpecificWeapon: all supply crates spawn a specific [weapon]
- Streetsweepers: all weapons are streetsweepers
- Minesweepers: mine spawns randomly every 3 seconds
- Earthquake: shake all dynamic objects and players every 7 seconds
- Zombie: players have second lives as zombies
- Appocalypse: all players are allies, zombie spawns indefinitely, zombie damage increases over time
- Necromancer: dead players turn into allies
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