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Retrieves certain type of assets with the specified file extension at the given path.
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| /// <summary> | |
| /// Used to get assets of a certain type and file extension from entire project | |
| /// Usage: | |
| /// UnityEngine.Object[] pagePrefabs = GetAssetsOfType("Resources/Prefabs/PAGE", typeof(GameObject), ".prefab"); | |
| /// </summary> | |
| /// <param name="type">The type to retrieve. eg typeof(GameObject).</param> | |
| /// <param name="fileExtension">The file extention the type uses eg ".prefab".</param> | |
| /// <returns>An Object array of assets.</returns> | |
| public static UnityEngine.Object[] GetAssetsOfType(string path, System.Type type, string fileExtension) | |
| { | |
| List<UnityEngine.Object> tempObjects = new List<UnityEngine.Object>(); | |
| DirectoryInfo directory = new DirectoryInfo(Application.dataPath + "/"+ path); | |
| FileInfo[] goFileInfo = directory.GetFiles("*" + fileExtension, SearchOption.AllDirectories); | |
| int i = 0; int goFileInfoLength = goFileInfo.Length; | |
| FileInfo tempGoFileInfo; string tempFilePath; | |
| UnityEngine.Object tempGO; | |
| for (; i < goFileInfoLength; i++) | |
| { | |
| tempGoFileInfo = goFileInfo[i]; | |
| if (tempGoFileInfo == null) | |
| continue; | |
| tempFilePath = tempGoFileInfo.FullName; | |
| tempFilePath = tempFilePath.Replace(@"\", "/").Replace(Application.dataPath, "Assets"); | |
| Debug.Log(tempFilePath + "\n" + Application.dataPath); | |
| tempGO = AssetDatabase.LoadAssetAtPath(tempFilePath, typeof(UnityEngine.Object)) as UnityEngine.Object; | |
| if (tempGO == null) | |
| { | |
| Debug.LogWarning("Skipping Null"); | |
| continue; | |
| } | |
| else if (tempGO.GetType() != type) | |
| { | |
| Debug.LogWarning("Skipping " + tempGO.GetType().ToString()); | |
| continue; | |
| } | |
| tempObjects.Add(tempGO); | |
| } | |
| return tempObjects.ToArray(); | |
| } |
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