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@Oleur
Created April 22, 2021 21:25
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fun drawTicketPath(size: Size, cornerRadius: Float): Path {
return Path().apply {
reset()
// Top left arc
arcTo(
rect = Rect(
left = -cornerRadius,
top = -cornerRadius,
right = cornerRadius,
bottom = cornerRadius
),
startAngleDegrees = 90.0f,
sweepAngleDegrees = -90.0f,
forceMoveTo = false
)
lineTo(x = size.width - cornerRadius, y = 0f)
// Top right arc
arcTo(
rect = Rect(
left = size.width - cornerRadius,
top = -cornerRadius,
right = size.width + cornerRadius,
bottom = cornerRadius
),
startAngleDegrees = 180.0f,
sweepAngleDegrees = -90.0f,
forceMoveTo = false
)
lineTo(x = size.width, y = size.height - cornerRadius)
// Bottom right arc
arcTo(
rect = Rect(
left = size.width - cornerRadius,
top = size.height - cornerRadius,
right = size.width + cornerRadius,
bottom = size.height + cornerRadius
),
startAngleDegrees = 270.0f,
sweepAngleDegrees = -90.0f,
forceMoveTo = false
)
lineTo(x = cornerRadius, y = size.height)
// Bottom left arc
arcTo(
rect = Rect(
left = -cornerRadius,
top = size.height - cornerRadius,
right = cornerRadius,
bottom = size.height + cornerRadius
),
startAngleDegrees = 0.0f,
sweepAngleDegrees = -90.0f,
forceMoveTo = false
)
lineTo(x = 0f, y = cornerRadius)
close()
}
}
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