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December 16, 2019 11:30
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A shader that adds curvature to meshes in godot
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/* | |
Adds curvature to any mesh. | |
Author: @November_Dev | |
*/ | |
shader_type spatial; | |
render_mode world_vertex_coords, depth_draw_alpha_prepass, cull_disabled, vertex_lighting; | |
uniform float CURVATURE; | |
uniform float CURVATURE_ACTIVE; | |
uniform float CURVATURE_DISTANCE; | |
uniform sampler2D BASE_TEX; | |
void vertex() { | |
if(CURVATURE_ACTIVE == 1.0) { | |
NORMAL = (WORLD_MATRIX * vec4(NORMAL, 0.0)).xyz; | |
float dist = length(CAMERA_MATRIX[3].xyz - VERTEX) / CURVATURE_DISTANCE; | |
VERTEX.y -= pow(dist, CURVATURE); | |
} | |
} | |
void fragment() { | |
vec4 tex = texture(BASE_TEX, UV); | |
if(tex.a < 0.3) { | |
discard; | |
} | |
ALBEDO = tex.rgb; | |
ALPHA = tex.a; | |
} |
@NovemberDev Could you upload it to the asset library as a reusable shader? It'd help people discover it 🙂
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