A story of desperate adventure, told over campfires and bedrolls. To play this game, you need at least two people, a d20, a d12, a d6, and a d4, and a way to take notes. There is no gamerunner or dungeon master; each player plays an adventurer.
Each night, your characters return from a day of adventuring to their makeshift camp in the wilderness. The players all roll to see what happened that day and work together to tell a story about it. Then, they prepare for the next day of adventuring, and forge relationships that might keep them alive.
Each player plays a single character. Before assigning any stats, you need to know three things:
- Where are they from? This doesn't have to be a specific place, though it can be, if you're playing characters in an existing setting. It could be a religious order, a social position, or even a relationship or family - either one that has ended or broken apart, or one to which the character is planning to return.
- Why are they