Using my glfw branch (https://github.com/Nuclearfossil/glfw forked from https://github.com/glfw/glfw.git) as an example
You can use:
$ git remote show upstream
| # This Powerline style preset is a combination of few presets available in https://starship.rs | |
| # and some other preset find on the web. I cannot recall from exactly where to give proper credit to the original authors. | |
| # To add a unicode character, it must start with a \uCCCC, for example \uE0B6 creates the half circle nerd font character. | |
| # Also, make sure you are using the correct font in your terminal program. There is a difference between Powerline and Nerd Font | |
| # programs. Make sure you use Nerd Fonts. | |
| # unicode references: https://en.wikipedia.org/wiki/List_of_Unicode_characters#Unicode_symbols | |
| # https://www.nerdfonts.com/cheat-sheet | |
| #add_newline = false | |
| command_timeout = 10000 |
| # To edit this file, in powershell type: `code $profile` | |
| # | |
| # If you need to remove/update PSReadline, you'll need to remove the module | |
| # from your powershell modules folder. You'll need to close all powershell instances | |
| # and delete the `PSReadline` module folder manuall before you install it with | |
| # `Install-Module PSReadline`. | |
| # after that, you should be good. | |
| # | |
| # To install starship on powershell, from the Admin command line, enter | |
| # scoop install starship |
| { | |
| "$help": "https://aka.ms/terminal-documentation", | |
| "$schema": "https://aka.ms/terminal-profiles-schema", | |
| "actions": | |
| [ | |
| { | |
| "command": "paste", | |
| "keys": "ctrl+v" | |
| }, | |
| { |
| I'm putting together a little list of 'where to find stuff' for powershell. | |
| Description Location | |
| ----------------------------------------------------- ------------------------------------------------------------------------------- | |
| Command history across all Powershells C:\Users\<name>\AppData\Roaming\Microsoft\Windows\PowerShell\PSReadLine\ConsoleHost_history.txt | |
| Powershell system config (not shell config) $PSHOME\powershell.config.json | |
| Powershell config file $PROFILE | |
| C:\Users\<name>\Documents\PowerShell\Microsoft.PowerShell_profile.ps1 | |
| Edit Powershell config code $PROFILE | |
| Reload Powershell config . $PROFILE |
| Let's start with building zlib. | |
| ## First | |
| You're going to want to set up a build structure for doing anything with cmake build systems. | |
| Let's say you're keeping all your source projects on your D: drive. You'll want to have a build structure that looks like this: | |
| D: | |
| - dev // where I like to keep all my development projects | |
| - git // where we get our git based projects |
| // cr3convert.cpp : This file contains the 'main' function. Program execution begins and ends there. | |
| // | |
| #include <iostream> | |
| #include <unordered_map> | |
| #include <vector> | |
| #include <string> | |
| #include <EDSDK.h> | |
| #include "utils.h" |
| // Fill out your copyright notice in the Description page of Project Settings. | |
| #include "StaticMeshSpawner.h" | |
| #include "UObject/ConstructorHelpers.h" | |
| #include "Engine/StaticMesh.h" | |
| #include "Engine/CollisionProfile.h" | |
| #include "Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h" | |
| // Sets default values | |
| AStaticMeshSpawner::AStaticMeshSpawner() |
| public class BezierCurve | |
| { | |
| float[] sampledLengths; | |
| Vector3[] points; | |
| public BezierCurve(Vector3[] points) | |
| { | |
| this.points = points; | |
| GenerateSamples(); |
| namespace metrics; | |
| enum Type : byte { | |
| INT = 0, | |
| DOUBLE, | |
| STRING, | |
| } | |
| table Metric { | |
| timestamp:ulong; |