Created
September 27, 2018 10:01
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pub fn render_tiled(scene: Scene, settings: Settings) -> mpsc::Receiver<super::Tile> { | |
let queue = Arc::new(MsQueue::new()); | |
let (sender, receiver) = mpsc::channel(); | |
// Split the backbuffer into tiles and push them into the queue | |
{ | |
let mut x = 0; | |
let mut y = 0; | |
'gen_tiles: loop { | |
let tile_min = (x, y); | |
let tile_max = ( | |
(x + tile_size.0).min(self.width - 1), | |
(y + tile_size.1).min(self.height - 1), | |
); | |
let width = tile_max.0 - tile_min.0; | |
let height = tile_max.1 - tile_min.1; | |
queue.push(super::Tile { | |
sample_count: 0, | |
left: tile_min.0, | |
top: tile_min.1, | |
width, | |
height, | |
data: vec![Vector3::new(0.0, 0.0, 0.0); width * height], | |
}); | |
y += tile_size.1; | |
if y >= self.height { | |
y = 0; | |
x += tile_size.0; | |
} | |
if x >= self.width { | |
break 'gen_tiles; | |
} | |
} | |
} | |
for i in 0..settings.worker_count { | |
let queue = queue.clone(); | |
let sender = sender.clone(); | |
// We clone both our scene and settings | |
// This simplifies implementation | |
let context = TraceContext { | |
scene: scene.clone(), | |
settings: settings.clone(), | |
}; | |
thread::spawn(move || loop { | |
let tile = queue.try_pop()?; | |
for y in tile.top..(tile.top + tile.height) { | |
for x in tile.left..(tile.left + tile.width) { | |
let primary = generate_primary_ray(x, y, context.settings.camera_settings); | |
let sample = trace(primary, &context); | |
// Map the global pixel indices to the local tile buffer and store the sample | |
tile.data[(x - tile.left) + (y - tile.top) * tile.width] += sample; | |
} | |
} | |
tile.sample_count += 1; | |
// Check if we are done | |
if tile.sample_count == context.settings.sample_count { | |
sender.send(tile); | |
return Ok(()); | |
} | |
// Check if we want to send our tile down the pipe | |
if context.settings.samples_per_iteration != 0 | |
&& tile.sample_count % context.settings.samples_per_iteration == 0 | |
{ | |
sender.send(tile); | |
} | |
queue.push(tile); | |
}); | |
} | |
return receiver; | |
} | |
struct TraceContext { | |
pub scene: Scene, | |
pub settings: Settings, | |
} |
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