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| using System.Collections.Generic; | |
| using UnityEditor; | |
| using UnityEngine; | |
| using static System.IO.Directory; | |
| using static System.IO.Path; | |
| using static UnityEditor.AssetDatabase; | |
| public class ProjectFoldersCreator | |
| { | |
| [MenuItem("Genial Studios/Create Default Folders")] |