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Basic script for Blender Python nodes
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import bpy | |
from bpy.props import IntProperty, FloatProperty, PointerProperty | |
import nodeitems_utils | |
from nodeitems_utils import NodeItem, NodeCategory | |
bl_info = { | |
"name": "Custom nodes", | |
"category": "Node", | |
} | |
class CustomPropertyGroup(bpy.types.PropertyGroup): | |
int_value = IntProperty() | |
float_value = FloatProperty() | |
def draw(self, context, layout): | |
row = layout.row() | |
row.prop(self, "int_value") | |
row = layout.row() | |
row.prop(self, "float_value") | |
class CustomPanel(bpy.types.Panel): | |
bl_idname = "CustomPanel" | |
bl_label = "Custom Panel" | |
bl_space_type = 'PROPERTIES' | |
bl_region_type = 'WINDOW' | |
bl_context = "render" | |
@classmethod | |
def poll(cls, context): | |
return True | |
def draw(self, context): | |
context.scene.custom_properties.draw(context, self.layout) | |
class CustomNodeTree(bpy.types.NodeTree): | |
bl_description = "Custom Node Trees" | |
bl_icon = "MESH_TORUS" | |
bl_idname = "CustomNodeTree" | |
bl_label = "Custom node tree" | |
class CustomNodeSocket(bpy.types.NodeSocket): | |
bl_idname = "CustomNodeSocket" | |
bl_label = "Custom Node Socket" | |
def draw(self, context, layout, node, x): | |
layout.label(self.name) | |
def draw_color(self, context, node): | |
return (1,1,1,1) | |
class CustomNode(bpy.types.Node): | |
bl_idname = "CustomNode" | |
bl_label = "Custom Node" | |
custom_properties = PointerProperty(type=CustomPropertyGroup) | |
def init(self, context): | |
self.inputs.new("CustomNodeSocket", "in") | |
self.outputs.new("CustomNodeSocket", "out") | |
def draw_buttons(self, context, layout): | |
self.custom_properties.draw(context, layout) | |
class CustomNodeCategory(NodeCategory): | |
@classmethod | |
def poll(cls, context): | |
return context.space_data.tree_type == "CustomNodeTree" | |
categories = [ | |
CustomNodeCategory("CUSTOM_CATEGORY", "Category", items = [ | |
NodeItem("CustomNode"), | |
]), | |
] | |
def register(): | |
bpy.utils.register_class(CustomNodeTree) | |
bpy.utils.register_class(CustomNodeSocket) | |
bpy.utils.register_class(CustomPropertyGroup) | |
bpy.utils.register_class(CustomPanel) | |
bpy.utils.register_class(CustomNode) | |
bpy.types.Scene.custom_properties = PointerProperty(type=CustomPropertyGroup) | |
nodeitems_utils.register_node_categories("CUSTOM_CATEGORIES", categories) | |
def unregister(): | |
bpy.utils.unregister_class(CustomNodeTree) | |
bpy.utils.unregister_class(CustomNodeSocket) | |
bpy.utils.unregister_class(CustomPropertyGroup) | |
bpy.utils.unregister_class(CustomPanel) | |
bpy.utils.unregister_class(CustomNode) | |
del bpy.types.Scene.custom_properties | |
nodeitems_utils.unregister_node_categories("CUSTOM_CATEGORIES") |
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This seems to be built-in in Blender itself. With Blender 2.92.0 I can run this script as-is and it works.