Created
March 8, 2018 15:37
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Rotate UIView with anchorPoint
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//: Playground - noun: a place where people can play | |
import UIKit | |
let r = UIView(frame: CGRect( | |
x: 0, | |
y: 0, | |
width: 200, | |
height: 200 | |
)) | |
let posX: CGFloat = 100 | |
let posY: CGFloat = 80 | |
let size: CGFloat = 40 | |
func makeView(color: UIColor) -> UIView { | |
let frame = CGRect( | |
x: posX, | |
y: posY, | |
width: size, | |
height: size | |
) | |
let view = UIView(frame: frame) | |
r.addSubview(view) | |
view.backgroundColor = color | |
return view | |
} | |
let fondo = makeView(color: .lightGray) | |
let azul = makeView(color: .blue) | |
let rojo = makeView(color: .red) | |
// El anchorPoint también es desde donde se dibuja, así que vamos a cambiarle el center para que calce con el original | |
azul.center = azul.frame.origin | |
azul.layer.anchorPoint = .zero | |
import PlaygroundSupport | |
PlaygroundPage.current.liveView = r | |
UIView.animate( | |
withDuration: 2.0, | |
delay: 0.0, | |
options: [.repeat, .autoreverse], | |
animations: ({ | |
azul.transform = azul.transform.rotated(by: CGFloat.pi) | |
rojo.transform = rojo.transform.rotated(by: CGFloat.pi) | |
}), | |
completion: nil | |
) |
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