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February 22, 2014 02:14
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Improved noise by Ken Perlin, optimised for JS
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// Improved noise | |
// JS version written by Ken Perlin | |
// http://mrl.nyu.edu/~perlin | |
// Modified by Omer Shapira | |
// http://omershapira.com | |
var perlin = (function() { | |
var p = (function() { | |
// Perlin's artisanal shuffle | |
var p_bootstrap = [ 151,160,137,91,90,15, | |
131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, | |
190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, | |
88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, | |
77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, | |
102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, | |
135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, | |
5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, | |
223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, | |
129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, | |
251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, | |
49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, | |
138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180 ]; | |
return new Uint8Array(p_bootstrap.concat(p_bootstrap)); | |
} | |
)(); | |
var fade = function(t) { return t * t * t * (t * (t * 6 - 15) + 10); }; | |
var lerp = function(t, a, b) { return a + t * (b - a); }; | |
var grad = function(hash, x, y, z) { | |
var h = hash & 15; // CONVERT LO 4 BITS OF HASH CODE | |
var u = h < 8 ? x : y, // INTO 12 GRADIENT DIRECTIONS. | |
v = h < 4 ? y : h === 12 || h === 14 ? x : z; | |
return ((h & 1) === 0 ? u : -u) + ((h & 2) === 0 ? v : -v) | |
}; | |
var noisefunc = function(x, y, z) { | |
var X = Math.floor(x) & 255, Y = Math.floor(y) & 255, Z = Math.floor(z) & 255; | |
x -= Math.floor(x); y -= Math.floor(y); z -= Math.floor(z); | |
var u = fade(x), v = fade(y), w = fade(z); | |
var A = p[X] + Y, AA = p[A]+Z, AB = p[A+1]+Z, // HASH COORDINATES OF | |
B = p[X+1]+Y, BA = p[B]+Z, BB = p[B+1]+Z; // THE 8 CUBE CORNERS, | |
return lerp(w, lerp(v, lerp(u, grad(p[AA ], x , y , z ), // AND ADD | |
grad(p[BA ], x-1, y , z )), // BLENDED | |
lerp(u, grad(p[AB ], x , y-1, z ), // RESULTS | |
grad(p[BB ], x-1, y-1, z ))),// FROM 8 | |
lerp(v, lerp(u, grad(p[AA+1], x , y , z-1 ), // CORNERS | |
grad(p[BA+1], x-1, y , z-1 )), // OF CUBE | |
lerp(u, grad(p[AB+1], x , y-1, z-1 ), | |
grad(p[BB+1], x-1, y-1, z-1 )))); | |
}; | |
return noisefunc; | |
})(); | |
var perlin_octaves = function(){ | |
if (arguments.length){ | |
var args = Array.prototype.slice.call(arguments, 0); | |
var funcs = args.map( | |
function(n, i){ | |
return function(x,y,z) { | |
var pow2 = (1 << i) * 0.05; //FIXME: Maybe shouldn't be power 2? | |
return n * noise(pow2 * x, pow2 * y, pow2 * z); } | |
} | |
); | |
return function(x,y,z){ | |
return funcs.reduce(function(prev, f){ | |
return f(x,y,z) + prev; | |
}, 0); | |
} | |
} else { return noise; } | |
}; | |
var perlin_falloff = function(octaves, falloff){ | |
var a = Array(octaves); | |
var f = 1; | |
for (var i = 0; i < a.length; i++) { | |
a[i] = f; | |
f *= falloff; | |
}; | |
return perlin_octaves.apply(this, a); | |
} | |
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