Created
January 17, 2015 05:27
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// basic class to hold a publicly accessible GameObject | |
using UnityEngine; | |
public class GameManager : MonoBehaviour | |
{ | |
private GameObject _manager; // static properties can't be modified from the editor | |
public GameObject manager; | |
void Start() | |
{ | |
manager = _manager; | |
} | |
} |
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