Created
September 22, 2020 00:12
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extends KinematicBody2D | |
const HALT_SPEED = 0.325 | |
const MAX_SPEED = 750.0 | |
const GRAVITY = 1200.0 | |
const MAX_JUMP = 725.0 | |
const MAX_JUMP_TIME = 1.5 | |
const MAX_JUMP_FORGIVENESS_TIME = 0.5 | |
var jump_time = 0.0 | |
var jump_accel = 0.0 | |
var jump_forgiveness_time = 0.0 | |
var jump_force = Vector2.ZERO | |
var direction = Vector2.ZERO | |
var direction_input = Vector2.ZERO | |
func _ready(): | |
$AnimationTree.active = true | |
func _process(delta): | |
direction_input = Vector2.ZERO | |
if Input.is_key_pressed(KEY_A): | |
direction_input.x = -1 | |
$Sprite.flip_h = true | |
if Input.is_key_pressed(KEY_D): | |
direction_input.x = 1 | |
$Sprite.flip_h = false | |
if jump_time <= MAX_JUMP_TIME or jump_forgiveness_time <= MAX_JUMP_FORGIVENESS_TIME: | |
if Input.is_action_just_pressed("ui_select"): | |
jump_accel = -MAX_JUMP | |
if Input.is_action_pressed("ui_select"): | |
jump_accel -= MAX_JUMP * delta | |
jump_force.y = jump_accel | |
$AnimationTree.set("parameters/in_air/current", 1) | |
if Input.is_action_just_released("ui_select"): | |
$AnimationTree.set("parameters/in_air/current", 0) | |
if direction_input == Vector2.ZERO: | |
direction = direction.linear_interpolate(Vector2.ZERO, delta / HALT_SPEED) | |
else: | |
direction = direction.linear_interpolate(direction_input * MAX_SPEED, delta) | |
move_and_slide(direction + jump_force, Vector2.UP) | |
if is_on_floor(): | |
jump_accel = 0.0 | |
jump_force.y = 0.0 | |
jump_forgiveness_time = 0.0 | |
$AnimationTree.set("parameters/movement/current", int(direction.length() > 50)) | |
else: | |
if !Input.is_action_pressed("ui_select"): | |
jump_time = MAX_JUMP_TIME + 1 | |
else: | |
jump_forgiveness_time = MAX_JUMP_FORGIVENESS_TIME + 1 | |
jump_time += delta | |
jump_forgiveness_time += delta | |
jump_force.y += GRAVITY * delta | |
if is_on_floor() or (jump_forgiveness_time <= MAX_JUMP_FORGIVENESS_TIME): | |
jump_time = 0.0 | |
$AnimationTree.set("parameters/movement_time/scale", 1 + abs(direction.x)/100) | |
$AnimationTree.set("parameters/in_air_state/current", int(!$RayCast2D.is_colliding())) |
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