Created
January 9, 2019 09:23
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Unity component to take a screenshot of the camera rendering
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using System.IO; | |
using UnityEngine; | |
[RequireComponent(typeof(Camera))] | |
public class CameraScreenshot : MonoBehaviour | |
{ | |
[SerializeField] private RenderTexture _outputTexture = null; | |
[SerializeField] private KeyCode _key = KeyCode.Space; | |
[SerializeField] private string _path = string.Empty; | |
private Camera _camera; | |
private void Awake() | |
{ | |
_camera = GetComponent<Camera>(); | |
} | |
private void Update() | |
{ | |
if (Input.GetKeyDown(_key)) | |
{ | |
_camera.forceIntoRenderTexture = true; | |
_camera.targetTexture = _outputTexture; | |
_camera.Render(); | |
_camera.forceIntoRenderTexture = false; | |
_camera.targetTexture = null; | |
Texture2D texture = new Texture2D(_outputTexture.width, _outputTexture.height, TextureFormat.ARGB32, false); | |
RenderTexture.active = _outputTexture; | |
texture.ReadPixels(new Rect(0, 0, _outputTexture.width, _outputTexture.height), 0, 0); | |
RenderTexture.active = null; | |
File.WriteAllBytes(Path.Combine(_path, "Screenshot.png"), texture.EncodeToPNG()); | |
} | |
} | |
} |
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