This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections; | |
// based on http://unitytipsandtricks.blogspot.com/2013/05/camera-shake.html | |
public class PerlinShake : MonoBehaviour | |
{ | |
public float duration = 2f; | |
public float speed = 20f; | |
public float magnitude = 2f; | |
public AnimationCurve damper = new AnimationCurve(new Keyframe(0f, 1f), new Keyframe(0.9f, .33f, -2f, -2f), new Keyframe(1f, 0f, -5.65f, -5.65f)); |