π§ββοΈ
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| game | |
| .start() // Starts the game. | |
| .stop() // Stops the current game, should return the to main menu. | |
| .pause() // (Debatable) Will pause the game, or maybe the game layer will decide when to pasuse. | |
| // Maybe the game tells the UI that it is now paused instead. | |
| .resume() // Probably called by clicking a button from the pause menu, resumes the game. | |
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| var teaGraph = new LineGraph(300, 200, { | |
| consumptionSpeed: { | |
| colour: '#FF0000', | |
| values: [ | |
| 0, 0, 0, 0, 0, | |
| 0, 0, 0, 0.1, 0.3, | |
| 0.8, 1, 3, 8, 16, 32 | |
| ] | |
| }, | |
| temperature: { |
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| var r = 255; | |
| var g = 0; | |
| var b = 10; | |
| var alpha = 0.5; | |
| var dec = (r << 16) + (g << 8) + b; | |
| var hex = ['#', rgb.toString(16)].join('').toUpperCase(); | |
| var rgba = [ | |
| 'rgba(', | |
| [ |
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| trillek-ui$ grunt | |
| Running "copy:main" (copy) task | |
| Created 1 directories | |
| Running "compass:dist" (compass) task | |
| overwrite build/assets/css/main.css (0.233s) | |
| Compilation took 0.234s | |
| Running "requirejs:compile" (requirejs) task |
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| watch --no-title --color "sass foo.scss | pygmentize -f terminal -l scss" |
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| . | |
| βββ mods | |
| β βββ stuff | |
| β βββ things.lua | |
| βββ patcher | |
| βββ trillek | |
| βββ background.png | |
| βββ script.lua | |
| βββ trillek |
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| @font-face{font-family:'Kite One';src:url(data:font/ttf;base64,AAEAAAA [...] AAAAAEAAAAA) format('truetype');} |
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| * Now talking on ##secretsecret123 | |
| <Wolfy87> So stealthy. | |
| <mrout> Sooooo stealthy. | |
| * ChemicalRascal (~ChemicaRa@203.28.248.95) has joined ##secretsecret123 | |
| <ChemicalRascal> Boo. | |
| <Wolfy87> 3/5 or so. Not bad. | |
| <mrout> Secret secret indeed. | |
| <mrout> Not bad at all. | |
| <Wolfy87> Are we really expecting anyone else? | |
| <ChemicalRascal> DarkSpartan, Terry indicated that they were able to make the time, I think. |
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| Trillek is a open world space game, inspired by Notch's 0x10c. The 0x10c community took this project upon themselves after Notch announced that he was no longer working on his game. | |
| The game will feature a programmable CPU (probably the same DCPU-16 CPU as 0x10c) which you can control with assembly code, ship construction and multiplayer sharded over multiple servers. The main vision of the game is to create something completely open that can be driven by players, modders and an open story. The less restrictions and limitations the better. | |
| Multiplayer will probably work by running multiple instances across various servers. Server administrators will be able to connect their servers together in a similar fashion to IRC network architecture. This will allow small communities to grow and combine with minimal effort, also allowing the game to have potentially massive universes with minimal load on individual administrators or servers. |
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| ~$ sudo npm update -g | |
| [sudo] password for ocaldwel: | |
| npm http GET https://registry.npmjs.org/jsonlint | |
| npm http GET https://registry.npmjs.org/npm | |
| npm http GET https://registry.npmjs.org/bower | |
| npm http GET https://registry.npmjs.org/csslint | |
| npm http GET https://registry.npmjs.org/jshint | |
| npm http 304 https://registry.npmjs.org/jshint | |
| npm http 304 https://registry.npmjs.org/npm | |
| npm http 304 https://registry.npmjs.org/jsonlint |