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A try to see a line being drawn on the canvas
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Red [ | |
Needs: 'View | |
] | |
system/view/debug?: off | |
win: make face! [ | |
type: 'window text: "Board View Test" offset: 500x500 size: 800x800 | |
] | |
win/pane: reduce [ | |
make face! [ ; text or label | |
type: 'text text: "Board" offset: 100x50 size: 70x24 | |
] | |
canvas: make face! [ | |
type: 'base text: "canvas" offset: 100x100 size: 360x400 color: silver | |
draw: [pen red fill-pen red line-width 5 line 200x0 200x0] | |
] | |
make face! [ ; Start button | |
type: 'button text: "Start" offset: 500x240 size: 60x24 | |
actors: object [ | |
on-click: func [face [object!] event [event!]][ | |
print "calling start" | |
canvas/data: on | |
] | |
] | |
] | |
make face! [ ; clear button | |
type: 'button text: "Clear" offset: 500x340 size: 60x24 | |
actors: object [ | |
on-click: func [face [object!] event [event!]][ | |
print "calling clear" | |
canvas/draw: copy base-draw | |
;probe canvas/draw | |
canvas/data: off | |
show canvas | |
] | |
] | |
] | |
make face! [ ; Quit button | |
type: 'button text: "Quit" offset: 500x440 size: 60x24 | |
actors: object [ | |
on-click: func [face [object!] event [event!]][ | |
print "calling unview" | |
unview/all | |
] | |
] | |
] | |
] | |
base-draw: [ | |
pen red fill-pen red line-width 5 line 200x0 200x200 | |
] | |
canvas/draw: copy base-draw | |
show win | |
forever [ | |
system/view/platform/do-event-loop true | |
if canvas/data = on [ | |
canvas/draw/9: random 200x200 | |
show canvas | |
;canvas/data: on | |
probe canvas/draw | |
] | |
print random 1000 | |
;do something here... | |
] |
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Looks promising this approach. I find it interesting to try to push this early VID, experience where it can be taken, like this.