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def process_placement(self, player): | |
for current_ship in player.ships: | |
player.current_ship_name = current_ship[0] | |
player.current_ship_length = current_ship[1] | |
player.current_ship = current_ship | |
while True: | |
# Placement_point is the input from the player (a2, d3, etc) | |
placement_point = self.ask_for_placement( | |
player.name, | |
player.current_ship_name, | |
player.current_ship_length | |
) | |
player.current_placement_point = placement_point | |
# Check to see if the input from the player is in the right format | |
if self.validate_placement(player.current_placement_point): | |
# Convert player input into a format that can be used | |
cordinate = self.convert_ship_spot(player.current_placement_point) | |
player.current_cordinate = cordinate | |
# Ask player whether ship is vertical dor horizontal | |
orientation = self.ask_for_orientation(current_ship[0]) | |
player.current_orientation = orientation | |
# if correctly placed, then break | |
if player.board.check_board_range(current_ship[1], placement_point, cordinate, orientation): | |
generated_occupied_spots = player.board.generate_occupied_spots( | |
player, | |
current_ship, | |
cordinate, | |
orientation) | |
# The prints here is just for me to keep track of what's going on | |
print(generated_occupied_spots) | |
for occupied_spot in generated_occupied_spots: | |
# The prints here is just for me to keep track of what's going on | |
print(occupied_spot) | |
print(player.occupied_spots) | |
if not occupied_spot in player.occupied_spots: | |
player.board.update_occupied_spots(player, occupied_spot) | |
break | |
else: | |
print("\n***Sorry! {} overlaps with another ship at {}***" | |
.format(current_ship[0], placement_point)) | |
continue | |
else: | |
print("\n***Sorry! {} cannot fit on the board at {}***" | |
.format(current_ship[0], placement_point)) | |
continue | |
else: | |
print(self.error_input.format(placement_point)) | |
continue |
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