Created
January 22, 2015 14:36
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handlerMovement/sendMovement
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void PacketHandler::handleMovement(double_t x, double_t y, double_t z, float_t yaw, float_t pitch, bool onGround) { | |
EntityPlayer *player = connect->player; | |
double_t deltaX = x - lastPosX; | |
double_t deltaY = y - lastPosY; | |
double_t deltaZ = z - lastPosZ; | |
double_t delta = deltaX * deltaX + deltaY * deltaY + deltaZ * deltaZ; | |
std::cout << delta << std::endl; | |
if (delta < 0.25) { | |
lastPosX = player->posX; | |
lastPosY = player->posY; | |
lastPosZ = player->posZ; | |
if (MathUtils::abs(x) > 3.0e7 || MathUtils::abs(z) > 3.0e7) { | |
player->disconnect("Position illégale"); | |
return; | |
} | |
if (yaw != player->rotYaw || pitch != player->rotPitch) | |
player->setRotation(yaw, pitch); | |
deltaX = x - player->posX; | |
deltaY = y - player->posY; | |
deltaZ = z - player->posZ; | |
double_t speedX = MathUtils::min(MathUtils::abs(deltaX), MathUtils::abs(player->motX)); | |
double_t speedY = MathUtils::min(MathUtils::abs(deltaY), MathUtils::abs(player->motY)); | |
double_t speedZ = MathUtils::min(MathUtils::abs(deltaZ), MathUtils::abs(player->motZ)); | |
double_t speed = speedX * speedX + speedY * speedY + speedZ * speedZ; | |
if (speed > 100) { | |
Logger(LogLevel::WARNING) << player->getName() << " s'est déplacé trop vite !" << std::endl; | |
sendMovement(lastPosX, lastPosY, lastPosZ, player->rotYaw, player->rotPitch); | |
return; | |
} | |
bool free = player->world->getColliding(player, | |
player->getBoundingBox().clone().expand(0.0625, 0.0625, 0.0625)).empty(); | |
if (player->onGround && deltaY > 0) | |
player->jump(); | |
player->move(deltaX, deltaY, deltaZ); | |
player->onGround = onGround; | |
double_t moveX = x - player->posX; | |
double_t moveY = y - player->posY; | |
double_t moveZ = z - player->posZ; | |
if (moveY > -0.5 || moveY < 0.5) | |
moveY = 0; | |
double_t move = moveX * moveX + moveY * moveY + moveZ * moveZ; | |
bool movedWrongly = false; | |
if (move > 0.0625 && player->getGameMode() != EntityPlayer::GameMode::CREATIVE) { | |
movedWrongly = true; | |
Logger(LogLevel::WARNING) << player->getName() << " s'est déplacé incorrectement !" << std::endl; | |
} | |
player->setPosition(x, y, z); | |
bool stuck = player->world->getColliding(player, | |
player->getBoundingBox().clone().contract(0.0625, 0.0625, 0.0625)).empty(); | |
if (free && (movedWrongly || !stuck)) { | |
sendMovement(lastPosX, lastPosY, lastPosZ, yaw, pitch); | |
return; | |
} | |
if (player->getGameMode() != EntityPlayer::GameMode::CREATIVE && !player->world->checkBlockCollision(player->getBoundingBox())) { | |
if (deltaY >= -0.03125) { | |
floatingTicks++; | |
if (floatingTicks > 80) { | |
Logger(LogLevel::WARNING) << player->getName() << " a été kické pour avoir flotté trop longtemps !" << std::endl; | |
connect->disconnect("Voler n'est pas autorisé sur ce serveur"); | |
return; | |
} | |
} | |
} else | |
floatingTicks = 0; | |
} else | |
sendMovement(lastPosX, lastPosY, lastPosZ, player->rotYaw, player->rotPitch); | |
} | |
void PacketHandler::sendMovement(double_t x, double_t y, double_t z, float_t yaw, float_t pitch) { | |
connect->player->setPosition(x, y, z); | |
connect->player->setRotation(yaw, pitch); | |
connect->player->setHeadRotation(yaw); | |
PacketPlayerPositionLook *packet = new PacketPlayerPositionLook(); | |
packet->x = x; | |
packet->y = y; | |
packet->z = z; | |
packet->yaw = yaw; | |
packet->pitch = pitch; | |
packet->flags = 0; | |
connect->sendPacket(packet); | |
} |
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