I’m making a SpriteKit game for a wine shop in Boston’s North End. We want it to
- have an old-school, chunky, arcadey hack-and-slash feel
- properly convey that old-school feel using effortless touch controls
- have its levels built (and potentially updated after launch) using an external data file
I want to talk about how I plan on implementing that last one: level data from an external file.