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February 8, 2023 09:31
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import java.util.stream.IntStream; | |
import java.util.Arrays; | |
// Board | |
final int BoardMargin = 50; | |
final int BoardX = BoardMargin; | |
final int BoardY = BoardMargin; | |
final int BoardWidth = 400; | |
final int BoardHeight = 400; | |
// Piece | |
final int MaxRow = 4; | |
final int MaxColumn = 4; | |
final int PieceCount = MaxRow * MaxColumn; | |
final int PieceWidth = BoardWidth / MaxColumn; | |
final int PieceHeight = BoardHeight / MaxRow; | |
PImage[] Pieces; | |
// Puzzle Map | |
int[][] PieceMap; | |
// select | |
boolean selected = false; | |
int selectedRow = -1; | |
int selectedColumn = -1; | |
// (x,y) <---> (row, column) functions | |
int columnToX(int column){ | |
return column * PieceWidth + BoardX; | |
} | |
int rowToY(int row){ | |
return row * PieceWidth + BoardY; | |
} | |
int xToColumn(int x){ | |
return (x - BoardX) / PieceWidth; | |
} | |
int yToRow(int y){ | |
return (y - BoardY) / PieceHeight; | |
} | |
// check (x,y) is on Board. | |
boolean onBoard(int x, int y){ | |
return x > BoardX | |
&& y > BoardY | |
&& x < BoardX + BoardWidth | |
&& y < BoardY + BoardHeight; | |
} | |
// PieceIndex --> (row, column) --> (imgX, imgY) functions | |
int indexToRow(int index){ | |
return index/MaxColumn; | |
} | |
int indexToColumn(int index){ | |
return index%MaxColumn; | |
} | |
int columnToImgX(int column){ | |
return column * PieceWidth; | |
} | |
int rowToImgY(int row){ | |
return row * PieceWidth; | |
} | |
int indexToImgX(int index){ | |
int column = indexToColumn(index); | |
return columnToImgX(column); | |
} | |
int indexToImgY(int index){ | |
int row = indexToRow(index); | |
return rowToImgY(row); | |
} | |
// initialize Pieces | |
void setupPieces(){ | |
var img = loadImage("sample.PNG"); | |
img.resize(BoardWidth, BoardHeight); | |
Pieces = IntStream.range(0, PieceCount).mapToObj(index-> | |
img.get(indexToImgX(index),indexToImgY(index),PieceWidth, PieceHeight) | |
).toArray(PImage[]::new); | |
} | |
// initialize Piece Map | |
void setupPieceMap(){ | |
int[] indexes = IntStream.range(0,PieceCount).toArray(); | |
var shuffledIndexes = new IntList(indexes); | |
shuffledIndexes.shuffle(); | |
PieceMap = IntStream.range(0,MaxRow).mapToObj(row-> | |
IntStream.range(0, MaxColumn).map(column-> | |
shuffledIndexes.get(column + row * MaxColumn) | |
).toArray() | |
).toArray(int[][]::new); | |
} | |
void drawPiece(int index, int row, int column){ | |
int x = columnToX(column); | |
int y = rowToY(row); | |
image(Pieces[index],x,y,PieceWidth, PieceHeight); | |
if(selected && row == selectedRow && column == selectedColumn ){ | |
fill(100,100,100,80); | |
}else{ | |
noFill(); | |
} | |
stroke(0); | |
rect(x,y,PieceWidth, PieceHeight); | |
} | |
void drawAllPieces(){ | |
for(int i = 0; i < MaxRow; i++){ | |
for(int j = 0; j < MaxColumn; j++){ | |
drawPiece(PieceMap[i][j],i,j); | |
} | |
} | |
} | |
void resetSelection(){ | |
selected = false; | |
selectedRow = -1; | |
selectedColumn = -1; | |
} | |
void setSelection(int row, int column){ | |
selected = true; | |
selectedRow = row; | |
selectedColumn = column; | |
} | |
void swapPieceMap(int row, int column){ | |
var tmp = PieceMap[row][column]; | |
PieceMap[row][column] = PieceMap[selectedRow][selectedColumn]; | |
PieceMap[selectedRow][selectedColumn] = tmp; | |
} | |
void updateSelection(int row, int column){ | |
if(selected){ | |
if(selectedRow != row || selectedColumn != column){ | |
swapPieceMap(row, column); | |
} | |
resetSelection(); | |
}else{ | |
setSelection(row, column); | |
} | |
} | |
void settings(){ | |
size(BoardWidth + 2 * BoardMargin, BoardHeight + 2 * BoardMargin); | |
} | |
void setup(){ | |
setupPieces(); | |
setupPieceMap(); | |
} | |
void draw(){ | |
drawAllPieces(); | |
} | |
void mousePressed(){ | |
if( !onBoard(mouseX, mouseY) ) { | |
return; | |
} | |
int column = xToColumn(mouseX); | |
int row = yToRow(mouseY); | |
updateSelection(row, column); | |
} |
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