Created
January 13, 2018 17:37
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class CollectiblePieceScript : MonoBehaviour { | |
Vector3 target; | |
TrailRenderer trail; | |
Rigidbody2D rb; | |
Transform baseParent; | |
SpriteRenderer sprite; | |
private void Awake() | |
{ | |
rb = GetComponent<Rigidbody2D>(); | |
trail = GetComponent<TrailRenderer>(); | |
sprite = GetComponent<SpriteRenderer>(); | |
trail.enabled = false; | |
baseParent = this.transform.parent; | |
} | |
// Use this for initialization | |
void Start() | |
{ | |
target = GameObject.Find("ScoreTrigger").transform.position; | |
} | |
public void Explode() | |
{ | |
rb.WakeUp(); | |
Vector2 explodeForce = Vector2.left + Vector2.up; | |
explodeForce.Normalize(); | |
explodeForce = transform.TransformDirection(explodeForce); | |
explodeForce += new Vector2(Random.Range(-0.5f, 0.5f), Random.Range(-0.5f, 0.5f)); | |
rb.AddForce(explodeForce * 1000.0f, ForceMode2D.Impulse); | |
trail.enabled = true; | |
sprite.enabled = true; | |
} | |
public void Reset() | |
{ | |
trail.enabled = false; | |
sprite.enabled = false; | |
rb.Sleep(); | |
this.transform.parent = baseParent; | |
this.transform.localPosition = Vector3.zero; | |
this.GetComponent<CollectiblePieceScript>().enabled = false; | |
} | |
// Update is called once per frame | |
void Update() | |
{ | |
MoveToTarget(); | |
} | |
void MoveToTarget() | |
{ | |
Vector2 force = target - transform.position; | |
float distance = force.magnitude; | |
force.Normalize(); | |
float strength = distance * distance * 10.0f; | |
strength = Mathf.Clamp(strength, 1.0f, 800000.0f); | |
force *= strength; | |
force *= 0.5f; | |
rb.AddForce(force * Time.deltaTime); | |
} | |
} |
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